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Found 250 results

  1. On Far Away Shores They drifted for a while. Between space. Between time and existence itself. Within that vast expanse of nothing and everything where Great Old Ones slept for aeons and universes were birthed from the smallest and most nanoscopic events. They drifted through that void for what the mortal mind could not truly perceive, for there was no time, there was no sense of self, no sense of what was and was not. Only the inky black rift where they did not belong, and within those final moments within the primordial cauldron of creation. A bright flash of light expanded outwards and once again consumed those few either forever blessed or cursed to of gazed upon that which made and unmade the multiverse of worlds and lives that for the briefest moment was creation experiencing itself one life at a time. Light soon gave way to sound and the first to be heard would be the snap and shock of lungs filling with air. The waves of the ocean gently ebbed and flowed onto our travelers to return their slowly awaking senses back to them. Scents of salt and the warm touch of the white sands under the morning sun aided in breathing life into them. What they had experienced in Sigil, the blood and fire had almost seemed insignificant to a few of them. But for others, gazing into the abyss came second to what drove them forward in life. It came second to her. Black leather glove covered hands sluggishly gripped the white sands, the fine grains slipped between her fingers. Gradually the pain and soreness of her body flooded back to her brain and a slow groan exited her lips when the warm ocean waters pushed against her small frame. Within a few minutes she began to stand, a futile effort at first. Falling to the ground on more than one occasion, her wobbly legs found their strength and there she stood. Miss Blonde. Her eyes opened and what she saw was the fruit of her labors come to pass. Her men lay scattered across a beautiful beach. Some in worse shapes than others. What caught her eye afterwards was the Air Ship the Cardinal marooned on it’s side, damage heavy to its outer layers and more than likely unable to fly anymore. Most likely this beach and the ocean it lay partially in would be it’s final resting place. A cool tropical breeze whistled past them and the palm trees rustled with each gentle gust. It was a familiar sound, one that she had heard a million times before. With one final look forward, she was once again brought to her knees. Not because of the exhaustion that set deep into her bones. She fell due to sight of it. A mansion that had been left to rot unattended to be beaten by tropical storms months without any care or upkeep. But it wasn’t any abandoned seaside manner. It was a home. It was her home. Normally with a sharp wit and a silver tongue. Words had failed Miss Blonde. She wanted to scream, to cry, to celebrate, to weep and jump for joy. But rather a soft exhale of air left her lungs as she stared it for a short length of time. Blonde needed to compartmentalize those emotions right now. She was here to do a job, she was here to save her children from the enemies she had made in her rise to infamy in this galaxy. So her mind got to work, and the first thing was that Wynona was going to be very very pissed. Perhaps to the point of violence. Blonde knew the woman was smart enough to realize that she was probably Wynona’s only ticket back to Sigil, but after what they had just experienced you couldn’t be too safe. Therefore she armed herself with the weapon at her side. The next bit of business was triage. Evaluate who could keep going and who needed medical attention immediately. Checking her watch, they had little more than fourteen hours until the spell linking their bodies back to Valucre faded and they would either be stuck here forever or have to find another way back that could take years. But Blonde was not cruel, she would not keep pushing these people after what had just happened. Approaching a downed man from her team of operators, she filled his body with a bit of healing energy that caused him to perk up. Slowly he came around and she put a hand gently on his shoulder. ”White, it’s ok. We’re home now, but I need you to get the others on their feet. Any one who is wounded get them to the backyard and call the medical droids to examine them. Everyone else bring them up to the house and tell them they have two hours to sleep, eat, and rest. I’ll go see if the MREs and rations are still good. When you find Jack tell him to meet me inside. I’m sure he’ll be up in a few moments.” Giving the man a hug afterwards, she once again rose up and stumbled her way towards her home. There was work to be done and before they moved forward with this operation. They needed to focus on troop welfare. Two hours wasn’t a long time, but it was what they had given the circumstances they were in. They had arrived, and now the real battle would begin. @danzilla3 @The North Wind @vielle @Djinn&Juice @Trigger2Red @Turquoisie @Fierach @Thotification @notmuch_23 @SteamWarden @Metty
  2. In Dougton, there was once an orphanage. It was capable of housing 24 children - quite the feat for a single headmistress. It was a gorgeous home with an inviting layout. Though it's headmistress had long ago disappeared, and various schemes had been planned behind it's walls, it had finally been given hope once more. Rebirth through the war, an opportunity to help. Those children displaced by the current civil war are most welcomed, with open (though slightly green) arms. The orphanage runs off of self-sustainability, a small farmyard behind the house, and lanterns to light their way. Children who come to this place are taught all the basic skills, as well as how to defend themselves to some minor degree. This is to hope that they will never become victims to tyranny, or will choose to stand against what they know is wrong. A strong sense of moral Justice is offered to those willing to learn it. For the moment, the orphanage only houses 3 children. All of them from Blairville, and consisting of one boy and two young girls. The young man, Peter(age 12), has taken it upon himself to be a protector of sorts for Lucy (age 8 ) and Ruby (Age 6). While scared and distrustful, they have come to think of the orphanage as a second home where they will be protected and safe. Dhizzandra watches over them with pleased determination. The Dryad is simply happy to have a place to belong in this world - and she is pleased to help others, as well. Children 13 Adults 18 Completion of necessary buildings 10% Important threads/children acquisition: Home of the Brave. Children currently available for adoption: Blairville children: Peter – Age 12 – Blonde and amber eyed. He is a cautious, but brave young man who dislikes bullying. Lucy – Age 8 – Shy and slow to trust, a little bit bossy, as well. Lucy is definitely a kid who requires patience. Ruby – Age 6. Sweet and all too trusting, she’s got a sweet tooth like no other, however. Izral Children: Susan – Age 14 – An older, jaded girl who was rescued by Jericho from a brothel in Izral. She doesn’t have much hope for the world, but she’s learning that not everyone is bad. Brinley – Age 8 – Young and cheerful, she takes joy in simple things. Jessica – Age 6 – Another young and cheerful child. She likes butterflies and flowers, but we aren’t into the flavor red this week. William – age 4. – This young boy loves to run in mud puddles and play with worms, as young boys tend to do. Caitlyn – Age 2 – Often influenced by William regarding bugs and mud. She particularly dislikes nap-time. Derrick – Age 10 – Idolizes Peter and wants to protect the others from ever being treated poorly again. He’s often defensive on first meetings. Jonathan – Age 1 – Babbles with attitude. Hates diapers. Andromeda – Age 6 months – Sleeps a lot, when not screaming. Daniella – Age 10 – Sullen and moody, prone to dramatics. Kendra – Age 12 – Preteen. No more need be said.
  3. The citizens of Lunaris are piiiiised! Even though jungle pigs have invaded Taen a long time ago, the native carnivores have kept their numbers in check. Recently, their population exploded, and their war with the zkriz'ka population spilled over into Lunaris. Now, a crowd of citizens surround the City Hall, shouting at the government. "Those fucking pigs ravaged my pasture!" "They ate my whole garden!" "They killed my baby!" "We can't go outside safely!" Then one person starts a chant. "Pigs out now! Pigs out now! Pigs out now!" As chants normally do, this one also catches on with the surrounding people. "PIGS OUT NOW! PIGS OUT NOW! PIGS OUT NOW!" It isn't long until the entire crowd is chanting "PIGS OUT NOW! PIGS OUT NOW! PIGS OUT NOW! PIGS OUT NOW! PIGS OUT NOW! PIGS OUT NOW! PIGS OUT NOW! PIGS OUT NOW! PIGS OUT NOW! PIGS OUT NOW!" @danzilla3
  4. To the Southwestern border they visited the City of Martial Town, had it been up for grabs or not was uncertain. However, the relatively close proximity of it being near the Glen sparked enough interest for Him of Crows to take a glance at the Cyberpunk City and evaluate it as he thought fit. While the town was a diverse one in many black marketed trades, usage of illegal technologies and not to forget the rumored Way Gate something Choisel could have gained in favor against His opposition. This city once thrived or so rumor had it. Even with it’s military they could not stop the high rates of crime, conflict or strife. Poverty and unemployment was something perhaps the Kronos could overturn, manipulate, and alter. So, His visit though to much of his preparation had been short in notice he did not travel with the entire Coven this time around as he had in Tia the Copper City, no. There would have been too many prowling eyes, lurking in the shadows. His objective required little to no attention, the streets were hot already. Yet, that did not worry the Patriarch of the Glen, it would have only thwarted His timely fashion of things. A few days had passed since their arrival. Slowly, Leinhart and Tatia infected it’s streets with Choisel vitality. Outbreaks only took twenty-four hours to change their victims no matter the race Elven, Dwarven, Orcish, and the most favorable of all the Humans. From an abandoned apartment building on the outskirts of the Core they operated attacking those off all social castes. Leinhart discriminated nobody the rich, the poor, the old, the young. However, their activities were carefully planned atleast for now taking captured hostages back to the chambers of the rundown three-story apartment building, some of which were killed there. Carcasses strewn across the suite they resided temporarily. So far, maybe twenty citizens had been turned and another fifteen were killed out of thirst from their feeding. Mind you, it had been nearly five decades since the Pureblood fed directly into the flesh of the living and he could not resist any more temptations. Drinking blood bags was sufficient, yet as an evolving lich, eating away at the souls of His victims went a lot more beneficiary. Ingesting the knowledge of His fallen foes, in which those from Martial Town provided Him the necessary information of it’s layout and surrounding areas. It was in that alone Leinhart had obtained an understanding of the land, that and what little given from the local vampyre in the region of the Glen whom also were familiar with the Cyberpunk City. It was also true that once the infection had spread even if it was only in a single victim .... the virus was contagious. In essence, all that was needed was a single person to infect another, then another, and that person infecting another ..... this was, a chain reaction. A highly effective route of maintaining a low profile with his Countess Tatia. Feasting directly from the Blood did however, put Him of Crows into a state of feral mind he could never return from. The true monstrosity of his undeath has unfold and he was back, like he never left. “My love, Tatia. Tonight we shall visit the Purple Penguin nightclub. It is a less policed area of the city, as so our informants have told. We shall mingle with the people there, lure them in of course with enchantment as we have ..... only to continue to spread our vitality amongst them as we have these streets. Dress yourself, accordingly, alluring as ever if you must my beautiful Countess.” While He was rather less elegantly dressed in these parts Leinhart still clothed himself in a scarlet tailcoat with matching slacks - he assumed the role of a successful business entrepreneur for identity. Safe to say, he played the position well. His long, wavy cascades of ash black hair fell to his hips and his eyes did not revert to their Goldenrod color - but remained icy blue behind the shade of his dark Armani tints. Standing in the doorway of the lightless living room, he glanced towards Tatia once again and delivered a tender kiss upon her forehead with thinned lips. A free hand went slapping towards her soft ass as he pulled her close taking in her immaculate beauty as if this was the last time they’d spend together. It was true, He seemed to make little time for Her yet, unintentionally. Yet this was also true, that tonight was going to be worth wild should he make it up to Her. @Eternity
  5. Much had changed since Feurerkönig had ventured into the land known as Terrenus. Battles had been fought, with many of them resulting in the defeat of the tyrannical lord of cinders. After finally being taken in by the Gaianists of the Terran Empire, Feurerkönig had suffered great indignities at the hands of the mortals. Days of torturous experiments followed, his enemies hell bent on discovering the secrets of his powers, and how to counter them effectively. By the time they were finished, Feurerkönig felt stripped of his pride, his dignity, his very essence of what it means to be a warrior. Such was the beginning of a low point in his life. The worst of it all was that they had released him, allowing him to live in this shame inflicted upon him. Satisfied they could defeat whatever attempt the fiery king could throw at them, they unceremoniously dumped him back into Genesaris. Never before had he felt so weak, so powerless, so much lesser than everything else. Now that he was back in his homeland, he felt so very...empty inside. It was a long trek back to the Kriegsschmeide, one that he felt a sense of defeat at every step. Even as his warriors greeted him, he didn't feel like the warlord that desired the destruction of this world. Though they did not possess the will to rebel against him, he could feel the loss of respect emanating from their spirits. Their fearless leader, reduced to a cowering mess. "Bring me new armor." He commanded, watching as his slaves went to work forging his new armor. The Gaianists stole so much from him, even his own metal shell to examine the War Metal. Great clouds of black smoke were streaming from the Kriegsschmeide, as if showing its dissatisfaction at its own champion. "To hell with you." He said, pulling himself to his throne, looking out at the charred landscape of his domain. A king without his crown, a warrior without his pride, a conqueror wallowing in defeat. It was pathetic, but it was all he had for the moment. In defeat he would lick his wounds, rethink his next move, and Marshall his forces for a new campaign, one that would allow him the power he needed to bring fury down upon his enemies. "Perhaps it is time to go hunting..."
  6. Rebellious Rose (Inn) Another bar type of establishment that also provides as an Inn for any weary travelers. Matching much of the towns design as a medieval establishment, the inn is yet another establishment with good food, great drink, and a lively atmosphere. There are 20 rooms in the upstairs, each fit with a bathroom with a bathtub/shower, a television, and a mini bar. There is a telephone to call for room service is needed, which is considered within the cost of room rental. The inn was previously managed by the Captain/Knight of the guard, Lawrence, but has recently been bought over by Kyle 'Angel' Sander, the last of the Pegasi. Unlike in the Tavern of Legend, the staff here work tirelessly to clean up the messes of their patrons, sometimes simple things like shattered plates, but at others entire holes in the walls or craters in the ground. The center of excitement and pleasure is the pub, where several velvety chairs surround brown wood tables. The lighting is romantic, and meditation music is constantly played through a disk. The Rebellious Rose is a great base for adventurers to spend their nights at when out questing in the morning. The Inn has two unique features, namely a gambling den manned by a retired bounty hunter, Connor Fortesque, and a sparring room. If adventurers wish to spar, they can enter the room as they wish. The walls are enchanted with Dark Energy, causing one's soul to be extracted from their body upon entry and returned upon leaving. This allows sparring combatants to incur no injuries, except maybe to the mind. The staff are still experimenting with new ways to make soul combat safer for patrons. Staff Kyle "Angel" Sander - Owner @Crossbone Edric Carter - Manager @CrimsonAurora Rachel Azraelian - Sparring Room Supervisor @Alternative Connor Fortesque - Gambling Room Supervisor @Sapphire Blue Alyssa Cooper - Bartender @Alyssa Coops
  7. If Argi had to say anything of the moment, it was that he was still processing it. There was a lot to process with this place, far more than he had ever expected. The first thing to surprise him was the very presence of the city itself, amidst such vast and rolling grasslands as to make one think it should go on forever. The city rose in defiance of that expectation, and indeed, seemed to bring with it a change in the world itself. It was the utter opposite of the plateaus on which his people lived, where the grass was thin and the native creatures few, such that each one proved a curiosity to seize his attention. Here, as his cart had rode on towards the ever growing walls - truly, they were massive, and made of stone it seemed - he could always spot something, be it flower, insect, or rodent, unfamiliar to his eye. That was merely the plants and animal as well: As they neared the city itself, Argi had begun taking note of the people that seemed to multiply in number with each minute. Few of them seemed to walk, so far out from the city itself; most travelled by way of some self-driving wagon, though a few were horse drawn as well. Well, he assumed they were drawn horses - the creatures were similar to the pony he had brought with him, but were most often of a greater size and stature. Whether that made them kin or cousin, he was not yet sure. Most wore clothes of a kind unlike any he'd ever seen, most often in one well fitted, though separately comprised layer; the closest comparison was that as worn by the man lying in the cart behind him, and even then he was clearly dressed for protection, where these people were so varied that it could only be for preference, though some's preference may have deferred to particular utility. Oh, and of course, how could he forget the realisation that had struck him, upon seeing that the walls were so full that the city spilled out from them. Not literally as such, but the buildings closest to the walls hugged so close that they were almost certainly measured against it - meaning the walls had come before - rather than them being divided out from it. The concentration was to make sense soon enough, when Argi spotted the arch that led through the walls and into the city proper. Before that however, there was the matter of navigating oh so, so many people. More people than he had ever seen in his life - his tribe, in total, numbered maybe a few hundred - and they were spread all across these buildings of stone. Many of them seemed resident in the area, entering and leaving from some buildings with a certain private reserve. Other buildings however seemed more to... belong to the community? Or otherwise their owner was very much prepared to share, in much the same way the chief would often enough open out her rather large tent for celebrations. Oh, and on the matter of the buildings themselves! Many of them had more than one level to them, a... not incomprehensible, but still new concept. Abundance seemed very much something that defined how this place had been built. Then, he passed through the walls. It had involved a difficult conversation in which he had to - at least as far he could figure - explain why he was here, to some man with a long and intricately made spear, as well as a robust shield on his other arm. Argi could imagine he probably stuck out too much compared to everyone else, or maybe the sword hilt - even without a blade - had made him seem dangerous. Whatever it was, Argi had ultimately given up on trying to truly say the answer, so much as point out the very obviously wounded man in the back of his cart, and repeatedly say one word he did definitely know. 'Help'. Apparently convinced by this, the man with the spear had made several gestures down the road, which ultimately sent the young man - who assumed they related to changes in the road - mostly towards the left. While he wasn't entirely sure as to what he was actually looking for, Argi just about managed to stumble on it anyway, as others along the way began to inquire and continue pointing along to what ultimately proved to be a very peculiar building indeed. It was, from the front at least, about as wide as any other building that stood beside the road. However, it not only stood back from the road - with an area sectioned off just before it, where many wagons self-driving and otherwise sat resting - but far above it. There must have been ten levels to it at least, and towards the back, he wondered if it spread further. After awkwardly standing outside for a few moments, he stepped up towards what seemed to be the entrance, done up with the same arch and pillars as most of the other places seemed to have. When his cart came through that entrance however, it drew many a bewildered stare, to which he silently replied with his own, not sure what else he was meant to do, if no-one was to greet them. At first it seemed they were to try and turn him away, right up until they caught sight of the man laying within the cart. Quickly, many more care, lifting him from the cart to another cart - though it was more like a bed on wheels - before taking him away. Then they turned Argi away. They particularly didn't like having the mule inside the building, it seemed. So yeah, there he was, with his cart in the sectioned off area, trying to think of just what to do next from here. Argi had already gone far into this place, and found it filled with more things than he had ever imagined, yet he was certain that it was only a fraction of whatever was to be found here. That the walls encircled the city far into the distance seemed to make certain of that. But not only was he uncertain of where anything was, well, he wasn't even clear as to what this 'city' was actually made out of. If the building behind him was some kind of house of healing, then any of the ones he had seen before could have purposes beyond mere residence. He huffed, and held in his head in his hands, still processing it all.
  8. Current Status Read Before Posting Tavern of Legend OOC Thread When you're ready to leave the TOL and explore Valucre, check out these transition suggestions. Note these are suggestions and you are not limited to the options detailed there. The Tavern of Legend is a jumping off point for new members, a sort of sandbox where new members can play with other new members while getting used to the site. This is especially useful for those new to online role-playing in general. Only members registered on the site for 90 days or less can post in the ToL unless otherwise approved (such as select events or mentors). We strongly encourage participating in Tavern quests and activities as a starting point, but this isn't required and a member can leave the ToL at any time. The new member guide can assist you as you go forward. The water cooler is a good place to check out when you're ready. You don't have to read the whole thread. Given the amount of new members that get funneled into the ToL on a regular basis, members aren't expected to read dozens or hundreds of pages. You read this post to get an understanding of the tavern, the last few posts to get a handle on what other members are doing, then you're free to introduce your character in whatever fashion you deem fit. The Tavern of Legend is an RP forum that is quasi-canon; nothing here is canonized as 'world of Valucre' lore, but its internal canon is consistent. Note that the tavern also "heals itself", so things like holes in the wall and accidental fires won't affect the overall aesthetic. What you do in the ToL can be referenced later on in other RP threads within the world of Valucre. Any quests you complete for the Tavern that take place in canon lands can be canonized as well. The Tavern They say the road to the tavern was once a nondescript journey, traveling through nothingness until you happened upon a quiet little hamlet out in the middle of nowhere. Farmers would wave, children following a short distance behind, curious as to your origins and intent. Only, things have changed now. You travel through lands scarred by fires and death, through an atmosphere of despair laden with only the slightest traces of hope. Burned down buildings are as common a sight as are the rats and vultures still searching for morsels. At this time, people still bury their dead- and there is many, while others hurry to get back within the cover of what remains of their home. Eventually, your journey leads you down a dimly lit path, finding that night has come upon you faster than you first expected. You come to a location said to be the corner of all existence, the point between the world of Valucre and all other possibilities. There sits a quaint structure, small and unassuming. It is only one story, hardly more than a shack, and certainly nothing like what was promised by those claiming to have once stayed within its walls. The paint is peeling, the sign is careworn and faded. Perhaps you feel cheated, having come all this way just to find some hole in the wall that gives only a welcome home to drunks too far into their cups to notice the difference. Still, there is an inviting smell coming from inside, a welcome change from the smell of death you left behind. Perhaps you should enter then, and stay for a drink or two. Even if this tavern is not what was promised, a drink and a hot meal would do you some good. And there you find that the Tavern is all that was promised you - and more. It reaches high, higher than you could have even imagined, the ceiling reaching hundreds of feet above. Layers upon layers of rafters fill in the gaps, where some patrons sit, served by a young man who traverses them with ease. Down below, the sprawling layout reveals a tavern with more than a dozen corners (each with its own table), despite the improbability. At the center of establishment is a large stage, where bands of bards play and leave- their lineup and styles as random as anything could be. Along what could be called the back, a long bar stretches out, ending at a doorway leading to the kitchens. Also in the back are stairs leading up to an upstairs that cannot be seen from here, and a door that leads down to the storage basement. Weapons can be checked at the door or brought to the weapons counter, where the character will be relieved of their weapon and given a chip when they're ready to reclaim it Staff The staff is varied. Some are transient, coming and going within a few days, and others are permanent fixtures of the tavern's setting. Some are from the world of Valucre, and others are wanderers from further off. The only constants in this ever-shifting tapestry are the core staff members who manage the tavern itself, each serving their own special function. Attractions Recurring Wait Staff Young Attractive Barmaid: Early 20’s, Green eyes and chestnut hair, with a noticeably large bust. Her name is Gwen. Young exhausted Barmaid: Just out of her teens, always looks worn out and haggard. Smaller frame on top, but generous hips below. Her name is Beatrice. Young scrawny barmaid: New on the job, looks nervous and eager to please. Often speaks in a rehearsed manner, quite rapidly. Tiny, but looks healthy otherwise. Average looking. Her name is Clair. Young man with dark skin and bare feet: The Rafters server, as nimble and acrobatic as an ape in the jungles, he was hired for his abilities to assist those patrons with difficult logistical seating placements. His name is Tova. Man in his mid-twenties, blond, frequently scruffy. Rather friendly, a bit boisterous at times. He gets along well with anyone, and is known for flirting with the prettier customers who don’t come in with obvious attachment. His name is Fjorn (pronounced Fee-orn). Woman in her late forties, wavy, short grey hair and blue eyes. She has no patience for the workers she thinks are lazy and will be quick to click her tongue and chastise slackers. She is stocky but short, with old battle scars she says she earned from "Fighting in the pits, earning her freedom with blood." She's willing to tell a tale or two about her past fights. Her name is Wentree. [Hired recently] Younger man in his mid twenties, about 5'10 but huge build and a bald head, with nearly black skin. He speaks with a mild accent, but he is happy to repeat himself when required--but you have to make sure he knows you missed it, because he has a tendency to miss those signs, among other things. He seems to zone out a lot, and will trip over objects too. His name is Fendrel. He does not flirt, as his Husband wouldn't like it. [Hired Recently] Young man with long, red braids and grey eyes. He is perhaps 18, and quite talkative. He has his left eyebrow pierced three times and both ears filled with hoops and cuffs on his cartilage. He sometimes gets distracted by the bard, or pretty women. Wentree frequently gets on him about staying about his work. His name is Mism. [Hired Recently] Toilet Scrubber Not all the dragons fell during battle. One so-called "Tom" managed to fall inside the range of Ghallen's protective magic, sparing his life when the Dragon Cultist General decided to hit friends and foes with a blast of necrotic magic designed to drain life from others. Ghallen later found him playing "dead" as he was told to, and could see that the dragon-kin really did feel bad about the whole ordeal--those cultists, they sure can be convincing! So, Ghallen got him patched up, but not all is amended yet. The Tavern expects people to earn their keep, and that those who wish to reform their way should do so through hard labor. Vaddock set the dragon-kin to work as the official toilet-scrubber, keeping the privies clean. So far, he's been doing a pretty good job. His name is Zezzicryt, but most just call him "Z." He is 7' tall, and rather intimidating at first glance, especially for those who fought them. The veterans of the battle eye him suspiciously, but Vaddock feels like he might really mean to turn over a new leaf. Nevertheless, he still has Hand keep a close eye on him.
  9. Outsider. Unnatural. Heretic. Bittersweet were the epithets that tripped off the wagging tongues of those who could not appreciate Caeceila Glasmann's affliction. In their unflagging ignorance, the superstitious and the malcontent readily misrepresented Caeceila's motives and branded her with all manner of vulgar misnomers, none of which bear repeating, that overplayed her purported ruthless efficiency and insatiable lust for blood. Of late, Hell's Gate was a cornucopia of such rumors where the nobility was concerned, particularly in drinking establishments frequented by the lower classes. In truth, anyone who was anyone could testify that none of these labels applied to Caeceila, for definitive knowledge of her condition, at least among the powers that be, easily outpaced the gossipmongers' litany. Nevertheless, a convenient lie coupled with Caeceila's newfound notoriety had transformed her into a symbol entities with an agenda could assail. She was much despised by the downtrodden who had lost their livelihoods to astounding advances in industrial automation, marked forever as a noble who cared more for the welfare of strangers than the poignant suffering of her own people, and they sought to vilify her for that injustice whether or not she was a deserving recipient of their rage. Was it any surprise, then, that drunken rabble had assembled at the gates of the Glasmann Estate, brandishing crude, improvised weaponry, approximately a quarter of an hour before guests were permitted to set foot on the premises? Not at all. Nor was it especially alarming when the mob forced itself past the team of young, well-groomed servants unfurling plush crimson carpets in advance of whatever might constitute the evening's opening ceremony, hellbent on vandalizing Caeceila's property. It was the terror that gripped the intruders in the chaotic retreat that ensued, the sustained shrieking of adult men carted out on stretchers, and the wild-eyed stares of the handful who were silent that caused the local looky-loos to quietly disperse, leaving only the scarce few who weren't so intimidated by Caeceila's show of force that they dare not brave her lair and risk her wrath. When the servants were recalled and the stout, ebony gate slid aside, its steady, telescoping motions doing much to enrich the pageantry of the reveal, a cavernous expanse illuminated by an artificial star stretched out before the audience. A tremendous collection of life-sized metal soldiers, facing inward toward the crimson finery neatly draped over the mass of platforms spread before a fleet of luxurious hovercraft, chartered for the express purpose of conveying guests from the entrance to the estate to the manor's great hall, scintillated in rays of light cast by the setting "sun," a soft, white orb that engendered no discomfort in the eye when viewed directly. A host of six-legged robots, mobile artillery units, judging by their heavy-duty design and menacing black frames, skittered in the distance, their imposing armaments repurposed for the night's festivities, firing a ceaseless barrage of cylindrical canisters that erupted into fantastical shapes cut from brilliant light into the air above crowd. The air itself was sweet with the amalgamated scent of beds of magnolia and lilac in blossom, courtesy of a microhabitat enabled by the city's world-renowned magitech. Indeed, all kinds of flowering flora dotted the landscape, tended, as they were, by swarms of butterflies so garish their admirers might get the impression that they too dressed their Sunday best for just this occasion. Empty birdcages are suspended from towering trees, implying that the exotic songbirds they once held have been moved elsewhere until the fireworks show concludes. The palatial structure that serves as the Glasmann residence proudly stands in consummate contrast to the bulk of Hell's Gate. Artistry and craftsmanship adorn every shining facet of the ancient domicile. Each stone bespeaks both the longevity and prosperity of the venerable Glasmann line, as if the fates of House Glasmann and the city of Hell's Gate were inextricably interwoven in days of yore. Much of the central structure, in fact, predates what is now considered the basic infrastructure of Hell's Gate, painstakingly preserved from the first settlement and transferred to the modern age with a profound reverence for tradition that is so very lacking in a great number of Hell's Gate's modern nobility. All of the glasswork in the older sections of the manor has been recently rehabilitated, allowing the throng of onlookers to examine renditions of Caeceila's ancestors and key events in the history of Hell's Gate through various viewscreens in the hovercrafts as they soar toward the newest wing of the manor, a staggeringly advanced wing constructed primarily from concrete, steel, glass, and composite materials. Several other buildings are visible from the hovercraft, including a private airship dock, servants' quarters, and what appears to be a small communications center flying Drow colors, but none can hope to hold a candle to the sprawling behemoth that is the Glasmann manor. Almost universally, the atmosphere is charged with magic and excitement, for this is the maiden unveiling of the Glasmann Estate. The news crews that remain descend into a dizzying spirals of feverish activity as influential and inconsequential members of society alike are whisked, as one, into this veritable wonderland that was hiding beneath their very noses. Upon disembarking at the great hall and proceeding through its titanic, metal doors, all guests, having checked in with the servants manning the gates prior to their admittance to a hovercraft, are issued a magitech tablet displaying the itinerary for the event and assigned a personal servant who shall see to their needs for the duration of the event. After this, guests are permitted to wander the great hall and the lawn in front of the great hall with the caveat that the uppermost balcony, accessible by both a staircase and an elevator, is a restricted area. For the majority, there is little draw in scaling that cordoned off staircase, for the diversions available on the first floor, mezzanine, and lawn are guaranteed to entertain even the most boorish partygoer. From skeet shooting and dueling with foils to sipping aged Yamazaki whiskey, snacking on hors d'oeuvres prepared by a teppanyaki chef, and chatting about relics, tapestries, and hunting trophies locked in various display cabinets or fixed to the dark purple wall above the handcarved wainscoting before the roaring fire of the great hearth, all ought to find something they can enjoy until the event gets underway. Yet... The organizer of the event, Caeceila Glasmann, is nowhere to be found. As with the interlopers, this is no real cause for alarm... Except that those sensitive to the paranormal will sense that the veil is especially weak in this manor. Something is amiss, but there's no time to investigate now. A bell rings, signaling that the first round has begun. White leather armchairs, velveteen loungers, mahogany furniture, fur rugs, Byōbu and sundries have been placed on the mezzanine and the first floor to facilitate social interaction with the intent of strengthening Valucre as a whole.
  10. - Deep in the Terrenus Wilderness - - Moi's Clearing, Great Pine Barrens - The sweet songs of wildlife filled the forest in celebration. At peace without the stench of Human to draw their noses. The Sun rose high above the trees over a clearing revealing a black fox and a red raven dancing around a shadowy orb.
  11. Legacy of Requiem - The New Leaguers Prologue On this Earth, many things have happened, to the World's first Superhero, called Captain Shad, to an Arrogant Billionaire Assassin turned a Hero Bruce Morgan and to a Mighty Being called Magnus and his extraterrestrial homeworld, which was far away from Earth. One could say that this one has experienced quite enough, to the discovery of the Cosmic Twelve Beings called the Vestals and the Mad Vestal called Darkseid with his Kaethrani as an army and that other life forms exist on different planets. It would seem that Earth was no longer alone in the Universe so from that discovery, everything changed... These powered individuals would form a group called, the Destiny League. Which was once an idea to see if the world could bring powerful individuals into a team, so that they could fight the dangerous battles, that the humans never could. It was indeed a success but these Heroes did not know that they would cause other powerful beings to take an interest on the planet Earth, for Darkseid, the true enemy of Life, wanted to wipe out the entire Universe off of its life. He almost succeeded, for the half human and half vestal called Scar, the apparently chosen champion of the Vestals would stop him, which would only cause for the life in the universe to be only half wiped out. As the three long years would pass, the heroes would grief over their total failure and the ones that they have lost. But they were not without hope, because of Bruce's intellect they would discover the ability to travel through back in time, to collect the powerful Crystals, which was a device which gave the Vestals incredible power, they would collect them and come back in the present to undo what Darkseid did. But Darkseid was no fool, for he discovered the attempt to undo what he has done, because of Scar using the Crystals undoing what Darkseid did, they would then have the longest battle in history. The battle was indeed a long one and hard fought one at that, but the heroes would win, because Scar sacrificed himself and used the Crystals and kill Darkseid and unfortunately because not even Scar could use the unlimited and limitless power twice, which created the Universe, only Darkseid could have but that extracted a very heavy toll. Scar would die a noble death, his sacrifice would not be in vain, the same would go for the rest of the other fallen heroes....this was the story of Infinity Requiem but now a new one beginnings... Rules -No killing/seriously maiming other characters without player consent. -No metagaming or godmoding. -No auto-hitting; no auto-dodging, keep it real to some extent. -Please keep characters balanced, and avoid creating any Mary Sues. You can have a strong/powerful character, but they still need limits, flaws, and weaknesses. -While Players are not limited at how many characters one can have. I prefer if you have two-three characters and can play them well, instead of having five of them and are not fully fleshed out, so please keep in mind Quality over Quantity. -Please try to keep your character sheets up-to-date over the course of the game. While the Character Sheets on here are not a must, I prefer if you at least did a quick one so that I can get the feeling to see what the character is, what can it do and so on. It can be also very detailed but it doesn't need to, just tell the important stuff if you don't want to take your time. -While Superheroes are needed in this setting, I don't force you to make them be paragons of virtue and morality, but some good hero characters are needed for this story as well, so please keep the balance between Villains and Heroes, I don't want to see that there are too many Villains and no Heroes to combat them or wise versa. You can play as Hero, Anti-Hero, Villain, Anti-Villain and other affiliations. -OOC discussion will be kept civil and respectful, both in the RP and in the PM. I will not tolerate name-calling, insults, harassment, or anything else of the kind. -While it does not have to be totally PG-13, please keep it clean, no explicit content and excessive Adult themes, while your characters can swear, don't make it too excessive, keep it balanced and please keep it clean. If you want to have a romance, again doesn't need to follow the PG-13 Rule but it does not have to be explicit content like we are in a Pornographic Setting, so keep it to some extent clean and viewer friendly. -Please refrain from making OOC-only posts in the RP. -Other standard Valucre Rules. -Failure to abide by these rules can result in your removal from Legacy of Requiem - The New Leaguers. Information Now there are some things, I want to mention before we can get started. This RP tells a story, while you are free to roam around and create some side plots which can also be significant to the plot which drives this story. You can't just do whatever you want, kill my characters or something like that. You are free to roam around, but you wouldn't get to destroy planets or something on a planetary level, you must first talk with me to see if I agree with you and to see if it does fit in my story...which I can already say it won't happen, this Earth will not live another big fight which could possibly end the universe, because the world now needs to grow accustomed with the new heroes, which is you, the player so till then, there wouldn't be that kind of scale of battle, for the time being. Also, there are some races in my universe, for example, the Cosmic Beings which are the Vestals and live in a different reality called Vestalia, but sadly you won't get to play them because they are freaking powerful, you can interact with them but battling against them won't bring you anywhere because they are powerful and basically they have plot armor, and there will never be another Mad Vestal, Darkseid was the only one and now he is dead, thankfully. The Kaethrani, are energy beings with control over energy manipulation, so it means that they are killable but it is really hard to do so and they have no home planet they roam the galaxy and when they grow tired they go in their pocket dimension which is a place for them to rest. So I don't recommend doing one of them if so maybe a downgraded version of the real thing because these dudes can destroy solar systems if they want to. And they are basically viewed as evil monsters so yeah not good to get things started. There are also Devine Beings, which are practically what the Asgardians are, that's what Magnus is. The differences are that they can have wings, interact with humans, live on planet earth and do not have a shady past. I don't have anything on you doing a Devine Being character, also known: Angel, Angelic Being. But I'd like if you would talk with me first to come to an agreement and see where this might lead because there is this Homeworld called Zuerus, which is a huge planet, it's earth 15 times the size so yeah. And there is this king called Allbeing Omen who is the father of Magnus. There are also meta-humans, of course, you can play them since they are not that powerful but I do recommend to keep them balanced and not too op. There is also a bit of John Wick/Assassin's Creed references around here, but I am not looking for that, for if I would have, I wouldn't call this a Superhero RP, but if you want to play as one, let me firstly know and we'll see what we can figure out. So you have a lot of room to experiment with, create any character you want, except for the Vestals and Kaethrani, because come on, no one likes battling against powerful beings which can take supernovas any day of the week. So you are free to experiment just let me know what kind of character that is, send me the link of the character sheet, again it does not need to be overly detailed but the most important stuff must be there so I know what characters you are playing and so that the other players will know too. Also, I have my share bit of characters, so I'll be sure to do my character sheets so that you may get the idea who they are, what have they done, what can they do, personal stuff about them and so on. And if you have any questions about the Homeworld called Zuerus and anything really, ask me in the OOC Thread and I'll gladly to respond to you. Also, the story takes place in America, and some heroes may live in different cities but their DL Tower would be located in New York. If you want to sign up your characters with a link to your sheets, here it is the link where you can tag me and post them so that I may take a look at them: The Story It is the year 2040, for the past decade the world has changed, technology has evolved beyond our expectations but the Cities still remain normal, there are no over the top cities, it mainly remained the same over the years but technology has improved significantly, it surely did not stay the same after the Cataclysm which wiped out half of the Universe's life because of Darkseid, but because of his death alongside Earth's Greatest Protector Scar, everything returned to normal. At least, so it would seem because some of the heroes have fallen in battle and died and others have retired and now the people of Earth are still trying to recover after the past three years since they won the battle against Darkseid, the World was not in chaos but it was in dire need of new heroes, to protect them and save them when need be. The Fallen Leaguers are: Scar, Bambu, Voltex, and Logan. The Retired Leaguers are: Shad, Reyes, Jade, Katrina, Falcon, Mike, Vience, James and John. The Remaining Leaguers: are: Bruce, Magnus, Spider-Man, Jack, Nathan, and Doctor Mercy Earth has lost some of its protectors, be it retired or by death. But fear not, because Bruce now the leader of the Destiny League and the others would guide you the player through this story. They will be there for you and serve as a mentor figure, it was time for the New Leaguers to appear to take the place of the old ones so that they one day could rest on a grateful planet, but the real question is, are you ready to take that kind of responsibility? what are you prepared to do? will you be a Villain? Hero? something in between? one which only fights for himself? it was time to figure those questions out...
  12. Updates Personal I.D. Numbers are mandatory. If you are an illegal, you can make up a fake one.] If I am away and the RP needs to progress, Atlas can be taken over until I come back on.] You can now sail across the sea and find hidden continents and other uninhabited continents. Try to find the lost continent, which is called The Unknown.] Personal I.D Numbers are a combination of numbers and letters and about 4-10 characters long. For example, Atlas's P.I.N. (306BA-4732)] The tracks "Old Gielnor" and "Attack on Gusling Mansion has been changed. Made an email for the Amarthene Estate Complaint form] Changed Josephs last name from "Glister" to "Tarago" to match the prequel story "Gielnors Last Stand: The Banished Prince] I moved this from another RP site to here so sorry about the formatting, I am slowly working on making it stand out. Please PM me your character once you made it with the character sheet! 🙂 Thank you. Gielnors Last Stand UST The GDVC Old Gielnor Old Gaelis The Beats of Phoenix Town Attack on Gusling Mansion The Criminal Underground Uncharted Waters The Magic Towers Hum Gielnors Last Stand Theme (For now) Gielnors Last Stand Credits - Blackout World Factions - (Ongoing) Wizards Council The Wizards Council is an incredibly important faction in the world of Gielnor, and there is only one building...Which is located in the capitol of Gielnor; [b [i Phoenix Town.]] The council houses legendary wizards and Elder Wizards along with High Wizards. These three types of wizards specialize in all of the magic classes in the world of Gielnor, the council members set the rules on all the magic and how it is to be used. Failure to abide by their rules can lead up to jail time. The council leader is Winston Eldersoul, people may become a council member but only if they have advanced enough through their magic skills. Wizards Council Application: (WARNING: Only people who are good can join the Wizards Council...Sorry evil players. ;/) Name: Age: Powers: Magic Level: Personal ID Number: Amarthene Estate Amarthene Estate is where former President Simons lives, he is the current president of Amarthene. He has four senators who are named; Senator Harry, Senator Williams, Senator Lyle, and Senator Ryan. This place is where current dealings with finance and everything to do with dealing with Amarthenes problems are done at. This place may not be as awesome as the Wizards Council but they also have dealings with them as well since they are a part of the world of Gielnor. Without the Amarthene Estate, Amarthene would have anarachy all over the continent of Amarthene. If you feel like someone in Amarthene is harassing you or doing anything to threaten, or make you uncomfortable...Please message us by filling out this form. Amarthene Estate - Complaint Form Name: Age: Reason for complaint?: Personal ID Number: Personal ID Number of offender: Once you are done, send the form over to amartheneestatecomplaints@gmail.com The GDVC (Gielnor Disease/Virus Control) The GDVC deals with all sorts of epidemics in the lovely world of Gielnor, they are much like the CDC in the world of Earth. Their main job is guarding a massive gate that leads to another part of Gielnor; [b [i A closed off continent.]] The closed off continent has a massive dome surrounding it and it is walled off from the world. This continent is named Old Gielnor, which was struck with a deadly evil virus from the Arcane Clan about 400 years ago during the legendary heroes Kalvin and Khalaris time. It was closed off and the dome has been upgraded ever since to fit with the current technology. Entry is not allowed through the gate unless you are an RPOG member or a GDVC member. GDVC Application (Only rpers who are good can join, not evil rpers.) Name: Age: Talents: Any infections?: Personal ID Number: Nernias House of Kings This is where all the kings of Nernias meet here and discuss major politics and world trade. There are titles among these kings but also civilians may join if they are deemed worthy by The High Council. The titles for civilians along with perks; Advisor - Can discuss world trade with the kings and makes 10% off of the kings economic buildings (Markets, Inns, Taverns, Brothels, Etc), The income for each economic building the king has is 1000 sacreds (Nernias currency) Legionnaire - You are the kings right hand man/woman, you are usually at his side during important events and meetings. You help him with his battle plans and usually take to the front line in battle. Don’t worry, you’ll be accompanied by guards and soldiers. Because you also command your squad. Royal Merchants - You control the world trade and buy and sell various items to certain continents and countries. You must be okay with going out to sea though. That is the only rule. NHK Application Name: Age: Ethnicity: Were you born on Nernias? If no, then where?:]] The High Council The high council is from a hidden continent called Ugenstrav, A nordic like continent. This council deals with all the laws around the world of Gielnor. They are the worlds government and run everything. No one is allowed to join and entering Ugenstrav is forbidden by capital punishment. No one has ever seen the council members...They only receive letters. Royal Docks Express The RDE (Royal Docks Express) is located in the capital of Gielnor; Phoenix Town. This faction is used for trading between the Royal Merchants from Nernias, they receive various goods that citizens want or need. The owner of this faction is named Captain James Sabertooth. People can work at the docks...You just need to meet the requirements (Hunting - Lvl 5, Fishing - Lvl 3) RDE Application Name: Age: Skills: Are you in any other faction?: Nernias Euphoria Farm This is where the medical pink plant is mostly grown and shipped to Gielnor via Royal Merchants. Workers and farmers take good care of the plants to make sure they are grown to perfection. People can work here but need to meet the following requirements; (Farming lvl 5) NEF Application Name: Age: Skills: Do you currently smoke Euphoria?: Do you do any other drugs?: (Magic Dust, Fairy Dust, Nernias Caps, or Green Lightning?)] The Arcane Clan Also known as The Arc, they are an evil demonic race that want to destroy Gielnor and they attack the magic towers. Their true leader is known as Arcanum. Who is said to be sealed away on another planet. You can join this faction but once you do you are no longer a good player. You will become an evil player until you leave the clan. The Arcane Application Name: Age: Skills: Any crimes you commited? Do you pledge yourself to our all true leaders Arcanum and Irving?: Do you pledge that if you ever leave our order you will become a target?: The Royal Police of Gielnor The RPOG is the main military branch in the continent of Gielnor, they are the soldiers and police who work on stopping The Arc. Ganzu is the 2nd In Command, he runs the RPOG operations. If a crime is being committed a citizen will alert an RPOG member. If a crime has been committed please make a report at the RPOG office located in Phoenix Town. In order to join The RPOG, you need; (Attack Lvl 5, Defence Lvl 7, and Agility Lvl 4) RPOG Application Name: Age: Skills: Would you like a starter weapons pack?: Would you like a partner?: Personal I.D. Number: RPOG Complaint Form Name: Age: What crime did you witness?: Was the attacker wearing any mask?: If you saw the attacker would you please provide a photo?: Would you like 24 hr protection? (RPOG members support you and try to stop people from killing you...Try that is): Magic Tower Repair Co. The Magic Tower Repair Co. deals with repairing the magic towers that have been blown up or just shut down randomly due to malfunctioning. They use special tools and magic stone along with magic energy hose. Citizens can join, but they must have; (Magic Lvl 10, Crafting Lvl 5,) MGRC Application Name: Age: Skills: Do you wish to be paid in holo currency or magic energy?: THE CRIMINAL UNDERGROUND The Criminal Underground (TCU) is a mysterious faction that seems to operate all over the world of Gielnor. It is speculated that the location to the faction is literally underground and the only way to access it is via blindfold. Several factions such as The Arc and The Incanter Society are elite members of The Criminal Underground. The Criminal Underground operates in many trades such as; weapon/drug smuggling, assassinations, kidnapping, thievery, regicide and more. There is no true leader of TCU and probably will never happen. Each big crime boss of each criminal faction runs TCU and all meet once a year to discuss their plans for the year ahead. Only way to join TCU is to be recommended by a big crime boss which usually isn't easy. The requirements are as follows; Underdog (Criminal Rank) Five years with current criminal faction Phoenix Technologies Phoenix Technologies is the leading company in the smartphone and PC era, they have developed more than 6.5 billion smartphones and computers with their own OS known as Phoenix OS. Many devices run this OS and is widely used all over the contient of Gielnor. The Phoenix, their top selling brand phone is a favorite among the RPOG due to the walkie talkie system implemented in the hardware. Plot Gielnor is the most technological continent, more advanced than Japan and USA combined. Only using magic to power items instead of electricity and modern power. Magic Towers are placed around the two continents Amarthene and Gielnor, these towers hold the magic energy used to power the objects. A road in the sky powered by alchemy is used as a fast way to get to Amarthene or Gielnor faster than on the lower roads. Cars are common in Gielnor, such as airships, guns, and other objects that is powered by magic. Amarthene is the America of the world of Gielnor, it is a continent that has more money income than Gielnor but Amarthene shares half it's wealth with their friendly continent Gielnor.]]]] Nernias is the continent on the far east, sadly not as technologically advanced as Amarthene or Gielnor, Nernias is a steam-punk continent that has a few kings in power. One of them branded a tyrant by the name of King Ivorian the III. This rp takes place in Gielnor and Amarthene for now, here is the actual plot! An evil demonic group called the Arc is resurrected by a grand necromancer called Irving. He and his evil group start a war with Gielnor and Amarthene, this rp will take you through the history and stories of the world of Gielnor...Bad guys and good guys will collide... Betrayals will happen... Loved ones will be lost... This is... GIELNORS LAST STAND... Premade Characters The Good Ganzu Varson - Open Age - 38 History: Ganzu is the 1st commanding officer of the Royal Police of Gielnor. He wears a naval outfit and a naval hat, and he also has a medium length beard, he can also be cranky at times as well as serious or funny. Mostly serious though. Kalas Varkas - Open Age: 23 History: Kalas is the Assistant Officer of the RPOG (Royal Police of Gielnor) He is still young but he is wise and alot of people can learn a thing or two from him. Jack Lyons - Open Age - 35 History: Jack is an ex pirate who is now a bartender who fights for the greater good. He wears a red bandana, and has short blue hair. Age: 35 Joseph Tarago - Open Age - 65 History: This Nernian man is a very experienced fighter with swords. He may be old, but he can still kick ass and take names with his dual sword skills. He hails from the Itula Tribe, a tribe known for killing. King Desto - Open Age - 77 History: King Desto is the proud king of the Gielnor continent and the founder and leader of the RPOG. Ganzu and Kalas serving under him. Atlas Storm - Me Age - 19 History: Atlas, the main character is the rp, he was taken in by Joseph as his guardian after his parents were murdered. Atlas had joined the RPOG along with Joseph, and their good friend Jack. Mason Reiner - Open History: Once a bad guy to previous heroes in the Gielnors Last Stand series, he decided to become a butler for King Desto and serve under him and the RPOG. He has since been a good ally. Kate Burgess - Open Age - 23 History: Kate was betrayed by her family at a young age when they tried to sacrifice her to the Arc Clan, now as an adult Kate joined the RPOG and will stop at nothing to eradicate the Arc...And maybe find her parents, who now have a bounty of 3 million Holo coins (Currency) Ashely Silver Age - 25 History: The cook of King Destos castle, she is a famous cook on Prime TV as well as worldwide, some people from Nernias even come all the way to Gielnor to try Silvers amazing food. Lilly Angel -Open Age - 22 History: Lilly is a bounty hunter, she hunts down some of the worlds most dangerous criminals in Amarthene and Gielnor. Irving is the most wanted man...Lilly is still trying to find him throughout the world, including other bounty hunters...]]]] The Bad Irving - Open Age - Unknown History: After the previous leader of the Arc died, this evil necromancer took over. He is a malevolent man with horrifying powers. He will stop at nothing to take over the world of Gielnor. Vega - Open Age - 120 History:An Arc member who lives in Amarthene, he is wanted for the bombing of three Magic Towers in Gielnor. His motives are unclear to why he bombed them, but it caused a temporary power outage and killed over 4000 people. Arcanus - Open Age - Unknown History: Arcanus is the creation of the previous leader, Lexius. He is wanted for the attempted assassination of King Desto and the Council Members of Amarthene. Morwinia Fable - Open Age - Unknown History: Morwinia Fable is the leader of nightmares, her pet is called the Nightmare Beast, which consumes peoples souls whole in one bite. She is a high ranking officer in the Arcane Clan Gale Winters - Open Age - 18 History: Gale is a recruit in the Arcane Clan, she just joined. She is nervous to be here, but her magic talking demonic hairpen is there for her... >:] Made Up Characters The Character Sheet Username: Name: Age: Weapons: Powers: Alignment(Good/Evil/): Talents: Appearance: Where do you live?(Amarthene,Gielnor,Nernias): Personal ID number when you became a civilian in Amarthene or Gielnor: Any augmentations?: Family members(Not your real ones): Job(Not your real one): History: Welcome to the wonderful world of Gielnor! In order to pass and become a full citizen in Amarthene or Gielnor you must answer 5 questions, there will be seperate questions for good and bad! If you skip the questionnaire, it will result in your application being denied! Mandatory Questionnaire (Good) 1: If you saw someone in the Magic Tower that looks suspicious, what would you do? 2: Someone was being harassed by a bully in public or in a public building, what would you do? 3: A friend of yours told you a secret of how he's going to steal some of the Magic Energy from a Magic Tower. since this is illegal what would you do? 4: You saw a group of people in purple cloaks who resemble the Arc. What would you do? 5: You were stuck in a situation where a family member of yours commited a serious crime. What would you do? Mandatory Questionnaire (Evil) 1: You have just been accepted into the Arc! What would you do? 2: You were given magic bombs and instructions on blowing up a Magic Tower. What would you do? 3: You have just met Irving, your boss and mentor! What would you do? 4: A high ranking officer in the Arc has given you a task to kill an entire family, including the kids. What would you do? 5: Irving has given you a task to kill the Senator of Amarthene, what would you do? Rules -No godmodding! You can be a badass all you want as long as you don't make yourself godly and start killing people without permission and making yourself invincible. You can die. -No cybering, if it get's to that please take it off site or somewhere else. I don't like seeing my roleplays littered with posts about sex. -Violence is allowed, there will be alot of violence. Just don't take it too far and coat the entire world with copper flavored kool-aid -Romance is allowed, just no love at first sight.Romances must be developed and built. Slow and steady wins the race. Fast and hasty wins the race too but ends up running too fast and runs of a cliff and dies by accident. -Please try not to use one-liners, 500 character posts aren't that hard. If you find that hard just try to do 300 characters. I mean, come on. -Enjoy the roleplay! Oh and no ditching without telling me so please?
  13. Fed up was mildly putting how she felt. Akako felt like she had been reasonably patient, more than willing to help, and supportive of the Scarlet Queen. It was abundantly clear that Red Yusuke was more concerned about her personal affairs than the well-being of her failing empire and the people under its care. It would be a lie for Akako to so much as suggest that this wasn't somewhat personal. Koji's words from last week's hanami festival still lingered in the kitsune's mind. Red had neglected what she'd sworn to protect, and so the vixen had found herself at the whim of her now deceased daughter and the child emperor. This hadn't been the first time that Red had taken the daiyokai's benevolence and love for granted. Akako's pride was severely wounded, but she still kept her wits about her upon making this particular decision. The meeting had been announced, anyone currently in Port Caelum was free to attend. The powers that be had already given her permission, so this was just a formality. Unlike Red, Akako valued the input of the civilians under her custody. They would be directly affected by any shift in power, so they had a right to know what was going to be done and voice their concerns before it was made official. They hosted this particular meeting at The Capitol building, which was a modern structure that housed an auditorium which this meeting would be held and televised using the latest magitech. Two sets of double doors were open with two pairs of guards under Akako's employ standing on each side of the entrances. They merely observed people as they trickled into the auditorium. The interior design was black and gray monochrome with seating areas on either side of two aisles which lead down towards an empty stage. The room could seat 396 individuals, and due to the limited occupancy, Akako had contracted magitech technicians to record and broadcast the meeting. For residents unable to attend, they could watch from home live or later. The sun was sitting on the horizon as time seemed to crawl to the scheduled time for the meeting to start. Beyond the curtain, the daiyokai sat at a small desk set up for her and breezed through document after document rather than waiting idly. To her side, Aiyoku stood, her lilac colored eyes glazed over as she tried not to fall asleep standing. Screeeech! Aiyoku flinched at the noise, and she refocused on the daiyokai that was currently standing up. "How many in attendance?" came Akako's voice, curt and sharp as it typically was. The familiar turned and peeked around the curtain and saw that they were nearly at full capacity before looking to the Regent. "It will probably be over capacity, Akako-sama." "Good." Aiyoku watched Akako for a moment wondering why the kitsune had chosen to hide her preferred appearance and opted for the human one. While Akako was still ethereal and regal with her long ebony locks pulled back into a slick ponytail, the serpent familiar found that Akako was much more daunting with her nine-tails and more fox-like characteristics. Even so, Aiyoku knew that Akako didn't do anything without reason. There was always a purpose, a plan. It was likely that reason that the demoness had survived several millennia. A few minutes before the hour struck, Akako stepped out from behind the curtain clad in cream-colored slacks and a black silk blouse, her black leather stiletto heels clicking on the wooden stage as she approached the podium set for her. When she looked out into the crowd, she didn't smile with her lips, though there was a glint in her amber gaze that spoke of confidence and determination.
  14. Incident S-27-CB-8 Classification: Ongoing Start log: Hour 01: Site-27 failed to send hourly updates [01] times. Live staff count is currently [26] from a total of [564]. Hour 03: Site-27 failed to send hourly updates [03] times. Emergency breach alarm has been triggered. Site-27 is quarantined and sterilized. Live staff count is currently [01] from a total of [564]. Hour 13: Site-27 failed to send hourly updates [13] times and daily updates [01] times. Site-27 main vault door has been breached. Automated updates have been halted until further input from Site-27. Hour 15: Foundation Security Task Force Gamma-12 (FSTF Gamma-12) has been deployed to rescue Dr. from Site-27. Continuous radio contact and vital sign monitoring have been established. Hour 16: Foundation Security Task Force Gamma-12 (FSTF Gamma-12) ceased to send any response. All vital signs show the entirety of FSTF Gamma-12 [15 in total] are deceased. Hour 20: All Keter-class CS has escaped Site-27. FSTF Gamma-12 bought enough time for the VCF to create a 25 KM perimeter around Site-27. Nearby village "Oar's Rest" devastated by CS attack. Hour 21: OS council emergency meeting has concluded. OS-5 designated "Jarhead" has been assigned to handle incident S-27-CB-8. Hour 24: Estimated casualty count exceeds 200+. Main area of focus is of the North-east barricades. Orbit-level imagery suggests the CS are making a beeline towards Facility-01. Facility-01 has been put on high alert, 7 of the 14 OS level council members has been evacuated to Facility-02. Hour 25: All 3 keter-class CS has returned to Site-27. Another emergency meeting has concluded. Start audio log. End Log. Location: [Redacted], North-Eastern barricade command center The rain continues to batter down on the barricades and trenches. The men are burying the dead by mass graves, the ones fallen maimed beyond recognition. As dusk falls, the men are on a constant state of awareness, all their fingers on the trigger, waiting for that noise. That blaring alarm, a sign for what was to come after that siren. As of recently, the period of attacks has been decreasing, as if these monsters retreated back to the site, plotting, planning for something. It would not matter, they are simply here following orders, orders from the man that happens to be on that same barricade, in a makeshift tarp acting as a command center. Constant chatter comes in and out from scout cells sent into the darkness to scout for any survivors but they all always come back, some with fewer men they came out with. For now, the man that commands them, OS-5, waits for the cavalry to arrive. @SteamWarden @Thotification @danzilla3 @ticklefarte
  15. It was a rather calm evening. The last highlights of the sun's rays slowly creeped towards the horizon, signaling that the end of yet another calm day was near. It wasn't often that Mladris was able to take on the full beauty that the Cold Mountains had to offer her and she wasn't the only one. The snow lay undisturbed for the most part, covering the trees and the ground. Deer and other local fauna were out and about. The few trails in the snow made that apparent but they did not bother the dragon. They bore her no ill will unlike other creatures, humans were her main problem but she could handle them. She had observed none in weeks, not since she flew down to the ocean and came upon a rather curious band of individuals. One was a young woman, there was something unusual about her that she couldn't quite put a talon on. Definitely magic oriented. Then again, there are still quite a few creatures/beings that she was unfamiliar with. With a rumble, the dragon shifted from stomach up onto all fours and then began to move to the mouth of her cave. The sky was streaked with orange, yellow, red, and a hint of blue as the sun's retreat began to close to an end. The moon was beginning to make a appearance and it was full this night. "Hmm...a perfect time for a flight." She said to herself as she stretched her wings, flapping them a few times to get rid of the stiffness and then with one powerful stroke, she was in the air. Thud. Thud. Thud. The downward stroke of her wings caused the trees to sway back and forth as well as shaking the snow off of them. She maintained her current altitude above the treelike, just enough room for her wings to not skim the trees.
  16. There was a forgotten time within Bairville, where a beautiful performance was once held. A time when a desert flower opened her heart through music and dance, blossoming pedals of joyous freedom and mythical talent. Gold streamed from the hypnotic bends of her caramel fingers, rhythm surreally rolled from a body possessed by the ocean. Her rolling hips were waves, slithering and gliding with marvelous grandeur, and the bending arch of her back cascaded her tresses like falls of great water. In this forgotten moment where mystical dreams manifested into reality before a mesmerized audience, this nameless flower was permeated in ecstasy. She crossed the ties of the mundane and extraordinary. broke the barriers between heaven and earth. And as the melody embraced and made love to her soul, she felt the true purity of freedom through dance. But as with the fate of all purity, wickedness cast its chains and shattered the music. It ensnared her dance and purloined her freedom. The flower was shut away, into darkness. With time, the precious existence was forgotten. The sun of the Velhatein Desert settled behind ascending mounds of drought laden earth. Its licentious fingers extended across the sky and made the clouds blush. Beyond and below the vaporous display, there was naught but shadows thickening into black. The ebony shrouded the shapes of the landscape, cursing the daylight colors into ambiguous contours that broke the horizon like broken backs of fallen soldiers. Truly they were broken skeletons of prehistoric creatures. Within this aphotic landscape, the twinkle of a lone campfire dared to take a stand. Sitting within its rebellious orbs of amber, was the forgotten desert flower. Reflection of the embers licked up her endless raven streaks, shimmering off the silk textures whilst teasing her desert toned skin with whimsical light. Rusted chains rattled from her bound minuscule wrists, slithering to the rims of her ankles. Her face was down, forehead nestled into the curve of her folded knees, and through that curtain of locks, piercing blue eyes stared aimlessly. Her nude lips were agape and breathed soundlessly, her breasts heaved and compressed into the cushion of her thighs, and beneath its cavity, a heart pumped. Yet her eyes, the lack of luster and vibrancy, revealed nothing but death. Three men heavily clothed in Saharan attire also rested around the flames, their dirty hands breaking off pieces of stale bread and shoving it into their mouths. They were quiet, most of their faces covered in scarves with slits of food and sight. Their eyes were cold and irritated, burdened by lights wrinkles suggesting their middle age and chaffed from desert winds. “This is the last of our provisions, we will not be able to stay in the mountain for long,” said one of them as he finished his bread his voice as gruff and scratched as his fingers. “We are also low on gold, how much longer before our contact returns with word of the rebellion?” “It was supposed to be three days ago, something must have happened.” A silence fell over the men again, the diminutive rattling of chains suggesting the imprisoned woman had moved. “The king only has another week before we punish his lack of compliance. It's been two weeks now, and we’ve had her for a month now." “He’s being a stubborn old fool, he will respond. We just have to wait.” “We have to find a way to make a coin if we are to survive another week. If we steal too much, it will draw unnecessary attention from law enforcers.” “Perhaps there is another way,” one of the men turned slowly towards the woman, eyeing her for a long moment. “The people of Genesaris are unlikely to recognize her. Perhaps we can use her to our advantage…” The chains rattled again, the forgotten woman lifted her head. Deep hues shifted to gaze at the men through descending bangs, a spark of life twinkling distantly within her once dead sea. When dawn broke over the world the following morning, flyers floated around the Yum Janus tavern near the outskirts of Joran City. They found their ways into people’s things, under their bags and pillows, and even tucked within their pockets. Upon the parchment were words of golden ink, cursive with living streams of light within the letters. Come witness the spectacle of a woman enchanted by a grace and beauty you have never seen. Witness the rare advent of people from the Velhaltein Desert. Her mesmerizing movements will seduce your dreams to reality. She will purloin the tribulations that haunt your mind for a single night. Come, and be blessed at midnight, by The Dance of the Desert Flower. The word spread rapidly. Mere mystery of how the parchment found its way into the most protected of spots allured people to the tavern. It was in the rear of the edifice, a circle of torches scattered through the empty plain. Their glows shed delicate light upon what appeared to be an unremarkable platform of an reflective ebony mineral. The full moon was out, its virgin glows eerily shimmering in streaks across the silvery sheen, intermingling with the flashing quips of the reflected flames.
  17. A small side story began by @ianthine and myself, Anyone is welcomed to pop in It had been atleast two nights since her fateful meeting with the priest. It was an uneasy feeling to the demi-gorgon having lingered so long in one place. She was used to constantly moving, --always escaping from imagined hunters she anticipated could be after her any day now. --but things were different now, --felt different now. Things had changed inside of her and thoughts of a deity that could watch over and protect her soothed her anxiousness. Still her wandering feet, scarred with miles of dirt road, had taken her to the outstretches of the farmland just at the base of the hill. Her mind and body were at odds, muscle memory compelling her down the long stretch of dirt road. --but she wasn't leaving... she just needed to stretch her legs, didn't she? It was a lie she was telling herself. A sore feeling panged in her chest. She was a coward-- Halting in her mindless walking, her grey eyes caught a speckling of blue in the lush green fields that flanked the road. She crouched near the edge, looking at the tiny cornflower colored buds. Five healthy green sepals held eye fetching blue petals aloft, --bright yellow nestled at the center of each flower like a precious jewel. Slender fingers outstretched to graze the soft foliage. It was simple things in nature that made her feel at home. The rural town she had been staying in was loud with life. People going about their days, hustling and bustling. Xildara felt out of place here, and not only for her startling appearance that overcame her at night. Daytime held some respite for the woman, luckily her features remained humanistic during the day, but there was still an odd animalistic air about her that seemed to draw attention. A soft chiming caught on the breeze drew her attention from the tiny flora. Xildara glanced down the road, intrigued by the soft tingle of metal upon metal. --what she saw made the woman blink in disbelief. Familiar bronzed features and long burgundy hair that fell in dark waves shivered memories to the forefront of Xildara's mind. "Teha...?" The name fell from her lips in a whisper. Down the road, coming towards her sauntered a figure she had seen once before in her life; when things had become their darkest. Golden eyes punctuated a stern yet stunningly beautiful face, which was supported by a strong and graceful frame. Her eyes held the same luster as the golden trinkets decorating the woman's wrists, neck, ears and bottom lip. The woman regarded Xildara with cold eyes and nodded her head in Xildara's direction politely but continued on without an ounce of recognition in her features. Xildara's eyes welled up, hurt at first, but she suddenly realized why Mateja had acted as a stranger. Mateja had never seen Xildara in her human form. --of course she wouldn't recognize her at first glance. Mateja seemed to be headed for the village of Coth, leaving Xildara with an uneasy decision. Staring back at the long lonely road and then towards Mateja's slowly shrinking form; Xildara decided this was a sign and turned to follow after the woman. She wasn't sure what she'd say to Mateja, or even if she should tell the nomadic woman the truth, but Xildara knew she had to meet her again, in some way--
  18. Locations: Chateau De Choisel - Quin’s Lab, the gardens and the labyrinth. “Das ist Ira.” Quin slurred “IRA. Wenn du ihn siehst, verletze ihn nicht.” This is Ira...I-R-A, if you see him, don’t hurt him! Quin was holding up the only picture of Ira she possessed, normally hidden away in the depths of one of her drawers where she was unable to look at it, her drunken and drugged out.state allowed her to carry it with her where ever she went. She waived it in front of Otto, who sat on the ground in the gardens. He was crushing a black rose bush under his bulk as he sat there cross legged listening too her intently. She’d taken to calling herself “mommy” when she was in this state, insisting she teach her ‘baby’ his duties. This just so happened to be the day that he was slated to go wander the labyrinth and keep intruders out - all except Ira of course - which in Quin’s current mind set - she was poisitive that he was going to magically appear at any moment. His picture told her so after all. Otto just continued to breath in that raspy watery rattle he had while she lectured him. ‘Wenn es Ira ist, bring ihn zu mir, direkt zu mir.” She continued, swaying a little, “Versuche nicht, ihn zu essen, nicht einmal einen kleinen Zeh! Verstehst du mich?” If you see Ira, bring him directly to me....Don’t try to eat him, not even a little toe, do you understand me? She waited until she saw him nod and nodded too, sitting down on the ground as well as she was quite dizzy and the dust was wearing off. She felt tired, exhausted, like she needed more. But no she must sleep, and she must eat. “Gut. Sie können alle anderen töten. Mama wird ein Nickerchen machen. Du übst ein wenig in den Gärten.” Good, you can kill everyone else. Now Mommy is going to have a nap, You can practice in the gardens while I’m gone. She swaggered to her feet and stumbled into the lab where she had a cot waiting for her to sleep it off. Her head already killing her from her latest drinking bender, she grumbled a little and closed the door behind her, hoping to get some undistrubed sleep. Otto watched her for a moment, then given full permission for destruction, which he so loved, leapt up and with a roar began to parade around the gardens, smashing plants, gazebo’s and terrorizing the servants that were wandering about instead of where they belonged. Quin rigged a few cadavers to hang from the hedges for him to find as an exercise. She made sure they were really secure so it would take him some time to get them before he could eat them. A busy - creature - was a happy one after all. Soon he would be ready to wander the Labryinth, terrorizing the occupants in it and destroying the tombstones and vaults. Happily busy with his job, until then, the gardens would take a beating, as would the rest of the outside areas to the Chateau that he happened to wander into, like the courtyard. @Greenmntman @Etched in Stone @Twitterpated @Eternity @HumanBean03
  19. On the terrace of a rather posh cafe, Yineffe passed her gaze over the displays below. Mageside City was lively, people everywhere. Academy students mostly, fresh-faced youth hustling about, carrying tomes and hawk feathers, cracked spice and crystals. She took a deep breath, shifting herself carefully. The bazaar was below, loud, lining the alley with hooting stall-keepers. The drinks were a draw. The cafe served her favorite mint flavored tea, but she was really there to watch the local painter practice. He was a fascinating creature. She had been in the city for a time and she had seen him labor over his creations like the world beyond him did not exist. Wearing an navy smock, sat at his easel, his brow crinkled in concentration. He painted beautifully exotic tradesmen and street performers. His face was clean shaven and his light-colored hair was clipped. He was middle aged, Yineffe surmised, the sweeping brush stokes of his work suggesting seasoned confidence. Artisans were highly thought of in her clan, creativity a rare and desired gift... “Handsome, don’t you agree?” Yineffe whipped her head up, catching the eye of the older woman who stood near her table. “Sorry?” “My husband,” the woman pointed, pulling out the other chair. “The painter?” Yineffe felt her face twist in embarrassment. The newcomer was dress in a tight grey pant suit. She was a much older woman, plump, with dark eyes and thin wrinkled lips. On a short leash she ushered two dogs around. Both stood on stick-thin legs and had hair gathered at each joint in odd little puffs. Yineffe frowned, clearly a vanity breed. “I’ve seen you poking around the public portion of the academy library.” The other woman spoke, sitting elegantly across from Yineffe with a pleased sigh. “You’re trying to study magic, aren’t you?" Yineffe glared over the rim of her cup and arched a brow. “Who are you?” “Leanna Bontavia, dear.” She spoke her name like Yineffe should know it. “I’m an administrator for the academy. I have been for years...” With scarre few words, a waiter delivered a white cup and saucer to their table. Bontavia took the teacup in hand and flipped her greying hair with pride. “I can get you some free training with a professor or two. If you agree to aid me.” Yineffe nearly choked on her tea. “Aid you how?” Bontavia wet her lips, thinking. “My nephew and I had an arrangement,” she explained. “I front the money for his startup company, a distillery, and he sends me 60% of the profits.” Her eyes flashed in anger. “I was receiving the money right along, until a few weeks ago. He just vanished. No one can find him.” “I have a sneaky suspicion,” she continued, “that he didn’t start a business at all and that he was sending small portions of my own money back to me instead, and pocketing the rest!” She patted one of the hounds heads at her side. “I want someone to track him down and return my money.” Yineffe paused, looking down to the bottom of her cup through her clear tea. “I do not know you. Why ask me?” “I’ve asked several people thus far, you are the first stranger. I think my nephew is paying off my friends and family in exchange for their silence on the matter.” Eyes narrowed, Yineffe considered the offer. Finding a well connected man in this city could be complicated, more so if he had any magical skill. She knew the very basic layout of the city, enough to survive, but little beyond that. Seeming to sense her hesitation, Bontavia reassured, “it shouldn’t be very difficult to find him. He stands out. Just convince him to return the money and my academy resources are at your disposal.” “Alright...” Yineffe agreed, although hesitant. “Great!” The other woman grinned. She took a pad of paper from her purse and scribbled a few notes on it. “That is his name and addressed of his supposed business." She said, handing off the note. "I suggest you start there.” Somewhat bewildered, Yineffe stood, shuffling on her coat. Bontavia stood as well and offered her hand. Yineffe tentatively shook it. “Good luck, dear...”
  20. "You want me to go where?" "We want you to go to the Full Deck and do a full and thorough investigation of the vessel. The military sucks at its job." "So lemme get this straight. You're going to pay me to gamble and fuck whores?" "Look Richard, I'm not telling you to go gamble and fuck whores. I'm just saying, go do a thorough investigation, explore every option, leave no stone unturned. If you end up gambling and sleeping with some guys and gals in the process of your investigation, so be it." Richard's head cants to the left as he looks at the F.I.S.T. director, about an inch and half of messy dirty blonde hair flops to the side. "Look, that last job was carried out by that cat who is a peacekeeper now. I don't know what you think I'll find." Richard is met with a dismissive shrug from the director. "Nothing good comes from Last Chance. Nothing good comes from gambling or prostitutes. It isn't a question of if they are dirty, the question is how dirty. Can we clean it up with a dustpan or do we need bleach? I don't know why you're arguing with me. If you don't find anything what's the worst that happens? You got paid to have a good time." Rolling his head back, Richard leans back into his chair to stare at the ceiling fan. Reaching into the inner breast pocket of his coat, he pulls out a cigarette from a silver cigarette case and a matte black lighter. Placing one in his mouth and using the other to light it, he takes a few puffs before finally looking back at the director. "You're right. I shouldn't be bitchin' about a good time." Pocketing the lighter as he stands, he walks a few feet past the director before coming to a stop. "You bought me a ticket, yeah?" "No. Buy your own, we will reimburse you for it later after you file a claim." The director responds, while turning to face the agent. Before Richard has a chance to protest the director ushers him out of the door of the F.I.S.T. regional field office. "Stay out of trouble, Richard." Approaching the dock a few hours later, Richard negotiates the throngs of people lining up to board the Full Deck. His trek ends at the ticket booth where a handful of tin pieces and a marked silver piece are traded. "Thanks doll." The comments made in parting. The depthless apertures of his eyes dilate, causing the bleak voids to overtake the brown irises allowing him to fully ingest his surroundings. There is a bachelorette party, a few businessmen, a lot of geriatrics, and about a half dozen other people that he can't place into any specific group. The spread doesn't surprise him and is by all accounts unremarkable. But, truth be told, a good front should be indistinguishable from a legitimate business. Crossing the brow onto the main deck he immediately parts from the herd, and works his way to the aft of the vessel. Upon reaching the stern he leans into the bulwark and peers into Casper proper. The city is haloed by noon light, but just past its limits the obvious signs of a stormfront can be seen. "Well, it'll either be gorgeous sailing or a vomit storm." His own comment gets his brain firing as he suddenly realizes he's never been on a vessel before. Shit, do I get seasick? Guess there is only one way to find out. As the last passenger boards, the gangway is raised and the Full Deck's propellers begin to churn up water. Within seconds the vessel begins to push off from the docks and then turns southeast to head out into the bay. Taking just a moment to appreciate the grandeur of the casino ship, Richard eventually pushes off from the railing to head into the gambling hall. It's time to finally earn his pay.
  21. Genesaris. He never thought he would be returning to the continent again. A wild and prosperous land full of beasts and magestorms, living was a daily challenge for the denizens who called Genesaris home. Soap MacTavish had called Shrine City his place of belonging once, a land shrouded in darkness from the lack of technology and geographic location, until the crowning of the Emperor brought in necessary resources and raised the era to one of enlightenment. Although proud of Shrine Cities progress, Soap would not be returning home anytime soon. Nah. Instead the Artificer headed toward the Carmine Dominion in search of work and somewhere to call home. A funny word, home. The definition in the dictionary describes the word as somewhere a person belonged, where they can relax and feel comfortable. He exhaled, transforming it into the rough shape of laughter while his hand raked through his orange hair. "Fucking unbelievable. A place to belong. I have never found such a place before in all my years of searching, and I doubt I will find it here."
  22. The lands of Genesaris looked the same from where Zio stood aboard the ship, the Pathfinder. Its hull was made with reinforced wood and metal and it was armed to the tooth with cannons and a large sail. Atop was an unmarked flag. The skies were orange, it was dawn and Genesaris´ beautiful sun shone with a brilliant orange light, illuminating the waters and the approaching coast. The winds were fair and the sail was long, but gentle. Fortunately, the storms had avoided the Pathfinder´s course, but Zio knew that his luck would run out soon. So, as they approached the shores of Izabal, he heaved a heavy sigh of relief. His silver hair blew gently and his blue and silver armor shimmered in the dawning sun. His bow, an ornately designed Steel Bow, hung across his back, adorned with his similarly designed quiver and arrows. He made his way to the front of the ship, where the captain eagerly steered her along. His steps drew closer as he approached the similarly dressed captain. Zio: Captain, how close are we? He asked, sternly looking across the oceans of the Orisia Isles. Captain: Heh, with me at the helm, we will be there by high noon. If I may ask, what´s the rush? Zio crossed his arms and simply responded. Zio: Unfinished business and I also have to meet some old friends of mine. The captain abruptly stopped speaking and tended to the ship. Zio went back and made his way to the crow´s nest, he needed some time along to ponder his thoughts. He hadn´t been in Izabal since the era of Kayden Arghest who long since died in one of their last tragic battles. Bandits, dragons, knights, the city had been through hell, but Zio didn´t come for too much excitement, just a meeting or two and he would be sailing back to the Faraway Kingdom of Nol, or so he thought.
  23. "It's good to have you back as our Grand Master, Sir Gerald." "Do not mention it, Sir Gamesly. I only wish things could be this way under better circumstabces." A somber tone was spread amongst the camp as they traveled to the village known as Carrot Hill. It was not a social call however, but an attempt to find the truth towards something that was very troubling to them. Rumors had been spreading, there was someone using the dark arts to disturb the natural balance of things and raising the dead from their final rest. Such a thing could not be tolerated by the paladins from the southern islands, and so it was their duty to find this perpetrator of Gaia’s eternal will and bring them to justice. It was a serious issue, but the problem was more complicated to solve. Whoever was performing these profane rituals was a mystery, as well as the people they worked for. In order to gather the information they needed, they had to go somewhere rumored to have been visited by this strange group. "Could a group truly be so evil if they do something like free an entire village of people?" Sir Lucario asked, uncertain of the morality of such a mission. "Perhaps they have good reason for such a thing?" "Or they could be earning their trust just to use them for a nefarious purpose, like killing them to create even more of the unnatural." Gamesly countered, and Lucario was quiet after that. "Scribe Jacobs, make certain to record that we do not have all the facts, but when we do, we shall act accordingly." "Yes, sir knight." "Let it never be said the Dogs of War are a prejudiced bunch." Gerald said, chuckling as they continued on their way to Carrot Hill. The group itself was large, but what they were searching for was by and far larger than they could ever imagine.
  24. With each step Ashton drifts further into a fog of scattered iridescent light. The chill of the moist night air leaves his damp skin riddled with bumps as he fights the urge to shiver. Although lost in every conceivable way, he feels an odd sort of contentment about the situation. In fact, if asked, he might even say that he could die happily here. Swirls of faintly glowing mist, imbued with defused greens, blues, and reds, dance around his limbs as he negotiates the streets and sidewalk. Although, at a glance, it might appear that he is moving with purpose, it isn’t truth. Rather, the redhead’s path is aimless, his destination unknown, and his true purpose is lost to all, to include himself. And although this city is very much alive, even at the peak of night, and the streets and walkways are so laden with people and vehicles that there is scarcely an inch to spare, Ashton has never felt more at peace. The organized chaos is calm, the city and its people are a well oiled and efficient machine, and although he doesn’t belong to their system, his presence doesn’t disrupt it. Midway through an intersection, Ashton disappears from the crowd. A second later he’s at the top of a two-floor diner just beneath a holographic neon sign. Vermillion irides gleam against the aphotic sky, like two molten orbs superimposed against an oil bath, as he watches the rhythmic flashes an airship’s lights lazily pass overhead.
  25. TheBluSlayer Ω

    Ares

    Ares is a kingdom of Valucre.
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