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Found 85 results

  1. Did you see what I did with the title? If not, look again 😜. So, hi all. It's your favourite Dabi again, and today I'm out for blood. So I'm looking for a thread where I can have my character kill a bunch of people. If you have an open thread that allows that possiblity, or if you're planning such a thread, or even if you're just interested on starting one up, please let me know. Now on to the details, but before that, you might want to take a look at this character sheet. So if you've checked out the sheet, you'd know by now that this is about Dauner A. Light, my human-dragon-demon hybrid. Here's the story. Dauner's dad was half human, half dragon, and his mom was a demon. Their union bore then a son who turned out to be a quarter human, a quarter dragon, and half demon. However Dauner's demonic self had been locked away in an entity known as the varhia, which resides in him as a curse, rendering his magic unstable. When he first arrived in valucre, Dauner was half human half dragon. During his stay in valucre, he's had to kill 6 people already unlocking part of the varhia and returning it to him. Now he's 6% demon, 47% human, and 47% dragon. All he has to do is kill 44 more people to unlock his full self, and here's where things get complicated. Dauner doesn't like killing, though the more demonic he will become, the more he'll grow accustomed to it as a way of life. Hence the reason for this interest check, that is, to get him into a position that forces him to kill (nobody ever said I have to respect my character's desires. Life isn't fair, he'll get used to it) Upon killing the 44th person Dauner would become his true self and would finally be rid of the varhia and the curse it comes with. Feel free to ask me more about anything you don't understand. So anyone interested in helping a guy out?
  2. Another location which has drawn my interest on Valucre is the Slaver’s Enclave in Genesaris. As I was sitting around thinking about the various roleplay opportunities lying in wait, I questioned my own ability to NPC a convincing slaver. And that has made me ask this question: How often do people roleplay as the slavers or from the perspective of the slavers as a protagonist? It’s a relatively taboo POV, considering slavery is something which is highly sensitive in today’s world and is a cause for friction in mere discussion among communities who have cultural roots tied to either actors or victims of slavery. Does anyone want to talk about how such a character, a slaver, might be presented? And does anyone want to roleplay out such an environment? I’m talking prostitution, gladiators, manual labour and the overarching aim of trying to produce an authentic depiction of slavery on Valucre. 😬 Any takers? I’m also down to just talk about it in the interest check. I found this to be quite fascinating. Dairut lore article:
  3. What's Mine is Mine Quest Description: A group of prospectors had successfully exposed a large vein of Ercaniron oreat the mountains at the edge of the Whitewoods. The Order's concern is that the ore is tainted and dangerous, and that mining it will put the citizens of Inn'sth at risk. They are hiring contractors to close the fissure and make the ore inaccessible. You can either take up the quest to close the fissure, or to mine the ore for your own gain and fortune, but know that doing so will anger the Order of the White Hand. Additional: You will find charred pieces of a Gutterfiend near the fissure, and signs that a significant amount of Ercaniron has been taken recently. You may also find wagon tracks around the area. These Ercaniron have been smuggled out by gypsies. It is up to your characters whether to report these findings to the paladins of the White Hand. Quest Level: B+ Recommended group number: 3 to 4. Minimum thread length: 40 posts. Creature level (refer to Booklet 2 - The Tomes):Level B. Storyteller: Not required. Reward: If you close the fissure, the Order will reward each character with a ring that can be activated to cast a light beam of 100 metres. If you mine the ore, you can sell it to gain money, but by doing so, your character will no longer be welcome in Inns'th - the Order will forcibly remove you from the area. Hi everyone! I’m three days into the forums and I must say that I’ve absolutely fallen in love with the Yh’mi setting. It has such grotesque and fascinating lore; every bit of me just wants to jump straight into it right off the bat. I’m looking for questing partners to undertake the above mission with me as allies or opposition. I’m also looking for a storyteller to help guide the quest along and present obstacles. I will be roleplaying my Terran Military Initiate, Bloom, whose organisation has a personal stake in the affairs of Yh’mi. I suppose @supernal should be tagged here so that he can usher other interested Military people over. You can join this thread as an ally to help go seal the fissure, one of the culprits who has been smuggling the corrupted ercaniron out of Yh’mi for profit, or even a double crosser who seeks to discretely profit off the ercaniron while pretending to aid the Order. Thread Link: Storyteller Status: FOR GOD SAKE. WHY ME. Pace: 1 x 1 Day Party Members: Myself, @Sirloin, @danzilla3, @Nobilis, @Walk Among The Abyss Interested Parties: @L E V I A T H A N
  4. "That might be the most important thing to understand about humans. It's the unknown that defines our existence. We are constantly searching, not just for answers to our questions, but for new questions." –Benjamin Sisko, Star Trek: Deep Space Nine Born to Be Wild - IC thread Chesterfield De Viento Hey, folks, it's your friendly neighborhood Shize-Man again, kek, here to spin my webbing and capture some flies. Guess what? You're the flies! AND YOU'VE FALLEN INTO MY TRAP Some of you may successfully escape. Others will remain with me into eternity...or at least unto the end of our roleplay? Courtesy of our Supreme Commander, there exists a place in Lagrimosa called Chesterfield. It is a field of chests. Or is it? It's not. It's an urbanized science fantasy western nation-state city and city-state nation, but you're better off learning more about it from the corresponding link. Within the region of Chesterfield there is this pretty spiffy forest called De Viento. That's Spanish for "of wind". It's catchy. I like it. I also like the theme of this forest and I quote: " A forest where the trees are living bioships." Living. Bioships. Know of another place like this in Valucre? Me neither, so I'm sold. Yay. Here's another quote: "When they reach budding age, they can be bonded with, boarded, and used as functional transport." Budding. Bonded. Boarded. Bears. Beets. Battlestar Galactica. I mean, I'm probably not planning on going the Battlestar Galactica route anytime soon, but I am taking the route that leads to my getting a bioship. In this thread called Born to Be Wild, my character, Tyra Delane, has just arrived in the city of Chesterfield to eventually make her way to De Viento and see if she can't procure herself a bioship all flippity-flip. I've never done a roleplay like this before so I am quite excited fufu to the mufu. The question I have for you is...WHO'S WITH MEEEEEEE supernal posted the De Viento lore page on May 26 of this year. What that could mean for us OOC is that we could translate our new knowledge of this area to the IC level. What that bout of nonsense means is that maybe your character has just learned of this forest where the trees are living bioships and, like my character, wants to get one. You of course don't need my thread to do that but, since I'm starting off in a 'tavern hub' setting, you have the option of banding with me to discover this perennially awesome bioship place. Personally, I'm going for a fairly long and in depth roleplay for this one. I plan on spanning multiple threads where my character will ultimately acquire a bioship and familiarize with it. I'm a firm believer in there being a time and a place for jumping right in and taking off but I don't think that this is one such occasion. So, yeah. I don't have subtitles or bullet points to put in this WC thread because this isn't so much an event thread as a who's-with-me thread. I can solo this shindig, or get feelers down the road as roleplay rolls on, but I want to open this up to the public off the bat because I think that De Viento is as stellar as the stars. If you want to join me now or later, feel free. I'll eventually max my IC thread out on participants depending on how things go. For now, post at your leisure, or hit me up here with any questions because, as much as I can ramble, I usually cover less than the basics. On that note, the IC thread has this rather long 'journal entry' that you can totally skip without missing anything. Otherwise, I'll see you on the field of chests.
  5. I made this check for @Skyy813 based off of our posts on their wall: https://www.valucre.com/profile/14349-skyy813/?status=55052&type=status I already suggested ursa madeum but figured why not get some suggestions from other members + serve as a bit of a looking for group type check for the new player?
  6. In his house at R'lyeh dead Cthulhu waits dreaming. Blade Sweeper After its devastating role in the sinister razing of Blairville off the face of Terrenus one dozen years ago, this Legendary S-Class Airship from Genesaris disappeared into the darkest pages of Valucre's history. Both the victims and perpetrators of its greatest attack willingly piled the dirt of current events over the wartime catastrophe until Blade Sweeper was buried by time. That is, until the demons who lurk under politicians' beds and in their closets at night, came for their cut. That is, until the Dead came for its reprisal. Looking for 1-2 Players This is a grand opportunity for an outsider to join the Dead in their pursuit of Blade Sweeper. Respond to this Interest Check to join us for a mission and potentially, membership in the Best Damn Crime Syndicate on Valucre. Post Order: @amenities @Delicious Steak @danzilla3 @Noko @500bees < it is your post @Zigzag @Zashiii IC Thread: Required: One rotational post every 4 days.
  7. Another adventure awaits me hearties. Dauner and co. after having left Last Chance and on the way back to Jiyū have reached a village where they intend to rest for the night before continuing on their journey the next day. Little do they know of the trouble that afflicts this village. A trouble that they will have to experience firsthand as they root it out. So, I’m looking for anyone who would be interested in joining me in this. Basically, this is about a village that is being harassed by a band of vagabonds who take their food and money. Need anyone who can help pluck this threat out from its roots. I’m looking for 2 people for this. Special invite to Arashi Sato (@Metty)
  8. Hey there guys. Looking for an adventure? Come to Taens and let's unearth some weird stuff. The thread is already there, and now all it awaits is its adventurers. Ohh and am also looking to canonize this thread once its done.
  9. One of the many things i've wanted to do, aside from put the Singlance siblings into the Fiction 500, advance the technological level of Valucre, and eventually establish in canon, a Mil Dot location in every single settlement, I want to introduce radar foxes as a proper, playable race. What are radar foxes? They're foxes (duh) that are about the size of red foxes, but have six limbs, and two whiplike extensions on their ear tips. The extra two limbs end in hands that are structurally and biomechanically identical to those of humans, elves, dwarves, gnomes, orcs, etc. That means they need at least one free hand to balance while walking. The eartennae (whiplike extensions) are part of a neural fractal antenna that crosses through their brains, making it possible for them to detect and receive radio frequencies between 300 Hertz and 3 GigaHertz, as well as transmit radio frequencies between 3 MegaHertz and 30 MegaHertz. In fact, that is what gives radar foxes their name and their primary means of communication. Those brains are about the size of a humanoid's if you exclude the massive olfactory bulb, making the braincases of their skulls a little wider than a red fox, and noticeably longer. The olfactory senses of radar foxes are probably the best in the canine family; they can detect over nine million volatile chemical substances, including metals (if parts of them are atomized, of course), at concentrations as low as five parts per trillion. Among humanoids, they're generally regarded as cute. EDIT: I forgot to type that they are fully sapient. So how do I want to introduce more of these creatures to Valucre if they're not native to the planet? Simple: Taen Portals there open so frequently that people are able to make a living scavenging and selling items that come through them. One (or more) can certainly bring radar foxes to Valucre. So only one question left: "So whaddya say, you in?" -Ben Bailey
  10. Original interest check Mechanics 1) Health Points (HP) When a character suffers physical damage, their HP is lowered. At tip top condition, they are able to perform 3 actions in a turn. As they get injured, their movements slow and they get less and less actions. Your number of actions for the turn is based on your HP at the start of your turn. You don't immediately gain an extra action after healing, only on the next turn. Every character starts with 5 HP. 2) Sanity Sanity affects your character's state of mind. The less sane you are, the more likely you are to miss or damage yourself, or even attack your team mates. I leave it to each of you as to what low sanity means for your character. Sanity rolls are applied per action, so if you use your first action to increase your sanity, you can use the improved sanity for the next action. Characters who participated in the first arc starts from sanity of 4 due to mental exhaustion from the previous failure and prolonged stay in Yh'mi. Fresh characters start with sanity of 5. 3) Skills Unlike the previous round, your character has a set of skills that they draw from, which differs from character to character. Each character will choose a set of skills from the skills list below. This will form the list of actions that your character gets to choose from every turn. Everyone will get 3 normal skills. On top of that, characters from the first thread will get 3 special skills, and new characters only get 2 special skill. The extra 1 special skill represents the characters gaining experience from the last battle and being able to form a better strategy for this fight. Movement does not require an action, but the distance you can move per turn should make narrative sense. Choose the actions that fit your character's fighting style the most! Support characters (heal, buff etc) could be as useful as offensive characters. Normal skills (choose 3 for your character) - Has no usage limit. Can be stacked in that turn (e.g. attack 3 times). You can delay 1 action over to the next turn (e.g. if you have 3 actions, you can delay 1 action so you have 4 the next turn). Special skills (existing characters choose 3, new characters choose 2) - Each one of these actions can only be used 3 times throughout this whole Furthest Point Part 2 arc. These actions are still affected by sanity, but if they miss or backfire, then they are not considered to be used. Use them wisely! Q: Can I choose an action not on the list when building my character's skills? A: Yes, but run your idea by me for approval please! Q: Can I change my skills halfway through the thread? A: I have no plans to allow for that right now, but if we find any of the skills problematic later on, I may allow a change. Put your characters here!: IC thread:
  11. Regardless of where you are in valucre or worlds beyond, a man dressed like a jester approaches you. He is tall and strong wearing a crown of green feathers, various iron jewelry lies about his head and neck. He says nothing but hands you a letter and a map. Looking up he seems to have vanished into thin air. It reads: “Greetings initiate, The Lodge has received your letter and has reviewed them with utmost diligence. After sending our agents to observe you in secrecy we find you fit in mind, body, and soul to undertake the challenges on the path to anahyat’dä. This is an honor granted to few in the land of Valucre so rejoice before your journey begins. For it is said that iron sharpens iron, and so you shall be. The Lodge wishes you immense luck upon your grand journey. But, this path is one of danger and hardships. Make sure you are prepared for the long days and cold nights that lie ahead. Make sure that you bid farewell to your love ones for you may not survive the ordeal. It is expected that upon arrival to the meeting place provided by the courier’s map that you surrender your equipment and other belongings to the anahyat’dä who shall guide you in the first steps on the path of the owl. Farewell and best of luck, Kaia Nddear” The map provided to you shows a clear cut path from your current location to a location hidden deep in the wilds of Lagrimosa. This line moves in conjunction to where you stand, meaning no matter where you are, you can always find your way to this place. Little do you know many eyes look upon you even as you read, judging, and observing your movements like a predator to prey. —End Scene— My apologies if this seems a bit foreboding but I figured for my first organized rp I should kick it off with a bang. But enough about this, what about the Roleplay. For some context (not canon), The Lodge is a mysterious group of hunters who have proven themselves above the rest, and their members are often employed in matters of grave importance such as the slaying of dragons. These hunters call themselves anahyat’dä, the elvish word for owl. In this Roleplay you will be led through the initiation rites of The Lodge and if you wish to continue perhaps a plot that leads to the eventual gaining of the title anahyat’dä. Generally speaking I’m looking for a group of decently active lads, lasses, and everything in between who would be interested in having some fun with this. Think the Chūnin exams from Naruto but with a tribal theme. If your interested feel free to send me a pm or post down here. I’d appreciate it if you could provide character sheets. But, I’m not going to require it. Anyways have a good day. My apologies if I’ve screwed this up in anyway, since this is my first water cooler post. OOC: For reference here is the Rp thread;
  12. Do you need a mercenary company? I'm not talking about a lone swordsman—though, to my own detriment, I have those in spades—but a full-fledged organization of mercenaries who offer their services for coin or otherwise. These are not your romantic pay-me-for-great-justice knights in shining armor who conveniently employ a group of pages to keep their armor shining despite their mercenary status. These are hardened folk who, at least on the surface, are primarily motivated by coin. Pay them enough money and they will fight for you. Pay them even more money and they will kill for you (hey, just look up Niccolo Machiavelli for why you should not rely on mercenaries since they are more willing to "damage" the enemy at lowest risk to themselves, if they turn up at all). Granted, even beyond some idealized notion of fighting for coin but really for peace, my mercenaries do have more going for them than simply getting paid. They may have their own agenda, but if the price is right then they will work their agenda within yours or put it on hold for the sake of a bounty. After all, everybody needs to earn a living, right? What better way to get paid than to let one's sword earn the currency? On that note, you might recognize the term "sellsword", but I also have 'sellsails' in my midst. So, if you need a mercenary company that takes to land or one that takes to water, I have you covered on both fronts. Lost Scions Led by Captain Veron Blacktear, the Cat's Eye, these guys are far from scrupulous. In fact, unless you're a total jerk and/or don't really care about collateral damage or what happens to the folk on the way between Point A and Point B, you're probably better off forgetting that you ever heard about the Bloody Mongrels. Operating primarily in Lagrimosa, these guys are a savage bunch. They are motivated by presently unknown reasons beyond gold and cash (currently they have seen action for the Skarr Clan of Verm) but the latter should not be overlooked; much of their membership prizes greed above all else and they will maim and murder to obtain it. Despite their forté for death and suffering, once the Lost Scions are given a contract they will fulfill that contract from beginning to end. They will not break the bind. Look at other sellswords around the world and how quick they are to change sides from this army to that one when a better proposition comes along. They will backstab and betray by the changing wind. Not the Lost Scions. A merciless and mutilating band of brigands, but they will at least honor their contract. ...They might fulfill their job and then be hired by someone else for a new job against their previous employers, sure, but that's not exactly betrayal, is it? Ironborn If you want swift justice, look to these sellsails. The Ironborn operate out of the Iron Justice, a watercraft that can sail on sea or river. The Ironborn are led by Captain Wallace Ambrose, the Iron Captain. Their preferred trade is that of hunting pirates, and to that end they do so with brutal efficiency. You probably have heard of dread pirates roaming the seas in all four cardinal directions, pillaging and plundering at will. But have you heard of the one ship in their midst, that one with a black and red hull, a hammerhead corvus, a lightning bolt for a ram, a figurehead of Lady Justice, black and blindfolded and howling with sword and scales? This is the ship that the dread pirates dread. The Iron Justice is currently operating in Ursa Madeum. They have been terrorizing pirates left and right, sailing into sponsored domains with corpses swaying and their living prisoners shackled in irons to receive their justice. The Ironborn will not go out of their way to make a bystander's life difficult, but best not to get in their way. These are a cold and hard folk, their lives spent hunting down groups and individuals who the average person would not dare cross paths with. Their captain is relentless and unwavering in his crusade to eliminate pirates and he has no imagination that is constrained in any way to make them suffer. The Ironborn are also known to employ themselves as privateers, more or less the legal version of pirates with letters of marque to harry rival states and factions, and as mercenaries to fight with fleets or carry out solo operations beyond hunting pirates. The latter is their game but they have many enemies as long as the hand pays enough to take those enemies out. So, do you need a mercenary company? Land or water? Is morality a code that holds you back? Then you might want to reconsider this thread...otherwise, sign up here...and may your soul be saved...
  13. Alright, so my character Bishop is about to start gaining activity around New Everrun starting with this Fade Out quest. Anyone interested in joining me is invited whether it be as a friendly, neutral, or enemy. @Malintzin I've already vaguely mentioned Jade gave him a lift to town if you wish to partake, @danzilla3 I know you're kicking me off as the governor but am not clear if you plan to host the opposition or not. Lmk and we can modify this invitation accordingly. 😁
  14. The short of it is that there is going to be a promotion celebration at base #34 which will honor those soldiers recently promoted to new ranks and which will be open to all levels of military. Although the event itself will not be formally canonized, interactions that spring from it can go anywhere their players please, and are super-dee-duper encouraged Although limited to military personnel, soldiers at the private rank are allowed / encouraged which means that you can use this as a reason to sign yourself up, make some friends, and set yourself up for shenanigan-adventures! Here's the base: https://www.valucre.com/topic/37713-military-base-34/ How's the military overview: https://www.valucre.com/topic/43800-terran-military-overview-and-information/ Here's our flag! Interested?
  15. I'm hoping to start my new character's adventures here in Valucre with a bang and I want YOU to join me! Yes, that's right, you. The person sitting right there and reading this right now. I know, it's uncanny. You may even be thinking "What, me? But how does he know I'm even reading this as a stream of consciousness?" Don't worry, that's totally natural. I just ask that you also take a few seconds to ask yourself "Do I want to be at the center of a major event in Lagrimosa's history? An event with plenty of room for crazy magical boom booms, interactions with some of the baddest and brightest characters in Lagrimosa, and the potential for unadulterated chaotic decadence coupled with degenerate shenanigans of any flavor?" Now take a few moments and answer that for yourself. Don't worry, I'll wait... ... ... ... Great! Glad to see you're on board! 🙂 Now that I have your attention, I'll give you a slightly less condensed version of what we're actually doing (which is a longer repackaging of the Thread's title). High-Level Idea Having somehow found yourself in Dead Peaks Prison--Lagrimosa's premier super-max prison for the baddest of the bad--you are now stuck. Dead Peaks is known for being a nearly impenetrable nut to crack for just about anybody, and when you're on the inside this is only compounded by your lack of tools and total inability to use magic. You've really landed yourself in a deep pile of helplessness this time...HOWEVER, as fate would have it, luck is on your side! An unprecedented loci event caused the Shawnee Glacier to consume most of the Wasteland; what used to be a magical dead-zone is suddenly the densest concentration of magical potential on the continent! As you can imagine, this is quite a bummer for the prison staff and management. They've basically concentrated all of the most powerful/dangerous crazies (and edge cases) in one place with the express intention that they'd be unable to use magic...so woopsy? What follows the loci event is exactly what you'd imagine. We have a classic prison revolt situation on our hands, except instead of make-shift shanks made out of soap these prisoners' capacity for making folks bleed is only capped by our imaginations. Will you make your escape? Will you join a league of villains? Will you indulge your hedonistic fantasies of guts, glory, and confetti? Will you run around screaming? All of this is up to you. Anything is possible in the eye of a storm hurtling helter skelter without regard. With this basic preface in mind. Let's talk if you're interested! I have multiple different ideas of how this might shake out and am also pretty flexible to suggestions. I won't go into every divergent potential story trajectory that my poor little ADHD mind has spun up as interesting possibilities. Ultimately, how we do this is very dependent on the characters in play and, frankly, an exhaustive list of possible routes would be a painful exercise for me, my employer, and you (the reader of this post)...Probably the easiest way to get your imagination kick-started (if you're a fan of One Piece) is to imagine the madness of the Impel Down arc in One Piece, but in Lagrimosa & you can be ANYBODY & we have full control. Also, here are some potentially useful links to give you a gist of the setting we're in: Dead Peaks Prison lore page (Hasn't been updated to include loci event, but mentions some of security measures that used to be in place) The Wastelands lore page (Describes the area directly surrounding the prison) The Dead at the Dead Peaks canonized thread (Describes a successful break-in. Relevant stuff starts on page 2. Also, made me laugh at multiple points.) Note: Not at all exhaustive. Please suggest any other links you think I should add to this list. I'll end by describing my character's "angle" in this story and where he needs to be at the end. I encourage you to do the same if you're interested in joining (this will help us start coordinating the "best" way to maneuver this). Also, I'll mention some personal "hopes", but I'm not married to anything since we can easily fill arbitrary roles with NPCs (or not, depending on the interest). How my character got here (the abridged version): Around 30 years ago he was your typical socially conscious magitech scholar who started noticing some really funky business with some pretty influential people in an upstart empire. Afflicted with a severe case of cannot-mind-his-own-business-itis, he decides to use his technical prowess and hackery skills to dig deeper. Let's be honest, this was nothing he hasn't done before, so what could go wrong? Ultimately he gets tangled up in something BIG, and it gets dicey. He somehow gets caught, which ultimately leads to him being framed "as posing a threat to national health". Doing what the authorities do with "threats to the national health", poor Aymeric is sent to Dead Peaks Prison. While being carted off and the people who set him up watch, Aymeric proclaims his "final" bold words: "Everything is at the whims of the Law of Chaos! You'll get what you deserve, and one day I'll have the pleasure of knowing that!" Since then Aymeric has sat in Dead Peaks, thinking, biding his time (he's an elf, he has plenty), and carving small runes into tiny inanimate "toy" golems made of the odds and ends around him... My character's goal and where he needs to be at the end: Aymeric hopes to get out of this madness. He isn't really a fighter, he isn't really even a lover (if we're being honest), he just wants to get back to doing the things he likes doing under that big wide Arcanosphere. (Prison has a way of giving a man perspective, you know?) Some "hopes" I have: Ideally we will have a group of at least 3 characters "willing" to "work together" to find the portal out of Dead Peaks (with some NPCs as needed) . The dynamic between these characters will be a major plot driver. One of these characters is a prison guard who (reasonably) doesn't want to go up against a sea of baddies...or any other motivation. Again, if nobody has a character for this we can always use an NPC. Some sort of tension built on conflict with the Minotaur warden. Some sort of tension built on conflict with another prisoner(s). To explore the prison and gather some gear that might be useful once we get to "the outside". Again, I'm flexible with specifics. There are plenty of seeds we can fertilize in this story and I look forward to coming up with a cool skeleton of how we want to tell the tale 🙂. If the interest for this is more than I anticipated, then we can certainly make this a "big" story. What's also nice about this sort of environment is that we can quite easily "write in" people who want to join and "write out" people who want to leave. TL;DR Location: Dead Peaks Prison, The Wastelands, Lagrimosa, Valucre.Idea: The loci event has breathed unprecedented magical capability into the super-max prison facility on Dead Peaks. Suddenly some of the worst criminals in Lagrimosan history find themselves empowered and a prison revolt ensues. Some prisoners are trying to take advantage of the bedlam to get out of there. Some want revenge on the guards. Others are just out for blood. Be at the heart of this historic event and ride the wave of chaos to your freedom...or don't and just go wild with your fellow degenerates. Expectations: Summarized in the bullets up above that are under the bold and underlined "Some 'hopes' I have". Make note that those aren't "hard" expectations. FAQs: TBD. Current IC thread with a high level description of the setting in the second post: https://www.valucre.com/topic/45048-the-great-escape-breaking-out-of-dead-peaks-prison/ Again, remember that we can still edit things as needed! I just tried to set up enough basics to help pick up that creative traction.
  16. This is for a quest from @Pasion Pasiva. Below will be a description of the quest. If I'm missing something, Pasion will add or correct me. La Cierra is the ruins of a small village within Orisia Ruins Flower's pollen causes deep sleep In search of a box with a key inside - located somewhere in the ruins Antagonists are unknown Have been previous attempts but none successful Magic - Magic works a little differently. Here is a quick quote about it, "Orisia has its own magic that causes high tech to not function correctly and all other magics to do the same. So for example, your character might try to do something that is like second nature to him but instead of it happening the way he wants it to, it will be different somehow. It could make him more powerful or weaker..." - I plan on playing with this aspect as I find it interesting. The theme I'm thinking of is 'The Last of Us' vibes with some apocalyptic atmosphere thrown in there. Not a cheerful RP with butterflies and unicorns. I've added lore here to read up on. I'm thinking of keeping this intimate so possibly 1 other person but I'm not against 2. Mostly throwing out feelers right now. Throw me a PM if interested.
  17. Hi there! I'm ZeeNathan. You can either call me Zee or Nathan. I'm new to the website and am looking for partner to roleplay with me. I have several ideas ready to go and, if you like it, we can costumized it together! But..... Before we get into the plots, here are somethings I expected from my partner and what you can expect from me. It might be a bother, but please read this first so there won't be any problems in the future. Since now you know what I expected from my partner and what you can expect from me, if you met the requirement or if I met your requirement, then, you can continue reading. If there is something you don't like about my requirements, we can still talk about it. I'm an open-minded person. At least that's what most people around me said, not me. Well, enough with that. Let's move on to the plots, shall we? 1. Not The Chosen One [Cross Dimension Adventure] Genre: Medieval Fantasy, Adventure, Magic, Mystery, Action, Romance (optional) 2. We Just Want To Play! [VR World] Genre: RPG, Fantasy, Virtual Reality, Adventure, Comedy, Slice of Life, Modern, Futuristic 3. Your Warmth [Cross species Romance] Genre: Modern Fantasy, Dark Romance, Drama, Mafia, Action, Shadow Organization 4. Untitled [Sci-fi Military School Life] Genre: Sci-fi, Slice of Life, School Life, Military, Futuristic, Action, Fantasy (optional), Romance (optional) There are still a lot of plots that I didn't put here since I don't want this to be too long. These plots is not fixed. Meaning, if there is something you don't like about it, we can still change it together. I also hope you can add some of your ideas into the plot so the story will feel like it belongs to both of us! Welp, I didn't realize its already this long... Woops. Well, if you're interested in one of the plot, reply to this post or PM me so we can discuss things further. See you later!
  18. Riding the Winds, A Swashbuckling Heist Genres: Action, Adventure, Swords & Sorcery, Intrigue, Crime, Heist Location: Port Caelum, Genesaris Idea Summary: A virtual unknown within the city has been secretly arranging for a number of individuals to conspire together in order to successfully steal an airship from within the city itself... And not just any airship! The Avery has been moored amidst one of the lower airship docks in the southern side of the city, and contains enough of a score within it to easily be worth assaulting in the clouds. But not all of us are so lucky as to have a means of easy transportation through the air. Therefore, in this city, with larger than life monsters making it their home, and protecting the Airship Avery, this unknown, a man by the name of Bellamy, has called you all together. With blade, tactic, spell, and whatever else you can bring, let's start to make a grander move on this stage, and make off with both the airship and the wealth... And hopefully, with all of your lives. Expectations: Session 0. Looking For: A Group of 3-4 other players for this. Little Note: I plan on working simultaneously as an ST and utilizing Bellamy Vane(my currently only character) in order to piece this together. The goal is to minimize Bellamy's influence, and have him utilize a broad but shallow diversity of skill sets in order to better amplify your skills and your ideas, to piece together this heist. This makes my job as ST easier, because it helps guide my character's actions along paths that will be better utilized by and work more easily with other players. Suggested Readings: So. Hey there. Welcome to the meat and potatoes of this interest check. I'm currently looking for 3-4 people in order to run what amounts to a mixture of an airway steampunk-esque swashbuckling adventure, with a focus on swords and sorcery, taking down monsters with skill, cunning, and force, and using that in order to leverage a better success to accomplish great things. With that in mind, I want you to know that the feel I'm thinking of going for is a mixture of high fantasy swashbuckling, Pirates of the Caribbean style, and an Oceans' 11 Style heist. Investigating what's there, what's going on, how to get to it, and executing the plan towards maximum efficacy, will be decided on you all, the players, while I run with a support character who's happy to work with you all in the background. With that in mind, I would like to make the comment that the mixed modern-magic and Far Eastern aesthetic of Port Caelum will influence some of the creatures and enemies that will be getting in your way, utilizing a diversity of different Yokai, Japanese-style magic interpretations(such as Onmyouji), and various other challenges and roadblocks along the way, though the modern-day aesthetic will be utilized in order to maintain believability. I don't want to make this a cake walk, so the challenges are intended to be, well, challenging, but if you're smart and pull things off easily, I'm happy to bend the narrative towards making the characters who join feel like the protagonists of their own moments, provided that they're not done in an extremely over-the-top way. If you have any interest in joining this, hit me up. I'd be glad to chat with any of you, and if you have any questions to ask me about what I'm doing, where I plan on going, etc., leave those for me here too, I'd be happy to hit you all up. Thanks for reading!
  19. I wasn't sure where exactly to put this aside from Water Cooler, And the format is vastly different from the site i come from, But here goes. I want to include a newer character that I've had living in the back of my mind since my very first rp. However, I had never found an RP where she could really shine enough to really bring her out. Viper's a Demon/Succubus that regrets her life decisions now that she's bound to hell. She one day meets a lovely angel and at first, She retaliates out of fear that she's not trying to show, leading her to act cold and bitter. But when the angel opens her heart to Viper, She starts to show a little more of her kinder side to the angel. If anyone wants to write with me on this and help me finally develop this 7-year -old but unused character concept of mine, Please feel free to reply here or shoot me a dm
  20. I’m looking for some RP partners who are interested in doing an RP in Genesaris. It can be fantasy, adventure, or action I’m open to most things though. I don’t need overly long answers either, just send me a message or reply here if you have any ideas, and I also have an RP open in the TOL if anyone is interested! -Felicity
  21. Looking to start an Infernal faction/royal court. I've been looking to start a successor to the Legion of Doom, an all out evil 😈 for evils sake kind of feel. Whether a seasoned writer or someone looking for your first RP your soul is welcome in the Infernal Horde. I am looking to make this canon but as of now I'd like to make it a relaxed and friendly atmosphere. I am also welcoming any and all oppositional opportunities, demons need slaying and those heroes can be you!
  22. Hi! I’m new here but Im looking for people to roleplay with in the topic I created recently. I’m currently just looking to build up relationships between characters so if you’re interested please join!
  23. ... and not for the sake of a joke. Hello there, ladies and gentlemen! Today, I bring you an opportunity that's a little out of the ordinary. Tracking down and obtaining an artifact is pretty typical fare, isn't it? Group meets in a bar or something, intrepid leader susses out the details, and the merry band of adventurers is of to seek out an object of great power- but, oh, how often have you seen somebody undertake a quest to take an existing artifact and make it stronger? To take one of those objects of great power and make it another cut above? That there is precisely what I'm here for. I'm looking for a partner with which to undertake this task. But I'm not opposed to making this a group of 3 or 4, depending on how much interest I get! As this will be raising a B-class artifact to an S-class, it will be three pages long, making up the difference between the artifact class requirements. Standard norms for my threads apply: skipped if no word about posting status after three days, posting order established by the order of the first round, etc. etc.
  24. Welcome to the Kingdom of Hasturia, a place like no other. The Kingdom of Hasturia is a fantasy based setting located to the east of Sidereal lake and extending further east into the Lagrimosan continent. It's capital city is the illustrious city of Jiyuu (city of freedom). Hasturian technology is mostly based on the usage of magical energy to operate devices, and magic signals for communication, although important machines (such as ships) also have a backup generator which makes use electrical energy (practical in anti magic or magicless regions). The Hasturian government is a constitutional monarchy in which the democracy makes up the active part of the government and runs the nation on a day to day basis, but the monarchical branch holds the highest degree of power in the nation, using that power to make sure those in the democracy do not indulge in acts detrimental to the nation.t Although being fantasy based, Hasturia allows for all RP genres from fantasy all the way to sci-fi. Interested in trying your hand at politics? Opening up a business? Working as a government operative in both national and international affairs? Or just having silly fun? Then the Hasturian doors are wide open. If you're interested in a more military oriented experience, you might want to check out the Legions of the Black Blade.
  25. The ancient Arch-Demon, Kahd'Xel Yedapher has awoken from its eternal slumber and terrorizes Valucre once again. The demon is a horrid beast filled to the brim with vile unholy plagues and eyes that shine a poison light. Ancient scrolls tell of it feasting on the flesh and magical essences of countless creatures and it aims to do so once more. The demon has been seen dashing across the wastelands of Lagrimosa heading south with unnatural speed and ferocity. Soon it will reach the town of Treedell just east of Sidereal Lake. A quaint logging community with a population of 200. If no one stops it it will devour all life in its path and grow stronger than anyone can handle. It must be stopped now! (OOC) I'm trying something out here. Basically I'm going to be posting once a day having Kah'Xel devour everyone in Treedell. If you guys want to jump in and stop me or like chat about the weather, jump in. Otherwise, I'm going to just eat all 200 people and their pets and livestock. Don't fight Kah'Xel blind though, this guy is pretty nasty and basically can cause radiation poisoning and disease just by getting close to him. So don't accidentally show up with someone who can't handle poison or disease unless you have a game plan. The Thread
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