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Found 5 results

  1. Many of us probably don’t like being hunted down. However, sadly that’s exactly what’s happening here. you and a band of others have come together to live free. To be free. However you are all either Anomalous in other words, you’ve broken the world in a fundamental manner, and this shouldn’t Exist. Or you own something that does, which means you are to be Interrogated, tortured, investagated, and incinerated. its either run and die fighting to be free, or end up in a cell to be a Expirament. You and your comparaits done have a chance against the superior forces hunting you down by yourselves but with each other maybe his rmaybe you can stay away. GRSA: they move like a hive despite being human, their weapons are dangerous to all of you, even those who are invulnerable. You are the pest they are the exterminator . Priority: Threat Level Maximum. Task force 9: Hunters in the night if it breaks reality, Kill it. They have no mercy, you will be terminated on the spot, or if they capture you, burned alive. The Soceity is the Broken man: you don’t belong, you will be caputured and locked away for your own good. You can’t hurt and you can’t be Hurt. The Cult of Zarthrax: Order is madness. You will be enslaved to free this world if it’s rules. Let only that which shouldn’t Be! Alpha Corp: theyre the top of the buisness world, and you? Your a niche product to sell. Prepare to become a Slave to corporate greed. investigation Buero: threat level Low. huh, that’s odd, it rained frogs in Carolina, time to check that out. they show up to see what’s wrong, getting found out by then usually results in one of the other factions finding out and taking over. You better be Benign to get caught by them. intergarion, Amnesia, observation and release.
  2. Original interest check Mechanics 1) Health Points (HP) When a character suffers physical damage, their HP is lowered. At tip top condition, they are able to perform 3 actions in a turn. As they get injured, their movements slow and they get less and less actions. Your number of actions for the turn is based on your HP at the start of your turn. You don't immediately gain an extra action after healing, only on the next turn. Every character starts with 5 HP. 2) Sanity Sanity affects your character's state of mind. The less sane you are, the more likely you are to miss or damage yourself, or even attack your team mates. I leave it to each of you as to what low sanity means for your character. Sanity rolls are applied per action, so if you use your first action to increase your sanity, you can use the improved sanity for the next action. Characters who participated in the first arc starts from sanity of 4 due to mental exhaustion from the previous failure and prolonged stay in Yh'mi. Fresh characters start with sanity of 5. 3) Skills Unlike the previous round, your character has a set of skills that they draw from, which differs from character to character. Each character will choose a set of skills from the skills list below. This will form the list of actions that your character gets to choose from every turn. Everyone will get 3 normal skills. On top of that, characters from the first thread will get 3 special skills, and new characters only get 2 special skill. The extra 1 special skill represents the characters gaining experience from the last battle and being able to form a better strategy for this fight. Movement does not require an action, but the distance you can move per turn should make narrative sense. Choose the actions that fit your character's fighting style the most! Support characters (heal, buff etc) could be as useful as offensive characters. Normal skills (choose 3 for your character) - Has no usage limit. Can be stacked in that turn (e.g. attack 3 times). You can delay 1 action over to the next turn (e.g. if you have 3 actions, you can delay 1 action so you have 4 the next turn). Special skills (existing characters choose 3, new characters choose 2) - Each one of these actions can only be used 3 times throughout the thread. These actions are still affected by sanity, but if they miss or backfire, then they are not considered to be used. Use them wisely! Q: Can I choose an action not on the list when building my character's skills? A: Yes, but run your idea by me for approval please! Q: Can I change my skills halfway through the thread? A: I have no plans to allow for that right now, but if we find any of the skills problematic later on, I may allow a change. Put your characters here!: IC thread:
  3. "United we stand, divided we will fall." Interest check: Roll12 rules Post summary to track things To keep easy track of things, write a summary at the bottom of your post. An example would be: (*Note: Monster players, do this for each of your monsters too! Name them as well, e.g. xxx A, xxx B, so it would not be confusing.) Posting order You can post multiple times, but you can only roll dice once per round. Extra posts can be used for narrative purposes. But don't put up spitfire posts! The round ends when everyone has posted, or when reasonable time has passed. You can post before the first monster post too, but that would be a narrative post, and you will still need to post again later for your attack. IC thread: Summary of everyone's positions and statuses: https://docs.google.com/spreadsheets/d/1w6oi2m7C7JDcY1iJE6R31ukrGqhX_Tsj8ZvqX46Pcao/edit?usp=sharing
  4. Setting: The island of Corinth, Andelusia City, Near the Beginning of Spring, two days after the death of Amelia Silverheart. Genre: Mystery, Horror Objective: To investigate the strange killing of Amelia Silverheart and discover the culprit of the crime. Danger Level: (Medium) Something had scared the victim so terribly that their heart gave out from fright. If the perpetrator is still in the area, then whoever is looking into the death may themselves be in danger. Reward: A monetary reward of a modest sum as well as political favor of small proportions for anyone who has any information that leads to solving the peculiar case of the death of Amelia Silverheart. Preferred Story Arc: The preferred Story Arc for this particular thread is for the various writers involved to be part of the investigation regarding the death of Amelia Silverheart. During this time, three people of interest are named that may have more information about the death or even responsibility for it. From a descending order there is Elsera Elludoria, elven diplomat from the Terran Empire of Odin Haze, come to Ursa Madeum to establish an embassy within the city. Then there is the medicine woman name Olga Earthblood, a witch who had recently moved from the wilds into the city to sell special herbs and potions to those looking to enhance their lives through magic. Finally there is the old knight Sir Darrell Bodinger, a veteran of the war for Ursa Madeum, who spends his days drinking at the local taverns. Through deductive reasoning and searching for clues, the writers will figure out which of the three people are in fact responsible for the death of Amelia Silverheart. Once that is done, they will be rewarded and sent on their way, all the while the true killer is revealed, and the mystery is truly solved to the audience instead of the characters themselves. What roles am I looking for?: Characters more suited to interaction than combat, preferrably. This is going to be more of a whodunit instead of a fight, so I'm definitely looking for those who chose charisma as their main Stat. Expectations: Good communication, cooperation and civility amongst the writers who are willing to join. It certainly won't be a very slow thread but I also don't want people bugging each other for posts, either. Aiming for at the very least two pages Created Opportunities: With the killer gone, the people of Andelusia can feel safe again, but there are still questions left unanswered. The greatest and most perplexing of all being, how does the gnarled old tree near the palace fit into the mystery itself?
  5. IC Teaser: Breaking News: The City of Casper has succumbed to a virulent plague. Prior to the enactment of a city-wide quarantine in hopes of impeding the spread of the contagion, thousands of citizens perished in agony as the plague ravaged victims' bodies and tore them from this world (see A Great Plague Comes to Casper in the Relevant Threads section of this OP). Yesterday, Casper's plight grew exponentially as the internal disruption posed by the plague exposed the city to a precipitous external attack. Assailants, whose identities have not yet been released to the public, engaged military forces within the city (see A Levee to Stop the Flow in the Relevant Threads section of this OP). While the assailants were driven back, estimates of the casualties suffered from the combined effects of the plague and the battle were estimated at five thousand persons with several thousand infected still quarantined within the city. Until further notice, government officials have declined to release more detailed information about the battle or the current status of the plague. Travel to and from the City of Casper is prohibited. However, sources at the boundary of the quarantined zone have reported a fleet of airships bearing the House Glasmann seal and the Glasmann Cryonics logo have arrived on the scene and, after a brief delay, passed through the quarantine and into the city proper. Does the collaboration between the Terrenus Military and one of the continent's premier medical firms guarantee a happy end to this catastrophe or does the involvement of the most infamous member of the Glasmann line, Caeceila Glasmann, imply a darker final solution to the epidemic? To find out more, lets go live to eyewitnesses at the scene... 15,000 infected individuals remain in Casper. Courtesy of Peacekeeper Zeph, the spread of the virus on which this arc centers has been halted for a time. Glasmann Cryonics is moving in to assist military forces with neutralizing all traces of the plague, analyzing the vectors by which the plague spread, and developing a vaccine against the plague so it will not pose a threat in the future. While members of the general not permitted to enter the city for their own safety, individuals supporting House Glasmann and military operations and a couple of individuals with special connections are allowed to enter secure, decontaminated zones within the city. Individuals with special connections could include reporters, medical personnel, emergency relief personnel, representatives of humanitarian aid organizations, and others who would like to be involved in this effort. Others might gain access to the city by busting through the quarantine or from having been trapped within the city once the quarantine was enacted. Shortly after this scene begins, certain individuals will begin to vanish from the city with little to no explanation. It's up to your characters to uncover the common link between those who have disappeared (if any), shed light on what has become of them, and take action in accord with their moral compasses. Other mysteries may be explored as well at your discretion. I'll be furnishing the opposition for the duration of this plot. A slot is reserved for @LastLight, but I'm not setting a limit on how many players can participate. If you would like to be part of the opposition or do something else related to what I have planned, please notify me of that somehow and we'll work something out. This will be a canon thread will have direct effects on how well a certain scenes I have planned for the future will proceed. Relevant Threads:
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