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Found 16 results

  1. Original interest check Mechanics 1) Health Points (HP) When a character suffers physical damage, their HP is lowered. At tip top condition, they are able to perform 3 actions in a turn. As they get injured, their movements slow and they get less and less actions. Your number of actions for the turn is based on your HP at the start of your turn. You don't immediately gain an extra action after healing, only on the next turn. Every character starts with 5 HP. 2) Sanity Sanity affects your character's state of mind. The less sane you are, the more likely you are to miss or damage yourself, or even attack your team mates. I leave it to each of you as to what low sanity means for your character. Sanity rolls are applied per action, so if you use your first action to increase your sanity, you can use the improved sanity for the next action. Characters who participated in the first arc starts from sanity of 4 due to mental exhaustion from the previous failure and prolonged stay in Yh'mi. Fresh characters start with sanity of 5. 3) Skills Unlike the previous round, your character has a set of skills that they draw from, which differs from character to character. Each character will choose a set of skills from the skills list below. This will form the list of actions that your character gets to choose from every turn. Everyone will get 3 normal skills. On top of that, characters from the first thread will get 3 special skills, and new characters only get 2 special skill. The extra 1 special skill represents the characters gaining experience from the last battle and being able to form a better strategy for this fight. Movement does not require an action, but the distance you can move per turn should make narrative sense. Choose the actions that fit your character's fighting style the most! Support characters (heal, buff etc) could be as useful as offensive characters. Normal skills (choose 3 for your character) - Has no usage limit. Can be stacked in that turn (e.g. attack 3 times). You can delay 1 action over to the next turn (e.g. if you have 3 actions, you can delay 1 action so you have 4 the next turn). Special skills (existing characters choose 3, new characters choose 2) - Each one of these actions can only be used 3 times throughout this whole Furthest Point Part 2 arc. These actions are still affected by sanity, but if they miss or backfire, then they are not considered to be used. Use them wisely! Q: Can I choose an action not on the list when building my character's skills? A: Yes, but run your idea by me for approval please! Q: Can I change my skills halfway through the thread? A: I have no plans to allow for that right now, but if we find any of the skills problematic later on, I may allow a change. Put your characters here!: IC thread:
  2. High above the beds of Lagrimosa and Genesaris, comfortable on their even plane, a world away from the world remains nestled in the air—Cierno, the floating islands. Here, water and rock share the sky, with rivers that dance with the wind and towers that stab the clouds. Yet, for all this glory and grandeur, Cierno was not so different from her cousins with regard to her makeup; she just happened to be floating above both. The latest rumor also did not speak toward Cierno in the clouds but, rather, a city on a cloud floating far beyond. The rumor, however, remains only thus. One man is determined to change that. Elgar E. Tosenrun has sent the flyers throughout Cierno and the world below, calling on adventurers to take to the clouds and find only one which may hold a city on its very surface. This was the opportunity for discovery and exploration, to brave the skies and solve a mystery with the promise of reward. So, there in Highcroak Tavern in Nu Martyr, Elgar would remain, waiting comfortably for a small group of voyagers to help him find this city and unlock its treasures for all the world to see! Looking for a group of four max (myself included) to explore the skies via airship, chasing after the tale of a city said to dwell on a cloud itself. I will settle for just one other person if it comes to it! I'll serve as light GM, nudging the story along while taking part in it, with help from my fellow roleplayers. We'll start out in Nu Martyr, Nehalen, Cierno, in Highcroak Tavern in the city. Since a particular portion of the roleplay will have our characters be airborne, I figured we could all share my character's airship. Either that or we each have our own hot air balloon and play bumper balloons? I plan on having the IC thread up by this weekend. I didn't mention the brevity rule because it is not in play but I am going to encourage it nonetheless! Any takers? IC thread
  3. Looking for players interested in a storyline you’d see in old martial arts movies and various battle manga where the heroes travel from room to room, taking turns having one on one battles with various villains until they reach the boss. Currently, @Spooky Mittens is playing the opposition at each interval, while myself and @Damnatus will play two of the combatants facing off with the villains of the story. So, we’re looking for at least another combatant for the protagonist side. The player has to be interested in RPing non-powered sword/spear fights. Also, we’re looking for non-combatants as well. While a fight ensues, the fighters not currently in combat along with any non-combatants will be interacting on the sidelines like they do in various battle manga. I don’t have a hard limit on the number of non-combatants, as long as it’s not a totally ridiculous number of people. Either way, we’ll just see who happens to be interested in a story hook like this. Combatants: @Voldemort @Damnatus @Noko Non-Combatants: @Mystic_Lhoth ??? GM/Bad Guys/Swordude: @Spooky Mittens
  4. Hey folks! I'm looking for one, maybe two people, to join two existing players in a dungeon crawl type thread in Hasturia. We'll be marauding through the dark, killing monsters, and trying to escape with all our bits intact. Currently, we've got @Greenmntman and @danzilla3 involved, so it should be awesome! The start of the thread is already up, here, along with the general posting guidelines and how that the thread will be run. We'll be looking to get started in the next few days!
  5. Looking to start a quest up! The target: Port City! This will be a Whispernight Quest, working with Lucas Pan and his squad. Looking for, at absolute max, 3 people. Adventurers, and those with a penchant for combat will be more comfortable, but all are welcome! But, if the character is an adult, be ready for the entire squad to be suspicious of you at first. There will be undead, liches, hags, and loads of treasure to split!
  6. Genre: Action and adventure, perhaps a little mystery depending on how the story shapes up Location: Lagrimosa Basic premise: Indiana Jones mixed with elements of MIB aka government sponsored adventuring for the purposes of anthropological and archeological research. It will be a dungeon crawl type of thread with exploring rooms and dealing with what you find but the emphasis will be more on character dynamics than on combat. There will be a lot of improv! This will be limited to Empire's military personnel, either existing or new, which means you can become part of the military as a function of joining this thread. For existing personnel rank won't be a determining factor of individual or group dynamics for this mission. I will provide GM services for a limited amount of pages (right now I'm estimating 2-3) after which we can wrap the thread up or the players can continue, using my notes or breaking into their own direction as desired We'll have a more proper session 0 once there are some players / characters involved Characters Cadmium Emile Pettifor Session Zero
  7. I’m looking for a thief or group of thieves that can get their hands on a certain something I’ll be involved in the communications with the target and an IC setup of characters for the job but otherwise the mission itself, how it plays out, how much of it you spend doing recon or etc etc etc, will be up to you / your crew. That’s the point of outsourcing! If you’re interested drop a line below or send me a PM
  8. Hi there! I'm ZeeNathan. You can either call me Zee or Nathan. I'm new to the website and am looking for partner to roleplay with me. I have several ideas ready to go and, if you like it, we can costumized it together! But..... Before we get into the plots, here are somethings I expected from my partner and what you can expect from me. It might be a bother, but please read this first so there won't be any problems in the future. Since now you know what I expected from my partner and what you can expect from me, if you met the requirement or if I met your requirement, then, you can continue reading. If there is something you don't like about my requirements, we can still talk about it. I'm an open-minded person. At least that's what most people around me said, not me. Well, enough with that. Let's move on to the plots, shall we? 1. Not The Chosen One [Cross Dimension Adventure] Genre: Medieval Fantasy, Adventure, Magic, Mystery, Action, Romance (optional) 2. We Just Want To Play! [VR World] Genre: RPG, Fantasy, Virtual Reality, Adventure, Comedy, Slice of Life, Modern, Futuristic 3. Your Warmth [Cross species Romance] Genre: Modern Fantasy, Dark Romance, Drama, Mafia, Action, Shadow Organization 4. Untitled [Sci-fi Military School Life] Genre: Sci-fi, Slice of Life, School Life, Military, Futuristic, Action, Fantasy (optional), Romance (optional) There are still a lot of plots that I didn't put here since I don't want this to be too long. These plots is not fixed. Meaning, if there is something you don't like about it, we can still change it together. I also hope you can add some of your ideas into the plot so the story will feel like it belongs to both of us! Welp, I didn't realize its already this long... Woops. Well, if you're interested in one of the plot, reply to this post or PM me so we can discuss things further. See you later!
  9. What's Mine is Mine Quest Description: A group of prospectors had successfully exposed a large vein of Ercaniron oreat the mountains at the edge of the Whitewoods. The Order's concern is that the ore is tainted and dangerous, and that mining it will put the citizens of Inn'sth at risk. They are hiring contractors to close the fissure and make the ore inaccessible. You can either take up the quest to close the fissure, or to mine the ore for your own gain and fortune, but know that doing so will anger the Order of the White Hand. Additional: You will find charred pieces of a Gutterfiend near the fissure, and signs that a significant amount of Ercaniron has been taken recently. You may also find wagon tracks around the area. These Ercaniron have been smuggled out by gypsies. It is up to your characters whether to report these findings to the paladins of the White Hand. Quest Level: B+ Recommended group number: 3 to 4. Minimum thread length: 40 posts. Creature level (refer to Booklet 2 - The Tomes):Level B. Storyteller: Not required. Reward: If you close the fissure, the Order will reward each character with a ring that can be activated to cast a light beam of 100 metres. If you mine the ore, you can sell it to gain money, but by doing so, your character will no longer be welcome in Inns'th - the Order will forcibly remove you from the area. Hi everyone! I’m three days into the forums and I must say that I’ve absolutely fallen in love with the Yh’mi setting. It has such grotesque and fascinating lore; every bit of me just wants to jump straight into it right off the bat. I’m looking for questing partners to undertake the above mission with me as allies or opposition. I’m also looking for a storyteller to help guide the quest along and present obstacles. I will be roleplaying my Terran Military Initiate, Bloom, whose organisation has a personal stake in the affairs of Yh’mi. I suppose @supernal should be tagged here so that he can usher other interested Military people over. You can join this thread as an ally to help go seal the fissure, one of the culprits who has been smuggling the corrupted ercaniron out of Yh’mi for profit, or even a double crosser who seeks to discretely profit off the ercaniron while pretending to aid the Order. Thread Link: Storyteller Status: FOR GOD SAKE. WHY ME. Pace: 1 x 1 Day Party Members: Myself, @Sirloin, @danzilla3, @Nobilis, @Walk Among The Abyss Interested Parties: @L E V I A T H A N
  10. Alright, so my character Bishop is about to start gaining activity around New Everrun starting with this Fade Out quest. Anyone interested in joining me is invited whether it be as a friendly, neutral, or enemy. @Malintzin I've already vaguely mentioned Jade gave him a lift to town if you wish to partake, @danzilla3 I know you're kicking me off as the governor but am not clear if you plan to host the opposition or not. Lmk and we can modify this invitation accordingly. 😁
  11. There's a quest of moderate difficult started in Chesterfield by a member who has since left the site and given the quest back to me as management. In terms of minimum post count most of the first page is filled up, (hence the half off. I'll be adding another post summarizing the significant contributions or exposition points so far then providing a scene skip for interested players to jump in. It'll be more of a conventional dungeon crawl since the premise of exploring ant politics was something the previous member introduced on their own and may only have interested them. If new players want to explore this concept they're very welcome to but note that's not what I'm offering. I'm deliberately reducing things in my attempt to salvage a thread while managing my contribution to it. To that end I'll be offering a limited GM experience. This will include a rough map of the crawl and some guidance as to where to go and what to do through narrative posts, NPCs, or OOC prompting, as convenient and applicable. Once we reach the third page and satisfy the minimum requirement I'll step back. The thread can be canonized at that point or I can hand over any remaining GM information to another player or the group and players can continue following my milestones or making up their own. Where things get a little spicy is that I will be asking each participant at least once in the thread to roll on the Narrative Damage System and incorporate taking damage in some way throughout the course of the thread. You can remove the Lethal result for this but if you opt into it and it happens I'll figure out a way to do something really neat with it or something: https://www.valucre.com/topic/40180-narrative-damage-system/ If anyone is interested let me know. Current IC thread with summary: https://www.valucre.com/topic/44908-quest-politics-part-i/?do=findComment&comment=811691 Participants: Pygmalion, Eth Unidus, Hojicha Characters: Momji, Severin, Eth Post order: Eth Unidus, Hojicha, Pygmalion
  12. Riding the Winds, A Swashbuckling Heist Genres: Action, Adventure, Swords & Sorcery, Intrigue, Crime, Heist Location: Port Caelum, Genesaris Idea Summary: A virtual unknown within the city has been secretly arranging for a number of individuals to conspire together in order to successfully steal an airship from within the city itself... And not just any airship! The Avery has been moored amidst one of the lower airship docks in the southern side of the city, and contains enough of a score within it to easily be worth assaulting in the clouds. But not all of us are so lucky as to have a means of easy transportation through the air. Therefore, in this city, with larger than life monsters making it their home, and protecting the Airship Avery, this unknown, a man by the name of Bellamy, has called you all together. With blade, tactic, spell, and whatever else you can bring, let's start to make a grander move on this stage, and make off with both the airship and the wealth... And hopefully, with all of your lives. Expectations: Session 0. Looking For: A Group of 3-4 other players for this. Little Note: I plan on working simultaneously as an ST and utilizing Bellamy Vane(my currently only character) in order to piece this together. The goal is to minimize Bellamy's influence, and have him utilize a broad but shallow diversity of skill sets in order to better amplify your skills and your ideas, to piece together this heist. This makes my job as ST easier, because it helps guide my character's actions along paths that will be better utilized by and work more easily with other players. Suggested Readings: So. Hey there. Welcome to the meat and potatoes of this interest check. I'm currently looking for 3-4 people in order to run what amounts to a mixture of an airway steampunk-esque swashbuckling adventure, with a focus on swords and sorcery, taking down monsters with skill, cunning, and force, and using that in order to leverage a better success to accomplish great things. With that in mind, I want you to know that the feel I'm thinking of going for is a mixture of high fantasy swashbuckling, Pirates of the Caribbean style, and an Oceans' 11 Style heist. Investigating what's there, what's going on, how to get to it, and executing the plan towards maximum efficacy, will be decided on you all, the players, while I run with a support character who's happy to work with you all in the background. With that in mind, I would like to make the comment that the mixed modern-magic and Far Eastern aesthetic of Port Caelum will influence some of the creatures and enemies that will be getting in your way, utilizing a diversity of different Yokai, Japanese-style magic interpretations(such as Onmyouji), and various other challenges and roadblocks along the way, though the modern-day aesthetic will be utilized in order to maintain believability. I don't want to make this a cake walk, so the challenges are intended to be, well, challenging, but if you're smart and pull things off easily, I'm happy to bend the narrative towards making the characters who join feel like the protagonists of their own moments, provided that they're not done in an extremely over-the-top way. If you have any interest in joining this, hit me up. I'd be glad to chat with any of you, and if you have any questions to ask me about what I'm doing, where I plan on going, etc., leave those for me here too, I'd be happy to hit you all up. Thanks for reading!
  13. While one would hardly call it the talk of the town, a particular subject of conversation has come up with increasing frequency among the people of Casper, especially among those that pass by the Lightning Rail on their way to and from work. Namely, that of the weirdo who often hangs around outside the station, telling portents of imminent doom and despair. Perhaps not such an unusual sight these days, but uh, he's a bit more specific than most. He speaks, with difficulty, of an Enrele hivemind - Aleth - and its growing power; its grip upon the city of Dougton. He shows what he claims is the pulped, decaying remains of one such parasite, as long as the human spine. He pleads with the people that largely ignore him, saying that Aleth's power is growing, and he needs allies with which to fight it. Most just wonder if it may be that rumoured murderer that Dougton are after. Without fast travel between the two cities these days, it's hard to say; the exact description is distorted. The man disappears after a while, perhaps evading local law enforcement, but he returns the next day, speaking ill omen once again, even as he looks increasingly tired and worn for wear. It would seem he has planted himself at the Lightning Rail, hoping that someone, from however far afield, may listen to him...! Will you? So this here is a formal interest check and/or planning thread for a potential assault on the Enrele Hivemind, Aleth. Argi's experiences in the matter, which he would relay to anyone willing to ask, can be found here: For those unfamiliar, Aleth is the largest of the Enrele hiveminds; in-universe, last year, it was estimated to have compromised 2.5 million people, and was likeliest to grow so vast as to have such latent psychic will that it could compete with a genius loci. That is scheduled to happen this year, and there's only so many months left. So, might be worth nipping in the bud, even if the means to do so are about as subtle as a sack of hammers. As this is being arranged informally, unless someone with a big backer steps in, the chief reward here would be much less tangible than existential. It's do or die. So... any takers?
  14. Hi guys. Sorry for the black eyes. Some girls caught me pee- err cleaning the women’s bath. They misunderstood and ganged up on me. Poor me huh. Anyways, let’s get down to business. I’m gonna be needing some help in preventing the assassination of King of Hasturia, Dauner A. Light. Huh? You want the story behind this? Sure, why not. *Ahem* As you all already know, it’s been about one and a half months since King Dauner of Hasturia went missing. In order to find him, Ariana Linus, captain of the Hasturian royal guard, headed out to the Queendom of Svanhild where he was last seen, along with 20 soldiers from the Legions of the Black Blade. A lot of things happened along the way, which you shouldn’t bother yourselves with right now. After they finally arrived in Svanhild, the group found out about an assassin who was seen with Dauner, bringing about the possibility that Dauner was working with these bad guys. Further investigation later revealed that Dauner wasn’t working with the assassins, but was instead an assassination target. After an encounter with the assassin’s underlings, Ariana had to send most of her men to the hospital, leaving her with just four. The assassin’s plans did not go as smoothly as he wanted as Dauner mistakenly boarded the wrong ship and headed to Renovatio, Nu Martyr. The assassin then arranged for Nu Martyr to be the place where Dauner breathes his last, but there’s an angry Ariana chasing after him to ruin his plans. It is unknown how strong the assassin’s forces are, and as such, help is requested from you valiant heroes of Renovatio. Help us save this airheaded king from these assassins. To make things worse, Dauner seems to have tangled with the Nu Sicilian mafia in the wrong way, and no one knows how this will end up unfolding. Talking of Nu Sicilian Mafia just makes me wanna tag @Ataraxy@Aleksei@danzilla3@Veloci-Rapture@Sanonymous@Darthgamer101 Dunno why i first thought of you guys, but i reckon we can talk about the Dauner problem since the Renovation cosa nostra is the four families and not only the Gualtieros. If you're interested, we can always work out some sweet plot dependent and plot independent events that involves all our families, but if not, I can always just play it with the Gualtieros. Now if you'd please excuse me, I have to go pee- *Ahem* clean the public bathhouse.
  15. 'Class A: At the eye of the storm that tears across the land lies a floating citadel.' It was early in the morning when researchers at the Department for Meteorology, Ignatz University, had requested to speak with the Regent. It was midday when they were cleared to speak with her. There they told her of a storm system that had, as according to their instruments and verified by their counterparts in Hell's Gate, formed over the former Wastelands. A very large storm system - a hurricane, really - and headed in their direction, with only days before it might cross the mountains, and bring its wind and rain to the valley in which the city sits. Only days to prepare the people for what was coming. One researcher at the back fidgeted. After repeated instances of doubt, she dared to raise her voice. But she was drowned out by arguments by and with city officials as to the best course of action to take in light of such an imminent catastrophe. So, she has spent her afternoon and evening going about the city. To inns and taverns, the train station and the first temple - anywhere and everywhere where travellers, adventurers, or anyone otherwise familiar with the perils of the wild, might be found on such short notice. Asking them whether they wished to be paid well for a quick job. To those that said yes, she directed them to meet her, just before the stroke of midnight, at the University. So that she might grant them access to the Department's airship, with which they might gather 'direct readings' of the event. So that they can determine whether or not her superiors were in correct in dismissing the storm's avoidance of the Plateau of Zühl over the course of the day as simply a natural arc, or if there is perhaps another factor in play... Spoilers: There is. Hoping to put together a party with 2-3 other people (though could always stretch) for what shall hopefully be a 45+ post adventure featuring a flying fortress of doom, cultists awaiting the return of their dark lord, simultaneous revenge plots spanning decades and centuries, a whole bunch of lore references, and more than a few cool set pieces along the way. Boss fight(s) highly probable.
  16. If you do let me know. I have a . . . thing to discuss with you if so
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