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Found 383 results

  1. Freedom in the Innocence of Avarice ouse Dali emerges ever farther from the sands of history, golden family roots finding light and thriving in the cracked dirt. Word of seamless Northtrail leadership and culturally privy Goldcourt tongues spread like wildfire. Attributes, members, and associates of the family’s branches were soon to be found in almost as many places as word of them could be. With growing recognition of the family, as with growing recognition of anything, came a swell of those who held house Dali in ill rapport. While reception of the family was largely well met, the world must always pockets of dissolution. The culturally privy could be mistaken for conniving, the air of leadership snide. What is this? Avarice Goldjest, considered a connoisseur of fashion in his circle of family and friends, had taken liberties with his father’s small fortune and gone travelling the Terran countryside with a couple friends. Well, he had come to village outside Dougton when he found himself accosted for his effeminate attire. Avarice stood up for himself boldly, flavoring his rebuttal with a couple spicy words he thought might add to his masculinity. Unfortunately for Avarice, the person he had exchanged verbal fisticuffs with was the village elder. His friends were not of enough fortitude to defend him when a group of luddite farmers in a recovering village called Tormo had locked him up for the slew of pompous insults; they were, however, man enough to return to House Dali and request help for their friend’s unfortunate blunder. In addition to a warning about the happenings upon Avarice, his friends tell of a large wolf prowling the area that attacks Tormo at night. Belos Titansinger, high priest and lawman of House Dali, answers the call to trial for Avarice’s freedom with two apprentice attorneys or journeymen he finds along the way. Together, the three will venture to Tormo and, do trial with the primitive folk village’s high counsel, and do what it takes to get their loudmouthed cousin back. Just how they will accomplish this feat may entail more danger and surprise than first meets the eye. What do we need? 1-2 people: Join Belos and save Avarice to advance in legal standing in house Dali; see what you can find in the blossoming village of Tormo; attempt to gain favor with the high counsel of Tormo, with Avarice, or Belos. @Diremast @KittyvonCupcake @ethela penna @Witches Brew (All other Dali family members tagged just in case they want to participate)
  2. Die Shize

    The Cyberpunk City

    "Cyberpunk is a Speculative Fiction genre centered around the transformative effects of advanced science, information technology, computers and networks ("cyber") coupled with a breakdown or radical change in the social order ("punk")" —TV Tropes ____________________________________________________________________________________________________________________________________________________________________ A Martial Town Terrenus roleplay project Where the neon lights are as bright as the hope for the future is dim. "The key pillars of the cyberpunk genre are advanced technology, dystopian society, and trenchcoats." —Jane Douglas, Outside Xbox Profoundly Discriminating Reading Theme "I never asked for this. They say they saved me, but I'm not sure 'saved' is the right word." —Adam Jensen, Deus Ex: Human Revolution "I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhäuser Gate. All those moments will be lost in time, like tears in the rain." —Roy Betty, Blade Runner "Welcome to the desert of the real." —Morpheus, The Matrix Shall we plug our minds into the machine and wander this world together? ____________________________________________________________________________________________________________________________________________________________________________________________________________ Martial Town. A city that never sleeps, and a city that never sleeps never really wakes. During the day, Martial Town looks as dry as it feels, with a sprawling mess of mismatched buildings alongside street lamps locked in a lattice, like the twisted limbs of barbed wire. Against a bustling backdrop that suffers no silence lingers a blur of smoking vehicles and pedestrians lost in a fog of drudgery as they grind themselves into the grave. Laundry is thrown over the power lines, hungry dogs bark in the alleys at the cats that stalk the rats, workers toil for the corporate crown and crawl the streets like ants without a colony. Cyber cafes pulse with energy, shopping malls thrum with activity beneath the drums of greed that beat consumer desire into their hearts, while the harlots join the denizens in the drug dens to prepare themselves for the night's lust. Shining over it all, as though laughing from a throne so impossibly far removed from the tiny clutter beneath it, the warm sun bathes the boiler as a golden liar that hoards the gold from the poor. At night, however, when the sun goes down and the moon rises to replace it, the city of Martial Town takes on a brighter light—but perhaps a far less hopeful one. The dry and drab buildings are overshadowed by the glow of a myriad of brilliant colors. Neon lights transform the city into a whole new world, illuminating the streets amid lamps suddenly alive with vigor and the need to shine. Corporate advertisements are painted with smiling faces, their voices echoing into the alleys, as though the gods of the galaxy had been erected to remind the citizens that they were not alone. It is all a lie. A marketing deception to keep those citizens under the thumb of the true rulers of the night: Dystopia and Moral Myopia. The arcades and the bars and the clubs pulsate with a million drums of music. The drug barons and the body-sellers and the body-snatchers stalk the darkness for their next victims. The criminal organizations seek to assert their organized crime on the populace, and the black market opens after the shopping malls close, selling a cybernetic limb to the worker who lost his first one in the factory, and a pair of eyes to a thief who just wanted to replace his good ones with ones that could see in the dark. The skyline of Martial Town is lined with stone structures between metallic towers that scrape the sky. These are the constructs cast off from a dying Palgard that refused to stay down, and that serve all hours as a creeping reminder of the city's dichotomy. In the day or the night, the center of Martial Town, called the Core, is its own town within the city; a military district where the music of marching boots join the chorus of piercing whistles in a symphony of security. This protection, however, comes with a price. As far as the arms of the armed can extend, the eyes of the all-seeing can see, and the biggest threat comes from the defenders themselves. Like a mini-police state, living in the Core of Martial Town means spending many moments wondering if there might be a knock on your door, and if the people who knock on your door might just inform you that they are there for your safety and the security of the city and they will now show you this personally if you will please come with them and ask no questions. The outskirts of the city, meanwhile, are like lava surrounding a volcano. Where the thumb of the military can press down and press hard, so hard that it may as well be a boot stamping on a face forever, the gangs and clans and tribes in the peripheral parts, in the slums and the neighborhoods and the forgotten gutters, are their own power and authority. In the corporate towers that loom over the city from its core, conversely, the outer rim of the crooked circle is claimed by crime like a cancer. However, the disease is slowly spreading all over the city, seeping forward like a black ooze each time the armed forces clash with the outlaw elements. In Martial Town, nowhere is really safe, and no network is really secure. The question is, then, is there a cure? Will you find out? Will you adventure through the day? Will you journey into the night? Will you pull yourself from your familiar lands and your known realities and enter the virtual space of the Cyberpunk City? Will you plug your mind into the machine and wander within this world? The choice is yours. All you have to do is make it. Like a decision between a red pill and a blue pill. All you have to do is swallow it. But you can only swallow one. As you contemplate this choice, then, heed the words of Morpheus: "You take the blue pill, the story ends, you wake up in your bed and believe whatever you want to believe. You take the red pill, you stay in Wonderland, and I show you how deep the rabbit hole goes." The choice is yours. Choose. "The future is already here—it's just not very evenly distributed." —William Gibson The Cyberpunk City is a roleplay project currently underway for Martial Town, located aside from Palgard, Southern Terrenus. This is a "roleplay project" in the sense that it is in its early development stage, with potential updates to the lore page of Martial Town itself alongside IC canon/non-canon growth and progress. To begin this cyberpunk adventure, one and all are welcome to join me in what will serve as a 'hub' setting of sorts. Shown below, but not limited to this scope, are a small handful of locales that you can, effective immediately, participate in. Set up stories and write those stories out to your heart's content. Maybe your character is a cyber ninja. Go jack their brain into a plug in the CyberFunk Cafe! Just be home in time for dinner or mama will spank you for turning your brain into jelly. Or is your character a private detective, and you're seeking some hardboiled film noir? If you heard that the MTPD was only employing its own officers, then somebody doesn't want freelancers like you investigating them! Perhaps outside of the law is a better fit for your criminal ways. Pal's Guard is something of a private retreat for scum of all kinds, and you're sure to pick up a beer and a lucrative job there, assuming that you make it out alive... Feeling jazzy-funky-dancy-wunky? Better skip the CyberFunk Cafe. You'll find all manner of wild partying in The Purple Penguin, but don't take the wrong pill or else you might see a purple that you didn't know existed, before you pass out and never wake up again. Sometimes, however, things do go wrong and a little too crazy. You might wake up from a drunken stupor to find that your hand was chopped off by a Bessho-kai corporate samurai. Have no fear! Visit a GRAFT clinic, open 24/7, and just get a new one! Then again, your character might prefer to don suit jackets over trenchcoats. A business type, eh? A corrupt corporate executive, maybe? Well, you won't find any company headquarters listed right now, but that's awesome, because you can make one and add it to the hub! YAY! You can view the hub here. Stay tuned, folks. Turn on your telescreens, flip out your AR phones, switch on your VR housewife, put your earphones on and listen to that deep AI manly voice, because sooner or later Martial Town, The Cyberpunk City, will be hosting its very first public event! The black market, every criminal's favorite trade show, every crime fighter's biggest headache. When it comes to the government and certain corporations, they might fall somewhere in between. No place in the world seems totally free from a black market's plague but, when it comes to Martial Town, illegal commodities are booming. For the right price, a customer can get the right weapon. More than that, they can get a whole new right arm without having to go through GRAFT paperwork. They can even get a new brain. Some, however, go through a whole transformation that calls into question whether they still exist as an entity of flesh and bones and, if so, one with the same soul. Cyborgs are a growing force within Martial Town, and "force" is a correct term here. Mechanical augmentations usually make you stronger, faster and tougher in a number of ways. And not everyone likes that. More to come.
  3. Mickey Flash

    This Land is Your Land....

    The land of Seinaru Forven is a survivor of the Elendaron "Spirit Wars" (as the locals like to call it). The event is very fresh in the people's minds, with lost friends and loved ones. They are afraid of what had happened, even though it seems to be over for them now. The land became a floating island, and ever since everything had seemed to calm down to common life again.... Everything except for the cities, and villages that have disappeared without a trace. There are forests and unexplored land there now, with no sign of the cities that had once resided there. This is where our story will begin. Virgin lands bring all kinds of ideas to mind... bottomless pits, strange creatures, man eating plants, and spontaneous earthquakes.... the possibilities are endless. Instead of me just making something up, I believe it will be more fun if I create a thread or two where the RPers can create something new (or old depending on the idea) to add to Seinaru Forven. There is the possibility of adding it to Seinaru Forven's canon, but only if it's a thread with a beginning, middle, and an end, more than just a few posts, and something interestingly new to add to the lore. The more creative, the better. All that's required is to bring your character and your imagination. Here are a few links to better acquaint yourself with Seinaru Forven, and their recent unfortunate events: If there are any questions, feel free to PM me. I'm hoping to make more than one thread out of this, if enough interest is shown.
  4. TheEyeOfNight

    Recruiting: Raid on the Iron Queen

    Interest check for a little run-and-gun adventure in Silver Harbor, thread to start in a few days to maybe a week. Background: The sleepy little harbor has been a major dock for smugglers for years, at the town's detriment. Avarice Lynch has recently arrived in town, and is marshaling allies to seize the biggest smuggling ship of the lot: the Iron Queen, when it comes to offload its cargo. To that end, he's recruiting outside help from Silver Harbor and beyond. Looking for: Adventurous action fun. The thread will start with some planning with Avarice and the volunteers, followed by a giant run-and-gun as the Queen comes into port. Any and all are welcome, there will be plenty of chaos (and hidden objectives) to go around. Combat: I like to run a narrative combat, rather than anything crunch-heavy. So really, you're pretty free to do as you like and show off some cool stuff as you like, in keeping with the Rule of Cool. If you'd like to face down a major NPC or something suitably dangerous, I am all about that business, so shoot me a PM beforehand and I'll set you up with some gnarly smuggling sorts. Some minor dice rolls may be in order to determine degree of success/embarrassment. Hit me up with any questions, and start the countdown to the demise of the Iron Queen! @Saerwen Talmiel @Dizzy00
  5. Mae Govanen Friends, Strangers, and Fellow Fortune Seekers, If you happen to be receiving this message you have happened across my Emergency beacon spell. I must be brief but I am Captain Richter Konig of the Justicar. In a recent battle we fought against a Nest of Sky Pirates left my Vessel severely damaged and unable to to make harbor for formal repairs. We are currently Grounded and in needs of supplies to perform emergency repairs. The Goddess has blessed us that most of our engineering team made it out alive. But most of our Personal flyers were destroyed save a handful. We have located a forest and cavern that should provide us the necessary raw materials to salvage my vessel. But alas my former command crew is all missing in action and I need to leave my Ground crew and Marines to keep the Auxiliary teams secure while we secure the resources. I need the aid of a few brave souls to assist me in acquiring these materials. If we all happen to make it out of here alive. I could use capable hands on my Ship. Goddess watch over you. (Themes: Action/Survival/Adventure)
  6. Quest is maxed out on participants, but this is a 'continuous roleplay arc' so feel free to read on and expect openings after the IC thread is wrapped up! Class C: Free inoculations are being handed out at the offices of the Civil Defense Force. There is a scientist that claims to know the truth behind these health initiatives. Escort her to the offices of the Public Defender news agency (note: quest ends with delivering the scientist and so should focus on challenges getting her there) OOC Thread IC Thread Quest Rules Hey all, I've just been approved to undertake a Class C quest (above) for Last Chance, and I'm reaching out to 2 other roleplayers to help me with it. Quest is titled "Last Regret" because "Last Chance" lol Some bullet points on key features and amenities: 1-3 days before skippage Looking for characters who are mercenaries, in the military or, preferably, in the Civil Defense Force (CDF) of Last Chance (follow link to city page or read along little donkey) No character sheets required (doubleplusplus because if you don't already have a 'militant' char, like me, then you can make one up for this rp!) Although this quest only requires a minimum of 16 posts to complete it, I'm aiming to go at least a little over, especially if I get two pardners (more postage overall) If CDF, our characters can already know each other or be new faces. I'm game for either. I'll run our crew OOC and IC as a PC who is a lieutenant and likes TV, with 5 CDF members (3 will be NPCs, 2 will be PCs, keyword "will" so sign up darn it) or a mix of CDF members and outside contractors. Combat will be collaborative, so go gunho and watpoh and wangfo on das enemies as we will certainly face them in our heroic zinger of a journey Fun is a requirement and if you can't have fun then you can't have cookies and I'll likely stab myself in the eye with one of those inoculation needles As bullet-pointed, I'm looking for Playable Characters of the militant capacity and preferably who are in the Civil Defense Force (CDF). From what I'm reading, though, this is a Last Chance guard unit, not a 'Terrenus proper' military force, so I don't believe that OOC signups or rankups are required. 10,000 person Civil Defense Force (CDF) - this force is very well equipped, trained by the military and assigned for five-year terms from bases from across Terrenus. Permanent assignments and ranks above 3rd are provided with enhanced training and equipment provided by the Civic Safety & Defense Academy (CSDA). Training often consists of enhanced crowd control, elementalism, with some specific members trained in unspecified psionics. —From the Last Chance lore page Finally, I plan on expanding the quest's overall story into follow-up quests or simply follow-up roleplays that will continue the storyline to really see my plans through. So even sweeter if those who stick with me unto the end of this quest...stick with me unto the end of any next quest-rp-thing. I LIED DANG IT this is the final part here's my char: Lieutenant Hayden Jansuela lol lied again here is a current list of PC participants including yours falsely Die Shize - Lieutenant Hayden Jansuela @-Lilium- - Capria Belvardi @Ace - Elisha "Levi" Ripkin WELL MISTERS AND MA'AMS that was some introduction right thar and now I'll point the finger at ya'll and will probably eat my own finger if I don't get any partners, pardner. Here's this for some inspiration (refunds not included): EDIT: If anyone is a needlephobe I'll remove that image in hindsight Promo Video Cast of Characters
  7. supernal

    Terrenus military sign ups

    Terrenus is in a state of flux. The civil war has seen the lightning rails and warp gates knocked out of commission, the wastelands turned to shawnee tundra as the genius loci fight among themselves, their losses and victories causing sweeping changes across the face of the nation, and city-states with a claim to sovereignty have been popping up like acne. And that's not even to speak of the various cults rising and plagues disseminating at the hands of a lunatic few . . . and the body-snatcher peril which has already infested many of the mega-cities. Join the military's tireless efforts to keep the darkness at bay. Fight enemies of Empire, go on diplomatic missions to strengthen alliances or forge new ones, join HERB or PETAL to catalog some of the exotic flora and fauna which either remain a mystery or are even as-yet unheard of. Research and engineering roles abound too. Note of interest - joining the military is a necessary step for citizenship and a great toehold for political aspirations. More information and available positions can be found in Terrenus Military - Hierarchy Information on open and taken assignments in Terrenus Military - Assignments Chat with your fellow military mates in the Terrenus Military OOC If you're interested or have any questions, post here or send me a PM.
  8. IC Teaser: Breaking News: The City of Casper has succumbed to a virulent plague. Prior to the enactment of a city-wide quarantine in hopes of impeding the spread of the contagion, thousands of citizens perished in agony as the plague ravaged victims' bodies and tore them from this world (see A Great Plague Comes to Casper in the Relevant Threads section of this OP). Yesterday, Casper's plight grew exponentially as the internal disruption posed by the plague exposed the city to a precipitous external attack. Assailants, whose identities have not yet been released to the public, engaged military forces within the city (see A Levee to Stop the Flow in the Relevant Threads section of this OP). While the assailants were driven back, estimates of the casualties suffered from the combined effects of the plague and the battle were estimated at five thousand persons with several thousand infected still quarantined within the city. Until further notice, government officials have declined to release more detailed information about the battle or the current status of the plague. Travel to and from the City of Casper is prohibited. However, sources at the boundary of the quarantined zone have reported a fleet of airships bearing the House Glasmann seal and the Glasmann Cryonics logo have arrived on the scene and, after a brief delay, passed through the quarantine and into the city proper. Does the collaboration between the Terrenus Military and one of the continent's premier medical firms guarantee a happy end to this catastrophe or does the involvement of the most infamous member of the Glasmann line, Caeceila Glasmann, imply a darker final solution to the epidemic? To find out more, lets go live to eyewitnesses at the scene... 15,000 infected individuals remain in Casper. Courtesy of Peacekeeper Zeph, the spread of the virus on which this arc centers has been halted for a time. Glasmann Cryonics is moving in to assist military forces with neutralizing all traces of the plague, analyzing the vectors by which the plague spread, and developing a vaccine against the plague so it will not pose a threat in the future. While members of the general not permitted to enter the city for their own safety, individuals supporting House Glasmann and military operations and a couple of individuals with special connections are allowed to enter secure, decontaminated zones within the city. Individuals with special connections could include reporters, medical personnel, emergency relief personnel, representatives of humanitarian aid organizations, and others who would like to be involved in this effort. Others might gain access to the city by busting through the quarantine or from having been trapped within the city once the quarantine was enacted. Shortly after this scene begins, certain individuals will begin to vanish from the city with little to no explanation. It's up to your characters to uncover the common link between those who have disappeared (if any), shed light on what has become of them, and take action in accord with their moral compasses. Other mysteries may be explored as well at your discretion. I'll be furnishing the opposition for the duration of this plot. A slot is reserved for @LastLight, but I'm not setting a limit on how many players can participate. If you would like to be part of the opposition or do something else related to what I have planned, please notify me of that somehow and we'll work something out. This will be a canon thread will have direct effects on how well a certain scenes I have planned for the future will proceed. Relevant Threads:
  9. Try-outs for Bad Guy Infamy mysterious and powerful criminal syndicate is hosting a try-outs of sorts; a trial mission into the land of Taen for the chance to be inducted into this immaculate trade. Taen, too peaceful? Nonsense! Or at least, that’s what someone might have said 2 years ago. Today though, there is a certain constituent of the criminal class who searches out people and places like this. Someone who is too complacent, too inactive or inattentive, can get their whole world shaken up like a snowglobe! Even some who keep their fingers wrapped tight around their wallets can find themselves shaken up and broke any day. Mortimer's Research Laboratory of Extradimensional Matters and Magical-Affected Physics in the land of Taen fell under a certain someone’s scrutiny when it accepted the yolk of much of Taen’s main city, Lunaris’s scientific innovation. Furthermore, Mortimer’s established itself as the city’s lead apothecary. His advances in medicine and the distribution of pharmaceuticals has attracted the attention of a doctor named Theodore Alexander Roxyer-Rollins Amantis. He has come with four associates, representatives from a pharmaceutical firm called Catalyst Medicinal Corp. in search of employment at Mortimer’s and a contract between Mortimer’s and Catalyst. Good fortune willing, Amantis and the Catalyst representatives hope to establish a pharmacy supplied exclusively with Catalyst medicine. @amenities and @-Lilium- pose as pharmaceutical representatives from Catalyst while Amantis talks them up to Mortimer. What Do I Want? (any of the below) 1-2 Players: Pretend to be pharmaceutical interns with high ranking members of the criminal syndicate and scope out other pharmacies in Taen, then convince them to sell Catalyst medicine; secure permits from Taen quality control centers for Catalyst meds to be distributed in Taen; submit article to the local paper about how Catalyst medicine saved you or a loved one from illness; etc. The effectiveness of the extra 1-2 Players may allow one or both of them a comfortable rank in the mysterious and powerful criminal organization.
  10. PLEASE READ THIS BOTH CAREFULLY & THOUGHTFULLY. This is merely a poke in the shrubs to see who's out there. I will answer questions about the [less than] current thread already in existence and how to proceed from it, pending the interest of you fine fine people. Genesaris: An Expedition in the Past. This is for a roleplay story taking place in the early years of Genesaris. A time when magical technologies are up and rising and where the land is still so very young and holds a lot of secrets to discover. A group of scientists [and travelers/guides] wants to use the newest of technologies [airships/steampunk tech] to transport themselves quickly across the land in order to follow up on leads about special plants, animals, and people. The time span the characters will face will most likely consist of years [for them]. During this time frame, they will be able to witness the birth of a new age in Genesaris. They will be able to experience the change in atmosphere and society, as well as traverse untouched lands that will eventually become more civilized as time goes on. With these things in mind, a lot of the more powerful plants [powerful as in the abilities provided by such plants] may go extinct and become very rare, so that in the present timeframe of Valucre [? AO] they will be very limited and extremely hard to come by. [Also, please take note that during this early period in the young Genesaris’ life, that it has not made itself known to the other continents of Valucre, e.g. Terrenus, Tellus Mater, etc. Also, keep in mind that weapons like guns…are nonexistent or extremely rare in this time. Advanced technology will not be used or even referred to, as it does not exist either.] This RP will fall in line with the lore of Genesaris, but will give whoever’s character, the ability to witness history as it happens. You may have free reign [with approval from King] to help create plants, animals, and old landmarks no longer in the existence of today’s Genesaris. [Approval must be made before posting any changes, new things made.] A list of preapproved plants is already in existence, and when we come upon them, I will explain what type of plant they are… And all or some of our characters [pretty much whoever chooses to] can be the first ever to try them out. We won’t know what they can do to anyone ICly….unless we experiment a little first…right? All the plants are going to be written out in the same [older]format created by OffTopic, and can be viewed in Herbalism 101. Please keep in mind that our characters will not have access to most of these plants, due to having no connection with Terrenus and other continents[Tellus Mater, Terrenus, etc.] during the timeline we will be writing in. I’m pointing them out as a reference, so you can get an idea of the design and presentation used after discovery to describe the plants, and hopefully create more new ones in a group effort by us. This also encompasses older civilizations and tribes, unknown areas and landmarks of Genesaris, and animals and creatures no longer seen in Genesaris today. When I say that, I really hope that people not only want to RP out this idea, but help to build on it by creating more flora and fauna, and can help generate great scenes of the young Genesaris. This will be a creatively fun RP, where your contributions do and will count. CURRENT Thread[Thread One]: Early Genesaris: Expedition in the Past. [cont.] Thread Two: Early Genesaris : Time Stamps This thread is optional, and is merely meant to be used as a journal for each individual. Here they can ‘write’ about their experiences, what they’ve encountered, etc. It doesn’t necessarily have to be a journal either. They can write letters to friends and loved ones as well. Old Thread as a Reference for Newcomers: EarlyGenesaris: Expedition Here is where most of the traveling and discoveries will take place during the entirety of the story. This is also where I will explain what the plants look like, and we experiment to find out their effects. A lot of them are poisonous and deadly, I will let you know beforehand whether or not it is safe. For your character. Mind you, I may warn you about the plants, but I will not warn you about the dangers being faced while traveling through the youthfully wild lands we will be in. Everyone will be at risk, including my own character. Characters/People: Looking for 3 people to join Die Shize and I as we continue our gloriously haphazard adventure. Lead Herbalist/Scientist: [The early and original] Doctor Lilium Concordia [yes…She is friggin' old, and you’ll get to see part of why in this story and your characters [if you so choose] may experience this phenomenon for themselves. And a lot of it has to do with another story not included here. Sorry.] Our Main Crew: 1. Die Shize as Dr. Jikol 2. -Lilium- as Dr. Concordia 3. Rin as Claudette Virga Von Ja'Guthra Talia 4. Thotification as Lord Ruler Suzerain, King Emperor of All Creation [Suzy] 5. Flame Hero: Endeavor as Potential Cameos: Vielle [Guinea pigs provided] NPC Guides NPC Travelers PLEASE, if you are going to join, feel free to share any ideas you may have. Don't be afraid to speak up. I like plots and ideas. Especially if they make the story more fun! If you're worried about receiving credit, don't be. Whatever contribution you come up with is your own, as long as-first and foremost-it is approved by King. ****There will be a 3 day post limit. What this means, is that if you do not post within three days of it being your turn, you will be skipped, but that’s not to say you can’t post later. You’ll just be skipped in order to keep the flow of the thread going. If you have stuff going on and are busy, that’s understandable, just let someone know what your post time may possibly be.**** I am a fan of posting order, mostly because it is less confusing in my mind. That way there aren’t two people interacting back and forth in ten posts before anyone else posts, which can deviate from the story. Important links: Genesaris Lore Herbalism 101 If interested please reference these posts: 1. Introduction - Notes about the mission. 2. Movement - Parachuting to the ground. 3. Current locale - Forest in search of whaaaaat?! PLEASE TAKE NOTE: A new thread will be created as Die Shize and I are going to break away from the old one to start fresh from where the last one ended. Please make yourself aware of this. Boon: Depends on what you contribute. Discover something awesome! Help to create new plants, artifacts, animals…etc, etc. If you have in-depth questions you don't feel like asking here, feel free to contact me via PM here on Valucre or drop me a line on Discord @Lilium#8636. ALSO, I would like to invite those people with older Kingdoms set in Genesaris to ponder the idea of guest appearances depending on the location of our troop. For those of you who would like to add to the background of your rich lore while it may have been in its youth, this could be a fun and interesting way to do so...? Or even hint to me, things you would like to have been seen, discovered, or noticed about your areas in this RP's past time frame of setting. @King @Die Shize
  11. -Lilium-

    Pirates?

    This is merely for fun, and possibly torturing the Houses of UM as politely as possible while plundering their coastal areas. Sky's literally the limit here. I'm looking for a few people to join the future generation of Pirates in Ursa Madeum; the hearts of the youth who seek out the freedom of the sun, the sky, and the waves of the ocean. No pressure, just taking up a sword and swishing it in the faces of the people who want to tear our world asunder in an attempt to break us down. We will never let anything or one steal our dreams for a free future!
  12. On the surface, I just want to roleplay my two main characters buying some carbonated beverage syrup for the Mil Dot Lunaris. Going deeper though, I want to establish one or more business connection(s) for later, when they start building their industries, which ideally will not be one directional by any means.
  13. Die Shize

    Survivor

    A long, long time ago, on a website far, far away...there was this event called "Survivor". Basically, it involved dropping PCs on an island with only a few basic items, like a knife, spear, canteen etc. Each player started out on different parts of the island, and they started out alone. The goal was, like the title, to survive, and ultimately to be the final survivor. This was indeed a long time ago, like fifteen years, so I don't remember much except that it was quite popular and people looked forward to this event each time that it would come around. You can imagine some PVP was involved. This was a site where PVP was basically a constant in any thread in the sense that a person didn't need permission to engage in it. I only say that because, despite this prevalence, Survivor conversely wasn't so much about killing off rival players as it was fending off NPC creatures and the elements. In fact, players would even partner up or group up to beat the odds. Though survival was paramount, players and GMs discovered how fun it was to just survive against nature and the island's creepy-crawlies, despite the fact that the PCs were ultimately pitted against each other. The event masters would even step in to GM monstrous bosses that the contestants had to overcome. That was probably where most of the 'PVP' took place, with some collaborative touches from the GM. Well, I could probably rant on, but false memories would probably overtake what few real ones remain. First question I ask is has Valucre ever done anything like this? Regardless of that answer, would anyone be interested in doing something like this? This is by all means only an Interest Check right now. I want to get thoughts and feedback. If enough interest is given, then maybe details could be fleshed out and we could host our very own Survivor!
  14. Trevor Wisegem

    Taking back the land

    Hello everyone! So one of my favorite role plays I made on here was a quest to take back the world from a tyrant demon: A'rrazaah. Unfortunately, that roleplay died out and I want to make a remastered version with more people. Same story, just different people. So, is anyone interested? Here's the original.
  15. Die Shize

    Sounds of Stories

    Hello, Valucre! I had this wacky idea just now that came to me after gallivanting on what I've since brought forth as a fellow writing resource for fellow Valucreans. The idea is about getting an idea of what to write about. As some of you may know, I tend to write with music and/or ambience in my ears. More often than not, I find myself quite unable to write without something coming out of my speakers. Well, my idea surely does involve music and ambience when it comes to writing and roleplaying, so here we go: https://tabletopaudio.com/ That link will take you to a site which offers quite an extensive list of music and ambience tracks focusing on atmospheric settings, like dungeons, forests and cities, to immerse oneself in a given activity. In our case, that's roleplay. I propose this as a general writing resource for those among us who like to and are able to write with noise, because not everyone is that person and what works for me may not work for you. That being said, the Water Cooler idea here is that you pick a track from the site and make a roleplay out of it. You can either have a setting in mind and select the appropriate track or the other way around. Once selected, pop a notice in this thread of what the track is and a link to the IC thread, if for no other reason than reference purposes. Then, get to roleplaying! Tell us how you got on and share your experience! If you are like me and you listen to stuff when you write, then you're all set. If you've never tried it before, give it a go! We're all different so we write in different real life atmospheres so it may not be your thing. However, even if you can't write with noise in your ears, you can still find a track's setting, read its synopsis and, if it appeals to you, well there's an idea for a new roleplay! Or go crazy and pick a track/setting at random. An example of all this nonsense is the first track on the top row from the left called "Waterkeep". The track's image shows a beautiful castle described as "the fabled jeweled city of the north, a hub for trade, commerce and culture". So, there's your setting, all you have to do is make a roleplay out of it—listen to the track as you write or don't! If this idea gets enough attention, then later I could even make a game/challenge out of it, assigning a track/setting randomly to individuals/pairs/groups for them to only then make a roleplay out of it. So what do you all think? (Rest assured that I will edit this OP as my awfully verbose self just can't seem to properly translate my ideas half of the time. By all means, you won't insult or embarrass me by replying to the thread with advice on how to better articulate this idea and clean up the OP. In fact, I might just buy you a drink for it, pardner.) (Also, did I post on the right board..?) THANKS MISTER
  16. -Lilium-

    The Illuminarium

    For anyone just now viewing this, we are always accepting more doorways! - Lilium, 23 Jan 2019 Please look HERE to better understand where it is going. Hello Valucre! I am currently looking for person's who would like an opportunity to have a doorway from the amazing maze of Fantas-Menagerie that will be opening very soon...to a place of your choosing! Please see below for a description of the Illuminarium, and beneath it two sections for doors: Locked and Unlocked. Illuminarium A fantastic and unique feature of the Menagerie that boasts its own imaginative landscapes. Comprised of handmade craft, nature, and technology is the magical maze of the Illuminarium. There are multiple areas within the maze where secrets can both be built and unfolded. Crystalline rocks formations, mirrors, nanite walls, and various types and colors of glass with a mixture of Mirror Sprite playfulness… Can send people to different portions of the menagerie, transport them to otherworldly areas, and link them to different places around Valucre. Pick an entrance and choose wisely, because there is no telling how long you will be gone… The Illuminarium can generally be viewed as an infinite maze/labyrinth due to the number of materials used and displayed. With the helpful pranks of the Mirror Sprites that have begun to dwell here, the walls and doors are constantly moved around, making an exit nearly impossible to find. Keeping that in mind, each person wanting to enter is granted a panic button they can push when they become bored, fearful, or completely lost. Specialty doors: Unlocked [Open to the public] The Wonderworld The Hither and Yawn High Rock Full Deck The Andelusian High Tea Society Precious Pastries [opening soon!] Locked [Restricted Access] The Redeemer ***Just a note since someone brought up my lack of strategy regarding the security of these doors to Fantas-Menagerie and its customers... When the entire lore goes up, you will find that trying to break into or destroy the menagerie through these doors will be incredibly difficult. More often than not, once someone goes through a door they will not be permitted to return to the menagerie through it. So please plan your adventures carefully if you do not want that to happen. This idea is merely to help other museums, conservatories, businesses, and organizations created by the writers of Valucre participating. Like a safety hub. There are a lot of fail-safes being placed to ensure the safety of the menagerie and all of its animals and staff members. This is neutral territory and will hopefully be respected as such so that everyone is able to enjoy it. This does not mean there won't be special events and dangerous times mind you, they will just be carefully considered before being allowed.
  17. Rin

    The Black Heart Mirror

    Interest Check. Looking for 2-6 people. The seed Vanilla has been giving the mission of hunting down lost artifacts of the Red Blood Moon Children Organization to sell in her shop. However recent whispers in the little sleepy town of Ebony-Yahera has rumored one such artifact is uncovered. The Black Heart Mirror. A powerful yet dangerous artifact. Since it lies with a few other artifacts, the Black Heart Mirror Ore Bow and Quiver, the Red Blood Moon Chalice, the Ebony Quicksilver Rod and the Farenheit Celisus Heart Sword, it would quite an exciting adventure plus artifacts to acquire for all. I'll be linking the artifact page here as well as adding the aforemented artifacts to it. Hopefully you'll come along for the ride. Ask questions here or PM ❤️ Rin And the link to the artifacts: 1. Zashii- Mistress, Sera 2. Ourlachesism-- 3. Hurttoto 4 5. 6.
  18. Flame Hero: Endeavor

    Looking for RP partners

    Looking for RP partner to do storylines with my character.
  19. Years ago I tried making an opt-in bounty list but it didn't get used very much. My speculation is that most people didn't even see it, but also I think that people who wanted to use it as a storytelling element didn't put enough orchestration into it and people that wanted to use it as a means to engage in combat didn't have a simple and concrete means to resolve conflict. System The system of combat resolution is simplified MOBS, along with the dice roller Victory roll is made at the end of 5 rounds unless the opponent has managed to escape D2 for win/loss, rolled by the hunter. Other systems, such as TDS, remain as options as long as both parties agree If you want a bounty on your character, post here with a link and I'll update the bounty list Designate whether your bounty should be taken Alive / Dead or Alive and if the bounty is Private or government Warrrant Although it doesn’t have to be canonized, bounties should refer to actions taken in posted roleplay If I get enough interest I'll come up with a classification system to determine bounty value and reward If you want to be a bounty hunter, post here with a link and I'll update the hunter list For hunters going after Alive only bounties, the end result for either the bounty or the hunter will always be incapacitation. For hunters going after a DOA, character death applies both ways Note that administration does not usually enforce character deaths but will do so in Terrenus for any characters volunteered for the bounty list, since it is opt-in If you enter a bounty hunter and don't use him they'll be flagged as unreliable and ineligible for jobs This applies to both the player and their character If you enter a bounty and don't make allowances for a bounty hunter (letting them post in a thread, starting a new thread, etc) for the purposes of fulfilling the bounty, your character is automatically caught. Unless you Escape from prison (see below for more details), further play by that character will be ignored in Terrenus Cool down period: A bounty that successfully beats their hunter enters into a 30 day cool down period where they cannot be hunted again. This is in lieu of a "running away" mechanic Hunting artifact holders Require at least two hunters TDS instead of MOBS Artifact holder is Nova tier Agreeing to be placed on one or the other list is agreeing to the above conditions so if you don't like it then don't sign up. That said I invite members to take this basic system and modify it however they wish to run their own bounty system, but if you keep most of what I've written a link back here would be appreciated. Escaping This only works in the TDS where players trade hits - if the system used is MOBS, then your "escape" is your "victory". In order to run away you need to spend at least 1 post in preparation for the escape, with consequent posts increasing your chance of escape, and you only get 1 chance. 1 = 25% chance of escape 2 = 50% 3 = 75% 4 = 100% Your character should be turning their attention on explaining the advantages that give them a better chance of escape, such as a smoke bomb, running into a crowd, putting on a disguise, etc. You can run away immediately, with a low chance of escape, or take a risk on losing all of your HP for a higher chance Prison and Escaping This is something I haven't tried before. Anyone caught by a bounty and not considered dead is placed into prison, which will be a single thread in which prisoners can make posts to try and escape. Prison thread and instructions here Am open to feedback but note that doesn't mean I'm committing to any changes. So if you're interested, post below with your character. If they're a bounty, what crimes did they commit? If they're a hunter just say so. As I get more people I'll make a list in this first post. Rewards Terran material Weapon class of any Standard material Object class of any Government material (except Silveril) A reward from the rewards table of Bi'le'ah; rerolling if it lands on material or artifact Claimed Unclaimed Fulfilled Bounty Hunters - ranked Mara Mercer Victories: 1 Losses: Willow Church Victories: 1 Losses: Alexander Polybius Victories: 1 Losses: Terryn Rosk Victories: 1 Losses: Marik Cayne Inquisitor Sacks Aadya Victories: Losses: 1 changelog 2018-11-30: added back those hunters who completed at least one thread; ranked hunters against completed threads and most recent completions 2018-07-12: removed inactive hunters 2018-07-07: removed bounties inactive for more than 3 mos or with deprecated character links 2018-07-05: made MOBS the default 2017-12-31: added option for "orchestrated battle system"/OBS 2017-12-08: added "run away" mechanic 2017-11-22: added prison thread; added rewards 2017-11-29: added "cool down" period
  20. Apologies, I aim to annul this alliteration annoyance. Anyway, after an attempt at attaining and activating the adventures of two additional allies, I found that intrigue involving either of them was infinitesimal. This thread, through thorough thought and prompting proposals, and attempts to aid in interest gathering. Saila silently stalks cities. Such a scamp! Dangerously, this devil drinks magic. Mayhaps this makes her a malicious murderer? Or a tragic, terror, tortured by terrible torment? Either way, I hope to see if anyone would like to involve her in a plot in some way. Jalafrax jealously japes...heroes. Haughtily, he has not heard a word of whether or not his wicked ways could cause his consecration. Nevertheless, this nihilistic necromancer never gives in. A veritable villain for venerable ventures. If one wishes to face Jalafrax, I think he'd be good as either a villain for a hero, or as a part of some sort of magic research team. Nevertheless, I'm mostly fine with anything. If either of these characters pique your interest, please inform me.
  21. Grubbistch

    To Make an Omlet...

    Setting: Alethea, the Underground, clear weather, daytime. Genre: Crime Mystery Objective: To bust up a ring of smugglers who have stolen a cache of Aluran eggs from Flock Cloud-Dance. Danger level: High-(This group is dedicated with getting away with the sale of the purely innocent offspring of the Aluran people. They will not go down quietly nor will they go without a fight. Hyperion authorities have authorized that anyone looking to turn these felons in may do so dead or alive.) Reward: Large sum of gold, notoriety amongst those in the criminal underworld of Alethea, and a personal gift from Flock Cloud-Dance. Desired Story Arc: Reasonably malleable so long as it stays within the confines of the lore of the given area. Intro: Huxbert "Black Bull" Goldgrave, a recent addition into the rough and tumble world of bounty hunting. His first job, the leader of a ruthless group of smugglers known as the Snatchers, who just so happens to be a real son of a bitch of a werebear. What he was doesn't matter to the minotaur, only that sweet payoff at the end does, so he puts in the time to try and pin down their location within Alethea. That is where the other writers come in. Help or hinder Huxbert in his journey as he delves into the dark depths of the underbelly of Alethea, risking life and limb to take down this group of outlaws. Your choice determines the outcome of this story, and could very well shape the fate of lives born and unborn. What Roles Am I Looking For?: At the very least two people with each or both playing a role that I would wish to have for this quest. Your character doesn't have to meet this requirements, they are only a preference for helping to make the story go smoother. 1. Someone of neutral or good alignment to help Huxbert. 2. Someone of neutral or evil alignment to oppose Huxbert. Expectations: Good communication, an open mind for ideas and a willingness to keep disagreements civil. Created Opportunities: With the smuggling ring defeated, a question is left hanging in the air. Who were they working with, and why did they want Aluran eggs?
  22. Mae Govannen friends and Strangers alike! My name is Richter Konig and I am the Captain of the Airship The Justicar. I had to disappear for a time for unforseen events. But I have returned and I am looking to recruit a small band of Merry... Opportunists. Have no fear I am man of Morals and Scruples. I only employ in honest and noble pursuits. Please find me at the Tavern if you are interested in joining my Crew.
  23. Guten Morgen, Nachmittag und Abend, My name is Reinhardt Relzion, of the Relzion Coven. I ended up here in your world by incident of a Alchemical Experiment. While I do find myself in need of returning home. I am thoroughly intrigued by your World. If you ever find yourself in need of a man who is both Proficent with the Blade, Making Alchemical Draughts, or a Steamwork Engineer. Please feel free to enlist my services. I promise I don't bite...that hard. P.S. I do prefer jobs that can get bloody, lead me into Laboratories of Alchemists, Steamwork Engineers, or anything with High Society. Please understand I rather not get involved with the religious sorts and Any local Churches. Vielen Dank and I wish you all the best.
  24. I had an idea for a super power system based on the different Paths of Buddhism. such as the Deva, Ashura, Human, Animal, Preta, and Narka paths. With certain personality quirks in each path, and a whole power system for each class. It would be a huge post if I put all the details up. And I already put it down and I can’t copy and paste which is why some of you may see it as simply blank. either way I hope your interested and I’d be willing to post more details but basically deva: Path of the Gods, controls universal aspects. Superiority complex and easily addicted. Ashura psth, emotionally dead lives violence can modify their bodies. Growing arms enchanting muscle stength Etc. Human Path: Decpetive, prideful but bale to learn. Can use their minds as weapons, passion, mind reading, ripping out souls. animal: communication , commanding, or taking of animal abilities. Could potentially summon them to. Ferocious and easily controlled by the human Path. preta path: the path of greed. Always hungry and thirsty yet unable to satisfy that void. Often leaching on others. narka: gealingand judgement. Is pretty complicated and intricate because in the lore this path punishes all other paths based on its life or lives. Then reincarnates then once they have been punished really struggled with it. a lot of rps have to as a school where your working on your powers however I flipped the script andwell you need to keep you powers a secret to avoid fear, ridicule, and ending up in a government lab. Or being a target for recruiting form a shady underworld organization. Sorry im tired I spent hours typing it down only for it not to transfer over.
  25. [For the impatient, skip to the next words in bold to get the gist of this quest opportunity] I would like to ask you a question (and you don't have to be joining this thread to answer): How easy do you think it is to fight a pack of wolves? Ponder it for a moment, and really think about your response. If would be easy right? People have done it in real life all the time. Now consider the following situation: You are an adventurer — trapped several stories underground beneath a frozen city in the dead of winter, remnants of buildings ravaged by some past calamity. You, along with six others, are in the heart of enemy grounds. How many are there? Five? Ten? Fifteen? Twenty? You would wish that were the case, but in actuality, there are over a thousand, ravenous wolves lurking in the shadows, remnants of the disaster which befell the city which have made these ruins there home. Over the past year, they've gestated, growing in number, strength, and in intelligence. They aren't a pack of bloodthirsty animals anymore: they are a system of highly capable beasts whose sole purpose is to kill you, or worse. Trying to wipe them all out at once with wide-range magic didn't work — it just brought more of them to you. Splitting up didn't work either — those times you split, you never saw the others again. These white wolves are cunning beasts, and they don't attack blindly. They'll separate you like sheep from a herd, strike when you are at your most vulnerable. It's easy for them — you are in their home after all. These warpacks are led by towering, unnatural, monstrous wolves, so white in color, they fade into the snow itself, and if you were to defeat one, your name would most likely be recorded in the annals of Imperial South for your accomplishment — that is, if you get back. Rumors have it that there is more to these 'simplistic' beasts other than to maim or kill. Clearly, there are other forces behind the growing number of these beasts. Even as intelligent as they are, they are too organized. Too cunning. Too daring. Sightings have shown packs wandering farther and farther from their den, doing things that they've never done before like snatching men and women from their homes. But adventurers don't care. As a mounting threat in this ruined city grows, will you just stand by and watch? * * * So, suppose after that, you think this is all still trivial. Would you like to test your theory? This quest is a continuation of another quest I started in the summer which was taking on the Whispernight Quest in Cobran, Genesaris, but you don't need any prior knowledge to hop in. Just know we are diving into a beast-infested town, with a small party, in the dead of winter, where everything is trying to kill you. The goal? Find the source of the abnormal growth in wolf attacks and abductions. As custom, I shall be leading this adventure with carefully crafted NPCs and enemies, as well as a few characters of my own. Combat will not be easy — bring a character you aren't attached to, I assure you that killing these wolves will be less than easy. During the last quest, people scoffed at the wolves, yet one lost and arm, and the other almost lost her life. For reference, here is a list of things I usually go by when running these quests which you may find useful when deciding if this quest is right for you (my guide). I hope to see you join me in this little adventure, and I promise you... There will be cookies: If you don't join... 【 = ◈ ︿ ◈. = 】← sad face So see you there here 😉
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