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Found 125 results

  1. Reinholdt

    Yh'mi: Lirrey Lines OOC

    Many mysteries of Yh'mi have been explored, though answers have been rare. One of the more enigmatic elements of Yh'mi remains nearly untouched, travel unfairly discouraged by the Order of the White Hand for reasons they can't even properly elaborate upon. The Village of Lirrey. Entrepreneur and adherent to science, Doctor Xeyal wishes to fund an expedition to Lirrey to properly investigate the strange village and open up a possible trade route. I will be sending Doctor Xeyal's pet monster Sasha to accompany the group and @jaistlyn and potentially @Dolor Aeternum will be joining in and as well. I am looking for two other players interested in traveling deep into southern Yh'mi to investigate this strange town. A standard 72 hour post rate will apply. This is a canon thread, so any creative contributions made to Lirrey (within adult reason and following theme) is very likely to become lore. Now's an excellent chance to carve your name into horror history. Are you brave enough to accept? Current Roster: 1. Sasha - Reinholdt 2. Lunara - jaistlyn 3. Agony - Dolor Aeternum 4. Voldemort, Lord 5. Karuna - 1lionFang
  2. Deus Ex Aizen

    The T.H.R.I.V.E. Initiative

    After the fall of the Tyrant Regime, the Taen Empire and it's noble houses established themselves across the islands of Ursa Madeum. The island of Thraece is in dire need of arable land and healthy water to rebuild business and establish Port Thea and it's Consulate ties to Terrenus and Genesaris proper. As the only noble family on the island, House Senaria is spearheading a Conservation alongside the Thean Consulate to help restore the land, and protect and preserve it's ecological integrity, as well as provide an institute for studying, collecting, and breeding new flora and fauna across Ursa Madeum. Certain to be quite the task, she's enlisted the help of other Taen nobility and beyond to assist her in Thraece's renaissance. Thus she proposed THRIVE. Thraecean Headquarters for Rehabilitation and Innovation of Vital Ecology Phase 1: Restoring Coastal Integrity - The coastal waters are rife with dead zones. As areas suffocate from a lack of oxygen due to explosive algae growth triggered by nutrient poisoning from the mainlands, flora and fauna alike either die off, or relocate beyond ideal reaches, a notable reason for Thraece's economic suffering. Extract these suffocating sea beds and help revive the oxygen levels in the water. Introduce new species of floral and fauna (open invitation for lorecrafting!) so that the biome and begin to balance itself out! Phase 2: Restoring the Mainland Integrity - Stripped of nutrients and life, Thraece is practically barren, but holds enormous potential. Having made a deal with the local leyline, Raveena is keen to make the land arable again. Introduce new flora and fauna with the help of House Hildebrand, House Senaria hopes to revive the agricultural business for Thraece, as well as the future Port Thea's economic boom. Phase 3: Building the Conservation - Once the land and sea have been returned to a healthy state, the Thrive Conservation will be built as an open Hot Spot for Port Thea. People will be able to study lore, create lore and invent new species of flora and fauna to contribute or borrow. I like the idea of an IC think tank, where people can study for medicinal purposes whether it's to heal someone or poison them. Of venturing to Port Thea for a quest to find or breed a unique species that is a key component to something else. Of finding the scale of a rare fish for artifact creation. I personally have an apothecary I'm adding to the city so I'll personally get plenty of use! I think the possibilities are limitless, and having everyone's ideas pooled in, invites a wealth of knowledge and information sharing. One component of Thrive will be something like a group that is responsible for traveling outside of UM and collecting species, studying them and reporting back and if any would be vital or may thrive in UM. Some may be quests, others may be Slice-o-Lifes. I'll flesh out more details based on interest. I thought it'd make for a really great project that people could help contribute with. Anyway! Look forward to more details on that once I get caught up with posts I owe.
  3. The Official Event Thread is Open! Darkness and Havoc A truly unfortunate union has taken place in Orisia, as Tenebre and Havoc have joined forces for the sake of causing the most amount of damage as well as claiming the maximum number of lives. In a sweeping move, the likes of which have never been seen in Valucre before, these two ancient and powerful deities have pulled and twisted the very fabric of reality in order to introduce the physical manifestation of another landmass in order to literally drop it atop of an already existing location, without the slightest regard for any living being. Ceyana is under attack, and there isn’t a warlord alive or enough mystic magic to stop the impending doom. As a new reality is forced to push and shove its way into Valucre’s existence, pockets of empty space have begun to open, sucking in and tearing apart anything and everything that happens to fall into them. There are clouds of darkness, like a dense black smoke, rolling across the newly forming countryside, choking and suffocating whoever gets caught breathing it. With no hope of salvation, all that is left for those who are able bodied and mentally strong enough to endure the horrors that will unfold all around them, is to try and escape. Come and join our open event, play a brash and selfless hero who tries to save as many souls as possible, or look out for number one, and make sure you get yourself the hell off the island before it’s too late. Setting While the events that are currently destroying a huge portion of Ceyana take place all over the island, for the sake of our event we will be concentrating on Antigua, the biggest city under the jurisdiction of the Black Queen. Antigua skirts the edge of one of the most robust and gorgeous rain forests of the island, and the city streets melt seamlessly from civilization to lush and totally wild greenery. People here seem to live harmoniously with nature and all that it has to offer. Some streets are paved, and still many more are open canals that flow naturally through the cityscape. The city is densely populated, which means it will be in a total state of anarchy and chaos as more than two hundred thousand people try to find a way to escape. Transportation will be near impossible to come by, so if you’re planning to survive, you’ll have to get crafty or sneaky. City Map City Key A. Evaton Castle B. Lowlands -- Primarily a transportation hub for people and goods, this area of the city is mostly defined by high industry sectors, densely crowded residential blocks, and a distinct lack of recreational locations such as parks, gardens, or plazas. C. High Gardens -- A residential area for up and coming middle class citizens, High Gardens is recognizable by its wide streets, plethora of green open spaces, and beautiful mid sized homes. D. Tranquil Heights -- Three distinct areas located on the highest parts of the city grounds, Tranquil Heights is home to the richest citizens of the Antigua. Houses here are palatial, with huge amounts of space dividing each along with ample country roads. E. Garden Groves -- Fruit tree groves, primarily avocado, apple, orange, lemons and limes. F. River’s Crossing Financial District -- Home to open air markets, stores of all kinds, and artisans of nearly every discipline. G. Arena of Thorns (inside the walls) -- The place where Antiguan’s go to de-stress and be social. A literal melting pot, where rich and poor come together to cheer on their favorite champions. Dangerous creatures are housed here, expect them to go free and roam the city streets once the event gets going. G. The Ancient’s Cemetery (outside the walls) -- A strange, massive mound of earth with tombstone-like protrusions. No one really knows what this place is, but legend has it that the dragon’s once buried their dead here. H. The Bread Basket -- An area of heavy agriculture, where the less visually appealing crops are grown and where livestock is raised. Objectives Evacuate the citizens of Antigua or save yourself. Tend to the wounded, if so inclined. Fight off the dark creatures that will emerge from the random pockets scattered around Ceyana. The tougher creatures may drop sweet sweet loot. (List of creatures to come) Bonus: Attempt to find and confront Havoc and Darkness to stop prevent further loss by engaging them. This will not stop the success of this catastrophic event but it could modify how or make things worse. They are hidden deep within the rainforest. Good luck! Rules -Open event, anyone and everyone is welcome. -No posting order outside of established individuals that are obviously interacting with each other. -Completely cooperative role play. Feel free to discuss with others what you would like to happen to your character. If you decide to kill off your character, it doesn’t necessarily mean they succumb to either Havoc or Darkness. They could just as easily be killed by someone or die as a result of any number of things, be creative! -Combat with lesser creatures does not have to be DM’ed by anyone though we may introduce elite level monsters that will require collaborative effort to take down. Be stylish and descriptive with how you deal with them. Come together to save innocent lives! -This event’s ending has already been established. There is no saving Antigua, or the rest of the affected areas within Ceyana. However, the size of the affected area can be lessened should the bonus be completed. -@Dolor Aeternumand I have final say in what occurs should any conflicts arise or any resolution is needed. PM for serious conflicts or concerns. Who Can You Play? While you are free to play whatever character with whatever background you like, I thought it would be fun to include a little list of common species that might be found around these parts -- just in case you want to create a brand new character for the event. -Orisian Human -Illyrian Human (you'll have to PM @Dolor Aeternum for more details). -Vampire (not to be confused with Orisian Vampyre) -Dragon Folk ( while Solum Irae is one of the few areas that will not be affected by the event, it is not far-fetched to say that there may be some dragon folk visiting Antigua while this is all going down). -Rainforest dwelling Elf -Any foreign visitor
  4. Years ago I tried making an opt-in bounty list but it didn't get used very much. My speculation is that most people didn't even see it, but also I think that people who wanted to use it as a storytelling element didn't put enough orchestration into it and people that wanted to use it as a means to engage in combat didn't have a simple and concrete means to resolve conflict. System The system of combat resolution is simplified MOBS, along with the dice roller Victory roll is made at the end of 5 rounds unless the opponent has managed to escape D2 for win/loss, rolled by the hunter. Other systems, such as TDS, remain as options as long as both parties agree If you want a bounty on your character, post here with a link and I'll update the bounty list Designate whether your bounty should be taken Alive / Dead or Alive and if the bounty is Private or government Warrrant Although it doesn’t have to be canonized, bounties should refer to actions taken in posted roleplay If I get enough interest I'll come up with a classification system to determine bounty value and reward If you want to be a bounty hunter, post here with a link and I'll update the hunter list For hunters going after Alive only bounties, the end result for either the bounty or the hunter will always be incapacitation. For hunters going after a DOA, character death applies both ways Note that administration does not usually enforce character deaths but will do so in Terrenus for any characters volunteered for the bounty list, since it is opt-in If you enter a bounty hunter and don't use him they'll be flagged as unreliable and ineligible for jobs This applies to both the player and their character If you enter a bounty and don't make allowances for a bounty hunter (letting them post in a thread, starting a new thread, etc) for the purposes of fulfilling the bounty, your character is automatically caught. Unless you Escape from prison (see below for more details), further play by that character will be ignored in Terrenus Cool down period: A bounty that successfully beats their hunter enters into a 30 day cool down period where they cannot be hunted again. This is in lieu of a "running away" mechanic Hunting artifact holders Require at least two hunters TDS instead of MOBS Artifact holder is Nova tier Agreeing to be placed on one or the other list is agreeing to the above conditions so if you don't like it then don't sign up. That said I invite members to take this basic system and modify it however they wish to run their own bounty system, but if you keep most of what I've written a link back here would be appreciated. Escaping This only works in the TDS where players trade hits - if the system used is MOBS, then your "escape" is your "victory". In order to run away you need to spend at least 1 post in preparation for the escape, with consequent posts increasing your chance of escape, and you only get 1 chance. 1 = 25% chance of escape 2 = 50% 3 = 75% 4 = 100% Your character should be turning their attention on explaining the advantages that give them a better chance of escape, such as a smoke bomb, running into a crowd, putting on a disguise, etc. You can run away immediately, with a low chance of escape, or take a risk on losing all of your HP for a higher chance Prison and Escaping This is something I haven't tried before. Anyone caught by a bounty and not considered dead is placed into prison, which will be a single thread in which prisoners can make posts to try and escape. Prison thread and instructions here Am open to feedback but note that doesn't mean I'm committing to any changes. So if you're interested, post below with your character. If they're a bounty, what crimes did they commit? If they're a hunter just say so. As I get more people I'll make a list in this first post. Rewards Terran material Weapon class of any Standard material Object class of any Government material (except Silveril) A reward from the rewards table of Bi'le'ah; rerolling if it lands on material or artifact Claimed Unclaimed Fulfilled Bounty Hunters Marik Cayne Mara Mercer Inquisitor Sacks Aadya changelog 2018-07-12: removed inactive hunters 2018-07-07: removed bounties inactive for more than 3 mos or with deprecated character links 2018-07-05: made MOBS the default 2017-12-31: added option for "orchestrated battle system"/OBS 2017-12-08: added "run away" mechanic 2017-11-22: added prison thread; added rewards 2017-11-29: added "cool down" period
  5. Thread: Players: @Aleksei @Grizzly @danzilla3 @Alexei @Garion @Grubbistch @Maverick @EpicRome23 Posting Expectations: 1 per 3 days. I am going to be very stringent on this! You will be skipped if you don't post within those time requirements. I am wanting to make the success of this quest canon, so I'm going to be pushing hard to keep this thread on track and 100% completed to The Hummingbird's standards. I will tag you when it's your turn to make sure you know when you're up. Where: Whispernight Ruins - Kuratel. Kuratel This leader in innovation left behind an airship filled with magically-enhanced rifles among a ruin of stone, steel, and dead bodies. Two dragons guard the city against intruders hoping to do good, one a Red Dragon and the other a Black Dragon. Both are lich lords and highly intelligent despite rotted brains, though they are more animalistic in nature and can barely talk. The airship was known as Heaven’s Mercy and is still operational. Warriors from afar have discussed grabbing the ship and fighting the dragons in the sky, suing the ships; powerful firearms to kill them both, then flying away with the ship’s army-full of rifles and guns in hand. The problem is fighting their way through the horde of geists that surround the airship base itself. There are other airships – Warrior’s Soul, Paradise High, Hellion Sky, and more – yours to keep if you can down the guardian dragons and their army of undead. - By @The Hummingbird What: A woman named 'She' has pasted flyers anywhere and everyone for people to see. She is looking for some hardy adventurers to go with her to the Whispernight Ruins in Genesaris, and get the airships - Heaven's Mercy (+ the magically enhanced rifles inside it), Warrior's Soul, Paradise High, and Hellion Sky. If you join her she expects all the ships and the extra goodies to be delivered safely to Aelindra or else no one gets paid and she will make sure you get punished (IC you won't be killed or anything, but you will be hunted down). Goodies: Your characters will be rewarded for their services retrieving the ships and their goods, and delivering them back to Aelindra. This opportunity is for characters looking for wealth and constant flow of work. After the success of this quest, your character will have an income that could sustain a reasonable living for the next 3 years. You will be on a list of people who will have first dibs on a job, which you can deny or not, you're not strapped to take every quest. I will be your DM for this quest, so your characters will have countless opportunities to get other goodies, like weapons, enchantments, etcetc in the quest. Hello everyone! Hope this Interest Check grabs you This is open to everyone. With me being your DM I will make sure to ensure to accommodate everyone the best that I can, but I will say this: This won't be a walk in the park, nor will it be a sprint across lava. It'll be difficult considering there are all sorts of things in the way to a successful completion of the quest. Expect your character to get injured and a little lost. No deaths unless you want me to kill your character, then that's cool, just let me know. If you have questions or concerns, post them here!
  6. Kaess Festival of Lights: The Atrium of Lights Hyperian Funerary Ceremony
  7. Etched in Stone

    House of Choisel, BEWARE OOC

    To begin, my character is not from this world but from Gaia Primus. There are seven pureblood families. I encourage more Houses to come and play along and join us as a Society of Purebloods. However, I think starting with one which would be Choisel, would be a good start until we find more followers. I was kinda' shaky about this one, seeing as I don't know how Valucre and you all are going to take the idea of a totally new race of vampires here. For the most part I feel, people generally don't like vampires, but we all know how cool these undead beings actually are. These pureblood families are the first of vampires and are considered as the highest ranking from a lineage far, far away. I've looked at the vampires of Valkohyr and we share common abilities for the most part, but this is a different breed of vamp from a totally different world. I have information on the pureblood in my profile if you'd like to look. As for goals I plan to take some things over with time. Primarily I want this to be a unification of Purebloods. Let me know what you think, guys!
  8. Deus Ex Aizen

    Sovereign's Fury

    "You've never experienced the Whispernight when it first came, have you? No, I can tell from the look in your eyes you haven't, or else the very memory of that event would leave you numb and shaking." “Oh sod off with your theatrics. No fool in their right mind would just venture to the Ruins. Only knobheads and the desperate go there, seeking their gold and glory and what not.” - Orion and Artamese -- Artamese Prewitt loves the safety and comfort of her books and magical artifact research at the Enoteca: Wine and Workshop. As a Scrivener who only excels in the past (an obsolete subject according to the Chapel Alliance), she's quite passionate about historical artifacts and dreams of the day that she can go exploring into the world, embracing danger in the name of history and magic. Plunging into the depeths of Kuratel on the Queen's orders was not her idea of a first rodeo. Raveena has commissioned an expedition in the Whispernight Ruins of Kuratel for magical firearms, and Alethea's Air Force can always use another ship. Relying on Arty's ability to handle magical artifacts, she has explicitly requested the Artificer to be a part of the expedition, much to Arty's dismay. Despite her fears, she hopes this will be the adventure that allows her career to take off faster than before. She just simply cannot do it alone! That's where you come in. Join Artamese as she uses her resources to track down the long-missing Adand Withund and unearth the truth behind the mysterious artifact known as Sovereign's Fury. -- Dibs on this quest go first to: @carrionjackal @danzilla3 @Frostbinder as they defacto work for Rae in some capacity. So prepare to work with them! Ideal characters for this quest: Mechanics and/or engineers, in case the ship has problems before, during, or after taking off. A lich or a necromancer in case Frosty can't join in would be nice. Soldier prospects for the Hyperian Imperial Military, the Aralim. Wizards, witches and/or magi of any affinity would be fun to have too. A weapons specialist! Can't have too many of those! Another Artificer that can talk shop with Arty. As usual, I hope everyone can play nice and have fun with this. The general plot line I have is that there was a well known family of pilots, captains and aeronautical engineers, and supposedly one such family member survived Whispernight, but went into hiding due to some terrible secret. But the jist remains, "Find the clue. Find the clue and find the dude. Find the dude and get to the goods. Don't die." Also Lich Dwagins, yeey~ ^o^
  9. Twitterpated

    Liberating The Slaver's Alcove

    After a run in with some local Slavers in Genesaris, the aspiring Slayer known as Jinsoku has decided to take it upon himself to raid and dismantle the Alcove, ultimately freeing the slaves that are already there, and hopefully stopping more from being created. While he very well could do this job on his own, things always go a lot smoother with the right team having been assembled. As a note, Jinsoku affiliates with The Order of Force Majeure whom affiliates with the Scarlet Regions as it's base resides in Predator's Keep. He also affiliates with Hyperion in the Rising West. These affiliations should not be mistaken as the source of this quest, rather this man Jinsoku himself simply couldn't bother to continue turning a blind eye to such a terrible operation happening presumably with the government's support considering the lack of response to the activity. A large group could be ideal, though it seems that any time the involved parties include more than 3-5 people, things start to get a little lost in translation, or the wait time between posts becomes so wide the activity never finishes. For that reason I'm open to a larger or smaller group for this job depending on who is involved and how those of us involved decide to go about the "quest". Also, in the case of larger interest, don't be surprised if I break one huge group into two or three small, fair sized groups for just that reason. This plot is intended to be submitted for canon. It'd be nice to get at least two volunteers to join me, though I definitely wouldn't be going beyond nine additional participants. (Max Party Size = 10 (Including Jinsoku))
  10. Grubbistch

    There's Oil in these Jungles!

    Setting: The island of Misral, thick jungles and hot weather. Daytime, early morning Genre: Adventure Objective: To claim two oil fields in the name of House Uldwar Danger level: Average-High (Chance for being attacked by an assortment of wild animals and/or hostile humanoids and for inclement weather.) Reward: A sum of gold considered enough to live like a nobleman for three months and possibly an item either magical enchantment or of a unique material exclusive to the Terran material list. Desired Story Arc: First Phase: To explore the thick jungles in order to locate at the maximum two oil fields, so that House Uldwar can set up a drilling operation to extract the oil. Second Phase: After discovering each oil field, a random encounter will be rolled for (a total of six in all) that will keep the party from securing said field. Once the obstacle is removed then the field will be considered secure. Third Phase: Once the last oil field has been secured, a random weather phenomenon will be rolled which will be played out as a natural disaster. The party will need to either find a place for shelter or outrun the disaster in order to make it to safety. What Roles Am I Looking For?: At the very least two people with each or both playing a role that I would wish to have for this quest. Your character doesn't have to meet this requirements, they are only a preference for helping to make the story go smoother. 1. A survivalist who is skilled in navigating wild terrains. 2. A magic user well versed in the arts of geological magic. Expectations: Good communication, an open mind for ideas and a willingness to keep disagreements civil. Created Opportunities: With the acquisition of one or two oil fields, House Uldwar grows in both wealth and political clout, bringing them one step closer to their ultimate goal of the crown.
  11. In Arkadia Prime, a man who only calls himself Yago is causing a spat of havoc in an R&D facility. Armed with explosives, firearms, guerrilla tactics, and bizarre powers, he's causing quite the ruckus. Your job: to try and stop him! Either a heroic passerby, or someone who's answered the call of being able to deal with a powerful 'mage', who so far has been able to repel police action through both lethal and nonlethal means. Currently, it's unknown what exactly he's after, but there is the suspicious addition that there were two points of forced entry: pointing to that possibly, there is a second perpetrator somewhere in the building taking advantage of the chaos. Yago's tactics have allowed the total evacuation of the facility, and currently, all personnel sent inside have been forced to extract, or slaughtered single-handedly by magical and conventional means. The facility is a 2 story building, with 3 sublevels. The second floor, only offices, has not been touched by Yago, while he has dipped in between the first and first sublevel floors rapidly during his movements, and heavy resistance in those sectors is to be expected throughout.
  12. From the creator of BE A GOD rp meny months ago in times when the creator knew almost nothing of rp (mostly cuz he was newb).... we bring you.... BE AN ALGAE ! Have you ever sought to wonder what it is like to rp not as an individual character, an entire empire, or as a supreme entity with little background, but as a microscopic organisim that starts as an algae. Have you ever questioned wether such a rp was even possible? Start as a single algae that pops up in Renovatio , eastern Oo'xora and find your way to the sea to thrive. Take by the waters or by air even, find and Murder other organisims that get in your way and survive!.
  13. The noble houses of Ursa Madeum After Queen Analea Decamron disappeared, the kingdom of Ursa Madeum was left leaderless. The noble houses fought each other for power, and through bloodshed and violence, the house of Damien Gillick reigned victorious. The moniker of Tyrant King was quickly bestowed upon him, as all the killings and abuses under his rule brought the once great kingdom to its knees. Around a year ago (WTA 596) military forces from Taen surged into the capital, killing King Damien and ending his reign. King Titus Demetrius took Ursa Madeum under the rule of the Taen Empire, helping the island kingdom begin on the road of recovery. While the commoners are grateful for Taen’s help, not all the nobility are pleased with this change in authority. Some may loath being under the rule of a foreign power, while others may have secretly remained loyal to the Tyrant King. The fact that Taen’s King Titus has disappeared only makes the political landscape more uncertain. Despite the outward change in leadership. Ursa Madeum remains the battlefield for political entities vying for power. Do you wish to join its game of thrones? OOC: Hi! I’m the board leader of Taen and Ursa Madeum, looking for people who want to control UM’s noble houses, have power struggles and do things like arranged marriages and assassination plots and all that fun stuff. For now I’m opening five slots, but this is subject to change if more than that join. Notes and Requirements The noble houses are families who are favored by the royal family, either by having power, wealth, or military prowess. They are given estates to rule over and have great influence over their respective regions. You may play all the characters of the whole house, or have multiple players playing multiple characters from the same house. You decide! Please PM me/reply below with the following details about your proposed noble house. name list of family members background/history (what was their state under King Damien? What is their stance on Taen’s rule?) description of estate/domain Finish a 1+ page thread taking place in your house’s estate, detailing your house’s situation after King Damien was killed. This can anything you like – maybe throwing a festival, a marriage, or even a simple evening lounging around eating grapes while the plebians revolt outside. Typical aristocrat stuff. Canonization is also a requirement. Unfortunately, all slots for Noble Houses are now taken. If you still want to get into UM's game of thrones, you can check these other watercooler threads for the other noble houses' establishment threads to get in on the drama~ You're also welcome to join the Taen Empire club where we have an OOC thread for discussing Noble House shenanigans ^_^
  14. The Skarr Clan Not All Floods Involve Water The Forgotten Woods are, unsurprisingly, forgotten for the most part. The strange magics that work within the forest defy almost all attempts to travel through them. This not only cuts off trade routes between neighboring territories, makes the abundance of lumber there unobtainable, and also eats up tonnes of space to develop upon. Perhaps this is what has made the Skaven's abrupt appearance within the woods, or the rumors of Skaven in the woods at least, are causing such a commotion. The Skarr Clan, the small faction of Skaven that have found their way into the heart of the Forgotten Woods, have been sighted more and more along the outskirts of the Forest, scouting and poking along. Skirmishes can be heard from deep within the woods, echoing through the night. Though it's never seen, it's evident that blood has been spilled in the Woods already. It is unclear what will happen in the coming weeks. The Skaven are at odds with the fae living within the Forgotten Woods, and open conflict seems to be just around the corner. Weapons of war are surely being forged already, on both sides, and tensions can only continue to mount. Without some kind of insider information, it is unclear who will win the war for the Forgotten Woods...and who should win the war. See, the Skaven's position in the woods offer a unique opportunity. So long as they are thriving within the woods, the magicked trees will continue to be cleared out. Roads will eventually--hopefully--emerge, and trade will flourish along these new routes. If the Skaven are victorious, it would be in the neighboring territories' best interest to get on their good side. Does this mean the Skaven are justified in slaughtering the fae? Certainly not. There's no clear explanation as to how best to proceed, no obvious explanation as how best to approach the oncoming conflict. That won't stop some people from trying to make a difference, one way or another, however. In fact, one merchant has already put up posters in a handful of smaller settlements, looking for escorts. Looking for guards who can: -Protect a Carriage and One (1) Passenger along multiple routes through the Forbidden Forest All expenses covered; Food, Equipment, Reparations and Insurance Please get into contact with--- The Skaven's numbers will continue to grow, and if they are left untended they will surely overrun the fae no matter how well-organized their will. Through user participation, the Skaven's numbers will vary drastically following the conflict, along with that of the fae they're facing off against. There's no telling how this conflict will unfold--through your interaction, you may help shape the fate of the Forgotten Woods, and that of Terrenus at large.
  15. @jaistlyn A mysterious stranger has appeared in Yh'mi. James Eredas, a warrior hailing from the world of Gaia has come to Valucre in search of challenge, danger, and death. He will find plenty of all. The only question is if there will be anybody brave enough to accompany him into depths.
  16. Setting: Pirate's Cove, Misral, second largest island in Ursa Madeum. Dead of night, calm weather with a full moon showing. Genre: Medieval fantasy/intrigue Objective: To convince the pirate lord to swear fealty to House Uldwar to serve as a makeshift navy/privateer operation. Danger level (Average): As this is a diplomatic mission, violence is not to be expected, but it is possible. Aggression towards the pirate lord or his lackeys will result in them returning the attack in kind if not worse. The use of characters with calm heads is not mandatory but is advised. Character death will not happen unless owner of character wishes for it to happen. Reward: Substantial amount of gold, recognition within the court of House Uldwar and possibly your own pirate ship. Desired Story Arc (Subject to change by participant request): A secret meeting is being held with the Pirate Lord of the Pirate's Cove in Misral and Lord Uldwar, Patriarch of House Uldwar and majority landowner in Misral. In this secret meeting, Lord Uldwar intends to recruit the Pirate Lord and many of his associates to act as Privateers in behalf of House Uldwar, to both protect their trade routes and harass the ships of their competitors so they may build up their own businesses. Through this House Uldwar would begin to start outfitting and improving on Pirate's Cove, making it it's own bustling city in a sense as the raiding would bring in more gold to the area. One twist that will come of this story is that the second oldest daughter of Lord Uldwar, Mia Uldwar, will be on the ship disguised as a boy. Whether or not you notice her will be up to you, giving you the choice of either turning her in to her father or letting her be and interacting with her a little. Should the pirates discover her it has the possibility of jeopardizing the entire negotiation, that detail is dependent on the people involved. Overall this isn't going to be a very action heavy thread (unless you the participants want to make it such). It really does depend on what the interested parties want. Should a tie come up on this decision I will weigh on and break said tie. What Roles Am I Looking For?: Minimum is one player to play as the Pirate Lord but I can play that role if no one wants to. Other than that you can play as either a mercenary in the employ of either Lord Uldwar or the Pirate Lord to make sure the other doesn't try anything funny. If you wish to participate in a different capacity then that is fine, just let me know and we can work it out on this thread. Please post a character sheet if your character has one (otherwise a short description of who they are and what they do) if you are interested in this kind of story. Expectations: Expectations are good communication, good behavior and an open mind towards other people's ideas. Posting window is once per three days, but I will allow at least a week so long as you let us know in the OOC thread that you need more time. As this will be a canon thread we will be going by the mild power settings and for the standard amount of words per post. Created Opportunities: Yo ho ho and a bottle of rum!: A valuable shipment of rum has gone missing! Discover it's whereabouts to receive a nice reward from the proprietor of the local taverns within the Pirate's Cove. Quest Type: Repeatable Reward: Some gold and a free night's stay at the tavern. Post Requirement: Ten or more Something stirs beneath the waves...: A sea monster has been spotted making trouble in the seas! Kill it, and bring it's briny hide in for a reward. Be it kraken, hydra, or royally pissed off snapping turtle, they'll be the perfect addition to your maritime legend! Post Requirement: 20 or more Quest Type: Repeatable Reward: If turned in to House Uldwar, a grand party held in your honor with a magical item made from the beast you have slain. If turned in to the Pirate's Cove, a raucous party will be held in your honor, with rum and women aplenty. A magical item will also be made from the beast you have slain. X marks the Spot!: There be buried treasure in a deserted island somewhere in those seas. Find it, claim it as your own, and reap the rewards of your labors! Quest Type: Repeatable Quest Reward: Large sum of gold coins and jewels, plus one item made from the Terran material list. Post Requirement: 20 or more
  17. Greetings everyone! @AthenasFire, @HumanBean03, @Soldat Tenaille, @Twitterpated, @Etched in Stone, @Acies ab Vesania, @Deus Ex Aizen, @Grim Wolf, @Alexei, I'm back baby ~ It has been quite a long time since I've last been on; however, as you can see, I have returned. This year's semester has been pretty brutal; however, now that I'm declared and out of the hoops of fire, I've come back to continue my diabolical plans for the Cold South... Long story short, if you want a brief introduction to The Hand of Valjer series, here is the first act (I recommend taking a look at it because it has information from the previous quest that will be important): I think I left at an alright time as the IceStone Tavern had just been strangled and burned by a colossal wyrm, and everyone had seemingly found shelter and/or escaped the burning building. Still, there were numerous casualties, and I'm looking for revenge. That's right, I'm looking to kill the beast. Old blood, fresh blood, whoever you are, this beast is a threat to the Cold South, and perhaps may grow to an even larger threat for Genesaris. Will you join the fallen survivors from the ashes, and take to wilds to hunt the fearsome beast? Valjer stirs... and it is only time before the Dragon God wakes up. As for the minuscule minutiae of technicalities, I am looking for a large party so we can get posts rolling out daily -- I don't want this to die like it did last time when I disappeared ;~;. There will be no fixed order, so you can post whenever you want; however, there will be a "tentative" ordered listing so we can make sure no one falls too far behind. Mild powers is always in play, but I trust we'll all follow that. I'll be posting more information later, so if you are interested, stay tuned. (is it still okay to continue this from last time @The Hummingbird @Acies ab Vesania?)
  18. Deus Ex Aizen

    The Raid

    It is said the road to Hell is paved with good intentions... ...what a load of shit. “Good, you’re here.” A woman turned around, and it was only by the grace of your wits that you realized she wasn’t real. The projection was so life-like, you thought you could smell wild Gardenias on her. She looked Welander, save for her hazel-green eyes. You quickly recognize her as the Queen Regent of Hyperion. “I’ll make this simple. I want to hire you to raid an island for its technology. There is a wall that surrounds the island. Its citizens do not leave. This is not quite the magitech that Genesarians are known for, and mages are not welcomed among the people. I need someone smart and crazy enough to retrieve what I need without endangering my people. Yes. You are expendable, but if you’re the right type for the job, you won’t get killed and still be paid for your services, correct? Assemble a formidable group, I will send the map for you to review. Because the future of the Empire rests on having this technology, you will be greatly rewarded for your services. If many of you survive, I am willing to pay you to remain in my services to work off your crimes in service to the Crown. This will not be menial work, but hard, life-threatening work. Leave now, if you think you can’t hack it. But the rest of you, I’m interested to see who comes forward. We meet at dawn.” All at once, Raveena’s projected image deconstructs—and she is gone. -- So in light of the technology that I intend for Port Kyros, I want to stage a raid on Antigone Isles—which lies directly across the channel from Port Kyros in the Rising West of Genesaris. It’s full of modern and futuristic technology, but it has a startlingly dark history as to how this came about. I want you to steal as much of this technology as you can while you have the chance, be it blue prints, prototypes or finished products. Or die trying. I want the crazy, the hungry, the hopeless, the broken, the greedy, and the needy for this raid! The end game is not only to start generating activity in Port Kyros, but to also form a splinter cell group that will remain in Rae’s services for the foreseeable future. I will not be DMing this, but I am looking at having a storyteller to get involved, who can study Antigone’s lore and create some good obstacles for everyone to overcome (so if anyone wants to volunteer for that, by all means!) It's going to be intense and dangerous so if anyone wants in--let's do the damn thing. And also if you've never seen the Raid movies, watch them. @Bardic Knowledge @danzilla3 @The Hummingbird
  19. Acies ab Vesania

    Mezthaluen Quests

    Did you know the city of Mezthaluen (nestled in the Genesaris Midlands) has ten quests available? All of them earn you credits you can use for Genesaris purchases, items related to the quest (with uses outside the quest) as well as opportunities to shape canon. I keep track of what you do--accomplish something significant, and you end up in the lore. One of the quests has you out dealing with a massive cat problem in one of Mezthaluen's neighborhoods--that is due to one member creating that said cat problem. A taste of the quests available: "Tag, You're It!" Easy quest, tracking a vandalizing prankster who has crossed the line. 'Learning One's Place" A thief has crossed the wrong man. You get to pay this thief back in more ways than just coin. "Cat and Mouse" The aforementioned cat problem. Unusually intelligent, sometimes explosive cats overrunning a district. Good luck. "A Giant Problem" A rogue giant kicked out of his clan survives by fleecing farmers of their sheep. Deal with the giant in whatever way you see fit, providing it resolves the problem. "He Who Would Steal my Steel" A Dwarven Blacksmith's Selarian Steel shipment never made it to his shop. He wants you to recover it in exchange for custom weapons made from this rare, valuable metal. "Trouble in the Mushroom Kingdom" A monstrous aligator creature recently took up residence in the marsh, sending the mushroom pickers fleeing. They want you to get rid of it. Watch out, that Marsh is dangerous even without that beast. "Fish Story" A giant, squid-like sea-monster somehow took up residence in the late. It was rumored to have caused a few deaths over a few months, but now it attacks multiple times a week. You must explore the underwater depths and get rid of it. Watch out, it is very dangerous. "Kicking the Hornet's Nest" A straight forward enough task in theory, you just have to go empty out a Wyverrn nest. It is not like they are not highly venomous and crafty. But hey, the quest giver will make you armor from the scales. "Maintaining the Monopoly" The main thieves guild in Mezthaluen wants assistance in rooting out a clever guild master in a new upstart guild. Bring down the competition and procure powerful friends and allies. "There is Something Strange in the Neighborhood" Nothing like some evil occultist necromancers planning to turn the entire city and region into an undead army for which they will then go on to rule the world. No big deal here. Here's the post with all the details. Have fun. ;)
  20. (Edit: added information about possible rewards, and where I want to take this thread...) Surely, it is common knowledge that wolves are considered to be one of the easiest creatures to slay in modern fantasy and fiction settings; however, if our the strongest NPCs in the Imperial South can't handle them, then surely there is something more to these creatures than meets the eye. The quest I'm looking to take up is in the small shanty of Cobran in Genesaris that had been overtaken during the course of the Whispernight Ragnarok. I am looking for those brave enough to help me liberate this town from the beasts which terrorize the few human inhabitants that still live in it. The rewards for such a task is varied; however there are some pieces of verified loot within the quest details. Aside from that, This quest's purpose is to help reestablish Cobran to its former glory, and perhaps free the Imperial South from the white wolves, and maybe an even more dangerous threat... Now, you are probably wondering: wolves? What makes them so hard to kill, they are just a bunch of normal animals my magic-slinging, sword-wielding, super-amazing adventure can take down with ease. The problem isn't in the strength of these creatures, but their intelligence. Their primary strength lies in the warpack — a group of roughly one hundred fierce and cunning beasts that are as vicious as they are intelligent led by an even more dangerous, sinister leader. The fiends of this area work together, so in short, it will be a small ragtag group of around fifteen challenging an army. There will be wolves, werewolves, beasts of all kinds, and perhaps a few enemies of magical nature that you will be expected to face. The key to this quest will be strategy. Sure, you may believe your character can take on four, maybe five normal wolves at a time; however, don't expect to be able to fight them off from all sides. If you are cornered, that's it. A team of around ten of these monsters should have more than enough the power be overtake you in seconds. The weakness of a single wolf is made up by the rest of the pack. If one goes high, expect the others to go low, to your right, to your left, from behind, and all around. As for the werewolves et al., you should be prepared for whatever cunning tricks they have as they are twisted apparitions out for your flesh. A wolf in man's skin is a hunter that you should be wary of. Perhaps we will be able to free this town from one of two of the dozens of warpacks that occupy it, or perhaps we will be running with our tails between our legs. The choice to join me on this quest is yours. ◆ ◆ ◆ As for the technical parts of this water cooler post, I am looking for a group of around three to seven others. There is currently a group of fifteen soldiers within Cobran right now from caravans as described in this thread (I will have the actual thread up either today or tomorrow, so watch close for updates). Four of the characters in the main party have already been introduced, and are the currently known NPCs (minus Frygg). If you join, then your character(s) will be a part of this group of people who just arrived in the previous linked thread, and are up to date on all of the events that just happened (up to the last post). I am really striving to roll out at least a post by the day. There is a tentative posting order given this quest; however, it is not fixed (essentially there is no posting order, but it would be nice to follow a general pattern). There should be some courtesy time for people who are next to post (around a day since the last written post); however, if you feel that your character is going to do something right there and then, then write, write, write! Sorry for being so stringent about this kind of thing, I am just so used to having really amazing threads written by fantastic writers die out because it was one person's turn and they flaked for a few days without saying anything, allowing others to become bored and abandon thread entirely. Still, if things come up, then just message the group! We can work things out IC, and in the end, real life if more important than our activities here. However, I must stipulate the most important criteria, one that is absolutely necessary if you are to come aboard... You are willing to have a little fun and enjoy writing! I hope that super long paragraph wasn't too discouraging, and I hope to see (and meet) some new faces around here! Join me on this adventure young traveler, and let us craft an adventure unlike any other. To help you decide, here is a cute emoji that describes how I'll feel if you say no: 【 = ◈ ︿ ◈. = 】← sad face
  21. BiggieSmalls

    The Prometheus Initiative

    The Prometheus Initiative "The Future of Magic is in Social Progress" -The Prometheus Initiative's Motto- The world is a strange, interesting place. Terrenus especially has undergone strange changes, and continues to undergo worrying social and political events, ranging from the Civil War going on in the cities, to the Guild Wars going on in Blairville(brought about thanks to the Safeguard Riots), to the elimination of the security of the common folks' jobs in Hell's Gate, to the conflicts between humanoids and undead in Tia, the civilization within Terrenus is undergoing massive political revolution and change, and thanks to the escalation of conflicts, magic continues to be a source of death and destruction, used as much as a weapon as an axe or sword. Fireballs sear individuals within the streets, organizations with magical clout wield mages like soldiers, and assist in the destabilization of governments, leading to an outcome of war and suffering, where magical knowledge will become commonplace as a weapon, a tool, meant to inflict one person's will onto others, and take control of them through brute force. On top of that, despite the widespread nature of magic, it remains a relatively insignificant part of the lives of the common folk, who rely on their old tools and old ways in order to ensure that things get done, albeit in a way that is rife with inefficiencies. Despite the everyman's access to magical prowess, the mages who would teach them how to apply it to the tools of their trade remain in lofty towers, restrained by their studies, religions, and searches for arcane secrets. This only widens the gap between mages and the common folk, resulting in magic being relatively unused, treated as a strange anomaly amongst individuals, with social progress between these different power groups coming to a screeching, grinding halt, as the search for magical power and secrets of the universe, knowledge that will help individuals understand and secure their own place in the universe, but offer nothing else of substance to the common folk, becomes the norm. However, one mage has decided to try and change that, by starting up a movement he refers to as the Prometheus Initiative. The Prometheus Initiative's goal is to demystify the arcane arts amongst the people, teaching individuals how to wield magics to better their situations, by introducing specific, economically-assisting arcane arts to the common folk. Amongst the P.I.'s goals are the demystification of magic through exposure at all levels of society, the adjustment of the current economic system to allow a new middle-class skilled laborer, introduced in the form of the Mage-wright(a working-class mage), the training of all magical-prowess-having individuals in order to harness their abilities, to use magic to increase the general quality of life of all people at all levels of social class, and the change of magical research from unknowable secrets and warmaking to developing magical tools to improve quality of life and occupational opportunity for the mage-wright class. Hey everybody! Biggie Smalls here! I'm putting this up because I'm curious about whether or not individuals in the community would be interested in joining the Prometheus Initiative, something that I've started through Promethean Banking and Security, an organization built around the idea of mages applying their abilities in order to create businesses that could thrive in ways traditional businesses would not be able to, through the usage of magic. Stuff like magical glyphs and trap runes being used by business mages who would, upon payment, provide arcane runes, locks, and security in the form of charming and enchanting areas to make them more difficult to invade or take over. As I'm sure you can tell, the general goal of the Prometheus Initiative is to improve the quality of life of people with magic. So, if you're interested in joining an organization to apply magic in creative ways to solve the problems of the everyman, and restructure the economy of the world through magical prowess and smart business decisions, feel free to shoot me a PM or leave a message in this thread! If you have any questions about the initiative, feel free to leave them here too, I'd be happy to respond to any questions you guys have!
  22. Izral, also known as the "free city", is also home to an unfortunate bit of slavery Jericho, founding member of the vigilante group Justice out in Terrenus, isn't much of a fan of slavery, no matter where it's at. He has a notion to drop in on Izral and kick some teeth around until he can find the keystone holding it all together so that he can take it all apart Right now my plan for success involves three distinct threads to carry through different arcs. Right now I'm looking for people that also violently oppose the slave trade to help me take it apart; that said I'm also open to players fulfilling other roles in the story, I'd just like to discuss it before hand to make sure the story doesn't get derailed as a consequence I'm not looking for antagonists yet, though I will be for the second arc, because I don't want to rely on a person to provide the opposing force in this plot's infancy If you're interested post here with either a link to a character sheet or a brief bio about who they are and what they can do IC thread
  23. danzilla3

    Rise of Angels

    One hundred miles south of the city of Selemath, a desperate fight for survival is being waged in the unlikeliest of places. The town of Everrun had paid no heed to the recent civil war, feeling they were far enough removed from the fighting to remain neutral. Sadly, this turned out to be untrue, as while they had avoided the fighting, they became a prime target for those driven to desperation and depravity by the conflict. A tribe of bandits descended on the small town, looting, killing, and worse as they swept through the complacent town. Some managed to escape before they could be captured; and they have vowed to take back their homes, and avenge their loved ones. OOC: Yea, it's faction time baby! We're looking for an undecided number of people looking to make their mark on Terrenus. If that sounds like something you'd be interested in, comment down below and get with us! And in case you needed another reason to join us, here is a video made by one of our members! Who wouldn't want to adventure with Tony Jaa and Bradley Cooper? Communists. That's who.
  24. Grubbistch

    Extinguishing the Flames of Hate

    Now that House Uldwar has established itself with a new city on the island of Misral, there are many challenges left to deal with. One of the more pressing challenges is the local populace, around one thousand approximately, who are aggressive towards the newcomers to the island. The reason they are angry towards them is thug House Uldwar was once aligned with the Tyrant King Damien before the invasion of Taen. Many times they were sent out to pacify and to subjugate the native people on the island, with many atrocities being committed under the current Patriarch, Oscar Uldwar's, direction. These tensions have flared up in many of the surrounding villages refusing to trade with the people of Port Mars, to more extreme cases of violence being committed to those trying to settle on the land itself. If things aren't taken care of soon, an open revolt is bound to happen, and rumors suggest the natives have access to an old supply cache of weapons leftover from the oppressive regime. Efforts to make peace with the natives so far have not gone well, but the eldest daughter of House Uldwar, Illyana Uldwar, believes her plan will finally create peace. She has commissioned a small convoy of food, medical supplies, clothing and clean water to visit the major villages on the island to help with their needs. It is her deepest hope that this will help foster a more supportive relationship between the ruling government and the local populace so that things can run smoother on the island. However in order for this to work she will need help in protecting the caravan, which is where you folks will come in. I am looking for a small group of people to work with on this writing prompt. In order to make things more interesting and challenging, there is also a no killing rule in effect on this thread. Slaying any of the natives or anyone else in the area that Illyana finds out about, then your character will be fired from this mission and asked to leave immediately. Should Illyana die during this quest the thread will immediately be considered a failure and drastic consequences will be written out as to how that will effect House Uldwar. The turn order is going to be loose because I don't like to keep people in an order. Everyone will post once in a round before I start the next round with a post of my own. The goal of this thread is to reach at the very least three pages, but a minimum is not being enforced. Those that succeed will be rewarded greatly for their services.
  25. As a general note, some of the territories in mind for this quest are either already in process of becoming something, or have plans to be turned into something once discovered/settled. Circumstances surrounding region details and viable rewards will be fully discussed and agreed upon prior to one starting this quest. At large, the mainland region outside of Ventus Temple as well as Oo'Xora Capital and the lot of its neighboring chain of islands are the ideal targets of this quest. I will try to provide a visual references of the areas most available to the request above. Feel free to stick around and inquire about not only the quest above, but also about planned development in mind for the region as a whole. There's no telling where your interests lie if you're simply unaware.
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