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Found 152 results

  1. HollowCipher

    Naughty.... Or Nice? (OOC)

    Notice from the Carmine Empire: An unidentified being has been flying across Genesaris, violently massacring town after town. The subject has been described as a very large man in a red suit, in what appears to be a bobsled pulled by what appear to be abnormally large deer. His methods of flight are unknown. His methods of killing vary from witness to witness, though all reports have one thing in common; He always seems to say the same cryptic phrase before he begins: "You have been very naughty." All attempts made by the Imperial Guard to capture or kill this monster have failed. Therefore, we send an open invitation to any who will listen. Calling all mercenaries, adventurers, monster hunters, and anyone that can adequately wield a weapon. The Carmine Empire requests your help in putting an end to this monsters murderous rampage. Any who accept, will be greatly rewarded upon the job's completion. To any who may perish while on this hunt, your reward will be sent to your family. We thank you in advance for your cooperation. Okay so real talk, Santa is evil, and brutally killing anyone he doesn't deem as 'Nice'. Which is everyone. Is anyone -truly- nice? All the time? This will be a raid boss fight taking place in the city of Umbra, in which there are several enemy phases to get through before we take on the final boss, Santa himself. As for what they are... Hollow will be keeping that a secret until it is time to fight them. Upon finishing the event, all who enter will receive rewards from Santa, as well as the Carmine Empire. If you are unconscious when the fight finishes, you will receive less rewards from Santa, but the Carmine reward will be unaffected. There will not be a combat dice system for this event, it will be pure storytelling. However, know that like Santa, Hollow will be both participating, and watching. No god dodging, no unavoidable attacks, and no staying conscious after taking hits that would have you out cold. That being said, dice rolls will be used to dictate a few things. Secret things. Worry not, Hollow is not biased. My character will be having just as hard a time as you, and he will not receive more or better rewards. If your character is knocked out, they are out for the rest of the event unless someone revives them. The amount of people required for this event is flexible, but the absolute max is 9. You may only have one character involved at a time. If you wish an organization be involved, you must pick one representative. Hollow wishes for this to be canonized as well. Please mind the character requirement for canonization. Character sheets for those participating will be an immense help in speeding things along. Current roster of murder victims brave individuals to undertake this task: 1- HollowCipher: Dan Palmer 2- Thotification: Maiden Ravenbush 3- Mr. Optional: Caelus. With Robot Eagle 4- Lawman: Alice Schrodinger 5- Hurttoto: One of Their Newest Characters
  2. IC Teaser: Breaking News: The City of Casper has succumbed to a virulent plague. Prior to the enactment of a city-wide quarantine in hopes of impeding the spread of the contagion, thousands of citizens perished in agony as the plague ravaged victims' bodies and tore them from this world (see A Great Plague Comes to Casper in the Relevant Threads section of this OP). Yesterday, Casper's plight grew exponentially as the internal disruption posed by the plague exposed the city to a precipitous external attack. Assailants, whose identities have not yet been released to the public, engaged military forces within the city (see A Levee to Stop the Flow in the Relevant Threads section of this OP). While the assailants were driven back, estimates of the casualties suffered from the combined effects of the plague and the battle were estimated at five thousand persons with several thousand infected still quarantined within the city. Until further notice, government officials have declined to release more detailed information about the battle or the current status of the plague. Travel to and from the City of Casper is prohibited. However, sources at the boundary of the quarantined zone have reported a fleet of airships bearing the House Glasmann seal and the Glasmann Cryonics logo have arrived on the scene and, after a brief delay, passed through the quarantine and into the city proper. Does the collaboration between the Terrenus Military and one of the continent's premier medical firms guarantee a happy end to this catastrophe or does the involvement of the most infamous member of the Glasmann line, Caeceila Glasmann, imply a darker final solution to the epidemic? To find out more, lets go live to eyewitnesses at the scene... 15,000 infected individuals remain in Casper. Courtesy of Peacekeeper Zeph, the spread of the virus on which this arc centers has been halted for a time. Glasmann Cryonics is moving in to assist military forces with neutralizing all traces of the plague, analyzing the vectors by which the plague spread, and developing a vaccine against the plague so it will not pose a threat in the future. While members of the general not permitted to enter the city for their own safety, individuals supporting House Glasmann and military operations and a couple of individuals with special connections are allowed to enter secure, decontaminated zones within the city. Individuals with special connections could include reporters, medical personnel, emergency relief personnel, representatives of humanitarian aid organizations, and others who would like to be involved in this effort. Others might gain access to the city by busting through the quarantine or from having been trapped within the city once the quarantine was enacted. Shortly after this scene begins, certain individuals will begin to vanish from the city with little to no explanation. It's up to your characters to uncover the common link between those who have disappeared (if any), shed light on what has become of them, and take action in accord with their moral compasses. Other mysteries may be explored as well at your discretion. I'll be furnishing the opposition for the duration of this plot. A slot is reserved for @LastLight, but I'm not setting a limit on how many players can participate. If you would like to be part of the opposition or do something else related to what I have planned, please notify me of that somehow and we'll work something out. This will be a canon thread will have direct effects on how well a certain scenes I have planned for the future will proceed. Relevant Threads:
  3. "United we stand, divided we will fall." Interest check: Roll12 rules Post summary to track things To keep easy track of things, write a summary at the bottom of your post. An example would be: (*Note: Monster players, do this for each of your monsters too! Name them as well, e.g. xxx A, xxx B, so it would not be confusing.) Posting order You can post multiple times, but you can only roll dice once per round. Extra posts can be used for narrative purposes. But don't put up spitfire posts! The round ends when everyone has posted, or when reasonable time has passed. You can post before the first monster post too, but that would be a narrative post, and you will still need to post again later for your attack. IC thread: Summary of everyone's positions and statuses: https://docs.google.com/spreadsheets/d/1w6oi2m7C7JDcY1iJE6R31ukrGqhX_Tsj8ZvqX46Pcao/edit?usp=sharing
  4. In lieu of providing an IC bit to spice up this interest check, allow me, for the sake of brevity, to cut straight to laying out what I intend to accomplish in associated threads. In the very near future, House Glasmann of Hell's Gate shall endeavor to fabricate a capital ship with the singular mission of facilitating the paramilitary operations of Lady Caeceila Glasmann and her burgeoning private army. The capital ship shall be a perpetually airborne aircraft carrier capable of functioning as a mobile base and delivering heavy fire support to land and air based targets. As a leading pioneer in cryonics and advanced medical technologies, Glasmann Cryonics appears, at first glance, unsuitable for such an ambitious undertaking that diverges so drastically from its typical field of expertise. However, the direct involvement of the enigmatic Lord Glasmann and Lady Glasmann, neither of whom are known to any public entity except in name, and the judicious allocation of physical resources and favors owed has spurred this project ahead not only to the point of feasibility but to the point where designs and specifications have been stamped/approved and legally binding contracts have been signed. Wave after wave of contractors are flocking to Hell's Gate to profit from this monumental labor. An army of skilled laborers has found gainful employment in realizing a weapon which will cement the power of House Glasmann within and without the nation of Terrenus. When HGS (House Glasmann Ship) Silver Vision is complete, House Glasmann will inevitably wield military might on par with small city-states not in numbers but in sheer technological prowess. But... All is not well in Terrenus. The continent is rife with brigands, villains, and opportunists who would use Silver Vision to achieve their own, nefarious agendas. A few seek to destroy the vessel outright. Nothing would crush House Glasmann's morale quite like completely obliterating what is meant to be the key to their aerial predominance. Others would hijack the vessel once it is complete, adding it to their own arsenal and harnessing it in their own tyrannical campaigns. Still others would exploit the opportunity the construction of Silver Vision presents to sidle up to House Glasmann and craftily embroil them in wicked schemes. Upstanding forces, House Glasmann included, are aware of the threats such a tantalizing prize will inevitably draw and have taken measures to prevent the Silver Vision from falling into the wrong hands. In something approximating an alliance, they defend Silver Vision or offer their expertise to a weary House Glasmann and are rewarded in turn with shares in the final product. How will your characters influence this event? Will control of HGS Silver Vision remain with House Glasmann or will another party wrest it from their hands? This I leave to you to decide. This canon thread, and associated canon threads, shall revolve around various factions fighting for control of Silver Vision. I intend to push for canonization of Silver Vision as an S-Class military asset. While I will strive to paint a picture of Silver Vision's construction, it is up to you, and your respective factions, to impact the development of Silver Vision in some way. Your characters may, for example, attempt to assist House Glasmann, attempt to tamper with the airship, or even try to steal the airship and fly it out of the city. Attempts to meddle with this project are encouraged, and as this is a chaotic event, there is no cap on the number of players allowed to participate. Planning and preparation will, as usual, increase the chance that your faction/characters will succeed. Failure to acquire a share in HGS Silver Vision will not result in complete failure; characters who "fail" to achieve their missions will receive awards per arrangements we agree to in the OoC/Interest Check beforehand. As implied, factions/characters are encouraged to battle each other in the main thread or in associated threads, and battles needn't be physical. Please notify me of such threads so I can include link them in the final request for canonization (it would also be nice if such threads were also separately canonized). Ultimately, I, and the players of whoever allies with House Glasmann, will respond to attacks upon it, and such allies shall receive awards like gm permissions for HGS Vision in their own scenes. At the time I am posting this OP, no such alliances have been forged. Opposing forces are similarly encouraged to form their own alliances with predetermined rewards to increase their chances of success. Incidentally, conflict over HGS Vision need not take place within Hell's Gate. If all goes well, this will be a crazy plot potentially spanning multiple threads with loads of IC conflict and character development. For convenience, I'll post summaries of each participating team's progress as events unfold. The main thread will detail HGS Vision's construction and other spin-off threads, which any player can create, will be linked in this OP as it is updated. If the format sounds confusing or the scope is a little intimidating but you would be interested in participating if it was made clearer or if the groups were smaller, please leave a comment below and we'll work something out. Thanks!
  5. Try-outs for Bad Guy Infamy mysterious and powerful criminal syndicate is hosting a try-outs of sorts; a trial mission into the land of Taen for the chance to be inducted into this immaculate trade. Taen, too peaceful? Nonsense! Or at least, that’s what someone might have said 2 years ago. Today though, there is a certain constituent of the criminal class who searches out people and places like this. Someone who is too complacent, too inactive or inattentive, can get their whole world shaken up like a snowglobe! Even some who keep their fingers wrapped tight around their wallets can find themselves shaken up and broke any day. Mortimer's Research Laboratory of Extradimensional Matters and Magical-Affected Physics in the land of Taen fell under a certain someone’s scrutiny when it accepted the yolk of much of Taen’s main city, Lunaris’s scientific innovation. Furthermore, Mortimer’s established itself as the city’s lead apothecary. His advances in medicine and the distribution of pharmaceuticals has attracted the attention of a doctor named Theodore Alexander Roxyer-Rollins Amantis. He has come with four associates, representatives from a pharmaceutical firm called Catalyst Medicinal Corp. in search of employment at Mortimer’s and a contract between Mortimer’s and Catalyst. Good fortune willing, Amantis and the Catalyst representatives hope to establish a pharmacy supplied exclusively with Catalyst medicine. @amenities and @-Lilium- pose as pharmaceutical representatives from Catalyst while Amantis talks them up to Mortimer. What Do I Want? (any of the below) 1-2 Players: Pretend to be pharmaceutical interns with high ranking members of the criminal syndicate and scope out other pharmacies in Taen, then convince them to sell Catalyst medicine; secure permits from Taen quality control centers for Catalyst meds to be distributed in Taen; submit article to the local paper about how Catalyst medicine saved you or a loved one from illness; etc. The effectiveness of the extra 1-2 Players may allow one or both of them a comfortable rank in the mysterious and powerful criminal organization.
  6. Rin

    The Black Heart Mirror

    Interest Check. Looking for 2-6 people. The seed Vanilla has been giving the mission of hunting down lost artifacts of the Red Blood Moon Children Organization to sell in her shop. However recent whispers in the little sleepy town of Ebony-Yahera has rumored one such artifact is uncovered. The Black Heart Mirror. A powerful yet dangerous artifact. Since it lies with a few other artifacts, the Black Heart Mirror Ore Bow and Quiver, the Red Blood Moon Chalice, the Ebony Quicksilver Rod and the Farenheit Celisus Heart Sword, it would quite an exciting adventure plus artifacts to acquire for all. I'll be linking the artifact page here as well as adding the aforemented artifacts to it. Hopefully you'll come along for the ride. Ask questions here or PM ❤️ Rin And the link to the artifacts: 1. Zashii- Mistress, Sera 2. Ourlachesism-- 3. Hurttoto 4 5. 6.
  7. Flame Hero: Endeavor

    Looking for RP partners

    Looking for RP partner to do storylines with my character.
  8. Reinholdt

    Yh'mi: Lirrey Lines OOC

    Many mysteries of Yh'mi have been explored, though answers have been rare. One of the more enigmatic elements of Yh'mi remains nearly untouched, travel unfairly discouraged by the Order of the White Hand for reasons they can't even properly elaborate upon. The Village of Lirrey. Entrepreneur and adherent to science, Doctor Xeyal wishes to fund an expedition to Lirrey to properly investigate the strange village and open up a possible trade route. I will be sending Doctor Xeyal's pet monster Sasha to accompany the group and @jaistlyn and potentially @Dolor Aeternum will be joining in and as well. I am looking for two other players interested in traveling deep into southern Yh'mi to investigate this strange town. A standard 72 hour post rate will apply. This is a canon thread, so any creative contributions made to Lirrey (within adult reason and following theme) is very likely to become lore. Now's an excellent chance to carve your name into horror history. Are you brave enough to accept? Current Roster: 1. Sasha - Reinholdt 2. Lunara - jaistlyn 3. Agony - Dolor Aeternum 4. Voldemort, Lord 5. Karuna - 1lionFang
  9. Freedom in the Innocence of Avarice ouse Dali emerges ever farther from the sands of history, golden family roots finding light and thriving in the cracked dirt. Word of seamless Northtrail leadership and culturally privy Goldcourt tongues spread like wildfire. Attributes, members, and associates of the family’s branches were soon to be found in almost as many places as word of them could be. With growing recognition of the family, as with growing recognition of anything, came a swell of those who held house Dali in ill rapport. While reception of the family was largely well met, the world must always pockets of dissolution. The culturally privy could be mistaken for conniving, the air of leadership snide. What is this? Avarice Goldjest, considered a connoisseur of fashion in his circle of family and friends, had taken liberties with his father’s small fortune and gone travelling the Terran countryside with a couple friends. Well, he had come to village outside Dougton when he found himself accosted for his effeminate attire. Avarice stood up for himself boldly, flavoring his rebuttal with a couple spicy words he thought might add to his masculinity. Unfortunately for Avarice, the person he had exchanged verbal fisticuffs with was the village elder. His friends were not of enough fortitude to defend him when a group of luddite farmers in a recovering village called Tormo had locked him up for the slew of pompous insults; they were, however, man enough to return to House Dali and request help for their friend’s unfortunate blunder. In addition to a warning about the happenings upon Avarice, his friends tell of a large wolf prowling the area that attacks Tormo at night. Belos Titansinger, high priest and lawman of House Dali, answers the call to trial for Avarice’s freedom with two apprentice attorneys or journeymen he finds along the way. Together, the three will venture to Tormo and, do trial with the primitive folk village’s high counsel, and do what it takes to get their loudmouthed cousin back. Just how they will accomplish this feat may entail more danger and surprise than first meets the eye. What do we need? 1-2 people: Join Belos and save Avarice to advance in legal standing in house Dali; see what you can find in the blossoming village of Tormo; attempt to gain favor with the high counsel of Tormo, with Avarice, or Belos. @Diremast @KittyvonCupcake @ethela penna @Witches Brew (All other Dali family members tagged just in case they want to participate)
  10. I have a noble house in Ursa Madeum and have many plans for it, some in flight and others waiting for earlier threads to resolve. Unfortunately I only have so many hands! I'm consistent, so I know this stuff will get done one way or the other, but I'd love to see multiple things going on at once and then bringing it all together If you're interested in being a member of a noble house then check us out!: https://www.valucre.com/topic/40402-lost-house-of-dali/ Some previous accomplishments: Arrange marriage between a member of house Dali and a member of house Mythal to formalize/solidify their alliance. Both are in their early teens and are NPCs. The one on the Dali side is female Aiding House Hildebrand in uncovering details about a sinister and murderous plot in their family oh my goodness! Establishing a fast travel post between Dali and the mainland (Casper and Tia) and more importantly connecting it to Biazo Isle where they have a vineyard Also re-discovering their vineyard (this was also a land expansion which grew our holdings an additional 5 square miles) Striking a partnership between themselves and the Floracle Apothecary in Casper Vineyard has been cleaned up and in the process of opening for tourist business. Being managed by Merida Spidervalley (Witch's Brew) under Ampelos Spiderwalker Goldcourt line has made a few intriguing pieces of fashion which are gaining in popularity thanks to Envienne Goldcourt (Likelymissfortune). Envienne is also making a point to patronize various high class parties and get-togethers. And the stuff that I'd like to do and need help with: Start producing and selling the new fast-growing wine and drum up tourist business to the vineyard Gain an additional 5 square miles with another expansion thread Forge more alliances inside and outside of Ursa Madeum Goldcourt has begun trendsetting fashion. Keep pushing the envelop and make Goldcourt Dali a household name in thought leadership around fashion/art/high culture. I'm specifically looking to grow the Dali house so your character would either be a Dali from the ground up or would be your own character which you are marrying into the Dali family. You would pick one of the sub-families/branches to be a part of (Wyrmwalker for intelligence, Goldcourt for fashion, etc)
  11. Amalia is a savage land. It sits on the back of a giant hermit crab. It bears a mountain of infinite heights. It carries upon it a race of hiveminded pygmy who could destroy men in a 1-on-1 wrestling match. The Ulway are the people to discover. These infant-like creatures have just as much sentience as man, only they wield it as one racial body instead of one divided by the ideals of multiple individual minds. The Ulway work together. They are not hateful of Terran people, as they have met several of them, but they know little of them. The Ulway are, to speak respectfully, susceptible to new businesses. While they are an intelligent people, they lack understanding of the economy under which Terrenus works. The values of the Ulway, instead of lying in currency like gold and silver, lay in goods like hides and new types of foods or animals indigenous to Terrenus. Juyst as the Ulway are a new discovery to Terrenus, their island rising out of the crushing ocean depths less than a year ago, the Terrans are a wonder to the Ulway. There is so much to do here! Establish godly power among the Ulway The Ulway worship a man named the Ginger God. Go to Amalia and find the Ginger God, and challenge his position to join the pantheon of Amalia's gods. Start a Business on Amalia! Amalia is a tropical island with a massive, volcanic mountain in its center. It is a veritable paradise waiting for the picking by resorts all natures. Create your own species! Due to being fastened to the ocean floor by elaborate machinery, Amalia has evolved separately from Valucre for at least hundreds of years. As such, it has developed its own creatures and plants! The general theme for these flora and fauna is an amalgamation between biology and technology. Below are listed examples of this fusion for your own reference when creating your very own species! 1) Millibyte (insect) - Millipede-sized creatures with golden limbs and and silicon bodies that are able to carry data and transmit both biological and technological viruses. 2) Edafos Oplopanax Pagis (EH-tha-fohs oh-PLOH-pan-aks payEEss) A.K.A. Pagis (plant) - Rarely seen and unfriendly forest inhabitant. Technically a terrestrial vine, Edafos uses cleverly browned edges and cracked skin to masquerade as a dying arboreal vine. On the ground, it uses flexion and contraction to shift loose sand and earth, forming a pit, in a method similar to the trapdoor spider. Its ends dangle into the pit and, when its unwitting victim steps on the seemingly 'dead' vine and falls into its trap, typically the entire length of the vine falls atop it. From that point, Edafos' significant thorns (measuring upward of 4" when mature) puncture its victim and the vine attempts, again through its unique flexion and contraction mechanisms, to further ensnare its victim. Escape is possible, but extremely painful, and the long-term effects of Edafos' thorns are unknown. 3) Yellow Calquartz trees (crystal) - Mt. Ichthys is covered in naturally forming trees of crystal that seem clear, but at nighttime release light similar to sunlight shining through water that brightens much of Amalia. Guidelines for Creature Submission - 1+ page thread detailing the discovery of this creature - Title and one paragraph description of the created creature so I can add them to Amalia Lore!!! Do anything else! Amalia is a deveoping island. As such, it is open to any type of growth! You need not listen to my suggestions if you have read over Amalia Lore and want to do anything I didn't list. PM me or post here with any ideas!
  12. Would you like to be a town ruler in an independent nation? Do you like low-tech, magical settings? Tribal, Clan, and village warfare? Monster-slaying? Ritualistic religion? Elves? Would you like to be able to personally call forth the justice of god? If any of this appeals to you, I am currently accepting 3 candidates for a long term commitment to develop 3 new locations in the holy kingdom of Coth. Candidates will be asked to create a thread with one or two other people detailing the establishment of the town, and afterwards host threads in your new location to help build its unique traditions and history. Coth is a good-aligned Deiocracy (rule directly by a literal god) which will stand up to every sort of people or nation who rejects god's ideals of hard work, tight-knit community, honesty, equality compassion for fellow godly people and, of course, faith. Candidates must elect to be anointed into the religion. In Coth a parishioner and a civilian are one and the same. It is my intention to only accept applicants who want to grow Coth's civilization from a small size to, once day, a very large and advanced state. Coth currently controls a huge swathe of Terrenus as the religion spreads like wildfire through the land, however there is no administration over these lands. Why not let that administrator be you? Once accepted, candidates can choose any spot within Cothic lands not already claimed by another town or city. Ruler Slots Open: [1] Open [2] Open [3] Open [The Holy Kingdom of Coth]
  13. Years ago I tried making an opt-in bounty list but it didn't get used very much. My speculation is that most people didn't even see it, but also I think that people who wanted to use it as a storytelling element didn't put enough orchestration into it and people that wanted to use it as a means to engage in combat didn't have a simple and concrete means to resolve conflict. System The system of combat resolution is simplified MOBS, along with the dice roller Victory roll is made at the end of 5 rounds unless the opponent has managed to escape D2 for win/loss, rolled by the hunter. Other systems, such as TDS, remain as options as long as both parties agree If you want a bounty on your character, post here with a link and I'll update the bounty list Designate whether your bounty should be taken Alive / Dead or Alive and if the bounty is Private or government Warrrant Although it doesn’t have to be canonized, bounties should refer to actions taken in posted roleplay If I get enough interest I'll come up with a classification system to determine bounty value and reward If you want to be a bounty hunter, post here with a link and I'll update the hunter list For hunters going after Alive only bounties, the end result for either the bounty or the hunter will always be incapacitation. For hunters going after a DOA, character death applies both ways Note that administration does not usually enforce character deaths but will do so in Terrenus for any characters volunteered for the bounty list, since it is opt-in If you enter a bounty hunter and don't use him they'll be flagged as unreliable and ineligible for jobs This applies to both the player and their character If you enter a bounty and don't make allowances for a bounty hunter (letting them post in a thread, starting a new thread, etc) for the purposes of fulfilling the bounty, your character is automatically caught. Unless you Escape from prison (see below for more details), further play by that character will be ignored in Terrenus Cool down period: A bounty that successfully beats their hunter enters into a 30 day cool down period where they cannot be hunted again. This is in lieu of a "running away" mechanic Hunting artifact holders Require at least two hunters TDS instead of MOBS Artifact holder is Nova tier Agreeing to be placed on one or the other list is agreeing to the above conditions so if you don't like it then don't sign up. That said I invite members to take this basic system and modify it however they wish to run their own bounty system, but if you keep most of what I've written a link back here would be appreciated. Escaping This only works in the TDS where players trade hits - if the system used is MOBS, then your "escape" is your "victory". In order to run away you need to spend at least 1 post in preparation for the escape, with consequent posts increasing your chance of escape, and you only get 1 chance. 1 = 25% chance of escape 2 = 50% 3 = 75% 4 = 100% Your character should be turning their attention on explaining the advantages that give them a better chance of escape, such as a smoke bomb, running into a crowd, putting on a disguise, etc. You can run away immediately, with a low chance of escape, or take a risk on losing all of your HP for a higher chance Prison and Escaping This is something I haven't tried before. Anyone caught by a bounty and not considered dead is placed into prison, which will be a single thread in which prisoners can make posts to try and escape. Prison thread and instructions here Am open to feedback but note that doesn't mean I'm committing to any changes. So if you're interested, post below with your character. If they're a bounty, what crimes did they commit? If they're a hunter just say so. As I get more people I'll make a list in this first post. Rewards Terran material Weapon class of any Standard material Object class of any Government material (except Silveril) A reward from the rewards table of Bi'le'ah; rerolling if it lands on material or artifact Claimed Unclaimed Fulfilled Bounty Hunters - ranked Mara Mercer Victories: 1 Losses: Willow Church Victories: 1 Losses: Alexander Polybius Victories: 1 Losses: Terryn Rosk Victories: 1 Losses: Marik Cayne Inquisitor Sacks Aadya Victories: Losses: 1 changelog 2018-11-30: added back those hunters who completed at least one thread; ranked hunters against completed threads and most recent completions 2018-07-12: removed inactive hunters 2018-07-07: removed bounties inactive for more than 3 mos or with deprecated character links 2018-07-05: made MOBS the default 2017-12-31: added option for "orchestrated battle system"/OBS 2017-12-08: added "run away" mechanic 2017-11-22: added prison thread; added rewards 2017-11-29: added "cool down" period
  14. Ataraxy

    The Burning of Everrun

    Dun dun duuuuunnnnn~! You've heard the whispers. The rumors. Seen it with your own eyes. So now you ask yourself "Is this the Babylon Inc.'s revival? I've been checking out it's link in user lore which made me hella interested in it...hmmm." HAH NOPE NOT EVEN CLOSE HAHAHAHAHA GOTCHYA PUNKS Okay, story time! @danzilla3 and I wanted to participate in the super fun Terran Civil War event that's been going on now for a while, but I wasn't allowed to have a faction of my own cause I'm too cool. My boi Dan stepped up and we drafted up a rather fun idea for a faction called Everrun (click for link). Unfortunately both of us are involved in a bunch of plots that tended to be way more fun and got a lot more attention so the whole thing kind of fell by the wayside. We more or left forgot about it until a few weeks ago and we've been sort of bouncing some fun ideas off of each other. In order to shift the current Everrun to the city we have in mind, New Everrun, we first have to get rid of what is currently there. Or, at least, set up a scenario where something has to change. Essentially, to boil it down to the basics, New Everrun will be an area that has a central focus on advanced technology and will be backed by Veluriyam. Magic of any kind will be dampened to the level of Legend of Korra's pro bending matches (click of link). But I'm getting ahead of myself. This thread is where I want people to gather to BURN IT DOWN. We're gonna raze the entire faction city. Dan and I will have members of the Cult of Power make a deal with the guy in charge, the Prophet, and sort of compel him to grant their "wish." That wish will come at the cost of hundreds of lives in Everrun by Hell fire. Before the ritual is started and the fire summoned, the people of Everrun will be having a celebration of their relatively recent freedom from a group of ruthless bandits. You're free to either be there for your own nefarious reasons or to aid the cult in their desire for power. But know this, the Veluriyam Military has been keeping their eye on Everrun for quite some time. The moment things start going to shit, the clock is set. At the center of Everrun sits the Goblet of Truth. Anyone who drinks from it will be forced to tell the truth. Can you get it before the Veluriyam military arrives? Before the Hell Fire gets you? Before Lilith kills you for her goals? I challenge you to join us and find out >:) Also I know that @Veloci-Rapture wanted to be part of this and join the cult as a spy! Yeah lol even the Terran Military is beginning to quake in their boots 😄 @Higuu Thread will start in a little bit. Couple days probably. I'm not going to wait a super long time. I'd like this event to be over before Christmas! Uh, also not looking for a HUGE group. Including me, dan, and raptor, maybe 4 non-cult members. FLAME ON!
  15. Grubbistch

    To Make an Omlet...

    Setting: Alethea, the Underground, clear weather, daytime. Genre: Crime Mystery Objective: To bust up a ring of smugglers who have stolen a cache of Aluran eggs from Flock Cloud-Dance. Danger level: High-(This group is dedicated with getting away with the sale of the purely innocent offspring of the Aluran people. They will not go down quietly nor will they go without a fight. Hyperion authorities have authorized that anyone looking to turn these felons in may do so dead or alive.) Reward: Large sum of gold, notoriety amongst those in the criminal underworld of Alethea, and a personal gift from Flock Cloud-Dance. Desired Story Arc: Reasonably malleable so long as it stays within the confines of the lore of the given area. Intro: Huxbert "Black Bull" Goldgrave, a recent addition into the rough and tumble world of bounty hunting. His first job, the leader of a ruthless group of smugglers known as the Snatchers, who just so happens to be a real son of a bitch of a werebear. What he was doesn't matter to the minotaur, only that sweet payoff at the end does, so he puts in the time to try and pin down their location within Alethea. That is where the other writers come in. Help or hinder Huxbert in his journey as he delves into the dark depths of the underbelly of Alethea, risking life and limb to take down this group of outlaws. Your choice determines the outcome of this story, and could very well shape the fate of lives born and unborn. What Roles Am I Looking For?: At the very least two people with each or both playing a role that I would wish to have for this quest. Your character doesn't have to meet this requirements, they are only a preference for helping to make the story go smoother. 1. Someone of neutral or good alignment to help Huxbert. 2. Someone of neutral or evil alignment to oppose Huxbert. Expectations: Good communication, an open mind for ideas and a willingness to keep disagreements civil. Created Opportunities: With the smuggling ring defeated, a question is left hanging in the air. Who were they working with, and why did they want Aluran eggs?
  16. Mae Govannen friends and Strangers alike! My name is Richter Konig and I am the Captain of the Airship The Justicar. I had to disappear for a time for unforseen events. But I have returned and I am looking to recruit a small band of Merry... Opportunists. Have no fear I am man of Morals and Scruples. I only employ in honest and noble pursuits. Please find me at the Tavern if you are interested in joining my Crew.
  17. The Official Event Thread is Open! Darkness and Havoc A truly unfortunate union has taken place in Orisia, as Tenebre and Havoc have joined forces for the sake of causing the most amount of damage as well as claiming the maximum number of lives. In a sweeping move, the likes of which have never been seen in Valucre before, these two ancient and powerful deities have pulled and twisted the very fabric of reality in order to introduce the physical manifestation of another landmass in order to literally drop it atop of an already existing location, without the slightest regard for any living being. Ceyana is under attack, and there isn’t a warlord alive or enough mystic magic to stop the impending doom. As a new reality is forced to push and shove its way into Valucre’s existence, pockets of empty space have begun to open, sucking in and tearing apart anything and everything that happens to fall into them. There are clouds of darkness, like a dense black smoke, rolling across the newly forming countryside, choking and suffocating whoever gets caught breathing it. With no hope of salvation, all that is left for those who are able bodied and mentally strong enough to endure the horrors that will unfold all around them, is to try and escape. Come and join our open event, play a brash and selfless hero who tries to save as many souls as possible, or look out for number one, and make sure you get yourself the hell off the island before it’s too late. Setting While the events that are currently destroying a huge portion of Ceyana take place all over the island, for the sake of our event we will be concentrating on Antigua, the biggest city under the jurisdiction of the Black Queen. Antigua skirts the edge of one of the most robust and gorgeous rain forests of the island, and the city streets melt seamlessly from civilization to lush and totally wild greenery. People here seem to live harmoniously with nature and all that it has to offer. Some streets are paved, and still many more are open canals that flow naturally through the cityscape. The city is densely populated, which means it will be in a total state of anarchy and chaos as more than two hundred thousand people try to find a way to escape. Transportation will be near impossible to come by, so if you’re planning to survive, you’ll have to get crafty or sneaky. City Map City Key A. Evaton Castle B. Lowlands -- Primarily a transportation hub for people and goods, this area of the city is mostly defined by high industry sectors, densely crowded residential blocks, and a distinct lack of recreational locations such as parks, gardens, or plazas. C. High Gardens -- A residential area for up and coming middle class citizens, High Gardens is recognizable by its wide streets, plethora of green open spaces, and beautiful mid sized homes. D. Tranquil Heights -- Three distinct areas located on the highest parts of the city grounds, Tranquil Heights is home to the richest citizens of the Antigua. Houses here are palatial, with huge amounts of space dividing each along with ample country roads. E. Garden Groves -- Fruit tree groves, primarily avocado, apple, orange, lemons and limes. F. River’s Crossing Financial District -- Home to open air markets, stores of all kinds, and artisans of nearly every discipline. G. Arena of Thorns (inside the walls) -- The place where Antiguan’s go to de-stress and be social. A literal melting pot, where rich and poor come together to cheer on their favorite champions. Dangerous creatures are housed here, expect them to go free and roam the city streets once the event gets going. G. The Ancient’s Cemetery (outside the walls) -- A strange, massive mound of earth with tombstone-like protrusions. No one really knows what this place is, but legend has it that the dragon’s once buried their dead here. H. The Bread Basket -- An area of heavy agriculture, where the less visually appealing crops are grown and where livestock is raised. Objectives Evacuate the citizens of Antigua or save yourself. Tend to the wounded, if so inclined. Fight off the dark creatures that will emerge from the random pockets scattered around Ceyana. The tougher creatures may drop sweet sweet loot. (List of creatures to come) Bonus: Attempt to find and confront Havoc and Darkness to stop prevent further loss by engaging them. This will not stop the success of this catastrophic event but it could modify how or make things worse. They are hidden deep within the rainforest. Good luck! Rules -Open event, anyone and everyone is welcome. -No posting order outside of established individuals that are obviously interacting with each other. -Completely cooperative role play. Feel free to discuss with others what you would like to happen to your character. If you decide to kill off your character, it doesn’t necessarily mean they succumb to either Havoc or Darkness. They could just as easily be killed by someone or die as a result of any number of things, be creative! -Combat with lesser creatures does not have to be DM’ed by anyone though we may introduce elite level monsters that will require collaborative effort to take down. Be stylish and descriptive with how you deal with them. Come together to save innocent lives! -This event’s ending has already been established. There is no saving Antigua, or the rest of the affected areas within Ceyana. However, the size of the affected area can be lessened should the bonus be completed. -@Dolor Aeternumand I have final say in what occurs should any conflicts arise or any resolution is needed. PM for serious conflicts or concerns. Who Can You Play? While you are free to play whatever character with whatever background you like, I thought it would be fun to include a little list of common species that might be found around these parts -- just in case you want to create a brand new character for the event. -Orisian Human -Illyrian Human (you'll have to PM @Dolor Aeternum for more details). -Vampire (not to be confused with Orisian Vampyre) -Dragon Folk ( while Solum Irae is one of the few areas that will not be affected by the event, it is not far-fetched to say that there may be some dragon folk visiting Antigua while this is all going down). -Rainforest dwelling Elf -Any foreign visitor
  18. Guten Morgen, Nachmittag und Abend, My name is Reinhardt Relzion, of the Relzion Coven. I ended up here in your world by incident of a Alchemical Experiment. While I do find myself in need of returning home. I am thoroughly intrigued by your World. If you ever find yourself in need of a man who is both Proficent with the Blade, Making Alchemical Draughts, or a Steamwork Engineer. Please feel free to enlist my services. I promise I don't bite...that hard. P.S. I do prefer jobs that can get bloody, lead me into Laboratories of Alchemists, Steamwork Engineers, or anything with High Society. Please understand I rather not get involved with the religious sorts and Any local Churches. Vielen Dank and I wish you all the best.
  19. TheElementHunter

    In need of a DM...

    So my character, Sikko, is going on a personal quest that (I hope) to be canonized. Basically every year the clans of Shawnee Glacier the clans offer a sacrifice to the water elemental Natlei. If Sikko kills this elemental it unlocks a potentially godlike status on his water wielding abilities. But the elemental can only be invoked once a year by the "Conjuring Sacrifice". So he has to sneak into the festival, make a sacrifice, kill the elemental, and yeet out with his head on his shoulders. Anyone interested? If there are questions just shoot me a PM.
  20. [For the impatient, skip to the next words in bold to get the gist of this quest opportunity] I would like to ask you a question (and you don't have to be joining this thread to answer): How easy do you think it is to fight a pack of wolves? Ponder it for a moment, and really think about your response. If would be easy right? People have done it in real life all the time. Now consider the following situation: You are an adventurer — trapped several stories underground beneath a frozen city in the dead of winter, remnants of buildings ravaged by some past calamity. You, along with six others, are in the heart of enemy grounds. How many are there? Five? Ten? Fifteen? Twenty? You would wish that were the case, but in actuality, there are over a thousand, ravenous wolves lurking in the shadows, remnants of the disaster which befell the city which have made these ruins there home. Over the past year, they've gestated, growing in number, strength, and in intelligence. They aren't a pack of bloodthirsty animals anymore: they are a system of highly capable beasts whose sole purpose is to kill you, or worse. Trying to wipe them all out at once with wide-range magic didn't work — it just brought more of them to you. Splitting up didn't work either — those times you split, you never saw the others again. These white wolves are cunning beasts, and they don't attack blindly. They'll separate you like sheep from a herd, strike when you are at your most vulnerable. It's easy for them — you are in their home after all. These warpacks are led by towering, unnatural, monstrous wolves, so white in color, they fade into the snow itself, and if you were to defeat one, your name would most likely be recorded in the annals of Imperial South for your accomplishment — that is, if you get back. Rumors have it that there is more to these 'simplistic' beasts other than to maim or kill. Clearly, there are other forces behind the growing number of these beasts. Even as intelligent as they are, they are too organized. Too cunning. Too daring. Sightings have shown packs wandering farther and farther from their den, doing things that they've never done before like snatching men and women from their homes. But adventurers don't care. As a mounting threat in this ruined city grows, will you just stand by and watch? * * * So, suppose after that, you think this is all still trivial. Would you like to test your theory? This quest is a continuation of another quest I started in the summer which was taking on the Whispernight Quest in Cobran, Genesaris, but you don't need any prior knowledge to hop in. Just know we are diving into a beast-infested town, with a small party, in the dead of winter, where everything is trying to kill you. The goal? Find the source of the abnormal growth in wolf attacks and abductions. As custom, I shall be leading this adventure with carefully crafted NPCs and enemies, as well as a few characters of my own. Combat will not be easy — bring a character you aren't attached to, I assure you that killing these wolves will be less than easy. During the last quest, people scoffed at the wolves, yet one lost and arm, and the other almost lost her life. For reference, here is a list of things I usually go by when running these quests which you may find useful when deciding if this quest is right for you (my guide). I hope to see you join me in this little adventure, and I promise you... There will be cookies: If you don't join... 【 = ◈ ︿ ◈. = 】← sad face So see you there here 😉
  21. Do you want to die? Do you want everyone to die? If you answered "No!", then you should probably attend a round-table to discuss surviving the inevitable apocalypse. The Terran Empire is calling on citizens and their allies who have the means and the wits to discuss solutions for problems facing the modern Terran: the Unnatural Dilemma, the Body Snatching Menace, the Genius Loco, and more. Join us at SAD today, or you'll be really sad tomorrow! If there is a tomorrow. SAD will be held at the First Temple in Ignatz. All high-ranking members of the clergy and military will be present to observe the conference. IC Link: Symposium Against Doom. Thread has started and is closed on a case-by-case basis to future attendees. Hi everyone. 😃 I'm looking for characters that might be able to help solve many of the crises facing Terrenus today: diplomats, scientists, engineers, wizards, soldiers, neutral foreign nationals who want to survive, etc. SAD will be a dialogue driven thread. Since dialogue should keep moving, we're going to follow brevity rules (300 word max, 3 day turnaround) and characters should have something to say about the topic on every turn. The Terrenus government will implement sweeping changes based on the points raised at the Symposium. The way I imagine it proceeding: a Terrenus official will open with the 😲dire😲 facts of life in Terrenus, and we'll circle through the round-table to present experiences, theories, thoughts, concerns, questions and most importantly how to deal with it all. Be prepared to be famous or infamous depending on what solutions you suggest. Disclaimer: any hostile or evil creatures that come within 10 miles of Ignatz during SAD will be destroyed. Attendance List: 1. Grubbistch - Elsera Elludoria (Diplomat - Terrenus) 2. Lilium - Capria Belvardi (Diplomat - Terrenus) 3. Ataraxy - Saturn (Reporter) 4. Tenkai Matsumoto - Tenkai (Order of Force Majeure) 5. Deus ex Aizen - Raveena (Regent - Hyperion) 6. supernal - Evelyn DeLamprey (Engineer - Handymen) 7. Paroxysm - Renata (Peace Keeper - Terrenus) 8. Grimmholt - Audric (Count - Grey County)
  22. Greetings! Vielle here 😄 Boy, this interest check has been a long time in the making— Míra Andronov, headmistress of Toxicant, is an enterprising businesswoman who has it in mind to establish various entrepreneurial endeavors around Terrenus and acquire both wealth and power in equal measure. Through these businesses, she seeks to extend her influence across the face of the continent, and soon to even beyond its shores. At the same time, Míra is also a cultured woman and highly enjoys art and similar intellectual, creative pursuits. Thus, her repertoire of enterprises includes various opera houses, one of which she is soon planning to construct and open in Coth. tl;dr We're establishing some opera houses around Terrenus, and I'm looking for some people to answer the call! ÓPERA TOU MOIRAI | or simply: Opera Moirai Location: Blairville, Terrenus When she became the Crow, Míra Andronov brought along her family’s opera house and incorporated it into the criminal business. Now, it caters to not only those fond of opera, but to the underground syndicates as well. I'm looking for at least 2-3 writers to join me in establishing Ópera tou Moirai, a lavish opera house in Blairville 😊 This thread takes place in the distant past, when Míra first acquires the deed from her family and revitalizes the ailing opera house into a more revered, highly-respected enterprise. Investors and esteemed patrons are also welcome to join! Possible rewards: a favor that can be used to call in a Toxicant agent for your personal goals/quests, gold, connections, and the like. Let's talk perks if need be! ÓPERA STON AÉRA | or simply: Opera Aera Location: Coth, Terrenus Looking for new business opportunities, Míra Andronov plans to establish an open-air opera and performance center in Coth. Due to the circumstances of said location, the criminal underbelly usually present in her other establishments is notably absent (for now) in this one. But no matter; Míra has more than enough of that to go about at the moment. I'm looking for at least 2-3 writers to join me in establishing Ópera ston Aéra, an open-air opera house in Coth 😊 This thread takes place in the current day and age, and will encapsulate the process of buying land to construction to formal opening of the cultural institution. Investors and esteemed patrons are also welcome to join! Possible rewards: a favor that can be used to call in a Toxicant agent for your personal goals/quests, gold, connections, and the like. Let's talk perks if need be! If you're interested to join in, please do specify which opera house you'd like to write for 😊 Feel free to PM me or comment below if you have any questions! ❤️
  23. Deus Ex Aizen

    The T.H.R.I.V.E. Initiative

    After the fall of the Tyrant Regime, the Taen Empire and it's noble houses established themselves across the islands of Ursa Madeum. The island of Thraece is in dire need of arable land and healthy water to rebuild business and establish Port Thea and it's Consulate ties to Terrenus and Genesaris proper. As the only noble family on the island, House Senaria is spearheading a Conservation alongside the Thean Consulate to help restore the land, and protect and preserve it's ecological integrity, as well as provide an institute for studying, collecting, and breeding new flora and fauna across Ursa Madeum. Certain to be quite the task, she's enlisted the help of other Taen nobility and beyond to assist her in Thraece's renaissance. Thus she proposed THRIVE. Thraecean Headquarters for Rehabilitation and Innovation of Vital Ecology Phase 1: Restoring Coastal Integrity - The coastal waters are rife with dead zones. As areas suffocate from a lack of oxygen due to explosive algae growth triggered by nutrient poisoning from the mainlands, flora and fauna alike either die off, or relocate beyond ideal reaches, a notable reason for Thraece's economic suffering. Extract these suffocating sea beds and help revive the oxygen levels in the water. Introduce new species of floral and fauna (open invitation for lorecrafting!) so that the biome and begin to balance itself out! QUESTS FOF PHASE 1: Phase 2: Restoring the Mainland Integrity - Stripped of nutrients and life, Thraece is practically barren, but holds enormous potential. Having made a deal with the local leyline, Raveena is keen to make the land arable again. Introduce new flora and fauna with the help of House Hildebrand, House Senaria hopes to revive the agricultural business for Thraece, as well as the future Port Thea's economic boom. Phase 3: Building the Conservation - Once the land and sea have been returned to a healthy state, the Thrive Conservation will be built as an open Hot Spot for Port Thea. People will be able to study lore, create lore and invent new species of flora and fauna to contribute or borrow. I like the idea of an IC think tank, where people can study for medicinal purposes whether it's to heal someone or poison them. Of venturing to Port Thea for a quest to find or breed a unique species that is a key component to something else. Of finding the scale of a rare fish for artifact creation. I personally have an apothecary I'm adding to the city so I'll personally get plenty of use! I think the possibilities are limitless, and having everyone's ideas pooled in, invites a wealth of knowledge and information sharing. One component of Thrive will be something like a group that is responsible for traveling outside of UM and collecting species, studying them and reporting back and if any would be vital or may thrive in UM. Some may be quests, others may be Slice-o-Lifes. I'll flesh out more details based on interest. I thought it'd make for a really great project that people could help contribute with. Anyway! Look forward to more details on that once I get caught up with posts I owe.
  24. Grubbistch

    In Gaia We Trust

    The people have been given their freedom, now they must be given purpose to direct their newfound freedom. I for one cannot think of a better use than to help one's fellow man, for freedom from tyranny does not mean freedom from moral obligation. -Illyana Uldwar Setting: The island of Misral, Port Mars, daytime Genre: Political/Religious intrigue Objective: Celebrate Gaia and to spark a revival movement towards her worship in Ursa Madeum. Danger level: Low- As Illyana Uldwar is of noble birth and eldest daughter of the Lord and Lady Uldwar, she has been afforded a great deal of protection in her cause. Several knights, including a Dog of War, have been assigned as her protectors. Violence is possible however, but please make sure to discuss this with ne first before proceeding. Reward: Satisfaction of spreading the Holy Worship of Gaia to those that have lost their faith during the dark times. (More tangible rewards are possible but must be discussed before playing them out in the main thread.) Desired Story Arc: During one of her times devoted to prayer, Illyana Uldwar is given the inspiration and courage she needs to finally make an attempt on spreading the word of Gaia throughout Ursa Madeum. Her journey starts out in Port Mars, where the people feel uncertain and alone on their spiritual journey through life. Through her efforts, she hopes to awaken a fire within their souls, so that they may no longer feel alone in this frightening world. What Roles Am I Looking For?: One to three people to serve as companions or guards during this, its really up to you how you wish to be involved in this story as I left it open ended. Expectations: Good communication, an open mind for ideas and a willingness to keep disagreements civil. Aiming for at least two pages. Created Opportunities: Success of this mission means effecting the religious beliefs of the people of Ursa Madeum. This may also anger or threaten those that wish for the islands to remain secular or following a different religion as well.
  25. ChaosLord

    The Plague: Weland (Open)

    In the city of Weland, on the Continent of Terrenus, an event would happen which would make World News. That said, it is not something big, like a war or immediate mass deaths. It is not something that can be fought by swords and spell, at least not mainly and not effectively. No, it is something so small....yet so deadly. And it is starting now. A Virus....a Plague...has occured... The setting starts at night. The hospitals had recently getting some excess activity, and requested some help from various doctors groups hoping they would send doctors to assist their overload. After all, they understand the dangers of having an overworked hospital staff. After some work, or maybe resting from their travels after just arriving in the city, a group of individuals arrives at the Saezaeshita Hot Spring and Onsen, a popular and well known establishment with well known healing and rejuvenating powers. Perhaps they desired to take a dip to cool off after work, or to prepare themselves for extended work hours, or just wanted to rest up comfortably, but this social envirornment is considered safe and healthy. And while they are bathing and resting in a safe place, unaware at first more and more people are falling to some new sort of disease. And soon enough, in the middle of the night while everyone is asleep, a messanger arrives delivering an urgent report to one of the doctors staying there: An Illness has been confirmed, and its spreading through the city. Stage 1 of the DIsease: Fevers, running noses, coughing, some paling of the skin, and dizziness are the main symptoms. Stage 2: After a few hours to an entire day, they will begin expereincing hallucinations, have headaches, and in some cases their body produces a strange parasite inside their own bodies. Stage 3: A few more hours to another day later, and they will begin to enter psychosis while any magical or supernatural powers they have may begin to run amok. Many give into darkness and strangeness and will assault, normally and otherwise, any other non-infected being they find. IF a parasite developed, they will actively try to beat down and infect the healthy. The parasite has to be removed through emergency surgery mainly, with alternative methods maybe being possible. Stage 4: Once they reach this stage, they begun to convulse and have major Organ Failures. If a parasite exists, it takes over and fuses with the body, absorbing as much of the memories and information the host originally had as it can. However, they quickly lose their ability to be infectious after this stage. Please note that as they do not rise from the dead, this is NOT a zombie plague. The virus can spread through fluids or skin to skin contact. It can also be spread through coughs and sneezes. It is possible to take measures against being infected, but one has to work quickly and ensure that the methods remain fresh and operational. Additionally, the virus is immune against being cured magically, but is less resistant against anything that helps prevent the spread of viruses in the first place, like a purification field. Here are the Phases I have in mind for the RP: Phase 1: Social gathering and get together where the characters can meet and talk to each other before the action starts. Phase 2: After being woken up and alerted to the situation, the characters all try to work together to help identify, analyze, and deal with the infection, teaming up with the authorities and hospitals. Altercations with panicked people and rioters as a Quarantine begins to be established. Some more rowdy or heavily infected people begin to get violent. Phase 3: As the situation gets more stressful and tragic, and some of the Quarentines fail, the virus causes more people to go out of control and those with the Parasite mutation actively try to undermine the protagonists and their allies while also trying to spread the infection. Phase 4+: Most likely, it will end with the situation contained in Weland and the virus being stopped. However, in consideration of player choices and possible outcomes, there are different endings, such as the Virus spreading to other cities and so on. There is a need for Doctors and anyone with medical knowledge, as well as Adventurers who can help keep the peace and protect the doctors while they work. Please note that due to the direness of the situation, even if they arrive late any help would still be appreciated and it is open to join.
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