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  1. Assume that the following (tentative) letter is readily available alongside a some sort of letter-of-introduction-ish device (posted in town squares, on quest boards, etcetera) for the benefit of all characters across all forums. While the letter calls for characters who want to better Valucre, evildoers/neutral-parties may be able to sneak in as long as they aren't too conspicuous. Esteemed compatriots and foreign VIPs, It is my great honor this day, [Insert IC Date], to invite you to an enchanting evening at my ancestral home nestled in the arboreal spires of Hell's Gate on [Insert Second IC Date]. Though the first killing frost of this inhospitable season has already claimed its lot, my heart is not hardened to the suffering of our people and the plights of our neighbors. I trust you shall pardon my candor, for I must confess that this year was exceptionally unkind to this world we share. From the manifold tragedies Whsipernight wrought to the disconcerting fragmentation of Terrenus through which a psychopath ignited a full-fledged race war, our people, the people of Valucre, have experienced loss of such magnitude that we, despite the variegated powers, clout, and prestige we wield, will struggle to make them whole. I wish I could assure you that our fortunes are secured by the favor of the divine, that their light would guide us through our dark hours and deliver us from the evils that besiege us, but mere platitudes make poor bandages for a gushing wound. So it is that I welcome you to my house. So it is that I entreat people of every nation to come together under one roof, to gather around one hearth, to break bread together and forge lasting ties to one another. I am confident that together as one people, as one Valucre, we can trounce what misery fate foists upon us. This offer extends not only to those of a venerable bloodline but to petty nobles, soldiers, warriors, industrialists, scientists, engineers, merchants, and any other parties that are willing to breach the artificial barriers that divide us in pursuit of a far better future for all. For those that lack the means to travel to Hell’s Gate, my staff shall make all necessary arrangements upon receipt of your RSVP. Lodgings at the Glasmann Estate shall be provided for VVIPs. Formal, tailored apparel shall also be provided as necessary. The format of the event shall be as follows: [Please note the similarities between the format of this event and speed dating. The intent of this format is to cause characters and players that might not otherwise interact to engage with one another in the hopes of facilitating further rp. This is also why the IC qualifications for entry are so general.] Each guest shall be randomly assigned a number. Each number shall be associated with a collective and rally point. [Each player rolls dice in the dice roller. Each player’s character will be placed into a group depending on the range in which that number falls. Dice that are rolled and the predetermined ranges will depend on the number of characters involved in the event. Suggestions regarding the quantity of characters in each group are welcome.] Each guest shall congregate at the rally point and await the arrival of the other members of the collective. Once a collective is assembled, the members shall remain in each other’s company until the bell tolls. [The event will be divided into rounds. A round will end after a set amount of RL time has elapsed. Again, suggestions are welcome regarding the RL length of each round. Rounds may be extended as players see fit, but characters must be “cloned” in doing so as all participating characters are technically required to transition to the next group when a round is called.] When the bell tolls each number shall be assigned to a new collective. This process shall continue until the bell tolls twice consecutively, signaling that all guests should begin to prepare for the formal dinner that will be served. I urge you to join me for this momentous event. Very Respectfully, Lady Caeceila Glasmann Round 1 Pairings (Updated 11/18/2018):
  2. -Lilium-

    The Illuminarium

    For anyone just now viewing this, we are always accepting more doorways! - Lilium, 23 Jan 2019 Please look HERE to better understand where it is going. Hello Valucre! I am currently looking for person's who would like an opportunity to have a doorway from the amazing maze of Fantas-Menagerie that will be opening very soon...to a place of your choosing! Please see below for a description of the Illuminarium, and beneath it two sections for doors: Locked and Unlocked. Illuminarium A fantastic and unique feature of the Menagerie that boasts its own imaginative landscapes. Comprised of handmade craft, nature, and technology is the magical maze of the Illuminarium. There are multiple areas within the maze where secrets can both be built and unfolded. Crystalline rocks formations, mirrors, nanite walls, and various types and colors of glass with a mixture of Mirror Sprite playfulness… Can send people to different portions of the menagerie, transport them to otherworldly areas, and link them to different places around Valucre. Pick an entrance and choose wisely, because there is no telling how long you will be gone… The Illuminarium can generally be viewed as an infinite maze/labyrinth due to the number of materials used and displayed. With the helpful pranks of the Mirror Sprites that have begun to dwell here, the walls and doors are constantly moved around, making an exit nearly impossible to find. Keeping that in mind, each person wanting to enter is granted a panic button they can push when they become bored, fearful, or completely lost. Specialty doors: Unlocked [Open to the public] The Wonderworld The Hither and Yawn High Rock Full Deck The Andelusian High Tea Society Precious Pastries [opening soon!] Locked [Restricted Access] The Redeemer ***Just a note since someone brought up my lack of strategy regarding the security of these doors to Fantas-Menagerie and its customers... When the entire lore goes up, you will find that trying to break into or destroy the menagerie through these doors will be incredibly difficult. More often than not, once someone goes through a door they will not be permitted to return to the menagerie through it. So please plan your adventures carefully if you do not want that to happen. This idea is merely to help other museums, conservatories, businesses, and organizations created by the writers of Valucre participating. Like a safety hub. There are a lot of fail-safes being placed to ensure the safety of the menagerie and all of its animals and staff members. This is neutral territory and will hopefully be respected as such so that everyone is able to enjoy it. This does not mean there won't be special events and dangerous times mind you, they will just be carefully considered before being allowed.
  3. Genre: Western Location: Oatpeak, in Alternative Premise: The railroad stop has just been constructed. A load of provisions, medicine, money, and other goods is bound for its first stop into Oatpeak. Your role in this premise is to rob it and sell the goods on the black market for profit. FAQs Is there a GM for this roleplay? Yes. @Die Shize has graciously volunteered to GM the overall plot here. As a GM rather than a regular player don't anticipate that he will have to post every turn and sometimes his post may be simple and information just to help players, but he will also take control of key NPCs throughout the story. What roles are you looking to fill? These are listed in order of preference. If we only get enough people for the 1st, Die will GM the other sets; if we get enough for the first two, he'll only GM the last, etc A few people to play the train robbers Amenities - robber One or two to play on-board Pinkerton private detective Blex - agent One or two to play the sheriff and their deputy/deputies Wade - deputy
  4. "United we stand, divided we will fall." Interest check: Roll12 rules Post summary to track things To keep easy track of things, write a summary at the bottom of your post. An example would be: (*Note: Monster players, do this for each of your monsters too! Name them as well, e.g. xxx A, xxx B, so it would not be confusing.) Posting order You can post multiple times, but you can only roll dice once per round. Extra posts can be used for narrative purposes. But don't put up spitfire posts! The round ends when everyone has posted, or when reasonable time has passed. You can post before the first monster post too, but that would be a narrative post, and you will still need to post again later for your attack. IC thread: Summary of everyone's positions and statuses: https://docs.google.com/spreadsheets/d/1w6oi2m7C7JDcY1iJE6R31ukrGqhX_Tsj8ZvqX46Pcao/edit?usp=sharing
  5. In lieu of providing an IC bit to spice up this interest check, allow me, for the sake of brevity, to cut straight to laying out what I intend to accomplish in associated threads. In the very near future, House Glasmann of Hell's Gate shall endeavor to fabricate a capital ship with the singular mission of facilitating the paramilitary operations of Lady Caeceila Glasmann and her burgeoning private army. The capital ship shall be a perpetually airborne aircraft carrier capable of functioning as a mobile base and delivering heavy fire support to land and air based targets. As a leading pioneer in cryonics and advanced medical technologies, Glasmann Cryonics appears, at first glance, unsuitable for such an ambitious undertaking that diverges so drastically from its typical field of expertise. However, the direct involvement of the enigmatic Lord Glasmann and Lady Glasmann, neither of whom are known to any public entity except in name, and the judicious allocation of physical resources and favors owed has spurred this project ahead not only to the point of feasibility but to the point where designs and specifications have been stamped/approved and legally binding contracts have been signed. Wave after wave of contractors are flocking to Hell's Gate to profit from this monumental labor. An army of skilled laborers has found gainful employment in realizing a weapon which will cement the power of House Glasmann within and without the nation of Terrenus. When HGS (House Glasmann Ship) Silver Vision is complete, House Glasmann will inevitably wield military might on par with small city-states not in numbers but in sheer technological prowess. But... All is not well in Terrenus. The continent is rife with brigands, villains, and opportunists who would use Silver Vision to achieve their own, nefarious agendas. A few seek to destroy the vessel outright. Nothing would crush House Glasmann's morale quite like completely obliterating what is meant to be the key to their aerial predominance. Others would hijack the vessel once it is complete, adding it to their own arsenal and harnessing it in their own tyrannical campaigns. Still others would exploit the opportunity the construction of Silver Vision presents to sidle up to House Glasmann and craftily embroil them in wicked schemes. Upstanding forces, House Glasmann included, are aware of the threats such a tantalizing prize will inevitably draw and have taken measures to prevent the Silver Vision from falling into the wrong hands. In something approximating an alliance, they defend Silver Vision or offer their expertise to a weary House Glasmann and are rewarded in turn with shares in the final product. How will your characters influence this event? Will control of HGS Silver Vision remain with House Glasmann or will another party wrest it from their hands? This I leave to you to decide. This canon thread, and associated canon threads, shall revolve around various factions fighting for control of Silver Vision. I intend to push for canonization of Silver Vision as an S-Class military asset. While I will strive to paint a picture of Silver Vision's construction, it is up to you, and your respective factions, to impact the development of Silver Vision in some way. Your characters may, for example, attempt to assist House Glasmann, attempt to tamper with the airship, or even try to steal the airship and fly it out of the city. Attempts to meddle with this project are encouraged, and as this is a chaotic event, there is no cap on the number of players allowed to participate. Planning and preparation will, as usual, increase the chance that your faction/characters will succeed. Failure to acquire a share in HGS Silver Vision will not result in complete failure; characters who "fail" to achieve their missions will receive awards per arrangements we agree to in the OoC/Interest Check beforehand. As implied, factions/characters are encouraged to battle each other in the main thread or in associated threads, and battles needn't be physical. Please notify me of such threads so I can include link them in the final request for canonization (it would also be nice if such threads were also separately canonized). Ultimately, I, and the players of whoever allies with House Glasmann, will respond to attacks upon it, and such allies shall receive awards like gm permissions for HGS Vision in their own scenes. At the time I am posting this OP, no such alliances have been forged. Opposing forces are similarly encouraged to form their own alliances with predetermined rewards to increase their chances of success. Incidentally, conflict over HGS Vision need not take place within Hell's Gate. If all goes well, this will be a crazy plot potentially spanning multiple threads with loads of IC conflict and character development. For convenience, I'll post summaries of each participating team's progress as events unfold. The main thread will detail HGS Vision's construction and other spin-off threads, which any player can create, will be linked in this OP as it is updated. If the format sounds confusing or the scope is a little intimidating but you would be interested in participating if it was made clearer or if the groups were smaller, please leave a comment below and we'll work something out. Thanks!
  6. Jotnotes

    Dungeon-makers wanted!

    Kachow! What's popping, weirdos? In case you didn't get it in the letter above me, I've had a brilliant idea, and I'm going to attempt to use you, the reader, as a guinea pig! My observation was that most dungeons are designed by one person alone, who knows all the secrets. Not only is this boring, it's also very easy to predict; once you know how the creator thinks, it makes it easy to figure out what you're supposed to do. I believe that I can challenge that, and create an entertaining dungeoneering experience for everyone, with a few simple ideas. You're looking at the first idea right now, even! Enter NARC, the Nondescript Alignment of Reclaiming Collections is a mostly made up on the fly group of nosy do-gooders who collect artifacts and the like. If you want, they are the Mcguffin Men, of sorts. Without a tangible presence in the world, or meaningful contributions to Valucre, they serve as our setpiece, as a nonprofit organization that collects expensive things, puts them in boring obsidian chests, and gives them to wayward adventurers to dispose of for a while. Of course, NARC knows what's in each box, and supposedly eventually returns to pass the box on to a collector. However, to keep the pieces safe, they need helpers. So, in this thread, I'm looking for helpers! I'm looking for anywhere between 1-6 brave volunteers to collect a box (the contents of which are random, so there's no telling what's inside) and...hide it! That's right! Before you go anywhere with it, the group gets to choose from a random assortment of potential dungeons to hide their box in. It could be a small, forgotten tomb belonging to some northern tribe of giants, or a massive ancient pyramid, hidden in the jungles somewhere! Maybe, it's even hidden in the middle of a city, in an unmarked building or warehouse. Regardless, once the dungeon has been chosen, and the adventurers have their map, they have to get through the dungeon to one of the possible hiding places for the artifact. They'll be faced with traps and enemies along the way, and even have a few opportunities to avoid or manipulate these as they see fit. Keeping the traps intact, or the monsters alive, means they can be used as cheap labor to protect the artifact, which is important for the last step! Once the dungeon is navigated, and the artifact hidden, the adventurers get to finalize the dungeon however they like. Each expedition has a fixed budget (dependent on the size of the dungeon) and they're free to spend that budget as they like. By that, I mean they can call upon NARC to supply the dungeon with whatever they may need. Spend money on installing swiveling crossbow traps, or hire some servants to subdue and transport a giant snake into the dungeon! The options are there for you to play with, and you can even go beyond the veneer of NARC's budget and get creative, caving in doorways to shut off easy paths to the dungeons, set down runes, or tripwires to set someone up for a fall. Hell, you can even leave your character behind (or a clone of your character) to guard the piece themselves if you like! Once you're through, however, your characters are paid out of the remaining budget and sent along. If the attempt to crack the dungeon fails, and the artifact is recovered by NARC, you get paid again and whoever attempts to break your dungeon gets laughed at. By you. For being such a creative young thing! So there's my pitch! Explore a dungeon, fight many things, and redecorate as you see fit, then make fun of people who can't figure out your puzzles and riddles. Sounds good, right? This is an interest check, so if you have a passing interest, or want to see how this pans out, leave a little message so that I know! If you'd rather be on the receiving end, and explore a dungeon made by other folks, stay tuned! Once this dungeon is finished, you'll have a chance to try and crack it!
  7. I have a noble house in Ursa Madeum and have many plans for it, some in flight and others waiting for earlier threads to resolve. Unfortunately I only have so many hands! I'm consistent, so I know this stuff will get done one way or the other, but I'd love to see multiple things going on at once and then bringing it all together If you're interested in being a member of a noble house then check us out!: https://www.valucre.com/topic/40402-lost-house-of-dali/ Some previous accomplishments: Arrange marriage between a member of house Dali and a member of house Mythal to formalize/solidify their alliance. Both are in their early teens and are NPCs. The one on the Dali side is female Aiding House Hildebrand in uncovering details about a sinister and murderous plot in their family oh my goodness! Establishing a fast travel post between Dali and the mainland (Casper and Tia) and more importantly connecting it to Biazo Isle where they have a vineyard Also re-discovering their vineyard (this was also a land expansion which grew our holdings an additional 5 square miles) Striking a partnership between themselves and the Floracle Apothecary in Casper Vineyard has been cleaned up and in the process of opening for tourist business. Being managed by Merida Spidervalley (Witch's Brew) under Ampelos Spiderwalker Goldcourt line has made a few intriguing pieces of fashion which are gaining in popularity thanks to Envienne Goldcourt (Likelymissfortune). Envienne is also making a point to patronize various high class parties and get-togethers. And the stuff that I'd like to do and need help with: Start producing and selling the new fast-growing wine and drum up tourist business to the vineyard Gain an additional 5 square miles with another expansion thread Forge more alliances inside and outside of Ursa Madeum Goldcourt has begun trendsetting fashion. Keep pushing the envelop and make Goldcourt Dali a household name in thought leadership around fashion/art/high culture. I'm specifically looking to grow the Dali house so your character would either be a Dali from the ground up or would be your own character which you are marrying into the Dali family. You would pick one of the sub-families/branches to be a part of (Wyrmwalker for intelligence, Goldcourt for fashion, etc)
  8. The Official Event Thread is Open! Darkness and Havoc A truly unfortunate union has taken place in Orisia, as Tenebre and Havoc have joined forces for the sake of causing the most amount of damage as well as claiming the maximum number of lives. In a sweeping move, the likes of which have never been seen in Valucre before, these two ancient and powerful deities have pulled and twisted the very fabric of reality in order to introduce the physical manifestation of another landmass in order to literally drop it atop of an already existing location, without the slightest regard for any living being. Ceyana is under attack, and there isn’t a warlord alive or enough mystic magic to stop the impending doom. As a new reality is forced to push and shove its way into Valucre’s existence, pockets of empty space have begun to open, sucking in and tearing apart anything and everything that happens to fall into them. There are clouds of darkness, like a dense black smoke, rolling across the newly forming countryside, choking and suffocating whoever gets caught breathing it. With no hope of salvation, all that is left for those who are able bodied and mentally strong enough to endure the horrors that will unfold all around them, is to try and escape. Come and join our open event, play a brash and selfless hero who tries to save as many souls as possible, or look out for number one, and make sure you get yourself the hell off the island before it’s too late. Setting While the events that are currently destroying a huge portion of Ceyana take place all over the island, for the sake of our event we will be concentrating on Antigua, the biggest city under the jurisdiction of the Black Queen. Antigua skirts the edge of one of the most robust and gorgeous rain forests of the island, and the city streets melt seamlessly from civilization to lush and totally wild greenery. People here seem to live harmoniously with nature and all that it has to offer. Some streets are paved, and still many more are open canals that flow naturally through the cityscape. The city is densely populated, which means it will be in a total state of anarchy and chaos as more than two hundred thousand people try to find a way to escape. Transportation will be near impossible to come by, so if you’re planning to survive, you’ll have to get crafty or sneaky. City Map City Key A. Evaton Castle B. Lowlands -- Primarily a transportation hub for people and goods, this area of the city is mostly defined by high industry sectors, densely crowded residential blocks, and a distinct lack of recreational locations such as parks, gardens, or plazas. C. High Gardens -- A residential area for up and coming middle class citizens, High Gardens is recognizable by its wide streets, plethora of green open spaces, and beautiful mid sized homes. D. Tranquil Heights -- Three distinct areas located on the highest parts of the city grounds, Tranquil Heights is home to the richest citizens of the Antigua. Houses here are palatial, with huge amounts of space dividing each along with ample country roads. E. Garden Groves -- Fruit tree groves, primarily avocado, apple, orange, lemons and limes. F. River’s Crossing Financial District -- Home to open air markets, stores of all kinds, and artisans of nearly every discipline. G. Arena of Thorns (inside the walls) -- The place where Antiguan’s go to de-stress and be social. A literal melting pot, where rich and poor come together to cheer on their favorite champions. Dangerous creatures are housed here, expect them to go free and roam the city streets once the event gets going. G. The Ancient’s Cemetery (outside the walls) -- A strange, massive mound of earth with tombstone-like protrusions. No one really knows what this place is, but legend has it that the dragon’s once buried their dead here. H. The Bread Basket -- An area of heavy agriculture, where the less visually appealing crops are grown and where livestock is raised. Objectives Evacuate the citizens of Antigua or save yourself. Tend to the wounded, if so inclined. Fight off the dark creatures that will emerge from the random pockets scattered around Ceyana. The tougher creatures may drop sweet sweet loot. (List of creatures to come) Bonus: Attempt to find and confront Havoc and Darkness to stop prevent further loss by engaging them. This will not stop the success of this catastrophic event but it could modify how or make things worse. They are hidden deep within the rainforest. Good luck! Rules -Open event, anyone and everyone is welcome. -No posting order outside of established individuals that are obviously interacting with each other. -Completely cooperative role play. Feel free to discuss with others what you would like to happen to your character. If you decide to kill off your character, it doesn’t necessarily mean they succumb to either Havoc or Darkness. They could just as easily be killed by someone or die as a result of any number of things, be creative! -Combat with lesser creatures does not have to be DM’ed by anyone though we may introduce elite level monsters that will require collaborative effort to take down. Be stylish and descriptive with how you deal with them. Come together to save innocent lives! -This event’s ending has already been established. There is no saving Antigua, or the rest of the affected areas within Ceyana. However, the size of the affected area can be lessened should the bonus be completed. -@Dolor Aeternumand I have final say in what occurs should any conflicts arise or any resolution is needed. PM for serious conflicts or concerns. Who Can You Play? While you are free to play whatever character with whatever background you like, I thought it would be fun to include a little list of common species that might be found around these parts -- just in case you want to create a brand new character for the event. -Orisian Human -Illyrian Human (you'll have to PM @Dolor Aeternum for more details). -Vampire (not to be confused with Orisian Vampyre) -Dragon Folk ( while Solum Irae is one of the few areas that will not be affected by the event, it is not far-fetched to say that there may be some dragon folk visiting Antigua while this is all going down). -Rainforest dwelling Elf -Any foreign visitor
  9. ChaosLord

    The Azatar Assembly

    The Grand Airship Lunova Rai, a spectacular airship built with such magnificance and elegance that some people consider itself a work of art, and is owned by the Global Shipping Initiative, has been hired with a major order from several charities. Their goal: deliver loads of presents to the orphans and poor across Terrenus. Having made their pickup in the city of Hell's Gate, they began their journey when.... Well, this is what happened. "Mayday! Mayday! We have been hit....error.....ple.....end hel....." And so the Grand Airship, which has been hired to carry countless presents, has crashed in the wilds of Terrenus. The presents meant for all those poor civilians, all those children, are at risk, and another shipment will not be ready in time for The Azatar, or as Otherworlers might see it, Valucre's Christmas. In other words, it is a race against the clock. The fate of The Azatar for countless children is in danger. A critical alert has been issued, adventurers have been asked to go on site, collect all the gifts, and bring them to Blairville, the nearest megacity close to the crash site that has the distribution ability needed to properly get all the gifts to where they need to go. There will be countless monsters, harsh terrain and weather, and a constant pressure of time. Right now, we need more then adventurers. We need Heroes. Help us save the spirit of Azatar. Help us save the smiles of children. Help us save the future of happiness. Update: Details on Azatar Below! Thought that would help!
  10. Updates House Singlance, despite all common sense and reason, have made an ally in House Senaria! House Singlance actually has territory, thanks well, entirely to House Senaria. During oil exploration, Thurgood found the basis of a major industry. What does this mean? House Singlance now has plans for the future they're starting to carry out! What are these? A hydroelectric dam, to power their new industry A concrete production and mixing facility to provide the main material for the dam A massive bauxite mining operation, which leads to: A massive aluminum mill, to provide at least some raw materials for A munitions factory based on vulcanium propulsion technology This does not mean that their plans for modernizing infrastructure, technology, and education are stopping, or even pausing for a second, these industries are in fact part of it. But, if you're reading this, you don't care about any of that at face value, I know what you really care about: What does this mean for you? This means House Singlance will be expanding their "net" for people. Yes, this means they're still looking for criminals, educators, scientists, inventors, and engineers, but they're also looking for people with business skills and/or connections, military types, and really most anybody at this point, since these projects and industries will require a lot of general labor What if you're aiming higher than just being a part of the general populace? House Singlance, as mentioned previously, only has TWO MEMBERS (soon to be four, but still), and is thus looking to expand in sooner than the sixteen to eighteen years it takes to raise a newborn to adulthood. There are two main ways to be a part of House Singlance: Adoption: this is mainly for characters that really do not currently have a real family or are really dissatisfied with their own. I mean, don't kid ourselves, there's plenty of orphan (or in a situation that makes one practically so) player-characters around Valucre. Well, this gives that character a home, a place in Valucre, a reasonably bright future, and a last name that one, in time, may even be at least a little bit proud of. Service: this is mainly for characters that do currently have a family and name that they do not want to leave, but still want to be a major noble in Ursa Madeum. This does not need to be the type of typical service of nobility that the more "proper" houses will subject one to, but applicants ideally should have some skill set that benefits the house. Just remember, House Singlance is not the typical noble house by any means; Thurgood and Aveline despise the "formality" of other noble houses, and seek to redefine what it means to be a noble. One of those ways is staying quite casual, and more importantly, flexible. These positions aren't just handed out though, they need to be earned. As a player, this is through simply roleplaying. As a character, this is through a prospect period with Thurgood and/or Aveline, gaining the house's approval, which involves pledging absolute loyalty first to the Veluriyam Empire, and second to House Singlance. Two caveats though: The general populous of Ursa Madeum still hate them, but their hatred has grown less active through general apathy. Joining or working for House Singlance is still social and policical suicide, at least within Ursa Madeum. NOBODY with any known ties to House Uldwar will even be considered. Characters interested can speak with Thurgood or Aveline Singlance, and at least one of them is at the Mil Dot Lunaris lately, (if not at the Reverie ball, or in the "field"). The message can either get to a character by either rumor, or officially in either a political circle, a chosen source of news (not a main story though), or the criminal underworld (depending on which side you're responding to). Players interested can post below and/or send me a PM (but title it appropriately).
  11. [For the impatient, skip to the next words in bold to get the gist of this quest opportunity] I would like to ask you a question (and you don't have to be joining this thread to answer): How easy do you think it is to fight a pack of wolves? Ponder it for a moment, and really think about your response. If would be easy right? People have done it in real life all the time. Now consider the following situation: You are an adventurer — trapped several stories underground beneath a frozen city in the dead of winter, remnants of buildings ravaged by some past calamity. You, along with six others, are in the heart of enemy grounds. How many are there? Five? Ten? Fifteen? Twenty? You would wish that were the case, but in actuality, there are over a thousand, ravenous wolves lurking in the shadows, remnants of the disaster which befell the city which have made these ruins there home. Over the past year, they've gestated, growing in number, strength, and in intelligence. They aren't a pack of bloodthirsty animals anymore: they are a system of highly capable beasts whose sole purpose is to kill you, or worse. Trying to wipe them all out at once with wide-range magic didn't work — it just brought more of them to you. Splitting up didn't work either — those times you split, you never saw the others again. These white wolves are cunning beasts, and they don't attack blindly. They'll separate you like sheep from a herd, strike when you are at your most vulnerable. It's easy for them — you are in their home after all. These warpacks are led by towering, unnatural, monstrous wolves, so white in color, they fade into the snow itself, and if you were to defeat one, your name would most likely be recorded in the annals of Imperial South for your accomplishment — that is, if you get back. Rumors have it that there is more to these 'simplistic' beasts other than to maim or kill. Clearly, there are other forces behind the growing number of these beasts. Even as intelligent as they are, they are too organized. Too cunning. Too daring. Sightings have shown packs wandering farther and farther from their den, doing things that they've never done before like snatching men and women from their homes. But adventurers don't care. As a mounting threat in this ruined city grows, will you just stand by and watch? * * * So, suppose after that, you think this is all still trivial. Would you like to test your theory? This quest is a continuation of another quest I started in the summer which was taking on the Whispernight Quest in Cobran, Genesaris, but you don't need any prior knowledge to hop in. Just know we are diving into a beast-infested town, with a small party, in the dead of winter, where everything is trying to kill you. The goal? Find the source of the abnormal growth in wolf attacks and abductions. As custom, I shall be leading this adventure with carefully crafted NPCs and enemies, as well as a few characters of my own. Combat will not be easy — bring a character you aren't attached to, I assure you that killing these wolves will be less than easy. During the last quest, people scoffed at the wolves, yet one lost and arm, and the other almost lost her life. For reference, here is a list of things I usually go by when running these quests which you may find useful when deciding if this quest is right for you (my guide). I hope to see you join me in this little adventure, and I promise you... There will be cookies: If you don't join... 【 = ◈ ︿ ◈. = 】← sad face So see you there here 😉
  12. Do you want to die? Do you want everyone to die? If you answered "No!", then you should probably attend a round-table to discuss surviving the inevitable apocalypse. The Terran Empire is calling on citizens and their allies who have the means and the wits to discuss solutions for problems facing the modern Terran: the Unnatural Dilemma, the Body Snatching Menace, the Genius Loco, and more. Join us at SAD today, or you'll be really sad tomorrow! If there is a tomorrow. SAD will be held at the First Temple in Ignatz. All high-ranking members of the clergy and military will be present to observe the conference. IC Link: Symposium Against Doom. Thread has started and is closed on a case-by-case basis to future attendees. Hi everyone. 😃 I'm looking for characters that might be able to help solve many of the crises facing Terrenus today: diplomats, scientists, engineers, wizards, soldiers, neutral foreign nationals who want to survive, etc. SAD will be a dialogue driven thread. Since dialogue should keep moving, we're going to follow brevity rules (300 word max, 3 day turnaround) and characters should have something to say about the topic on every turn. The Terrenus government will implement sweeping changes based on the points raised at the Symposium. The way I imagine it proceeding: a Terrenus official will open with the 😲dire😲 facts of life in Terrenus, and we'll circle through the round-table to present experiences, theories, thoughts, concerns, questions and most importantly how to deal with it all. Be prepared to be famous or infamous depending on what solutions you suggest. Disclaimer: any hostile or evil creatures that come within 10 miles of Ignatz during SAD will be destroyed. Attendance List: 1. Grubbistch - Elsera Elludoria (Diplomat - Terrenus) 2. Lilium - Capria Belvardi (Diplomat - Terrenus) 3. Ataraxy - Saturn (Reporter) 4. Tenkai Matsumoto - Tenkai (Order of Force Majeure) 5. Deus ex Aizen - Raveena (Regent - Hyperion) 6. supernal - Evelyn DeLamprey (Engineer - Handymen) 7. Paroxysm - Renata (Peace Keeper - Terrenus) 8. Grimmholt - Audric (Count - Grey County)
  13. Greetings! Vielle here 😄 Boy, this interest check has been a long time in the making— Míra Andronov, headmistress of Toxicant, is an enterprising businesswoman who has it in mind to establish various entrepreneurial endeavors around Terrenus and acquire both wealth and power in equal measure. Through these businesses, she seeks to extend her influence across the face of the continent, and soon to even beyond its shores. At the same time, Míra is also a cultured woman and highly enjoys art and similar intellectual, creative pursuits. Thus, her repertoire of enterprises includes various opera houses, one of which she is soon planning to construct and open in Coth. tl;dr We're establishing some opera houses around Terrenus, and I'm looking for some people to answer the call! ÓPERA TOU MOIRAI | or simply: Opera Moirai Location: Blairville, Terrenus When she became the Crow, Míra Andronov brought along her family’s opera house and incorporated it into the criminal business. Now, it caters to not only those fond of opera, but to the underground syndicates as well. I'm looking for at least 2-3 writers to join me in establishing Ópera tou Moirai, a lavish opera house in Blairville 😊 This thread takes place in the distant past, when Míra first acquires the deed from her family and revitalizes the ailing opera house into a more revered, highly-respected enterprise. Investors and esteemed patrons are also welcome to join! Possible rewards: a favor that can be used to call in a Toxicant agent for your personal goals/quests, gold, connections, and the like. Let's talk perks if need be! ÓPERA STON AÉRA | or simply: Opera Aera Location: Coth, Terrenus Looking for new business opportunities, Míra Andronov plans to establish an open-air opera and performance center in Coth. Due to the circumstances of said location, the criminal underbelly usually present in her other establishments is notably absent (for now) in this one. But no matter; Míra has more than enough of that to go about at the moment. I'm looking for at least 2-3 writers to join me in establishing Ópera ston Aéra, an open-air opera house in Coth 😊 This thread takes place in the current day and age, and will encapsulate the process of buying land to construction to formal opening of the cultural institution. Investors and esteemed patrons are also welcome to join! Possible rewards: a favor that can be used to call in a Toxicant agent for your personal goals/quests, gold, connections, and the like. Let's talk perks if need be! If you're interested to join in, please do specify which opera house you'd like to write for 😊 Feel free to PM me or comment below if you have any questions! ❤️
  14. Prelude A man screamed and a fiend laughed. Bound to a wooden post, a POW of the Terrenus military was stripped down to his undergarments and left bare chested. Surrounding him were the uniform and blank emotionless helmets of Legion soldiers, yet underneath lay the faces of monsters eager for revenge. Revenge for their fallen brothers and sisters, and revenge for the loss they had faced down at the hands of men such as the officer now being tormented and tortured. Sitting only a few feet away on a large supply crate, the rolling chuckle of Dredge could be heard after the screams of soldier died down. ”You’re fairing so much better than your friends. The woman, what was her name again?” He asked out of a near rapturous glee, knowing full well who those people were. ”Go fuck yoursel-“ The buttstock of a magictech rifle promptly interrupted the man when it found home in his gut, a large and burly orc has buried it there with full force. The choking gasps and coughs of a man on the verge of breaking were then cut short by a thunderous crack across the face as an iron gauntlet met spongy bruised and bleeding flesh. ”First Lieutenant Ileana Winterblade. That was it. You know, I’ve never understood the tropes of elf, dwarf, and gnome names. Admittedly I’m still new to this world, yet you people have the oddest way of doing things. You add verbs, adjectives, and nouns then just smash them all together and that’s your name.” Something would them rattle and clink in Dredge’s hands. ”Captain Elendor Skyhelm, Warrant Officer Faldan Amberthorn. Oh here’s a good one Garnul Ravenstrike.” One by one the dog tags of captured officers hit the cold metallic floor of the deck until they were no more. ”Personally I’ve always enjoyed the simplicity of my name. Just, Dredge.” Rising from his seat as if he were cobra poised to strike at its prey, he slow began to slink his way over to the dazed man. ”But do you know what they all have in common? Your friends.” The dark iron of his gauntlet grabbed the poor soul’s face by his cheeks and forced him to look to his own deep red eyes. ”They’re all making wonderful decorations for my boat.” That Cheshire grin of illuminated white fangs spread onto the dark abyss that was beneath his helmet’s faceplate. ”You’ll pay for this.” The officer said weakly. ”Maybe. But you won’t be around for it.” There was a quick jab followed by the wet sounds of liquid spilling and dripping onto the ground below. With his free hand, the sharp claws of his armor hand made their way into the man’s gut before retracting. ”Feed him to the dire wolves with what life he still has.” Turning around, Dredge faced the crowd of Legion troops and thrusted his bloody hand into the air. Roars and cheers rose up and Dredge had spurred his men into a frenzy for the coming attack. War would soon return to Terrenus. Revival Revival will be the opening thread to Legion of Doom Season 2. I pondered a lot on how Legion could make a fresh and engaging thread, and I came to the conclusion that plot lines involving political intrigue, betrayal, and schemes could wait until chapter two of this series. While there is a grand yet somewhat fluid narrative planned, I decided that opening up we should stick to our strengths. And what might those strengths be as villains? Slaughter. Legion and our forces will be occupying, slaughtering, consuming, and raiding a coastal town on Shawnee. While the thread will have a fair amount of violence, it will also feature very dialogue heavy scenes that will lay the foundation for the season. Friction between Legion members, establishing a foothold into the frozen north, and other more secretive things. Joining Revival If you front Legion, then there’s nothing to worry about. Just show up on the day in question and we got you. However, as this will be an open thread and you wish to join as opposition to Legion, there are some conditions that need to be met or at least understood. Legion is in Shawnee, the last place anyone in Terrenus would expect them to be. The military has zero idea that they are coming and this town has no military presence or radio communications with Hells Gate or any other major city to the south. While I’d love to talk radio communications with all of you, getting a long range signal around or over a super massive magic glacier isn’t a thing that’s going to happen much less any form of magical communication because of the glacier ‘s magic and the distance. So if your character happens to be there, you’re on your own. No one is coming for you, and the next thread or two for Legion we’ll gladly devote subplots to your characters escaping, fighting, and trying to get word to the military about Dredge and Legion. Essentially it boils down to us wanting to build a large and interconnected multi arc story and not just have some guy be like “Lol I join and now the armies is here to crush you with our weapons.” You get what I mean. Shawnee is such a great location in terms of not only having to battle legion but the environment and elements themselves. So if you decide to join, just know you’re gonna have to get creative. Start Date: 11/25/18
  15. Deus Ex Aizen

    The T.H.R.I.V.E. Initiative

    After the fall of the Tyrant Regime, the Taen Empire and it's noble houses established themselves across the islands of Ursa Madeum. The island of Thraece is in dire need of arable land and healthy water to rebuild business and establish Port Thea and it's Consulate ties to Terrenus and Genesaris proper. As the only noble family on the island, House Senaria is spearheading a Conservation alongside the Thean Consulate to help restore the land, and protect and preserve it's ecological integrity, as well as provide an institute for studying, collecting, and breeding new flora and fauna across Ursa Madeum. Certain to be quite the task, she's enlisted the help of other Taen nobility and beyond to assist her in Thraece's renaissance. Thus she proposed THRIVE. Thraecean Headquarters for Rehabilitation and Innovation of Vital Ecology Phase 1: Restoring Coastal Integrity - The coastal waters are rife with dead zones. As areas suffocate from a lack of oxygen due to explosive algae growth triggered by nutrient poisoning from the mainlands, flora and fauna alike either die off, or relocate beyond ideal reaches, a notable reason for Thraece's economic suffering. Extract these suffocating sea beds and help revive the oxygen levels in the water. Introduce new species of floral and fauna (open invitation for lorecrafting!) so that the biome and begin to balance itself out! QUESTS FOF PHASE 1: Phase 2: Restoring the Mainland Integrity - Stripped of nutrients and life, Thraece is practically barren, but holds enormous potential. Having made a deal with the local leyline, Raveena is keen to make the land arable again. Introduce new flora and fauna with the help of House Hildebrand, House Senaria hopes to revive the agricultural business for Thraece, as well as the future Port Thea's economic boom. Phase 3: Building the Conservation - Once the land and sea have been returned to a healthy state, the Thrive Conservation will be built as an open Hot Spot for Port Thea. People will be able to study lore, create lore and invent new species of flora and fauna to contribute or borrow. I like the idea of an IC think tank, where people can study for medicinal purposes whether it's to heal someone or poison them. Of venturing to Port Thea for a quest to find or breed a unique species that is a key component to something else. Of finding the scale of a rare fish for artifact creation. I personally have an apothecary I'm adding to the city so I'll personally get plenty of use! I think the possibilities are limitless, and having everyone's ideas pooled in, invites a wealth of knowledge and information sharing. One component of Thrive will be something like a group that is responsible for traveling outside of UM and collecting species, studying them and reporting back and if any would be vital or may thrive in UM. Some may be quests, others may be Slice-o-Lifes. I'll flesh out more details based on interest. I thought it'd make for a really great project that people could help contribute with. Anyway! Look forward to more details on that once I get caught up with posts I owe.
  16. Etched in Stone

    House of Choisel, BEWARE OOC

    To begin, my character is not from this world but from Gaia Primus. There are seven pureblood families. I encourage more Houses to come and play along and join us as a Society of Purebloods. However, I think starting with one which would be Choisel, would be a good start until we find more followers. I was kinda' shaky about this one, seeing as I don't know how Valucre and you all are going to take the idea of a totally new race of vampires here. For the most part I feel, people generally don't like vampires, but we all know how cool these undead beings actually are. These pureblood families are the first of vampires and are considered as the highest ranking from a lineage far, far away. I've looked at the vampires of Valkohyr and we share common abilities for the most part, but this is a different breed of vamp from a totally different world. I have information on the pureblood in my profile if you'd like to look. As for goals I plan to take some things over with time. Primarily I want this to be a unification of Purebloods. Let me know what you think, guys!
  17. Legion of Doom S2 Legion of Doom Season 2 is here! I first want to apologize for the delay. Our promo artist was swamped with work, and I went from working 30 or so hours a week to 50 plus. But we’re out here now! So without any further adieu, here is Legion of Doom Season 2. Months have passed since the sacking of Last Chance. While the bodies of those lost have been buried and now lay cold in the earth and ocean, the war is not over. Dredge and the remaining army and civilians of Legion have taken to the sea and have vowed to return and raise Armageddon once more. A thick blanket of fog consumes and shrouds the seas surrounding Terrenus. Slicing through the fog there sails a massive ship. Adorning its sides with gruesome and vile decorations were the corpses of the fallen and captured. Humans, elves, dwarves, all those who dared to hold themselves hire than what Legion comprised itself of. At the forward bow of the ship stood Dredge. Armor beaten and scarred from the previous battle with a mix matched piece of enchanted iron where the original left side of his helmet’s faceplate once was. Rage burned inside the man and even the frigid and cold air around him could not quell the heat that boiled off his form. ”My Lord. We’re a day out from our target. Shall we ready the men?” Approaching the overlord was a spindly drow dressed in a thick winter jacket with ritual scars in honor of various demons of the nine hells covering his face. ”Prepare the men and have them fed with the remaining rations and be ready for battle.” Dredge’s voice was absolute and his resolve was unshakable. ”Yes My Lord.” The drow said with a deep bow afterwards. ”It’s going to be a red Life Day- wait. What do you people celebrate?” Stern deliverance was now replaced by uncertainty as to what this region celebrated as their winter holiday. ”Well my people celebrate the rising of-“ The drow would prattle on some long and unpronounceable name of some patron saint of demons as Dredge would rather of listened to nails on a chalkboard. ”Oh thank god it’s over” He said under his breath only for the Drow to list a following holiday that proceeded after the original one. ”You know what? It doesn’t matter, the point is we’re going to kill a lot of people.” Dredge said in a hurried manner to shut the drow up. ”Of course my lord. I’ll prepare the men.” and that was it. War is coming once again. War that would not only consume the land in darkness, but test the resolve of Terrenus. Seas will bubble. Cities shall burn. The civilized races of Terrenus shall be slain, and a new age of monstrous races will reign supreme. Probably. As the fog begins to clear, and light upon a frozen shore start to shine. They have returned. We have returned. We are Legion. Details! Legion of Doom Season 2 has been a challenge for us and especially me! Deciding what to do and how we can make a fantastic sweeping story as we did the last go around. We’ve debated and we’ve discussed at length how we can make the most interactive fan and community based event that we can. I feel as if we have landed on something that gives us a lot more free reign to tell a large and sweeping plot without sticking our fingers in the pies of too many people and their stuff. I do need to promptly apologize for the delay once again, I was hit with a crazy amount of hours and it’s killed my motivation to do much of anything. However the show must go on! So Legion of Doom Season 2 will be held at Shawnee! Yes, that’s right! The frozen north of Terrenus. There will be all the normal actions taken by legion that you have grown to enjoy, senseless slaughter, emotional moments of loss and heartbreak, and growth of characters through the lens of interactive storytelling. We encourage everyone to get involved be it for or against Legion and just have fun with the whole affair. We don’t take ourselves very seriously over here and if you want to kick back and watch for the luls or get invested in the story. Hard Release Date 11/25/18
  18. Kaess Festival of Lights: The Atrium of Lights Hyperian Funerary Ceremony
  19. In celebration of the legacy of the legendary and ancient Order of the Sword Saints, the most noble and well respected House of Dali is organizing and hosting a Festival of Blades that is going to be held in Ursa Madeum. The event serves to praise the beauty and art of sword fighting in the form of the clashing of blades and spilled blood in heated combat. Word has been sent far and wide at great expense to invite the most naturally talented and renowned warriors both within Terrenus and surrounding continents. The festival will be divided into two acts, all with different types of challenges for the participants to conquer. Should you not wish to partake in the combat there will be a place where people attending the spectacle will be able to socialize during and between the acts. The fighting and the socializing will be in different threads to avoid confusion. You can also apply to be part of a pre-selected jury for each Act. The jury will act in character to vote and give reasoning to their vote to settle disputes and other matters that might rise up. Note that because the jury need to be as unbiased as possible you cannot fight within a act that you are also controlling a jury member for. Please post below if you want to partake in the fighting, be in a jury or just want to attend the event to give homage to the legacy of the Sword Saints, partake in conversations or just watch the fighting. This event will also lay the foundation of the return of the Order of the Sword Saints. Should you be interested to join the order then please tell me here or PM me in private and we can discuss it in more detail. ___Act I___ Singles Exhibition The ultimate showdown to settle superiority. Keep your wits about you, to read your opponent, take advantage of their mistakes and outmaneuver them to claim victory. At the end of the day there can only be one, the question is do you have it what it takes to claim victory against your opponent? Rules & Regulations Victory will be achieved by points in best of three rounds. For each round a maximum of five posts by each participant is allowed and the winner of each round will be decided by who has the advantage after said moves. If nobody has advantage after five moves the round will be draw. Should the final round be considered a draw, an additional sudden death round will be had where the winner will be determined. Should any participant not post within a reasonable time they will be given a 24 hour warning to post or be considered to have yielded and their opponent will be victorious. Any disputes or other matters that might rise up will be settled by a pre-selected jury. Participants Sabine Fenvaris (House Senaria) @Deus Ex Aizen Iyalon Izora (House Hildebrand) @ourlachesism Mōmoku Akuja Kenshi @Etched in Stone Eshara Dominic @Fierach Taira no Kōgyoku (Order of the Blue Orchid) @Bujutsu Abigail Karradeen @Tyler Jinsoku Hayabusa (Order of Force Majeure) @Twitterpated Sir Gerald Ultin (The Dogs of War) @Grubbistch Sir Marshall Gamesly (The Dogs of War) @Grubbistch ___Act II___ Horde Survival Exhibition Battle the most vicious and fierce monsters from the wilds of Terrenus. Survive and claim glory or perish and become lunch food. Display your skills in combat while you compete against fellow warriors to slay the most beasts before the last creature lays dead on the ground. But be careful or the hunter may very well become the hunted. Rules & Regulations Victory will be achieved by the participant with the most points at the end of the a classic exhibition of horde mode. Outsmart your fellow participants to prove yourself at the superior hunter. Injuries to beasts will grant points between 1-3 due to severity of the injury inflicted to the target. Kills will always grant 5 point to the participant striking the killing blow. Should two or more participant strike a killing blow together they will all be granted 5 points. Any disputes or other matters that might rise up will be settled by a pre-selected jury. Participants Iyalon Izora (House Hildebrand) @ourlachesism Mōmoku Akuja Kenshi @Etched in Stone Jinsoku Hayabusa (Order of Force Majeure) @Twitterpated Makiel Thorend @Fennis Ursai Should you want to join as a fight please also post a link to any character sheet and also if you are representing any land/organization etc. Please note that this event is to celebrate the aspect of sword fighting, therefore any weapons that are not bladed ones are not permitted, nor is the use of magic or other similar abilities. Although Valucre is mild power, this even shall be in the Enhanced Realism power scale, meaning that your character will be limited to that scale during the fights. Below you will find some basic info regarding the power levels allowed. Allowed Enhanced Strength Enhanced Speed Enhanced Reflexes Enhanced Agility Any skills or techniques based on the above will be allowed. Not allowed Magic of any kind Telekinesis or other mental powers Elemental manipulation Any skills or techniques based on the above will be not be allowed. These are not fights to the death but rather exhibitions so you can use that to explain why your character would hold back. If you have any questions feel free to post them below and I will answer. More info will come regarding the event itself. Rules and other content might change to better cater to the enjoyment players. While the fights will be in T1 style the idea is that it will be quite the casual event, the main goal is not to determine the most skilled individual in T1 combat but rather the fun aspect of each participant.
  20. The Current State of Things Approximatley one week after Buford's disappearance, thick white mist of unknown origin has suddenly appeared along vast stretches of Terran soil (Casper, Forgotten Wood, Coconino Marsh, a stretch of the Ponkapoag River). The mist has amnesiac effects. The longer one is inside or surrounded by the mist, the more memories and context one loses (skills and motor-functions remain). This is a temporary effect, as leaving the mist will eventually return the afflicted to normal, but it takes time and there is no known rapid cure. Other areas are afflicted by randomly and rapidly growing black spires, hundreds of meters tall, with hollow interiors which can be ventured into (Gaian Academy, Last Chance). These spires generate an oppressive and unsettling influence. Anyone within a 25-mile radius of the spires, both sapient and animal, find their aggression and anger gradually building to critical mass. Some areas (Tia, Weland, Blairville) suffer under the curse of both. The Spires and Mist work in concert, erasing memories, increasing aggression, and inducing visual and auditory hallucinations. The Players How does this influence my character? Passively - If you're creating a new thread in the affected areas, incorporate the Mists or Spires and their influence. You reap rewards for immersion; the longer you play in a mist-covered area, the stronger your character's mind becomes (. . . to a point) Actively - Participate in the shared events to destroy the Spires and save Terrenus from this sudden disruptive phenomena. How does my character learn about these events? The Backstory and Exposition can be pieced together by your characters, starting with a moderately publicized Missing Person's report on Buford which covers his recent venture into Yh'mi. The environmental effects are obvious and attract notice. All information under Current State of Things can be learned through the Daily Weekly as a plot device. Where should I go to interact with this event? You interact with the Mists by roleplaying in any the affected areas. You interact with the Spires by posting in one of the threads made to relate to Spire locations. All threads are considered Open but group size may be limited by storytellers or anyone acting in that capacity in the interest of the collective tale. Threads will be released in staggered fashion, with the first thread taking place in Tia and being released in the next 24 hours. IC threads below, updated as more get added: [to be added] Closing Notes Mists cannot be dispelled. If you post 5 times in a mist-affected area and incorporate this element into your roleplay, every 5 posts you make will earn you a Bottle of Amnesia (erase a memory or mental/psychic trauma). Every 10 posts (for which you do not trade for a Bottle) has permanent tiered effects: 10 - Become sensitive to psychic intrusions (mind-reading, mental illusions, memory alteration, etc) 20 - Become sensitive to other psychics (detect those with psychic abilities or potential) 30 - Become capable of stopping psychic attacks on self BUT ALSO gain mental disorder (roll for 1-5: schizophrenia, anxiety disorder, bipolar disorder, PTSD, ADHD) Mists will disappear on their own Mar 2016. Spires can destroyed. Each Spire can be destroyed by a specific method, which information can be found in the Spire itself by visiting the portal at its heart. Snow can be seen on the other side of the portal, and the method of destruction will be written in the snow. Spire One (Blairville): Into the Silver Dream | OOC thread - Completed! Spoils include an extremely tough shield that makes the wielder's skin hard as granite - but also highly flammable with a vulnerability to flame. Spire Two (Last Chance): The Great Last Chance Spire | OOC thread - Completed! Spoils include boots that can stick to any surface, unless it is covered by snow or ice. Good for 5 uses. Spire Three (Weland): In the Misty Moonlight | OOC thread Spoils include a mask that enhances vision and enables night-vision and ability to see through illusions and invisbility but wearer becomes vulnerable to loud/sudden noises Spire Four (Gaian Academy): Public Safety | OOC thread - Completed! Spoils include gauntlets that can multiply strength in any body part but which will also damage it. Good for 6 users. Spire Five (Tia): Conspiring for Fame | OOC thread Spoils include a spear that can regenerate as well as deal injuries that cannot be properly healed, but which makes the wielder much more sensitive to pain Mist - Coconino Marsh: Requesting Backup! Each Spire has one-fourth of an encrypted message and one of them has the key to decrypt it. Communication and teamwork is encouraged and necessary. Use the Daily Weekly for communication. I suggest personal ads or something! Though the Spires and the mists will need to be dealt with individually, players can gain valuable clues concerning their origins and weaknesses by heading to Yh'mi and finding/replicating Buford's research. A map for the event Next thread:
  21. Let me bring you down a particular street in Andelusia. It’s out of the way, it’s secluded, and the stone tiles crackle under your footfalls, smooth and sun-warmed. You hear the birds chirping in the air, the breeze rustling through the prismatic leaves of the trees, the distant sounds of laughter and civilization just over the edge of the buildings. Can you picture it? You’re good? Now, you see that white door over there? It’s on the left, the building with the barred windows, the shards of painted glass on the ground (don’t mind those; they’ll sweep them up soon). The signage isn’t readable from this distance, so come on, let’s take a closer look. There’s—wait, there’s a woman coming out. She’s placing a colorful sign on the door; can you see it? Oh, look, see what it says: BARISTAS WANTED (we're reopening, dearest citizens! we need baristas: love for tea required! see the manager for more information) Hello all! Vielle here 😊 I've a new project coming up in Ursa Madeum: welcome to The Andelusian High Tea Society hub! A teahouse in Andelusia that caters to all walks of life, including the noble elite to which they provide seclusion and luxury within the city. Despite being a friend and partner of House Hildebrand (in particular, as the house provides uncommon herbs and plants for the teahouse’s special brews), the Andelusian High Tea Society is ultimately considered neutral ground, where commoners and adventurers can enjoy a little of that magic liquid goodness, and where the nobles can meet with each other somewhere they are considered equals. Now, this is a unique teahouse. The baristas are good listeners to people's problems, as well as good people readers, and if permitted, will serve customers the tea that they believe suits them best (they usually get it right 😉). The owner is a tea specialist and a herbalist, also a personal friend of Nairne Hildebrand, and can, for a certain price, weave magic into brewing the tea, which fuses the brew with magical effects. For example: need a dash of courage to propose to your loved one? The owner will brew you a blend that fills you with a little bit of that needed push to do it. After getting shut down during the rule of the Tyrant King, they're now reopening with bigger, better, and more elaborate facilities—thus, they'll be needing new baristas to replace those who have relocated to foreign countries when the teahouse shut down. What does this mean for you, dear reader? 😊 If you'd like to take up the call and become a tea sommelier for the Tea Society, look upon the information below: First, you'll need a barista character! When you've made one, please post your barista's profile on the Tea Society's organization thread. As the teahouse will be a hub thread, any time customers come in, you may be asked to serve them if you are requested to do so. Deep character interaction is one of the founding pillars of the Tea Society, so let's make it so! 😊 I imagine the hub to have a fairly lighthearted atmosphere unless the overarching story calls for it, so if you'd enjoy a little slice of life or casual chats with other characters, this is the place for you. ❤️ Aside from looking for baristas, let me all invite you to The Andelusian High Tea Society's Grand Reopening as well! Every noble house in Ursa Madeum is invited to come celebrate with us, and of course, this event will no doubt allow for social interaction between the houses and so forth. The letters are to be sent soon, stamped with an icon of an ornate tea cup and scented with the faintest hint of mint and lavender. We look forward to seeing you there. 😊 Adventurers and so forth are also invited to come! Now, don’t be late; tea’s at four. ❤️
  22. Thread: Players: @Aleksei @Grizzly @danzilla3 @Alexei @Garion @Grubbistch @Maverick @EpicRome23 Posting Expectations: 1 per 3 days. I am going to be very stringent on this! You will be skipped if you don't post within those time requirements. I am wanting to make the success of this quest canon, so I'm going to be pushing hard to keep this thread on track and 100% completed to The Hummingbird's standards. I will tag you when it's your turn to make sure you know when you're up. Where: Whispernight Ruins - Kuratel. Kuratel This leader in innovation left behind an airship filled with magically-enhanced rifles among a ruin of stone, steel, and dead bodies. Two dragons guard the city against intruders hoping to do good, one a Red Dragon and the other a Black Dragon. Both are lich lords and highly intelligent despite rotted brains, though they are more animalistic in nature and can barely talk. The airship was known as Heaven’s Mercy and is still operational. Warriors from afar have discussed grabbing the ship and fighting the dragons in the sky, suing the ships; powerful firearms to kill them both, then flying away with the ship’s army-full of rifles and guns in hand. The problem is fighting their way through the horde of geists that surround the airship base itself. There are other airships – Warrior’s Soul, Paradise High, Hellion Sky, and more – yours to keep if you can down the guardian dragons and their army of undead. - By @The Hummingbird What: A woman named 'She' has pasted flyers anywhere and everyone for people to see. She is looking for some hardy adventurers to go with her to the Whispernight Ruins in Genesaris, and get the airships - Heaven's Mercy (+ the magically enhanced rifles inside it), Warrior's Soul, Paradise High, and Hellion Sky. If you join her she expects all the ships and the extra goodies to be delivered safely to Aelindra or else no one gets paid and she will make sure you get punished (IC you won't be killed or anything, but you will be hunted down). Goodies: Your characters will be rewarded for their services retrieving the ships and their goods, and delivering them back to Aelindra. This opportunity is for characters looking for wealth and constant flow of work. After the success of this quest, your character will have an income that could sustain a reasonable living for the next 3 years. You will be on a list of people who will have first dibs on a job, which you can deny or not, you're not strapped to take every quest. I will be your DM for this quest, so your characters will have countless opportunities to get other goodies, like weapons, enchantments, etcetc in the quest. Hello everyone! Hope this Interest Check grabs you This is open to everyone. With me being your DM I will make sure to ensure to accommodate everyone the best that I can, but I will say this: This won't be a walk in the park, nor will it be a sprint across lava. It'll be difficult considering there are all sorts of things in the way to a successful completion of the quest. Expect your character to get injured and a little lost. No deaths unless you want me to kill your character, then that's cool, just let me know. If you have questions or concerns, post them here!
  23. Deus Ex Aizen

    Sovereign's Fury

    "You've never experienced the Whispernight when it first came, have you? No, I can tell from the look in your eyes you haven't, or else the very memory of that event would leave you numb and shaking." “Oh sod off with your theatrics. No fool in their right mind would just venture to the Ruins. Only knobheads and the desperate go there, seeking their gold and glory and what not.” - Orion and Artamese -- Artamese Prewitt loves the safety and comfort of her books and magical artifact research at the Enoteca: Wine and Workshop. As a Scrivener who only excels in the past (an obsolete subject according to the Chapel Alliance), she's quite passionate about historical artifacts and dreams of the day that she can go exploring into the world, embracing danger in the name of history and magic. Plunging into the depeths of Kuratel on the Queen's orders was not her idea of a first rodeo. Raveena has commissioned an expedition in the Whispernight Ruins of Kuratel for magical firearms, and Alethea's Air Force can always use another ship. Relying on Arty's ability to handle magical artifacts, she has explicitly requested the Artificer to be a part of the expedition, much to Arty's dismay. Despite her fears, she hopes this will be the adventure that allows her career to take off faster than before. She just simply cannot do it alone! That's where you come in. Join Artamese as she uses her resources to track down the long-missing Adand Withund and unearth the truth behind the mysterious artifact known as Sovereign's Fury. -- Dibs on this quest go first to: @carrionjackal @danzilla3 @Frostbinder as they defacto work for Rae in some capacity. So prepare to work with them! Ideal characters for this quest: Mechanics and/or engineers, in case the ship has problems before, during, or after taking off. A lich or a necromancer in case Frosty can't join in would be nice. Soldier prospects for the Hyperian Imperial Military, the Aralim. Wizards, witches and/or magi of any affinity would be fun to have too. A weapons specialist! Can't have too many of those! Another Artificer that can talk shop with Arty. As usual, I hope everyone can play nice and have fun with this. The general plot line I have is that there was a well known family of pilots, captains and aeronautical engineers, and supposedly one such family member survived Whispernight, but went into hiding due to some terrible secret. But the jist remains, "Find the clue. Find the clue and find the dude. Find the dude and get to the goods. Don't die." Also Lich Dwagins, yeey~ ^o^
  24. Twitterpated

    Liberating The Slaver's Alcove

    After a run in with some local Slavers in Genesaris, the aspiring Slayer known as Jinsoku has decided to take it upon himself to raid and dismantle the Alcove, ultimately freeing the slaves that are already there, and hopefully stopping more from being created. While he very well could do this job on his own, things always go a lot smoother with the right team having been assembled. As a note, Jinsoku affiliates with The Order of Force Majeure whom affiliates with the Scarlet Regions as it's base resides in Predator's Keep. He also affiliates with Hyperion in the Rising West. These affiliations should not be mistaken as the source of this quest, rather this man Jinsoku himself simply couldn't bother to continue turning a blind eye to such a terrible operation happening presumably with the government's support considering the lack of response to the activity. A large group could be ideal, though it seems that any time the involved parties include more than 3-5 people, things start to get a little lost in translation, or the wait time between posts becomes so wide the activity never finishes. For that reason I'm open to a larger or smaller group for this job depending on who is involved and how those of us involved decide to go about the "quest". Also, in the case of larger interest, don't be surprised if I break one huge group into two or three small, fair sized groups for just that reason. This plot is intended to be submitted for canon. It'd be nice to get at least two volunteers to join me, though I definitely wouldn't be going beyond nine additional participants. (Max Party Size = 10 (Including Jinsoku))
  25. Greetings! Vielle here 😆 I lovingly represent the bountiful House Hildebrand of Ursa Madeum! To put it simply, we style House Hildebrand as the Queen’s Chalice, with jurisdiction over plentiful farmlands, crop research, and somewhat-most of the food supply of Ursa Madeum. We’re all about that plant life. 😉 Now, there is a Game of Thrones occurring in our fair nation, and to increase our wealth and power as a noble house, I'm inviting some lovely people—and by that I mean you, yes, you!—to take part by taking control of one of the lesser farming houses of Ursa Madeum under House Hildebrand! Definitely more fun to write together than alone! 😃 Now, of course, you can play the farming houses however you want: the name, the house members, the land, the crops you control, everything—except that the houses will either be under House Hildebrand’s jurisdiction or partnership, or in negotiations to obtain better ties with our noble house. We’ll also be doing threads to gain more Land, too 😅 (You can also do diabolical stuff. I'll pretend I never saw you 👀) This interest check also extends to anyone who'd like to make a character and be a part of or mingle with House Hildebrand. If you'd like to get in on our very own Game of Thrones through connections with our noble house, that will be quite lovely as well! If these ideas interest you, please leave a comment or send a PM my way so we can plan out our, ehem, plots of intrigue 😆 House Hildebrand welcomes you, and may your lands be peaceful and your fields be prosperous, as ours are. For Peace and Plenty! 😉