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Found 139 results

  1. "United we stand, divided we will fall." Interest check: Roll12 rules Post summary to track things To keep easy track of things, write a summary at the bottom of your post. An example would be: (*Note: Monster players, do this for each of your monsters too! Name them as well, e.g. xxx A, xxx B, so it would not be confusing.) Posting order You can post multiple times, but you can only roll dice once per round. Extra posts can be used for narrative purposes. But don't put up spitfire posts! The round ends when everyone has posted, or when reasonable time has passed. You can post before the first monster post too, but that would be a narrative post, and you will still need to post again later for your attack. I will also put up these rules on the first post for easy reference. The current positions of everyone are: Top Left HollowCipher (Dan Palmer) ChaosLord (Noah) AthenasFire (Maria) Zashiii (Blackspear Cartel) Top Right NotMuch (Challara) zackrobbman (Charlie) Akiris (Ed) Grubbistch (Sir Darius Yorefield + men) Lawman (Kristall) Bottom Left Sovereign Lady (Astride) Tyler (Sgt. Murray) Fierach (Sheryl) Garion (Azytzeen) EpicRome23 (Gormaric) Metty (Arashi) Bottom Right SelenaNicole (Selena) P.N.See (Vlad) Moon Owl (Cedric Dermont) sorainvoked (Aryssin) Dolor Aeternum (Soryn)
  2. Reinholdt

    Yh'mi: Lirrey Lines OOC

    Many mysteries of Yh'mi have been explored, though answers have been rare. One of the more enigmatic elements of Yh'mi remains nearly untouched, travel unfairly discouraged by the Order of the White Hand for reasons they can't even properly elaborate upon. The Village of Lirrey. Entrepreneur and adherent to science, Doctor Xeyal wishes to fund an expedition to Lirrey to properly investigate the strange village and open up a possible trade route. I will be sending Doctor Xeyal's pet monster Sasha to accompany the group and @jaistlyn and potentially @Dolor Aeternum will be joining in and as well. I am looking for two other players interested in traveling deep into southern Yh'mi to investigate this strange town. A standard 72 hour post rate will apply. This is a canon thread, so any creative contributions made to Lirrey (within adult reason and following theme) is very likely to become lore. Now's an excellent chance to carve your name into horror history. Are you brave enough to accept? Current Roster: 1. Sasha - Reinholdt 2. Lunara - jaistlyn 3. Agony - Dolor Aeternum 4. Voldemort, Lord 5. Karuna - 1lionFang
  3. Ataraxy

    The Burning of Everrun

    Dun dun duuuuunnnnn~! You've heard the whispers. The rumors. Seen it with your own eyes. So now you ask yourself "Is this the Babylon Inc.'s revival? I've been checking out it's link in user lore which made me hella interested in it...hmmm." HAH NOPE NOT EVEN CLOSE HAHAHAHAHA GOTCHYA PUNKS Okay, story time! @danzilla3 and I wanted to participate in the super fun Terran Civil War event that's been going on now for a while, but I wasn't allowed to have a faction of my own cause I'm too cool. My boi Dan stepped up and we drafted up a rather fun idea for a faction called Everrun (click for link). Unfortunately both of us are involved in a bunch of plots that tended to be way more fun and got a lot more attention so the whole thing kind of fell by the wayside. We more or left forgot about it until a few weeks ago and we've been sort of bouncing some fun ideas off of each other. In order to shift the current Everrun to the city we have in mind, New Everrun, we first have to get rid of what is currently there. Or, at least, set up a scenario where something has to change. Essentially, to boil it down to the basics, New Everrun will be an area that has a central focus on advanced technology and will be backed by Veluriyam. Magic of any kind will be dampened to the level of Legend of Korra's pro bending matches (click of link). But I'm getting ahead of myself. This thread is where I want people to gather to BURN IT DOWN. We're gonna raze the entire faction city. Dan and I will have members of the Cult of Power make a deal with the guy in charge, the Prophet, and sort of compel him to grant their "wish." That wish will come at the cost of hundreds of lives in Everrun by Hell fire. Before the ritual is started and the fire summoned, the people of Everrun will be having a celebration of their relatively recent freedom from a group of ruthless bandits. You're free to either be there for your own nefarious reasons or to aid the cult in their desire for power. But know this, the Veluriyam Military has been keeping their eye on Everrun for quite some time. The moment things start going to shit, the clock is set. At the center of Everrun sits the Goblet of Truth. Anyone who drinks from it will be forced to tell the truth. Can you get it before the Veluriyam military arrives? Before the Hell Fire gets you? Before Lilith kills you for her goals? I challenge you to join us and find out >:) Also I know that @Veloci-Rapture wanted to be part of this and join the cult as a spy! Yeah lol even the Terran Military is beginning to quake in their boots 😄 @Higuu Thread will start in a little bit. Couple days probably. I'm not going to wait a super long time. I'd like this event to be over before Christmas! Uh, also not looking for a HUGE group. Including me, dan, and raptor, maybe 4 non-cult members. FLAME ON!
  4. The Official Event Thread is Open! Darkness and Havoc A truly unfortunate union has taken place in Orisia, as Tenebre and Havoc have joined forces for the sake of causing the most amount of damage as well as claiming the maximum number of lives. In a sweeping move, the likes of which have never been seen in Valucre before, these two ancient and powerful deities have pulled and twisted the very fabric of reality in order to introduce the physical manifestation of another landmass in order to literally drop it atop of an already existing location, without the slightest regard for any living being. Ceyana is under attack, and there isn’t a warlord alive or enough mystic magic to stop the impending doom. As a new reality is forced to push and shove its way into Valucre’s existence, pockets of empty space have begun to open, sucking in and tearing apart anything and everything that happens to fall into them. There are clouds of darkness, like a dense black smoke, rolling across the newly forming countryside, choking and suffocating whoever gets caught breathing it. With no hope of salvation, all that is left for those who are able bodied and mentally strong enough to endure the horrors that will unfold all around them, is to try and escape. Come and join our open event, play a brash and selfless hero who tries to save as many souls as possible, or look out for number one, and make sure you get yourself the hell off the island before it’s too late. Setting While the events that are currently destroying a huge portion of Ceyana take place all over the island, for the sake of our event we will be concentrating on Antigua, the biggest city under the jurisdiction of the Black Queen. Antigua skirts the edge of one of the most robust and gorgeous rain forests of the island, and the city streets melt seamlessly from civilization to lush and totally wild greenery. People here seem to live harmoniously with nature and all that it has to offer. Some streets are paved, and still many more are open canals that flow naturally through the cityscape. The city is densely populated, which means it will be in a total state of anarchy and chaos as more than two hundred thousand people try to find a way to escape. Transportation will be near impossible to come by, so if you’re planning to survive, you’ll have to get crafty or sneaky. City Map City Key A. Evaton Castle B. Lowlands -- Primarily a transportation hub for people and goods, this area of the city is mostly defined by high industry sectors, densely crowded residential blocks, and a distinct lack of recreational locations such as parks, gardens, or plazas. C. High Gardens -- A residential area for up and coming middle class citizens, High Gardens is recognizable by its wide streets, plethora of green open spaces, and beautiful mid sized homes. D. Tranquil Heights -- Three distinct areas located on the highest parts of the city grounds, Tranquil Heights is home to the richest citizens of the Antigua. Houses here are palatial, with huge amounts of space dividing each along with ample country roads. E. Garden Groves -- Fruit tree groves, primarily avocado, apple, orange, lemons and limes. F. River’s Crossing Financial District -- Home to open air markets, stores of all kinds, and artisans of nearly every discipline. G. Arena of Thorns (inside the walls) -- The place where Antiguan’s go to de-stress and be social. A literal melting pot, where rich and poor come together to cheer on their favorite champions. Dangerous creatures are housed here, expect them to go free and roam the city streets once the event gets going. G. The Ancient’s Cemetery (outside the walls) -- A strange, massive mound of earth with tombstone-like protrusions. No one really knows what this place is, but legend has it that the dragon’s once buried their dead here. H. The Bread Basket -- An area of heavy agriculture, where the less visually appealing crops are grown and where livestock is raised. Objectives Evacuate the citizens of Antigua or save yourself. Tend to the wounded, if so inclined. Fight off the dark creatures that will emerge from the random pockets scattered around Ceyana. The tougher creatures may drop sweet sweet loot. (List of creatures to come) Bonus: Attempt to find and confront Havoc and Darkness to stop prevent further loss by engaging them. This will not stop the success of this catastrophic event but it could modify how or make things worse. They are hidden deep within the rainforest. Good luck! Rules -Open event, anyone and everyone is welcome. -No posting order outside of established individuals that are obviously interacting with each other. -Completely cooperative role play. Feel free to discuss with others what you would like to happen to your character. If you decide to kill off your character, it doesn’t necessarily mean they succumb to either Havoc or Darkness. They could just as easily be killed by someone or die as a result of any number of things, be creative! -Combat with lesser creatures does not have to be DM’ed by anyone though we may introduce elite level monsters that will require collaborative effort to take down. Be stylish and descriptive with how you deal with them. Come together to save innocent lives! -This event’s ending has already been established. There is no saving Antigua, or the rest of the affected areas within Ceyana. However, the size of the affected area can be lessened should the bonus be completed. -@Dolor Aeternumand I have final say in what occurs should any conflicts arise or any resolution is needed. PM for serious conflicts or concerns. Who Can You Play? While you are free to play whatever character with whatever background you like, I thought it would be fun to include a little list of common species that might be found around these parts -- just in case you want to create a brand new character for the event. -Orisian Human -Illyrian Human (you'll have to PM @Dolor Aeternum for more details). -Vampire (not to be confused with Orisian Vampyre) -Dragon Folk ( while Solum Irae is one of the few areas that will not be affected by the event, it is not far-fetched to say that there may be some dragon folk visiting Antigua while this is all going down). -Rainforest dwelling Elf -Any foreign visitor
  5. Do you want to die? Do you want everyone to die? If you answered "No!", then you should probably attend a round-table to discuss surviving the inevitable apocalypse. The Terran Empire is calling on citizens and their allies who have the means and the wits to discuss solutions for problems facing the modern Terran: the Unnatural Dilemma, the Body Snatching Menace, the Genius Loco, and more. Join us at SAD today, or you'll be really sad tomorrow! If there is a tomorrow. SAD will be held at the First Temple in Ignatz. All high-ranking members of the clergy and military will be present to observe the conference. IC Link: Symposium Against Doom. Thread has started and is closed on a case-by-case basis to future attendees. Hi everyone. 😃 I'm looking for characters that might be able to help solve many of the crises facing Terrenus today: diplomats, scientists, engineers, wizards, soldiers, neutral foreign nationals who want to survive, etc. SAD will be a dialogue driven thread. Since dialogue should keep moving, we're going to follow brevity rules (300 word max, 3 day turnaround) and characters should have something to say about the topic on every turn. The Terrenus government will implement sweeping changes based on the points raised at the Symposium. The way I imagine it proceeding: a Terrenus official will open with the 😲dire😲 facts of life in Terrenus, and we'll circle through the round-table to present experiences, theories, thoughts, concerns, questions and most importantly how to deal with it all. Be prepared to be famous or infamous depending on what solutions you suggest. Disclaimer: any hostile or evil creatures that come within 10 miles of Ignatz during SAD will be destroyed. Attendance List: 1. Grubbistch - Elsera Elludoria (Diplomat - Terrenus) 2. Lilium - Capria Belvardi (Diplomat - Terrenus) 3. Ataraxy - Saturn (Reporter) 4. Tenkai Matsumoto - Tenkai (Order of Force Majeure) 5. Deus ex Aizen - Raveena (Regent - Hyperion) 6. supernal - Evelyn DeLamprey (Engineer - Handymen) 7. Paroxysm - Renata (Peace Keeper - Terrenus) 8. Grimmholt - Audric (Count - Grey County)
  6. Deus Ex Aizen

    The T.H.R.I.V.E. Initiative

    After the fall of the Tyrant Regime, the Taen Empire and it's noble houses established themselves across the islands of Ursa Madeum. The island of Thraece is in dire need of arable land and healthy water to rebuild business and establish Port Thea and it's Consulate ties to Terrenus and Genesaris proper. As the only noble family on the island, House Senaria is spearheading a Conservation alongside the Thean Consulate to help restore the land, and protect and preserve it's ecological integrity, as well as provide an institute for studying, collecting, and breeding new flora and fauna across Ursa Madeum. Certain to be quite the task, she's enlisted the help of other Taen nobility and beyond to assist her in Thraece's renaissance. Thus she proposed THRIVE. Thraecean Headquarters for Rehabilitation and Innovation of Vital Ecology Phase 1: Restoring Coastal Integrity - The coastal waters are rife with dead zones. As areas suffocate from a lack of oxygen due to explosive algae growth triggered by nutrient poisoning from the mainlands, flora and fauna alike either die off, or relocate beyond ideal reaches, a notable reason for Thraece's economic suffering. Extract these suffocating sea beds and help revive the oxygen levels in the water. Introduce new species of floral and fauna (open invitation for lorecrafting!) so that the biome and begin to balance itself out! QUESTS FOF PHASE 1: Phase 2: Restoring the Mainland Integrity - Stripped of nutrients and life, Thraece is practically barren, but holds enormous potential. Having made a deal with the local leyline, Raveena is keen to make the land arable again. Introduce new flora and fauna with the help of House Hildebrand, House Senaria hopes to revive the agricultural business for Thraece, as well as the future Port Thea's economic boom. Phase 3: Building the Conservation - Once the land and sea have been returned to a healthy state, the Thrive Conservation will be built as an open Hot Spot for Port Thea. People will be able to study lore, create lore and invent new species of flora and fauna to contribute or borrow. I like the idea of an IC think tank, where people can study for medicinal purposes whether it's to heal someone or poison them. Of venturing to Port Thea for a quest to find or breed a unique species that is a key component to something else. Of finding the scale of a rare fish for artifact creation. I personally have an apothecary I'm adding to the city so I'll personally get plenty of use! I think the possibilities are limitless, and having everyone's ideas pooled in, invites a wealth of knowledge and information sharing. One component of Thrive will be something like a group that is responsible for traveling outside of UM and collecting species, studying them and reporting back and if any would be vital or may thrive in UM. Some may be quests, others may be Slice-o-Lifes. I'll flesh out more details based on interest. I thought it'd make for a really great project that people could help contribute with. Anyway! Look forward to more details on that once I get caught up with posts I owe.
  7. supernal

    Members of a Noble House

    I have a noble house in Ursa Madeum and have many plans for it, some in flight and others waiting for earlier threads to resolve. Unfortunately I only have so many hands! I'm consistent, so I know this stuff will get done one way or the other, but I'd love to see multiple things going on at once and then bringing it all together If you're interested in being a member of a noble house then check us out!: https://www.valucre.com/topic/40402-lost-house-of-dali/ Some previous accomplishments: Arrange marriage between a member of house Dali and a member of house Mythal to formalize/solidify their alliance. Both are in their early teens and are NPCs. The one on the Dali side is female Aiding House Hildebrand in uncovering details about a sinister and murderous plot in their family oh my goodness! Establishing a fast travel post between Dali and the mainland (Casper and Tia) and more importantly connecting it to Biazo Isle where they have a vineyard Also re-discovering their vineyard (this was also a land expansion which grew our holdings an additional 5 square miles) Striking a partnership between themselves and the Floracle Apothecary in Casper And the stuff that I'd like to do and need help with: Cleaning up that vineyard and opening it for business. I have another member setup to manage it but that doesn't mean your character can't come in and help out, either as a gardener/botanist, as marketing/advertisement, or whatever else comes to mind. They're close enough to Aspyn to open up business prospects Gain an additional 5 square miles with another expansion thread Forge more alliances inside and outside of Ursa Madeum Do something with the Goldcourt line of the Dali branch which has to do with fashion and culture. Think it'd be super cool to have someone become a fashion designer and start trendsetting fashion in U.M., then Terrenus, then internationally I'm specifically looking to grow the Dali house so your character would either be a Dali from the ground up or would be your own character which you are marrying into the Dali family. You would pick one of the sub-families/branches to be a part of (Wyrmwalker for intelligence, Goldcourt for fashion, etc)
  8. Grubbistch

    There Be A Wolf In These Ruins

    Setting: The island of Corinth, thick jungles and hot weather. Daytime, early morning. The Skulking Grounds Genre: Adventure Objective: To claim both the True Crown of Ursa Madeum and to reclaim the remains of Sir Sarvos the Unchecked Danger level: High- A vicious werewolf prowls the grounds, as well as the ghosts of the hunted and traps covering the estate. Reward: The True Crown of Ursa Madeum Desired Story Arc: The full force of the Dogs of War knight order is coming down to Corinth to quest for treasures of great power. In one of the ruined fortresses, known with dread as the Skulking Grounds, these champions of House Uldwar desire both artifact and remains of one of their greatest members in known history, Sarvos the Unchecked. Recently, the knights have uncovered knowledge of a thief who had stolen the crown shortly after the disappearance of the Queen, a master of stealth who had come to Ursa Madeum to plunder all of its magical treasures. After pilfering the True Crown of Ursa Madeum, the thief ventured into the Skulking Grounds, knowing that any artifact of Sarvos the Unchecked would fetch a high price. The thief went into the ruins, but has never come out, his death likely due to the werewolf rumored to lurk within the ruins to this very day, always hunting for new prey to devour in its massive maw. What Roles Am I Looking For?: At the very least one person to serve as either helper or competition for the Crown and other such treasures that may be in the Skulking Grounds. Others can join in, really just depends on how your character fits into the story overall. Expectations: Good communication, an open mind for ideas and a willingness to keep disagreements civil. Aiming for at least five pages for this thread. Created Opportunities: If Oscar Uldwar is allowed both the remains of Sir Sarvos the Unchecked and the True Crown of Ursa Madeum, then he will indeed be a force to be reckoned with in the political and military scene of Ursa Madeum.
  9. Twitterpated

    Searching for a Prime Minister

    Alright! So I've decided that while things are still kind of slow my villain's Empire building, now would be the time to put officials and important titles to current. While most things are assuredly covered, one important role I'd like to have filled would be the Prime Minister. He/she will presumably rest over Union City and oversee the council there, in charge of selecting and dismissing council members, as well as providing final ruling over all matters especially on a council/governmental level. @ourlachesism I know you had some brief interest in getting involved, perhaps this is your cup of tea? Anywho, this will be open for a while. The current activity thread Sokui no Rei will partially include recognition of this Prime Minister. In the case that one can't be found among the players, I will resort to placing an NPC in the role until further notice. The new thread mentioned had several likes on the opening posts with no replies currently, so there's time to cast your name into the hat!
  10. The Imperial nation of Jigoku invites the world to witness the rise of its new Empress, as well as the formal recognition of the nation's heir among a few other notable persons of interest. Come celebrate with the Datsuzoku, and pay your respects to all being recognized throughout the celebration! @Dreamer @Aleksei @Chappu @Etched in Stone @Mag (Best water cooler thread ever!)
  11. Grubbistch

    In Gaia We Trust

    The people have been given their freedom, now they must be given purpose to direct their newfound freedom. I for one cannot think of a better use than to help one's fellow man, for freedom from tyranny does not mean freedom from moral obligation. -Illyana Uldwar Setting: The island of Misral, Port Mars, daytime Genre: Political/Religious intrigue Objective: Celebrate Gaia and to spark a revival movement towards her worship in Ursa Madeum. Danger level: Low- As Illyana Uldwar is of noble birth and eldest daughter of the Lord and Lady Uldwar, she has been afforded a great deal of protection in her cause. Several knights, including a Dog of War, have been assigned as her protectors. Violence is possible however, but please make sure to discuss this with ne first before proceeding. Reward: Satisfaction of spreading the Holy Worship of Gaia to those that have lost their faith during the dark times. (More tangible rewards are possible but must be discussed before playing them out in the main thread.) Desired Story Arc: During one of her times devoted to prayer, Illyana Uldwar is given the inspiration and courage she needs to finally make an attempt on spreading the word of Gaia throughout Ursa Madeum. Her journey starts out in Port Mars, where the people feel uncertain and alone on their spiritual journey through life. Through her efforts, she hopes to awaken a fire within their souls, so that they may no longer feel alone in this frightening world. What Roles Am I Looking For?: One to three people to serve as companions or guards during this, its really up to you how you wish to be involved in this story as I left it open ended. Expectations: Good communication, an open mind for ideas and a willingness to keep disagreements civil. Aiming for at least two pages. Created Opportunities: Success of this mission means effecting the religious beliefs of the people of Ursa Madeum. This may also anger or threaten those that wish for the islands to remain secular or following a different religion as well.
  12. Archeos

    Open Storybook

    Hello everyone, I am planning to write something slightly different than normal and would like to see if anyone is interested in joining. I plan on making a chronicle of the continent of Terrenus in its current state and thus decided to have my character travel all around the continent, to every location of interest to me. I want to make things a little more exciting though, so I have decided to add two clauses to this journey. I) I want the chronicle to exist as though someone who truly lived in this world had written in. So, I won't spend too much time in each location, a week or two IRL at maximum. Furthermore, I will be writing only things that are happening in each location while my character is there. So, if a quest is underway in a city, I would want to write about it. but if it isn't resolved before I leave, then it is left unresolved as far as my character is concerned. Furthermore, while I will write this to be mostly objective, it won't be completely impartial. I will include personal anecdotes and opinions on current events. In the grand scheme of things, this means that the chronicle won't contain the writings of an omniscient character, and is even unreliable to a certain extent. I think it would be an interesting challenge and a fun way to record the world at a more personal level to the characters who live in it, rather than just us as the authors. II) As I am traveling the world, other characters besides NPCs exist. I think it would be entertaining to have multiple co-authors on this chronicle, all characters who are joining me in my travels. They can contribute multiple perspectives to each city, or even visit other locations my character is not at, and discuss events from their perspective. An interesting consequence of this approach is that an inhabited world means you will run across people completely on accident. So, if my character or a co-author is in a city or location where you have a character, you would be welcome to jump into the thread and start interacting with these characters. It can be as complex as deciding to have your character join my own for a few cities, or we simply meet in a forest and share a meal. Once you decide you are done with the thread, you can simply have your character leave. You wouldn't need to tell us beforehand either, for the purposes of this thread, you can just start a reply to the thread and write your character into the situation. I believe this would be an interesting and entertaining challenge for myself as an author, and would also serve as an in-universe method of spreading information on a massive scale, as the chronicle would be a book that another character could purchase once it is "completed" and published. Of course, the unreliability of the medium can be used for more than simply spreading information. A character could speculate on certain things and, if logical enough or if the character is prestigious enough, these speculations could be accepted as true by the inhabitants of the world despite not being true in actuality. I can describe a number of other possibilities, but I'm interested to see if anyone would be willing to participate in this to any degree first. What do you think?
  13. Rin

    The Black Heart Mirror

    Interest Check. Looking for 2-6 people. The seed Vanilla has been giving the mission of hunting down lost artifacts of the Red Blood Moon Children Organization to sell in her shop. However recent whispers in the little sleepy town of Ebony-Yahera has rumored one such artifact is uncovered. The Black Heart Mirror. A powerful yet dangerous artifact. Since it lies with a few other artifacts, the Black Heart Mirror Ore Bow and Quiver, the Red Blood Moon Chalice, the Ebony Quicksilver Rod and the Farenheit Celisus Heart Sword, it would quite an exciting adventure plus artifacts to acquire for all. I'll be linking the artifact page here as well as adding the aforemented artifacts to it. Hopefully you'll come along for the ride. Ask questions here or PM ❤️ Rin And the link to the artifacts: 1. Zashii- Mistress, Sera 2. Ourlachesism-- 3. Hurttoto 4 5. 6.
  14. Title really does say it all, really. For the last month or so, between drawing, fumbling my way through the new CoD and Battle for Azeroth, I've had this itch to put together a dungeon. I'm not just talking about a dimly lit cellar beneath some crumbling castle, of course. I'm talking about a full-blown, hitherto undiscovered ziggurat, only recently exposed to the elements somewhere within the sands of the Velhatien Desert. With massive, yet terribly worn ancient stone walls packing in whatever fermenting voodoo and trickery the architects had dreamed up in order to keep grave robbers at bay. The dungeon thread in question, speaking of which, would be a complete one-off. Only one group would ever get the chance to plunder the dungeon in search of fabulous wealth and ancient artifacts, and then the Ziggurat would be lost to time, along with the various things it contains. Not only would it be a one-off, of course, but I've also been meaning to experiment more and more with open-ended storytelling, where I make it easier for participants to use their characters (and their own imagination) to toy with the environment at their discretion, and uncovering their own secrets and leads while doing so. What that would mean, then, is that the majority of the thread would be relatively free of any hand holding. My work, as the story teller, would be to describe the Ziggurat, her inhabitants and interior as best as I could, giving you the best possible idea of what you're looking at--and making it easier for you to stop and check out the things you'd be most interested in. Pulling this off correctly might take a little work, but it would mean exploring the dungeon at your own pace, uncovering secret caches of loot, finding little clues that might lead you to even more impressive riches, and probably helping you avoid getting murdered by any traps or monsters hiding within. The reason, then, that I started this interest check with 'toying with the idea' is because of the work load involved. As interesting as it would be to write this all out, it's a tremendous amount of work for one person, which means I'd prefer to know if an audience for the quest actually existed before I started planning anything out. Keep in mind that this would involve several unique artifacts, all with unique--and perhaps a little overpowered--abilities. New artifacts on their own would demand a fair bit of writing on my part, especially considering that the party wouldn't be guaranteed to find all of them. Imagine writing ten full pages about a place nobody will visit ever again, filled with special stuff that nobody is guaranteed to find. That's like writing a whole board on the site, and never having anybody write on it, ever. That would suck. So, I guess I'm going to rehash this as best as I can now, and bold it, for the lazy folks who don't want to read anything. I am considering an artifact thread, taking place in an ancient tomb located beneath the Velhatien Desert. The thread will be open ended, and open to full user participation, and will contain multiple unique, hidden artifacts, tonnes of loot, traps and a bunch of monsters to fight. The dungeon will never be visited again by any other party, making the adventure a one-and-done sort of affair. Thread Duration: 5+ Pages, at a minimum. Party Size: 3-8 Unique Members Any takers out there? Let me know.
  15. Kaess Festival of Lights: The Atrium of Lights Hyperian Funerary Ceremony
  16. Moon Owl

    A truly Grim Theatre

    As you see the bodies you cannot help but cover your mouth from the putrid stench. You slowly realize that the hollow husks before you, once were people full of life. They once had their own desires, flaws and perfections. Now they are nothing more than spoiled food for the rats and maggots that now infest their bodies. You count more than twenty people, all gathered in a specific pattern with the intent to form a some kind of marking. The bodies are painted black with some kind of tar. Together they form a circle with a cross going through it. Who could orchestrate such an unspeakable act? Does the scene before you make your skin crawl, or are you left fascinated by the artistry left behind for you to witness? Whatever the purpose and whoever the culprit might be one thing was clear; it was their intent for you to see it exactly as it is displayed before you, as A truly Grim Theatre.
  17. The Current State of Things Approximatley one week after Buford's disappearance, thick white mist of unknown origin has suddenly appeared along vast stretches of Terran soil (Casper, Forgotten Wood, Coconino Marsh, a stretch of the Ponkapoag River). The mist has amnesiac effects. The longer one is inside or surrounded by the mist, the more memories and context one loses (skills and motor-functions remain). This is a temporary effect, as leaving the mist will eventually return the afflicted to normal, but it takes time and there is no known rapid cure. Other areas are afflicted by randomly and rapidly growing black spires, hundreds of meters tall, with hollow interiors which can be ventured into (Gaian Academy, Last Chance). These spires generate an oppressive and unsettling influence. Anyone within a 25-mile radius of the spires, both sapient and animal, find their aggression and anger gradually building to critical mass. Some areas (Tia, Weland, Blairville) suffer under the curse of both. The Spires and Mist work in concert, erasing memories, increasing aggression, and inducing visual and auditory hallucinations. The Players How does this influence my character? Passively - If you're creating a new thread in the affected areas, incorporate the Mists or Spires and their influence. You reap rewards for immersion; the longer you play in a mist-covered area, the stronger your character's mind becomes (. . . to a point) Actively - Participate in the shared events to destroy the Spires and save Terrenus from this sudden disruptive phenomena. How does my character learn about these events? The Backstory and Exposition can be pieced together by your characters, starting with a moderately publicized Missing Person's report on Buford which covers his recent venture into Yh'mi. The environmental effects are obvious and attract notice. All information under Current State of Things can be learned through the Daily Weekly as a plot device. Where should I go to interact with this event? You interact with the Mists by roleplaying in any the affected areas. You interact with the Spires by posting in one of the threads made to relate to Spire locations. All threads are considered Open but group size may be limited by storytellers or anyone acting in that capacity in the interest of the collective tale. Threads will be released in staggered fashion, with the first thread taking place in Tia and being released in the next 24 hours. IC threads below, updated as more get added: [to be added] Closing Notes Mists cannot be dispelled. If you post 5 times in a mist-affected area and incorporate this element into your roleplay, every 5 posts you make will earn you a Bottle of Amnesia (erase a memory or mental/psychic trauma). Every 10 posts (for which you do not trade for a Bottle) has permanent tiered effects: 10 - Become sensitive to psychic intrusions (mind-reading, mental illusions, memory alteration, etc) 20 - Become sensitive to other psychics (detect those with psychic abilities or potential) 30 - Become capable of stopping psychic attacks on self BUT ALSO gain mental disorder (roll for 1-5: schizophrenia, anxiety disorder, bipolar disorder, PTSD, ADHD) Mists will disappear on their own Mar 2016. Spires can destroyed. Each Spire can be destroyed by a specific method, which information can be found in the Spire itself by visiting the portal at its heart. Snow can be seen on the other side of the portal, and the method of destruction will be written in the snow. Spire One (Blairville): Into the Silver Dream | OOC thread - Completed! Spoils include an extremely tough shield that makes the wielder's skin hard as granite - but also highly flammable with a vulnerability to flame. Spire Two (Last Chance): The Great Last Chance Spire | OOC thread - Completed! Spoils include boots that can stick to any surface, unless it is covered by snow or ice. Good for 5 uses. Spire Three (Weland): In the Misty Moonlight | OOC thread Spoils include a mask that enhances vision and enables night-vision and ability to see through illusions and invisbility but wearer becomes vulnerable to loud/sudden noises Spire Four (Gaian Academy): Public Safety | OOC thread - Completed! Spoils include gauntlets that can multiply strength in any body part but which will also damage it. Good for 6 users. Spire Five (Tia): Conspiring for Fame | OOC thread Spoils include a spear that can regenerate as well as deal injuries that cannot be properly healed, but which makes the wielder much more sensitive to pain Mist - Coconino Marsh: Requesting Backup! Each Spire has one-fourth of an encrypted message and one of them has the key to decrypt it. Communication and teamwork is encouraged and necessary. Use the Daily Weekly for communication. I suggest personal ads or something! Though the Spires and the mists will need to be dealt with individually, players can gain valuable clues concerning their origins and weaknesses by heading to Yh'mi and finding/replicating Buford's research. A map for the event Next thread:
  18. PART 1: THE REVIVAL Winter DEATH IS COMING Zengi, the original Witch-King, is an ancient evil. A figure of lore and myths so powerful, so monumental that rumors whisper the being is beyond death. Though Jason of the Lions destroyed Zengi's physical body, the necromancer's spirit lives on. He cannot die. He cannot be vanquished. He can only be slowed. And, even then, there are no guarantees. Seeing the recent changes of loci dominance in the north, a group of ancestral Zengi worshipers have gathered at Dead Peaks. Like their nearly extinct predecessors, these evil men and women, garbed in enchanted robes so black their figures almost disappear in the dead of night, take on the title of Desecrators. It is their religion, their deepest beliefs, that Zengi was the one who should rule. Who should be above all others. Not these impostors who seek to take on his name, who have been dubbed the "Desolator" by denominations of their religion. There is only a single True One. It is not Alexander Endriel. It is not Lilith Reiter. He is Zengi. The Witch-King. Using the great abundance of magical power in Dead Peaks, a result of the Shawnee Loci winning over its thousand year battle with the Wasteland's Loci, this group of Desecrators plan to climb the Dead Peak mountains. The rumored birth of place of their Witch-King. There they will set up a ritual, one that feasts on blood and the living, in order to utilize the great quality and quantity of magic in the mountains to give life back to Zengi. To do more than summon his spectre or pulling an embodiment of his memories from his items. No, this time they will bring up back the Witch-King in his full glory. Or, at least, will try. There is no telling what might happen when dealing with Zengi. The power required to revive someone of that caliber is... incalculable. Heyo guys, Ataraxy here. A few of you have heard me, uh, planning out this storyline/ event and now, finally, I'm ready to kick off the starting thread! So for those of you who are either new to Valucre or haven't really bothered learning much about Terrenus, Zengi the Witch-King is kind of like the boogeyman of Terrenus. The big bad evil monster dude that parents use to scare their kids straight. I gave a quick summary of him above this, but that's by no means a comprehensive explanation of who he is and what he's done. He's a very big lore character that has so much lore surrounding him, making it a bit tough to nail him down. So, feel free to ask any questions about Zengi that you'd like answered. I may not be able to answer all of them, so it's possible some may need to be asked in the Terrenus AMA. Needless to say, players in this thread/ storyline should be ready to learn and ask about the time of Zengi. We're about to delve into the lore of one of Terrenus' most infamous villains! Right about now, you're either thinking "fuck this. Waaaay to much work" or you're thinking "God damn this sounds like such a fun time!" Both are right lol Now you might be thinking Well hot dog, sign me up! Unfortunately, because of how much pre-made lore surrounds this and how intrinsic it is to Terrenus, plus the GMing I'm going to have to do, I'm only going to accept 2 other players to join me. MAYBE 3 if I'm persuaded. But don't fret! This is only one thread in the storyline. It's just important this first one is done properly 😄 As such, it's NOT a first come first serve thread. Unless only 2 people are interested, I guess... hahahaha I'll be picking 2-3 players based on reliability, whether I'm currently in a thread with you, posting speed, etc. NOW! About the thread. Few things to keep in mind: All characters involved are Desecrators and absolutely worship Zengi All characters involved must be brand new All characters involved will die at the end of this The thread itself will be between 1 and 2 pages, so not necessarily a huge commitment writing wise. Zengi will be coming back, but not how you think >:) It's a surprise muahahaha
  19. Thread: Players: @Aleksei @Grizzly @danzilla3 @Alexei @Garion @Grubbistch @Maverick @EpicRome23 Posting Expectations: 1 per 3 days. I am going to be very stringent on this! You will be skipped if you don't post within those time requirements. I am wanting to make the success of this quest canon, so I'm going to be pushing hard to keep this thread on track and 100% completed to The Hummingbird's standards. I will tag you when it's your turn to make sure you know when you're up. Where: Whispernight Ruins - Kuratel. Kuratel This leader in innovation left behind an airship filled with magically-enhanced rifles among a ruin of stone, steel, and dead bodies. Two dragons guard the city against intruders hoping to do good, one a Red Dragon and the other a Black Dragon. Both are lich lords and highly intelligent despite rotted brains, though they are more animalistic in nature and can barely talk. The airship was known as Heaven’s Mercy and is still operational. Warriors from afar have discussed grabbing the ship and fighting the dragons in the sky, suing the ships; powerful firearms to kill them both, then flying away with the ship’s army-full of rifles and guns in hand. The problem is fighting their way through the horde of geists that surround the airship base itself. There are other airships – Warrior’s Soul, Paradise High, Hellion Sky, and more – yours to keep if you can down the guardian dragons and their army of undead. - By @The Hummingbird What: A woman named 'She' has pasted flyers anywhere and everyone for people to see. She is looking for some hardy adventurers to go with her to the Whispernight Ruins in Genesaris, and get the airships - Heaven's Mercy (+ the magically enhanced rifles inside it), Warrior's Soul, Paradise High, and Hellion Sky. If you join her she expects all the ships and the extra goodies to be delivered safely to Aelindra or else no one gets paid and she will make sure you get punished (IC you won't be killed or anything, but you will be hunted down). Goodies: Your characters will be rewarded for their services retrieving the ships and their goods, and delivering them back to Aelindra. This opportunity is for characters looking for wealth and constant flow of work. After the success of this quest, your character will have an income that could sustain a reasonable living for the next 3 years. You will be on a list of people who will have first dibs on a job, which you can deny or not, you're not strapped to take every quest. I will be your DM for this quest, so your characters will have countless opportunities to get other goodies, like weapons, enchantments, etcetc in the quest. Hello everyone! Hope this Interest Check grabs you This is open to everyone. With me being your DM I will make sure to ensure to accommodate everyone the best that I can, but I will say this: This won't be a walk in the park, nor will it be a sprint across lava. It'll be difficult considering there are all sorts of things in the way to a successful completion of the quest. Expect your character to get injured and a little lost. No deaths unless you want me to kill your character, then that's cool, just let me know. If you have questions or concerns, post them here!
  20. Aleksei

    Artifact hunting!

    Brief: A traveler spoke of an ancient tree with a large spear jammed into the center of its trunk and is encased in a soft glowing amber. Edged in the wood around the spear tip are words 'She who knows my name may wield me once again'. The traveler would have gotten it himself, but he claims whenever you get close to the tree three dryads come out to protect it. Item: Talisman of Jason of the Lions and Spear Location: Witch's Cave (general area), Terrenus Pages: 3+ Posting: 3 days, then you’re skipped. Participants: Shanti (@Aleksei) If anyone is interested in doing a little Artifact hunting, you are more than welcome to join this here thread: We are going after the Talisman of Jason of the Lions and getting an extra goody along the way.
  21. Years ago I tried making an opt-in bounty list but it didn't get used very much. My speculation is that most people didn't even see it, but also I think that people who wanted to use it as a storytelling element didn't put enough orchestration into it and people that wanted to use it as a means to engage in combat didn't have a simple and concrete means to resolve conflict. System The system of combat resolution is simplified MOBS, along with the dice roller Victory roll is made at the end of 5 rounds unless the opponent has managed to escape D2 for win/loss, rolled by the hunter. Other systems, such as TDS, remain as options as long as both parties agree If you want a bounty on your character, post here with a link and I'll update the bounty list Designate whether your bounty should be taken Alive / Dead or Alive and if the bounty is Private or government Warrrant Although it doesn’t have to be canonized, bounties should refer to actions taken in posted roleplay If I get enough interest I'll come up with a classification system to determine bounty value and reward If you want to be a bounty hunter, post here with a link and I'll update the hunter list For hunters going after Alive only bounties, the end result for either the bounty or the hunter will always be incapacitation. For hunters going after a DOA, character death applies both ways Note that administration does not usually enforce character deaths but will do so in Terrenus for any characters volunteered for the bounty list, since it is opt-in If you enter a bounty hunter and don't use him they'll be flagged as unreliable and ineligible for jobs This applies to both the player and their character If you enter a bounty and don't make allowances for a bounty hunter (letting them post in a thread, starting a new thread, etc) for the purposes of fulfilling the bounty, your character is automatically caught. Unless you Escape from prison (see below for more details), further play by that character will be ignored in Terrenus Cool down period: A bounty that successfully beats their hunter enters into a 30 day cool down period where they cannot be hunted again. This is in lieu of a "running away" mechanic Hunting artifact holders Require at least two hunters TDS instead of MOBS Artifact holder is Nova tier Agreeing to be placed on one or the other list is agreeing to the above conditions so if you don't like it then don't sign up. That said I invite members to take this basic system and modify it however they wish to run their own bounty system, but if you keep most of what I've written a link back here would be appreciated. Escaping This only works in the TDS where players trade hits - if the system used is MOBS, then your "escape" is your "victory". In order to run away you need to spend at least 1 post in preparation for the escape, with consequent posts increasing your chance of escape, and you only get 1 chance. 1 = 25% chance of escape 2 = 50% 3 = 75% 4 = 100% Your character should be turning their attention on explaining the advantages that give them a better chance of escape, such as a smoke bomb, running into a crowd, putting on a disguise, etc. You can run away immediately, with a low chance of escape, or take a risk on losing all of your HP for a higher chance Prison and Escaping This is something I haven't tried before. Anyone caught by a bounty and not considered dead is placed into prison, which will be a single thread in which prisoners can make posts to try and escape. Prison thread and instructions here Am open to feedback but note that doesn't mean I'm committing to any changes. So if you're interested, post below with your character. If they're a bounty, what crimes did they commit? If they're a hunter just say so. As I get more people I'll make a list in this first post. Rewards Terran material Weapon class of any Standard material Object class of any Government material (except Silveril) A reward from the rewards table of Bi'le'ah; rerolling if it lands on material or artifact Claimed Unclaimed Fulfilled Bounty Hunters Marik Cayne Mara Mercer Inquisitor Sacks Aadya changelog 2018-07-12: removed inactive hunters 2018-07-07: removed bounties inactive for more than 3 mos or with deprecated character links 2018-07-05: made MOBS the default 2017-12-31: added option for "orchestrated battle system"/OBS 2017-12-08: added "run away" mechanic 2017-11-22: added prison thread; added rewards 2017-11-29: added "cool down" period
  22. Etched in Stone

    House of Choisel, BEWARE OOC

    To begin, my character is not from this world but from Gaia Primus. There are seven pureblood families. I encourage more Houses to come and play along and join us as a Society of Purebloods. However, I think starting with one which would be Choisel, would be a good start until we find more followers. I was kinda' shaky about this one, seeing as I don't know how Valucre and you all are going to take the idea of a totally new race of vampires here. For the most part I feel, people generally don't like vampires, but we all know how cool these undead beings actually are. These pureblood families are the first of vampires and are considered as the highest ranking from a lineage far, far away. I've looked at the vampires of Valkohyr and we share common abilities for the most part, but this is a different breed of vamp from a totally different world. I have information on the pureblood in my profile if you'd like to look. As for goals I plan to take some things over with time. Primarily I want this to be a unification of Purebloods. Let me know what you think, guys!
  23. Deus Ex Aizen

    Sovereign's Fury

    "You've never experienced the Whispernight when it first came, have you? No, I can tell from the look in your eyes you haven't, or else the very memory of that event would leave you numb and shaking." “Oh sod off with your theatrics. No fool in their right mind would just venture to the Ruins. Only knobheads and the desperate go there, seeking their gold and glory and what not.” - Orion and Artamese -- Artamese Prewitt loves the safety and comfort of her books and magical artifact research at the Enoteca: Wine and Workshop. As a Scrivener who only excels in the past (an obsolete subject according to the Chapel Alliance), she's quite passionate about historical artifacts and dreams of the day that she can go exploring into the world, embracing danger in the name of history and magic. Plunging into the depeths of Kuratel on the Queen's orders was not her idea of a first rodeo. Raveena has commissioned an expedition in the Whispernight Ruins of Kuratel for magical firearms, and Alethea's Air Force can always use another ship. Relying on Arty's ability to handle magical artifacts, she has explicitly requested the Artificer to be a part of the expedition, much to Arty's dismay. Despite her fears, she hopes this will be the adventure that allows her career to take off faster than before. She just simply cannot do it alone! That's where you come in. Join Artamese as she uses her resources to track down the long-missing Adand Withund and unearth the truth behind the mysterious artifact known as Sovereign's Fury. -- Dibs on this quest go first to: @carrionjackal @danzilla3 @Frostbinder as they defacto work for Rae in some capacity. So prepare to work with them! Ideal characters for this quest: Mechanics and/or engineers, in case the ship has problems before, during, or after taking off. A lich or a necromancer in case Frosty can't join in would be nice. Soldier prospects for the Hyperian Imperial Military, the Aralim. Wizards, witches and/or magi of any affinity would be fun to have too. A weapons specialist! Can't have too many of those! Another Artificer that can talk shop with Arty. As usual, I hope everyone can play nice and have fun with this. The general plot line I have is that there was a well known family of pilots, captains and aeronautical engineers, and supposedly one such family member survived Whispernight, but went into hiding due to some terrible secret. But the jist remains, "Find the clue. Find the clue and find the dude. Find the dude and get to the goods. Don't die." Also Lich Dwagins, yeey~ ^o^
  24. Twitterpated

    Liberating The Slaver's Alcove

    After a run in with some local Slavers in Genesaris, the aspiring Slayer known as Jinsoku has decided to take it upon himself to raid and dismantle the Alcove, ultimately freeing the slaves that are already there, and hopefully stopping more from being created. While he very well could do this job on his own, things always go a lot smoother with the right team having been assembled. As a note, Jinsoku affiliates with The Order of Force Majeure whom affiliates with the Scarlet Regions as it's base resides in Predator's Keep. He also affiliates with Hyperion in the Rising West. These affiliations should not be mistaken as the source of this quest, rather this man Jinsoku himself simply couldn't bother to continue turning a blind eye to such a terrible operation happening presumably with the government's support considering the lack of response to the activity. A large group could be ideal, though it seems that any time the involved parties include more than 3-5 people, things start to get a little lost in translation, or the wait time between posts becomes so wide the activity never finishes. For that reason I'm open to a larger or smaller group for this job depending on who is involved and how those of us involved decide to go about the "quest". Also, in the case of larger interest, don't be surprised if I break one huge group into two or three small, fair sized groups for just that reason. This plot is intended to be submitted for canon. It'd be nice to get at least two volunteers to join me, though I definitely wouldn't be going beyond nine additional participants. (Max Party Size = 10 (Including Jinsoku))
  25. Grubbistch

    There's Oil in these Jungles!

    Setting: The island of Misral, thick jungles and hot weather. Daytime, early morning Genre: Adventure Objective: To claim two oil fields in the name of House Uldwar Danger level: Average-High (Chance for being attacked by an assortment of wild animals and/or hostile humanoids and for inclement weather.) Reward: A sum of gold considered enough to live like a nobleman for three months and possibly an item either magical enchantment or of a unique material exclusive to the Terran material list. Desired Story Arc: First Phase: To explore the thick jungles in order to locate at the maximum two oil fields, so that House Uldwar can set up a drilling operation to extract the oil. Second Phase: After discovering each oil field, a random encounter will be rolled for (a total of six in all) that will keep the party from securing said field. Once the obstacle is removed then the field will be considered secure. Third Phase: Once the last oil field has been secured, a random weather phenomenon will be rolled which will be played out as a natural disaster. The party will need to either find a place for shelter or outrun the disaster in order to make it to safety. What Roles Am I Looking For?: At the very least two people with each or both playing a role that I would wish to have for this quest. Your character doesn't have to meet this requirements, they are only a preference for helping to make the story go smoother. 1. A survivalist who is skilled in navigating wild terrains. 2. A magic user well versed in the arts of geological magic. Expectations: Good communication, an open mind for ideas and a willingness to keep disagreements civil. Created Opportunities: With the acquisition of one or two oil fields, House Uldwar grows in both wealth and political clout, bringing them one step closer to their ultimate goal of the crown.