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Found 1,309 results

  1. The Broseidon Adventure There were few things Brah found more enjoyable than dropping a quart of nut chutney into a willing courtesan, one of those being largely an identical endeavor save for the courtesan’s willingness in the matter. Hey, he was as disgusted as the next guy with forcing a square peg (a really big square peg tyvm) into a round hole, but every now and then ball butter needed churning and by Riva, he’d see it done—come (lol come pun) hell, or high water. So it was that the beautiful Brah stood atop the sandy surface of Alterion’s Golden Coast peering out at the vast expansive ocean churning and writhing before him. Well, if he couldn’t penetrate a courtesan the sea would have to do. Orders were orders, and Ocelot F. Royce hadn’t earned that middle initial by not fucking to death those that displeased him. Half lidded eyes studied the frigid depths before him. Even with a submergence alteria the water pressure would be a bitch and a half to maneuver in. Brah just hoped the people beneath the sea had pressurized tank cities. Aquatic humes he could get behind, but Fishmen were just downright disgusting. The call came to all TESA operatives in Alterion, demanding their presence and efforts in fuckstomping the literal shit out of a race of aquatic peoples who had either displeased Ocelot or requested aide or...who really listened beyond that point, anyway? Brah suspected that the entire mission was a blatant blitz for more territory. There’s been legends of people living beneath the sea and in the sky, in trees, just like in things. And if the Masons wanted to expand, who was Brah to stop them? Who was Brah to do anything but help them go forth and conquer? What limited information he did have pointed at a sizable settlement roughly in the eastern seas of Alterion that was ripe for stomping. Brah stooped over and stuck a long digit into the sands. Once enveloped by the cool damp earth beneath the dusty top layer, he grunted and shivered. He bent in an almost impossible fashion, his wild straw colored locks practically between his boots, the lithe lanky body folded almost completely in on itself. With a groan and a satisfying series of popping joints, Brah stood to his full height and shook his hand clean, wiping the small granules of sand off against the bottom of his coat. More than a little heartbroken at the prospect of missing yet another evening with an Alterian lady of the evening, Brah began wading out into the frigid waters. Other TESA operatives received the call, of that he held no doubt, but he’d not dawdle for them. Besides, if he completed the job solo, the laurels and monetary gains were his to squander as he saw fit. Now waist deep in the waters, Brah activated the submergence alteria and disappeared beneath the rising swell. He wasn’t sure what to expect in his journey below, but he doubted it would bore him. And, hey, worst case scenario he’d be killing fishmen and who didn’t love fresh sushi?
  2. Under The Hot Desert Sun

    Khepri's feet traversed the familiar, invisible path that wound through the sand. The giant tusked beast that walked beside her carrying all she needed, except water, she trusted the beast to find water - and it usually did. White and red paint decorated it, marking it as her's, around its neck and tusks hung the bones of small animals she gathered. The clacking sound they made kept away the sand cat's, big ferocious animals that preyed on anything that moved or breathed. Their expert feet easily walked across the sand and around the bones of long dead beasts that didn't survive the harsh heat during the day and the cold at night. After 5 years of exile she could finally return. 5 long years of selling her sword and her talent to make a meager living. That was the custom after all, 5 years in the outside world would at least erase some of her "shame." Now she could return to her temple and resume her rightful place, priestess to the high Sun Goddess. The long days of travel were hard, the heat welcome, but uncomfortable after her time in a milder climate. Her trained eyes spotted the tall lookout posts that marked the beginning of the main path to the temple. Typically two priestesses would perch there and keep a lookout for newcomers - good and bad ones. Khepri let out a chirrup sound, a common way for Priestesses to alert the others to their presence. Eerie silence met her ears, she tried again and yet still no response.... Something was horribly wrong. Khepri clambered her way up the gajah and urged it into a run. Its feet eating up the sand and creating a dust storm behind them. She covered her mouth and nose with her wrap and pulled from the void her sword, prepared for trouble....As she passed the guard posts, she noticed that there were no lookouts, her sisters were not there - even more strange. She urged her gajah even faster and the sandstone temple came into view, the wall that protected it looked crumbled and broken in places. As she burst through the broken main gate, a cry ripped from her throat. The temple was abandoned - the once carefully tended and lush gardens destroyed. The sounds of song and work were gone. She entered into the temple to find it was looted, destroyed, only the outer walls stood and the rest inside was burned. Even more egregious was the smashed remains of Sun Goddesses statue, her ever burning flame snuffed out. Instead - in her place - stood a crude statue of a man. One she knew all too well, the very one that caused her shame. With an angered yell and a swing of her sword she removed the head off the crude statue and swore on the Sun Goddess that her temple would be restored. This once peaceful place amidst chaos and war and cruelty. The one oasis built to aid any and all that were faithful to the Sun Goddess. The only place that had the clear cool spring to provide a steady flow of water. It now lay in ruin, the charred bones of her sister's scattered about. She crouched, picked up the skull of her fallen sister, placed her forehead to it and let out an anguished cry, mourning her loss. Khepri would spend the day gathering their bones and properly burying them in the depths of the temple. Next she would restore the Sun Goddesses flame, the oil stores left untouched in their hidden cove. As the sun set she wrapped herself in warm furs - a luxury that she obtained from the places she traveled - and she plotted the downfall of the godessless bastard that destroyed her life not once - but twice.
  3. The small village of Frostfall sat between the borders of what had once been Ballard Bay and the Cold South. While its appearance was rather rustic, it had been one of the more recent villages to receive the full weight of the Corvinite’s technological support and advancements. Provided with electricity and running water, the hope was to raise the quality of life. All to gain the favor of the people, showing them that the Imperial government under Neronius valued them as much as they valued their own. So far, it seemed to have been working, whatever unrest that did happen was minimal, at best. The places a favorable light on the man known as Neronius and the vast imperium as a whole. Snow still clung to the southern reaches, pristine white blanketed the surrounding grounds and the rooftops. While to the North the snows had already begun to melt, if only in the areas where the snow could reach; thawing the ground and readying itself for the planting season. Here, such was not the case. The snows took longer to melt, and in the extreme south, still fell. Spring came slowly here, and did not last overlong. It was short and rainy, which presented its own problems. Still the people here survived, and were some of the most hardy people in Genesaris. It was in this village that Blackwatch had found itself, their first mission since abandoning Patia and its unworthy monarch. It had been through a contact of his own that he had managed to swiftly move away from Terrenus. Not only from under the Patian king’s own nose, but the noses of his own men. They didn’t know why he had ordered them to the eastern coast of Terrenus, believing that is was another independant mission. It was only after collecting all of them in one room, with sigils and wards for privacy and protection; that he revealed his intentions. They had been shocked to say the least. Many had already grown tired of the king’s ways, his lack of action. Others it had taken some convincing, but ultimately they too saw this as a chance to do something of worth. They all knew of Corvinus, the former Roanist knight that had defected to Orisia, then ultimately too moved on. Building his own throne and empire in his image. Not only had he already accomplished such a great feat, he had moved to make so much more. For soldiers without confidence in a cause, or a worthy monarch; this was an attractive place. So here they had come. The entire Blackwatch Company had rented out the massive inn at the center of town, the mayor's own business. They had also rented out quite a few other homes that had been empty since the Whispernight. It was here that Llewelyn, Captain of the Blackwatch Company; resided with the numerous other officer.He sat at a long table, a map stretched out before him depicting the entire region. They had been sent here after being refitted, this was to be a chance to prove their seriousness and ability. Simple though it was, this Monster Hunt was a valuable political tool for Neronius. He had already made plans to mobilize several units to travel around the countryside, sending regular messages of where a large grouping of monsters or beasts were spotted. Then they would group together as one and smash them. Now he simply waited for the officers of important to join him, as well as a few newer members. Two young girls. One the daughter of his contact, the other quite the esteemed one. Princess Novalie, the daughter of Corvinus. Why he would have her sent to him was a mystery, perhaps a show of trust. Or a test. Either way it didn’t matter. He sat back in his chair, armored arms crossed before his chest. He was a handsome man, stern in jaw, long black hair swept back. He had an eye patch, covering the damaged socket from an orc long ago. His appearance made the locals wary enough not to approach his table. @Aleksei @Maverick
  4. Fighter’s Block

    Good citizens of Valucre, I would like to propose the new challenge of... FIGHTER’S BLOCK Fighter’s block is a cute little app I recently discovered that encourages you to free-write. You set a goal for how many words you would like to write and then the fun begins. At the top of your screen is your adventurer and a monster they must face. For every word you type closer to you goal, you deal damage to your monster, but if you stop writing, the monster begins to whittle away at your health. It’s a fun way to unstick that writers block and free write something crazy! SO! My challenge to all of you, Valucre, is to use this to create a wonderfully wacky story of your own, beat your monster. and share it with us! Rules: - Must be over 100 words - If you submit a story to this thread, I encourage you to set your next goal higher - stories can be about whatever you want (rp characters, fan content, original, etc.) but please keep it mostly pg13. - You are allowed to edit your works but it’s also just as funny to not. Your call. - Place your word goal either at the top or bottom of your post. - Have fun ————- Prizes: um... The satisfaction of knowing you made something silly and worked out your writing muscles? Look at you. Your brain is probably super smart now and you most likely have really BUFF fingers. Good job, you. I knew you could do it. This was a great idea:
  5. Fa'Xue; The Unknown Land

    1678AY, 3 November It seems that not all of Athentha was ever discovered. New cities are appearing faster than I can acquire writing down. Firsr Valhalla Heights and now Fa'Xue. How many more are undocumented? Was Miach's rule so chaotic no one kept track of such issues or land? --H.H. Dylan, Excerpt from Book V, Athentha's Bloodied Past It was true that many cities were forgotten during the island's past and now were popping up again. Yet this was not a bad thing as it meant find new places, people and things that could help shape and fight the current issue at hand. Fa'Xue could be cruical in either aiding the princess or destroying her. No one knew yet what it held besides a crystal. For even the famous historian H.H. Dylan knew nothing about the city and he had been everywhere from Athentha to Allia and everywhere inbetween. So what did this city hold? Secrets to killing the legendary beast? Treasure untold? Armies of power beyond the elders and even the princess herself? That's for you to explore and find out. Note: I will not be writing to this one. It's an explore quest to find whatever you want of this unknown city. If you need a npc I will however play that part. Good luck and have fun.
  6. Then: Renting out an entire coffee house wasn't something that they'd normally waste money on. However, in this particular instance it benefits her. The unrest in Tia makes her uncomfortable, and while there is probably a good argument to be made to stay out of the city, its location is advantageous. The interviewer sits with hands clasped around a cup of tea. Carefully, gingerly even, she brings it to her lips and takes a sip. The moist heat soothes her throat and breaks up the building congestion in her nose. Or maybe it was the hints of mint that trick her nasal passages into opening just a bit more? Or perhaps it is all in her head? Ultimately it didn't matter, psychosomatic or not, so long as there are results it is irrelevant. The cup clings against the saucer as she sets it down. A few blinks later and she reaches for a pen and pad. Satisfied with the overall setup she finally looks up toward the applicant across from her. @Alexei "Very well." Her voice is rough, horse, and broken, vaguely reminiscent of a blender breaking down as it tries to grind up gravel. "You'll have to excuse me, I'm still getting over a head cold." Her face brightens as she snaps her fingers. "Almost forgot!" The exclamation is punctuated by her reaching into her bag and pulling out a small folder. Tossing it onto the table, she flips it to the first page. "Ah yes, sorry about that." She makes a few notes in the folder before finally locking her gaze with the applicant. "State your name, country and city of origin please." She pauses long enough to let him answer, as well as to jot down his response. "Very well, so what would you say your greatest weakness is?" Then: Brown locks sway to the side as she cants her head into her left hand. Her eyes lazily work over the menu before she finally tosses it the side. "I'll have a glass of Dougton pinot noir please." A waiter nods, collects the menu and walks of. Gazing at the numerous full tables and the line of people out the door, she silently thanks the stars that they were able to get a reservation. A few minutes later the waiter returns with their drinks.Taking a sip of the wine, she finally acknowledges the man across from her. @Impulse "Well then, would you mind telling me a little about yourself?" Her inquiry is made as she sets a notebook on the table and pulls a pen from behind her ear. A few scribbles are made, scratches of shorthand to look more like random lines than anything intelligible. "So, what would you say your greatest achievement is?" With the question posed, she takes another sip of wine. Now: Ashton sits a the edge of a stack of crates, his feet lazily kicking back and forth. Across from him a sailor continues to ramble, rant, and rave about the great treasure of Ponkapoag Lake. "Really? You don't say." His head tilts as his visage twists with quizzical lines. "I can't believe something like that exists. Sounds like a real Holy Grail." "Yeah, it is. I've never seen it mind you. And most people who go looking for it never comeback. But one guy did find it once, if the rumors are believed. Deep in the caves below the lake. Supposedly, though, it has been returned." Ashton slips from the crates and takes a few steps closer to the sailor, "How do you know that?" He bends slightly, gaining a better look at the sailor's face. "Well, my cousin's friend's, uncle's, sister in-law's, Grunkle's, girlfriend's, step brother claims to have seen it while spelunking. He apparently goes to the Gaian Academy. He barely made it out alive though. The chalice was surrounded by nearly a hundred treasure chests and when one of his friends went to open one, it turned into a mimic. Chances are, they're all mimics." Ashton's shoulders rise and fall as he shrugs at the statement, "Chances are, the chalice is a mimic too. Still... might be worth looking into." Reaching into his pocket and securing a few gold coins, he hands them to the sailor. "I've got a couple friends coming to meet me at the docks. How about you take us up the river and to the lake, in your boat?" The man thinks it over for a few minutes before nodding. "Sure, business has been slow lately. I can use a little side work."
  7. 'Twas a typical day, nothing too interesting. The sun rose, the roosters sang their wake up calls, and the town of heroes and veterans awoke. Granted, not all were strong independent warriors or fighters, some were just there to live, since it was a nice place. However, this town was home to many brave adventurers, as many traveling merchants or wizards walked past with a new tale, rumor, or dungeon that needed to be explored and looted. That is what brought you here. The town name is not important, because that's not where this will take place. The day started like any other, merchants and others came by, telling brave adventurers stories and quests no one could resist, but today... today was different. One man, a man dressed in a black cloak, came by. This man didn't look suspicious. He didn't look like he meant harm, but he did look like he knew something he both feared, and enjoyed. This man started shouting, oh was he excited. Excited to share the place of where this story takes place. His voice seemed raspy, and old, but that didn't stop him. He was clearly someone with a challenge. "Come over all who find themselves to be true brave, strong, adventurers! I have found a great mystical and treacherous dungeon! But beware! BEWARE I TELL YOU!! Only those strong enough will be able to live through this... place... BUT WAIT!!! IF you manage to survive, great treasure awaits you. NOT JUST TREASURE, but mystical items that can do many things. Things that make you fly. Things that make you unseen. And things... oh great traveler... things that give POWERRR! Oh-ho-ho, but not just good things. You'll need to be careful, you see, for there are also many cursed items that will strap onto you, and suck your life away slowly... AND many creatures that will try to kill, and mangle, your corpse. NOW I SAY!! Who here is brave enough to know the location of such a place?" Dear reader, do you think you are strong and capable enough to survive? Or will you be another onlooker, and nothing more? Anyone is welcome, so what is stopping you?
  8. Fragmented Souls

    With things in one world being erased or something destroyed in a timeline there is a weight lifted upon this entity disappearing. However, It is not as if this weight is completely gone, it must remain but, in a different time or place maybe. In the the world Arcanian, the greatest deal of entities are transported. Eventually, empires and cities began to form in what was once an empty void. The magic here is so great that beings from other places or worlds can be ripped from that reality and brought into this one. This is what the Arcanian tournament came from. There is a great deal of mages in this world who by nature are competitive. Using this power to move entities from world to world, they began to fight each other in a style of friendly competition which is now known as the Arcanian tournament. But now, many wish to abuse this power and will stop at nothing to bring Arcanian's downfall. But the gods prefer that not to happen, and they decide to bring in new heroes by force if necessary. That is where your story begins. Well, I've taken enough time, i'll leave you to it... The world of Arcanian as described is a void, but because of the amount of magic here the void can be manipulated into an almost infinitive world. At least for those who have the capability. You are now a resident of Arcanian and may choose to live here how you like. You could be a shop owner, a competitor in the Arcanian tournament, or even a criminal if you truly want to. (To be continued)
  9. Talia, the large island that sat under Athentha and Lyonesse remained silent, looming. They never got involved with the affairs of either island. But in the current wake of the demons, more and more appearing, the land couldn't sit quiet. Not any longer could it remain neutral to its sister islands waging war and killing innocents. In it's heart Talia needed to stand with what was right. The destruction of the Sakimura's last remaining child. She was the danger now, and not because the elders said so. Talia witnessed the horrors that came out of Athentha. Demons awoke and arose throughout Talia's cities destroying the peace they had enjoyed. They had no saviour, no demon hunter. They only had themselves and their knights. It was time to act, to reclaim their home. And it began with cleansing the demons from the island. The people would run through with weapons, taking down any demon they saw, even at theown cost of their lives. The land would burn. Saved from the darkness. If only that was true.
  10. Cap and Bells Market

    Art by artbytheo The Cap and Bells is an open air market situated between Weland and Marlboro Keep. It is a temporary town made up of mobile market stalls and caravans which, as a whole entity moves further north or south depending on the season; the warmer it is, the further sound the market can be found). As its infrastructure is transient, it provides no local law enforcement, no civil services, taxation, and so on. Things like camps, food, and entertainment are all available at prices which are set at the discretion of the provider. If there is a territorial or property dispute it is always settled privately. Since the beginning of the civil war in Terrenus, the more exotic and expensive items have all moved to affected areas with a larger and more desperate population to sell to, meaning that supplies at Cap and Bells currently skew more towards the commonplace, but the flow of funds is already picking up, which will see the return of exotic goods. Current stock Fabric and textiles Weapons and armor Food and provisions Liquor and gambling Camping Growth Posts 2-25 - Alchemist arc (24 posts total) Alexander and Gerald get (1) Stoneskin potion each and a skilled Alchemist as a player contact
  11. What are we going to do with her? What do you mean? Beyond the fact she eats everything, she is a squire. What’s her skillset? Her skillset? She doesn’t have one, that’s what is beautiful about it. How do you figure? She is a canvas, blank and pure, ready to become something absolutely wonderful and amazing or something unimaginably horrifying. There is infinite potential. It is up to us to help her find her way. That’s what leadership is, helping someone blossom into the best version of themselves. Empowering them to greatness. That sounds nice, but theory and practice are never the same. The trip from Last Chance to the Hills of Noddendoddy couldn’t possibly be any longer unless they had decided to make a pitstop at Patia along the way (Patia is completely out of the way) but it afforded Lyr and Ashton an abundance of time to not only become better acquainted but to also begin discussing her future within Justice. In fact, by the time they had traveled from Last Chance to Palgard, Ashton had become so intimately familiar with her dietary needs that he develops both a small debt and a training regime built around a constantly reoccurring snack time. Jericho, She eats a lot. Like a lot. Like a lot a lot. I physically can’t outfit the carriage with enough food. I can’t afford to feed her. I don’t even know where she puts it all. The last time we ran out of food, she kept eyeing like she was going to take a bite out of my arm. In Palgard we stopped to restock and I decided to get ice cream, not only did she steal the ice cream from me, but she nearly took my fingers off. She also ate the wax coating on a cheese wheel, along with the entire cheese wheel. It was a five pound cheese wheel. I’m starting to have doubts. Sincerely, Ashton It was for this sole reason that rather than going from Palgard to Tia and then Casper, they instead hit Tia, Ignatz, Dougton, and then Casper. The stop at Ignatz was completely necessary so that they could pick up a handful of books on the fundamentals of magic at Odette’s library. Needless to say, the brief layover didn’t go without incident. Jericho, We owe Odette a few thousand gold. While looking for books at the library I lost track of Lyr. It was only for a few minutes. When I found her security was freaking out because she’d eaten a few pages from a priceless cursed tome on the origins of necromancy. As far as I can tell, Lyr is okay. When I asked her why, she said it smelled like truffles. I think I need help. Sincerely, Ashton Having intended for the layover in Dougton to be a few days so that he could go over some finer points of swordsman ship with her, Ashton was once more foiled. The locals ended up running them out after only a day and half. Jericho, I think she ate an entire flock of sheep in one night, raw. I can’t prove it. She doesn’t remember doing it. However, the locals insist that a flock of sheep are missing and that someone saw her out in the fields with them that night. I’m marginally concerned for my own safety. On a slightly related note. A few of the books I rented went missing. I haven’t ruled out someone stole them or that I misplaced them, but I’m also not ruling out that she ate them. I’m pretty sure I’m going to have my library cards revoked. Please help. Sincerely, Ashton Fortunately, relatively to previous events, the transit from Dougton to Casper was predominately uneventful. Having developed a battle rhythm, Ashton understands the limits of bother her attention span and her appetite. Or well, rather, understands that her appetite is limitless and that her attention span fades at a predictable and constant rate proportionate to the last time she ate, regardless of how much she actually eats. Of course, the one night in Casper has some minor complications. Jericho, I can’t do this. Please don’t make me do this. I know we need the rosebud and I know that you think this will be good personal development for Lyr and me. I understand that it is trust building and whatever else. I have been traveling with her over a week, she is a sweet and kind person. She has great moral convictions, but we can’t afford to feed her. I can’t afford to feed her. The burn rate on food is insane, we aren’t going to have enough supplies to make it through the Hills and back. I need help. Supplies airdropped in, more people with wagons of food, and a small party of people to make sure she doesn’t eat me in my sleep. If we airdropped her in Predator’s Keep, they would surrender to us within 24 hours because their edible and nonedible supplies would be gone. I’m not joking. She is a weapon of mass consumption. Sincerely, Ashton P.S. We owe a fishing company a lot of money. She ate their entire catch. Like their hull was filled with fish and now it isn’t. Upon reaching the outskirts of the Hills of Noddendoddy, Ashton made the unwise decision to camp there for the night. The next morning, while unexpected, didn’t surprise him. Dear Jericho, I hope this letter finds you in good health. I suspect that this is the last time I’ll be writing to you for some time. I also suspect it will be several months before we see one another again. We made it safely to the outskirts of the Hills and made camp because it was late. When I awoke this morning, the horses that were pulling our carriage, as well as the driver, were missing. I don’t know if she ate all three of them or not. I don’t really care at this point. I’m going to get the stupid rosebud, keep her from eating it, and then shove it down your throat when I get back. You have terrible ideas. This was a terrible idea. I don’t like you very much right now. I hope you sit on a tack. Sincerely, Ashton P.S. If she tries to eat me, I’m stabbing her. P.S.S. Please send supplies. Ashton sighs as he rolls up the piece of paper and attaches it to a raven’s leg. “Hurry, fly out of here before she tries to eat you.” The command as given as he tosses the bird up into the air. He follows it for a few minutes, watching it fly off into the horizon. Digging through the luggage attached to the cart, he begins to sort supplies. A backpack is loaded up with basic necessities: food, poncho, compass, map, shovel, sleeping bag, lantern, and paracord. In addition, several water bottles are attached to the outside of it. External pockets are fitted with a random assortment of other gadgets and tools that might otherwise benefit a stranded survivor. Shouldering the pack, Ashton raises his left hand up to shield his face from the morning sun as he measures its position in the sky. “It’s about a quarter of the way to zenith. We need to get going.” Pivoting toward Lyr, while dropping his hand, he motions with a wave for her to follow him. “Come on. Grab yer stuff and let’s get to getting.” The trek starts out silent, but it doesn’t last. “When we were in Casper, I heard a rumor that a few years ago small group of people not only found the artifact, but supposedly destroyed it too. I guess its healing powers are beyond supernatural though, because about a month ago someone spotted it embedded in an Ent.” Reaching into the side pocket of his pack, Ashton pulls out a bar made from dried fruit and crushed nuts. Snapping it into twos, he offers one half to Lyr. He’d made sure that her pack didn’t have any food in it. Although there was not telling what her grubby little fingers had shoved into her pockets when he wasn’t looking. “Month old information isn’t very useful, so we might be out here awhile. Trying not to eat everything within the first five minutes… please?” There is a near whining plead to his voice. What others might have assumed is a joke, was in fact a sincere and honest concern.
  12. Redeye Ruckus [Quest B]

    Redeye Ruckus The Free City of Izral was a field of poppies. Scarlet blooms reaching desperately for the sky, to drink in the light that nurtures. But, rise too tall, and the harvestman’s scythe would swipe off your head. Torek Redeye had rose high in the past month. Had. The cards favored him, promised him sweet, sweet dreams in the form of pills, a nice place to sleep, and perhaps a vacation to one of the villages. Then the cards bent him over and fucked him. Such was life. The difference, was, this time, he had bit off too much. Too many favors burned, too many loans taken. Redeye had gotten this far from pushing his luck, but push it any more and the reputation he had won for himself would break, dragging him screaming into the abyss. So just as always, he took it upon himself to find honest work. Honest casing, honest deals, honest blackmails, honest frauds and an honest group of rebels descending upon the Daius’ shipment only to find the weapons and supplies cleaned out. An honest, anonymous letter to one of the 12 Kings. An honest fee that would wipe off his debts. With the side deals he had made, Redeye had already set up some understandings with his creditors. The harvestman’s scythe passed over him, and he found himself alive and smelling like roses and sex. He was standing in front of a window, the revelry of the nightclub rumbling below, the gentle snore of an escort in his suite. His coarse hand pressed on the glass pane as he downed some more beer. There, in the jungle of buildings, he hid his stash. The rebellion would pay him handsomely for the weapons. He had his big break after the worst week in his life. “Mmh, enjoying the view?” his partner said. Turning from the window, Redeye grinned and wasn’t sure which view he liked better. “Oh, yes, very.” What could possibly go wrong now? He hummed happily to himself as he headed back to bed, ignorant of the metaphorical gaze of the Daius, and the literal gaze of a Daius agent, reading his name on a piece of paper, somewhere far away from the brothel. @Keen @-Lilium- @Rin
  13. Intro - The Black Anvil Hymn is a weapon and armor shop ( no horseshoes, nails, wagon wheels, ploughs, etc to be found here ) owned and operated by Stello Lavis. Coming from a wealthy family, he was able to afford to set up in the downtown metropolitan area of Hell’s Gate, a move that would have seemed otherwise strange if it weren’t for the country’s fixation on combat, which has resulted from a variety of different cultural aspects of Terrenus. One such example is the practice of holo-projected combat tournaments that were popular once upon a time. However, it can be said that the true culprits are the several stories of brave adventurers setting out to truly make a difference in the world, good or bad. The working types who will never find the need to wear armor and wield a weapon go into his shop to hold a sword and perhaps feel like one of the adventurers to bring an end to the Eternal Night, as distant from the real thing as it may be. A surprising number of people seem to find that to be as novel an idea as visiting a teddy bear or candy shop, both of which would be considered to be more conventional sources of “fun.” In the end, the true purpose of this shop is for Stello to engage in a hobby that he thoroughly enjoys, so much so that he doesn’t concern himself with sales. Being filthy rich, he can afford not to make a profit or even close down for a few months and come back when it suits him. He doesn’t sell to those with criminal records ( consent for background checks must be provided ) and has also refused to sell his wares to foolhardy ignorant types before, believing it to be shameful for an idiot to be running around swinging one of his weapons or wearing some of his armor. Weapons and armor purchased from the Black Anvil Hymn can be identified by a small blackened anvil imprint somewhere on them. Description - Due to its location, the shop was built to be attractive and is two stories tall. Its outer layers of smooth cement plaster are accentuated by dark gray ferrous plates with fine vertical grains throughout. The fore is presented through large clear windows that are bisected by metallic cross bars, through which many of his wares can be seen. There are longswords, arming swords, axes, warhammers, spears, etc ( all medieval European, no Japanese, Chinese or other for now ). The door that leads into the shop is constructed of steel that has had the temper colors in it brought out and preserved. To the left, the material is an almost “white gray” tone. A third of a way the metal starts to develop a light straw sheen and towards the center, those brownish hues turn darker. Past that, the metal starts to become purple blue, then a pure deep and dark blue, and finally a more natural gray that that is no longer bright enough to appear white in certain light. Above the entrance, there is a large metal plate with a blackened imprint in the shape of an anvil. The name of the shop, Black Anvil Hymn, rests just above it in elegant lettering. Each time someone moves through the doors, the rich ping of a hammer striking a well made anvil echoes through the establishment. The first floor is the shop itself and it starts with a starkly decorated lobby with comfortable cushioned seats, a magi tech vending machine and a holo-screen on the wall showing the daily news available to customers. There are more items suspended along the walls that can be seen once inside and the area is separated from the smithy itself by one thick division made of red brick, which gives the impression of an olden forge tucked away within a modern building. A rectangular aperture in that brick wall serves as the reception counter, and it welcomes customers with a display of Stello’s favorite designs hanging above it in airtight chambers attached to brass rimmed ovular slabs of mahogany wood. One is a Bec de Corbin design dubbed Earth, another a bastard sword design he calls Water, a kite shield he calls Shade and a longsword design named Fire. Across the counter, the smithy itself is visible. Front and center is an anvil of steel dark enough to appear black sitting on an altar of resplendent lazurite crystal pillars and surrounded by various power tools like a power hammer, grinding and sanding belts, various tongs hanging from a rack and additional equipment that is used for powder forging. A metal scanner, powered by magi-tech like most of his equipment, sits on one of the far corners and the whole smithy is ventilated by two powerful fans built into the walls that filter out the workspace when necessary. The scent of burning coal, as is common in traditional forges, is decidedly absent because Stello relies on a propane powered forge instead ( Hell’s Gate city regulations strive to maintain cleanliness in commercial areas ). Since he does keep decent amounts of lumber around, the most prominent scent there can be is that of processed wood, at least whenever he’s not using acid of any kind to bring out a the beauty in a metal. When the shop is open, this is where he is usually found, seen operating his equipment and bashing metal into shapes while wearing ear protection. On the far wall, there is a staircase leading up to the second floor, which is restricted to clients. Upstairs is actually his place of residence, complete with a well stocked kitchen and a living room with a huge holo-screen and powerful sound system. In every facet, the whole establishment is basically a man cave. Finally, there is a receiving section at the rearmost section of the first floor with a large steel gate. This is basically the Hymn’s warehouse, where the metals, lumbers, quenching oils, acids, sanding paper and all manner of other equipment and resources are stored. Rules - Send me a private message if you’re interested in visiting the Hymn. Once everything is good to go, you can either use this hub thread or you can start a separate thread in the same board ( Cities of Terrenus ) that you can use for future visits. Noteworthy Designs Water Fire Earth Shade
  14. Upon entering through the front double door entrance, the layout of the main lobby looks relatively simple. The ground level floor is devoted to the tavern aspect of its business. Standing at the door, Patrons can see a clear path straight towards the bar situated against the far back wall, with smaller walk ways littered through the many table sets split into two sections on the left and right of the main walk way. On the immediate left from the front door, secluded off in the corner there’s a stone mason fireplace. Lounging in front of the fire place is a single old rustic couch and two love seats comprised of leather on either side facing inward on a stretch of rug. Complimenting the immediate left fireplace is one on the right side as well with its accompany seats. Several lacquered tables dot the tavern, each with its own distance of seclusion. With the bar stretched along most of the back wall, following the polished wooden bar to the left one would find the stairs leading to the second floor in a spiral of stairs. Towards the middle behind the bar counter lingers a simple framed wooden door leading to the spacious, but rarely seen kitchen. On the immediate right end of the bar is a simple stage where musicians and singers command the presence of the patrons. The rune-marked interior for soft lighting, with its dark walls, sturdy furniture and its spacious but private layout conveys a sense of comfort and welcome. The tables and floors are kept clean, even if a bit scoffed up, but the beer is cold and the food is hot while the locale is rich with adventure. -- Welcome to the bawdy Cut and Jib, aptly named for the Tavern and Inn where most adventurers gather before making off on their next big quest. It was founded by a Terran-born family, and has remained a favorite. Infamous for the local heroes who have lived and died for their adventures, this has become the hub for all manner of communication, send-offs and welcome-homes. Here locals and foreigners from abroad meet to see if they like the cut of a person’s jib. Coordination is key, after all, when collaborating with a group for gold and glory. Though the staff do their best to attend to all, some seedy and unsavory people slip through the cracks so be on your guard. The Enforcers are never far to break up a brawl so be wary with whom you keep for company.
  15. The Sadira Amar: Tea and Tavern

    Though the outside was pristine, orderly and minimalist, the inside was warm with terracotta walls, bold patterns, high arches and cheerful, bright lantern light. Wide windows framed by wooden shutters let light filter through, illuminating lacquered mahogany tables and floors. Each table sat low, an engineering feat of interlocked pieces held in place by pegs that allow the staff to adjust the tables to greater heights for the evening crowds. Colorful futons were sprinkled throughout the area between tables, and fluffed pillows adorned the cushioned couches that were interspersed with ottomans. A long stretch of counter space where led towards the back kitchen, accessible only by the staff. Along a section of the counter were. The floors always feel warm, and the breeze from the open windows makes the enjoyment of tea all the better. The menu was rumored to be local and seasonal, based on what the gardens could provide. Laconian market provided fresh produce, dairy, and meats, while the fishermen caught beautiful salmon that were passing through the streams at the base of the mountain. A portion of the counter was lined with baskets filled with fresh baked goods from breads to cookies, some which came as suggestions to pair with a favorite tea. A set of stairs going up leads to the inn, while a second set of stairs vanish into the cellar floor. After lunch in the late afternoon, the Sadira Amar would close its doors for a few hours, and make its transformation as the staff would rearrange the furniture, close the shutters, change the menus, prepare the rooms on the upper floor where patrons could rest. A fire would occupy the grand fireplace along the far wall, the cellar would open as kegs, barrels and caskets of alcohol would make its way to the kitchen. The meats roast and the potatoes cook as a rousing night of bustling business come and go. When the doors open, patrons know they are always treated to a good time, and always come back for more. -- Welcome to the Sadira Amar Tea and Tavern, a long-awaited dream of Raveena herself and the age-old tradition of tea ceremonies. Feeling as though the practice of tea-making was a lost art, she swore one day she would open her own tea house—a dream that became a short-lived reality when she met her husband and they built a tea house over their workshop. When the siege of Predator’s Keep came about and most of the city was razed, Raveena lost both her husband as well as her dream. With the coming of Hyperion, change was in the air. Determined to make her dream a reality, she built her workshop underground adjoining the cellar—endearingly named the Crucible after her late husband, with the Sadira Amar on top, and an inn as the second story. By day, the Sadira Amar is a quaint tea house and café, serving weary travelers who need repairs to their weapons while recovering with a light meal and tea. By night, the tea house is rearranged to accommodate the rowdier tavern crowds. Meals, drinking, gambling and entertainment keeps the staff busy. Patrons pick up orders for custom weaponry soul-forged by the Raveena herself, or prepare for their next adventure while getting a feel for the local life. Though the Sadira Amar is known for its good-natured rowdiness, few have been turned away, and invoked violence is prohibited. Above all else, no one goes without a warm meal and a full cup.
  16. 1678AY, 6 June Yral, Lyonesse Thursday, 10:00A.M Rain fell amomg the cursed land of Lyonesse. Since the foreigner Raven came, Grant Lyon had bern murdered. Rheumial had gone, no one had seen him since the fight for the seat of power begun. The townsfolk had spoke of rumors that the rogue artifact ran off, thst he was killed by Sayndar. No one knew. Speaking of the hero of Lyonesse, Sayndar was told to have died at the hands of Raven protecting Grant Lyon. But that again was rumored to be false. That he was alive, hiding among the resistance. The carriage rode towards Yao Kuth, the second largest city, behind Yral. It was told by the demonic possessed maid, Shia, that Vex was headed towards Yao Kuth. If this key player reached the elder it could be catastrophic. Rin sat in the carriage silent, her hands in her lap. Rumors of war spread throughout Lyonesse, though many believed they were just rumors to spread gossip. She had eyed the townsfolk as the carriage passed them. They were changing slowly. Some were even possessed that they helped to build the new temple. Rin shook her head as she looked down at the black rose thorn crown in her alabaster hands. The Umbral Year was upon the islands and she had to decide. Staring at the crown, anger began to rise. Anger for the land that sealed her away. Anger for the elders that stole her land. Rin wanted to tear them all asunder. The elders, the people, the land. It's almost time... once the temple is finished being built, the ritual for me to become the next demon King must be performed. She didn't look up as she spoke. Keeping the anger down, she stared at the crown. Of course her dead body was breaking. Twisting more as she no longer looked a half breed but a demon. Her mind was becoming clogged, no longer rational thought. Her dead heart filled her body with a black ooze, as she felt the void take over. As she looked up, his sigil flashed in her eyes. The Sithis mark crawling down her skin as it wrapped around her. It disrobed her then, as her body heaved. The Sithis writing new ink upon her skin as she looked down. Her body ached, as the pain rang through her, her fingernails clawed at the coach seat. Devoted child of Sithis, declare your oath to us. Declare your enslavement. We now birth you into a full demon, birth you in despair and debauchery. Our seal is your false hope, our seal your prison. Rin's eyes went dull now as she let the Sithis wash over her. Her mind fogged with so many false memories she was now theirs. Now Raven's bride to be. Sithis clothed her form in odd symbols as it took over her mind, her heart. I belong to Raven, to Sithis... she whispered as her eyes closed half way. ----- The horse neighed as Vex furiously rode to Yao Kuth. He had to tell Elder Alvin about what happened in Yral. The elder didn't live in the biggest city to hide from those that wanted him dead. Vex knew time wasn't on his side, the stupid maid probably told the two where he was headed. What the hell was happening? Was Rin the one to lead Raven down this path only to turn on her? He didn't know but she needed to die. Reachimg the castle entrance, he jumped off the horse and saw the crowd. "You got to be kidding me. Of all days I come here..." Vex pushed through the crowd as he entered the castle. He heard the crowd calling for help, calling for change. They went on deaf ears. The demon hunter made his way up the stairs towards the main chambers. Opening the doors, he eyed the room. The elder hid behind his desk as the hunter walked up to him and pulled him up by the collar of his shirt. "You coward." Vex said angrily. "We need to stop this war, the princess. Any word of the knights?" "Talia doesn't wish to get involved. But the knights coming won't be here for five days. But I have persuaded them somewhat. The Salamander knights are coming. And the resistance--Sayndar is with them. We need the hero once more." "But he's dead..." Vex said. "How can he be with the resistance? I don't understand." Alvin said nothing for a moment as he handed Vex a map and a journal. With that, the demon hunter left the castle even more confused. He stood outside ready to face Raven should he enter Yao Kuth. He was done running.
  17. OOC Quest of Babdol

    A group of interesting individuals, go on a quest to solve the murder of a zombie. The story revolves around a strange obsidian ring.
  18. OOC rules: The magitech expo in Tazarek ended, with Rai getting a new mechanical spider that she named Spinny. Where would her next adventure be? She had overheard people talking about the Moonwood, where fairies were supposed to live. They even said that a material could be found there that can make a person fly! Wow! She would definitely like to see that! @supernal
  19. (First time on this site so yea) *Vynellin would be at the bar counter talking to the bar keep about pay. He would have asked if there was any new jobs opening up at the time. He would also have just a glass of wine infront of him as well as a steak. Seems he brought the steak in him self.* Well I only ask cause the current job while pays good isnt my type of thing I like to do. So yea that is all. But thank you anyways. *With that hed go and find a table. He wouldnt go into the corner hed just find a empty table and sit down in it and begin to eat his food and drink his wine.*
  20. Fight Academy

    Hello, and welcome to Fight Academy, a school for the gifted or those with near-genius to genius intellect. My name is Clash Fa. For those of you who have not yet made their way through Combat 101, I will be your instructor. The academy is split up in-to two teams, Team A and Team B, who will do battle with one an-other. Select your team and choose your weapon! Team A: Clash Fa Team B: Sleeping Knight
  21. 1678AY, 5 June Absolon, Athentha Thursday, 10:00A.M A steady rain fell as the morning hours drew breath. But the rumor of war was on everyone's lips. That this time it couldn't be stopped. As the rain continued to fall, the people crowded the castle that resided in Absolon and housed the elder that was supposed to be peotecting them. The townsfolk had gotten wind that the elders of Allia and Talia had been murdered by a rogue beast. And yet they feared it would come here. With Lyonesse's temple destroyed and the shaman killed, Athentha's people had little hope. They feared that they would get caught up in the war without a way out. But as Yazu approached the balcony, they wanted answers as what was going to happen. Would they all be killed or enslaved to the beast? Could they kill it without the shaman or temple? Didn't they restrain her? Seal her away if that was the only answer? The people wanted something to comfort them. Yazu sighed. Being an elder and leader of the island meant he had to tell the people something even if it wasn't comforting. Yazu opened the doors that led out to the balcony as he eyed the townsfolk, most here relying on the elder to solve their problems, others wanting to know if they had a plan. Most wanted answers. The elder stood as he placed his old hands on the wood that lined the balcony, eyeing the people. He knew that he had done a somewhat good job here, but he coyld do better to try and reassure them. Even if he lied a little. "My dear citizens. I know you're afraid, frightened because of what has happened. We have lost so many good people to a monster allowed to remain. We have lost our tools to stop her. But I assure you that we can win this war. That we don't need those old tools. We are researching new ways to combat the rogue princess. And we will win the war against her. Our knights are meeting up with the pocket of resistance in Hydra." The townsfolk didn't know how to respond. Didn't know how to feel about this announcement. And they stood there staring at their leader. He was suppose to be their leader. Yet he was hiding something. He didn't reassure them enough and as Yazu turned to go back in, a young elven maiden came forth. "How does that help us now? You say that a war is breaking out, we have no means to defend ourselves and the enemy could take more of us. What do you plan to do? You're supposed to be our leader. Protect us. What are you doing to make sure no one else is taken? Killed?" Yazu sighed. She was right. Of course he didn't have all the answers. But he was working towards them. He would let them in on it soon enough. He looked over his shoulder towards the elf. "I am doing everything to make sure you are safe. A knight is posted at every entrance to every city of Athentha. There are checkins of whatever is brought in. Curfew is at 10pm, meaning no one is to be outside after that. And if you see the princess, do not engage her, find a knight." With that he headed back inside leaving the townsfolk standing there. Not sure what to accept. In truth, they were afraid of what was coming. A monster who wanted to tear them all apart. War was inevitable now.
  22. [Quest] To BECOME DEATH...

    [Recap] In these past events, the Kingdom of Taurus and it's Ruler has seen much change. Seeking answers in regard to his origins and his fathers legacy, Proteus Rauz found himself exiled to the Celestial Realm---Where the Absolute Authority, confines and contains the remaining progenitors of his race. Time stood still there... he was subjected to their test, trials and tribulations and experimentation, meanwhile the kingdom and home he knew would be devoid of his presence for over 1,000 years. Proteus' liberation came at the expense of the captives lives. Destroying the last remnants of his bloodline, retaking prized possessions destined for his ownership and flinging himself back across the planes of existence and back home where he emerged anew. Proteus Rauz had emerged Anew. Changed. Different. Not only was he far older, hardened even, his powers had grown exponentially as did his control over them. His views and outlooks on his path and those of his people had also been altered. Having established a relationship with the powers that be in the lands of Alterion, Proteus, under his own power had moved the entirety of his kingdom from the Lands of Genesaris, to the Spirit Realm of Xaengri-La. Where he would be free from mortal observation. Where his prominence could have neither positive or negative effects on the lands surrounding his kingdom, so that no balances could be tipped or disturbed and that no other governing body could benefit nor suffer. However, even as he established his kingdom, and their outer realm territories, Proteus Rauz' ideals and goals have widened and expanded. He had become somewhat of a Nihilist, embracing what he had discovered what his original intent and reason for being was. TO BRING ABOUT DEATH AND DESTRUCTION, TO ALL. His re-emergence , and return to the throne under this new ideology has put many of his closest ally's and family at an unease, Even the Queen, Priscilla---His birth mother, and the one who worked the hardest to bury the secrets of Bulls origins and true nature, has found herself at her absolute wits end as to how to guide or manager her son, and after his re-emergence, far to under-powered to force anything upon him. So silently she has watched, ever so diligently as Proteus sets about procuring the knowledge needed to accomplish his goal. His one true ideal, his one true intention----TO BECOME DEATH ITSELF. [And now....] His throne room used to bathe light. Every square inch of it, illuminated from the free flowing light from yonder. That has drastically changed. Large metal shutters existed where windows once were. They kept this place devoid of light. It was insulated, sounds were equally scarce save for that of the constant HUM of raw unbridled power flowing through 4 massive umbilical cords that ran beneath the ground up behind his throne and into a custom fitment that affixed into hard points on his back. The ONLY light present within this rume was from the Rune Brands aglow along his body in a blood red hue. It was there that he sat. His body constantly absorbing and harmonizing the seemingly limitless ebb and flow of spatio-temporal-anima present in the limitless expanse of this spiritual realm. Disconnected from his people. Departed from a society that he helped to sculpt and once coveted, but nowadays, feared him as they never have before. The Council had long been killed and disbanded by his own hand save for one who squandered away still within the confines of their prison. In truth there was only one thing that could keep Proteus situated as he was now. He had no intent on moving, nor a desire to do so because simply put he was waiting on something. That something was coveted. Desired and favored above anything at this time and it was the only thing that eluded him these days. It was pure. It was valued by anything and everyone be they Man, King or God. There was nothing exempt from it's benefit and there in it lied no TRUE face value for it, but there was also no limit to what would be expended for it. Knowledge. Plain and simple. He needed the means and understanding as to how to go about achieving his goal---which for the most part was thought to be inconceivable and impossible, however, when the Absolute authority. The Omnipotent one. "The Creator" himself, assures you that such is NOT beyond the realm of a being such as himself----You take that notion for what it's worth. There was one individual who had such knowledge, or at least could point him in the direction. This being, is and always will be favored. His most beloved. One to whom he trusted the most. Covets the most. Priscilla...The Queen, and his mother. Despite who she was to him she has also coincidentally been the greatest source of obscurity and deception. The understanding of these facts and the dynamics of them all has left Proteus shifted in stance. Wavered, somewhat unsure. As a child he clung to her every word. She molded his beliefs, directed his ideals and aspirations, All for what?? To lie? To keep the truth away from him? For what purpose? Some selfish ideal of goal of her own? It was to much for him to understand. To much for him to process, and whenever his mother was around the King was nothing short of contrived. However....she held the keys, she knew the ways, and his current goals and aspirations although no favored by her, were goals she could help him achieve. So he sat....and waited. For her.. @Lacernella Rubra
  23. Dancing on Moonbeams!

    “Give me him!” Jolted awake by unfamiliar hands, Connor opened his rather green eyes to stare at the interruption to his much needed sleep. The infant had a sour scowl on his small brow, a homage to his father no doubt. He’d been warm and comfortable and safe in the arms of his brother, and to be snatched away from it all made him angry. A yell balanced on his frowning lips, something mighty and mean only a child of a Lion could create; he took in a great gulp of air and in a moment of grandeur the small babe screamed high over the festivities. Primera laughed at the dark haired, green eyed babe, clearly loving his response. Holding the sweet thing close to her chest, the red haired woman bounced him gently and spoke to him as if he understood her words, as if he could grasp the meaning of what she's saying. “Your mother gave you those lungs and your father gave you the words accommodating them. Here, my Black Lion, your words are law and your strength our strength.” She peppered kisses across his brow, soothing the wrinkles there before moving to his soft cheeks moist with tears. “Renovatio is your domain! Here the moon wanes for you and the sun rises at your will. Tell me my Prince, would you like a crown of stars or should I leave them for all to adore? A garland of planets or maybe armour carved from the nights sky?” Desmond had forgotten Primera's exuberance two-fold, now only reminded of it as she raises his brother to the sky and speaks to him about stars and planets. He loved how Connor screamed for seconds before being swept away in the Grande Kommandant’s love and warmth, calming underneath her kisses and promises. “You spoil him any more and he'll be cashing in on your claims sweet sister.” The Imperial Prince nervously laughed to hide his random gasp in response to the woman throwing his sibling in the air. “Spoiled?!” She whirled on her brother-in-law, causing the fabric of her dress to billow beneath her like lazy clouds strung across an equally lazy sky. “Black Lion you are not spoiled, don't let your brother tell you such lies. You need not ask for anything, want for anything; you are Prince Grande, my True Love, my Everything - Absolute. You are not spoiled, you are you.” Connor looked to preen underneath Primera's interpretation of him. Tears dried and anger snuffed, the baby cooed and played with her hair, happy to be treated for what he is. Desmond was at a loss on what to do, so to occupy his now empty arms he stuffed his hands into his deep pockets; a very tired smile wrinkles his handsome features, better accentuating his dark eyes and eager mouth. Connor has been a welcome balm to all their wounds, and he's delighted his Small Sister found peace in the infants sweetness. “He has grown too much these last few months. I'm not ready for him to walk yet, let alone talk! The things he's going to say.” Small conversation to fill the pregnant awkwardness surrounding them. “Primera, my Father…” how is he to say sorry? Corvinus was never one to mingle in crowds of unnecessary exuberance, only going to some because of his wife, and with her being gone … Primera nuzzled Connor’s neck, causing the small lion to squeal and giggle delightfully. The noise interrupted Desmond, leaving him silenced while the Grand Kommandant teased and tickled Connor, clearly more occupied with him then the events happening around them. And what an event it is. Avylon is alive. The streets full with people selling their wares, tripping over their finery due to the abundant drink in their empty bellies, and various games one usually find on the streets: card tricks, mind tricks, spells, and magic casting. Everywhere you turn there's an assault to the senses; the usual pristine streets of Avylon are covered in chalk ranging in color and shade. When walking the color is imprinted on your shoes, feet, gowns, and canes, forcing everyone to color their surroundings. If you're not safe, children already drenched head to toe with color, will throw buckets of chalk on you before running away. Foodstuffs flying out of every bakery and restaurant, feeding the eager people wanting to finally taste the wonders of Renovatio. Nothing, from drink to food to the entertainment, nothing cost a single cent. There was a time when Renovatio was known for its hospitality and love, and tonight Primera wants all to indulge to their full and more. The various gardens welcome any to take a few slips of the beautiful flowers for their own gardens; the carnival rides are continuous and eager to entertain child and adult. This is supposed to be a festival for the delights of strangers. Desmond can't help but admire the touch of love in each chandelier and flower vase. The great castle harboring most of the guests is a domed creation most would envy. Large windows open to the world, pillars supporting it's beauty with eagerness, golden crescent moons adding to the decor in admiration to their Goddess Steorra - it feels like home. Standing in the large dance hall he didn't feel nearly as lost as he first assumed he would. People flowed in and out like waves eating up a beach; too needy and far too curious to stay in one place too long, he noted the new arrivals and the departure of familiars. How amusing, he mused silently to himself. “Tell Corvinus he is welcome here.” It hurt to give the offer, but it felt right to do so. In the world of Renovatio the legend of lions and giants are common talk, and she knows that it may add more to the wounds in the God-Emperor's heart, yet to be surrounded by the things your loved one loved, she can't think of a better medicine to the hurt. “Only if he promises Connor to me.” She teased of course. “And what of your children?” Desmond reached for his brother, but she was a woman and she used that against him. Primera turned her naked shoulder to Desmond, bumping away his eager reach so that her back faced him. And what of her children? She didn't want the Prince to see the brief flash of anger and disappointment in her opal hues. “I have no children! You must be asking about your brothers brood.” He looked her over, tracing her silhouette with dark eyes, doing what hands wished to do. He loved her at once and it's been an issue since then and it's an issue now. She had floated towards him in a dress of simple white, wearing only a intricate circlet of white gold above her proud brow; she is perfection personified, and how much he hates his brother for being able to taste her and love her. The crystal staff that's been floating by her side was a gift from him (Desmond) to her, to give shape to the Will of Renovatio. It was a tall, beautiful thing with a crescent moon glittering at the top of it; he had wanted to gift her something that spoke of his silent, unrequited love, and to give her a weapon that better suited her. “No wrath like a mother annoyed. I hear Primero and Asher are doing well for themselves, and Ari is busy hiding in her books.” He plucked a glass of champagne off a passing waiters tray, needing something to cool his nerves and drown his sorrows. “They neglect their mother.” Desmond snorted at her pout hurled at him, almost staining the front of his dark suit thanks to the bubbly drink in his sinuses. “You can't just disown your children because they're busy solidifying their namesake.” “Try me.” Around them people danced, talked, and mingled in their group; music mingled with the conversations, making the room loud and booming. Not a single person, no matter their rank or the land they come to represent, would be given an introduction. This forced people to actually speak to one another and also to feel a little more comfortable approaching Primera. While she entertained Desmond and his brother Connor, the heir to All Things, she is an approachable woman who is already eager for new and awesome conversations.
  24. A Moonlit Flight

    It was a rather calm evening. The last highlights of the sun's rays slowly creeped towards the horizon, signaling that the end of yet another calm day was near. It wasn't often that Mladris was able to take on the full beauty that the Cold Mountains had to offer her and she wasn't the only one. The snow lay undisturbed for the most part, covering the trees and the ground. Deer and other local fauna were out and about. The few trails in the snow made that apparent but they did not bother the dragon. They bore her no ill will unlike other creatures, humans were her main problem but she could handle them. She had observed none in weeks, not since she flew down to the ocean and came upon a rather curious band of individuals. One was a young woman, there was something unusual about her that she couldn't quite put a talon on. Definitely magic oriented. Then again, there are still quite a few creatures/beings that she was unfamiliar with. With a rumble, the dragon shifted from stomach up onto all fours and then began to move to the mouth of her cave. The sky was streaked with orange, yellow, red, and a hint of blue as the sun's retreat began to close to an end. The moon was beginning to make a appearance and it was full this night. "Hmm...a perfect time for a flight." She said to herself as she stretched her wings, flapping them a few times to get rid of the stiffness and then with one powerful stroke, she was in the air. Thud. Thud. Thud. The downward stroke of her wings caused the trees to sway back and forth as well as shaking the snow off of them. She maintained her current altitude above the treelike, just enough room for her wings to not skim the trees.
  25. Chateau De Choisel | ENTER AT RISK

    The moon shone splendid white, in the obfuscated ominous sky, it was the main wellspring of light that could be seen for miles. Beneath its bright glow, lay heavy gates, icy to the touch should you dare open them. Revealing behind them the sight of a little grave yard. Owls, crows, and swarms of vampire bats shudder overhead, their silhouettes casting hazy shadows across the broken stones of those long lost and dead, their eyes watching you as you approach the Château. The uneven cobblestones underfoot, worn smooth from years of use, pitted from years of abandonment are littered with dead leaves and branches that crunch under foot. The path winds its way through a labyrinth of graves, hedges and leaf barren trees creaking in the wind. Pathetic patches of dead grass, dull and dim as though it had lost the will to live and quit its quest for growth. And a single desolate oak, influenced by the breeze whispering into the perpetual night with its leafless branches. All leading up to the grand Château Choisel. Enhanced as it was with foreboding figures and carvings, these Gothic touches stared out with blank marble eyes, gaping mouths, horns and claws spoke of vile evildoings inside. Château Choisel, carved and built deep into the mountain side, stood poised, its dilapidated exterior a mockery to the grandness hidden within. The way to the entryway was congested with hedges and briers whose thistles gave a last effort to stop an unknowing visitors progress. Pruned plants, long dead and abandoned flanked the steel swinging doors. They easily swing open with surprising silence, a sound counter to their dilapidated state. The ghost of hand on the shoulder, a puff of breath on the ear sends chills down the spine, characteristic responses to the sudden drop in temperature enough to drive one back toward the way they've come. The clucking from an imperceptible host and the flutter of movement just out of sight - all lead to one conclusion, this was not a safe place for mortals to tread. Counter to its exterior, superfluous and ornate with a desire for decoration; builders worked tirelessly to design décor and ornamentation to the Chateau. Patterns, shapes, and detail worked together to create a visual effect that was both imaginative and impressive. The interior of the Estate tended to be unique and rambling in its complexity. Multiple bedrooms, second-floor balconies, double doors, ornate stairways, and detailed interior trim. High ceilings, deep archways, carved woodwork, and ornate chandeliers set the stage. A formal dining room ensured enjoyable meals. A library stocked well with books and with a sprawling fireplace provided comfort and warmth. Spacious parlors located throughout the home provided occupants with formal living areas for welcoming guests. Parlors usually featured ostentatious décor such as tasseled draperies, heavy tapestries, dark wood, fireplaces with fancy mantles, and gilded wainscoting. Area: 400,000 SQ FT Population: 1200+ - - - - - - - The Great Hall A multifunction room, the great hall was used for receiving guests and it was the place where the household would dine together, including the lord of the house, his gentleman attendants and at least some of the servants. From time to time it might also serve as the lord's courtroom. The decor as grand as it was imaginative, lent to the greatness of the hall and its importance. Paintings and tapestries, telling stories long lost hung on the walls, framing the ornate molding that encircled grand windows. The large bay window dominating the center wall, offering a glimpse out into the courtyard that lay beyond. The high ceilings supported by thick dark oak beams with paintings of the coat of arms looking down on the visitors, reminding them of who's benevolence they were seeking. A minstrel's gallery lay above the screen entrance to the hall, a little alcove from which music and joviality echoed across the expanse of hall and bounced gaily off the walls. At the other end of the hall, upon a raised dais, sat the head table, its heavy oak frame imposing to all who approached. Only the greatest of the great and most trusted of the Lord and Master would be honored a seat at such a prestigious place. Beyond the dais, behind a heavy oak framed door, the Lord and Master's family private rooms were concealed. A kitchen, buttery and pantry lay on the opposite side of the screen passage. Here lay the largest fireplace of the Chateau used for warmth and some of the cooking, so large a person could stand within it. It had an elaborate over mantle with stone carvings and plasterwork containing coats or arms, heraldic mottoes in Latin, caryatids and other adornments. Though the kitchen itself lies a level lower for the bulk of cooking. The great hall would be rigged with a listening device system allowing conversations to be heard in the lord's bedroom above as well as throughout the entire Chateau. The upper hall contained the Lord and Master's living quarters and bed room, a testament of comfort, lavishness and sin. Off one end of his quarters one had access from the external staircase tower from the ground-floor hall. The smaller ground-floor hall, directly beneath the Lord and Master's quarters, remained for receiving guests of social order. Its adornments and décor just as lavish as the great hall itself, a taste of the rest of the grandness that lay within. Teasing all who entered, filling them with a desire to be invited into the inner sanctum of their Lord and Master. Bed Chambers The Great chamber, the resting place for the Lord and Lady of the Chateau, lay above the ground floor hall. Its ceilings too painted with the crests of the families that presided within the residence. Walls draped with heavy tapestries, and windows that overlooked the courtyard. A large bed dominated the room, the dark oak a stark contrast to the tan of the plaster walls. Red drapes hung from the bed, concealing its comfort and warmth within. A set of lounging chairs were tucked to one side of the room, right near the fireplace. A place for the Lord to entertain his Lady....or other guests. A separate sleeping quarters was built into the structure for servants and attendants to sleep a short distance away from their Master. Ready to answer his call at any time of day or night. The castle hosted a myriad of other rooms, apartments built into the mountain as the residence grew. No windows graced these rooms, but the glow of candles kept it forever illuminated. These rooms were decorated and intended to hold guests rather than residents. Permanent residents were granted other small apartments or rooms based on their status and rank within the Coven. Each one a unique blend of its inhabitant and the history of the residence itself. All dominated by the dark oak that flanked the walls and ceilings in an attempt to support the structure. The Solar A private sitting room for the Lord and Master's family. Its intended audience the Lady of the caslte, a private and quiet getaway for her to hide from the noise of the day should she feel the need to. It is decorated with tapestries and paintings of various types, many pastoral scenes and landscapes. A fireplace not too large and not too small, decorated in a similar fashion to the great hall, hosted ornately carved oak. Upon it's mantle sat a grandfather clock and a vase full of black, thorny roses. It was a secluded spot, away from the great hall, located in the back tower of the outer Chateau, not built into the mountainside. Kitchen Located on the east side of the estate, away from the castle, covered by an arcade. Its location strategic in keeping the smells of smoke, and noise of the bustling kitchen staff away from sight and earshot of guests. Frying pans, pots, kettles, waffle irons, and utensils hang over adjustable cranes that could be easily swung away from the fires to keep them from burning or boiling over. Utensils were often held directly over the fire or placed into embers on tripods. The kitchen staff numbered in the hundreds, including: pantlers, bakers, waferers, sauciers, larderers, butchers, carvers, page boys, milkmaids, butlers and scullions. The kitchen was fully built and equip to handle to the stress of preparing two meals daily for several hundred people. A large woodshed located outside the kitchens held at minimum 1,000 cartloads of wood and a small barn held coal for burning. A pantry room kept the food, dishes and provisions stored and served. Sometimes it served as an isolation chamber for a naughty maid or disobedient page boy. The kitchen also boasted a larder and buttery located within its walls. Chapel Built with three levels, two intended for worship. Its plain decor and focus on worship pressing in upon its prayerful visitors the weight of their religion. The bottom most layer, located beneath the castle, was intended for the catacombs of the Lord and Master's family. The second level, a place of worship for the residents. The third, an ornately decorated level, complete with balcony and chairs that overlooked the second level, designed only for the Lord and Master himself. Off of it a small chapel, perhaps containing a relic, ornately decorated with gold. Cabinet / Library The Library, tucked within the folds of the mountain, was a testament to books gathered, well cared for and stashed away for centuries. Shelves lined the walls, their dark oak free of dust at all times. Comfortable furniture dominated the center of the cool room, the flickering lights from candles in hanging cast iron chandeliers lighting the room adequately enough to read. Hidden away behind a bookcase door, that only the Lord and Master would know about, lay a private chamber with the most valuable books. A place him to do his work undisturbed by guests. A gleaming desk made of mahogany was centered in the small room, a large wing backed chair situated behind it. Boudoir The boudoir is the private suite of rooms for the lady of the house. Specifically for bathing and dressing, adjacent to her bedchamber. The boudoir was also used as her private drawing room, intended to be a sanctum for her to embroider or entertain intimate guests. Dungeon Located in the deepest darkest bowels of the castle, the dungeons hosted prisoners. Its dank walls leaked limestone water coming from inside the mountain, always damp and the air cold. Walls thickened and enchanted to block out the sound of screaming, agony and utter despair of those locked within. It featured no windows and no candles save the torches the jailers used to see as they navigated its narrow hallways. Prisoners were crammed into small cells with no place to sit, often dropped down into them from a trap door located above it. There they struggled in fear, forgotten, until their mortal souls passed from the world and left behind their rotting corpses and eventually nothing but bones and dust. A single torture chamber was situated in the far corner of the dungeons, filled to the brim with various tools of torture, they lined the walls. A long wooden beam that was situated over a stone basin was used to string up prisoners, the basin to catch their blood. Feeding Sanctum A sanctum of sin, located deep within the mountain, a "dungeon" of sorts, used for feeding. A series of prison cells hosted volunteers or varying races and types, all there for indulgence. Dimly lit for ambiance, the light from the cast iron chandeliers flicked across the plaster walls. In exchange for their services they are greatly compensated by the Lord and Master. On a wall opposite the cells was a small bar, there others can come and partake in sins of a different kind. Injecting, snorting or inhaling their drug of choice, reveling in the ecstasy that is rush of chemicals. Here too one can find and have the popular and valuable Elixir of Life, for a cost. They are hosted in clean cells after their ingestion of the brew and held there until after their change. Falconry The circular stone structure boasts itself as the home of pigeons, falcons and eagles used for the hunting pleasure of the Lord and Master and his esteemed gyests. Housed away from trees or areas were predators could take advantage of the important assets. Courtyard Walk through a set of large double glass doors located off the great hall and you will find yourself in a courtyard, whose rival knows no others. Hosting a variety of moon surviving plants, vivid and dark blues, pinks, purples, reds and greens dominate the landscape. Pathways weave through batches of poisonous and deadly plants. Here is the gathering place of men and women, all in an attempt to catch the attention of another. Whether their intentions good or bad, all gather here to try. In an abandoned corner of the courtyard lays a peculiar patch of carefully tilled and cultivated herbs. Out of place in such a deadly and beautifully dark courtyard, it is filled with bright greens, purples, reds, and browns. An enchanted, fake sun hovering over them to encourages them to grow in the perpetual night. Wooden stakes with strings tied to between them outline the perimeter of the herb garden, cautioning all not to step on the delicate plants. Similarly small wooden labels stick out of the ground next to clusters of herbs like fresh little grave markers. "Medical" Clinic Located off the courtyard, not far from the small patch of herbs, built into the remains of a garden house, lies the Medical Clinic. Its two front windows shaded over with lacy curtains, obscuring the scene within. Through a narrow wooden door with dirty and warped four square window at the top. Above the door, a white washed sign reading "Medical Clinic," leaves no mystery as to the structures purpose. Once inside, the large room is divided by a paper screen. The front of the room dedicated to treating the living, chairs, shelves, and a table are used to heal. Behind the paper screen, lurks a laboratory of haunting proportions. The shelves are stacked and lined with jars filled with various and strange objects, empty vials and needles neatly organized. A line of counters frames half the room, upon it sits a towering plant. Black in nature, with red leaves, if one were to look closely they would see the outline of razor sharp teeth within the beast. In the center of the room, a sterile examination table lay with a large light above it. Beneath it various tubes, syringes, scalpels and other tools. In the far corner of the room a large clear tube looms nearly up to the high raftered ceiling, currently empty. Looking up at the wood beam supported rafters one would see herbs of varying degrees of dryness. A rickety ladder tucked off to the side used to climb to its heights. The air smelled of basil, lemon and preservatives. The underground escape tunnels Beneath the castle weaves miles and miles of tunnels, all with the purpose of providing an escape for those within should the worst happen. The entrance and exit to them is only known to the Lord and Master. *Since we have many locations listed, please make sure you're specific in which area you are in with some type of "" or >>. Thank you and enjoy.