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  1. Guest

    3 plots, one setting.

    Plot 1 “The Dreamer.” The point of this Roleplay is to carry out a White Sands RP centered around the discovery of the metaphysical nature of its world. This is a horror Roleplay, expect placentas, puss, bodily fluids, shifting flesh, trippy dimensional travels, flesh-eating stillborns, pregnant women with their stomach bursting, and meeting the Elder One’s in some form. The idea is to explore the madness of the dreamer, as our character inadvertently discovers the reality of all verses existence. It will begin in the White Sands, where our characters will be sent to investigate a disturbance reported within the Obsidian volcanic mountain ranges. I will post a follow-up post explaining the factions and the lore. This is from Mild-Moderate power characters; combat will be featured, though don’t expect to one-shot everything. No stakes, no fun. Also, the setting is Middle eastern, with Asian elements along the green outskirts of the continent. It is primarily contained within the Obsidian Canyon. Plot 2 “Devils, Monsters and Eldritch things.” In the White Sands, the main characters are engaging in a struggle to prevent the assimilation of all sentient life. The Eldritch horde has broken through the wall, and is ravaging the land east to the Bandits pass. The point of this Roleplay is to play out the horrors through the eyes of unsuspecting ordinary folk. So merchants, ranchers, some militiamen, and of course, your bartender. Our characters will not be bad asses, nor will they be genuinely experienced in handling much in the way of such otherworldly monstrosities. Again this is a Middle eastern, with light Asian influences. No knights, no European influences permitted as this is the horror through the eyes of the common man. Plot 3 “They came from the sands.” This is your more tame plot; it will take palace within Ashtown, which is located just outside of the range of the Obsidian mountains, surrounded by a sea of bleached dunes. The town is mostly filled with beetle ranchers, and farmers, however, your character from any Fantasy setting without tech is welcomed. The purpose of this Roleplay is that people are vanishing, disappearing into the night with no sign of a struggle. A local kitsune hunter is dispatched to investigate, as they have a budding relationship with the town. This will be a mystery/action/drama roleplay involving our characters trying to figure out why people are vanishing and trying to stop it IF they can learn the truth. It will be centered around the notion that the noble house of the region may somehow be connected, so expect some mild political intrigue, conspiracy, and of course, revulsion. The main idea’s behind these roleplays purposely obscured, as I don’t want the players to be able to metagame, nor do I want to spoil the twist and turns that MAY come up depending on the characters actions. To join, I will need to see your character sheets, to ensure no one too overpowered, not able to fit in the setting joins and accidentally derails the whole experience. @Papershoggoth @Lucid Dream
  2. Reposting this due to my original having been posted with little details, causing lack of interest moreso than normal. Someone told me that I should lock the original thread and repost. Sorry if that method is frowned upon here, however now that I've ironed out many of the details in addition, i'd like those who initially read my poorly put together thoughts may reignite interest for such a thing. The following is copied from the edited version of the original thread, with some formatting flair added. I've also added tags and a prefix to properly convey my intent. I'm not sure what post time limit I should look for for this kind of rp, because I'm not even sure if there will be any interest " I've been thinking for quite a while of trying to find a way to have a legal drama role play. Set in alternate history real life in the late 1980s. I'm not sure how to proceed with such, yet, but I'd like to check for interest before I set about writing anything out or making a character to do so. Addition: Basically how I'd like to run this to is as either a small group acting as investigators and witnesses in the trial, with one person as narrator for what evidence is found by them, witness Npcs and the opposing counsel, and other parts of the court and world. This role play would require a bit of time investment toward research of laws on the part of the narrator, and in character research to that effect. The case would consist of the death of a well known, but minor politician within the city. The investigators would need to use the evidence to convince the jury of the innocence or guilt of the suspect based on that evidence. The trial and investigation shall have the following steps. 1.) Death of victim 2.) Prefile Investigation determinating cause of death, and method (whether it was murder or not). This will include interviewing witnesses. 3.) Filing suit: If the players find enough evidence to rationalize it as a crime, then the players or npcs can decide to charge someone with the crime. 4.) Arraignment: this is where (in this rp) the suspect will be arraigned and asked to submit a plea based on the narrator. This plea may have complications as an innocent can plea guilty or vice versa for a number of reasons, or insanity, or in some cases crime of passion. If a player is acting as defense counsel, they will have interviewed their client and know whether they are actually innocent or guilty and will be charged with acquitting their client regardless of actual guilt. This step is actually is a combination of multiple steps in real life for entertainment and creativity's sake. In character the players will be given time before the next court date. And at this arraignment the judge will decide whether the suspect will be held in jail or released on bail or bond. 5.)Pretrial Investigation and Discovery: this step is further investigation between the arraignment and trial. Due to discovery the defense and prosecution may investigate different avenues of evidence, but must share all evidence. Any evidence not given in discovery is inadmissible (unusable) in court. This step may be repeated at any time at request of the counsel and approved by the judge. 6.)Evidence submission hearing: this will be a court hearing in which evidence is provided to 7.)Jury selection: this step is where defense and prosecution attempt to choose a jury that is most likely to be "fair" often times political and racial prejudices based on statistics, as well as case details will push this narrative step forward. Both sides will use those details to strike potential jurors from selection for either side or cause recommendation for certain jurors. Some jurors will be stricken and recommended by both sides for different reasons. This will occur before trial and during the Investigation and discovery. 8.)Trial: this step may take multiple hearings, but this is where both counsels use the same evidence at hand to prove or disprove guilt. The counsels will each get opening statements which is telling the jury judge and audience what they believe the evidence will show, making their position known. 9.)Jury deliberation: this step will only be included if a player or players are jurors. The jurors will talk about the evidence and use such to decide how they wish to vote. The jury must be unanimous in deliberation before announcement of guilt. If unanimously found guilty, they will also argue their opinion of sentencing. 10.)Announcement of finding: this is when the Jury lead announces their vote. If not unanimous, then they can explain why and request more investigation and discourse. If found guilty they also announce their recommendations for sentencing. 11.)Sentencing hearing: if found guilty then the counsel can debate sentencing. The defence obviously trying to reduce sentencing at minimum away from the death penalty. 12.)Sentencing: this happens at the end of sentencing hearing. The judge uses the arguments of the opposing counsels and the jury recommendation to decide sentencing. 13.)Appeals: if players wish, then the case can be taken to appeal court. Contrary to popular belief, appeals court cannot overturn a case based on new evidence. Only based on the mistreatment of facts and evidence by those involved. Appeals can appeal the finding of guilt or innocence, or the sentencing. 14.)Countersuit: if the defendant of the case is found innocent, then due to any jail time due to not being released on bail or bond during the trial, the cost of time and money from their defense, the loss of income or employment due to their arrest, or the emotional, social, or physical distress, or defamatory media caused by the suit, the defendant may pursue a countersuit for this damages. Or lawsuits against other entities which caused such due to their trial. These cases will be separate from the murder trial and mostly will take place in a civil suit, taking the same pattern as the original trial. The positions players may take with their character are as follows, all others unlisted will be played by the narrator; Defendant, Prosecution counsel, Defense counsel, Jurors, Investigators. I said before that I would like an alternate reality modern campaign originally, however a modern fantasy campaign would also work. So long as a modern-like court system exists. This would allow players to bring existing characters as jurors, defendant, or investigators. "
  3. This will be brief but this is a subsidiary interest check, and I'll try to keep it from being too complex. So here's the rigamarole- Basically, @supernal tossed out a thread asking for new recruits for the Terran military. He also extended this offer to contractors, and mercenaries. Then, he created an interest check for repairs and military investigations in Ignatz that actually was in response to a CANONIZED(!!) thread. This means that that the follow up thread- This one Here is the OOC This will also strive to be canonized, and your participation here will therefore have a real impact on the lore (and Ignatz itself). The actual marching orders read as follows It will vary by person, but any who are interested will receive a missive that directs them to rendezvous at the Ignatz, specifically The Purple Axe Tavern and Inn. So essentially, people are being hired by the Terran Military to come help investigate recent demonic/cult activities here in the religious capital of Terrenus L A g R i M o S a. I would love any help with this, as I feel it has the potential to go from a slow, intense, investigation; and transform into an action packed, high octane, violent lecture on the finer points of Terran litigation to the unwashed cult masses. It'll be a blast! So hit me up here, and pitch a character, and we'll start running.
  4. Have a bone to pick with someone? Need help with hunting someone down, maybe a little espionage, perhaps a tête-à-tête? Whatever the case, if you need someone to make someone“change their mind” or you’re just looking to get a little money and some recognition, then I’ve got the right person for you! But if you want her to scratch your back, you gotta scratch her back. What do you need to do? It’s simple: retrieve certain magical items and return them to my character. She will be taking these magical items and putting them in a museum of some kind - or her private library, doesn’t matter. Doesn’t matter the means (legal or not) how the items are obtained, just as long as they are returned to her. A list of items paired with a prompt can be found below. I will tell you where you can find the items, the prompt is a little added spice to keep the story flowing (also an extra opportunity to earn some goodies!), and give you four options to pick from for my character to do in return for you getting her the item. If you have questions, please don't hesitate to ask me! Instructions Step 1: Pick an item. Step 2: Complete a 1 page (can be more!) thread claiming the item. I will start this thread off so introductions can be made. Step 3: Summarize the thread and tag me in it. Step 4: Return the item to my character and collect your prize. Items & Their Threads: Ancient Notebooks: THREAD — Arcanist's Notebook — Botanist's Notebook — Historian's Notebook — Physician's Notebook — Theologian's Notebook » Claimed: @paradigm » Completed Prompt: A Necromancer seeks Lichdom not for themselves, but for their child. Their child is afflicted with a disease that no healing spell has been able to cure, so they believe their child can be saved if they turn them into a Lich. ↳ Reason with the Necromancer and obtain the item. OR ↳ Kill the Necromancer and obtain the item. Deal: Pick one of the four options here. ▪ Hunt someone down. ▪ Intimidate someone. ▪ Frame someone. ▪ Take payment and nothing else. iiiiiiiiiiiiiiiiiiiiiiiiiiiii Eldritch Tome: THREAD — Eldritch Archer — Mystic Marauder — Sorcerous Sentinel — Spell Sword » Claimed: @Zashiii & @The North Wind » Completed Prompt: An asteroid has fallen from the sky and has stopped mere moments before it hits the ground. The asteroid begins to segment itself into layers, exposing floating fortresses and cities. Investigate one of the cities and get the item. ↳ Destroy the asteroid once item is obtained. OR ↳ Save the asteroid so it can be studied. Deal: Pick one of the four options here. ▪ Hunt someone down. ▪ Intimidate someone. ▪ Frame someone. ▪ Take payment and nothing else.
  5. 'Class A: At the eye of the storm that tears across the land lies a floating citadel.' It was early in the morning when researchers at the Department for Meteorology, Ignatz University, had requested to speak with the Regent. It was midday when they were cleared to speak with her. There they told her of a storm system that had, as according to their instruments and verified by their counterparts in Hell's Gate, formed over the former Wastelands. A very large storm system - a hurricane, really - and headed in their direction, with only days before it might cross the mountains, and bring its wind and rain to the valley in which the city sits. Only days to prepare the people for what was coming. One researcher at the back fidgeted. After repeated instances of doubt, she dared to raise her voice. But she was drowned out by arguments by and with city officials as to the best course of action to take in light of such an imminent catastrophe. So, she has spent her afternoon and evening going about the city. To inns and taverns, the train station and the first temple - anywhere and everywhere where travellers, adventurers, or anyone otherwise familiar with the perils of the wild, might be found on such short notice. Asking them whether they wished to be paid well for a quick job. To those that said yes, she directed them to meet her, just before the stroke of midnight, at the University. So that she might grant them access to the Department's airship, with which they might gather 'direct readings' of the event. So that they can determine whether or not her superiors were in correct in dismissing the storm's avoidance of the Plateau of Zühl over the course of the day as simply a natural arc, or if there is perhaps another factor in play... Spoilers: There is. Hoping to put together a party with 2-3 other people (though could always stretch) for what shall hopefully be a 45+ post adventure featuring a flying fortress of doom, cultists awaiting the return of their dark lord, simultaneous revenge plots spanning decades and centuries, a whole bunch of lore references, and more than a few cool set pieces along the way. Boss fight(s) highly probable.
  6. Stapled to several walls in Vdara, at about chest-height are several notes, which seem to have appeared overnight. Each note is written in barely legible common, and one of them in particular is written on an asymmetrical piece of parchment. It's filled with spelling errors, some of which have been crossed out, while others have been rubbed out with some kind of rubber eraser, permanently smudging the paper. However, it is legible, but just barely. Helo! We need helo help moving kargo! Wijitz Great Exploder is good macheen, but needs patint patent! Pleez take to Vdarr Vdora Dragon Town so we can patint! Thank! Despite the request written on the note, it isn't really obvious who wrote this message. Who is 'Wijit', what is 'The Great Exploder' and where is it kept? Trying to solve this strange conundrum promises to be a riddle on its own. Maybe there's someone around who knows more? Hello everyone! This is actually the second thread in a short series I am doing on the Kobold occupation of the mountains near Vdara. The Kobolds, small, ambitious, if a little clueless dragonoids, have established a strong lair within an old mine that fellow adventurers helped liberate for them. Now, as they dig and shape their new home, more and more Kobolds arrive to settle within the mountain, and with them comes the Kobold Inventor Wijit. An excitable tinkerer and aspiring machinist, Wijit seems to be one of the more eccentric minds in the Kobold's domain currently. Her latest, greatest invention, 'The Great Exploder', might just get the attention of the Merchant's Guild in Vdara, if she can get it there in one piece. Who: I am looking for roughly 2-4 volunteers for this thread! This thread is quite straightforward, so this is an excellent opportunity for newer writers to dip their toes into the strange and magical world of Genesaris! Furthermore, given the straightforward nature of the thread, there's no need for your characters to be particularly strong or well-developed. If they're willing to escort a potentially destructive war machine through the winding hills of the Great North, then they're a fine fit for the job. What: The thread in question revolves around finding the Kobold inventor Wijit (which is accomplished off-screen. The party will arrive outside of the Kobold lair, and from there get a chance to explore The Infinite Magmaworks, meet Wijit, and take on the quest. From there, the thread will involve moving Wijit's invention down to Vdara kingdom, to the Merchant's Guild. From there, one only needs to prove it works, and get the patent for it. When: This thread should ideally be accomplished in around 5 pages, at the very most. It's not that long a travel, and resistance close to Vdara shouldn't be terribly great. With the further addition of two kobolds, and a potentially self-destructing weapon tagging along, the trip probably won't take long. Where: This thread takes place in the Carmine Dominion, in the Great North in Genesaris. Genesaris is a land of magic and high fantasy, with lots of possibilities for different characters to flourish. You can read up more information on Genesaris here! How: Pretty straightforward, this thread is about interacting with NPC's, escorting two kobolds with a big unstable weapon platform, and haggling with merchants. It's also very possible you'll get to fight a thief or two, or a wild animal. Why: This thread is entirely monetary-based. The kobolds, bless their little hearts, haven't had time to develop full, meaningful gear and magical weapons, so you likely won't leave with much beyond coin. Currency doesn't really have too much of use beyond roleplay purposes, so you can certainly take it and use it how you see fit. Maybe this is a chance for your character to buy some better gear? A new steed, or a one-way trip elsewhere? That's entirely up to what you like to do with it. The thread goes up once I have 4 volunteers, or after a week passes and I have enough volunteers. If you have further questions, or would like to know what kind of characters work best for this scenario ("Hey, can my character join?") feel free to drop a character sheet and ask! I'll accept any comers for this particular thread.
  7. Abstract: It has been scarcely a few weeks since the resurgence of the Red Legion and the usurpation of Noviria, and already the fires of civil war sweep the western islands. With initial clashes slightly favoring the upstart House Arcos against a Corinthian Alliance that had just settled into the reality of a new monarch, King Mythal's high command seeks rapid and novel ways to arrest the aggressive rebels' progress ere the islands of Misral and Thraece be lost entirely. Misral especially holds its own strategic importance, housing the vast majority of the kingdom's mineral wealth. Sadly, miners, brave souls though they are, make for poor scouts, and rumors of dubious credulity about a persistent outcropping of elemental crystals ought to be substantiated by royal agents - to say nothing of gauging the movements of the enemy. A select few, whether by oath, desperation, or a fatalistic sense of adventure, set out to the caldera of Mount Egon by order of General Crowley, striking out from Port Mars through the tangle of inland jungles and the choking air of the Ashlands, there to study the after-effects of the great volcano's eruption and the secrets of the slain primordial at its heart. Part scientific enterprise, part military reconnaissance, 100% babysitting of a VIP that has absolutely no business going on such a trip. Tempers will flare, supplies will run low, porters and guides will fall prey to the wild - do you have the will to succeed? ++++ OOC: Though I daresay my thread is likely to be overshadowed by the social event also kicking off shortly (which is also way better formatted, holy cow!), I'm submitting my first 'quest' to enhance the lore of Ursa Madeum. Tangentially related to the Blood and Fire civil war arc, I will elect to begin sometime after Csl returns, but in the meantime I wish to gather 1-3 other player characters for this sanctioned expedition to the Ashlands and Mount Egon. The purpose is three-fold; to introduce my character Eolan to the setting, to determine the true fate of the defeated elemental at the heart of the volcano (world-building, in a word), and to lay the foundation for a more intricate plot I have formulated down the road. Seeing as my character is somewhat of a diva (completely insufferable, actually), I wish to sweeten the deal, as I, the writer, very much do not want anyone to feel like they are mere set pieces for my fan-wank. Thusly, I posit the one or more of the following rewards for participating in this grueling endeavor: A heaping pile of fire-aligned elemental crystals, as much as your character and their horse/mule can carry. These things are frickin spicy from what I hear, and there's a LOT of them. A generous grant of coin, half to be paid upfront. (Wade , want to open the treasury?) Honorary title of Elf-Friend 1 (one) major favor redeemable with Eolan Ys Symarron for your own endeavors, no matter how grand or petty. That's more or less the gist of it - I am available for questions or reprimands for being a bad in equal measure. Thanks for reading! @Csl @Wade
  8. He woke up with no memory. He had the wings of an angel and the disposition of a demon. This told him nothing about himself. His name is Shaym. His background is a mystery, so who would like to be in the thread to solve this mystery? We will be traveling in Renovatio, possibly in the City of Angels or the Demon Village, or both. If you have any angel/sylph characters, or demon/devil characters that would be great. If you don't, that would be fine too, but I'd really like the angel and demon ones for story purposes. One or two of the characters might even be related to Shaym, or have been friends with him. Please contact me in PM, or tag me with @Mickey Flash in this thread if you're interested. Edit: If you see this and you're thinking "Ah, I want to join this thread." The link to the thread is below, and the thread is open. If you need to find the OOC, just PM me and I'll send you that too.
  9. I want to take on the Ficheur and Chips quest in Port Kyros with one of my radar fox characters (Nadia, specifically), but I cannot do it alone. No, really; that quest level needs a 2-player minimum. So do any of you have a character that would want to take on a counterfeitting ring with a sapient faux-hexapedal fox with an amazing nose?
  10. Quest Summary: A self-proclaimed genius and former company owner, Yvan Hexfield has arrived on Rath Lux. He has found a good spot of land to base his new factory in, hoping to exploit local laws (or better to say; the lack thereof) as well as the power hidden behind the material called Emberite for personal profit and growth. He requires the aid of a skilled adventurer, or two, to help defend him and his newly-hired workforce, as they clear away the forested and unexplored landscape in order to create the foundations of future construction. Adventurer's that are highly mobile as well as those learned in the healing/medical arts are preffered, up to a maximum of 3 people. Payment: 10 bronze coins per hired person + varying amount of silver depending on the success of the operation itself. PLAYERS: @Orion Slatestout, Special Guests: @Ataraxy and @Aleksei
  11. Hello, I am hoping to gather a group of writers to help me with a story I wish to enact within our little world of Valucre. Specifically this is taking place within a city called Imradel, which is situated in the Rising West section of Genesaris. It boils down to this: I have a character, an elven wizard by the name of Lancellar, who wishes to enact a highly ambitious ritual. The ritual involves using a building that she was allowed to construct within the city of Imradel as the base of operations for the mercenary group she is apart of, the Shields of Valor. By using this building, which is designed specifically with the intention of harnessing magical energy, she intends on creating her own star. Now this isn't the usual kind of star. Such a star that Lancellar wishes to conjure is one in which holds no mass, it's light doesn't harm you in any way, all it does is act as a sort of beacon of goodness. Feelings of calm and peace roll out of the miniature star for as far as we can make it, depending on how large the thread gets, giving the people of Genesaris and possibly beyond a reprieve from the pain and suffering they might be feeling. Of course, doing this doesn't come without it's own risks. How I envision this, is that some dark force, played either by myself or someone else, is going to be involved in trying to stop this. Whatever their reasons can vary, from either wanting to squash out a beacon of hope and goodness or just feeling antagonized about so much good energy being gathered in one place, whatever, it's going to end up being a situation where the building must be defended from these evil forces of shadow and cruelty. So I am hoping for people to either join in on whichever side they wish, so long as we are all here to have some fun, yeah? Oh yeah, here's the description of the building in question. A circular domed building encased within an octagon, with large towers at each point, connected on three levels all around. In this, it will become a focal point of magic, and the center of the Shields of Valor's arcane might. @Shatter you up for being involved in this maybe?
  12. Potentially Discriminating Reading Theme River Raiders Svanhild Quest River Raiders — River pirates are attacking trade boats along the Symarron River between Cal Eteris and Canterstone. A mysterious patron is looking to hire able-bodied adventurers to find the pirates’ hideouts and destroy their operation. ♦ Requirement: 1+ pages (16+ posts), 1+ players ♦ Reward: Satisfaction The peaceful people of prosperous Svanhild are plagued by pirates. Will you protect them? Hello, I'm Die Shize! You may remember me from such roleplays as "Honey, I Shrunk the Gnomes!", "The Lord of the Forums: The Fellowship of the Forum", "A Loud Place" and "Star Trek: Star Wars". But today I'd like to talk to you about a most noble quest to stop a pack of pesky pirates from harassing the good fine people of the Queendom of Svanhild! After all, vielle went through so much hard work to give these folks a pleasant place to live in, and the last thing she needs (as the true queen of gold and green) is these good-for-nothing river raiders raiding unchecked and unchallenged (like those Uruk-hai from that one film that you may not remember me from). Well, far be it from me to exclude myself from this weighty responsibility of safeguarding the lives and livelihoods of my fellow Svanhildians (Svanhildians? Svanhilders? Svanhildenerfolken?). No, I shall answer this plea for help with sword and shield, sail and ship, determined to cure this piratical disease one injection at a time...and I shan't be going at it alone. Who, I ask among my fellow Valucreans, shall join me in this most noble and most epic and good and fine quest to row our boat up and down the Symarron River and put an end to those who poison its waters? Who will aid me in my good and fine duty to seek out the pirates' hideout and put them and their perverse business...out of business...once and for all? Join me as I plot a course into Ursa Madeum, into the Queendom of Svanhild, into the Symarron River, and into the breach. It will be a roleplay to remember, so that the next time you introduce yourself, you can do what I do and say "You may remember me from such roleplays as "River Raiders"." I am looking for a maximum of three participants in this roleplay-quest-adventure-thing, including myself. I figured we'd start out meeting this mysterious patron person and go from there. It's been a minute since I've roleplayed so I may be a little rusty, so forgive me for assuming that I will do most of the DMing (including the mysterious patron), though if that should be someone else then that is good and fine. There will be a reward for this quest: the satisfaction of having helped good and fine people. Well, something more tangible too, but that is a secret for now. You will sail on my ship, the Iron Justice, captained by my character, Wallace Ambrose. We can assume that Wallace is selected by their contractor to lead the mission and the other two PCs are to assist. Wallace is specifically interested in individuals who know the land and water of Svanhild more than he does, to help him and his crew navigate toward their quarry, since he is relatively new to the scene. Now, if noble causes aren't quite your thing, we can also throw in money as part of the reward package. I'm sure that's no issue. The pirates will likely have a hoard of stolen goods in their hideout, and perhaps a portion of that can be rewarded as well. I could ask vielle on the front end, or play the old 'forgiveness instead of permission' card and just do it anyway and then backtrack after the fact all oopsy-woopsy lol I say we meet in a tavern, our characters either having heard of the job beforehand or finding out at the tavern, whatever floats your boat, and that's where the contractor can get into the meat and potatoes of the mission (and you can eat meat and potatoes too because tavern). I will of course make the thread. Well, words are hard, but there you have it. WHO'S WITH MEEEEEEEEEE IC thread OOC thread Participants Die Shize - Wallace Ambrose supernal - TBD Venus Sprite - Sam the Mage
  13. Werewolves! Wolves in general! Fantastic creatures and tragic stories come from the thought. Bold, beautiful, and unyielding in pride and prowess. I’ve been mulling over the idea of developing a pack or den. Moreso like a support group and offhand militia of likeminded fellows and beasts. Got an itch to transform? Delve into the psychological perspective of being infected( or blessed in whatever occasions we have), having to work your way around it all, day to day, major events, being hunted, hunting. Anything. I’ll be throwing something together of a character in the next few weeks. Between the excitement of Cobran and various other individuals and events across the continent. If you wish to be Made, to offer your companionship, or if you want to Hunt or be Hunted. Tons of things can be arranged ! You don’t have to commit to this, but do know if it’s a one thread wonder they may be open to danger in the thread for abandonment! Either Hunted by the Alpha or the amassing Hunters in the continent banding together. Anyways, I’m bored and want to play with wolves and hunters and tragedy and finding a safe haven among each other. Alternatively, I would also love to see a coalition of hunters banding together, should the wolves be causing trouble! Tons of savagery! Hit me up about anything. Or other things. (Even if you want to do something on Fracture!)
  14. Ursa Madeum, 598 WTA. The age of scheming nobles and conspiracies for the throne has come to a quiet close, the distant backdrop of the new era of adventures amidst the commonfolk. The Kingdom of Ursa Madeum and the Queendom of Svanhild have settled into their own establishments in the wake of the empire's withdrawal from the islands, and with this comes a wealth of opportunities. The cities are ripe with daring exploits, the wildlands are fraught with dangerous quests, and in the midst of it all, there are whispers: the Old Magic is awakening. . . WELCOME TO THE QUEENDOM OF SVANHILD! Hello everyone! ❤️ It's your exhausted friendly lorebuilder Vielle again, introducing a brand new sandbox I hope will spark your interests and storytelling senses! (Feel that tingle yet? 😂) Born from the egress of the Veluriyam Empire from the islands and the subsequent reorganization of power in the aftermath, the Queendom of Svanhild stands as the setting for a new era in Ursa Madeum: one that is rife with magic and quests. Shape the Queendom, or let it shape you—adventure is in the wind, and it looks to all who are willing to answer its call. So: what will you find in Svanhild? ADVENTURE! Nothing beats the insatiable desire to explore the world and discover all the wonders it has to offer, and going off the beaten path will always be rewarded here in Svanhild. With five new adventuring locales and two more on the way, the Queendom is ripe for the growth of new characters, stories, and tales to be told for generations to come. Check the Locales list here! QUESTS! There's a sparkling new quest list with multi-thread arcs in play over at the Svanhild Quest Board! If the listed quests don't quite satisfy that appetite for adventure, make your own quests (if applicable; PM me first, please!) and pursue your dreams! Don't let anyone hinder you from them. 😉 NEW LORE & LORE MAKING! With the new lore of the Queendom comes the opportunity to make your own creations. Wanna make something new you haven’t currently seen around that could fit right into the Svanhild setting, like wondrous flora or fauna the world has yet to see, or strange locations to tempt bumbling adventurers to explore? All ideas are welcome here; we need only discuss it and/or check it for approval, and then it’s off and canon to the Queendom lore. You craft the world you write in! ROLEPLAYING OPPORTUNITIES! Looking for artifacts to employ in your personal plots, or an organization to build up or dismantle, or for a place to play out that medieval pirate plot you can't stop thinking about? Svanhild is open for all sorts of roleplaying opportunities; just jump in (with prior permission; collaboration is important!) and you're good to go! NEW STORYLINES! Long-term, inter-connected, and persistent plotlines that can ultimately shape the face of cities, regions, and even the very foundations of the Queendom itself: those are the kind of stories we want to tell in Svanhild. I am very interested in exploring locale-centric roleplaying, which makes for a more intimate, collaborative space. No stories exist in a vacuum in Svanhild! EVENTS! Events in Svanhild are queendom-wide, affecting everyone. There will usually be at least one event in play that has wide-reaching effects on everyone in the Queendom; participating in these events can grant boons and generate new plotlines—there is never a dull moment in Svanhild! Check the Queedom's Bulletin every now and then for the schedule of current and upcoming events within Svanhild. NO MATTER THE STORIES YOU LIVE OUT, THEY'LL BE WRITING TALES ABOUT YOU. . . And that's that! If you find yourself looking for a new sandbox to play in, please don’t hesitate to stop by and look around—maybe you’ll find something you like! 👀 Let me know of your interest here or in a PM! ❤️ WHERE TO, NEXT? SOME SVANHILD QUICK LINKS: • LANDING PAGE • GUIDE TO SVANHILD (RECOMMENDED!) • ARTIFACTS • TIMELINE • LORE INDEX • QUEENDOM'S BULLETIN • AMA • CLUB OOC • CLUB FORUM •
  15. First and Foremost, Hello! ▇ ▇ ____Port Thea - Class S ↓▇ Oceanic dead zones have become an increasing problem along the coasts of Port Thea, putting many fishermen out of work and leaving families to starve and business to crash. Toxic algae is suffocating and killing off ocean wildlife while forcing Nymerians to poach for food sources from the last vestiges of safe ocean waters. Find a way to clear the toxic algae and restore the ecosystem before Port Thea falls into economic crisis. SO WHAT ARE WE GONNA DO ABOUT THIS YOU GUYS?! We gon’ sail over and clean this mess up! I come to you as one who would see ALL of our ecosystems THRIVE( ( ͡° ͜ʖ ͡°) ) and be healthy! As A Consulate for international affairs, Genesaran affairs, and coastal happenings, we here within the Rising West find it difficult to turn a blind eye to this. Port Thea is west of port Kyros, which makes this more than JUST a Northern Sea Problem. Not all seafolk are nice and Sophisticated. When pushed, they will surely survive in some way - be it relocating or raiding the coasts and ships more frequently than previously necessary. Let us not see(sea?) good folk of the fin suffer any longer! Help us help them and ourselves! I NEED at least 3 players, preferably not counting myself. I need a storyteller or two even? Mix it up a bit. Annnnnd I need like five pages out of us ! 75 posts+ Is the goal for clearing canon agreements! This is a great space if You’re A : warrior! eco-warrior! natural rights supporter! scientist! Hyperian! current or aspiring THRIVE agent! elementalist! pirate! sailor! good swimmer! botanist! Nymerian! curious mind! PLEASE DROP YOUR INQUIRIES HERE OR Here at the Hyperion AMA Thread!! Also I will probably be casting a Nymerian into the pot for this. 🤗 Come mingle!
  16. INTEREST CHECK Hello all, I was wondering if I could get some help with a rp. I am writing up the return of my very first and old charrie, Rin. I have lore, though I'm super lax about it. I need either 2-4 people, playing either the good or bad side. Its mostly about Rin once again going to all lengths to get her homeland back from the new elder since she's been away. I'll also be playing the resistance side, trying to revive a dead man and also trying to stop Rin. Should be fun. Sorry if this muddled, I suck at explantions.
  17. I started this thread some while back now, and in the beginning we started out somewhat strong, and have since slowly trickled to where we are I am now. As I near the third month of barely keeping this thread afloat without defaulting on time restrictions for this particular stone, I humbly ask, who among you is willing to help me finish this thread? It's about half way through the minimum requirement of five pages. I already generally know how I am going to steer this plot, but it's so incredibly boring to write by myself. I appreciate the folks that have tried to help me already, and would love to continue with y'all, but I can't wait around longer than three months for a single reply from any one person. Times get hard, shit gets crazy, shit happens. That being said, I need a small group that can at least post once a week for me, with me, so that we can fulfill this plot and I can fulfill plots I hope to have following this particular one, which leads to potential plot for folks moving forward relative to this plot, the time stone, and the island that the stone will be found on. (Antigone Isles)
  18. You appear in a strange Courtyard, the buildings looming over you. The fountain in front of you is made of a smooth white stone and spewed a scarlet liquid. There are six statues scattered about. Behind you is a long stairway leading down. To your left is a Clock tower. To your right is a butcher shop. In front of you is a huge cathedral. In between some of the statues is a worn path and a few far away buildings ....What will you do? (Please just respond with what you will do.If multiple people join work together to find a way out of this place.I shalll add other things that happen as you explore.I hope to see you soon!)
  19. Exhaustion burned through their body, hot and dull, an aching pain that filled their being more than anything they'd ever felt in their short, shallow life. Their senses were long since dulled; no longer could they feel the bitter cold of the store house, nor the heat of the blood and matter that continued to splatter across their face, the exposed, raw flesh beneath the skin, and the protrusions of bone and clay and coral that jutted from beneath their skin. There was probably pain there, as the coral spilled out, the craggy, broken meat that was their cold and frigid shell. Their hands--both of them--were numb. They couldn't feel the heavy axe they wielded in one hand, nor did they feel the fingers they'd already cut off. They looked so soft and pink and clean, despite the blood and filth that was smeared over them. Their eyes didn't work the way they were meant to, anymore; was that their limb, that broken, salt and coral-encrusted mass that held firm to the blubber before them? They didn't know, and they couldn't care. The axe came down. Their ears didn't work, so they shouldn't have heard the keening wail of the already dead creature. But they did anyway. It made their fingers ache. A small village in Eastern Taen, somewhere among the Moss Forest, a small village has come into tremendous fortune! A massive, reportedly-translucent whale has washed ashore, and the local whaling community has been able to grind the unfortunate gentle giant down into meat. The fat sells easy and burns well: a fantastic alternative source for the town's people, and with such a tremendous surplus of meat, oil and bones, all number of exports have found their way into larger communities, and, somehow, has even managed to end up outside of Taen in a few places. However, not all is well, as a short investigation into this small town--a town so small, it hardly has a name--reveals a series of confounding revelations. For one, not a single one of the various bone-hewn weapons, oil-based candles or tightly-wrapped bundles of flesh belong to any known species of whale. Furthermore, no information on their famous 'whaling' community has any records anywhere. They apparently don't ship anywhere, and apparently, was never constructed by anyone, ever. Perhaps most uncomfortable of all, however, is the fact that there are no oceans, no saltwater seas, or anything large enough to hold a whale in Eastern Taen... This thread is a minor disambiguation of an ongoing series of threads I'm already doing in Taen, involving the Acolytes of the Coiled Beast, Its Pelagic Mind Treading Above the Wake. I say 'Disambiguation.' This is because while some content might be similar, this thread is largely uninvolved from the larger cult, and doesn't feature any similar story beats, nor is it meant to be a continuation of that thread series. Instead, this explores different elements of the entity the Acolytes worship, by seeing how other folk might interpret coming into contact with the unknown. The primary goal of this thread is straightforward enough: a small gaggle of unexpected investigators, tourists or adventure seekers must explore the town, discover the true nature of the mysterious whale, and live to tell the tale. The thread will require a fair amount of investigation and curiosity on the writer's side, and features a pretty straightforward blend of exploration and combat. Combat, speaking of which, revolves around fending off deranged villagers who have drowned in the visage of the unknown, and perhaps even confronting another terror that lurks within the unseen sea that seems to have engulfed the town. The pacing of this thread is approximately one post per week. This is in order to give as many people an opportunity to participate in full without feeling pressured. I expect regular posts, mostly because we're all trapped inside for the forseeable future, but I'm fine with giving people time to get a post in when it suits them. My current policy is to remind folks after 4 days if they haven't posted yet, and moving on after the 7th day. This thread needs to be canon by Taen standards, which I believe needs to be 2 pages in length at a minimum. I am looking for just about anyone. This thread doesn't have a word requirement per post, nor does it require a certain amount of posts, or activity to participate in. My only request is that your characters have a character sheet ready, primarily for visual reference. You should be comfortable with depictions of body horror, and have a general sense of timing and scope. For example, if you're the type to decide the reaction to being attacked by Jason Vorhees is to blow him up with your mind sorcery, or the bazooka you failed to mention you had, you're probably in the wrong place. There will be opportunities for gratuitous fight scenes; but I'm also looking for dread, and terror. Upon completion of this thread, there will be rewards! Among standard canon rewards, everyone involved will also receive the following! an impending sense of dread the ability to hear the unrelenting droning of the waves lapping on the sides of the Grey Sea a cool and unique occult artifact If you are interested, feel free to tell me below! My primary goal with this thread is to kick a little more attention towards Taen, and give people a little bit of a scare, perhaps. If you're looking for somewhere to start, or otherwise want to get involved, give us a shot.
  20. I’m looking for 2-3 people to start up something of a vigilante group. Garland needs some like minded individuals to join his cause in ridding Alterion of Merchant Princes and other nations of bad people in general. Something similar to Night Raid from Akame Ga Kill (for lack of a better comparison). still in the idea stages so I’m eager and open to hear everyone’s interest/ideas.
  21. I’m craving for some storywriting that has nothing to do with canon (or too trivial to be canon), starts with a lighthearted adventure, has no posting order, and no particular plot planned or anyone driving the story. No restrictions on character, or who introduces NPCs or challenges. Just a simple one step, one post at a time in a continue-the-story writing, and see where it goes. I’m not looking for chat RP though, so at least a paragraph or two, or longer. Really depends on what you want to write in your post! No particular posting speed, but I’m not a super fast writer, depending on how long the posts are, I can take anywhere from 2 days to a week to reply. But anyone can post anytime though, so you don’t have to wait for me! No rules meaning nothing is disallowed. You can have a monster that shows up and blows up the planet, and I can have a god that resurrects everyone, if you and I so wanted during our turns. Not that it’s what I’m going for, but just saying that it can happen. There’s no storyteller, no one to moderate anything written. Lol I know it’s a strange interest check, but anyone wants to join me for this? It’s non-canon for sure, we can use Alternative or any readymade lore areas on Val. Looking for a small group of 2-6 people so that things don’t grow too crazy lol.
  22. INCOMING MESSAGE FROM ://ERRORERRORERR Hello, and thank you for participating in our exciting and experimental test trials! By now, you're probably already on your way to testing, where you'll witness firsthand our state of the art facility! Keep in mind that while the hydraulic blast doors may be eight inches thick, tampering or knocking on them is against your contract, under User Argreement Stipulation 31, Addendum 3a. Soon, you'll be participating in real science--and testing one of our proudest products! Your muscles will be stronger than ever. Your bones will be stronger than ever. Your heart will be stronger than ever. Your mind will be stronger than ever. Your mind will be stronger than ever. Your mind will be stronger than ever. Your mind will be stronger than ever. Your mind will be stronger than ever. Your mind will be stronger than ever. Your mind will be stronger than ever. Your mind ERROR: AUDIO TO TEXT PRINTER FAILURE. PLEASE CONSULT SYSTEM ADMINISTRATOR FOR TROUBLE SHOOTING. ERROR LOG: HTTP//CLANDESTINE.INFO.14467 Are you sick of playing it tame? Has recent events begun to weigh in on your psyche, making it difficult to find things to focus on at home? Are you sick of checking for new threads, only for the nothing to change? Are you sick? Perhaps the cure you're looking for is...Ultraviolence. What is Ultraviolence? Ultraviolence is an upcoming thread in which three to four unwilling test subjects are subjugated to horrific experiments, involving the injection of a terrifying super drug. This drug accelerates the growth of cancers throughout the body, while also placing strict genetic coding inside the growths. The results include enhanced senses, development of new, previously unnamed organs, biotic reconfiguration, and perhaps most importantly: blind rage. How does Ultraviolence work? Ultraviolence involves the participants slugging, slashing and slaying everything in their path. The thread is seperated into three acts: each act offers a unique visceral experience to sink your claws into. I intend for this thread to be reactive: the violence directly responds to your ability to commit violence. The more aggressive and dangerous you can be, the more the violence ups the ante. You push hard, and the baddies push back harder. You may have heard me say 'Mutants'. This is because your character will be mutated based on two large tables of mutations, one 'good' and one 'bad'. These will shape how your character looks, performs and, of course, commits Ultraviolence. Those tables will be put up once things get in motion, but feel free to imagine and dream up your mutations in advance! Odds are your mutations will appear on the list anyway, and if they don't, you can bargain for them. Who can participate in Ultraviolence? Ultraviolence, as you can imagine, calls for folks willing to write at length. If you're particularly fond of writing graphic depictions of horrible mutant on robot murder, you came to the right place. Additionally, Ultraviolence isn't looking for 'edge'. There's a fine line between being blinded by fury, and being the lead singer of a boy band. Please find it. Lastly, Ultraviolence is not a canon thread, and as a result, I would ask that you start with a unique character, or even a throwaway character. In Ultraviolence, your mutations, and how you wield them, matters more than who you are. Where does Ultraviolence take place? Ultraviolence takes place in Neo-Lagrimosa (is that what we're calling it now?) Specifically in The Cell, a massive underground bioweapons research facility owned by Clandestine Industrial. Clandestine is not known for their strong ethics, but instead their willingness to ask the big questions. Questions like "Can you rip a tank in half?" And "How much ammunition do you need to burn in order to reduce a mutant into pulp?" Starting in their state of the art testing facilities, then slugging your way through the civilian-filled labs and offices, then mashing your way to the facility's nuclear reactor, the only thing standing between you and revenge is a legion of biologically engineered soldiers, machines and weapons of mass destruction. When does the Ultraviolence start? Ultraviolence begins exactly 10 days from now. If we get 4 volunteers sooner than that, the Violence starts sooner. Why? F̶̨̧̧̡̨̛̛̘̖̼̖̱̺̼̗̗͙̹̻̠̼͉̼̤͙̞̣͖̖̳̯͇͙̺̯͎̪͇͔̹̻͈̣̭̬͎̳̪̰̦̝̭͙̪̯͓̠͍̜̦͔̀̈́̆̓̈́̇̄̾́̈́͑̆́̾̀̅̃͋̎̉̂͛̾̎̓̓͂̓̃͌͛̎̾̑̍͒́̀̌̐̇̓̔̈́̇̓̀̈́̈́̎̌̾̐̍̏̽͗̕͘̕͘̚͘̚͘͜͝͝ͅo̵̧̢̮̰͉͎̥̯̫̻̞̭̯͇̥̻̝̱͖͍̮̦͓͔̝͔̯͍̱̳̳̪̳̻͔̖̦͕̙̬͚̻͎̥̘̝͉͓̼͈̫̠̯̠̭̬͛͑̋͋̽͒͋̄̐́͐͂̈́̎̆̐͂͐̉̅̒̓̓͗̊̀̿͌̍̓̓̀̈́̾̐͌̋̌͑͑́͐̇̈̌̊̓̏̂̀͆͗̈̊͊̇͌͆̆̐́͆͒͋͋̌̉̈͑͛͛̔͂̏͗̀͆̊̾̒͐̀͆̂̕̚̚͘͠͠͝͝͝͝͝͝͠͝͠͝ͅͅͅr̵̢̡̢̢̡̢̡̖̱̙̟̺̣̺̦̖̞̺͍̗͚̖̗̼͇̯̹̤̣̠̤̫̘̩̼̹͈̻̣̹̜͎̫͍͖͚̠̳̝̤̫̪̝̜̙̘̫̺̖̭͎͖͓̫̳͍͙͚͈̼͓̭͚̮͚̻̮̹̙̬̲͔̭̩̫̈́́̐̐̋̉̈̾͊͑̐͋̍̓̏̌̀͆̓͋̓́̂͌̀̀̓̄̃̈́͋̽̑̂̎͐̾̾̊̿̓̌̀̿̃̒͑͗̀̑̎͆̇̉̃͒̆̇̍̇̌̋̂̔͐̕͘̚̚͜͝͠ͅͅ ̷̧̢̧̢̼̘͚͉̠̱̩̜͈̜̤͇̞͈͍̫͙̲͓̠̭̮̩͚͙̖̠̹̗̥̲̪̘̞̥̯̺͙͓͔̪͖̗̳̘͍̼̯̰̼͕̹̲͚͈͖̜̦̖͇͎̙͖̆̌̆̈̃̍̅͌͊̎̆̅̓̓̏̅̈́̉́̄̈́̿͑͋̒̔͠ͅͅͅF̶̨̡̨̡̡̧̛̛̛̖̥̬̮͇̞͕̺͙̫͖̯̺͙̬͎̘̰̥̪̯͔̻͚͕̰̝̗̬̳͔̀͐̽̓͋̒̂͒̂̃̾͛̿̑́̽̄̉̆̌̀͆͂͆̅̈́̍͐̐̈̿̇͑̈́̽͗̆͑̊́͊́̍͌̊̈́́̈́̂̽̑̑̐̔̊̎̋̈́͊̈́̕͘͘̚̕̕͜͜͝ͅͅư̶̧̢̝̱̗̠̗̱͑̔̋̅͒͗̌̈́͛̑̿̊́̏͊̈́̽̈́͂̆̾͌͋͂͑̄̽̒̂̏͘͝͠n̶̨̨̡̢̛̛̜̦̖̮̮̬̻̼̣̮͖̖̰̰͙̬̺̜͙͔̥̹̳͖̲̰̦̤͍͋̂́̓̌͒̂͒͌̓̄̇̿̉͗̍̈͛̏̎́̿̈͊̃̀̓̑̏̐̀̅̍̔̔͒̀̏͑͋̽̈̎̉͘̕̚͠͠ͅͅͅ
  23. Link. With the age of new kingdoms in full force, the Watchers team of Genesaris have decided it's time to establish a place of their own. With nearly a thousand people rescued from Nu Martyr in tow, they are on the run from the Cult of Power and have landed in Genesaris. With many areas still abandoned from the Whispernight Event from years ago, the Watchers and their charges have resettled in one of them, an abandoned town south of Kethlerin. Nathan, leader of the team has declared his intention to build a new haven for all freedom loving people; a sanctuary based around virtue and justice. All are welcome, he declares, provided they uphold the same lofty ideals. Yet, there are malevolent forces in the land that would see this burgeoning haven fall... __________________________________________ I intend to make this new territory official lore as per canonization, but I thought it would be a bit of fun to have this place go through a hard beginning. The Watchers are a group of demon slaying brothers that recently fought against the Cult of Power in the war for Nu Martyr. Obviously, they've made many enemies, so if you have a bone to pick with them, now's the time to get revenge. Of course, they also have allies, so if you want to play the hero game and stand with the Watchers against the forces of evil, you're more than welcome. Nathan might even be tempted to offer a new home in the town they're creating. I have the end of this thread predetermined, but I'm very open to improv and suggestions. In the end, this place will be a haven for heroes, so to speak. Think of it as something like the Justice League's Watchtower, New Avengers Training Compound and the Sanctum Santorum of Kamar Taj all in one.
  24. Alien Abduction Arc: Prelude The hazy, haunting eyes of the “Duck” lay scorched upon a capsulated threshold between dimensions. A hissing, hungered heaving of ozone gas brushes off from the gill-like valves alongside the behemoth’s helmet. It’s eyes dig their violet-churned peepers down towards the spiraling vortex of the portal, whilst it’s gargantuan gauntlets raise the portal upwards throughout a laboratory. The laboratory, drenched in the velvet and ashy smoke of nearby factory wells, circles around the behemoth’s standing. Machinery of all sorts, ranging from that of the Enlightenment's beginning to the 1860s, is burrowed throughout the laboratory’s labyrinth, as though festering jungle greenery. Contraptions of automatons, with hints of amoeba-like DNA hinged around in bottles, are dashed dormant around the room’s interior. Collections of firearms, containing that of Greek-fire to dragoons, are laced around chlorine-rumbling racks. Vines of rusted pipes hang from the ceiling’s silhouetted crimson, as though skulking serpents of sorts. Yet, central amongst the room’s mechanical quagmire, lies the “Duck’s” own pompous ego. The “Duck’s” ego, being of a tumultuous and titanic one, drives the invention of it’s homebrew portal. Taking notation to the original source, delivered by the Observe “Duck” Dimensional Squadron, O.D.D.S. or more commonly of the D-Squad, the beast proceeded upon a fever of experimentation. Hundreds of containers, delivered by nearby disease-drunken canines and other goons of the goliath, are scattered along the floorway behind. Speckles of glass panes, each with a razored-lining of steel, are strewn around, as though in a ravaging of anger. Though, for this very moment of the beast’s holding, it has succeeded upon the last trivalation. Generators, powered by a motor of magnesium, are tentacled around the circumference of the threshold’s capsule. The lights around, decorated by oily candles and other cathedral-like chandeliers, glinter spontaneously as another gust of ozone is pelted around. The goliath’s gargantuan gauntlets seat the capsule back against a countertop, cluttered by varities of automaton parts and design-documents. The threshold has become readied in the last capsule, a thickened-container of glass used to container any instantaneous combustion gasses. Only the dealing of an ego lies, awaiting threshold’s activation. Without a moment’s spinning nor pondering, the goliath grapples a gauntlet against a lever’s hilt. The grappling, being of a viceroy’s victorious holding, draws across the level’s greasy gutters. Metal is clanged as bells of tempered-steams are shot throughout the nearby pipelines. The motors rumble with a rancorous rhythm of magnet pulling, used to act as a compass for swiping northern and southern poles across dimensions. The experimentations, served as long and hard days in between political escapades and other monarchy-meddling held by the goliath, have fruited as the threshold rings. The ringing, a serene cacophony of a tempest’s winds, beckons off throughout the crackling halls of the laboratory. The spiraling glimmer of the threshold, holding an angular and distorted doorway of another eartherian realm, courses across the chambers of the hall. The colossus’ visor draws ahead into the expelling blaze, whilst the threshold begins to invert its own container. Being of the first successful, though careless by the distractions of political orations, experiment drawn by the beast, it spectacularly failed in respects. The capsule around dents downwards, as though eating away as its own insides. The glass cracks, much to the ignorance of the goliath’s jubilation, before combusting inwards. The threshold plunges outwards, with the spiraling matter of it’s interior busting into their beast’ own domain. As though to draw only consciousness, an element forged beneath only the soul of physicality, the threshold locks down onto the “Duck”. The “Duck’s” gauntlets lower themselves slightly, from the maniacally cackling of a victorious experiment, as they wrap around a nearby tabletop. The tabletop, being drenched with mechanical oils and other polishes used for automaton construction, doesn’t hold to the behemoth’s grasp. Moreover, the beast’s gauntlet slings off from the table before sailing back towards the threshold’s vacuum. The cavern graved laboratory, relatively discarded by the threshold’s imbibing, contrasts dramatically with the “Duck’s” frantic fidgeting. The “Duck’s” gauntlets vigorously rattle around, as it’s boots plunge their steely vulture-like talons into the grounds below. Shrieks of metal and ozone course down throughout the hallway, yet, only to be met with the silencing vortex of the threshold. The gallows of the goliath’s eyes gaze down upon the threshold’s wrath, as though to impose their own stubbornness to nature’s consequences. Though, and ultimately, the beast’s punching peepers fail to scare off something of only matter. With nothing of a consciousness nor heart, the threshold forces the goliath’s grasps away. Subsequently, the “Duck” is drawn into another dimension. The “Duck’s” gauntlets are released into the obscured origins of the threshold. The blitzing, bleary blazes of light and matter course around the colossus’ torso. Holding onto the mucus-like substance within, the titan’s armor would be transported alongside. The beast’s helmet fires off another sundering of ozone, whilst it crashes down throughout the threshold’s infinity and isolation. A gauntlet's rotating wrist, freed by the struggles of absolute will, scrapes across the unyielding luminosity. The wrist’s steel continues scraping onto the blanket of fulguration, as another wrist rises around the hatched hollow. The wrists fire off thunderous thumps of sparks, as they continue shredding down onto the dimension-shifting transportation. Following the wrists, contested anonymously by the uselessness of time inside the portal, strike the lengthy leggings below. The legging’s bounding boots press their humongous heels onto the tunnel’s ravine. The talons below, coiling upwards as though a bramble of seaweed, strike onto the infinity around. The beast’s velocity decelerates, allowing for the armada of armor to cease any frictionized flames. The cowl behind, curtained as though that of a theatrical phantom, edges it’s own hooks onto the hollow’s own hinged infinity. As though a thunder of both time and space, the beast ceases it’s motion into the cosmos. Yet, the magnetite’s compassing has ceased by the lack of non-conscious matter being transported. The “Duck’s” eyes sear off throughout a vent of the celestial tunnel, lined around with several others behind, as though a musician blowing into a flute. Due to the ceasing of motion, the exitways have appeared as though internalized inside of their own portal. However, with the hastied hushing of the “Duck’s” own compass, the beast lays stranded onto a randomized hole beyond the intended region for a dropoff. The intended region, being of nearby the opposite gateway proposed by the D-Squad, remains lightyears away from the “Duck’s” own position. Taking account of a lack for any more extraordinary moment or rocketing, the goliath proceeds to gallop down throughout the exposed hollow. Following the gallop, a harsh and laser-like bleating of noise pulses offward, as the threshold compacts into absolute oblivion. Albeit the portal remains vanished into the cosmos’ clutches, a brightened and sprawling dwarf-planet lies beneath. The planet, covered in a naval-azure of atmospheric clouds, drags the “Duck” in with it’s own magnetic pulling of sorts. Hence, the beast proceeds to fire down towards the planetary shrouding of blue and the bleak. Thunders rage onwards from nearby clouds, precipitating fierce and furious fountains acid rain. Skylines, covered by an undercoating of mint-green refractions, deflect off their sunburnt rays onto the “Duck’s” armory. The behemoth continues crashing downwards, as though a mountainous meteorite, as it catches the attention of a sky-patrolling service. The sky-patrol, led by a singular mothership of carbonized titanium, takes an alienated alert upon the sight of the plummeting “Duck”. The “Duck’s” armor, built to withstand that of hydrogen explosions dealt by phoenixes, withstands the initial gravity of the atmosphere. The ‘mucus’ within crashes back against the armor’s shelling, as the g-forces pile onto the speed of sound. The mothership continues spectating onto the mountain, as a captain starts by an emergency beacon of sorts. The beacon, cluttered with an array of buttons designed for contacting different security ports of the mothership, bleats off a beckoning ring of emergency. The goliath becomes a conflagerating spear, searing the sun’s shading from it’s flames. The captain, a naked ant-like being with two bulging eyes, starts by the command center of the cockpit. The signals continue sounding, with texts devised in morse-code being presented onto a radio device of sorts. Lines of other ants, considered as Muraveys by their species title, drill down across the cockpits corners. All the ants, toned differently by shades of their exoskeletons, face onto the screening below. Shocks of horror and an utmost urgency to cease the cascading colossus’ crash, which would possibly lead towards a catastrophic fissure for the planet at the dropping acceleration. The captain, aged by a fine dealing of meteoroids, gazes down across the shooting star beyond. With a simplistic flick of his abdomen, he proclaims “... - --- .--. / - .... .- - / -.-. .-. .- .--. / ..-. .-. --- -- / -.-. .-. .- ... .... .. -. --. -.-.--”, yet with beeps filling the dashes and boops filling the dots. Promptly, with a stressful vigor of naval sailors, the rest of the Muraveys shout “.- -.-- . / .- -.-- . / -.-. .- .--. - .- .. -. -.-.--”, before flinging themselves back along the hallway of the cockpit. Arms are raised, with laser blasters and other stereotypical weaponry, as the sailors storm across the hallway. Their weapons are drawn across a hanger of sorts, holding around three starfighters of sorts. The starfighters, smaller versions of their mothership, model that of a standard, space-sprung saucer. Swiftly, without a moment for leisure, sailors mount themselves down into the saucers’ own cockpits. Engines are roared with a combustion of carbon, as the saucers drill off throughout the entryway of the hanger’s hanging. The saucers, racing at that of mach ten across the bounds of the atmosphere, sail along without any sound-based explosions due to their internal vibration-compression softwares. The saucers continue blasting bombastically across the rainy torrents of the trembling skies. After only moments, the saucers catch their crosshairs onto the sight of the “Duck”. Plummeting for only minutes after entering the atmosphere, the “Duck’s” eyes are sunk against the edges of their visor. Remaining conscious by the sheer volitionalism of the ‘mucus’, the beast’s gauntlets are spread in an attempt to parachute it’s cowl downwards. However, before any rushing ravanging constructs into ideas, the Muravery fleet catches the colossus down into a wedge of the starfighters. Following the catch and the absolute shock of the mountain being a sentient organism, the fleet begins to contain the beast. The “Duck”, brawling vigorously against the ravaging aliens, ultimately fails to cease the capture as it looms thousands of miles above the planet. Promptly, the goliath is contained into an iron-maiden like container, without any of the protruding spikes. Following the moments upon its own capture and abduction into the reigns of alienated foes, the “Duck” nonchalantly leans back against the containment. Rumbles of oxygen pounce off into the swab, yet rustic, hanger of the mothership. A screeching of the saucers, sinking back into their initial formation for slumbering, clashes off around the garrisoned gallery of the hanger. Moments continue passing, as the “Duck” is mobilized along a thin corridor of lightning lights. The lights, steep and icy with dust, line with a bluish hue. Seconds strike across the hour, as the clock for the captain’s steering time rings around a cockpit’s coliseum. Briskly, taking notice of the captain’s presence, the sailors stand at ease, whilst the captain ambles over towards the “Duck’s” containment. The “Duck”, hoisting gallons of vexation from the brief containment, rattles around inside the contaiment’s cellar. Taking notice of the container’s erratic budging, the captain orders “--- .--. . -. / - .... . / -.-. --- -. - .- .. -. . .-. / .- -. -.. / -.- . . .--. / -.-- --- ..- .-. / --. ..- -. ... / --- -. / .. - -.-.--”. The sailors, loyal to anything testing command in their meritocracy of a worldwide society, lock their blasters onto the containment’s corners. A singular sailor clasps his boney, insectoid fingers around the sequence behind the container, before opening it for the inspection of the captain. Seconds continue building into the tension of the cell, as a plumage of puffy ozone strikes off from the containment’s bolts. The electrical wiring beneath, used to house and contain anything for outdoor presentation, grasps the “Duck” down ahead of the sailors. The captain steps by the “Duck”, with an awfully surprised countenance, as it raises a blaster towards the beast. Briefly, overshadowing the light mumbling of the nearby and lower-ranked sailors, the captain barks “-.. --- / -.-- --- ..- / ..- -. -.. . .-. ... - .- -. -.. / --- ..- .-. / .-.. .- -. --. ..- .- --. . ..--.. -.-.--”. The “Duck”, confused horridly by the mismash of beeps and boops pronounced by the captain, locks it’s own violet-dug peepers onto the ant-like captain ahead. Afterwards, the visor would curve around the other forces of the Muraveys, with another gaseous gust of ozone plunging off throughout the cockpit’s corridors. The tension of the titan remains, as it jests an eye over towards the captain, taking note of the inquisitive posture and voice of him. Following brief internal remarks around the room, the “Duck” would leisurely call “I shalln’t hath anything of thy language! Shall thou speak of ancient English’s glorious tongue?!” The captain, taking the same confused marking of the “Duck” following the beast’s statements, would direct it’s buggy eyes back towards the rest of the sailors. The sailors would take the titan’s shouting and overall confusion for resentment, therefore, they’d begin sealing the container. The buttons would be pressed back against one another, as the locks file into their ravines. Yet, the colossus’ draped cowl and felty coverings would take resistance to the electrical shocks. Having not prepared for anything of electrical immunity, as most of those sorts of resources are a scarce rarity in the civilization, the Muraveys lunge backwards. Their blasters point themselves back towards the jockeying “Duck”, as the metallic mountain wrangles it’s wrists against the wiring around. Moments pass as the blasters’ bolts are loaded down with their laser-beam mechanics. The barrels are plugged with the heat of electricity, as they hold their aims onto the maddened monster. The chamber choruses off, as the beast’s helmet huffs off another raucous rhythm of ozone. The tension explodes, as the electrical wiring around the behemoth does. Sparks are flung across the domain of the chambers, as the behemoth’s gargantuan gauntlets strike off from an explosion of fiery smog. Sirens sing off the iron-maiden container, whilst the titan’s torso jolts off the remaining wires. The truest wrath and fury of the beast arises from the locking of the cell. The sulfuric, smothering smog drowns across the aisle of the “Duck”, as it begins across the cockpit’s corridors. It’s visor swings swiftly across the grouping of seven sailors, with the captain centered into the middle of their swarm. The blasters, exploding off with the tension, fire their beams towards the “Duck’s” own steely armor. Consequently, a thunderous inferno bursts off into the cockpit’s controls. The oily polish of the armor withstands the numerous blaster fires, as the plates below are stained by the scorching and cracking chaos. Only the violet visor of the beast remains deviled across the reigning room, as the controls are crumpled by ricocheting bolts. Sailors are launched across the domain, with their exoskeletons bruising down around the muddled technology. On the nail, expecting the worst of a whack, the captain rises from the gashed grounds of the cockpit. His blaster draws another bolt into it’s chambers, as the “Duck” charges piquely towards the captain’s position. A gargantuan gauntlet is raised upwards, as though a blacksmith’s slinging sledgehammer. The boney, pincered fingers tighten themselves into their palm’s basin. The knuckles, rigid as though an alley of trash-cans, prop their needles ahead of the gloving behind. Without a moment’s checking and only the tempering heat around, the fist fires down into the captain’s exo-skeleton-head. The boney exterior is slung aside by the punch’s two-tonne weight, as the behemoth weighs it’s might onto the captain’s torso. The cracking of a stew-can sizzles down throughout the bruiser’s blow, as the captain is flung across the room’s interior. Speedily, taking notice of the captain’s own blaster, “Duck” leaps onto the Muravey’s arm and flings the firearm from his grasp. Thereupon, the titan gains a grasp across the weaponry, yet it’s bolted down another reign of fire. The crew continues blitzing throughout the fumes of ashy smog, with sparks of electricity crashing across the room's center. Yet, unknown to the figures inside, the ship’s loss of control has sent it towards a thunderous streak of shrouding and has raised into the breeches of space. The brawl continues battling onwards, as the “Duck’s” cowl is tattered terribly by the blasting bolts around. Its armory is pounded punctually by the rising might of the Muravey’s machinery, compared to the luster the “Duck” believed. Although, the contest of wills remains drawn at a stalemate of warfare. The crowding of sailors slowly sieve towards the beast, with their blasters loading down another batch of beams. The clocks of the nearby thunderstorm tick onwards, as the mothership’s directional-warning systems blare off throughout the ship’s hundreds of Muraveys. Another gargantuan gauntlet rises into the arena, as the “Duck” darts towards another sailor. It’s own hijacked blaster, remaining unfired, is swiftly pistol-whipped against another sailor’s skull. The sailor, struck by the weaponry, is slung into a shielded window. The rest of the sailors start into a furied frenzy of combat, taking all the stops to cease the ravager’s rampage. Another bolt strikes against the beast’s side, sending it onto a kneecap’s plates. Another screeching of metal breaks and reverberates throughout the chambers of the mothership. Another screen for navigation is torn down, this time by the goliath’s emptied palm. Subsequently and rapidly, the screen is rammed down into a sailor’s thorax. Throughout all of the raging combat, the mothership cruises into the thunders. A striking of lightning, the size and mass of an aircraft carrier, pummels down into the Mothership’s center. The saucer’s gadgets and gizmos, connected by the ports filtered into the main computers along the chasm within, are instantaneously shut down by the thunder’s countering. Hence, the mothership has become stranded across the outer regions of space’s grasp. The atmosphere of azure leaves for the sunburnt sands of the cosmos, as another pouncing of lightning crashes from below. The mothership’s controls spazz violently as it begins rocketing off towards the outer limitations of space. With the wreckage of controls inside, the compasses have taken their targets towards the next livable planet, that of the realm the “Duck” attempted to search. Now, the fruits of the fighting have concluded as the mothership begins a meteoring down towards the clutches of the eartherian world. Asteroids are crumbled by the sheer friction of the ship. Comets are swung aside by the lightspeed engines behind, now crazed by the intrusion of thunder. As the heat beyond spirals into madness, the heat within has closed into only discorded disaster. The “Duck’s” gauntlets grapple a sailor’s scalp down, whilst two of the other sailors launch themselves around the behemoths’ body. Supporting reinforcements, designated with Roman-gladoritorial armor, hurry hotfooted into the closing chambers of the cockpit. The raging brawl edges onwards, as the gravity within the ship begins sinking back towards the eartherian realm below. Machinery is canceled by the new poles of magnification. The mothership fires downwards into the atmosphere below, as though it's its own colossal comet of sorts. Debris, such as the saucer’s outer crust and the engineering platforms around the exterior’s electronics, is flung across the trailing skyline of the mothership. The breakneck speeds of the falling phantasm conclude into a singular, seismic plowing into the mountainous regions of Lacrimosa. With the mothership’s armor having shielded qualities, those of stopping any external blows or heavy fissures from friction, it would simply sink into the dunes of the mountainous rocks. Though, the mountains would rivet and rumble furiously upon the eventually landing of the vessel. After moments of shaking, only the silence would remain between the dusk and the evening beforehand. The “Duck’s” peepers pounce out into the dusty dusk of another morning, with the mountainous regions sundered in two by the vertical vessel. The goliath’s gloves-gauntlets press their palms against a shore of stones beneath, as it’s kneecaps spring upwards from the soot of stone. It’s antennae like horns, jabbed at by the radio frequencies of the mothership, now lay tuning onto the distant breezes of the mountains. Rays of smog remain dragging off the mothership’s tail. Hundreds of surviving sailors have arisen more thirsty for vengeance than ever. The painting of the brave new planet has been driven into the beast’s own vengeful visor. The brawling of it’s ego, struggling from the failures of experimentation and the superiority of the aliens, brings the ceaseless of the colossus’ own schemes for revenge. Its eyes have taken a liking onto the aliens’ transportation, the mothership. Yet, without the proper resources, the beast remains stranded across the mountainous ranges around. In consequence, the colossus pries it’s pupils around, taking an eye onto anything for technology. Hours pass as another evening grows dim onto the mountainous scaping. However, at last upon the evening’s sundown, a rampart of rubble has been discovered. The “Duck”, taking an eager and immensely curious approach upon the technology, scuttles swiftly upon the sight. It’s fingers scourge themselves down across the rampart’s plates, taking discovery to a set of transmitional machines used by the aliens for communicating amongst their starfighters. The transmitional machines are as though 1950s radios, with the same dials and styling. Using the gambles of the radio technology, the beast began a keen testing and experimentation of different frequencies. Using a sample of its own electrons, taking note towards the magnet differences between the portal’s suction and the electrical currents found to power the blasters, the behemoth takes control of a machine. Hours of tinkering follow by, whilst the tension of looming shoulders skulks by across the winding winds of the mountains. The electrons, inserted via a discarded armor-plate of ‘mucus’, are drugged into the machinery’s frequency detonation. Using the frequencies, the beast would bleat off signals for assistance, immense fortunes, magical spells, and any other telemarketing generalities. The signals, taking part towards the electrons specific to the “Duck’s” origin realm, would sound off towards anyone who’ll be persuaded to join the hunt. The “Duck’s” alien abduction hunt has begun.
  25. I'm looking for a small group to do something casual with, or to partake in someone else's epic quest where I can play a supporting character. See my signature for available characters. I'm thinking something simple such as: A chance encounter in the wilderness. Travellers caravanning together for safety. Truffle hunting. Making/restoring a remote cabin or cottage. If you have any other ideas please let me know. My ideas are low-stress because managing a big RP doesn't feel like something I can do right now (I'm some weird combination of stressed and bored), but if you're willing to take the lead then I'm happy for high stakes as well. Maximum of 4 others so management doesn't become overwhelming, please 🙂
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