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      Vote for Valucre [September]   09/01/2017

      Voting for the month of September is open on TopRPSites! Vote for Valucre daily and help new members searching for a place to roleplay discover the same joys you have in Valucre. You can vote daily, so make voting for Valucre a habit. Discussion thread

Csl

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About Csl

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    Aficionado
  • Birthday July 3

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    Female
  • Location
    Pearl of the Orient Seas
  • Interests
    Science (both natural and social), respectful discussions about world-views and belief systems, speculative fiction, people from different walks of life, art, journalism
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    Distressed student/intern

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  1. Taen HQ

    Hai. Again, might be adding something like this, but most likely in the future. Thanks for the suggestion anyways ^_^
  2. [Quest] Questionable Custody

    Carina watched the scene, brow furrowed. Thankfully, the hydra seemed to be calming down. "Let's call it a day, Dr. Mortimer, shall we?" she sighed. "You seem to be a better choice than any in being the hydra's caretaker, so just... yeah, take custody of it or whatever." Once she was sure both human occupants of the pit had safely gotten out (airlifted by her) and that Setanta wasn't going to attempt suicide-by-four-headed-beast again, she left. ((OOC: I decided to end the thread since Setanta goes to fight Sebastian after this, anyway, and Rudolph is on LOA. Hope you guys are fine with this. If yes, I'll post the canonization post later, or wait for @Rudolph to do so))
  3. The worm that walks (Into the desert)

    Carina noted the seemingly silent conversation that went on between the man and his... pet. "I'd love to inquire more about this... guy, but I'm afraid I have another errand to attend to," she said. The woman rummaged in her backpack for a moment, then produced a piece of paper. "I can give you a map of the Desert Quadrant, though." Placing the sheet on the table, she positioned her Crook tablet above it, as if taking a picture. There was a FLASH- suddenly, a faint image on the page was visible, growing darker with every second. Carina hefted the tablet in one hand, looking proud. "Pretty neat, yeah? I got a friend to make some modifications." She handed the paper to Tafili. "Anyway, here you go. That's a fairly accurate depiction of where the rock desert ends and the canyons and dunes start. I've also mapped out some parts of the canyons, so you'll have an easier time. Once you get to the sand, though..." she shrugged. "I can't tell you much about the worms since I've only seen them from afar, but I believe they subsist on water sources far east. Some guy also reported an oasis with desert wolves, though that may be in the semi-arid part. " She stepped back, returning her tablet to her knapsack. "Need anything else?"
  4. Taen HQ

    Maybe in the near future we'll add a flora section to rhe bestiary, but right now we're sticking to fauna. Zooplantae (plantlike animals or animal-like plants) are always an option, though.
  5. After a bit more practice, I can make a box or a two-headed dragon.

    1. Csl

      Csl

      Wonderful. Also, glad to see you're back :D :D I'm busy with school right now, but I'd love to make/write something with you when I'm free.

    2. Off Topic

      Off Topic

      Definitely! Let me know when you're more available and we can play together. 

  6. Taen HQ

    Done and whaaat
  7. Taen HQ

    WE HAVE AN UPDATED BOOK OF BEASTS NOW I'm still dead from school though. Replying to stuff... hopefully within this week!
  8. Taen's Book of Beasts

    | Invasive Species | Garantah First documented by: Lunarian Government Physiology: Garantahs are gigantic primates that appear to have come to Taen from another world. These creatures have an average height of 15 feet at the shoulders, and 30 feet when standing on their hind legs. Garantahs are have formidable physical strength, allowing them to lift over ten times their own weight, and are equipped with prehensile tails and tusk. Behavior: Garantahs are usually peaceful when left alone, residing in the hundred-foot trees of the Jungle Quadrant. They dwell in groups, similar to gorillas. When enraged, however, they are likely to go on stampedes, destroying nearly everything in their path. Red Salamanders First documented by: Margie (@piperpie) Physiology: <upcoming> Behavior: <upcoming>
  9. Taen's Book of Beasts

    | Native Species | Rixnours First documented by: Lunarian Government Physiology: Rixnours have a similar appearance to Rhinoceroses, with tortoise-like heads. Have plant growths. The plants growing on them are a form of natural camouflage that enables them to hunt more efficiently. Behavior: Rixnours are omnivores. While they mostly subsist on vegetation, Rixnours will willingly eat corpses, and occasionally, hunt down humans. While Rixnours generally mind their own business around humans, it's wiser to avoid provoking them, as they can quickly turn from docile to dangerous. Morphers First documented by: Lunarian Government Physiology: Morphers are swamp trees that have been imbued with unnaturally huge amounts of wildlight. Due to this, they can use their mimic the appearance of any creature they have encountered, though prefer to take a humanoid form. Despite this, they still rely on photosynthesis for nutrition. Behavior: Morphers have primate-level intelligence. They are generally peaceful, benevolent to both humans and Mork’Outh. Morphers are exceptionally skilled at mimicking voices and are fond of speaking in human speech. Zkriz'kas First documented by: Lunarian Government Physiology: Zkriz'kas are canines though have physical similarities to reptiles and ungulates. On average, Zkriz’kas are 10 feet tall, sprouting a pair of antelope-like horns, and bluish fur. Behavior: Zkriz’kas are carnivorous, living and hunting in packs. These creatures are intelligent, and while not sapient, seem to be able to communicate well with each other through clicks and growls. This makes them able to work efficiently in groups. Paired with their seeming love for making them an extreme threat to any explorer who enters the Jungle Quadrant. Desert Wolves* First documented by: Lunarian Government Physiology: Also known as Desert-Fox-Wolves, these creatures are very similar in appearance to coyotes or desert foxes. However, they are usually bigger, standing at 5-6 feet at the shoulder. Behavior: These creatures hunt in packs of 6-8. Normally, they are shy around humans, and it is rare to encounter them in the Desert Quadrant. Similar to wolves, their packs are led by two Alphas. *Recently there seems to be another wolf species roaming the forest edge near Lunaris. Little is known about them beyond their similarities to the deser
  10. Taen's Book of Beasts

    | Sentient Races | The Mork’Outh The Mork'Outh are a largely peaceful race native to Taen whose lives are deeply rooted in the environment, their very culture and lifestyle revolving around nature. Though the Mork’Outh may seem like a simple, tribal people, their mastery over wildlight and worldrift gives them lives not unlike many other cultures outside of Taen. Physiology In appearance, the Mork’Outh are physiologically similar to the average Terran human, apart from several features they seem to have adapted to Taen’s environment. The most obvious of these is their height, which averages 7 to 9 feet, and their tough, bark-like skin. Each Mork’Outh sports a pair of ram-like horns, while their fingers and toes taper into claw-like talons. Society Mork'Outh society operates under a tribal system, with each tribe numbering anywhere from 20-50 adults. Mork’Outh tribes are familial in nature, with the eldest mated pair leading the tribe as a whole. In times of great and dire need, a leader is chosen by the chiefs of all the tribes. Central to the livelihood of the Mork’Outh people are the mages, known as kat’ubo. These are those who have mastered control of both worldrift and wildlight magics, and thus are tasked to teach future generations the craft of their people. Each tribe has at least one Kat’ubo Culture & Technology Having lived in the portal-prone Taen for several centuries, the Mork'Outh people have become accustomed to the arrival of visitors from other realms, and are generally benevolent to outsiders. They have an affinity for worldrift magic, having limited control in opening worldrift portals and manipulating the fabric of spacetime. This is mainly used for them to create tools that can cut through all matter, and limited manipulation of forces like gravity and magnetism. The Mork'Outh religion believes that Nature is sacred, as is the force of life that flows through every living creature. This force is the source of their wildlight magic, and it is due to this that the Mork'Outh people put an emphasis on the protection of nature in it's most raw and untamed forms. As a result, they hold great contempt towards any form of mechanical technology. Their use of wildlight, however, makes them excellent organic technology engineers. Wildlight is applied to most aspects of their life through genetic modification and controlled cell growth, sculpting living structures and biological tools out of plant life. One example of this is a white vine they have genetically modified to be a brainwave translation device, allowing them to communicate to beings that do not share their language. The numerous vines coiled around their horns and threaded through their hair also act as amplifiers for wildlight. The Mork’Outh also regularly use the wildlight thoughtstream to transmit mental messages to each other over great distances. Due to this, misunderstandings and conflict within their race are rare. Combat is seen as a last resort, and violence only used when absolutely necessary. However, the constant threats from foreign species such as the Xer-orians, coupled with their skill in magic, have shaped them to be a race of extremely effective (albeit reluctant) warriors. Territory Mork’Outh tribes are found in Taen’s four Quadrants, though most of their population is concentrated in the Jungle. To ensure natural resources aren't quickly depleted, each tribe lives a good distance away from each other, tending to respective parts of Taen. Smaller Mork'Outh tribes tend to have a nomadic, hunter-gatherer lifestyle. The Xer-orians The Xer-orians are a hostile, hive-minded insectoid race bent on conquering all known worlds. They are more commonly known as Xers to the Taenites, and seem to have come from another realm several centuries ago. Since then, they have constantly attempted to slaughter all Taen’s inhabitants, and frequently attack travelers. Physiology All Xer-orians are insectoid, having six-limbs and a smooth, hard exoskeleton. Each has a pair of thick, antler-like antennae protruding from their skulls. There are four subtypes of Xer-orians (two male, two female), and each one has slight variations in their appearances. Soldier Xer-orians make up the bulk of the race, outnumbering the other subtypes 10:1. These are the muscle of the race, usually used for combat and physical task. They have very low intelligence and usually act by instincts or impulses when not being controlled by the females. Soliders have an average height of 6 feet and an average weight of 200 pounds, and are dark grey in color. Consort Xer-orians are a specialized, larger type of soldiers, standing an average of 8 feet and weighing 600 pounds. They have human intelligence, though lack the psionic abilities of female Xers. Consorts usually serve as assistants and breeding partners of Queens. Female Xers are smaller and more fragile than the males of their race, having an average height of 4 feet and average weight of 150 pounds. Each has human-level intelligence, as well as the ability to mentally control male Xers, though the strength and range of this influence varies. When born, female Xer-orians are called Princesses, and have a greyish-blue coloring which grows darker and redder as they mature. Princesses have minor psionic abilities and can launch psionic attacks, though can only control a limited number of male Xers. At adulthood, female Xer-orians stand at an average of 5 feet and 150 pounds, and have a dark, dried-blood coloring. When they reach this stage, they are considered Queens, and have fully developed their psionic abilities. Queens also have the ability to breed and produce offspring. The leader of the Xer-orians is the high queen. Its appearance is unknown. Society Xer-orians have a complex, matriarchal society. At the head of their race is the High Queen, which has a mental link with all Queens and has psychic control over the entire race. All Xers are descendants of it, with the oldest Queens being its daughters. Once a Xer-orian Princess matures into a Queen, it takes a Consort from its mothers' colony to breed with, then leaves its birth colony to produce its own. The new Queen will then either produce offspring with its Consort for Soldiers, or attempt to steal Soldiers from other Queens through battling for mental control of them. Queen-on-Queen combat is usually psionic. However, Queens commonly launch attacks against each other with their soldiers, attempting to kill the opposing Queen. Once a Queen has been killed, the surviving Queen will automatically take control of its Soldiers, integrating them into its own colony.Xer-orian psionic bonds are primarily determined by genetics. The longer a soldier has been under the control of a Queen, the harder it will be to break their bond. The High Queen has influence over the entire race, and Queens have influences over their Princesses, Consorts and Soldiers. Princesses typically have little psionic power, and may only control five to ten Soldiers of its mother's colony before maturity. However, Soldiers whose Queens are deceased may be controlled by almost any Queen. Without a Queen, though, Soldiers will become deranged, living by their primal instincts. Culture The race as a whole has very little cultural practices or traditions, as there are only a small number of actual sentient minds in the entire colony. Queens and Princesses have a fondness for wearing simple, brightly-colored woven clothes (usually stolen from other races), despite having no need for them. Soldiers often use primitive spears in combat, but it is unknown if Xer-orians have more advanced technology Territory The Xer-orian Core Hive, where the High Queen resides and where the race’s breeding areas are is rumored to be on the western side of the mountain quadrant, within one of the caves.
  11. Taen's Book of Beasts

    Greetings, explorer. If you're reading this, I assume you're either some reckless adrenaline-seeking adventurer killing innocent creatures for your twisted sense of glory, or someone who's genuinely interested in the knowledge we've collected about Taen's unique wildlife. As there's nothing I can do about either situation, allow me to at least enlighten you. Welcome to the Taen Book of Beasts, curated by yours truly, Dr. Carina O. Gomez. In this book you can view all the information we have on Taen's creatures, contributed by myself and the occasional helpful explorer. The entries are organized into three categories - Sentient Races, Native Species, and Invasive Species. Sentient Races are creatures in Taen who have intelligence on par with humans, have societies and cultures of their own. Native Species are creatures that exist naturally in Taen, and are a natural part of their environment. Invasive Species are those creatures from other worlds that have been transported to Taen via worldrift portal, and have multiplied, creating a sustainable population in the pocket dimension. If you would like to submit an entry into the Book of Beasts, please do so here. All illustrations created by @Piperpie
  12. [v 2.0] Taen Expanded Lore Scratchpad

    Greetings, explorer. If you're reading this, I assume you're either some reckless adrenaline-seeking adventurer killing innocent creatures for your twisted sense of glory, or someone who's genuinely interested in the knowledge we've collected about Taen's unique wildlife. As there's nothing I can do about either situation, allow me to at least enlighten you. Welcome to the Taen Book of Beasts, curated by yours truly, Dr. Carina O. Gomez. In this book you can view all the information we have on Taen's creatures, contributed by myself and the occasional helpful explorer. The entries are organized into three categories - Sentient Races, Native Species, and Invasive Species. Sentient Races are creatures in Taen who have intelligence on par with humans, have societies and cultures of their own. Native Species are creatures that exist naturally in Taen, and are a natural part of their environment. Invasive Species are those creatures from other worlds that have been transported to Taen via worldrift portal, and have multiplied, creating a sustainable population in the pocket dimension. If you would like to submit an entry into the Book of Beasts, please do so here. All illustrations created by @Piperpie | Sentient Races | The Mork’Outh The Mork'Outh are a largely peaceful race native to Taen whose lives are deeply rooted in the environment, their very culture and lifestyle revolving around nature. Though the Mork’Outh may seem like a simple, tribal people, their mastery over wildlight and worldrift gives them lives not unlike many other cultures outside of Taen. Physiology In appearance, the Mork’Outh are physiologically similar to the average Terran human, apart from several features they seem to have adapted to Taen’s environment. The most obvious of these is their height, which averages 7 to 9 feet, and their tough, bark-like skin. Each Mork’Outh sports a pair of ram-like horns, while their fingers and toes taper into claw-like talons. Society Mork'Outh society operates under a tribal system, with each tribe numbering anywhere from 20-50 adults. Mork’Outh tribes are familial in nature, with the eldest mated pair leading the tribe as a whole. In times of great and dire need, a leader is chosen by the chiefs of all the tribes. Central to the livelihood of the Mork’Outh people are the mages, known as kat’ubo. These are those who have mastered control of both worldrift and wildlight magics, and thus are tasked to teach future generations the craft of their people. Each tribe has at least one Kat’ubo Culture & Technology Having lived in the portal-prone Taen for several centuries, the Mork'Outh people have become accustomed to the arrival of visitors from other realms, and are generally benevolent to outsiders. They have an affinity for worldrift magic, having limited control in opening worldrift portals and manipulating the fabric of spacetime. This is mainly used for them to create tools that can cut through all matter, and limited manipulation of forces like gravity and magnetism. The Mork'Outh religion believes that Nature is sacred, as is the force of life that flows through every living creature. This force is the source of their wildlight magic, and it is due to this that the Mork'Outh people put an emphasis on the protection of nature in it's most raw and untamed forms. As a result, they hold great contempt towards any form of mechanical technology. Their use of wildlight, however, makes them excellent organic technology engineers. Wildlight is applied to most aspects of their life through genetic modification and controlled cell growth, sculpting living structures and biological tools out of plant life. One example of this is a white vine they have genetically modified to be a brainwave translation device, allowing them to communicate to beings that do not share their language. The numerous vines coiled around their horns and threaded through their hair also act as amplifiers for wildlight. The Mork’Outh also regularly use the wildlight thoughtstream to transmit mental messages to each other over great distances. Due to this, misunderstandings and conflict within their race are rare. Combat is seen as a last resort, and violence only used when absolutely necessary. However, the constant threats from foreign species such as the Xer-orians, coupled with their skill in magic, have shaped them to be a race of extremely effective (albeit reluctant) warriors. Territory Mork’Outh tribes are found in Taen’s four Quadrants, though most of their population is concentrated in the Jungle. To ensure natural resources aren't quickly depleted, each tribe lives a good distance away from each other, tending to respective parts of Taen. Smaller Mork'Outh tribes tend to have a nomadic, hunter-gatherer lifestyle. The Xer-orians The Xer-orians are a hostile, hive-minded insectoid race bent on conquering all known worlds. They are more commonly known as Xers to the Taenites, and seem to have come from another realm several centuries ago. Since then, they have constantly attempted to slaughter all Taen’s inhabitants, and frequently attack travelers. Physiology All Xer-orians are insectoid, having six-limbs and a smooth, hard exoskeleton. Each has a pair of thick, antler-like antennae protruding from their skulls. There are four subtypes of Xer-orians (two male, two female), and each one has slight variations in their appearances. Soldier Xer-orians make up the bulk of the race, outnumbering the other subtypes 10:1. These are the muscle of the race, usually used for combat and physical task. They have very low intelligence and usually act by instincts or impulses when not being controlled by the females. Soliders have an average height of 6 feet and an average weight of 200 pounds, and are dark grey in color. Consort Xer-orians are a specialized, larger type of soldiers, standing an average of 8 feet and weighing 600 pounds. They have human intelligence, though lack the psionic abilities of female Xers. Consorts usually serve as assistants and breeding partners of Queens. Female Xers are smaller and more fragile than the males of their race, having an average height of 4 feet and average weight of 150 pounds. Each has human-level intelligence, as well as the ability to mentally control male Xers, though the strength and range of this influence varies. When born, female Xer-orians are called Princesses, and have a greyish-blue coloring which grows darker and redder as they mature. Princesses have minor psionic abilities and can launch psionic attacks, though can only control a limited number of male Xers. At adulthood, female Xer-orians stand at an average of 5 feet and 150 pounds, and have a dark, dried-blood coloring. When they reach this stage, they are considered Queens, and have fully developed their psionic abilities. Queens also have the ability to breed and produce offspring. The leader of the Xer-orians is the high queen. Its appearance is unknown. Society Xer-orians have a complex, matriarchal society. At the head of their race is the High Queen, which has a mental link with all Queens and has psychic control over the entire race. All Xers are descendants of it, with the oldest Queens being its daughters. Once a Xer-orian Princess matures into a Queen, it takes a Consort from its mothers' colony to breed with, then leaves its birth colony to produce its own. The new Queen will then either produce offspring with its Consort for Soldiers, or attempt to steal Soldiers from other Queens through battling for mental control of them. Queen-on-Queen combat is usually psionic. However, Queens commonly launch attacks against each other with their soldiers, attempting to kill the opposing Queen. Once a Queen has been killed, the surviving Queen will automatically take control of its Soldiers, integrating them into its own colony.Xer-orian psionic bonds are primarily determined by genetics. The longer a soldier has been under the control of a Queen, the harder it will be to break their bond. The High Queen has influence over the entire race, and Queens have influences over their Princesses, Consorts and Soldiers. Princesses typically have little psionic power, and may only control five to ten Soldiers of its mother's colony before maturity. However, Soldiers whose Queens are deceased may be controlled by almost any Queen. Without a Queen, though, Soldiers will become deranged, living by their primal instincts. Culture The race as a whole has very little cultural practices or traditions, as there are only a small number of actual sentient minds in the entire colony. Queens and Princesses have a fondness for wearing simple, brightly-colored woven clothes (usually stolen from other races), despite having no need for them. Soldiers often use primitive spears in combat, but it is unknown if Xer-orians have more advanced technology Territory The Xer-orian Core Hive, where the High Queen resides and where the race’s breeding areas are is rumored to be on the western side of the mountain quadrant, within one of the caves. | Native Species | Rixnours First documented by: Lunarian Government Physiology: Rixnours have a similar appearance to Rhinoceroses, with tortoise-like heads. Have plant growths. The plants growing on them are a form of natural camouflage that enables them to hunt more efficiently. Behavior: Rixnours are omnivores. While they mostly subsist on vegetation, Rixnours will willingly eat corpses, and occasionally, hunt down humans. While Rixnours generally mind their own business around humans, it's wiser to avoid provoking them, as they can quickly turn from docile to dangerous. Morphers First documented by: Lunarian Government Physiology: Morphers are swamp trees that have been imbued with unnaturally huge amounts of wildlight. Due to this, they can use their mimic the appearance of any creature they have encountered, though prefer to take a humanoid form. Despite this, they still rely on photosynthesis for nutrition. Behavior: Morphers have primate-level intelligence. They are generally peaceful, benevolent to both humans and Mork’Outh. Morphers are exceptionally skilled at mimicking voices and are fond of speaking in human speech. Zkriz'kas First documented by: Lunarian Government Physiology: Zkriz'kas are canines though have physical similarities to reptiles and ungulates. On average, Zkriz’kas are 10 feet tall, sprouting a pair of antelope-like horns, and bluish fur. Behavior: Zkriz’kas are carnivorous, living and hunting in packs. These creatures are intelligent, and while not sapient, seem to be able to communicate well with each other through clicks and growls. This makes them able to work efficiently in groups. Paired with their seeming love for making them an extreme threat to any explorer who enters the Jungle Quadrant. Desert Wolves* First documented by: Lunarian Government Physiology: Also known as Desert-Fox-Wolves, these creatures are very similar in appearance to coyotes or desert foxes. However, they are usually bigger, standing at 5-6 feet at the shoulder. Behavior: These creatures hunt in packs of 6-8. Normally, they are shy around humans, and it is rare to encounter them in the Desert Quadrant. Similar to wolves, their packs are led by two Alphas. *Recently there seems to be another wolf species roaming the forest edge near Lunaris. Little is known about them beyond their similarities to the deser | Invasive Species | Garanth First documented by: Lunarian Government Physiology: Garanths are gigantic primates that appear to have come to Taen from another world. These creatures have an average height of 15 feet at the shoulders, and 30 feet when standing on their hind legs. Garanths are have formidable physical strength, allowing them to lift over ten times their own weight, and are equipped with prehensile tails and tusk. Behavior: Garanths are usually peaceful when left alone, residing in the hundred-foot trees of the Jungle Quadrant. They dwell in groups, similar to gorillas. When enraged, however, they are likely to go on stampedes, destroying nearly everything in their path. Red Salamanders First documented by: Margie (@Piperpie) Physiology: <upcoming> Behavior: <upcoming>
  13. Taen HQ

    Ughh school is reaching high levels of toxicity. So sorry to all I owe replies to and the lore updates that havent been done 😖 Will try my best to get them up tomorrow.
  14. Taen HQ

    You can still have your creature canonized through this thread: ^_^
  15. Taen HQ

    @Sétanta the Hound you still claiming this? Also, welcome to Taen, @Gloxiana! Everyone else who is also new, why not check out some tasty quests? ^_^
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