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Found 18 results

  1. What's Mine is Mine Quest Description: A group of prospectors had successfully exposed a large vein of Ercaniron oreat the mountains at the edge of the Whitewoods. The Order's concern is that the ore is tainted and dangerous, and that mining it will put the citizens of Inn'sth at risk. They are hiring contractors to close the fissure and make the ore inaccessible. You can either take up the quest to close the fissure, or to mine the ore for your own gain and fortune, but know that doing so will anger the Order of the White Hand. Additional: You will find charred pieces of a Gutterfiend near the fissure, and signs that a significant amount of Ercaniron has been taken recently. You may also find wagon tracks around the area. These Ercaniron have been smuggled out by gypsies. It is up to your characters whether to report these findings to the paladins of the White Hand. Quest Level: B+ Recommended group number: 3 to 4. Minimum thread length: 40 posts. Creature level (refer to Booklet 2 - The Tomes):Level B. Storyteller: Not required. Reward: If you close the fissure, the Order will reward each character with a ring that can be activated to cast a light beam of 100 metres. If you mine the ore, you can sell it to gain money, but by doing so, your character will no longer be welcome in Inns'th - the Order will forcibly remove you from the area. Hi everyone! I’m three days into the forums and I must say that I’ve absolutely fallen in love with the Yh’mi setting. It has such grotesque and fascinating lore; every bit of me just wants to jump straight into it right off the bat. I’m looking for questing partners to undertake the above mission with me as allies or opposition. I’m also looking for a storyteller to help guide the quest along and present obstacles. I will be roleplaying my Terran Military Initiate, Bloom, whose organisation has a personal stake in the affairs of Yh’mi. I suppose @supernal should be tagged here so that he can usher other interested Military people over. You can join this thread as an ally to help go seal the fissure, one of the culprits who has been smuggling the corrupted ercaniron out of Yh’mi for profit, or even a double crosser who seeks to discretely profit off the ercaniron while pretending to aid the Order. Thread Link: Storyteller Status: FOR GOD SAKE. WHY ME. Pace: 1 x 1 Day Party Members: Myself, @Sirloin, @danzilla3, @Nobilis, @Walk Among The Abyss Interested Parties: @L E V I A T H A N
  2. Genre: Action and adventure, perhaps a little mystery depending on how the story shapes up Location: Lagrimosa Basic premise: Indiana Jones mixed with elements of MIB aka government sponsored adventuring for the purposes of anthropological and archeological research. It will be a dungeon crawl type of thread with exploring rooms and dealing with what you find but the emphasis will be more on character dynamics than on combat. There will be a lot of improv! This will be limited to Empire's military personnel, either existing or new, which means you can become part of the military as a function of joining this thread. For existing personnel rank won't be a determining factor of individual or group dynamics for this mission. I will provide GM services for a limited amount of pages (right now I'm estimating 2-3) after which we can wrap the thread up or the players can continue, using my notes or breaking into their own direction as desired We'll have a more proper session 0 once there are some players / characters involved Characters Cadmium Emile Pettifor Session Zero
  3. Original interest check Mechanics 1) Health Points (HP) When a character suffers physical damage, their HP is lowered. At tip top condition, they are able to perform 3 actions in a turn. As they get injured, their movements slow and they get less and less actions. Your number of actions for the turn is based on your HP at the start of your turn. You don't immediately gain an extra action after healing, only on the next turn. Every character starts with 5 HP. 2) Sanity Sanity affects your character's state of mind. The less sane you are, the more likely you are to miss or damage yourself, or even attack your team mates. I leave it to each of you as to what low sanity means for your character. Sanity rolls are applied per action, so if you use your first action to increase your sanity, you can use the improved sanity for the next action. Characters who participated in the first arc starts from sanity of 4 due to mental exhaustion from the previous failure and prolonged stay in Yh'mi. Fresh characters start with sanity of 5. 3) Skills Unlike the previous round, your character has a set of skills that they draw from, which differs from character to character. Each character will choose a set of skills from the skills list below. This will form the list of actions that your character gets to choose from every turn. Everyone will get 3 normal skills. On top of that, characters from the first thread will get 3 special skills, and new characters only get 2 special skill. The extra 1 special skill represents the characters gaining experience from the last battle and being able to form a better strategy for this fight. Movement does not require an action, but the distance you can move per turn should make narrative sense. Choose the actions that fit your character's fighting style the most! Support characters (heal, buff etc) could be as useful as offensive characters. Normal skills (choose 3 for your character) - Has no usage limit. Can be stacked in that turn (e.g. attack 3 times). You can delay 1 action over to the next turn (e.g. if you have 3 actions, you can delay 1 action so you have 4 the next turn). Special skills (existing characters choose 3, new characters choose 2) - Each one of these actions can only be used 3 times throughout this whole Furthest Point Part 2 arc. These actions are still affected by sanity, but if they miss or backfire, then they are not considered to be used. Use them wisely! Q: Can I choose an action not on the list when building my character's skills? A: Yes, but run your idea by me for approval please! Q: Can I change my skills halfway through the thread? A: I have no plans to allow for that right now, but if we find any of the skills problematic later on, I may allow a change. Put your characters here!: IC thread:
  4. Alright, so my character Bishop is about to start gaining activity around New Everrun starting with this Fade Out quest. Anyone interested in joining me is invited whether it be as a friendly, neutral, or enemy. @Malintzin I've already vaguely mentioned Jade gave him a lift to town if you wish to partake, @danzilla3 I know you're kicking me off as the governor but am not clear if you plan to host the opposition or not. Lmk and we can modify this invitation accordingly. 😁
  5. There's a quest of moderate difficult started in Chesterfield by a member who has since left the site and given the quest back to me as management. In terms of minimum post count most of the first page is filled up, (hence the half off. I'll be adding another post summarizing the significant contributions or exposition points so far then providing a scene skip for interested players to jump in. It'll be more of a conventional dungeon crawl since the premise of exploring ant politics was something the previous member introduced on their own and may only have interested them. If new players want to explore this concept they're very welcome to but note that's not what I'm offering. I'm deliberately reducing things in my attempt to salvage a thread while managing my contribution to it. To that end I'll be offering a limited GM experience. This will include a rough map of the crawl and some guidance as to where to go and what to do through narrative posts, NPCs, or OOC prompting, as convenient and applicable. Once we reach the third page and satisfy the minimum requirement I'll step back. The thread can be canonized at that point or I can hand over any remaining GM information to another player or the group and players can continue following my milestones or making up their own. Where things get a little spicy is that I will be asking each participant at least once in the thread to roll on the Narrative Damage System and incorporate taking damage in some way throughout the course of the thread. You can remove the Lethal result for this but if you opt into it and it happens I'll figure out a way to do something really neat with it or something: https://www.valucre.com/topic/40180-narrative-damage-system/ If anyone is interested let me know. Current IC thread with summary: https://www.valucre.com/topic/44908-quest-politics-part-i/?do=findComment&comment=811691 Participants: Pygmalion, Eth Unidus, Hojicha Characters: Momji, Severin, Eth Post order: Eth Unidus, Hojicha, Pygmalion
  6. Hi there! I'm ZeeNathan. You can either call me Zee or Nathan. I'm new to the website and am looking for partner to roleplay with me. I have several ideas ready to go and, if you like it, we can costumized it together! But..... Before we get into the plots, here are somethings I expected from my partner and what you can expect from me. It might be a bother, but please read this first so there won't be any problems in the future. Since now you know what I expected from my partner and what you can expect from me, if you met the requirement or if I met your requirement, then, you can continue reading. If there is something you don't like about my requirements, we can still talk about it. I'm an open-minded person. At least that's what most people around me said, not me. Well, enough with that. Let's move on to the plots, shall we? 1. Not The Chosen One [Cross Dimension Adventure] Genre: Medieval Fantasy, Adventure, Magic, Mystery, Action, Romance (optional) 2. We Just Want To Play! [VR World] Genre: RPG, Fantasy, Virtual Reality, Adventure, Comedy, Slice of Life, Modern, Futuristic 3. Your Warmth [Cross species Romance] Genre: Modern Fantasy, Dark Romance, Drama, Mafia, Action, Shadow Organization 4. Untitled [Sci-fi Military School Life] Genre: Sci-fi, Slice of Life, School Life, Military, Futuristic, Action, Fantasy (optional), Romance (optional) There are still a lot of plots that I didn't put here since I don't want this to be too long. These plots is not fixed. Meaning, if there is something you don't like about it, we can still change it together. I also hope you can add some of your ideas into the plot so the story will feel like it belongs to both of us! Welp, I didn't realize its already this long... Woops. Well, if you're interested in one of the plot, reply to this post or PM me so we can discuss things further. See you later!
  7. Riding the Winds, A Swashbuckling Heist Genres: Action, Adventure, Swords & Sorcery, Intrigue, Crime, Heist Location: Port Caelum, Genesaris Idea Summary: A virtual unknown within the city has been secretly arranging for a number of individuals to conspire together in order to successfully steal an airship from within the city itself... And not just any airship! The Avery has been moored amidst one of the lower airship docks in the southern side of the city, and contains enough of a score within it to easily be worth assaulting in the clouds. But not all of us are so lucky as to have a means of easy transportation through the air. Therefore, in this city, with larger than life monsters making it their home, and protecting the Airship Avery, this unknown, a man by the name of Bellamy, has called you all together. With blade, tactic, spell, and whatever else you can bring, let's start to make a grander move on this stage, and make off with both the airship and the wealth... And hopefully, with all of your lives. Expectations: Session 0. Looking For: A Group of 3-4 other players for this. Little Note: I plan on working simultaneously as an ST and utilizing Bellamy Vane(my currently only character) in order to piece this together. The goal is to minimize Bellamy's influence, and have him utilize a broad but shallow diversity of skill sets in order to better amplify your skills and your ideas, to piece together this heist. This makes my job as ST easier, because it helps guide my character's actions along paths that will be better utilized by and work more easily with other players. Suggested Readings: So. Hey there. Welcome to the meat and potatoes of this interest check. I'm currently looking for 3-4 people in order to run what amounts to a mixture of an airway steampunk-esque swashbuckling adventure, with a focus on swords and sorcery, taking down monsters with skill, cunning, and force, and using that in order to leverage a better success to accomplish great things. With that in mind, I want you to know that the feel I'm thinking of going for is a mixture of high fantasy swashbuckling, Pirates of the Caribbean style, and an Oceans' 11 Style heist. Investigating what's there, what's going on, how to get to it, and executing the plan towards maximum efficacy, will be decided on you all, the players, while I run with a support character who's happy to work with you all in the background. With that in mind, I would like to make the comment that the mixed modern-magic and Far Eastern aesthetic of Port Caelum will influence some of the creatures and enemies that will be getting in your way, utilizing a diversity of different Yokai, Japanese-style magic interpretations(such as Onmyouji), and various other challenges and roadblocks along the way, though the modern-day aesthetic will be utilized in order to maintain believability. I don't want to make this a cake walk, so the challenges are intended to be, well, challenging, but if you're smart and pull things off easily, I'm happy to bend the narrative towards making the characters who join feel like the protagonists of their own moments, provided that they're not done in an extremely over-the-top way. If you have any interest in joining this, hit me up. I'd be glad to chat with any of you, and if you have any questions to ask me about what I'm doing, where I plan on going, etc., leave those for me here too, I'd be happy to hit you all up. Thanks for reading!
  8. While one would hardly call it the talk of the town, a particular subject of conversation has come up with increasing frequency among the people of Casper, especially among those that pass by the Lightning Rail on their way to and from work. Namely, that of the weirdo who often hangs around outside the station, telling portents of imminent doom and despair. Perhaps not such an unusual sight these days, but uh, he's a bit more specific than most. He speaks, with difficulty, of an Enrele hivemind - Aleth - and its growing power; its grip upon the city of Dougton. He shows what he claims is the pulped, decaying remains of one such parasite, as long as the human spine. He pleads with the people that largely ignore him, saying that Aleth's power is growing, and he needs allies with which to fight it. Most just wonder if it may be that rumoured murderer that Dougton are after. Without fast travel between the two cities these days, it's hard to say; the exact description is distorted. The man disappears after a while, perhaps evading local law enforcement, but he returns the next day, speaking ill omen once again, even as he looks increasingly tired and worn for wear. It would seem he has planted himself at the Lightning Rail, hoping that someone, from however far afield, may listen to him...! Will you? So this here is a formal interest check and/or planning thread for a potential assault on the Enrele Hivemind, Aleth. Argi's experiences in the matter, which he would relay to anyone willing to ask, can be found here: For those unfamiliar, Aleth is the largest of the Enrele hiveminds; in-universe, last year, it was estimated to have compromised 2.5 million people, and was likeliest to grow so vast as to have such latent psychic will that it could compete with a genius loci. That is scheduled to happen this year, and there's only so many months left. So, might be worth nipping in the bud, even if the means to do so are about as subtle as a sack of hammers. As this is being arranged informally, unless someone with a big backer steps in, the chief reward here would be much less tangible than existential. It's do or die. So... any takers?
  9. Hi guys. Sorry for the black eyes. Some girls caught me pee- err cleaning the women’s bath. They misunderstood and ganged up on me. Poor me huh. Anyways, let’s get down to business. I’m gonna be needing some help in preventing the assassination of King of Hasturia, Dauner A. Light. Huh? You want the story behind this? Sure, why not. *Ahem* As you all already know, it’s been about one and a half months since King Dauner of Hasturia went missing. In order to find him, Ariana Linus, captain of the Hasturian royal guard, headed out to the Queendom of Svanhild where he was last seen, along with 20 soldiers from the Legions of the Black Blade. A lot of things happened along the way, which you shouldn’t bother yourselves with right now. After they finally arrived in Svanhild, the group found out about an assassin who was seen with Dauner, bringing about the possibility that Dauner was working with these bad guys. Further investigation later revealed that Dauner wasn’t working with the assassins, but was instead an assassination target. After an encounter with the assassin’s underlings, Ariana had to send most of her men to the hospital, leaving her with just four. The assassin’s plans did not go as smoothly as he wanted as Dauner mistakenly boarded the wrong ship and headed to Renovatio, Nu Martyr. The assassin then arranged for Nu Martyr to be the place where Dauner breathes his last, but there’s an angry Ariana chasing after him to ruin his plans. It is unknown how strong the assassin’s forces are, and as such, help is requested from you valiant heroes of Renovatio. Help us save this airheaded king from these assassins. To make things worse, Dauner seems to have tangled with the Nu Sicilian mafia in the wrong way, and no one knows how this will end up unfolding. Talking of Nu Sicilian Mafia just makes me wanna tag @Ataraxy@Aleksei@danzilla3@Veloci-Rapture@Sanonymous@Darthgamer101 Dunno why i first thought of you guys, but i reckon we can talk about the Dauner problem since the Renovation cosa nostra is the four families and not only the Gualtieros. If you're interested, we can always work out some sweet plot dependent and plot independent events that involves all our families, but if not, I can always just play it with the Gualtieros. Now if you'd please excuse me, I have to go pee- *Ahem* clean the public bathhouse.
  10. 'Class A: At the eye of the storm that tears across the land lies a floating citadel.' It was early in the morning when researchers at the Department for Meteorology, Ignatz University, had requested to speak with the Regent. It was midday when they were cleared to speak with her. There they told her of a storm system that had, as according to their instruments and verified by their counterparts in Hell's Gate, formed over the former Wastelands. A very large storm system - a hurricane, really - and headed in their direction, with only days before it might cross the mountains, and bring its wind and rain to the valley in which the city sits. Only days to prepare the people for what was coming. One researcher at the back fidgeted. After repeated instances of doubt, she dared to raise her voice. But she was drowned out by arguments by and with city officials as to the best course of action to take in light of such an imminent catastrophe. So, she has spent her afternoon and evening going about the city. To inns and taverns, the train station and the first temple - anywhere and everywhere where travellers, adventurers, or anyone otherwise familiar with the perils of the wild, might be found on such short notice. Asking them whether they wished to be paid well for a quick job. To those that said yes, she directed them to meet her, just before the stroke of midnight, at the University. So that she might grant them access to the Department's airship, with which they might gather 'direct readings' of the event. So that they can determine whether or not her superiors were in correct in dismissing the storm's avoidance of the Plateau of Zühl over the course of the day as simply a natural arc, or if there is perhaps another factor in play... Spoilers: There is. Hoping to put together a party with 2-3 other people (though could always stretch) for what shall hopefully be a 45+ post adventure featuring a flying fortress of doom, cultists awaiting the return of their dark lord, simultaneous revenge plots spanning decades and centuries, a whole bunch of lore references, and more than a few cool set pieces along the way. Boss fight(s) highly probable.
  11. If you do let me know. I have a . . . thing to discuss with you if so
  12. Rabat the Righteous calls forth champions to his aide! Within the famed Bravot Library, imaginary characters are causing havoc for everyone inside. Protagonists, antagonists and extras alike are running rampant, causing people to flee at the sight of them, and threatening the very building itself. Order must be restored! Join Rabat Kechem, Invoker of the Fifth Realm of Hulmar, Destroyer of Evil, Master of the Divine and Celestial, Instrument of Order, Champion of the Grand Temple of Dakaris! As he works to bring peace and silence to this great repository of both fictional and non-fictional works. Such work is incredibly important, as evil works best against those who have not armed themselves with knowledge! The first of many of these escaped characters is Sniffron, a giant nose made of ice from the incredibly popular work The Baron of the Amulet. He smells all, including your fear! Then there is the famed poetic hero known as Fawn-Mixcyote, a knight who believes dams are actually sea monsters that must be slain! And if you are not yet afraid, then know that the beloved and mischievous Moon-Doku is also on the loose. A trickster god from long ago, in the shape of a frog doing a complex mathematical puzzle. It is easy to think he's harmless, until he has ensnared you in one of his clever deceptions! Will you take this quest up with Rabat, and take your place up in history with all manner of heroes?! Post now with your character, and be aware of the rules set in place for this quest. 1. Each post must be at minimum one hundred words long. There's also certainly going to be things from this thread as well because I spent a damn long time finding it and it shall not be put to waste.
  13. I'm going to give this one more go before I dump it into the ever-growing pile of stillborn RPs: Beneath Vdara city lies the Dragon Grounds, a place where dragon kin raise their young, nurse their eggs, accumulate their treasure hoards and live in privacy with their own kind. Recently there's been a cave-in. Strange creatures now roam the caves and the populace is fleeing where they can. A sinkhole has linked the surface city of Vdara with the Dragon Grounds, and many non-dragon citizens have become trapped as well. Players can join Torie (see my signature) to rescue survivors, fight mysterious monsters or plunder the dragon's treasures. The latter must be done in secret, as Torie isn't likely to let you get away with it without opposition! Original Info: There’s been a cave-in in the Dragon Grounds, the cave network where the dragon residents of Vdara city reside. What’s more, the caves are now infested with strange creatures attacking the rescuers. They leave their victims either dead, or in a state of delirium that prevents them recalling their attackers correctly. Most of the rescuers have been driven off, though cries for help still echo out of the entrance. Torie just can’t sit aside and listen to the screams. She heads back to the nearest inn and asks for capable warriors, healers or adventurers to join her in getting as many people out as possible. This is where you come in. Those who choose to join her will be fighting monsters, rescuing the injured (draconian and humanoid), and trying to determine what is going on: Is the appearance of these creatures a coincidence, or is this the beginning of a subterranean invasion that threatens the entire city?
  14. Mae Govanen Friends, Strangers, and Fellow Fortune Seekers, If you happen to be receiving this message you have happened across my Emergency beacon spell. I must be brief but I am Captain Richter Konig of the Justicar. In a recent battle we fought against a Nest of Sky Pirates left my Vessel severely damaged and unable to to make harbor for formal repairs. We are currently Grounded and in needs of supplies to perform emergency repairs. The Goddess has blessed us that most of our engineering team made it out alive. But most of our Personal flyers were destroyed save a handful. We have located a forest and cavern that should provide us the necessary raw materials to salvage my vessel. But alas my former command crew is all missing in action and I need to leave my Ground crew and Marines to keep the Auxiliary teams secure while we secure the resources. I need the aid of a few brave souls to assist me in acquiring these materials. If we all happen to make it out of here alive. I could use capable hands on my Ship. Goddess watch over you. (Themes: Action/Survival/Adventure)
  15. Audio log Dr. Brett Date: [ERROR]/[ERROR]/18 618 [DATA CORRUPTED] [DATA CORRUPTED] [DATA CORRUPTED] [DATA CORRUPTED] Log 5 "-is Doctor Brett, daily log. It's day... 5, since the incident. VCF has lost. Valucre, has lost. Facility-03 ceased sending signals by dawn, the last sentinel, our last hope is gone. OS-01 has brought a mass exodus to CS-0001, only for the arks to be ripped apart before making it anywhere near the vortex. I lost him, I lost my scott the other day. He pushed me to the sewers as one of them yanked him towards the skies. I closed my eyes but I could still hear his blood-curdling screams. The snap of his muscles, his bone cruched as his windpipe filled with his own blood. I ran, I didn't look back. I didn-.... [Doctor Brett would continue to sob for 15 minutes, where audible large footsteps could be heard above her. Repetitions of "We shouldn't have opened it" and "Why did we open it" continued for these 15 minutes] Fuck this foundation, fuck this life. I can't live on like this, no one should either. That's why this exists, site-909. CS-0078 is here, a temporal time manipulator; a time travel device. Organics can't travel back in time, but objects can. I'm going to send out a singal for anyone, anyTHING that can get me to site-800, 100 klicks from here. Best case, a group of survivors is willing to risk it all from this ever happening, erasing this line of time from ever existing. Worst case, history repeats itself. I'll continue these logs. If anyone finds these, I have failed. There is no hope. Brett signing off." -Log #5 of DR.Brett, found on site-800 roughly 2 km in a grassy field. Note: No records exist of a DR.Brett exist, or of an active site-800 [defunct by orders of OS-01 25 years ago.] As you've guessed, this is a time travel RP! I had a dream this morning, a rather unenjoyable nightmare. I was within a refuge centre, dark grey concrete with people packed in like sardines. We waited for rescue, it never came. Then we heard a loud thud. Then another. Another, and another. A poem was said, something related to being hungry. I can't remember what was said, but I do remember the roof being ripped off and large, grinning teeth and dark empty eyes staring at us, down like lunch. I ran, ran as fast as my legs could carry until I reached an abandoned apartment, and the nightmare ended. That feeling of desperation and helplessness, that's what I want to convey in writing. What I want to share with others, it's terrifying and thrilling ? The idea is that the VCF opened pandora's box, CS-0666, and unleashed hell on Valucre. Gigantic man-eating monsters roam the lands. Hounds of hell scorch the grounds. Gigantic winged creatures bring down all that tries to fly, and amphibious abominations destroy all those that set sail. Major civilizations have fallen, VCF has fallen as well. Dr.Brett is within Site-909, with CS-0078. Her goal is to head to Site-800 where pandora's box was opened and retrieve it. Send it back to the past, along with a warning, evidence and CS-0078 itself. She can't do it alone, she needs anyone's help, anything. In this future, nothing will be certain. If you join, your quest will be based on luck. In 100 km, anything can happen. Shambling zombies feasting upon your body, titans with soulless eyes munching on your corpse, your body seared alive by inferno hounds, anything is possible and nothing is safe. Some WILL die, some will perish. Some will have to sacrifice themselves, and some will lose. But it doesn't matter. As long as Dr Brett finishes her mission and sends back a warning to the past, then we all win. The future is prevented, the disaster is averted. All thanks to you (In the future of course). ? So who's in? Keep in mind, this is 20 years into the future. You can make an entirely new character or use an existing character who may have survived the first 5 days. Will be fun I hope ? I rarely try to be a GM, so this'll be sort of a new thing for yours truly.
  16. Interest check for a little run-and-gun adventure in Silver Harbor, thread to start in a few days to maybe a week. Background: The sleepy little harbor has been a major dock for smugglers for years, at the town's detriment. Avarice Lynch has recently arrived in town, and is marshaling allies to seize the biggest smuggling ship of the lot: the Iron Queen, when it comes to offload its cargo. To that end, he's recruiting outside help from Silver Harbor and beyond. Looking for: Adventurous action fun. The thread will start with some planning with Avarice and the volunteers, followed by a giant run-and-gun as the Queen comes into port. Any and all are welcome, there will be plenty of chaos (and hidden objectives) to go around. Combat: I like to run a narrative combat, rather than anything crunch-heavy. So really, you're pretty free to do as you like and show off some cool stuff as you like, in keeping with the Rule of Cool. If you'd like to face down a major NPC or something suitably dangerous, I am all about that business, so shoot me a PM beforehand and I'll set you up with some gnarly smuggling sorts. Some minor dice rolls may be in order to determine degree of success/embarrassment. Hit me up with any questions, and start the countdown to the demise of the Iron Queen! @Saerwen Talmiel @Dizzy00
  17. The basic premise: a wizard in blairville has put out a notice for help. he has shrunk down the existing party and sent them into his sink to get back a powerful gem. you would be joining this party The how: it turns out this party isn't the first, so even though they are a little ways along the plumbing, you can come in at this point as someone who was sent in before them. this makes it easy for you to join where they are now without having to do much back reading, although the ic thread is available for you to peruse and the ooc will be there if you have any questions you want to ask Interested? The IC: https://www.valucre.com/topic/43075-a-dollar-for-your-sword/page/3/ Remember you won't be having to read through all 3 pages to join in!
  18. Hello ? I have a lot to do with Nymeria of Genesaris’ Ariatic Ocean and I was wondering if anyone was interested in any type of interaction with the Ocean Empire? In regards to Terrenus, I was hoping to establish a consulate, be it with myself or @Malintzin Doesnt have to be something drastic but it can be! Maritime endeavors or land based endeavors. I myself am not picky. I should note that there is a consulate in Port Kyros, if anyone in the west of Genesaris wishes to reach out. But all are welcome to approach this little interest check. Questions regarding the consulate can go here or in my inbox! Any ideas? Hopes? Concerns?
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