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Found 1,327 results

  1. Our Duty is Eternal

    Call it what you will, but there has always been a strange, invisible force that pulls people in certain directions. This force goes by many names. Fate, God, Luck, they are all the same, and all have potentially catastrophic sides to them. For House Estella-Negra, they have only known the harsh sting of the negative providence towards them, it nearly breaking them entirely. Everyone must answer to this force, from the lowliest serf to the most powerful of nobles. Today on a pleasant day in the countryside some distance from the city of Izabal, this idea has never been more true. Standing atop a balcony of their prestigious estate, the patriarch of Estella-Negra, an honorable man by the name of Esteban, ponders in somber silence. With the sun shining pleasantly down on his pale skin, a light breeze caressing the area, one would assume this would lighten the mood of most people. For Esteban though, nothing could remove this cloud of depression that had been upon him for so many years. Fate had never been kind to him or his kin, all thanks to the blasphemous prophecies of his progenitor, Jericho Estella-Negra. It was a cruel thing, to live in such a beautiful land, only for one's life to be so ugly. Out of the five children he has had with his wife, Selena, only one has survived to manhood. Samuel, his beloved child, doomed to an early grave, as they all were, it seemed. Bearing the name Estella-Negra was a curse, one that was always fatal. The darkness that lurked within this family held a solid grip upon their very souls, choking them with impossible nightmares of what will be and what cannot be. Such maddening tribulations could only be compounded by eldritch teachings handed down by the trusted hands of familial bonds. Dark lore of La'Ruta is known to all of those within Estella-Negra, for it was the coveted secret of their household. "Proud and venerable, yet so close to indefinite damnation." He whispered into the passing winds of that sunlit morning. Turning back to the inside of his ancestral home, consumed in the darkness which filled both the interior of the building, and his very soul. Deep within the confines of his sanctuary, Esteban's footfalls echoes through the empty halls in soft succession. Torches were lit within the corridors, providing soft spaces of orange light separated by the thick lines of darkness in between the sconces. Sometime in the distant past, this place was once filled with the laughter and joyous spirit of its residents. These times were not during Esteban's lifetime, nor were they part of his father's, his father's father. All we have known for generations was the umbrage malice that had started since the very beginning of our family's formation. "My love, you must remove yourself from such troubling thoughts. We all have our duties; we must embrace those duties for the good of our Household." Selena was such a comforting soul in the grips of these troubling times. Voluptuous features marked the beautiful Orisian heritage that they both shared, her amber brown hair as soft and silky as ever as he ran his hands through those luscious locks. Embracing each other in the half lit darkness, Esteban brought his lips to her, the passion between them, relieving him of the pain which plagued his mind. In breaking their embrace, he gazed into the depths of her hazel eyes, knowing her to be his lover and soul mate. "Yes, my love, I know. These thoughts plague my mind at all hours. Do you not feel the Herald of Doom upon our doorstep?" "Every since I married you I have felt it, but I do not care about that. To be with you makes it all worth it, even if it means at the end we all take our rightful place in the crypt beneath this place." Such beauty, breathtaking in her understanding and commitment to her people, it always inspired Esteban to new heights. For so long they had stayed within the shadows, hoping to one day garner the power and respect they deserved. Today perhaps, would be the dawn of a new chapter for House Estella-Negra, one where they take destiny into their own hands. "Yes, you are right, my love. Let us take what is rightfully ours, and succeed where others have failed. Even if we are to die, we shall not die without having accomplished something in our lives. We will create a new future for our family, for Samuel, our only living son and heir to this dark, twisted legacy." Once more they kissed, set in their new path as they would make a new effort to retake control over their destinies. On this day, they would send out a call to the brave, the intrepid, and to those hungry for power shrouded in glory. House Estella-Negra would finally move from the shadows, and into the light of its new and vibrant future. Some of the invitations were sent by their human couriers, others carried by the silent and melancholy siervo por siempre. They would seek out those willing to become part of something greater than themselves, and to take hold of greater riches. As a new member of Estella-Negra, those who answer the call will receive all they wish for and more, though the cost can sometimes be more than daunting...
  2. Tournament of Power

    Hillport, a city known for being famous as a trading city as well as a gathering place for adventurers of all kinds. Located on a hill beside the sea, it was strategically sound as well as having close access to the nearby forests for natural resources. But their cities newest construct was one that would cause the trade in the city to skyrocket as well as put them on the map. A tournament of power. An event to bring the best adventurers of all shapes and sizes to one place for a big blowout. The king of Hillport spared no expense on this event, promising a HUGE reward for winning the tournament. The people were hyped, the surrounding continents seeing this as an opportunity to show their power as well as brag to their rivals. This was sure to be an epic showdown! https://i.pinimg.com/736x/fd/f8/d0/fdf8d06dea4455526383e3ce13d2bdfb.jpg (Note, this is non cannon, I am not sure how happy Supernal will be about me putting a potential Dragon Ball event here with our characters. Also, since its not cannon, I wish to allow the world destroying rule to be lifted, as I will be throwing surprises in when I wish. Enjoy!)
  3. COTH The town of Church On The Hill The History: 4/18 Church on the Hill, or COTH as it is commonly called, is a growing town in Terrenus just beyond the domain of Blairville. For many years, the eponymous church stood alone atop the highest hill in the region. It was once the center of a populous parish in the ages before the great cities of Terrenus came to dominate political and social life. However, in more recent ages the church stood as more a watchtower and repository of old knowledge than as a hub of community. The Gaian religion, to whom the church originally belonged, grew lax in replacing deceased clergymen as the church waned in importance until the building was occupied by a mere single man who was forced to live off scant alms and the generosity of local farmers and friends. This man's name was Constans, and though he prayed every day to the great mother of his religion, he had long given up hope that his faith would be rewarded. Times changed, as they are wont to do, and the Church on the Hill bore witness to even further degradation. In the wake of a faraway civil war the patrolmen. nobility, constabulary, and military of Terrenus receded away from the rural lands the church stood watch over, abandoning the fertile farms and meager hovels of its agrarian people. Once the protection of the nobles and their armies were gone, evil began to take root. Monsters and beasts not seen for years began to creep from the deep places of the world, and men turned on each other in banditry and violence. The people cried up to the sky and down to the earth, but found no peace. Meanwhile, Constans watched in horror as families dragged corpses by their hundreds to his church for burial. Starved men and women, murdered children. The peaceful age was ending. Yet one fateful night, a tearful Constans called out to anyone who would hear, any god or great spirit who would ease the suffering of the people and of one broken priest. Miraculously, his call was answered. A great fire exploded inside the church, blowing the very roof off the building and blasting a column of mystical green fire into the sky like a beacon. Among the flames, Constans fell victim to a fit of great and terrible visions portending the rise of a new world. For hours, the priest was held in the clutches of these mad prophesies, all the while safe inside the tornado of green flames. When it was over, and the flames subsided, word began to spread across the land. Those who had seen the miracle had rushed to witness it themselves, and had seen the priest among the flames. Others, hearing secondhand stories, flocked to the ruins of the old church to hear the preaching of a holy man who had been chosen by green fire. He preached a message of a new social order in which the people worked for their own good and organized under no higher authority than that of a god. Men were weak, the priest proclaimed, and their promises were illusions. Only the power of a god could be relied upon to hold together a mortal realm. He encouraged his followers to work and share in equal measure, to respect each other's property and freedom, while submitting themselves to the will of a divine monarch-- not some self appointed human king claiming to speak for a god, but a king who was a god, and an authority which no man could undo. It was not long before this appealing promise of protection and community drew huge crowds of abandoned farmers, cobblers, blacksmiths, porters, cooks, healers, herdsmen, and laborers. Seeing himself at a crossroads of destiny, and urged by the whispers of a god, Constans proclaimed the masses of scared commonfolk to be one sanctified people, the people of COTH, the seed of the new world. The Thread Setting: COTH is an open, persistent locale characters can freely enter or leave as they like. COTH itself is a 25 square mile area which includes a town of approximately 3000 arranged at the base of a tall hill upon which sits the famous, half destroyed church. COTH has a small-town feel. People are familiar with each other, helpful, and oftentimes oblivious to subtlety. The townsfolk are overwhelmingly derived from the lowest rung on the social order of Terrenus. Many have never seen magitech, or magic for that matter, yet what they lack in formal education they make up for in skill and spirit. They are working class people, and their work has helped the town of COTH spring up around the ruined church with alarming speed. Rather than have individual threads, I have elected to tell all stories in and around COTH in this single thread. This will give the town a sense of continuity and permanency, in the hope that actions taken by one player can impact the experiences of others. Often, stories told in COTH will be submitted for canonization, and canon events will be featured here in the first post to help inform newcomers and regulars of developing events. Resident Characters: Alongside Constans stands Manon, another chosen representative of the new god. Considered the first paladin of the church, this remarkable young woman acts as protector and adviser to the priest. COTH has an agreement with the esteemed booksellers and loremasters of Book|Ends, who have arrived to advise Constans as he seeks to develop COTH into a model society that can inspire a world-spanning change in religion, morality, governance, and civilization. A tribe of Ice Giants, led by the mysterious Yahweh, has also made a pact of nonaggression and mutual aid with COTH, and their embassy hosts a quartet of hulking giants who smith for and protect the fledgling town. These character can be found in the town, and their writers are invested with moderator authority within this thread. If I am not around to ask questions, please contact one of them. At the Present: A feast! We are happy to open COTH to the wide world of Valucre. Currently, we are hosting a grand feast in honor of Manon. The feast is the culmination of her investment ceremony as the first paladin of the church. Any characters in the north of Terrenus may have heard of the small town of COTH and its miraculous, green-flame wielding priest. Those who arrive now will be welcomed to join a night of food, drink and revelry. It is my hope that anyone who falls for the small-town charms of COTH will elect to occupy one of the newly built homesteads and help this thread truly live as an active landmark of Terrenus. It will continuously grow in size and influence, so those who arrive early will be considered for positions of authority and responsibility under the church. If you are interested, please message me anytime. Otherwise, enjoy home cooked food, the strongest Ice Giant ale you can find this side of winter, and the hospitality of COTH! Feast Quest Seeds (for inspiration!): -The Rap Battle: Book|Ends manager Draug, a fan of poetry, offers a prize for a battle of wits. One must out-insult their opponent, preferably in rhyme, to win a free book and a bag of coppers. Questor 1: [Open!] Questor 2: [Open!] -The Psychic Goat: A billy goat known for its exceptional tenacity and insatiable apetite found his way into the Book|Ends caravan, where he consumed half of the instructional manual Telekinesis and Me. Now temporarily granted the ability to move objects with his mind, the goat has become a disruptive nuisance. Feed the goat a potion to cancel out the magical effects and save the festival cooks. Questor: [Open!] -Help With the Chickens: As a result of larger-than-expected turnout, old Wylda asks your character to go grab some chickens from her coop at the edge of town. While scrambling to grab the flighty birds, your character finds them-self face to face with a snarling dire-wolf from the wilds. Questor: [Open!] -Familiar Trinket: As you enter COTH your character finds a discarded green chess piece, a bishop. For so long as you keep the piece on your person, everyone in town you meet seems to know you by name already, despite having never met you before. Questor: [Open!] -First Clash of COTH: Egged on by the rowdy crowd, two characters face off in a sticksword fight in front of the roaring bonfire. The winner receives a beautiful green gemstone in the rough and the title "Champion of the Feast"! Questor 1: [Open!] Questor 2: [Open!]
  4. Of Magic and Might

    Invitations have been sent, the gathering should begin shortly. So thus a willowy figure waits, hands tangled carefully in front as emerald eyes scan the bleak and desolate horizon. The Dryad is eternally patient, content to remain in stoic nature until all have arrived. Soon, they shall arrive. Soon, their work will begin. @THE_BULL
  5. Dancing with Devils

    Dancing with Devils Land - Terrenus City - Tia Tia, an amalgamation of technology, industry,military might and Magic. Long ago forged on the backs of those seeking fortune and favor. The city itself was far from beautiful with its large pipe lines weaving throughout largely metallic structures, each more patch worked than the last. But in this city there was treasure to be found, those who were not adverse to hard work would find it easy to make a living in the various factions of the city itself. The military and police often needing new recruits, the manual labor forces always need new hands to replace those retiring or those who vanished without a trace. It was a prosperous city indeed, but with each city there was a darker side to it. This one was largely accepted as part of every day life, after all what could be done against the denizens of the night? Gangs, fight clubs, and mysterious missing people cases were nothing new to the cities underground scene. The vampires who called the city home were more often organised, choosing to lay low and not attract a large amount of attention to themselves, although as with most groups there were those who would ruin it for the rest. Creatures who would stalk the shadows of the buildings after dusk, seeking out anyone who had not yet returned to the safety of their homes. It was a given that most places were safe but to go walking through the dark maze like pathways that were dotted about the town was asking for trouble. Additional business for this thread: Devil's and Ladies bar and hostel: A seemingly run down bar with a patchwork of iron plating making up the exterior of the building, located not far from the storage warehouses that good were often placed after coming off the trains. Although it is situated in a place where there is a large number of people passing by it is often overlooked due to its odd opening hours, the owner deciding to cater to the more nocturnal crowd instead. Offering a sanctuary for anyone arriving late into the city as well as good food, beer and sometimes entertainment. Inside it was well set up, comfortable yet cheap leather chairs were placed around small tables, the lighting enough to see but dim enough not to blind the already drunk patrons. This is run by Marg, a rather hearty former adventurer. A heavy blonde braided beard, round almond eyes and rosy red cheeks would be what most knew him for, as well as his thunderous laughter. He is both the owner and bartender for the joint. No one bothers to try anything inside for fear of being tossed out a window by the 7ft giant of a man. Storage depo no.7 - The basement: Further down the winding maze like walkways and roads would be the less expensive storage facilities. Usually only used for emergency storage until a more desirable unit would become available. However there was one unit that was always in use, the lights coming on each night as various people gathered to go inside. Once inside there would be an elevator that would take customers down to an underground room that was carved out from the rock and molded around existing pipes. It resembled a hive in a way, with four stories of walkways and viewing areas all surrounding a blood stained boxing ring. Inside this area people looking to make a quick buck or test their skills would face an opponent who would no doubt be there for a similar reason. Guards would be hired to stop any of the viewers from interfering with the fights, cameras there more to record the event itself instead of for safety reasons. The area seemed brutal but it was a favorite pastime for some of the residents of the city, why not gamble your money away? Spend the night watching complete strangers beat each other senseless and sometimes to death? There is no known name for the group of people who run this ring, only that the dead contenders vanished without a trace quickly after, could it be a deal with local vampires? Who knew, maybe it was vampires who ran the ring itself? ((So this is my first thread, please feel free to jump on in and play as you see fit. I am doing this to give my character a chance to step in and settle down in this city. Interactions are welcomed, but be aware I have my own story to weave. ;) Other than that please adhere to the site rules and enjoy yourselves.))
  6. Living in the laybirynth

    Harry opened his eyes, amazed to be in the same place as before. His astonishment poped when looking outside. Dense, green trees around him turned into mud overnight. A string of an ironical insanity rose within the male again. "So everything is shifting all the time and can kill me any moment? Yeah, I'll add that to the list." Walking through the mud wasn't the easiest of tasks. Especially when all vines acted like trip wires for his feet. There were times where Harry wondered if those weren't traps put there on purpose. The whole forest acted... alive. And if that's how it was going to play, then that's how Harry was going to treat it. "Are you going to give me something to eat today?", he said to the forest as much as to himself. The male's supplies should be enough for about a week. Resources wouldn't appear on their own without warning. Probably. Harry had to walk past a bush three times to notice pink spots coating it. Although pink looked more like poison than food, he couldn't care less right now. He didn't need to eat right now, but he needed some kind of trophy. A physical proof that he gained something. That wandering in the middle of nowhere which could kill him any moment had some kind of meaning attached to it. He needed it. He needed the meaning! Before he could calm down, Harry had a pawful of the stuff. Now, the harsh thing was getting back home. The male angled his body in a turn-back motion. The terrain behind him was a dry savanna, but with much more trees than a savanna should have had. Harry cursed under his breath. Why didn't he expect that? For many hours, the male wandered through strange pseudo-tundras, moving sounds and mud. All this while moving in circles. Traced his steps which disappeared, or changed locations. The sun was starting to set when Harry had an idea. "1..3..8...pulse" He turned around. Chilling wind gave his scales a frostbite, but Harry didn't care. "You can only trick the blind, huh?" Without blinking, without turning around, Harry stepped back to a familiar rock. He was standing in mud. Yes, he was very close. When he looked close enough, the male could see little dark spots marking where he came from. A rush of adrenaline coursed through his veins. He was so close. Was that it? His little accommodation like a spot on the edge of vision. Harry could not believe it. He wiped his eyes, looked up and... arctic wind blew him straight in the face. "Damn it!", he roared and sat himself down. Something inside Harry was starting to crack. Only insane could make sense of a place like this. His claws were shaking, breath fast. His wings closing tight behind his back. That was when he saw it. A tail. Long, scaly appendage, pink in colour. Pulsing pain appeared in his head. Vision dimmed. Harry groaned, lowering his head. No way that he would give up now. Not after he reached so far. The male used the last bits of force to stand up. He followed the tail. Tundras, muds, strange rocks and shifts. They didn't matter any longer. Often, he would himself doing a perfect circle and ending up in a different place. Turning around 7 times to progress. The tail seemed to be getting closer. Harry reached for it with a claw. His grip picked up a scale. He pulled and... his head smacked against his home. "Ouch", he mustered as all became black.
  7. Hanami - Flower Festival [OPEN]

    Flower Festival - OPEN This city was bustling already as the sun broke over the horizon. There was no need for decorations as the port seemed to be cascaded in flower petals from various blooms. The daiyokai’s presence could easily be felt anywhere within the city. Her yoki thrummed gently, coaxing flowers to blossom prettily in the morning light with celestial magic. Lanterns were hung through Caelum in anticipation of nightfall because the festival would not end until warmed sake was sipped and the sun fell behind the horizon again. The streets were alive with vendors with various goods to sell that ranged from fruit to weaponry. Outside Lady Akari’s estate, there were yokai vendors with specialized items. Kitsune had toys for children that could either play music, perform some magical trick, or be manipulated with their yoki or chi. In addition, moth yokai had demonic silk and thread for sale, and next to them was a spider yokai with kimonos woven from that same thread. It was sturdier than the human stuff and self-repairing. There was also a vendor with demonic armor; however, the person manning that cart was human. Within the estate, servants moved about setting tables outside while the kitchen was in overdrive. Desserts made to look like art were being prepared for the day and left the estate smelling sweet with an obvious floral aroma. There seemed to be a parade of demons and humans alike that came into the large estate to set up for various things ranging from tea ceremonies to traditional arts. Dancers, singers, and storytellers were all making their way into the demoness’s home ready to perform for thousands of curious citizens. Beverages: Desserts: - Hibiscus tea - Jasmine tea - Variety plate (Strawberry pudding, hibiscus-infused mousse, vanilla cupcake) - Green tea - Oolong tea - Blossom mochi - Rose tea - Éclair - Peach wine - Plum wine - Cherry blossom mousse - Blackberry wine - Moscato - Raindrop cake - Chardonnay - Matcha mushipan - Sake (warm or cold) - Yokai sake (warm or cold) Activities: - Sword Dancing - Drum Dancing - The Art of Storytelling - Floating lanterns: This is a city-wide event that will start an hour after sun-down where everyone writes down what they wish for on their lantern then lite the wick and let it float into the sky.
  8. World of Viq'trul; Sector 88976-BBL12C

    There was much power here, this realm bled with the energies of the strong and weak force zones. Each hemispheric zone encircled a cavern-based environment that hosted the residence of something odd and of alien nature. The outer "spheres" governing the current planet of Viq'trul (which was surrounded by a blanket of nebulae and odd claw shaped galaxy structures, were of a modified, yet weak gravitational potency(possibly altered by some intellectual organism that could operate and manipulate the sciences to their will), thus causing a sort of soft attraction effect that could pull down celestial and cosmological "crust" or debris, however once it passes the first outer layer, it sort of hangs within an ozone cloud constructed of a dense electromagnetic force that literally rips apart the remains. Passing through the ozone clouds, the third sphere consists of a heavy atmospheric pressure that inflicts three phases(Deoxygenate, Static Blur, and Compulsion) upon entry for those that aren't accustomed to residency upon the planet. The first phase is shortness of breath, almost as if something is stealing the air supply stored within the lungs. The second phase is "static" vision. What this means ins't in relation to electricity or actual static, but actually the pressurized air particles begin to inflict a feeling of heaviness upon the eyes, causing the pupils to dilate, as well as the eyes themselves to go through a series of opening and closing. The third and final phase is that of the organism's body feeling the air particles "solidify" over the body, breaching past all three layers(Epidermis, Dermis, Hypo-Dermis), this causes the body to naturally fall faster towards the planet's surface, its a long fall that takes anywhere within the time frame of five days, to en entire two weeks before one can finally hit the ground. Upon getting close enough to the surface(about 5ft or so off of the ground), the air particles(as one comes close to completing their descent) begin to loosen up and calm down their compact and clustered behavior. The air particles, because of their loosened hold upon the organism's body, in turn causes the organism to "float" and plop against the ground. Once the organism officially makes contact with the planet surface(which they will be surrounded by vast plateaus, a small trace of their metaphysical existence(without their knowledge of such), will be imprinted into the planet. This metaphysical trace will allow said organism to travel back to the planet of Viq'trul through means of a crescent moon shaped mark upon their body somewhere(randomly manifested). The metaphysical trace also splits off and surges through the first two layers of the planet's crust however no further. the first two layers of the planet are constructed of a thin, crystallized sheet of Neo-Platinum(Layer 1: Neo-Platinum) and Water(Layer 2: Water). This open part of the environment(surrounded by a random scattering of Neo-Platinum monoliths) favors lightweight organisms, as an organism of a heavy weight, would easily shatter the naturally brittle crystallized sheet. Middle weight organisms would be able to press down onto the crystallized sheet, but in the process would continuously dampen themselves with the coursing. cloud gray liquid underneath that would splash up in small droplets. During the colder seasons, the Neo-Platinum compacts together creating new molecular bonds that help to hold the weight of northern as well as southern migrations for the creatures such as the Opwalmee'Nu(which I will be revealing soon within my world), their bulky forms supported not only by the molecular bonding of new Neo-Platiniumeis, but also because the water is changed into an amorphous solid, specifically like that of a muddy substance. This is called Liquid Formula AW (amorphous water), the amorphous water layered underneath the compact Neo-Platinum is subject to state change during the hotter seasons, the heated air particles loosen up the compacted Neo-Platinum molecular bonds as well as heating up the amorphous water, this in the process causes two effects to take place. Because of the loosened molecular bonds of the Neo-Platinum, when organisms travel across it(depending on their weight as the Neo-PLatinum is almost super fragile), they may come across that the Neo-Platinum has broken off and even cracks apart like sheets of ice, drifting along helplessly as the "loosened" amorphous water carries it around(Effect 1). Whilst the amorphous water carries the Neo-Platinum and plays around with it, cellular debris of the Neo-Platinum sheets get mixed into the amorphous water, and because of the surrounding heated air, microscopic pockets are formed in the amorphous water, causing any cellular traces of Neo-Platinum to react by sprouting up a hot stream of thick, pressured air, before evaporating(Effect 2). The humid rain forests of Viq'trul are to be carefully traversed. It is best to go without carrying any sort of metals or super conductive materials(Metal weapons, aerodynamic crafts, etc), as the humid environment has given rise to evolved ions known as Plazarim Ions. These "special", evolved ions have three material states(Solid, Liquid and Gas), The liquid and gas states are highly reactant to metals or metallic materials due to that being a sort of fuel source that allows the ions to breed and produce new, healthy Plazarim Ions. There are pools of liquid Plazarim that act as "devouring quicksand", meaning that the longer you're in, the faster your body will decompose and deteriorate. It's best to have a traveling partner or some type of tool to help pull you out, because if you rush the process, the decomposition of your body will react with the same speed, if not faster. Below these pulls(which one won't be able to feel despite being trapped or otherwise within the "quicksand" are the next three layers, each one composed of different forms of Ezuplatin Minaeris. These minerals, prismatic in shape, almost resembling quartz, are produced through through the rapid combustion of fossilized bone(possibly Dinolium L; I will integrate later on) which is what is found in microscopic traces of each of the three layers of Ezuplatin Minaeris are Dinolium L, Dinolium S, and Dinolium A, each mineral layer having the fossilized remains of a specific dinosaur-like creature that inhabited the planet approximately 17.4 billion years ago. Next, we have the oceans completely composed of ever changing Plazarim Ions, the solid form freezing over with small pockets of air during the cold seasons, while a liquid state is achieved through the hotter seasons. The planet of Viq'trul is under constant evolution, almost as if something, possibly the essence of the planet itself(if any), has begun to awaken from its eternal slumber.
  9. There was much power here, this realm bled with the energies of the strong and weak force zones. Each zone encircled a cavern-based environment that hosted the residence of something odd and of alien nature. The outer "spheres" governing the current planet of Viq'trul were of a modified, yet weak gravitational potency, thus causing a sort of soft attraction effect that could pull down celestial and cosmological "crust" or debris, however once it passes the first outer layer, it sort of hangs within an ozone cloud constucted of a dense electromagnetic force
  10. The Broseidon Adventure There were few things Brah found more enjoyable than dropping a quart of nut chutney into a willing courtesan, one of those being largely an identical endeavor save for the courtesan’s willingness in the matter. Hey, he was as disgusted as the next guy with forcing a square peg (a really big square peg tyvm) into a round hole, but every now and then ball butter needed churning and by Riva, he’d see it done—come (lol come pun) hell, or high water. So it was that the beautiful Brah stood atop the sandy surface of Alterion’s Golden Coast peering out at the vast expansive ocean churning and writhing before him. Well, if he couldn’t penetrate a courtesan the sea would have to do. Orders were orders, and Ocelot F. Royce hadn’t earned that middle initial by not fucking to death those that displeased him. Half lidded eyes studied the frigid depths before him. Even with a submergence alteria the water pressure would be a bitch and a half to maneuver in. Brah just hoped the people beneath the sea had pressurized tank cities. Aquatic humes he could get behind, but Fishmen were just downright disgusting. The call came to all TESA operatives in Alterion, demanding their presence and efforts in fuckstomping the literal shit out of a race of aquatic peoples who had either displeased Ocelot or requested aide or...who really listened beyond that point, anyway? Brah suspected that the entire mission was a blatant blitz for more territory. There’s been legends of people living beneath the sea and in the sky, in trees, just like in things. And if the Masons wanted to expand, who was Brah to stop them? Who was Brah to do anything but help them go forth and conquer? What limited information he did have pointed at a sizable settlement roughly in the eastern seas of Alterion that was ripe for stomping. Brah stooped over and stuck a long digit into the sands. Once enveloped by the cool damp earth beneath the dusty top layer, he grunted and shivered. He bent in an almost impossible fashion, his wild straw colored locks practically between his boots, the lithe lanky body folded almost completely in on itself. With a groan and a satisfying series of popping joints, Brah stood to his full height and shook his hand clean, wiping the small granules of sand off against the bottom of his coat. More than a little heartbroken at the prospect of missing yet another evening with an Alterian lady of the evening, Brah began wading out into the frigid waters. Other TESA operatives received the call, of that he held no doubt, but he’d not dawdle for them. Besides, if he completed the job solo, the laurels and monetary gains were his to squander as he saw fit. Now waist deep in the waters, Brah activated the submergence alteria and disappeared beneath the rising swell. He wasn’t sure what to expect in his journey below, but he doubted it would bore him. And, hey, worst case scenario he’d be killing fishmen and who didn’t love fresh sushi?
  11. Under The Hot Desert Sun

    Khepri's feet traversed the familiar, invisible path that wound through the sand. The giant tusked beast that walked beside her carrying all she needed, except water, she trusted the beast to find water - and it usually did. White and red paint decorated it, marking it as her's, around its neck and tusks hung the bones of small animals she gathered. The clacking sound they made kept away the sand cat's, big ferocious animals that preyed on anything that moved or breathed. Their expert feet easily walked across the sand and around the bones of long dead beasts that didn't survive the harsh heat during the day and the cold at night. After 5 years of exile she could finally return. 5 long years of selling her sword and her talent to make a meager living. That was the custom after all, 5 years in the outside world would at least erase some of her "shame." Now she could return to her temple and resume her rightful place, priestess to the high Sun Goddess. The long days of travel were hard, the heat welcome, but uncomfortable after her time in a milder climate. Her trained eyes spotted the tall lookout posts that marked the beginning of the main path to the temple. Typically two priestesses would perch there and keep a lookout for newcomers - good and bad ones. Khepri let out a chirrup sound, a common way for Priestesses to alert the others to their presence. Eerie silence met her ears, she tried again and yet still no response.... Something was horribly wrong. Khepri clambered her way up the gajah and urged it into a run. Its feet eating up the sand and creating a dust storm behind them. She covered her mouth and nose with her wrap and pulled from the void her sword, prepared for trouble....As she passed the guard posts, she noticed that there were no lookouts, her sisters were not there - even more strange. She urged her gajah even faster and the sandstone temple came into view, the wall that protected it looked crumbled and broken in places. As she burst through the broken main gate, a cry ripped from her throat. The temple was abandoned - the once carefully tended and lush gardens destroyed. The sounds of song and work were gone. She entered into the temple to find it was looted, destroyed, only the outer walls stood and the rest inside was burned. Even more egregious was the smashed remains of Sun Goddesses statue, her ever burning flame snuffed out. Instead - in her place - stood a crude statue of a man. One she knew all too well, the very one that caused her shame. With an angered yell and a swing of her sword she removed the head off the crude statue and swore on the Sun Goddess that her temple would be restored. This once peaceful place amidst chaos and war and cruelty. The one oasis built to aid any and all that were faithful to the Sun Goddess. The only place that had the clear cool spring to provide a steady flow of water. It now lay in ruin, the charred bones of her sister's scattered about. She crouched, picked up the skull of her fallen sister, placed her forehead to it and let out an anguished cry, mourning her loss. Khepri would spend the day gathering their bones and properly burying them in the depths of the temple. Next she would restore the Sun Goddesses flame, the oil stores left untouched in their hidden cove. As the sun set she wrapped herself in warm furs - a luxury that she obtained from the places she traveled - and she plotted the downfall of the godessless bastard that destroyed her life not once - but twice.
  12. The small village of Frostfall sat between the borders of what had once been Ballard Bay and the Cold South. While its appearance was rather rustic, it had been one of the more recent villages to receive the full weight of the Corvinite’s technological support and advancements. Provided with electricity and running water, the hope was to raise the quality of life. All to gain the favor of the people, showing them that the Imperial government under Neronius valued them as much as they valued their own. So far, it seemed to have been working, whatever unrest that did happen was minimal, at best. The places a favorable light on the man known as Neronius and the vast imperium as a whole. Snow still clung to the southern reaches, pristine white blanketed the surrounding grounds and the rooftops. While to the North the snows had already begun to melt, if only in the areas where the snow could reach; thawing the ground and readying itself for the planting season. Here, such was not the case. The snows took longer to melt, and in the extreme south, still fell. Spring came slowly here, and did not last overlong. It was short and rainy, which presented its own problems. Still the people here survived, and were some of the most hardy people in Genesaris. It was in this village that Blackwatch had found itself, their first mission since abandoning Patia and its unworthy monarch. It had been through a contact of his own that he had managed to swiftly move away from Terrenus. Not only from under the Patian king’s own nose, but the noses of his own men. They didn’t know why he had ordered them to the eastern coast of Terrenus, believing that is was another independant mission. It was only after collecting all of them in one room, with sigils and wards for privacy and protection; that he revealed his intentions. They had been shocked to say the least. Many had already grown tired of the king’s ways, his lack of action. Others it had taken some convincing, but ultimately they too saw this as a chance to do something of worth. They all knew of Corvinus, the former Roanist knight that had defected to Orisia, then ultimately too moved on. Building his own throne and empire in his image. Not only had he already accomplished such a great feat, he had moved to make so much more. For soldiers without confidence in a cause, or a worthy monarch; this was an attractive place. So here they had come. The entire Blackwatch Company had rented out the massive inn at the center of town, the mayor's own business. They had also rented out quite a few other homes that had been empty since the Whispernight. It was here that Llewelyn, Captain of the Blackwatch Company; resided with the numerous other officer.He sat at a long table, a map stretched out before him depicting the entire region. They had been sent here after being refitted, this was to be a chance to prove their seriousness and ability. Simple though it was, this Monster Hunt was a valuable political tool for Neronius. He had already made plans to mobilize several units to travel around the countryside, sending regular messages of where a large grouping of monsters or beasts were spotted. Then they would group together as one and smash them. Now he simply waited for the officers of important to join him, as well as a few newer members. Two young girls. One the daughter of his contact, the other quite the esteemed one. Princess Novalie, the daughter of Corvinus. Why he would have her sent to him was a mystery, perhaps a show of trust. Or a test. Either way it didn’t matter. He sat back in his chair, armored arms crossed before his chest. He was a handsome man, stern in jaw, long black hair swept back. He had an eye patch, covering the damaged socket from an orc long ago. His appearance made the locals wary enough not to approach his table. @Aleksei @Maverick
  13. Fa'Xue; The Unknown Land

    1678AY, 3 November It seems that not all of Athentha was ever discovered. New cities are appearing faster than I can acquire writing down. Firsr Valhalla Heights and now Fa'Xue. How many more are undocumented? Was Miach's rule so chaotic no one kept track of such issues or land? --H.H. Dylan, Excerpt from Book V, Athentha's Bloodied Past It was true that many cities were forgotten during the island's past and now were popping up again. Yet this was not a bad thing as it meant find new places, people and things that could help shape and fight the current issue at hand. Fa'Xue could be cruical in either aiding the princess or destroying her. No one knew yet what it held besides a crystal. For even the famous historian H.H. Dylan knew nothing about the city and he had been everywhere from Athentha to Allia and everywhere inbetween. So what did this city hold? Secrets to killing the legendary beast? Treasure untold? Armies of power beyond the elders and even the princess herself? That's for you to explore and find out. Note: I will not be writing to this one. It's an explore quest to find whatever you want of this unknown city. If you need a npc I will however play that part. Good luck and have fun.
  14. Then: Renting out an entire coffee house wasn't something that they'd normally waste money on. However, in this particular instance it benefits her. The unrest in Tia makes her uncomfortable, and while there is probably a good argument to be made to stay out of the city, its location is advantageous. The interviewer sits with hands clasped around a cup of tea. Carefully, gingerly even, she brings it to her lips and takes a sip. The moist heat soothes her throat and breaks up the building congestion in her nose. Or maybe it was the hints of mint that trick her nasal passages into opening just a bit more? Or perhaps it is all in her head? Ultimately it didn't matter, psychosomatic or not, so long as there are results it is irrelevant. The cup clings against the saucer as she sets it down. A few blinks later and she reaches for a pen and pad. Satisfied with the overall setup she finally looks up toward the applicant across from her. @Alexei "Very well." Her voice is rough, horse, and broken, vaguely reminiscent of a blender breaking down as it tries to grind up gravel. "You'll have to excuse me, I'm still getting over a head cold." Her face brightens as she snaps her fingers. "Almost forgot!" The exclamation is punctuated by her reaching into her bag and pulling out a small folder. Tossing it onto the table, she flips it to the first page. "Ah yes, sorry about that." She makes a few notes in the folder before finally locking her gaze with the applicant. "State your name, country and city of origin please." She pauses long enough to let him answer, as well as to jot down his response. "Very well, so what would you say your greatest weakness is?" Then: Brown locks sway to the side as she cants her head into her left hand. Her eyes lazily work over the menu before she finally tosses it the side. "I'll have a glass of Dougton pinot noir please." A waiter nods, collects the menu and walks of. Gazing at the numerous full tables and the line of people out the door, she silently thanks the stars that they were able to get a reservation. A few minutes later the waiter returns with their drinks.Taking a sip of the wine, she finally acknowledges the man across from her. @Impulse "Well then, would you mind telling me a little about yourself?" Her inquiry is made as she sets a notebook on the table and pulls a pen from behind her ear. A few scribbles are made, scratches of shorthand to look more like random lines than anything intelligible. "So, what would you say your greatest achievement is?" With the question posed, she takes another sip of wine. Now: Ashton sits a the edge of a stack of crates, his feet lazily kicking back and forth. Across from him a sailor continues to ramble, rant, and rave about the great treasure of Ponkapoag Lake. "Really? You don't say." His head tilts as his visage twists with quizzical lines. "I can't believe something like that exists. Sounds like a real Holy Grail." "Yeah, it is. I've never seen it mind you. And most people who go looking for it never comeback. But one guy did find it once, if the rumors are believed. Deep in the caves below the lake. Supposedly, though, it has been returned." Ashton slips from the crates and takes a few steps closer to the sailor, "How do you know that?" He bends slightly, gaining a better look at the sailor's face. "Well, my cousin's friend's, uncle's, sister in-law's, Grunkle's, girlfriend's, step brother claims to have seen it while spelunking. He apparently goes to the Gaian Academy. He barely made it out alive though. The chalice was surrounded by nearly a hundred treasure chests and when one of his friends went to open one, it turned into a mimic. Chances are, they're all mimics." Ashton's shoulders rise and fall as he shrugs at the statement, "Chances are, the chalice is a mimic too. Still... might be worth looking into." Reaching into his pocket and securing a few gold coins, he hands them to the sailor. "I've got a couple friends coming to meet me at the docks. How about you take us up the river and to the lake, in your boat?" The man thinks it over for a few minutes before nodding. "Sure, business has been slow lately. I can use a little side work."
  15. 'Twas a typical day, nothing too interesting. The sun rose, the roosters sang their wake up calls, and the town of heroes and veterans awoke. Granted, not all were strong independent warriors or fighters, some were just there to live, since it was a nice place. However, this town was home to many brave adventurers, as many traveling merchants or wizards walked past with a new tale, rumor, or dungeon that needed to be explored and looted. That is what brought you here. The town name is not important, because that's not where this will take place. The day started like any other, merchants and others came by, telling brave adventurers stories and quests no one could resist, but today... today was different. One man, a man dressed in a black cloak, came by. This man didn't look suspicious. He didn't look like he meant harm, but he did look like he knew something he both feared, and enjoyed. This man started shouting, oh was he excited. Excited to share the place of where this story takes place. His voice seemed raspy, and old, but that didn't stop him. He was clearly someone with a challenge. "Come over all who find themselves to be true brave, strong, adventurers! I have found a great mystical and treacherous dungeon! But beware! BEWARE I TELL YOU!! Only those strong enough will be able to live through this... place... BUT WAIT!!! IF you manage to survive, great treasure awaits you. NOT JUST TREASURE, but mystical items that can do many things. Things that make you fly. Things that make you unseen. And things... oh great traveler... things that give POWERRR! Oh-ho-ho, but not just good things. You'll need to be careful, you see, for there are also many cursed items that will strap onto you, and suck your life away slowly... AND many creatures that will try to kill, and mangle, your corpse. NOW I SAY!! Who here is brave enough to know the location of such a place?" Dear reader, do you think you are strong and capable enough to survive? Or will you be another onlooker, and nothing more? Anyone is welcome, so what is stopping you?
  16. Fragmented Souls

    With things in one world being erased or something destroyed in a timeline there is a weight lifted upon this entity disappearing. However, It is not as if this weight is completely gone, it must remain but, in a different time or place maybe. In the the world Arcanian, the greatest deal of entities are transported. Eventually, empires and cities began to form in what was once an empty void. The magic here is so great that beings from other places or worlds can be ripped from that reality and brought into this one. This is what the Arcanian tournament came from. There is a great deal of mages in this world who by nature are competitive. Using this power to move entities from world to world, they began to fight each other in a style of friendly competition which is now known as the Arcanian tournament. But now, many wish to abuse this power and will stop at nothing to bring Arcanian's downfall. But the gods prefer that not to happen, and they decide to bring in new heroes by force if necessary. That is where your story begins. Well, I've taken enough time, i'll leave you to it... The world of Arcanian as described is a void, but because of the amount of magic here the void can be manipulated into an almost infinitive world. At least for those who have the capability. You are now a resident of Arcanian and may choose to live here how you like. You could be a shop owner, a competitor in the Arcanian tournament, or even a criminal if you truly want to. (To be continued)
  17. Talia, the large island that sat under Athentha and Lyonesse remained silent, looming. They never got involved with the affairs of either island. But in the current wake of the demons, more and more appearing, the land couldn't sit quiet. Not any longer could it remain neutral to its sister islands waging war and killing innocents. In it's heart Talia needed to stand with what was right. The destruction of the Sakimura's last remaining child. She was the danger now, and not because the elders said so. Talia witnessed the horrors that came out of Athentha. Demons awoke and arose throughout Talia's cities destroying the peace they had enjoyed. They had no saviour, no demon hunter. They only had themselves and their knights. It was time to act, to reclaim their home. And it began with cleansing the demons from the island. The people would run through with weapons, taking down any demon they saw, even at theown cost of their lives. The land would burn. Saved from the darkness. If only that was true.
  18. Cap and Bells Market

    Art by artbytheo The Cap and Bells is an open air market situated between Weland and Marlboro Keep. It is a temporary town made up of mobile market stalls and caravans which, as a whole entity moves further north or south depending on the season; the warmer it is, the further sound the market can be found). As its infrastructure is transient, it provides no local law enforcement, no civil services, taxation, and so on. Things like camps, food, and entertainment are all available at prices which are set at the discretion of the provider. If there is a territorial or property dispute it is always settled privately. Since the beginning of the civil war in Terrenus, the more exotic and expensive items have all moved to affected areas with a larger and more desperate population to sell to, meaning that supplies at Cap and Bells currently skew more towards the commonplace, but the flow of funds is already picking up, which will see the return of exotic goods. Current stock Fabric and textiles Weapons and armor Food and provisions Liquor and gambling Camping Growth Posts 2-25 - Alchemist arc (24 posts total) Alexander and Gerald get (1) Stoneskin potion each and a skilled Alchemist as a player contact
  19. What are we going to do with her? What do you mean? Beyond the fact she eats everything, she is a squire. What’s her skillset? Her skillset? She doesn’t have one, that’s what is beautiful about it. How do you figure? She is a canvas, blank and pure, ready to become something absolutely wonderful and amazing or something unimaginably horrifying. There is infinite potential. It is up to us to help her find her way. That’s what leadership is, helping someone blossom into the best version of themselves. Empowering them to greatness. That sounds nice, but theory and practice are never the same. The trip from Last Chance to the Hills of Noddendoddy couldn’t possibly be any longer unless they had decided to make a pitstop at Patia along the way (Patia is completely out of the way) but it afforded Lyr and Ashton an abundance of time to not only become better acquainted but to also begin discussing her future within Justice. In fact, by the time they had traveled from Last Chance to Palgard, Ashton had become so intimately familiar with her dietary needs that he develops both a small debt and a training regime built around a constantly reoccurring snack time. Jericho, She eats a lot. Like a lot. Like a lot a lot. I physically can’t outfit the carriage with enough food. I can’t afford to feed her. I don’t even know where she puts it all. The last time we ran out of food, she kept eyeing like she was going to take a bite out of my arm. In Palgard we stopped to restock and I decided to get ice cream, not only did she steal the ice cream from me, but she nearly took my fingers off. She also ate the wax coating on a cheese wheel, along with the entire cheese wheel. It was a five pound cheese wheel. I’m starting to have doubts. Sincerely, Ashton It was for this sole reason that rather than going from Palgard to Tia and then Casper, they instead hit Tia, Ignatz, Dougton, and then Casper. The stop at Ignatz was completely necessary so that they could pick up a handful of books on the fundamentals of magic at Odette’s library. Needless to say, the brief layover didn’t go without incident. Jericho, We owe Odette a few thousand gold. While looking for books at the library I lost track of Lyr. It was only for a few minutes. When I found her security was freaking out because she’d eaten a few pages from a priceless cursed tome on the origins of necromancy. As far as I can tell, Lyr is okay. When I asked her why, she said it smelled like truffles. I think I need help. Sincerely, Ashton Having intended for the layover in Dougton to be a few days so that he could go over some finer points of swordsman ship with her, Ashton was once more foiled. The locals ended up running them out after only a day and half. Jericho, I think she ate an entire flock of sheep in one night, raw. I can’t prove it. She doesn’t remember doing it. However, the locals insist that a flock of sheep are missing and that someone saw her out in the fields with them that night. I’m marginally concerned for my own safety. On a slightly related note. A few of the books I rented went missing. I haven’t ruled out someone stole them or that I misplaced them, but I’m also not ruling out that she ate them. I’m pretty sure I’m going to have my library cards revoked. Please help. Sincerely, Ashton Fortunately, relatively to previous events, the transit from Dougton to Casper was predominately uneventful. Having developed a battle rhythm, Ashton understands the limits of bother her attention span and her appetite. Or well, rather, understands that her appetite is limitless and that her attention span fades at a predictable and constant rate proportionate to the last time she ate, regardless of how much she actually eats. Of course, the one night in Casper has some minor complications. Jericho, I can’t do this. Please don’t make me do this. I know we need the rosebud and I know that you think this will be good personal development for Lyr and me. I understand that it is trust building and whatever else. I have been traveling with her over a week, she is a sweet and kind person. She has great moral convictions, but we can’t afford to feed her. I can’t afford to feed her. The burn rate on food is insane, we aren’t going to have enough supplies to make it through the Hills and back. I need help. Supplies airdropped in, more people with wagons of food, and a small party of people to make sure she doesn’t eat me in my sleep. If we airdropped her in Predator’s Keep, they would surrender to us within 24 hours because their edible and nonedible supplies would be gone. I’m not joking. She is a weapon of mass consumption. Sincerely, Ashton P.S. We owe a fishing company a lot of money. She ate their entire catch. Like their hull was filled with fish and now it isn’t. Upon reaching the outskirts of the Hills of Noddendoddy, Ashton made the unwise decision to camp there for the night. The next morning, while unexpected, didn’t surprise him. Dear Jericho, I hope this letter finds you in good health. I suspect that this is the last time I’ll be writing to you for some time. I also suspect it will be several months before we see one another again. We made it safely to the outskirts of the Hills and made camp because it was late. When I awoke this morning, the horses that were pulling our carriage, as well as the driver, were missing. I don’t know if she ate all three of them or not. I don’t really care at this point. I’m going to get the stupid rosebud, keep her from eating it, and then shove it down your throat when I get back. You have terrible ideas. This was a terrible idea. I don’t like you very much right now. I hope you sit on a tack. Sincerely, Ashton P.S. If she tries to eat me, I’m stabbing her. P.S.S. Please send supplies. Ashton sighs as he rolls up the piece of paper and attaches it to a raven’s leg. “Hurry, fly out of here before she tries to eat you.” The command as given as he tosses the bird up into the air. He follows it for a few minutes, watching it fly off into the horizon. Digging through the luggage attached to the cart, he begins to sort supplies. A backpack is loaded up with basic necessities: food, poncho, compass, map, shovel, sleeping bag, lantern, and paracord. In addition, several water bottles are attached to the outside of it. External pockets are fitted with a random assortment of other gadgets and tools that might otherwise benefit a stranded survivor. Shouldering the pack, Ashton raises his left hand up to shield his face from the morning sun as he measures its position in the sky. “It’s about a quarter of the way to zenith. We need to get going.” Pivoting toward Lyr, while dropping his hand, he motions with a wave for her to follow him. “Come on. Grab yer stuff and let’s get to getting.” The trek starts out silent, but it doesn’t last. “When we were in Casper, I heard a rumor that a few years ago small group of people not only found the artifact, but supposedly destroyed it too. I guess its healing powers are beyond supernatural though, because about a month ago someone spotted it embedded in an Ent.” Reaching into the side pocket of his pack, Ashton pulls out a bar made from dried fruit and crushed nuts. Snapping it into twos, he offers one half to Lyr. He’d made sure that her pack didn’t have any food in it. Although there was not telling what her grubby little fingers had shoved into her pockets when he wasn’t looking. “Month old information isn’t very useful, so we might be out here awhile. Trying not to eat everything within the first five minutes… please?” There is a near whining plead to his voice. What others might have assumed is a joke, was in fact a sincere and honest concern.
  20. Redeye Ruckus [Quest B]

    Redeye Ruckus The Free City of Izral was a field of poppies. Scarlet blooms reaching desperately for the sky, to drink in the light that nurtures. But, rise too tall, and the harvestman’s scythe would swipe off your head. Torek Redeye had rose high in the past month. Had. The cards favored him, promised him sweet, sweet dreams in the form of pills, a nice place to sleep, and perhaps a vacation to one of the villages. Then the cards bent him over and fucked him. Such was life. The difference, was, this time, he had bit off too much. Too many favors burned, too many loans taken. Redeye had gotten this far from pushing his luck, but push it any more and the reputation he had won for himself would break, dragging him screaming into the abyss. So just as always, he took it upon himself to find honest work. Honest casing, honest deals, honest blackmails, honest frauds and an honest group of rebels descending upon the Daius’ shipment only to find the weapons and supplies cleaned out. An honest, anonymous letter to one of the 12 Kings. An honest fee that would wipe off his debts. With the side deals he had made, Redeye had already set up some understandings with his creditors. The harvestman’s scythe passed over him, and he found himself alive and smelling like roses and sex. He was standing in front of a window, the revelry of the nightclub rumbling below, the gentle snore of an escort in his suite. His coarse hand pressed on the glass pane as he downed some more beer. There, in the jungle of buildings, he hid his stash. The rebellion would pay him handsomely for the weapons. He had his big break after the worst week in his life. “Mmh, enjoying the view?” his partner said. Turning from the window, Redeye grinned and wasn’t sure which view he liked better. “Oh, yes, very.” What could possibly go wrong now? He hummed happily to himself as he headed back to bed, ignorant of the metaphorical gaze of the Daius, and the literal gaze of a Daius agent, reading his name on a piece of paper, somewhere far away from the brothel. @Keen @-Lilium- @Rin
  21. Intro - The Black Anvil Hymn is a weapon and armor shop ( no horseshoes, nails, wagon wheels, ploughs, etc to be found here ) owned and operated by Stello Lavis. Coming from a wealthy family, he was able to afford to set up in the downtown metropolitan area of Hell’s Gate, a move that would have seemed otherwise strange if it weren’t for the country’s fixation on combat, which has resulted from a variety of different cultural aspects of Terrenus. One such example is the practice of holo-projected combat tournaments that were popular once upon a time. However, it can be said that the true culprits are the several stories of brave adventurers setting out to truly make a difference in the world, good or bad. The working types who will never find the need to wear armor and wield a weapon go into his shop to hold a sword and perhaps feel like one of the adventurers to bring an end to the Eternal Night, as distant from the real thing as it may be. A surprising number of people seem to find that to be as novel an idea as visiting a teddy bear or candy shop, both of which would be considered to be more conventional sources of “fun.” In the end, the true purpose of this shop is for Stello to engage in a hobby that he thoroughly enjoys, so much so that he doesn’t concern himself with sales. Being filthy rich, he can afford not to make a profit or even close down for a few months and come back when it suits him. He doesn’t sell to those with criminal records ( consent for background checks must be provided ) and has also refused to sell his wares to foolhardy ignorant types before, believing it to be shameful for an idiot to be running around swinging one of his weapons or wearing some of his armor. Weapons and armor purchased from the Black Anvil Hymn can be identified by a small blackened anvil imprint somewhere on them. Description - Due to its location, the shop was built to be attractive and is two stories tall. Its outer layers of smooth cement plaster are accentuated by dark gray ferrous plates with fine vertical grains throughout. The fore is presented through large clear windows that are bisected by metallic cross bars, through which many of his wares can be seen. There are longswords, arming swords, axes, warhammers, spears, etc ( all medieval European, no Japanese, Chinese or other for now ). The door that leads into the shop is constructed of steel that has had the temper colors in it brought out and preserved. To the left, the material is an almost “white gray” tone. A third of a way the metal starts to develop a light straw sheen and towards the center, those brownish hues turn darker. Past that, the metal starts to become purple blue, then a pure deep and dark blue, and finally a more natural gray that that is no longer bright enough to appear white in certain light. Above the entrance, there is a large metal plate with a blackened imprint in the shape of an anvil. The name of the shop, Black Anvil Hymn, rests just above it in elegant lettering. Each time someone moves through the doors, the rich ping of a hammer striking a well made anvil echoes through the establishment. The first floor is the shop itself and it starts with a starkly decorated lobby with comfortable cushioned seats, a magi tech vending machine and a holo-screen on the wall showing the daily news available to customers. There are more items suspended along the walls that can be seen once inside and the area is separated from the smithy itself by one thick division made of red brick, which gives the impression of an olden forge tucked away within a modern building. A rectangular aperture in that brick wall serves as the reception counter, and it welcomes customers with a display of Stello’s favorite designs hanging above it in airtight chambers attached to brass rimmed ovular slabs of mahogany wood. One is a Bec de Corbin design dubbed Earth, another a bastard sword design he calls Water, a kite shield he calls Shade and a longsword design named Fire. Across the counter, the smithy itself is visible. Front and center is an anvil of steel dark enough to appear black sitting on an altar of resplendent lazurite crystal pillars and surrounded by various power tools like a power hammer, grinding and sanding belts, various tongs hanging from a rack and additional equipment that is used for powder forging. A metal scanner, powered by magi-tech like most of his equipment, sits on one of the far corners and the whole smithy is ventilated by two powerful fans built into the walls that filter out the workspace when necessary. The scent of burning coal, as is common in traditional forges, is decidedly absent because Stello relies on a propane powered forge instead ( Hell’s Gate city regulations strive to maintain cleanliness in commercial areas ). Since he does keep decent amounts of lumber around, the most prominent scent there can be is that of processed wood, at least whenever he’s not using acid of any kind to bring out a the beauty in a metal. When the shop is open, this is where he is usually found, seen operating his equipment and bashing metal into shapes while wearing ear protection. On the far wall, there is a staircase leading up to the second floor, which is restricted to clients. Upstairs is actually his place of residence, complete with a well stocked kitchen and a living room with a huge holo-screen and powerful sound system. In every facet, the whole establishment is basically a man cave. Finally, there is a receiving section at the rearmost section of the first floor with a large steel gate. This is basically the Hymn’s warehouse, where the metals, lumbers, quenching oils, acids, sanding paper and all manner of other equipment and resources are stored. Rules - Send me a private message if you’re interested in visiting the Hymn. Once everything is good to go, you can either use this hub thread or you can start a separate thread in the same board ( Cities of Terrenus ) that you can use for future visits. Noteworthy Designs Water Fire Earth Shade
  22. Upon entering through the front double door entrance, the layout of the main lobby looks relatively simple. The ground level floor is devoted to the tavern aspect of its business. Standing at the door, Patrons can see a clear path straight towards the bar situated against the far back wall, with smaller walk ways littered through the many table sets split into two sections on the left and right of the main walk way. On the immediate left from the front door, secluded off in the corner there’s a stone mason fireplace. Lounging in front of the fire place is a single old rustic couch and two love seats comprised of leather on either side facing inward on a stretch of rug. Complimenting the immediate left fireplace is one on the right side as well with its accompany seats. Several lacquered tables dot the tavern, each with its own distance of seclusion. With the bar stretched along most of the back wall, following the polished wooden bar to the left one would find the stairs leading to the second floor in a spiral of stairs. Towards the middle behind the bar counter lingers a simple framed wooden door leading to the spacious, but rarely seen kitchen. On the immediate right end of the bar is a simple stage where musicians and singers command the presence of the patrons. The rune-marked interior for soft lighting, with its dark walls, sturdy furniture and its spacious but private layout conveys a sense of comfort and welcome. The tables and floors are kept clean, even if a bit scoffed up, but the beer is cold and the food is hot while the locale is rich with adventure. -- Welcome to the bawdy Cut and Jib, aptly named for the Tavern and Inn where most adventurers gather before making off on their next big quest. It was founded by a Terran-born family, and has remained a favorite. Infamous for the local heroes who have lived and died for their adventures, this has become the hub for all manner of communication, send-offs and welcome-homes. Here locals and foreigners from abroad meet to see if they like the cut of a person’s jib. Coordination is key, after all, when collaborating with a group for gold and glory. Though the staff do their best to attend to all, some seedy and unsavory people slip through the cracks so be on your guard. The Enforcers are never far to break up a brawl so be wary with whom you keep for company.
  23. Though the outside was pristine, orderly and minimalist, the inside was warm with terracotta walls, bold patterns, high arches and cheerful, bright lantern light. Wide windows framed by wooden shutters let light filter through, illuminating lacquered mahogany tables and floors. Each table sat low, an engineering feat of interlocked pieces held in place by pegs that allow the staff to adjust the tables to greater heights for the evening crowds. Colorful futons were sprinkled throughout the area between tables, and fluffed pillows adorned the cushioned couches that were interspersed with ottomans. A long stretch of counter space where led towards the back kitchen, accessible only by the staff. Along a section of the counter were. The floors always feel warm, and the breeze from the open windows makes the enjoyment of tea all the better. The menu was rumored to be local and seasonal, based on what the gardens could provide. Laconian market provided fresh produce, dairy, and meats, while the fishermen caught beautiful salmon that were passing through the streams at the base of the mountain. A portion of the counter was lined with baskets filled with fresh baked goods from breads to cookies, some which came as suggestions to pair with a favorite tea. A set of stairs going up leads to the inn, while a second set of stairs vanish into the cellar floor. After lunch in the late afternoon, the Sadira Amar would close its doors for a few hours, and make its transformation as the staff would rearrange the furniture, close the shutters, change the menus, prepare the rooms on the upper floor where patrons could rest. A fire would occupy the grand fireplace along the far wall, the cellar would open as kegs, barrels and caskets of alcohol would make its way to the kitchen. The meats roast and the potatoes cook as a rousing night of bustling business come and go. When the doors open, patrons know they are always treated to a good time, and always come back for more. -- Welcome to the Sadira Amar Tea and Tavern, a long-awaited dream of Raveena herself and the age-old tradition of tea ceremonies. Feeling as though the practice of tea-making was a lost art, she swore one day she would open her own tea house—a dream that became a short-lived reality when she met her husband and they built a tea house over their workshop. When the siege of Predator’s Keep came about and most of the city was razed, Raveena lost both her husband as well as her dream. With the coming of Hyperion, change was in the air. Determined to make her dream a reality, she built her workshop underground adjoining the cellar—endearingly named the Crucible after her late husband, with the Sadira Amar on top, and an inn as the second story. By day, the Sadira Amar is a quaint tea house and café, serving weary travelers who need repairs to their weapons while recovering with a light meal and tea. By night, the tea house is rearranged to accommodate the rowdier tavern crowds. Meals, drinking, gambling and entertainment keeps the staff busy. Patrons pick up orders for custom weaponry soul-forged by the Raveena herself, or prepare for their next adventure while getting a feel for the local life. Though the Sadira Amar is known for its good-natured rowdiness, few have been turned away, and invoked violence is prohibited. Above all else, no one goes without a warm meal and a full cup.
  24. 1678AY, 6 June Yral, Lyonesse Thursday, 10:00A.M Rain fell amomg the cursed land of Lyonesse. Since the foreigner Raven came, Grant Lyon had bern murdered. Rheumial had gone, no one had seen him since the fight for the seat of power begun. The townsfolk had spoke of rumors that the rogue artifact ran off, thst he was killed by Sayndar. No one knew. Speaking of the hero of Lyonesse, Sayndar was told to have died at the hands of Raven protecting Grant Lyon. But that again was rumored to be false. That he was alive, hiding among the resistance. The carriage rode towards Yao Kuth, the second largest city, behind Yral. It was told by the demonic possessed maid, Shia, that Vex was headed towards Yao Kuth. If this key player reached the elder it could be catastrophic. Rin sat in the carriage silent, her hands in her lap. Rumors of war spread throughout Lyonesse, though many believed they were just rumors to spread gossip. She had eyed the townsfolk as the carriage passed them. They were changing slowly. Some were even possessed that they helped to build the new temple. Rin shook her head as she looked down at the black rose thorn crown in her alabaster hands. The Umbral Year was upon the islands and she had to decide. Staring at the crown, anger began to rise. Anger for the land that sealed her away. Anger for the elders that stole her land. Rin wanted to tear them all asunder. The elders, the people, the land. It's almost time... once the temple is finished being built, the ritual for me to become the next demon King must be performed. She didn't look up as she spoke. Keeping the anger down, she stared at the crown. Of course her dead body was breaking. Twisting more as she no longer looked a half breed but a demon. Her mind was becoming clogged, no longer rational thought. Her dead heart filled her body with a black ooze, as she felt the void take over. As she looked up, his sigil flashed in her eyes. The Sithis mark crawling down her skin as it wrapped around her. It disrobed her then, as her body heaved. The Sithis writing new ink upon her skin as she looked down. Her body ached, as the pain rang through her, her fingernails clawed at the coach seat. Devoted child of Sithis, declare your oath to us. Declare your enslavement. We now birth you into a full demon, birth you in despair and debauchery. Our seal is your false hope, our seal your prison. Rin's eyes went dull now as she let the Sithis wash over her. Her mind fogged with so many false memories she was now theirs. Now Raven's bride to be. Sithis clothed her form in odd symbols as it took over her mind, her heart. I belong to Raven, to Sithis... she whispered as her eyes closed half way. ----- The horse neighed as Vex furiously rode to Yao Kuth. He had to tell Elder Alvin about what happened in Yral. The elder didn't live in the biggest city to hide from those that wanted him dead. Vex knew time wasn't on his side, the stupid maid probably told the two where he was headed. What the hell was happening? Was Rin the one to lead Raven down this path only to turn on her? He didn't know but she needed to die. Reachimg the castle entrance, he jumped off the horse and saw the crowd. "You got to be kidding me. Of all days I come here..." Vex pushed through the crowd as he entered the castle. He heard the crowd calling for help, calling for change. They went on deaf ears. The demon hunter made his way up the stairs towards the main chambers. Opening the doors, he eyed the room. The elder hid behind his desk as the hunter walked up to him and pulled him up by the collar of his shirt. "You coward." Vex said angrily. "We need to stop this war, the princess. Any word of the knights?" "Talia doesn't wish to get involved. But the knights coming won't be here for five days. But I have persuaded them somewhat. The Salamander knights are coming. And the resistance--Sayndar is with them. We need the hero once more." "But he's dead..." Vex said. "How can he be with the resistance? I don't understand." Alvin said nothing for a moment as he handed Vex a map and a journal. With that, the demon hunter left the castle even more confused. He stood outside ready to face Raven should he enter Yao Kuth. He was done running.
  25. OOC Quest of Babdol

    A group of interesting individuals, go on a quest to solve the murder of a zombie. The story revolves around a strange obsidian ring.