Jump to content

Search the Community

Showing results for tags 'looking for: group - small'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Introductions
    • Water Cooler
    • Discussion
  • Tellus Mater
    • T.M. Roleplay Information
    • Renovatio
    • Alterion
    • Elendaron
  • Terrenus
    • Terrenus Roleplay Information
    • Cities of Terrenus
    • Wilds of Terrenus
  • Genesaris
    • Genesaris Roleplay Information
    • Landmarks of Genesaris
    • Kingdoms of Genesaris
    • Orisia Isle
  • Other
    • Alternative
  • Roleplay Resources

Categories

  • The World
  • Terrenus
    • Herbology
    • Yh'mi
  • Genesaris
    • Orisia
  • Tellus Mater
    • Renovatio
    • Alterion
    • Elendaron
  • Bestiary
  • Resources
    • NUX
    • General
    • Lore Archive
    • Newsletter Archive

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Yahoo


Skype


Discord


Gender


Location


Interests


Occupation

Found 411 results

  1. In Arkadia Prime, a man who only calls himself Yago is causing a spat of havoc in an R&D facility. Armed with explosives, firearms, guerrilla tactics, and bizarre powers, he's causing quite the ruckus. Your job: to try and stop him! Either a heroic passerby, or someone who's answered the call of being able to deal with a powerful 'mage', who so far has been able to repel police action through both lethal and nonlethal means. Currently, it's unknown what exactly he's after, but there is the suspicious addition that there were two points of forced entry: pointing to that possibly, there is a second perpetrator somewhere in the building taking advantage of the chaos. Yago's tactics have allowed the total evacuation of the facility, and currently, all personnel sent inside have been forced to extract, or slaughtered single-handedly by magical and conventional means. The facility is a 2 story building, with 3 sublevels. The second floor, only offices, has not been touched by Yago, while he has dipped in between the first and first sublevel floors rapidly during his movements, and heavy resistance in those sectors is to be expected throughout.
  2. Fennis Ursai

    A Silver Ticket Gamble (LFG)

    Greetings potential employees I, the great gambler of the Astral Planes, am seeking potential talent for a little investment. In particular, I am looking for a small group of adventurers or 'enforcer' types to help 'secure' a light encampment of hostiles so that I may turn it into a worth while investment location. For those seeking a potential opportunity to turn a quick payout for light physical work, seek out the small heavily armored man that hails by the name Vashka. As a side note, he seeks liquor fairly heavy. To those willing to take on a light task, the pay out will be compensation by means of gems, the currency that will never go wrong. For those that show an aptitude as well as a 'spark' for this line of work will see themselves in standing within my good graces as well as more opportunities for employment. Looking forward to seeing the outcome of this little business opportunity. -The End Game Hello everyone, this is an inquiry for a small group of adventures. This is open for 'any' persons no matter skill level or how confident you are in your roleplay ability. For information, this is a light quest, very low risk of death but high risk of injury. This will be the start of a line of quests by the benefactor know as 'The End Game'. As for characters I do not care what alignment or walk of life/experience of character. I'm hoping for a maximum of eight OC's willing to clear out an area of hostile denizens. The rest of the details will be given once the characters make contact with Vashka. As for the location, I will be setting the location to Blairville, where the contact will be spending at least 5 days wandering the city before either moving on or until a party has been found. Once your character makes contact with Vashka, they will be informed to hold onto a very light pebble (magical for those attuned to 'ancient' millennia old magics) which contains a tracker and responder sigil within it to contact the potential employee as well as making them much easier to find for when Vashka will be assembling the pack together. The most important thing is have fun 😄 Looking forwards to seeing you all on the job. If you have any more questions, feel free to PM me or post them below 🙂 Spot 1: InvokedDuality Character: Alar Hindel Spot 2: Zashiii Character: Middy Ochre Spot 3: sparklingwyatt Character: Kalonea Fielrance Spot 4: HotPizza Character: Haru Kimura Spot 5: Spot 6: Spot 7: Spot 8: To the action!
  3. Twitterpated

    Liberating The Slaver's Alcove

    After a run in with some local Slavers in Genesaris, the aspiring Slayer known as Jinsoku has decided to take it upon himself to raid and dismantle the Alcove, ultimately freeing the slaves that are already there, and hopefully stopping more from being created. While he very well could do this job on his own, things always go a lot smoother with the right team having been assembled. As a note, Jinsoku affiliates with The Order of Force Majeure whom affiliates with the Scarlet Regions as it's base resides in Predator's Keep. He also affiliates with Hyperion in the Rising West. These affiliations should not be mistaken as the source of this quest, rather this man Jinsoku himself simply couldn't bother to continue turning a blind eye to such a terrible operation happening presumably with the government's support considering the lack of response to the activity. A large group could be ideal, though it seems that any time the involved parties include more than 3-5 people, things start to get a little lost in translation, or the wait time between posts becomes so wide the activity never finishes. For that reason I'm open to a larger or smaller group for this job depending on who is involved and how those of us involved decide to go about the "quest". Also, in the case of larger interest, don't be surprised if I break one huge group into two or three small, fair sized groups for just that reason. This plot is intended to be submitted for canon. It'd be nice to get at least two volunteers to join me, though I definitely wouldn't be going beyond nine additional participants. (Max Party Size = 10 (Including Jinsoku))
  4. " Yes, I need children brave enough, adventurous enough to test out my newest creation!! A dungeon for children! - No, I am not mad! Children all crave adventure, and I have made just the thing to fit their fancies!" There was a man sitting in the town square in Doughton, screaming all this to no one as he was tossing fliers from his sleeve in all directions! There were far, far too many fliers, spilling every where and creating quite a mess. Next to the man stood a Gleaming door connected to nothing, and had engraved on it in ashen black lettering that read "CHILDREN ONLY." This seemed to be an obvious trap, the man by the door was wearing a gaudy and unpleasant green and purple striped pin-stripe suite for peet sake! That black dreaded hair and his metallic grin that showed no happiness... The man tapped on the door, and as it opened he slowly slid inside, giving one last piece of advice to any one listening. "Just, don't try to enter if you are not a child! I am looking at you... Seventeen year olds!" The man slid fully into the door, leaving only a mass of fliers and the door with him standing transfixed in the air. Soon after his leaving, the fliers shuddered horribly and took to the air like a mass of birds, heading towards the orphanage in that very location and plastering themselves all over the building. The fliers read in glittering golden print: " Seeking all ages, children born for adventure! Treasure and glory (most importantly fun) await you here! Tired of only having bugs and cats to slay and wish to hold a sword in your hand? Come in to the door in the square, and if you do survive, only glory and gold can be had for you here! Hate the head of the orphanage and wish she would go away? Wish you could afford a house to get you off the streets? All are welcome in Taddius's Dungeon for Tot's!" ( The rest is colorful illustrations of birds gently pecking holes into cactuses and filling the holes with ribbons, what did that even mean?!) ——————---------------------——–— (( Okay so I'm looking for a small band of rugrats under the age of 17 who would enter the dungeon around the same time, or even band up together to explore this 'child friendly' dungeon. They all don't have to be orphans from Dougton, but they definitely have to be children! Lemme know if you guys have any interest in this. Basics; there's a door, there's a dungeon, and children is a must.))
  5. Grubbistch

    There's Oil in these Jungles!

    Setting: The island of Misral, thick jungles and hot weather. Daytime, early morning Genre: Adventure Objective: To claim two oil fields in the name of House Uldwar Danger level: Average-High (Chance for being attacked by an assortment of wild animals and/or hostile humanoids and for inclement weather.) Reward: A sum of gold considered enough to live like a nobleman for three months and possibly an item either magical enchantment or of a unique material exclusive to the Terran material list. Desired Story Arc: First Phase: To explore the thick jungles in order to locate at the maximum two oil fields, so that House Uldwar can set up a drilling operation to extract the oil. Second Phase: After discovering each oil field, a random encounter will be rolled for (a total of six in all) that will keep the party from securing said field. Once the obstacle is removed then the field will be considered secure. Third Phase: Once the last oil field has been secured, a random weather phenomenon will be rolled which will be played out as a natural disaster. The party will need to either find a place for shelter or outrun the disaster in order to make it to safety. What Roles Am I Looking For?: At the very least two people with each or both playing a role that I would wish to have for this quest. Your character doesn't have to meet this requirements, they are only a preference for helping to make the story go smoother. 1. A survivalist who is skilled in navigating wild terrains. 2. A magic user well versed in the arts of geological magic. Expectations: Good communication, an open mind for ideas and a willingness to keep disagreements civil. Created Opportunities: With the acquisition of one or two oil fields, House Uldwar grows in both wealth and political clout, bringing them one step closer to their ultimate goal of the crown.
  6. Hello all. I've started a thread in Aelindra, the sole purpose of which is to steal a prototype for my character. My plans for the thread are pretty low key, and open to everyone. I imagine there will be some infiltration, some fighting, and a speedy exit from the town (see: fleeing from the authorities). For a more in depth breakdown of what I plan on doing please scroll to the bottom, otherwise, here are some keywords to give you an idea of what this thread will be like. Cooperative storytelling Mid level fantasy, with Magitech. Mild Powers (important!) Casual Thieving/Heists Low Impact - no/minimal killing, emphasis on low property destruction. Strategic - Not just a fight, I hope. If you are interested, check it out, here is a link. Otherwise keep reading below if I haven't captivated your interest yet. This thread is open to all, but will be low/no turn order. I wanted to try a new format, I will be the 'anchor' so to speak. I'll be posting a minimum of once every three (3) days, sometimes more often (but no more than once a day). Everyone and anyone else who would like to participate is encouraged to post in between these times, pushing the story or interacting with characters however they want. I think this might either provide an interesting freedom of choice and action, and I can bring everything back together to drive the story when necessary. My only request is that you don't post multiple times between my own posts, to prevent the thread from derailing, or stepping on other people who want to participate. No runaway trains here. From what I have read on Aelindra I imagine it to be a rather modern city, bustling with an enormous amount of people, and driving innovation. My character, Tad, has come to Aelindra in search of a piece of prototype technology. He is resolved to stay in the town until he has taken it by any means necessary. He plans to first steal the security plans for the building that he wants to burgle, followed by burgling the building itself, and finally escaping with the prototype. Since this will be illegal activity, our characters will be actively hunted by the town guard, and unable to use any of the more regulated means of public transportation, such as crossroads, airships, etc. So long as nobody kills anyone, the risk should be pretty minimal, no risk of character death. Mild powers are required for this thread, preferably the lower end of mild powers to keep things interesting. Magitech is more than welcome. Since I will be posting on a regular basis, and anyone can join at any part of the adventure, anyone who shows up will be part of my characters premeditated plan. This is just to help gloss over any awkward timings and introductions, that way we can keep the story flowing. Nothing like joining in the middle of fleeing the town guard to make things awkward/difficult to write. If you need or want to leave, feel free to write yourself out, anybody who doesn't return will be assumed to have contributed their part to the plan and have returned to whatever they were doing before. Again, this is just to keep things flowing. I'm not a fan of when threads start to stagnate as you wait on one person who might have another obligation or doesn't have time to post for a while. Genre: Mid-Fantasy/Magitech. Location: Aelindra, Genesaris. Idea: Stealing a prototype from a heavily guarded building. FAQs: None yet. Feel free to post any questions, as I am sure I have missed some detail or made something unclear, or jump on into the thread. Constructive criticism is always welcome.
  7. Etched in Stone

    House of Choisel, BEWARE OOC

    To begin, my character is not from this world but from Gaia Primus. There are seven pureblood families. I encourage more Houses to come and play along and join us as a Society of Purebloods. However, I think starting with one which would be Choisel, would be a good start until we find more followers. I was kinda' shaky about this one, seeing as I don't know how Valucre and you all are going to take the idea of a totally new race of vampires here. For the most part I feel, people generally don't like vampires, but we all know how cool these undead beings actually are. These pureblood families are the first of vampires and are considered as the highest ranking from a lineage far, far away. I've looked at the vampires of Valkohyr and we share common abilities for the most part, but this is a different breed of vamp from a totally different world. I have information on the pureblood in my profile if you'd like to look. As for goals I plan to take some things over with time. Primarily I want this to be a unification of Purebloods. Let me know what you think, guys!
  8. The Skarr Clan Not All Floods Involve Water The Forgotten Woods are, unsurprisingly, forgotten for the most part. The strange magics that work within the forest defy almost all attempts to travel through them. This not only cuts off trade routes between neighboring territories, makes the abundance of lumber there unobtainable, and also eats up tonnes of space to develop upon. Perhaps this is what has made the Skaven's abrupt appearance within the woods, or the rumors of Skaven in the woods at least, are causing such a commotion. The Skarr Clan, the small faction of Skaven that have found their way into the heart of the Forgotten Woods, have been sighted more and more along the outskirts of the Forest, scouting and poking along. Skirmishes can be heard from deep within the woods, echoing through the night. Though it's never seen, it's evident that blood has been spilled in the Woods already. It is unclear what will happen in the coming weeks. The Skaven are at odds with the fae living within the Forgotten Woods, and open conflict seems to be just around the corner. Weapons of war are surely being forged already, on both sides, and tensions can only continue to mount. Without some kind of insider information, it is unclear who will win the war for the Forgotten Woods...and who should win the war. See, the Skaven's position in the woods offer a unique opportunity. So long as they are thriving within the woods, the magicked trees will continue to be cleared out. Roads will eventually--hopefully--emerge, and trade will flourish along these new routes. If the Skaven are victorious, it would be in the neighboring territories' best interest to get on their good side. Does this mean the Skaven are justified in slaughtering the fae? Certainly not. There's no clear explanation as to how best to proceed, no obvious explanation as how best to approach the oncoming conflict. That won't stop some people from trying to make a difference, one way or another, however. In fact, one merchant has already put up posters in a handful of smaller settlements, looking for escorts. Looking for guards who can: -Protect a Carriage and One (1) Passenger along multiple routes through the Forbidden Forest All expenses covered; Food, Equipment, Reparations and Insurance Please get into contact with--- The Skaven's numbers will continue to grow, and if they are left untended they will surely overrun the fae no matter how well-organized their will. Through user participation, the Skaven's numbers will vary drastically following the conflict, along with that of the fae they're facing off against. There's no telling how this conflict will unfold--through your interaction, you may help shape the fate of the Forgotten Woods, and that of Terrenus at large.
  9. Twitterpated

    Omagatoki | Recruiting

    Linked above is the actual organization page dedicated to this unit of elites, serving The Dragon Emperor from the shadows. This black hand is of no official rank to the budding Empire, but is vital to effecting some general outcomes that will ultimately help to decide the Empire's direction. I myself will play 1 of these characters, 2 if there are holes left open by the time I start having the Emperor dispatch them. Feel free to discuss about this here, or to message me directly for any comments, questions, or concerns.
  10. Aleksei

    Assassination plot, yay!

    Location: Aelindra City What's the plot?: My Council Member was poisoned! An assassination attempt to remove her from her seat on the Council of Seven. What do you need?: A variety. Any characters are welcome to join this little story of mine. What do I need to do?: Find the would-be assassin and either 1. Kill them or 2. Champion their cause. If option 1: It removes the threat entirely and you acquire the antidote for Elilah. Everyone celebrates! If option 2: You help the assassin escape and make up a story on you unsuccessful capture. No remedy is given to Elilah, and she is forced to endure, finding another cure. What's the premise here?: This will essentially allow my character to continue her radical views, using the assassination attempt to bolster her cause. No matter what choice your characters make, it will profoundly affect her position on the Council of Seven. Posting: 1 every 3/4 days. I'm available again for a while now, thanks to rearranging my schedule around. Pretty simple premise here! Your characters will be playing detective, maybe have to do a little killing along the way, but no matter what they will be paid well while also having a part in a canon thread. This is just a page in a bigger plot that will eventually have the original Council Members (Elilah excluded in this) removed and replace, starting reform in Aelindra.
  11. Attention Valucre! Crystallo Stella the underground Faerie Nation is finally opening its gates to the outside world! In light of the eldest daughter of the Aequaliter-Nubila Family taking her father’s place as ruler of the land, they’re holding a coronation and summer solstice festival to celebrate. The times are changing in this breathtaking nation, and Aurora Aequliter-Nubila wishes to open the borders to the rest of Valucre with the invitation to this coronation. Will you brave the Rising West and enter the Wicker Mountains at the gate to Crystallo Stella? Enter through the Gates here.
  12. Setting: Pirate's Cove, Misral, second largest island in Ursa Madeum. Dead of night, calm weather with a full moon showing. Genre: Medieval fantasy/intrigue Objective: To convince the pirate lord to swear fealty to House Uldwar to serve as a makeshift navy/privateer operation. Danger level (Average): As this is a diplomatic mission, violence is not to be expected, but it is possible. Aggression towards the pirate lord or his lackeys will result in them returning the attack in kind if not worse. The use of characters with calm heads is not mandatory but is advised. Character death will not happen unless owner of character wishes for it to happen. Reward: Substantial amount of gold, recognition within the court of House Uldwar and possibly your own pirate ship. Desired Story Arc (Subject to change by participant request): A secret meeting is being held with the Pirate Lord of the Pirate's Cove in Misral and Lord Uldwar, Patriarch of House Uldwar and majority landowner in Misral. In this secret meeting, Lord Uldwar intends to recruit the Pirate Lord and many of his associates to act as Privateers in behalf of House Uldwar, to both protect their trade routes and harass the ships of their competitors so they may build up their own businesses. Through this House Uldwar would begin to start outfitting and improving on Pirate's Cove, making it it's own bustling city in a sense as the raiding would bring in more gold to the area. One twist that will come of this story is that the second oldest daughter of Lord Uldwar, Mia Uldwar, will be on the ship disguised as a boy. Whether or not you notice her will be up to you, giving you the choice of either turning her in to her father or letting her be and interacting with her a little. Should the pirates discover her it has the possibility of jeopardizing the entire negotiation, that detail is dependent on the people involved. Overall this isn't going to be a very action heavy thread (unless you the participants want to make it such). It really does depend on what the interested parties want. Should a tie come up on this decision I will weigh on and break said tie. What Roles Am I Looking For?: Minimum is one player to play as the Pirate Lord but I can play that role if no one wants to. Other than that you can play as either a mercenary in the employ of either Lord Uldwar or the Pirate Lord to make sure the other doesn't try anything funny. If you wish to participate in a different capacity then that is fine, just let me know and we can work it out on this thread. Please post a character sheet if your character has one (otherwise a short description of who they are and what they do) if you are interested in this kind of story. Expectations: Expectations are good communication, good behavior and an open mind towards other people's ideas. Posting window is once per three days, but I will allow at least a week so long as you let us know in the OOC thread that you need more time. As this will be a canon thread we will be going by the mild power settings and for the standard amount of words per post. Created Opportunities: Yo ho ho and a bottle of rum!: A valuable shipment of rum has gone missing! Discover it's whereabouts to receive a nice reward from the proprietor of the local taverns within the Pirate's Cove. Quest Type: Repeatable Reward: Some gold and a free night's stay at the tavern. Post Requirement: Ten or more Something stirs beneath the waves...: A sea monster has been spotted making trouble in the seas! Kill it, and bring it's briny hide in for a reward. Be it kraken, hydra, or royally pissed off snapping turtle, they'll be the perfect addition to your maritime legend! Post Requirement: 20 or more Quest Type: Repeatable Reward: If turned in to House Uldwar, a grand party held in your honor with a magical item made from the beast you have slain. If turned in to the Pirate's Cove, a raucous party will be held in your honor, with rum and women aplenty. A magical item will also be made from the beast you have slain. X marks the Spot!: There be buried treasure in a deserted island somewhere in those seas. Find it, claim it as your own, and reap the rewards of your labors! Quest Type: Repeatable Quest Reward: Large sum of gold coins and jewels, plus one item made from the Terran material list. Post Requirement: 20 or more
  13. HumanBean03

    The Blasted Badlands

    Hey everyone! I am starting my very first topic RP and it will take place in the Badlands of Terrenus. There isn't really a story right now so if you have any ideas of where you want it to go, go for it. @supernal if you want to join as a storyteller it would be appreciated. Here is the character that I am playing. Her name is Fawkes and she is a rare species of human variant known as Avian. Her physiology is that of a human, but her bones are full of air pockets like a bird, with a large set of wings attached to her back. She is a part of a small group of Avians living in the Badlands. That's all I have right now but if you have any thoughts on where story could go or just want to join let me know!!! Here is the link to the first post!!!!
  14. Our story begins thousands of years ago. With none other than a group of warriors, vagabonds, poets, healers, and many more. A group most people would refer too as...the gods. Yes those gods. You know who I mean. Zeus. Poseidon. Ares. Those gods. They acted like petulant children and it messed with our world. Messed it up so badly that apocalypse has come and they don't know how to fix it. How do I know all this you ask? Because my dad....is a god. Not just any god. My dad is Apollo. He basically drives the sun. Technically he pulls it with his horses and his chariot but it's essentially the same thing. Anyways I'm getting off topic. Pretty much what happened is all the gods slept around and played with our world as if it's a toy. Eventually they ended up at war. The battle lines were drawn and battles raged until eventually some gods died. It majorly messed up our world. Now is the time for a new group of heroes to fight through the wasteland and make the world better than it was in the past. This rp is going to be based in a post apocalyptic setting based around greek mythology. Geological setting will be northeast USA. The gods that have died are Hera, Thanatos, Hades, Demeter, and Artemis. You may choose to play as human, demigod, satyr, or dryad. Looking for a group of 4-6 (including myself) for this rp.
  15. Jotnotes

    All we need is SLAG

    Unsurprisingly, Bodice Brouchard--Headmistress of Bronte, The Umbra Academy of the Arcane--has run into some major difficulties financing the full restoration and renovation of the Umbra Public Library. Her issues are varied, but the primary problem comes from a lack of resources. No amount of gold can make up for a serious lack of precious metals, ideal lumber and high quality masonry. As a result, progress on the rebuild has been...lackluster. In order to combat this stagnation, Bodice has found an elegant, if a little drawn-out, solution; becoming yet another pawn in the elaborate game of resource production and management. Through a little well-placed financing, and calling in a few favors, Bodice has managed to arrange for the early release of notorious Kobold crime boss Wilhem "Will" Shankyu (Pronounced "Will Shank You") as well as several of his cronies. Through the delicate art of faking ledgers and forging money laundering schemes, Bodice arranges for the financing of this motley crew, so that they can set up a 'SLAG' refinery. SLAG, or Solid Liquid And Gas, is a unique compound that Kobolds are renowned for. Through their peculiar refineries, SLAG can be used to do just about anything--wiring, sheet metal, stonework, smithing, minting and on and on--the science is a little harder to explain, but the results speak for themselves. If Bodice can set up this refinery, and get it running, the Kobolds will generate mass revenue and be able to put more funding into their business, which will allow them to collect the resources Bodice needs to finish the Library. Plus, she'll make a fat profit from the refinery's sales! It's a Win-Win! However, one major problem still remains. Bodice has very few means of getting her new band of convicts to where they're needed without arousing suspicion, or linking her to the refinery, meaning she's forced to rely on...unprofessional sources to get her little venture off the ground. That's where you come in. What do you say? Are you up for a little capitalism? Hey everybody! The gist of this thread took waaaaay too long for me to come up with, so I'm really hoping I do a stellar job of relaying it to you, the readers! In essence, Bodice will be paying the party in question to escort Shankyu (or just Shank if you prefer) to the designated build site, where they'll take care of the rest. The party will be responsible for escorting supplies as well as protecting the kobold masses. Now, I can already hear you saying "Jot, that sounds terrible. People don't like escort quests in games, why would they like them in their table tops?" To which I reply: Because this isn't your daddy's escort mission! For each person that joins the group (up to four players total, besides myself, there will be an additional two kobold cronies. These cronies don't go running into danger unless they're told to, and because I'm responsible for writing as them, they're not likely to do any stupid shit that gets them all killed. Additionally, you are almost completely in full control over what you want them to do. Run for cover? Done? Stand and fight? Easy. Moreover, your character gets paid twice for this quest, and one of those times is up front! Before embarking, your crew will have a big pool of money to share, and with it you can gear up your kobolds however you like! Maybe you want to put them all on overwatch, so you buy them all rifles! Maybe you wanna have some fun with them, and you dress them all up differently! Maybe you just want the Kobolds to run around in their plain attire, while you keep that fat stash of loot for yourself! You have total freedom on how you choose to use that money! Hell, you could even use it to buy yourself some cool shit before the adventure begins! I do hope that is enough to convince you that this will be a good time. I'm looking for anywhere between 2 and 4 other writers for this one, and I'm suggesting that we'll have a single post up a week. I know it's summer time and everybody has plans, so I'm hoping that a week-long deadline will be enough to give people a chance to post whenever they can. And...that's it! You got questions? I might have answers? Concerns or criticisms? I'll take those too! Really, if you've read this far and are still interested, I'd be happy with any feedback at all, just because I'm so grateful for you taking the time to read this mess of an Interest Check. Thanks again!
  16. Tl; dr : An independent space colony that’s been radio silent for 15 years contacts all open channels in Alterion with a distress signal. All political parties are vying for control and information. This is an older thread that never really got off the ground. I’m looking for a small group 2-3 people to join my mercenary in his expedition. The Rebels want to raid the colony for bio weapons, anything useful really, then blow it up and the Masons claim to want the same but (secretly) want to raid it for weapons then drop the colony on Izral because fuck that area in particular, amirite? Plot Synopsis The year is After Riva 1018 (AO 28). It has been fifty years since a collective of Alterion's brightest minds headed into the vastness of space, intending to start a new colony, absent the involvement of any Company, only to never be heard from again. That was, until a transmission came through all open Alterion Channels with a terse horrifying announcement. The voice is small, yet heavy, weighed more by sadness than fear. A child's voice, or what was once a child, at least. "We can't stop it. We've tried everything. They're all dead, we will be soon. The colony...the colony is..." The Masons, Alterion's leading political party, have remained silent, but the Rebellion is certain they will take action, if only to investigate the possibility of a bilogical weapon. The Rebellion cannot allow the Masons to best them, in this. Rounding up nearly all of its funding, the Rebellion has put forth its best, brightest and most expensive operatives in order to investigate the troubled colony. The stage is set for the the Rebellion's resurgence and the Mason's downfall. Any takers? The ship has officially left the station, so further posting would operate under the assumption that you’re on the ship headed for badass raiding times.
  17. HumanBean03

    Open for business

    Hey everyone!!! I am unemployed for the time being and need something to do with my life. If you have any open quests or brilliant ideas you are wanting to share with the world? Well reply here and let me join you!!!!
  18. The dangerous marsh found on Genesaris. You know of it. A recent call to arms asks adventurers to dig deep into the marsh and uncover the unknown, and hopefully clear a better trade route THROUGH the marsh rather than around, for previous safety concerns of citizens. Only the valiant and clever can find and overcome what lies within! This isn't a canon thing, but it's an idea I wanted to play with along a group of people. I'll be creating the thread shortly and then inserting a link here. Heck, you'll discover some fancy gems I'm sure for a nice price on the markets ;)
  19. aesome

    Seven Swords Stolen!!!

    So @The Shy Fennec gave me a fun idea that he's gonna participate in, as well as myself while storytelling. Taking from an idea from Naruto and the Seven Swordsmen of the Mist, I'm bringing a twist to Valucre. A powerful woman has stolen seven mighty blades, each tied to a deep and powerful secret, and has hidden away in her own personal fortress. Located in one of the most dangerous areas in all of Valucre, these trap-laden halls must be traversed and overcome before this enchantress can bind the swords to her will and gain god-like powers. Who wants to join the call and maybe get a one-of-a-kind non-canon item in the process? lol
  20. So my friend gave me a sudden burst of creativity to create a character. The thing about it is that it was during a discussion about rp, but they usually do DC fandom roleplays. Because of this topic the character that came to be would be in this universe. Who is he? His real name is David, but his "hero" name is Sorcar. He is his own hero, as my friend's character was a protege of Batman, and he has the ability to teleport. He wears a hat and mask that covers his mouth. His eyes are the only thing you can see in his face, he also wears a trench coat, and underneath that is typical teenage clothing, as he is around 15, it's still undecided. David though, isn't exactly a hero, yes he is a hero and does not kill, but he steals, especially when he was starting. He is mostly a thief in the beginning of his career (lol). I am not sure the best place for him to live in the DC universe though, my friend said somewhere where stealing is common, so my only idea at the moment would be Gotham. Anyway that is David. I'd really like to do this since it's in my head now, anyway time for what this rp would actually be. I want it to be more of the beginning of David's abilities (meaning more thievery, because I wanna do that). I'm willing to allow anyone with or without powers. I'd say the only thing you couldn't do would be an actual famous superhero (Batman, Superman, Flash, ECT). I'm fine with your character working under them, unless you can convince me otherwise. Anyway, I feel like this could be a fun alternative to. Feel free to ask questions and let me know what you think.
  21. A lot of the RPs on offer here are quest-type RPs, where a group of magical mercenaries band together to defeat some evil/claim some treasure/explore some land on the whims of some third party. I find they don't tend to foster close inter-character relationships very well. I hardly seem to get to talk to anyone! Just post how cool my character is and then read about everyone else's cool characters. So I would like to play a RP on a smaller scale, where characters have more investment in each other. The setting will be a small town somewhere in Valucre, barely bigger than a village, and the characters will be the town's locals. We won't be playing as magic-wielding super-assassins but rather regular townspeople (regular for valucre, anyway), with skills more attributed to village life. For instance: Torie is a young, shapeshifting druid who seems perpetually stuck in the form of a tiger. She arrived at the town two years ago and took over the running of the mill and bakery, after the owner became ill. She is valued by the village due to her muscle and baking but her lack of wandering (and taste for baked goods) has seen her become extremely fat. Out of the watermill by the water she also runs a bakery called Torie's Treats. When she's not running the bakery or the mill she helps look after Geena, the old mill operator's widow, and allows herself to be harnessed to ploughs and the occasional cart to help transport things around the town. She will also lend her exceptional strength to building tasks, such as moving heavy beams or stones into position. She has a crush on the blacksmith, Hank, but he remains in human form, making things particularly awkward, though when she's free she'll hang around there to chat and watch him work with his shirt off. Obviously some skills (like strength) are transferrable to adventuring. Some character flaws would be good too. Torie's flaws are gluttony and laziness. I would like the village to be facing some sort of challenge, or mystery. Fairly high stakes for the people in the village. Missing villagers, perhaps? A disease that is turning the villagers into vegetables (mentally, not literally)? Maybe a disease that's affecting the crops. I'm open to suggestions in this regard. Something that will involve travelling into the wilderness outside the village and confronting the problem, growing closer to each other along the way. Looking for a minimum of two other people, maximum of three, to keep things running smoothly and prevent stagnation, but everyone is free to use the village for original stories, as it's developed. Let me know if you're interested! Edit: Further idea development (suggestions welcome!) Gotsed hasn't changed for hundreds of years, as far as any of the locals can tell. Nestled in the foothills of the ... mountains, it is a quaint place that has remained safe despite the goings on in the wider world. It's resources are abundant, from sheep to vegetables to salmon, stone and timber. The people are poor but work hard, and are content leading simple lives, complicated only by the town gossip. But lately some of the villagers gave been having dreams. Nothing odd about that except they've been having the same one. A figure on a hill, calling them from far away. Now those who are having the dream have begun to disappear, with signs they've wandered up the mountain path with nothing but the clothes on their back. Search parties have gone looking for them but have returned in vain. Some of the searchers have even gone missing themselves. It might be your friend or your relative or your neighbour, but you also have lost someone to this strange wanderlust. You'll soon be making the journey into the mountains, to search for those who are missing. About Gotsed A town of roughly 200 souls. It was founded on rocky but fertile soil, good for grazing, with nearby forests and a salmon-rich river. There are caves a three day's walk up the river, as well as scattered mineral deposits that are sufficient for the town's blacksmithing needs. Other villager roles Farmers: vegetables, fruits and nuts tend to grow best on the slopes around Gotsed. Wheat is imported from the next town, which was founded on flatter ground. Fishers: Gotsed borders a tributory to a substantial mountain river. Though just a series of large pools interlinked with waterfalls, there are plenty of fish, turtles and a few swimming mammals for those willing to get their feet wet. Salmon tend to come for the winter, too. Goat/sheep herders: tend their flocks on Godsed's green slopes. They were the first to arrive in Gotsed, and the town was named to them. Blacksmiths: usually making farming tools such as shovels, hoes, pitchforks or ploughs. Also hunting knives and arrow heads. The blacksmiths may also double up as miners, given the local iron ore deposit. Tailor: makes clothes. Tends to be woollen products given the local sheep flocks. Inn: Gotsed has no inn as it exists on a dead-end road. Travellers usually find accommodation as guests of the townsfolk. Butcher: prepares local meat. Baker: turns flour into bread, sugar and fruits into cakes, etc. Coker: makes come suitable for smithing from wood burned in special clay mounds designed to limit oxygen. Teacher: teaches the small children numbers and writing. Forester: cuts down trees and runs the local sawmill. Chirurgeon: a doctor/surgeon of moderate skill. Doubles up as a barber. Elder: those oldies of sound mind are generally considered in charge.
  22. Vanderbrie

    Discovering Characters

    So I don't really like to get into threads where they've posted more than 4 posts per character, as in if they're 3 characters and a total of 12 posts, so I want to start a thread instead of just looking for one atm. My main goal is to make a friend or a enemy, or even a rival, something to test the limits if my character both physically and mentally but I'm okay with mild roleplay too. I mostly want to get more familiar with the world and if you guys have any rp ideas I'd be glad to consider them! Edit: A quick overview of my character Aryela Vanderbrie is that she's s a demonic vampire, which are basically the original ones. She has prehensile hair, meaning she can use it like extra limbs to grasp, to attack, or to protect things. You can see more about her in my character sheet. She's a trained Martial Artist and skilled gymnast. Her nature is evil but she does have a soft spot for people and like to think before she acts.
  23. Izral, also known as the "free city", is also home to an unfortunate bit of slavery Jericho, founding member of the vigilante group Justice out in Terrenus, isn't much of a fan of slavery, no matter where it's at. He has a notion to drop in on Izral and kick some teeth around until he can find the keystone holding it all together so that he can take it all apart Right now my plan for success involves three distinct threads to carry through different arcs. Right now I'm looking for people that also violently oppose the slave trade to help me take it apart; that said I'm also open to players fulfilling other roles in the story, I'd just like to discuss it before hand to make sure the story doesn't get derailed as a consequence I'm not looking for antagonists yet, though I will be for the second arc, because I don't want to rely on a person to provide the opposing force in this plot's infancy If you're interested post here with either a link to a character sheet or a brief bio about who they are and what they can do IC thread
  24. B - Redeye Ruckus - Bounty; Rescue - A thief and renowned gambler, Torek Redeye has delved into the arms trade after a run of bad luck at the gaming tables. Torek somehow came into possession of military grade weaponry and is looking to sell. The rebellion is, no doubt interested. Stop the deal, detain Redeye and eliminate the rebel scum. Return the weaponry to Daius HQ. OOC: We need one or two more characters to get things moving. Stuffs.
  25. Hey guys! Me and my lovely assistant @Wade (and @SweetCyanide!) are looking for two characters to join us on a Whispernight Quest in Port City. Wade's character Teddy is a charming, heart-breaking bounty hunter, while Cora is a smol and angry sailor; the two have paired up in the past for various adventures, and may or may not be repressing feelings for one another. (It's all very middle-school.) We're looking for characters who can play off of this dynamic and these personalities for some good, old-fashioned treasure hunting. The thread will likely begin at a party hosted by one of Teddy's contractors, where he will convince Teddy to lead a crew to retrieve treasure from Port City. Your characters will likely already know about the quest, and come to the party to meet Teddy before rolling out. This is where the quest begins. We have a rough guideline for how we'd like the plot to go, but are definitely open to suggestion and all of the fun that comes with a group RP. Ideally, the frequency will be around once per week, but Wade and I are both constantly in a state of dying, so patience is a must. Please comment below or DM me with interest! 1. Cheezeegriff 2. Zashii
×