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Found 42 results

  1. COTH The town of Church On The Hill a Low Tech setting The History: 4/18 Church on the Hill, or Coth as it is commonly called, is a growing town in Terrenus just beyond the domain of Blairville. For many years, the eponymous church stood alone atop the highest hill in the region. It was once the center of a populous parish in the ages before the great cities of Terrenus came to dominate political and social life. In recent times the church stood as more of a watchtower and repository of old knowledge than as a hub of community. The Gaian religion, to whom the church originally belonged, grew lax in replacing deceased clergymen as the location waned in importance until the building was occupied by a mere single man who was forced to live off scant alms and the generosity of local farmers and friends. This man's name was Constans, and though he prayed every day to the great mother of his religion, he had long given up hope that his faith would be rewarded. Times changed, as they are wont to do, and the Church on the Hill bore witness to even further degradation. In the wake of a faraway civil war the patrolmen, nobility, constabulary, and military of Terrenus receded away from the rural lands the church stood watch over, abandoning the fertile farms and meager hovels of its agrarian people. Once the protection of the nobles and their armies were gone, evil began to take root. Monsters and beasts not seen for years began to creep from the deep places of the world, and men turned on each other in banditry and violence. The people cried up to the sky and down to the earth, but found no peace. Meanwhile, Constans watched in horror as families dragged corpses by their hundreds to his church for burial. Starved men and women, murdered children. The peaceful age was ending. Yet one fateful night, a tearful Constans called out to anyone who would hear, any god or great spirit who would ease the suffering of the people and of one broken priest. Miraculously, his call was answered. A great fire exploded inside the church, blowing the very roof off the building and blasting a column of mystical green flame into the sky like a beacon. Among the holy fires, Constans fell victim to a fit of great and terrible visions portending the rise of a new world. For hours, the priest was held in the clutches of these mad prophesies, all the while safe inside the tornado of green flames. When it was over, and the flames subsided, word began to spread across the land. Those who had seen the miracle from afar had rushed to witness it themselves, and had seen the priest among the flames. Others, hearing secondhand stories, flocked to the ruins of the old church to hear the preaching of a holy man who had been chosen by green fire. He preached a message of a new social order in which the people worked for their own good and organized under no higher authority than that of a god. Men were weak, the priest proclaimed, and their promises were illusions. Only the power of a god could be relied upon to hold together a mortal realm. He encouraged his followers to work and share in equal measure, to respect each other's property and freedom, while submitting themselves to the will of a divine monarch-- not some self appointed human king claiming to speak for a god, but a king who was a god, and an authority which no man could undo. It was not long before this appealing promise of protection and community drew huge crowds of abandoned farmers, cobblers, blacksmiths, porters, cooks, healers, herdsmen, and laborers. Seeing himself at a crossroads of destiny, and urged by the whispering of a god, Constans proclaimed the masses of scared commonfolk to be one sanctified people, the people of Coth, the seed of the new world. Canon History: 7/18 Coth has begun to achieve the dream of its founder, yet while its people celebrate a feast, a cohort of powerful raiders charges toward the nearly defenseless town. 11/18 Coth has been saved from a barbarian raid by the efforts of its heroic citizens Nyra and Tirkas, and the Partriarch Constans settled the violence once and for all with a miracle of turning the sun green for approx. 10 mins, a miracle which could be seen across all of Terrenus. In the aftermath, Constans has claimed a vast tract of land between Blairville and Dougton (the pink region here) as land under the stewardship of the Cothic Religion. 6/19 Though Coth flourishes, with its population reaching 10,000 Humans and Elves, prominent Cothites have received disturbing prophetic visions of a growing evil in the wilds of Coth’s territory. 7/26 A great battle has occurred in the northern reaches of Cothic lands. What scarce reports have returned from the battlefield speak of unbelievable devastation and horrific loss of life for the hundreds of soldiers who followed Constans, Viscerex and Ioreth to war. Because the only soldiers to return were the faithless few who ran at the first sign of danger, no one knows what happened. After weeks of waiting, the Prophet of Coth and his companions have not returned and the people of Coth are finally beginning to believe that Constans is dead. In his absence, the guardian of Coth Tirkas has honored the fallen in ceremony and assumed the duties of leadership. It is a new day in Coth. The Thread Setting: Coth is an open, low tech, persistent locale characters can freely enter or leave as they like. Coth itself is a 125 square mile area which includes a citizenry of approximately 10,000 people, their domiciles, farms, and workshops arranged at the base of a tall hill upon whose pinnacle sits the famous, half destroyed church. Coth has a small-town feel. People are familiar with each other, helpful, and oftentimes oblivious to subtlety. The townsfolk are overwhelmingly derived from the lowest rung on the social order of Terrenus. Many have never seen magitech, or magic for that matter, yet what they lack in formal education they make up for in skill and spirit. They are working class people, and their work has helped the town of Coth spring up around the ruined church with alarming speed. Rather than have individual threads, I have elected to tell all stories in and around the town of Coth in this single thread. This will give the town a sense of continuity and permanency, in the hope that actions taken by one player can impact the experiences of others. Often, stories told in Coth will be submitted for canonization, and canon events will be featured here in the first post to help inform newcomers and regulars of developing events. If you're unsure how to enter Coth, or aren't sure your character would fit its low power, low tech setting, message @Vansinfor assistance. Resident Characters: Coth has an agreement with the esteemed booksellers and loremasters of Book|Ends, who have arrived to advise Constans as he seeks to develop Coth into a model society that can inspire a world-spanning change in religion, morality, governance, and civilization. A tribe of Ice Giants, led by the mysterious Yahweh, has also made a pact of nonaggression and mutual aid with Coth, and their embassy hosts a quartet of hulking giants who smith for and protect the fledgling town. These character can be found in the town, and their writers are invested with moderator authority within this thread. If I am not around to ask questions, please contact one of them. Headers & Graphics The below graphics have been made for us by the renaissance woman @KittyvonCupcake. While these artistic headers are not mandatory, text headers are highly encouraged to discern where the many characters occupying this thread are. Concerning headers (lifted from an announcement on page 2): Graphics examples:
  2. On a beautiful day in Athentha. The floating islands were casually floating like they usually would. Suddenly there was a bright trail being seen in the sky if anybody were to be nearby. It emerged from the beginning and disappeared like a shooting star would.. It was somehow very fast but people can see it for about 5 seconds before disappearing into nothing. Meanwhile Nesy was in the sky with a blackbird looking-spacecraft that zipped through the clouds of the area and as the spacecraft did it's gradual decent towards the planet. The aerodynamic effects of the space-craft was almost powerful but it's metalic structure prevented it from blowing up while it was zipping through the thin air like a bullet. It appeared as a shooting star in the sky and the spacecraft's trail disappeared from sight. There was a black dot in the sky trailing closer to the floating island in the distance. Eventually the flying thing would disappear out of sight as it landed on the floating island and the spacecraft went idle. Suddenly the airlock of the spacecraft flung open and Nesy would walk up to the roof of the space-craft and he eventually slided down the front and hit the ground on his 2 feet. Who is this being? Nobody knows. It is time to find out who this multiversal being wants. Once in for all.
  3. Rebellious Rose (Inn) Another bar type of establishment that also provides as an Inn for any weary travelers. Matching much of the towns design as a medieval establishment, the inn is yet another establishment with good food, great drink, and a lively atmosphere. There are 20 rooms in the upstairs, each fit with a bathroom with a bathtub/shower, a television, and a mini bar. There is a telephone to call for room service is needed, which is considered within the cost of room rental. The inn was previously managed by the Captain/Knight of the guard, Lawrence, but has recently been bought over by Kyle 'Angel' Sander, the last of the Pegasi. Unlike in the Tavern of Legend, the staff here work tirelessly to clean up the messes of their patrons, sometimes simple things like shattered plates, but at others entire holes in the walls or craters in the ground. The center of excitement and pleasure is the pub, where several velvety chairs surround brown wood tables. The lighting is romantic, and meditation music is constantly played through a disk. The Rebellious Rose is a great base for adventurers to spend their nights at when out questing in the morning. The Inn has two unique features, namely a gambling den manned by a retired bounty hunter, Connor Fortesque, and a sparring room. If adventurers wish to spar, they can enter the room as they wish. The walls are enchanted with Dark Energy, causing one's soul to be extracted from their body upon entry and returned upon leaving. This allows sparring combatants to incur no injuries, except maybe to the mind. The staff are still experimenting with new ways to make soul combat safer for patrons. Staff Kyle "Angel" Sander - Owner @Crossbone Edric Carter - Manager @CrimsonAurora Rachel Azraelian - Sparring Room Supervisor @Alternative Connor Fortesque - Gambling Room Supervisor @Sapphire Blue Alyssa Cooper - Bartender @Alyssa Coops
  4. Area: 400,000 SQ FT Population: 1200+ The moon shone splendid white, in the obfuscated ominous sky, it was the main wellspring of light that could be seen for miles. To first reach the Castle Beneath its bright glow, lay heavy gates, icy to the touch should you dare open them. Revealing behind them the sight of a little grave yard. Owls, crows, and swarms of vampire bats shudder overhead, their silhouettes casting hazy shadows across the broken stones of those long lost and dead, their eyes watching you as you approach the Château. Mind one, they would have to make it through the ever-changing paths of the labyrinth fortressing the Castle. The uneven cobblestones underfoot, worn smooth from years of use, pitted from years of abandonment are littered with dead leaves and branches that crunch under foot. The path winds its way through a labyrinth of graves, hedges and leaf barren trees creaking in the wind. Pathetic patches of dead grass, dull and dim as though it had lost the will to live and quit its quest for growth. And a single desolate oak, influenced by the breeze whispering into the perpetual night with its leafless branches. All leading up to the grand Château Choisel. Enhanced as it was with foreboding figures and carvings, these Gothic touches stared out with blank marble eyes, gaping mouths, horns and claws spoke of vile evildoings inside. Château Choisel, carved and built deep into the mountain side, stood poised, its dilapidated exterior a mockery to the grandness hidden within. The way to the entryway was congested with hedges and briers whose thistles gave a last effort to stop an unknowing visitors progress. Pruned plants, long dead and abandoned flanked the steel swinging doors. They easily swing open with surprising silence, a sound counter to their dilapidated state. The ghost of hand on the shoulder, a puff of breath on the ear sends chills down the spine, characteristic responses to the sudden drop in temperature enough to drive one back toward the way they've come. The clucking from an imperceptible host and the flutter of movement just out of sight - all lead to one conclusion, this was not a safe place for mortals to tread. Counter to its exterior, superfluous and ornate with a desire for decoration; builders worked tirelessly to design décor and ornamentation to the Chateau. Patterns, shapes, and detail worked together to create a visual effect that was both imaginative and impressive. The interior of the Estate tended to be unique and rambling in its complexity. Multiple bedrooms, second-floor balconies, double doors, ornate stairways, and detailed interior trim. High ceilings, deep archways, carved woodwork, and ornate chandeliers set the stage. A formal dining room ensured enjoyable meals. A library stocked well with books and with a sprawling fireplace provided comfort and warmth. Spacious parlors located throughout the home provided occupants with formal living areas for welcoming guests. Parlors usually featured ostentatious décor such as tasseled draperies, heavy tapestries, dark wood, fireplaces with fancy mantles, and gilded wainscoting. - - - - - - - The Great Hall A multifunction room, the great hall was used for receiving guests and it was the place where the household would dine together, including the lord of the house, his gentleman attendants and at least some of the servants. From time to time it might also serve as the lord's courtroom. The decor as grand as it was imaginative, lent to the greatness of the hall and its importance. Paintings and tapestries, telling stories long lost hung on the walls, framing the ornate molding that encircled grand windows. The large bay window dominating the center wall, offering a glimpse out into the courtyard that lay beyond. The high ceilings supported by thick dark oak beams with paintings of the coat of arms looking down on the visitors, reminding them of who's benevolence they were seeking. A minstrel's gallery lay above the screen entrance to the hall, a little alcove from which music and joviality echoed across the expanse of hall and bounced gaily off the walls. At the other end of the hall, upon a raised dais, sat the head table, its heavy oak frame imposing to all who approached. Only the greatest of the great and most trusted of the Lord and Master would be honored a seat at such a prestigious place. Beyond the dais, behind a heavy oak framed door, the Lord and Master's family private rooms were concealed. A kitchen, buttery and pantry lay on the opposite side of the screen passage. Here lay the largest fireplace of the Chateau used for warmth and some of the cooking, so large a person could stand within it. It had an elaborate over mantle with stone carvings and plasterwork containing coats or arms, heraldic mottoes in Latin, caryatids and other adornments. Though the kitchen itself lies a level lower for the bulk of cooking. The great hall would be rigged with a listening device system allowing conversations to be heard in the lord's bedroom above as well as throughout the entire Chateau. The upper hall contained the Lord and Master's living quarters and bed room, a testament of comfort, lavishness and sin. Off one end of his quarters one had access from the external staircase tower from the ground-floor hall. The smaller ground-floor hall, directly beneath the Lord and Master's quarters, remained for receiving guests of social order. Its adornments and décor just as lavish as the great hall itself, a taste of the rest of the grandness that lay within. Teasing all who entered, filling them with a desire to be invited into the inner sanctum of their Lord and Master. Bed Chambers The Great chamber, the resting place for the Lord and Lady of the Chateau, lay above the ground floor hall. Its ceilings too painted with the crests of the families that presided within the residence. Walls draped with heavy tapestries, and windows that overlooked the courtyard. A large bed dominated the room, the dark oak a stark contrast to the tan of the plaster walls. Red drapes hung from the bed, concealing its comfort and warmth within. A set of lounging chairs were tucked to one side of the room, right near the fireplace. A place for the Lord to entertain his Lady....or other guests. A separate sleeping quarters was built into the structure for servants and attendants to sleep a short distance away from their Master. Ready to answer his call at any time of day or night. The castle hosted a myriad of other rooms, apartments built into the mountain as the residence grew. No windows graced these rooms, but the glow of candles kept it forever illuminated. These rooms were decorated and intended to hold guests rather than residents. Permanent residents were granted other small apartments or rooms based on their status and rank within the Coven. Each one a unique blend of its inhabitant and the history of the residence itself. All dominated by the dark oak that flanked the walls and ceilings in an attempt to support the structure. The Solar A private sitting room for the Lord and Master's family. Its intended audience the Lady of the caslte, a private and quiet getaway for her to hide from the noise of the day should she feel the need to. It is decorated with tapestries and paintings of various types, many pastoral scenes and landscapes. A fireplace not too large and not too small, decorated in a similar fashion to the great hall, hosted ornately carved oak. Upon it's mantle sat a grandfather clock and a vase full of black, thorny roses. It was a secluded spot, away from the great hall, located in the back tower of the outer Chateau, not built into the mountainside. Kitchen Located on the east side of the estate, away from the castle, covered by an arcade. Its location strategic in keeping the smells of smoke, and noise of the bustling kitchen staff away from sight and earshot of guests. Frying pans, pots, kettles, waffle irons, and utensils hang over adjustable cranes that could be easily swung away from the fires to keep them from burning or boiling over. Utensils were often held directly over the fire or placed into embers on tripods. The kitchen staff numbered in the hundreds, including: pantlers, bakers, waferers, sauciers, larderers, butchers, carvers, page boys, milkmaids, butlers and scullions. The kitchen was fully built and equip to handle to the stress of preparing two meals daily for several hundred people. A large woodshed located outside the kitchens held at minimum 1,000 cartloads of wood and a small barn held coal for burning. A pantry room kept the food, dishes and provisions stored and served. Sometimes it served as an isolation chamber for a naughty maid or disobedient page boy. The kitchen also boasted a larder and buttery located within its walls. Chapel Built with three levels, two intended for worship. Its plain decor and focus on worship pressing in upon its prayerful visitors the weight of their religion. The bottom most layer, located beneath the castle, was intended for the catacombs of the Lord and Master's family. The second level, a place of worship for the residents. The third, an ornately decorated level, complete with balcony and chairs that overlooked the second level, designed only for the Lord and Master himself. Off of it a small chapel, perhaps containing a relic, ornately decorated with gold. Cabinet / Library The Library, tucked within the folds of the mountain, was a testament to books gathered, well cared for and stashed away for centuries. Shelves lined the walls, their dark oak free of dust at all times. Comfortable furniture dominated the center of the cool room, the flickering lights from candles in hanging cast iron chandeliers lighting the room adequately enough to read. Hidden away behind a bookcase door, that only the Lord and Master would know about, lay a private chamber with the most valuable books. A place him to do his work undisturbed by guests. A gleaming desk made of mahogany was centered in the small room, a large wing backed chair situated behind it. Dungeon Located in the deepest darkest bowels of the castle, the dungeons hosted prisoners. Its dank walls leaked limestone water coming from inside the mountain, always damp and the air cold. Walls thickened and enchanted to block out the sound of screaming, agony and utter despair of those locked within. It featured no windows and no candles save the torches the jailers used to see as they navigated its narrow hallways. Prisoners were crammed into small cells with no place to sit, often dropped down into them from a trap door located above it. There they struggled in fear, forgotten, until their mortal souls passed from the world and left behind their rotting corpses and eventually nothing but bones and dust. A single torture chamber was situated in the far corner of the dungeons, filled to the brim with various tools of torture, they lined the walls. A long wooden beam that was situated over a stone basin was used to string up prisoners, the basin to catch their blood. Feeding Sanctum / Bloody Mary Tavern A sanctum of sin, located deep within the mountain, a "dungeon" of sorts, used for feeding. A series of prison cells hosted volunteers or varying races and types, all there for indulgence. Dimly lit for ambiance, the light from the cast iron chandeliers flicked across the plaster walls. In exchange for their services they are greatly compensated by the Lord and Master. On a wall opposite the cells lies massive double doors brimming with chatter and activity was the quaint Bloody Mary tavern. There, others residing in the Glen can come and partake in sins of a different kind. Injecting, snorting or inhaling their drug of choice, reveling in the ecstasy that is rush of chemicals. Aged alcoholic beverages of all sorts are available to the public hosted by two sister vampresses that have a knack for luring in susceptibile customers and seducing them, then drain the blood from their prey after they have been fulfilled in desire. Here too one can find and have the popular and invaluable Elixir of Life, for a cost. Customers are hosted in clean cells after their ingestion of the concoction and held 24hrs until after their change. Courtyard Walk through a set of large double glass doors located off the great hall and you will find yourself in a courtyard, whose rival knows no others. Hosting a variety of moon surviving plants, vivid and dark blues, pinks, purples, reds and greens dominate the landscape. Pathways weave through batches of poisonous and deadly plants. Here is the gathering place of men and women, all in an attempt to catch the attention of another. Whether their intentions good or bad, all gather here to try. In an abandoned corner of the courtyard lays a peculiar patch of carefully tilled and cultivated herbs. Out of place in such a deadly and beautifully dark courtyard, it is filled with bright greens, purples, reds, and browns. An enchanted, fake sun hovering over them to encourages them to grow in the perpetual night. Wooden stakes with strings tied to between them outline the perimeter of the herb garden, cautioning all not to step on the delicate plants. Similarly small wooden labels stick out of the ground next to clusters of herbs like fresh little grave markers. "Medical" Clinic Located off the courtyard, not far from the small patch of herbs, built into the remains of a garden house, lies the Medical Clinic. Its two front windows shaded over with lacy curtains, obscuring the scene within. Through a narrow wooden door with dirty and warped four square window at the top. Above the door, a white washed sign reading "Medical Clinic," leaves no mystery as to the structures purpose. Once inside, the large room is divided by a paper screen. The front of the room dedicated to treating the living, chairs, shelves, and a table are used to heal. Behind the paper screen, lurks a laboratory of haunting proportions. The shelves are stacked and lined with jars filled with various and strange objects, empty vials and needles neatly organized. A line of counters frames half the room, upon it sits a towering plant. Black in nature, with red leaves, if one were to look closely they would see the outline of razor sharp teeth within the beast. In the center of the room, a sterile examination table lay with a large light above it. Beneath it various tubes, syringes, scalpels and other tools. In the far corner of the room a large clear tube looms nearly up to the high raftered ceiling, currently empty. Looking up at the wood beam supported rafters one would see herbs of varying degrees of dryness. A rickety ladder tucked off to the side used to climb to its heights. The air smelled of basil, lemon and preservatives. The underground escape tunnels Beneath the castle weaves miles and miles of tunnels, all with the purpose of providing an escape for those within should the worst happen. The entrance and exit to them is only known to the Lord and Master.
  5. OOC notice (March 3, 2019): This is a hub thread for the base being set up at the Furthest Point, a hill in the middle of the Broken Plains. For now it serves as an interaction point for the players involved in the Furthest Point battle threads, but it will eventually become an open thread for anyone who stops by the fort after it is built. They had survived. The night was deceptively calming, the crackling of the fires driving away the unnatural silence of Yh’mi. Normally, adventurers in Yh’mi would avoid building numerous fires, in case they drew dangerous creatures from far and wide. However, this time round, Yh’mi already knew where they were. Cutting down their own visibility would only make it more difficult to spot enemies. At least the fires would keep the Wispered at bay. Those tiny insects invaded the bodies of unwary travellers, devouring them from the inside out. Under the warm glowing light, the two surviving wagons were being unloaded. The dry rations and first aid materials came off first, then the tents and sleeping bags, the group needing to replenish themselves and rest up before the hostile land made their next move against them. The Order of the White Hand had made sure that each wagon carried a variety of food, medicine and building materials, to maximize their survivability if they got attacked. They had a routine of hoping for the best and planning for the worst. Fidelitas portioned out the food, just barely enough to keep the fighters from going hungry. If they had managed to keep even one more wagon from falling, their resources would not be so tight, and perhaps they could even have stripped the Saevion meat and barbecued that for a satisfying meal. They were all going to suffer for their failure, but he would tolerate no complaints. When the next morning came, they had to start to build the foundations of the base, basic walls and traps to fend off any hostile creatures. The next dispatch of warriors from Inns’th would bring the mercenaries their gold for completing the mission, if they survived till then. The silver lining was that the group had felled one of the most dangerous creatures known in Yh’mi, the Chhitten Magnus. That was telling of the battle prowess of the team that was amassed. By a stroke of luck, the colossal creature’s foul gut spilled a variety of sturdy weapons and armour from previous unfortunate adventurers. Fidelitas himself had picked up a fine spear that had not been too damaged by the Magnus’ acid, and had wrapped it with cloth. It with this package that he now headed towards one of the fires, and took a seat beside a dark knight. “That was impressive fighting,” Fidelitas told Gormaric, while unwrapping the spear and starting to clean it up. “Your blade, can I take a look at it?” The obsidian-coloured sword had stood out among the rest, and it intrigued the paladin. @EpicRome23
  6. Source: https://www.valucre.com/topic/40402-lost-house-of-dali/?do=findComment&comment=725522 For aesthetic purposes; not an inflexible representation
  7. Important Links Cult of Power (CoP) Group Page The Commander's Character Sheet The Cult's Public OOC PM to officially join and be added to the Club OOC Information This thread will act as the Cult of Power's official hub thread. I won't promise it'll last forever, but should last for a good long time. The start of this Hub Thread is after the Cult's adventures in Genesaris and Renovatio are momentarily over (after the obtainment of Asteria's Crown, the Cornerstones, etc). As any hub thread, your characters can come and go. Some cool things might develop in this thread and require a storyline, or it'll just roll with the punches. Who knows! There is no required post length or posting order. Location: Delcore, Terrenus. Delcore is a medium sized city a few miles east of Hell's Gate. The Cult has a Lunar Castle taken from another group they absorbed called the Fallen which is another few miles east in the Forbidding Hills. We might go there but this thread will start in Delcore. The city itself is controlled and regulated by Paragons, but it's down in a shadow mannerism where Lilith is not involved. Many of the ruling Paragons don't even know she's in the city. What Lilith is doing in Delcore is anyone's guess. It was a weird sort of feeling, being back in Terrenus after so many months in Genesaris and Renovatio. For so long she'd been focused on accumulating power. Clawing and climbing her way to the top of the world. To a place where no one could so much as reach to the top of her toes, metaphorically speaking of course. Now, however, she was there. More or less. It didn't matter what continent she was on her what foe stood in her way; she was the peak. In a way she always had been but now she absolutely was. The gauntlet of Zengi. The soul cornerstone. The crown of Asteria. The millions of Paragons bearing her mark. The raw, bottomless well of energy constantly stirring through her very being. She'd reached the goal. Now what? Get rid of my past lives? Perhaps. Easier said than done though, or at least one of the previous Lunar Daughters would have already done it. Instead it was almost like they feared the possibility that she'd break the link. As if they had never even considered doing it. Which was probably true. Lilith was a monster even among monsters. Leaning back she crossed one leg over the other and released a sigh, tapping her index finger on the rim of "her" beer mug. One of the men in the tavern had brought her a drink. If she understood correctly, he was hitting on her. It was almost funny, really. Put a whole new meaning on flirting with death. The large man had taken a seat next to her, not put off even a little by the red gleam of her eyes or the stink of death that stuck to her like bad karma. Probably that she was a vampire. Or some sort of undead. Maybe he even knew she was a necromancer and just didn't particularly care. He certainly didn't know who she was though. What she was and who she was, though intrinsically linked, tended to have much different impacts on people. Still... maybe this was what was next for her? Now that was a funny idea. Even the voices of her past lives chuckled in the depths of her mind. Yeah. Right. "So pretty lady," the man slurred, reaching out to sling a hand around her shoulder. "What can I do you for?" A question. A fucking question. Why did mortals ask so many questions? "You are either an absolute fucking moron," Lilith answer with such venom that the man blinked and nearly physically recoiled, "or your inebriation makes you an extremely horrible judge of character."
  8. WELCOME TO THE REVERIE BALL! On the night of December 25th the castle of Andelusia opens its doors to all citizens of Valucre, far and wide, to come mingle and dance! The floor of the castle and the courtyard outside are all available for public usage. In all rooms there is music playing, each room playing a different song. Perhaps even a different type of music. Spectacular food is served in every room, though the Dining Room is where the most magnificent food rests. From snacks to full meals, everything someone would want lays upon the table. Despite the main food on the table is from Ursa Madeum and Taen, the side food comes from throughout Valucre. Those who participated in the ANT conferences would recognize the castle. However, this time, every room was decked in blue and green decorations. At least one unlit cauldron had been put in each room, some surrounded by wrapped presents without labels. The same day an announcement was sent out to the public and to those allied with Taen Empire. It stated that starting from the 25th of December, the Taen Empire would no longer be referred to as the Taen Empire. As of now, the Empire is switching to the name Veluriyam Empire. Although not known to the public, those with connections in Veluriyam Empire might discover the Veluriyam is a Mork'Outh word for Open Sky. Within the hour of opening the castle filled. Emperor Titus stands in the Sun Room, a glass of wine in his hands as he leans against the wall while he speaks to some Renovation dignitaries. The Ballroom is where Princess Teresa finds herself, dancing with one of her guards but keeping an eye out for someone not on her father's payroll. Someone not lame. Green means open; red means closed. @Tyler @Eternity @supernal @KittyvonCupcake @notmuch_23 @vielle @LikelyMissFortune @danzilla3 @Sleepy Seal @Grubbistch @Alexei @Witches Brew @Praetorian
  9. Affiliations: House Hildebrand more to come. Events: upcoming: grand reopening the Guestlist: NOVEMBER 23 | 29 AO Evienne Goldcourt of House Dali NOVEMBER 24 | 29 AO The Mistress Blackhead Evienne Goldcourt of House Dali
  10. Being a Gilchrist was not an easy task. Ferghas knew first hand of all his father's and grandfather's deeds. How his family fought in the early wars, serving the Demon King and all that glory junk. However, Ferghas wondered about his brother Alastair. He disappeared during the undercover study of the Black Heart Mirror Organization. Ferghas sighed as he had acquired his new position in the knights. They made him a knight commander of the Plutonium knights. And he was stationed at the base in Serphus Aluminium. And he was now tasked with finding the last location of the cult, the black heart mirror cult that was written off dead. And he heard rumors of it being revived. And he grumbled standing up from the small castle like base. A young vampire named Rhamados-Ashulur stood beside him. She was a good soldier to be his second in command, a good foil to him. And another chance to not mess things up, like he did with Yuma. Which still loomed over him. Rhama tilted her head as she looked at Ferghas not liking the new assignment. Black Heart Mirror artifacts were not something to merely trifle with. And you had to be careful not to be cursed. "Rhama, you sure about wanting to come? It's a long distance to the Azura-Dawn temple. And with your other business attending--" "It's fine. Father knows that business with house Ja'Guthra will be my top priority. But I want to help locate the artifact and make sure its safely retrieved." Rhama replied as she looked at Ferghas not liking the new assignment and she was wanting to get this over with quickly. Ferghas nodded as they walked down the cobblestone steps. They would be walking to the small fishing city of Hydra to get a carriage to Serphus Aluminium and begin their assignment. It was a long silent walk. Well it would have been if Rhama wasn't there. She knew Ferghas's lineage, of his father. How being a Gilchrist meant not failing. Yet, he had failed his last mission. Failed saving a key that was needed. Does it bother you that you couldn't save Yuma? I mean, we have something better in place." Rhama asked as they walked. Ferghas eyed her softly. "As tragic as it was, I'm sorry it happened." "It's complicated." Came the gruff voice of the knight. "I could have done better to be honest. I just didn't think Yuma would fall. What do you mean? You're saying the girl wasn't important?" Rhama said norhing for a moment. His eyes bearing down upon her didn't help either. But it was weird he didn't know what plan of action was taken. Plus now their assignment of finding the cult and Ferghas's missing brother added to the list of annoyances.
  11. The City of Ebony-Yahera, Athentha It was a Wednesday, mid afternoon in the small city of Ebony-Yahera. The city bustled with life, business going on as usual as the citizens carried on their lives despite the fact of war breaking out among the islands. But that's another problem for another day. This tale is about gathering back a dangerous artifact made by the house of Sakimura itself. The Otherworld Sword and Shield. Though there were about six or seven, this one had bern abandoned in the underdepths of Ebony-Yahera. The demoness, Liú had wanted this set to help her battle the cult that seemed to rise above the lands of Athentha and Talia. She wanted to destroy the cult. Not allowing it to flourish. Walking down the cobblestone street, she watched the townsfolk run here and there. Some carrying the day's grocery runs, others carrying the errands of the day. Children playing child games of tag and hide and seek. It made her sadly smile. These people would never get to be at peace. Not if the islands lost their heroes. Her, Sayndar, Atlas... even Rheumial and Garnet. Yes, the stubborn first seed. His organization was less dangerous than the black heart mirror organization. She sighed as the rain lightly fell. Liú knew the dangers of getting a weapon tied to the family of the monster known as the Dark Winged Beast. Yet, she grabbed ahold of her courage, and ventured to the end of the street. A sign sat there written with Ebony-Yahera underdepths 12mi, east. Absolon 40mi west. It was the beginning of things, that she would brave the Underdepths to try and bring a better tomorrow for Athentha's citizens. With a lift of her right foot, she walked down the right side of the sign, to the east, to the underdepths. Liú knew it wouldn't be easy, it was Athentha. And it housed temptations to keep you from your goal. I hope I'm strong enough... Liú thought as she walked.
  12. NOTICE ____________________________________________________________________________________________________________________________________________________________________ Where the neon lights are as bright as the hope for the future is dim. LOCATIONS DISTRICTS LIST OF DISTRICTS The Core The heart of Martial Town, its most central area, is called the Core. Here is where the Martial Town Government is based, as well as some of the most prominent and most wealthy residents of the city. Crime rate is at an all time low within the Core, at least depending on a particular interpretation of the word "crime". While the Core is quite the opposite of the Peripherals, the outer city limits overrun with organized crime groups, anarchic syndicates and street gangs, the government employs its own full-standing military force to police the city's center. This comes with a price. Crimes against the citizens are still committed. Unsanctioned home invasions. Random street inspections. Abuse of evidence and general abuse. It is all contained enough to minimize the threat of riots, but everyone knows it happens. It is something of an accepted reality. Nonetheless, such actions are largely limited to those residents of the Core who make up the general population of the militarized district, versus it's higher class citizens. One need not be particularly esteemed or rich to live here. Maybe you have a particular trade or skill that almost forced you to be relocated. Often, it is just a matter of behaving well enough to remain, or proving so and heading through the gates from the Buffer. A number of people do so gladly. Given the tradeoff, they would rather live under the eyes of a camera and listen to boots marching the streets, wondering if a knock would come on their door and a soldier would show up, compared to a knock on their door and thief or a murderer showing up who was not kept in check. Additionally, residents of the Core have an opportunity to work their way up to better living standards, including within the ginormous skyscrapers at the heart of the heart itself. While some of these great towers are owned by and dedicated to the government and the most powerful corporations, others are self-sustainable complexes that provide the greatest security, sustenance and seclusion from the rest of the city. Living in the Core really boils down to a matter of preference and permission. As long as the city government allows you to, you are allowed to. As long as you would rather live under the thumb of the government and its military than the MTPD, the corporate paramilitary forces or criminal elements of the Buffer, or worse, the endless gangs, rebel groups and crime groups that overrun the Peripherals, then the Core just might be for you. ZONES LIST OF ZONES GRAFT Center (Genetic Research, Augmentation, Fortification and Transformation) The GRAFT Center is the headquarters of the GRAFT Corporation. "GRAFT" stands for "Genetic Research, Augmentation, Fortification and Transformation", a broad series of terms that cover a broad variety of functions. While GRAFT clinics are spread throughout the city of Martial Town, from the Core to its suburbs, the GRAFT Center contains the most sophisticated and state of the art technology to service its clients. It fulfills a variety of needs for cybernetic limb and organ replacements, and cybernetic enhancements, such as infrared eyesight. However, GRAFT is not limited to just 'technology', as with mechanized or digitized features. The former is its primary identity, but it also supports a full-fledged magical enhancement program; a nice alternative to any technophobes, though the reverse also applies. Additionally, the GRAFT Center, located in the militarized heart of Martial Town, is where the bulk of the corporation's research is spearheaded, among all levels, including both magic and technology. The Purple Penguin Amid the night life of Martial Town, where the streets are lit up by neon dancers merely in the way the advertisement signs blink and flash and glow, The Purple Penguin represents the pinnacle of that night life. Located on the 'border' between the Core, the militarized heart of Martial Town, and the far less policed areas that serve as its outskirts, the nightclub receives a diversity of visitors, from regulars to newcomers looking for a good night out after a hard day's work. Amid its trademark purple lightning that basks the entire building, inside and out, day and night, The Purple Penguin boasts three public floors and a fourth VIP floor that includes management. The floors beneath this one cater to a wide variety of music, with soundproof walls offering additional sections and bars. The Purple Penguin offers more than music and drink, however. It is almost impossible to forget or forgive the drug scene running rampant, though this in turn provides any would be do-gooders with a morally questionable source of intel. The CyberFunk Cafe Located nearer the Core, amid its most lively shopping centers, The CyberFunk Cafe is a cybercafe said to always be filled, but always having an empty seat available. This paradox of a statement is in part due to the ear-splitting arcades located beneath the soundproof floor of the main cafe. On the main floor, guests can enjoy a latte spiked with caffeine to see their eyes through a deep dive into their favorite VR program, or simply a soothing cup of tea while they surf the web on a laptop for a fine leather trenchcoat on sale. Whatever the customer's desire, the cafe itself can probably cater to it, with cakes and scones aplenty. In its own parallel, however, the arcade rooms below ground have a much quicker pace. Down here, gamers of all kinds can sit back and relax, or sit forward in highway-racing tension, as they play video games of all types. Sometimes that may mean looking at a screen from feet, or inches, away. Other times, it may mean plugging a cable into the back of your head and closing your eyes while your mind enters a world like in one of those Sword Art Online games. KAWAAIII!! However, what most people are not aware of is that The CyberFunk Cafe has a third level—one beneath the arcade floor, accessed only by a secret door and express permission. This is where an underground hacker club, called ILLusive, plays a whole different game, one with real stakes, and real thrills. Pal's Guard Pal's Guard, obviously a play on "Palgard", is not at all anyone's idea of a playful bar. This drinking establishment is owned by the well established Vilad Circle, one of Martial Town's most ruthless and powerful organized crime groups. Headed by the elven Vilad Family rumored to hail from Palgard since around its inception, the Vilad Circle, as the overall crime syndicate, has since employed other species of all kinds to do its bidding and dirty work. Thieves, assassins, hackers, black market merchants, drug dealers, prostitutes and other colorful careerists come here already under the Vilad Circle's ring or as fresh folk looking for a new career path. Whatever the case, whatever the face, the Vilad Family usually doesn't care who, how or why. They are only concerned with profit and power, two paramount aspects that are inseparable as far as they believe. However, probably not a good idea to come to Pal's Guard for a beer and nothing else. There are nicer, friendlier, cleaner bars out there. Enter at your own risk, and remember where the nearest GRAFT clinic is! MTPD Headquarters (Martial Town Police Department) Where the Core of Martial Town is chiefly policed by the government's military force, along with the private military companies of certain corporations, it falls to the Martial Town Police Department (MTPD) to keep the greater extent of the city in check. As with many things in life, however, that is a task that is easier to write than to carry out. Only the bravest, finest and most able and capable souls sign up for the MTPD, or else those with a death wish, a low IQ or a streak of psychopathy as they seek to abuse the badge and beat the victims being repressed by it. Meanwhile, the farthest suburbs of the city would be hard pressed to find an officer on patrol, unless they're really just strolling toward some crime lord so that they can receive their bribe money. There are, though, those who firmly believe in the badge and what it represents. Then there are those hired by the badge, bounty hunters and private detectives, because, when it comes to Martial Town, the MTPD needs all the help that it can get.
  13. 3, January 1678AY Ebony-Azura, Hub of Ebony-Yahera, Athentha Wednesday, Midday Esben sighed as she stood there. It seemed that the artifacts of the Black Heart Mirror were being uncovered so fast. And no one knew what they could truly do. The Black Heart Mirror Organization hadn't been seen in five decades. Yet the rumors she heard didn't make it easy. Looking down at the bounty paper, she saw the picture of a familiar face. Her own brother, Esben Eden. She sighed so softly. When would she be rid of this nusiance in her life? When would she have Marquis imprison this stain upon her life? Esben was a disgrace to her family, taking after their own father. Yet she felt that finding at least one artifact could let her have the lead against him. Esben hoped. Hoped that her twin brother had no idea she was back here in Ebony-Azura to find the Black Heart Mirror Sword and Shield. She worried that the organization was growing. Swallowing pitiful souls to make their true mirror selves. In truth it scared her. Walking down the path, Esben Djinn kept quiet as she didn't want to have his spies find her. She didn't want to alert the ones on his side. Not until she found the artifact. In truth, Esben scared her. He was exactly like their father in every way and shape. This beginning didn't bode well for Esben at all.
  14. Artist: ned-rogers Note: open to members of the military only Purpose Inspired by Daniel Sage's Base #33, the purpose of this military base is to serve as a central meeting hub for members of the military that want to interact with other soldiers outside of missions. Examples of the kind of activity that make the best use of this hub are: Rest / idle time going into, or coming out of, an active mission Practicing skills and maneuvers relevant to your unit Making use of specialized tournament and training fields for those wishing to spar, practice combat, work in teams, and so on. Practicing coursework in the library or with members from other departments to shift from one branch of service to another or to collaborate on mission intelligence Layout Bali's Bistro: A 10 mile march away from the base is Bali's Bistro. If the food in the mess hall is too bland or not alcoholic enough, visit Bali's Bistro for food whose "not free" price tag reflects an uptick in quality and alcohol. Barracks: Where the soldiers go to sleep! Communications Depot: Where soldiers can send and receive communications in any media, ranging from paper letters to holo-array projections, and can range from plaintext public communications to encrypted private and secret communications - basically players can send messages to one another through here Library: Since the advent of the Crook and its connections to TSM, this base offers public access terminals to TSM stored data. A smaller number of military terminals can be used for encrypted communications and access to confidential data. Mess hall: An attached edifice where a soldier can go to get their three square meals a day and chat it up with other soldiers. Food served only at 8AM, at 12PM, and at 4PM. Potemkin village: A small dummy village has been setup nearby for saboteurs to destroy and engineers to rebuild. Training fields: Specialized rings and fields for those wishing to spar or practice combat in simulated environments, both one on one and in small teams. Security It's a military base. Not interested in making this a combat zone but yeah, it's got defenses
  15. The way the world seem to be heading for has told time and time again that Lexdord requires a new motive of transport for incase they weaken into nothing "Today we are what? A piron Engine? Do you know what that takes, how long it might take to even bring it online?" As Rotwell had sent his team of scientist to work on the projects. "yes Rotwell I know but you've got to understand that this world is the way to its end if you havent seen the reports.....so were going with building that Piron engine early rather then late" The King had said through a secure line "Dont say I didn't warn, these things are fragile as well Cap'n" "Then we'll cover it with protective metals. Now stop complaining and get reserching! Ill fax you the list of priority things." Then the screen went dark laveing Rotwell to start on the first of very difficult project to come. The scientist were baffled as neither of them knew what a Piron engine was, yet from what whas heard about it, it had something to do with super magnetic charged ion particals. The list of other technologies that were to be a priority went through the system's computer and copied itself as a paper listing just what the king wanted by the end of the year. "He does know that its not going to be easy..." As the small model funnel shape steel outer mid cast of the engine was being constructed to give it as an example of what the end product was surpost to look like. Rotwell announced to the scientist in an enclosed disclosed room about the engine and explained its purpose "So this is whats known as a piron engine" its sleek silver streaks that when compared with other engines was pretty unique. with its sharply shaped front and back enclosing a cylinder like sphere enclosed within the classic funnle cone shape of an engine "This is recalled as one of the finest engines that could ever be" of course that probely wasn't true anymore as things get updated all the time, however based on the information left from the damaged data base it pretty much was true to them. "everything that we are to work on for the future of not just our own...but the future of Valcure. As you have heard there are ELE (Extinction level events) being detected all around the globe. Though meny are quickly calmed and relived there are a few however that are currently growing at an unprecedented pace and soon it would be too late." saying this somberly as he dramatizes the large scale events like Elderion's spiritual end, and what ever was going on in Kadia. "as you can see the end will soon come...but will all of us have to face it? Mabye not....mabye if we discover enough to to something about it no one will have to die yet there are some that chose to kill rather then save and because of this....we have left them and actully everyone out of this." depicting that the project remain a secret even to the closest of allies. "And because of this you all might be living here for a while, something like.....4-5 months but then again you shouldn't seem surprised as this is what we all signed up for... To give our lives to research and to presue better technologies, we were never told to just stop" as the scientists stared with blank faces, hiding their regret within newfound responsibilities. As the fate of everything they knew could hang upon their research. They headed over to reaserch bay one
  16. Intro - The Black Anvil Hymn is a weapon and armor shop ( no horseshoes, nails, wagon wheels, ploughs, etc to be found here ) owned and operated by Stello Lavis. Coming from a wealthy family, he was able to afford to set up in the downtown metropolitan area of Hell’s Gate, a move that would have seemed otherwise strange if it weren’t for the country’s fixation on combat, which has resulted from a variety of different cultural aspects of Terrenus. One such example is the practice of holo-projected combat tournaments that were popular once upon a time. However, it can be said that the true culprits are the several stories of brave adventurers setting out to truly make a difference in the world, good or bad. The working types who will never find the need to wear armor and wield a weapon go into his shop to hold a sword and perhaps feel like one of the adventurers to bring an end to the Eternal Night, as distant from the real thing as it may be. A surprising number of people seem to find that to be as novel an idea as visiting a teddy bear or candy shop, both of which would be considered to be more conventional sources of “fun.” In the end, the true purpose of this shop is for Stello to engage in a hobby that he thoroughly enjoys, so much so that he doesn’t concern himself with sales. Being filthy rich, he can afford not to make a profit or even close down for a few months and come back when it suits him. He doesn’t sell to those with criminal records ( consent for background checks must be provided ) and has also refused to sell his wares to foolhardy ignorant types before, believing it to be shameful for an idiot to be running around swinging one of his weapons or wearing some of his armor. Weapons and armor purchased from the Black Anvil Hymn can be identified by a small blackened anvil imprint somewhere on them. Description - Due to its location, the shop was built to be attractive and is two stories tall. Its outer layers of smooth cement plaster are accentuated by dark gray ferrous plates with fine vertical grains throughout. The fore is presented through large clear windows that are bisected by metallic cross bars, through which many of his wares can be seen. There are longswords, arming swords, axes, warhammers, spears, etc ( all medieval European, no Japanese, Chinese or other for now ). The door that leads into the shop is constructed of steel that has had the temper colors in it brought out and preserved. To the left, the material is an almost “white gray” tone. A third of a way the metal starts to develop a light straw sheen and towards the center, those brownish hues turn darker. Past that, the metal starts to become purple blue, then a pure deep and dark blue, and finally a more natural gray that that is no longer bright enough to appear white in certain light. Above the entrance, there is a large metal plate with a blackened imprint in the shape of an anvil. The name of the shop, Black Anvil Hymn, rests just above it in elegant lettering. Each time someone moves through the doors, the rich ping of a hammer striking a well made anvil echoes through the establishment. The first floor is the shop itself and it starts with a starkly decorated lobby with comfortable cushioned seats, a magi tech vending machine and a holo-screen on the wall showing the daily news available to customers. There are more items suspended along the walls, including business flyers pertaining to the Hymn and partner companies that can be seen once inside and the area is separated from the smithy itself by one thick division made of red brick, which gives the impression of an olden forge tucked away within a modern building. A rectangular aperture in that brick wall serves as the reception counter, bearing stacks of Hymn and Hymn affiliate business cards on its surface. Other than that, the shop welcomes customers with a display of Stello’s favorite designs hanging above it in airtight chambers attached to brass rimmed ovular slabs of mahogany wood. One is a Bec de Corbin design dubbed Earth, another a bastard sword design he calls Water, a kite shield he calls Shade and a longsword design named Fire. Across the counter, the smithy itself is visible. Front and center is an anvil of steel dark enough to appear black sitting on an altar of resplendent lazurite crystal pillars and surrounded by various power tools like a power hammer, grinding and sanding belts, various tongs hanging from a rack and additional equipment that is used for powder forging. A metal scanner, powered by magi-tech like most of his equipment, sits on one of the far corners and the whole smithy is ventilated by two powerful fans built into the walls that filter out the workspace when necessary. The scent of burning coal, as is common in traditional forges, is decidedly absent because Stello relies on a propane powered forge instead ( Hell’s Gate city regulations strive to maintain cleanliness in commercial areas ). Since he does keep decent amounts of lumber around, the most prominent scent there can be is that of processed wood, at least whenever he’s not using acid of any kind to bring out a the beauty in a metal. When the shop is open, this is where he is usually found, seen operating his equipment and bashing metal into shapes while wearing ear protection. On the far wall, there is a staircase leading up to the second floor, which is restricted to clients. Upstairs is actually his place of residence, complete with a well stocked kitchen and a living room with a huge holo-screen and powerful sound system. In every facet, the whole establishment is basically a man cave. Finally, there is a receiving section at the rearmost section of the first floor with a large steel gate. This is basically the Hymn’s warehouse, where the metals, lumbers, quenching oils, acids, sanding paper and all manner of other equipment and resources are stored. Personnel Stello Lavis - Foul mouthed, modern-centric owner and smith of the Black Anvil Hymn. Being rich, he hardly concerns himself with the financial state of his establishment. Crafting weapons and armor is a hobby for him and he's privileged to be able to dabble in it without having to make a profit to sustain it. The shop is more a self-satisfying endeavor, allowing him to do what he loves and teach simple city folk about what he's learned throughout the years. Lexicus Thoren - Another smith, albeit with a more traditional approach to his profession ( and demeanor overall ) in comparison to the owner of the establishment. He arrived after the destruction of his own shop on an ox driven cart, bearing what remained of his work as he searched for a new forge to operate out of. He ascertains that the piece of his past that burned down his previous work place is no longer an issue but the old world smith has other underlying motivations that he is not so keen on sharing with others. Audio Logs These are logs that can be accessed via Stello’s CROOK terminal in his shop. ( beware, these could be loud ) He Who Smelt It ( Smelting company ) Correspondence Black Anvil 1 Black Anvil 2 He Who Smelt It 1 Black Anvil 3 He Who Smelt It 2 Black Anvil 4 Leper The Amnesiac Ioreth The Librarian Lexicus Smith Knight ( Knight Smith? ) Affiliates @KittyvonCupcake Book|Ends Hub Business Flyers Credit to KittyvonCupcake Business Cards Credit to KittyvonCupcake Rules Send me a private message if you’re interested in visiting the Hymn. Once everything is good to go, you can either use this hub thread or you can start a separate thread in the same board ( Cities of Terrenus ) that you can use for future visits. Noteworthy Designs Water Fire Earth Shade
  17. Owner: Dali estate Business manager: Merida Spidervalley Context The Dali vineyard has been in the family for centuries and, from historical record, was often used as a private vacation home for various bloodline members of the house. It was forgotten and neglected for a time, but recently discovered by Ampelos Spiderwalker, renovated for new enterprise, and outfitted with a stock of genetically modified, fast-growing grape vines, which have come about as a result of collaboration between Dali transmutation guildmembers and the botanists of Floracle. Dali makes expert use of the volcanic ash settled all across Biazo Isle to bring a unique and bold flavor to their wines which cannot be replicated outside of the Isle without considerable cost. Purpose Although once for the exclusive use of Dali members, Ampelos has put the vineyard in the hands of Merida Spidervalley (cousin; member of the transmutation guild; junior associate on the aforementioned botanical project), who yields executive management power in all things relating to the vineyard. She has been given a charter to see the vineyard turned into public vacation hotspot and its wines sold commercially across the nation. Although the exact details remain a mystery, the Dali estate has announced its working on expanding its transgenic manipulation method to food crops. If they can get yields to anticipated levels, they will ship 10% of their food product to Aspyn to help feed the refugees. Products Una Estoria: Dali-Floracle Syrah wine. Certain vintages now available in major retailers; special vintages available only on premise Book|Ends scones Floracle herbal teas
  18. Art by artbytheo The Cap and Bells is an open air market situated between Weland and Marlboro Keep. It is a temporary town made up of mobile market stalls and caravans which, as a whole entity moves further north or south depending on the season; the warmer it is, the further sound the market can be found). As its infrastructure is transient, it provides no local law enforcement, no civil services, taxation, and so on. Things like camps, food, and entertainment are all available at prices which are set at the discretion of the provider. If there is a territorial or property dispute it is always settled privately. Players are free to make up NPC small-scale operations for their plots in this thread. Since the beginning of the civil war in Terrenus, the more exotic and expensive items have all moved to affected areas with a larger and more desperate population to sell to, meaning that supplies at Cap and Bells currently skew more towards the commonplace, but the flow of funds is already picking up, which will see the return of exotic goods. OOC thread Current stock Fabric and textiles Weapons and armor Food and provisions Liquor and gambling Camping Alchemist Growth Alchemist arc (24 posts total) Alexander and Gerald get (1) Stoneskin potion each and a skilled Alchemist as a player contact Gauntlet data arc (6 posts total) Sandhi helps Justice make a tracker for the powerful presence radiated by the gauntlets of Zengi Resurrection an assassin arc (15 posts total) Eldwine Wyrmwalker Dali hires Jalafrax, a necromancer, to bring back a corpse he has ferried over so that the zombie can be interrogated. Eldwine gets the information he's after and Jalafrax, for a discount to his fee, gets a zombie assassin bodygyard
  19. A hub thread is basically any persistent setting thread where people can casually come and go to interact with that particular setting. A common example of this is the generic tavern setting, but it's not limited to this. To make it easier for people to locate these, especially now that Valucre Discord access comes with a small post requirement, I figured I'd list them off here. Feel free to post any other hub threads, and I'll update this first post as they come in. New ones are included at the bottom Time and Weather images The sadira amar [hyperion; terrenus] Cap and Bells [Terrenus] Church on the Hill [Terrenus] Book Ends [blairville; terrenus] Black anvill hub [Terrenus] Floracle Flower Shop and Apothecary [Casper, Terrenus]
  20. "The world accelerates towards eventual Annihilation , as all worlds do new technologies are developed some form allies with one another but some are destined to seek all the power...to control all that exists within their eyes, to become god themselfs. Yet in the mist of their endeavours they or others that feel threaten may take precautions in a way that ends with a really big bang, this time its something more terrifying then a nuclear warhead this time it is something more, something that would make people feel unsafe once again for the future" The day had clear skies, the sun was shining, and various waves bounced upon the shores of an island so small it was more described as an insignificant hill perfect for certian weapon testing. The first of meny soon to come this was more then the average nuclear bomb, this was a Thirmanium bomb. Boiled in a spinning vat of various reasources like Buborium set to cook for 24 hours until it turned bright red and had its density increased using hydrologic pressurizers to turn it into more of a delicate spherical gel ball the size of a person's head. One that floated in a medium within its bomb capsule. They had build their first and hopefully only nuclear submarine just for this purpose, this test, the 'makers' left suspiciously unnamed were most likely hoping for good results else where. On the Submarine which was being transported to Water well City via airship (2 actually carried it) the bomb was loaded similarly like a torpedo. The transport was quick and within under an hour it was on its way to secretly begin its weapon's test on the insignificant island. ------At ×××××× Facility also known as The X Nexus "Well All going according to plan? I really hope they hurry, I just want to mass produce these already, then we'll have fear on our side" "I dont know how those children were able to conjor up this feat but I love it! Now we have a secondary use for your great gift. However do they wish to continue to remain anonymous? " Rotwell questioned. The thing was there was no children, no one had actully 'conjored' this weapon up, instead the ingredients had accidentally been found within the database in a thought to be corruped file which it turns out only the file itself not its contents were corrupted....but Rotwell never knew that and would never know the council and King Lewis would make sure of that. "Yes and we the council decided it so, anyways how long until the launch commences?" "14 minuets sir considering the speed of the vessel, however we put so. Much into the speed that we never bothered with stealthing the submarine due to all of that strange emp dedication " "We wont need stealth after this, infact I dont believe any sort of stealth could hide that explosion i mean stealth can barely hide a regular classical atomic bomb explosion." Speaking as if Rotwell was a mere child. Shuffleing towards the large array of screens that were tracking everything making sure to record every bit of information for historical benefit and future analysis to futher its research and looking at it it seemed that the sub was headed south south east ---back to the sub Soon it would arrive at the small island and the test would commence. If done right the nations around will know not of who detonated the explosion or how but even where it exactly detonated will prove to be difficult. If this was done right
  21. Rin threw Sayndar to the ground as he came running at her. The rain drowning out his cries as it fell down heavily. Sayndar rolled against the ground, his sword falling to the side as the princess of Athentha made her way towards the hero of Lyonesse. That was his title, his proud achievement of defeating her those long years ago. That day he ripped her eye from her skull. Yet she didn't do the same to him. Picking him up from the back of his collar, she snarled. Nothing left in her eyes as she would make him suffer. Sayndar would have let her but he couldn't let the land fall to her hands. Her dark vision. His hands grasped her arms backwards to singe her skin. Rin hissed in pain as she released him. Sayndar with his last ounce of strength ran at the half breed and slammed her against the tree. He then collapsed into unconsciousness... --- Sayndar gasped as he awoke in a small enclosed camp. Those cold memories trying to suffocate him as the sweat fell down his face. Gripping the sheets as he sat in the bed, he had this dream for a week now. As if it was haunting him for a reason. And he didn't know why. Salsa leaned against the wall, her arms crossed against her chest. Her elf ears peeking out from black blue curls. Her yellow black eyes hauntingly staring at him. She was dressed in the usual resistance garb. About time ya awoke Capt'n. You've been asleep for days now after we found ya beat'n by the princess. She cut yer body up real good. Fin'lly had to shoo her off ya with that old magic tactic. "Salsa, it wasn't that easy. We were evenly matched. I thought I could redeem her this time. Show her the light. We've lost her to that villanous cur's magic. I--I--" Salsa put her hand up as she tried to ease the man's worries. Sayndar sighed as the resistance was growing in numbers yet at the same time couldn't fully go against the half breed and the man running the show. Capt'n, don't stress so much. We'll free yer princess. It will just take time. Plus we have to retrain a demon hunter again. Afraid he got eat'n by the demon raven. But the knights of Gemini Phoenix are here. Sayndar sighed shaking his head as he stood up. Yes, the knights were here to help build numbers in their ranks. Yet, he felt they weren't enough. He told Salsa he was off to see Cid. Waving her off as she stood there in silence.
  22. Lexdord's guide to handheld Weapons and daily equipment for both its citizens and soilders .. First off you have to know that yest although we use stereotypical weapons like guns, rifiles, and snipers we also have one that was a gift from our great leader. More on that later For now we get onto the citizens and what they are allowed for arment. ------ Steel knives: Mundane knifes made of steel with ether a waxed wodden handle or a handle of stone Stinging Arse poison: ether in a pouch or a glass bottle this in dust, liquid or gas form causes powerful pain by over exciting nerves sometimes even to the point where nerves receive damage. Effects lasts for up to a week. ---- [Now for the security force] This is what they get Supreme kinetic Vaton baton: But It's really just a kinetic bat that sends people flying Taser Laser: a taser thats a laser....its a laser taser! It shocks and causes major cramps by disrupting the muscles and its elastisity causing it to stiffin rapidly, even if you could move through the stiffness you'll end up tearing tye stiffined muscles which causes internal damage to not only muscles but sometimes organs Carbon fiber Riot shields: riot shields but made out of carbon fiber Sniper rifle: Elite cops and army men only especially those that can remain out of sight even when in sight, they use an array of physical, acidic, or implosive and act like well...a rifle Handgun: cant get a more basic gun then this Various magic spells: well idk theres too meny ro lable! [now before we talk about military well talk about Prions and what they are (WIP] A Piron is a specific hyperionized partical that has been fissioned ioniclly through the use of electro magnetics. There are a total of 5 diffrent types of pirons that have slightly diffrent effects and energy levels, they are created In a similar way as how an ion engine works. There are actully over 458 diffrent pirons but only 5 are actually useful (or matter) in their own way.....to simplify them and pervent your brain from exploding we've labled them by letters and corresponding energy levels. A+,B+,0, A-,B- Remember since its simplified the absolute ion charge is not labled only its relative to one another With 0 being netural
  23. The United Federal Kingdoms of Lexdord Aero flighting standards report Level of security required: Public (general information for the general public) Type: Airship class labeling Authored by: Education Bureaucrat society --------- Standard Class: a group of common balanced ships whom are balanced in aspects of flight speed, attack power, defences (includes point defence and Arcane force fields), and detection (ether its own or how well it can detect others). This class of airship is the normal every day airship that you might see, most also call it the 'Average class' as it seems like airships within this class are infact the Average of the bunch. Pincer class:: A class of Airship which has an unusual amount of speed due to ether an efficent engine upgrade, being outfitted with tech that works too well, a very good reactor or being lightweight in comparison to its heavier counterparts. It comes at the cost of limited weaponry that can be thrown on it but other then that it has no other penalties associated with it. Troit class: A class of airship built to seige and pillage made mostly of ranged seige equipment
  24. Art by Ayan This hub is limited to Terrenus military. Facility #137 is a generic lab and R&D center. There are tools, materials, and personnel staffed here which allow for research, analytics, development, and creation of a wide array of military equipment, utilities, and ad-hoc projects. #137 is open-air and above ground, making it a medium-security facility. Measures include the standard array of alarms, sensors, classification and clearance levels, biometrics, AI golems, and manned patrol. Like most military buildings, #137 is designed with redundancy and distributed trust, so that in a worst-case scenario it can be completely blown away and recreated elsewhere. There are no highly specialized tools or ultra-rare materials stored in medium-security zones. Instead, the involvement of facilities like #137 in heavy duty operations is usually as a staging ground for a project which is later continued in a purpose-built, high-security, underground facility.
  25. Serphus Alumnus held many things a person could dream of. Weapons, armor, trinkets, gold, silver, rubies--emeralds, you name it. The ruins hid many of these items that were just being discovered. Flying to the floating islands in an airship was a test should you be afraid of heights. But its the only way to get there. Placing her hands on the bar of the railing outside the outer deck of the airship, the elf stood there taking in the air. It had been a while since she had gone home, since she had gone exploring outside the islands. Shaking her head, the air felt good. But she felt going home wasn't a good idea, as being away from a cursed island made her not as sick as she looked when she left. But here she was. Flying home.
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