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  1. ... and not for the sake of a joke. Hello there, ladies and gentlemen! Today, I bring you an opportunity that's a little out of the ordinary. Tracking down and obtaining an artifact is pretty typical fare, isn't it? Group meets in a bar or something, intrepid leader susses out the details, and the merry band of adventurers is of to seek out an object of great power- but, oh, how often have you seen somebody undertake a quest to take an existing artifact and make it stronger? To take one of those objects of great power and make it another cut above? That there is precisely what I'm here for. I'm looking for a partner with which to undertake this task. But I'm not opposed to making this a group of 3 or 4, depending on how much interest I get! As this will be raising a B-class artifact to an S-class, it will be three pages long, making up the difference between the artifact class requirements. Standard norms for my threads apply: skipped if no word about posting status after three days, posting order established by the order of the first round, etc. etc.
  2. High above the beds of Lagrimosa and Genesaris, comfortable on their even plane, a world away from the world remains nestled in the air—Cierno, the floating islands. Here, water and rock share the sky, with rivers that dance with the wind and towers that stab the clouds. Yet, for all this glory and grandeur, Cierno was not so different from her cousins with regard to her makeup; she just happened to be floating above both. The latest rumor also did not speak toward Cierno in the clouds but, rather, a city on a cloud floating far beyond. The rumor, however, remains only thus. One man is determined to change that. Elgar E. Tosenrun has sent the flyers throughout Cierno and the world below, calling on adventurers to take to the clouds and find only one which may hold a city on its very surface. This was the opportunity for discovery and exploration, to brave the skies and solve a mystery with the promise of reward. So, there in Highcroak Tavern in Nu Martyr, Elgar would remain, waiting comfortably for a small group of voyagers to help him find this city and unlock its treasures for all the world to see! Looking for a group of four max (myself included) to explore the skies via airship, chasing after the tale of a city said to dwell on a cloud itself. I will settle for just one other person if it comes to it! I'll serve as light GM, nudging the story along while taking part in it, with help from my fellow roleplayers. We'll start out in Nu Martyr, Nehalen, Cierno, in Highcroak Tavern in the city. Since a particular portion of the roleplay will have our characters be airborne, I figured we could all share my character's airship. Either that or we each have our own hot air balloon and play bumper balloons? I plan on having the IC thread up by this weekend. I didn't mention the brevity rule because it is not in play but I am going to encourage it nonetheless! Any takers? IC thread
  3. The Five W's Who: 4 players max (including yours truly) | Choose your own character What: Action, adventure, mystery, sci-fi, cyberpunk/post-cyberpunk, city When: Present day Where: Martial Town, Lagrimosa Why: Futuristic setting to explore and engage while telling an appropriately themed story via collaborative effort Ride with me to Martial Town! The Neon City is a myriad of neon lights one moment and flashing muzzle fire the next. Like a bowl of cereal, life is great, or it sucks like soda through a straw. Sometimes it's a bit of both. It's good, it's bad. It's cyberpunk. In Martial Town (and unless supernal's reading this and knocks my noggin with a corrective coiled newspaper) there are three primary 'districts': The Peripherals mark the city limits/suburbs and are slums ruled by gangs (law: low); The Buffer is the main urban area of the city for residential, commerce, entertainment and shopping, and is (mostly) policed by the MTPD (law: medium); The Core is the city center with a focus on political and corporate power, including company and government headquarters, and is policed by the military (law: high). We're going to start out in the Buffer. Namely, in the CyberFunk Cafe (blurb in Martial Town page). Our story will follow themes of action and adventure, sci-fi and mystery, with a cocktail of political and criminal intrigue. Choose your own character, from private investigator to cafe server to whatever works best for you, because our PCs will all be strangers to one another who are quickly plunged into a problem regardless of their career choice. You'll find out what that problem is in just the first few posts! Till then, my OP will have enough foundation to play with, from news on TV to living NPCs and an excuse for me to showcase CyberFunk. There will even be IC clues as to what will shortly happen! I'll serve as 'light GM' with some serious emphasis on 'light'. I know the bare basics of our building blocks but basically after the first few posts we'll all be relying on each other to tell this tale. This is very much a collaborative effort both IC and OOC so get that imagination ready to rock and roll! There will be a posting order that will be determined by whoever posts first after my OP and pace is 1P/3D. Are you cyberpunks up for it?
  4. I have grave news! A serial killer is on the loose in the wilds of Lagrimosa, though this one is currently as small a dot on the radar as the victims being targeted. In the humble town of Ellenwood, an envelope has just been delivered to the Constable's office containing a horrific message. The self-proclaimed "Wingless" has delivered a letter of confession to their crime of torturing and murdering an unknown number of fairies and, as evidence to support their claim, has included a grisly token of their deeds. Determined to investigate this case, Constable Easton C. Pedderick will be looking for internal and external support. Ellenwood is a small town, with a quiet people in a peaceful land, and its constabulary is unable to recall the last murder in the area, so they need those brave souls who have more experience in this nasty business. In my next post of the IC thread I will be hosting a conference in the constable's office with those who have heard his call for aid and took it upon themselves to answer and help his investigation. All life, no matter how small, is to be maintained and Easton will see this mandate fulfilled. This will tie in with anyone who joins up in this thread. I'm looking for a small group of three others with a posting pace of 1 per 3 days—with understandable negotiation, of course. But be warned! There will come a point (you'll find out) when the killer will send more tokens of their affection to the Constable. This is not just IC time—this is real time OOC as well. In other words, for every period of time that passes without the killer being brought to justice, they will kill another fairy, and it won't be pretty. This will most assuredly happen if no one (that's you) helps the Constable with this case. In other other words, if no one joins this roleplay, say bye bye to the pretty fairies! Now that I've called your morality into question, who's with me?
  5. "That might be the most important thing to understand about humans. It's the unknown that defines our existence. We are constantly searching, not just for answers to our questions, but for new questions." –Benjamin Sisko, Star Trek: Deep Space Nine Born to Be Wild - IC thread Chesterfield De Viento Hey, folks, it's your friendly neighborhood Shize-Man again, kek, here to spin my webbing and capture some flies. Guess what? You're the flies! AND YOU'VE FALLEN INTO MY TRAP Some of you may successfully escape. Others will remain with me into eternity...or at least unto the end of our roleplay? Courtesy of our Supreme Commander, there exists a place in Lagrimosa called Chesterfield. It is a field of chests. Or is it? It's not. It's an urbanized science fantasy western nation-state city and city-state nation, but you're better off learning more about it from the corresponding link. Within the region of Chesterfield there is this pretty spiffy forest called De Viento. That's Spanish for "of wind". It's catchy. I like it. I also like the theme of this forest and I quote: " A forest where the trees are living bioships." Living. Bioships. Know of another place like this in Valucre? Me neither, so I'm sold. Yay. Here's another quote: "When they reach budding age, they can be bonded with, boarded, and used as functional transport." Budding. Bonded. Boarded. Bears. Beets. Battlestar Galactica. I mean, I'm probably not planning on going the Battlestar Galactica route anytime soon, but I am taking the route that leads to my getting a bioship. In this thread called Born to Be Wild, my character, Tyra Delane, has just arrived in the city of Chesterfield to eventually make her way to De Viento and see if she can't procure herself a bioship all flippity-flip. I've never done a roleplay like this before so I am quite excited fufu to the mufu. The question I have for you is...WHO'S WITH MEEEEEEE supernal posted the De Viento lore page on May 26 of this year. What that could mean for us OOC is that we could translate our new knowledge of this area to the IC level. What that bout of nonsense means is that maybe your character has just learned of this forest where the trees are living bioships and, like my character, wants to get one. You of course don't need my thread to do that but, since I'm starting off in a 'tavern hub' setting, you have the option of banding with me to discover this perennially awesome bioship place. Personally, I'm going for a fairly long and in depth roleplay for this one. I plan on spanning multiple threads where my character will ultimately acquire a bioship and familiarize with it. I'm a firm believer in there being a time and a place for jumping right in and taking off but I don't think that this is one such occasion. So, yeah. I don't have subtitles or bullet points to put in this WC thread because this isn't so much an event thread as a who's-with-me thread. I can solo this shindig, or get feelers down the road as roleplay rolls on, but I want to open this up to the public off the bat because I think that De Viento is as stellar as the stars. If you want to join me now or later, feel free. I'll eventually max my IC thread out on participants depending on how things go. For now, post at your leisure, or hit me up here with any questions because, as much as I can ramble, I usually cover less than the basics. On that note, the IC thread has this rather long 'journal entry' that you can totally skip without missing anything. Otherwise, I'll see you on the field of chests.
  6. Adventure calls to you, will you answer? My character, Thyphainne Gladesinger, along with some of her fellow paladins from the Oathkeepers, will be investigating the ruins of Old Khaiperon, in the mountains below Hell's Gate. This is going to be a perilous mission, where we are likely to encounter bloodthirsty bands of humans who had gone mad from the previous destruction that had been reigned down upon the city, as well as other hazards that await. If you'd like, you may join as either a character already made, or have your character along as part of the Oathkeepers, or even make a new character that is already part of the Oathkeepers if you desire. All that truly matters to me, if I'm being honest, is that we all have a good time playing out this story. Those that are interested please post here and we can figure out the basics like character motivation, rewards, and anything else you can think of. [IC Thread]
  7. My character Lhoth could use an escort into the city, a Noble who can help grant him access to the Elder Tree in Nigrum Stella. I would like to use his ability as a Mystic to unlock abilities to my character sheet. Just presenting this here as an obvious opportunity for those of you who may have interest in tagging along. We can even trade PM's if you prefer, as I have an ability to impart if you wish to accept it. Or if you prefer you can simply escort my character there to my contact. Crystallo Stella
  8. Looking for players interested in a storyline you’d see in old martial arts movies and various battle manga where the heroes travel from room to room, taking turns having one on one battles with various villains until they reach the boss. Currently, @Spooky Mittens is playing the opposition at each interval, while myself and @Damnatus will play two of the combatants facing off with the villains of the story. So, we’re looking for at least another combatant for the protagonist side. The player has to be interested in RPing non-powered sword/spear fights. Also, we’re looking for non-combatants as well. While a fight ensues, the fighters not currently in combat along with any non-combatants will be interacting on the sidelines like they do in various battle manga. I don’t have a hard limit on the number of non-combatants, as long as it’s not a totally ridiculous number of people. Either way, we’ll just see who happens to be interested in a story hook like this. Combatants: @Voldemort @Damnatus @Noko Non-Combatants: @Mystic_Lhoth ??? GM/Bad Guys/Swordude: @Spooky Mittens
  9. Hey! My name is Nesy and I am pleased to meet you. Looking for roleplayers. My character is here^ My nation is a social democracy and I'd like for people to visit it and roleplay with me! Anybody actually! Anybody wanting to roleplay with an alien who became elected by the people? You got me right on! ^ And here is also the thread. The people are funded on Egalitarian principles and respect anybody's sexuality! Let's say people are equal, it's pretty much a democracy. More information can be given here or in PMS! Jump in anytime! Ask me anything! Thank you. PST: An important note: If you want to see how the political parties are looking like, then here is more information down below! Parlimentery information: Political parties: 5 Total seats: 380 Here is a representation of the parliment, this is how it looks like basically from the seats. Party information: Black: Kommunistiske Union: 25 / 380 seats Red: Social democrats of Agana 315 / 380 seats Yellow and black: Market Socialist party of Agana: 15 / 380 seats Brown and red: Anarcho-Kommuniste: 20 / 380 seats Gray: Jernpartieske front: 5 / 380 seats More detailed information:
  10. Hi everyone. Dia's new nightclub, is officially open. And as such. I'd like to throw a little welcoming night! Simple stuff: No weapons will be permitted. Nor is use of offensive magic. Or anything outside food/drink related. This is a thread for fun, dancing, drinking, partying. VIP services will be available on the second floor. It is recommended that no pets be brought. Clothing is non regulated but remember it's a nightclub. There will be a live DJ present. (still contracting.) Full service bar (Hiring) VIP lounge server. (Filled). And Security (hiring) ----- Admission price is waived for the night. And drinks are half price for the first and last hour. --- If you're interested in staffing, please let me know! It will be a come and go as you please thread. But I DO ask that you tag anyone you interact with. Thanks everyone! I'll make and post a thread soon
  11. The Verm settlement of Tradetown; a bustling town of commerce and trade, populated almost entirely with refugees, has no immediately identifiable neighbors. The Forbidden Woods of Lagrimosa, once home to a strange (and frankly, unfriendly) group of Fae is home to no species beyond the rat-like Verm, who seek to raze the forest in the pursuit of infinite expansion and regional supremacy. In this endeavour, they are almost certainly alone, having alienated or antagonized their closest, smaller neighbors and have so far failed to arrange proper diplomacy with larger settlements nearby. While some trade has been established here and there, and those supplies often curb the hunger pangs of the growing masses, a troubling series of reports have come in, that have prompted a hasty investigation. Somebody is raiding Verm caravans along the roads into the Forbidden Woods, but whom? The Skarr Clan, the current and uncontested rulers of the Verm population on Lagrimosan territory, have sent out a request--seeking adventurers, mercenaries, wayward lawmen or whomever chooses to take up the call. The job listing doesn't specify how qualified they're meant to be, how dangerous the job is, or how much they'll get paid. Somebody has drawn at least three gold coins under the word 'Reward', so that's probably a good sign, right? Who: I am looking for anywhere between 1 and 3 participants in this thread. They only need to be on Lagrimosa in order to participate, but it's ideal if they know how to fight at least a bit, or have other useful abilities. What: Writers will be speaking with the coordinator of the hunt, who will then direct them either to other caravaneers who may know something about the missing wagons, or to the last known site of the missing wagons. The writers will then attempt to find clues as to the location of the missing supplies, the attackers, and anything else of note. You should expect to do some creative problem solving, and come up with your own approaches and solutions to whatever situations are thrown at you. Where: This thread takes place in the Forbidden Woods, outside of Nesthome in Lagrimosa. You can read up on Lagrimosa if you're new by checking out the Lore tab on the top of the webpage, and if you click on Lagrimosa from there, you can also find a link to Nesthome, for information on the Verm, Nesthome itself, and other stuff. When: The Thread will begin in a week from today, or sooner if we get three participants before then. If there aren't any participants, or not enough participants, I will fill in empty space with NPCs and stuff. Why: This thread serves to grow the Verm's influence in Lagrimosa, and also is one of 3 threads I hope to do that firmly spread Skarr Clan's identity through the region. In time, I hope to have functional trade routes, partnerships and the like. This particular thread will also hopefully allow the Verm some canon backing to their future projects, such as warp-based weaponry, biochemical weapons, and mutations, so that's pretty cool. Rewards: Money, of course, but a number of other unique Verm rewards, possibly including: -Unique Verm-based magic items -Ancient Fae Relics -An Artifact or two, if I ever figure out how to make some of my own -Rat Brides(???)
  12. Looking for 1-2! Yo ho yo ho, a pirates life for me! Rumors have it that, somewhere in the seas around the shattered island ruins of Kaznah, Faejarhe, there is an unfathomable treasure left by the gods who abandoned Kaznah. Whoever has it is said to be able to navigate air and sea flawlessly no matter where they are, and the most infamous of the Pirate Era were renowned to possess this piece of treasure. Join Prose Letariat, a seasoned pirate adventurer, in her search for the Kaznah Piece! Players: @supernal @Glamses @Sirloin IC: Pace: 1 post every 3 days
  13. Hey folks! I'm looking for one, maybe two people, to join two existing players in a dungeon crawl type thread in Hasturia. We'll be marauding through the dark, killing monsters, and trying to escape with all our bits intact. Currently, we've got @Greenmntman and @danzilla3 involved, so it should be awesome! The start of the thread is already up, here, along with the general posting guidelines and how that the thread will be run. We'll be looking to get started in the next few days!
  14. Looking to start a quest up! The target: Port City! This will be a Whispernight Quest, working with Lucas Pan and his squad. Looking for, at absolute max, 3 people. Adventurers, and those with a penchant for combat will be more comfortable, but all are welcome! But, if the character is an adult, be ready for the entire squad to be suspicious of you at first. There will be undead, liches, hags, and loads of treasure to split!
  15. It's a grim occasion in Umbra today, and the Headmistress of Bronte Bodice Brouchard stands poised to send out a request that positively drips dread. Sealed away in a singular enveloped, composed of a thin, combustible paper that will almost certainly burn away after a number of hours, a call for unspeakable, and yes, regrettable, action is mailed out to a random tavern near the outskirts of Umbra's city limits. The bar will, ideally, draw a number of unscrupulous individuals tonight. It has to--Bodice didn't spend all that money on buying an all-day happy hour at the tavern for nothing. The promise of free booze far from the prying eyes of guards and nobility will surely draw out some of Genesaris' most depraved, morally grey mercenaries. As it leaves her office, behind her stoic, tired stare the Headmistress hopes it draws more than dumb muscle this time around. The letter reaches its intended bar, and as per his instructions, the tavernkeep puts it up where any patron can see it. It reads as follows. To Those Whom it May Concern The Arcane Academy Bronte, Located in the City of Umbra, is looking for eager arcane prospects to participate in a number of regrettable, yet morally necessary acts. Individuals seeking to apply should possess a firm understanding of the arcane, or display some small amount of aptitude with magic, in addition to a strong resolve, and high moral fortitude. If interested, please write an unsigned letter to... The letter does not designate who wrote it, and should it ever be found out, the Headmistress has people in place to take the fall already. As it disappears from her grasp, and therefore, her concern, she returns to her desk and reviews the various components that make up the plan once more, as she runs through the plan in her head yet again. Bodice was planning, in no uncertain terms, a series of high profile vandalisms against arguably her greatest rivals and also her new prospect allies. Namely, the other libraries and bookstores of Umbra, and the collectors who donate so generously to their locations. A ludicrous amount of wealth is put into these other stores, wealth that Bodice is convinced she can easily use just a little bit better than these other stores and locations ever could. Worse, these other libraries are in possession of books and tomes of a rare, one of a kind sort, generously put on loan by their donors. It won't do. With the help of her newly hired thugs, Bodice would arrange a series of simultanous, yet 'accidental' fires in each and every one of these locations. Damage would, by the time all is done, number in the millions of gold pieces. Ancient, unrecoverable texts, and history books detailing a world that can never be revisited will go up in smoke, beautiful Umbran architecture will burn to cinders in the span of one night. Every library in the city will be destroyed. Except for two. The one Bodice recently acquired and renovated, open to the public and beautiful, and the massive, revolving shelves of Bronte's Arcane Library, a monolith of moving shelves, airborne reading spaces and moving staircases, both also catching fire, but having the fire be stopped moments after it begins. In the Headmistress' mind, the praise and admiration she stands to gain will crush and lingering doubts about her talents, her abilities as a leader and teacher. Yes, teacher. Her fires wouldn't just be stopped, no, they'd be halted by members of her own school. The latest and brightest minds of Umbra, working tirelessly to protect its wealth of knowledge and art--true champions of what makes their city wonderful. Even as she reclines in her chair, she smiles tiredly to herself as she pours another bottle of fine red. The city will adore them, adore her. Nothing will be out of reach, with that kind of control. The investors in those other businesses will surely see how safe and reliable her libraries are, and flock to her en masse. Donations will come in, and with it, more and more favors to call upon, powerful men and women who will drop everything at her request. Well, maybe not immediately, but they will. Nobody who knew Bodice walked away with having something to offer her. Of course, there wasn't just the money. Those rich farts, those wealthy clergymen and collectors of the profane and secret would doubtlessly inter their rare works in her libraries. Giving her--giving her students access to that kind of knowledge would put them above all else, she was certain. Of course, she wasn't only relying on them to give her the books afterwards. Should nobody else intervene, those books in the other libraries and stores would surely burn, and Bodice was nothing if not a lover of the fine arts. Her arsonists would have to not only set the fires 'accidentally', but also find a way to retrive the rare books in the process, for her own collection. She'd pay extra for those, of course; money was no object in this game for her and the contents of those books would doubtlessly be worth the price paid. She took another sip of red, and watched the world beyond her windows. It would take, she estimated, less than thirty minutes for the note to arrive at the tavern, and in less than twelve hours after that, the paper would catch fire. There would be no evidence after today. She wondered what kind of assistance she'd collect in that timespan. Who was sober enough, talented enough and above all worthy enough for this work? She wouldn't have to wait long to find out. So this is the first in a number of aggressive, plot-moving threads with high stakes, danger and a big ol' reward stacked on it. If you read the short post above, you'll have a pretty good idea of what this thread should entail, but I'll be providing an overview down here. Overview: Bodice Brouchard, the Headmistress of Bronte, is looking for a group of talented young mages, sorcerers and magic users to assist her in the systematic immolation of a series of competing libraries, book collectors and stores, all of whom she suspects have wealthy donors and sponsors. She believes that this destruction will cause the donors to move their money and book collections elsewhere, likely to her own libraries as they will not be damaged by the fires. That said, she also expects the would-be arsonists to recover any potentially valuable books from the stores and libraries that burn, as well as protect her own libraries from taking too much damage, all while dressed as members of Bronte's student body. In doing so, Bodice will prove that her school and library are the only places safe enough to entrust any sort of monetary investment and book storage, while also adding to her growing collection of rare important books and favors from authority. Should the group be successful, they will be offered full-ride scholarships at Bronte, Genesaris' single most prestigious Arcane School and the pride of Umbra. This thread is canon, meaning that there will be a post limit must reach, in order for things to be completed. Your characters will also receive a reward of money and magical items for their work, in addition to the promised place at Bronte. This also means your character should meet the demands of any canon thread, including meeting Mild Powers, as well as just generally being suited to the environment they're going to be writing in. Furthermore, this thread uses the Brevity system, meaning that posts can be short, to the point and advance the story, the posting time is shorter, and the pace of the thread is faster. If this sounds like something you, or a friend, would be interested in writing in, please leave a message below! I'll be looking for around 3-5 participants, meaning I can start the thread with 3 participants after a while, but will start the thread right away if we reach 5 participants.
  16. Throwing out those feelers to see if anyone is interested in some island jungle fun. One option is a quest to protect some traders harvesting some resources at the bottom of Mount Ichthys. See Lore Another option is to research new species and the natural landscape. Adding @amenitiesto this. I enjoy a good post or two a week. A few people is fine. I find large crowds can be difficult in navigating so possibly no more than 4 peeps. But I don't follow my own rules so....
  17. Genre: Action and adventure, perhaps a little mystery depending on how the story shapes up Location: Lagrimosa Basic premise: Indiana Jones mixed with elements of MIB aka government sponsored adventuring for the purposes of anthropological and archeological research. It will be a dungeon crawl type of thread with exploring rooms and dealing with what you find but the emphasis will be more on character dynamics than on combat. There will be a lot of improv! This will be limited to Empire's military personnel, either existing or new, which means you can become part of the military as a function of joining this thread. For existing personnel rank won't be a determining factor of individual or group dynamics for this mission. I will provide GM services for a limited amount of pages (right now I'm estimating 2-3) after which we can wrap the thread up or the players can continue, using my notes or breaking into their own direction as desired We'll have a more proper session 0 once there are some players / characters involved Characters Cadmium Emile Pettifor Session Zero
  18. Heyo! Again, I reach out to you, Children of Gaia! Devotees beneath the Wyld, Weaver, and Wyrm! Before we start, I should tell you I have a major motive here. My Clergyman is Gaian Apprentice Yshmael, The Thrice-Blessed Agent! I am developing him up the rungs of the clergy to the point of Paladin (and then even further to an Inquisitor!). He is one of deep misfortune in his recent past, and now works by Her Will throughout the Continent in an effort to snuff evil and Unnaturals and preserve life all over while creating a nice and loving space for people to get close with Gaia, as well as more objectively the world around them. i seek to further establish my character within the Gaian Clergy, but I cannot do that without taking the initiative to spread the word and smite evil and Unnaturals!! Here lies a reference to Gaianism! For newcomers and those unfamiliar with the Gaian Orthodoxy, here we go! Points of interest! Most of these places have varying genres, but overall they are places in which we might cultivate a loving relationship with Gaia and the Orthodoxy. Yh’mi Aspyn Behods Ignatz The Glacier formerly known as Shawnee(?) -- This one is for the truly adventurous, being that it is questless and simply a free form space by which we might explore! I am Open to any and all Encounters, though! Do not let my Gaian fixation deter you. y o u d o n o t h a v e t o b e w i t h i n t h e C l e r g y t o p a r t a k e , b u t i t h e l p s ! I just want some faithful friends ❤️ Let’s mingle!! WHOOOOOOOAAAAAA YOU MADE IT TO THIS POINT, KEEP IT UP (please)! MORE INFORMATION Easy picks all around. Feel free to suggest your own quest selections from anywhere, for anything. I am not a small box kinda guy, so let me hear you! That being said. Here we go! From Ignatz, with love! Class A: At the eye of the storm that tears across the land lies a floating citadel. Class B: The funeral for a good fighter was disrupted by enemies he made while alive. Class 😄 An illusion of peace and tranquility is projected over a nearby village. The players must escape the illusion and see what's really happening. From dearest Behods, my options of interest are here! Class B: Gold and Gems and Greed. [Repeatable; 2nd player optional but recommended] There's money to be made in Béhods, and why wouldn't you want your own cut? Get your map of potentially dubious origin, assemble a crew - or go it alone - and see if you can't make a fortune for yourself out of what lies beneath the mountains. Just uh, try not to run into Pyrolisks, Gargoyles, Bandits, competing prospectors, an overly zealous knight, or the trolls that are said to live deep in the dark, scornful of the outside world and its disturbance of their ancient passages... If you do, then good luck! Class B: The Hound of Béhods. Younger adherents to the Order of the Word are telling of something strange they have encountered in the deeper, less commonly delved corridors of the Temple. While denying exactly what it was that had them find somewhere so out of sight, they swear by the apparition of a fierce, monstrous hound that chased them away. The Order proper is quiet on its intended response, giving the adherents time and space in which to speculate: Perhaps it guards some ancient treasure, tucked in a forgotten chamber? Maybe it is the spiteful spirit of a Druid, seeking vengeance on those that occupy their hallowed halls today? Or it could it's the spiteful spirit of a knight, murdered or forgotten, and not laid properly laid to rest. Only one way to find out... Class B: Feeds the Trolls. In ages past, the people of the mountain lived in harmony: those above and below. But the recklessness of the Order of the Word has seen this harmony brought to an end, and now it is widely known that the trolls beneath will attack on sight any outsider, for fear of further disturbance. Most of the Druids have begrudgingly accepted that the ages old tradition of a peaceful meeting has come to an end. But Abarran the Younger is not most Druids, much like his father. He wishes to go, blue lens in hand, in the steps of his forefathers, down to The Path That May Only Be Walked Together, where he expects a counterpart of the trolls to meet him, with a purple lens in hand. Abarran the Elder, cautious and wise, would ask that you travel with his son, and keep him safe from any dangers that may face him. And, perhaps, reclaim the first piece of a peace feared lost. Class A: Star of Brilliance; Star of Mourning. A most fateful day is set to fall upon the Temple City, with many a traveller who would otherwise not make the journey doing so in anticipation of it. The streets are overflowing, and every inn is full, as the Emerald Eclipse approaches - that is, an eclipse set to occur in tandem with the ten minutes that the sun turns a dazzling green, itself an occasional recurrence of a previous event. While most view it as a time of celebration to mark a most rare occasion, there are those who view the event with great caution. Abarran the Elder, something of a pariah among his fellow Druids, has nevertheless put out the call for aid in monitoring the night's proceedings. It may be that nothing happens in those ten minutes, but if it should, then he wishes to be ready. Literally any and all Aspyn quests are fantastic steps toward civilizing a space and bringing peace to an otherwise chaotic space! Dearest Michael is a man of resources, and I'm sure talking over rewards and such are more than capable. (please don't take my word as truth; this is simply an assumption ^ ^ ; I know he loves us though ❤️ ) My top pick for Yh'mi, unless anyone wishes to simply Explore and find out what resides in the Darkness! I am open to all Quests within Yh'mi! One-Eye Zapping *Available* Hide contents Quest Description: Recently, a beam of red laser light has been seen shooting towards the sky near to the village of Lirrey. The Order of the White Hand requested investigation of this phenomenon, and found that the laser is shooting from the eye of a dead Cyclops - one of the larger of their kind. The laser seems to be relentless, and does not require any kind of power source. No other Cyclops had been known to be able to shoot lasers, so the Order is unsure of what caused it. Nevertheless, they are requesting aid to find a way to stop the laser temporarily, and harvest the Cyclops' eye safely so that they will be able to install it at the Furthest Point fort that is in the midst of being built as a defensive weapon. Quest Level: B+ Recommended group number: 2 to 5. Minimum thread length: 40 posts. Creature level (refer to Booklet 2 - The Tomes): Level B. The creatures of Yh'mi may be hanging around the corpse of the dead Cyclops, devouring its flesh, and adventurers may also encounter its Cyclops brethren attempting to retrieve the body of one of their kind. Storyteller: Not required. Reward: In addition to monetary rewards, each adventurer will receive a ring that can store some of the energy of the laser, and they will be able to release the energy at will. (Laser beam 5 seconds, 2 uses.)
  19. There's a strange new man that arrived on Osiria Isle. But what brings him here? And why? And how? Somebody call up the lawyers so we don't get sued by Disney, because Devin Tammarrason is in a Whole New World. And he sure as hell ain't no prince charming...
  20. Hello! I am hoping to start up an adventure with Esdel. I am not used to doing RP with more than 1 person, but I would love to maybe start something with 1-3 people. I am still getting used to the lore of Valucre, but I have at least a good few years of RP experience under my belt. However, it would be appreciated if someone who joins the adventure is more savvy with Valucre lore than myself. I really love an RP with some good angst, some romance (if it goes that way), excitement, development.... I was thinking replies will be every 2-3 days at the latest, but definitely flexible, as I know life gets busy. Esdel is fairly underdeveloped as a character currently. Flirty by nature, doesn't know who he is yet, kind of moody, a bit daft. Very open to the plotline and I look forward to conjuring up ideas with, hopefully, a few of you. 🙂
  21. Priscilla Arrettle, recently returned to her position as runesmith and merchant, has a bit of a problem. Or rather, the problem the size (and value) of a mountain. The runesmith several months back bluffed about owning an impressive, but abandoned mine shaft etched into the mountains North of Vdara Kingdom, a mine which now pumps out a generous amount of precious metals. Her faithful mining crew of kobolds have steadily churned out enough new mithril and platinum to make Priscilla a very wealthy woman once again. But there's a catch; the mine originally belonged to somebody else, somebody neither Priscilla has never met, and according to her research, nobody has seen or heard of them for a long time. Without many leads to go off of, Priscilla bent every resource she had (including visiting her ex) to finding some clue as to how to find the identity of the former mine owner. Now, she's fairly certain she has enough evidence to go off of. However, she's not alone. Since day one, Priscilla has been shadowed by other merchants, many of them vying for the mine and her lucrative operation. Should they discover the deed before her, not only will they be able to claim it for their own, they'll be able to confiscate her profits and materials for their own as well. Furthermore, making money off someone else's land and resources is theft. Priscilla could easily end up in prison for the rest of her life if this goes south. So instead of looking for help through the regular channels, Priscilla Arrettle must once again look to the streets for a handful of rough, efficient, and hopefully understanding brigands, thieves, outlaws or mercenaries to do the job in her stead. If they succeed, the payout will be nothing short of expansive...assuming they actually decide to hand the deed to Priscilla when they're done, that is. This is thread four, or possibly five in an ongoing series involving Priscilla Arrettle, my runesmith maskmaking merchant. With this thread, we'll likely see the end of her current misadventures, as she finally recovers enough wealth to rebuild her hard-earned fortune, and perhaps even start something more significant. If what you've read so far interests you, take a look below and see if this is the thread for you! Who: A group of adventurers not affiliated with any major political or state factions. This group should ideally comprise of between 4 and 5 different people. I am providing one of my own characters, Kian, to guide the thread forward. @Houndy Poochykins has also expressed interest in joining the thread with one of their characters. @Venus Sprite has previously written with Priscilla in another thread, and might be interested in joining us for another adventure (maybe?) That leaves space for 2 or potentially 3 more writers. As stated before, these characters should ideally be located on Genesaris, and be independant contracters, unaffiliated from any major groups. If you have a character that is a part of a major group, but you want them to join anyway for lore reasons (or money reasons), talk to me about it, and maybe we can arrange something! These characters don't necessarily have to be good or evil; they also don't necessarily have to help Priscilla in the end if they don't want to! There's a lot of wiggle room here, so pick what works best for you! What: The thread will consist of the party following Priscilla's only lead on where to find the deed to a number of locations in order to collect it. This will involve burglary, grave-robbing, and probably fighting some undead/magical guardians of some kind, and perhaps some monsters along the way. Furthermore, Priscilla's information broker isn't the best oiled wheel on the cart, it seems, as the party will likely be tailed by other prospectors eager to reach the deed first. Depending on how you want to do this, there could be some murder, a little treason. Who knows what'll happen, right? Because the thread is meant to be canon, it'll need to reach a certain page limit to be considered canon. This also means that upon completion your character earns a valuable artifiact. And because I'm the guy who makes this stuff canon for this thread, I get to dictate what that is. You'll probably leave with a handsome smattering of cool stuff, including your own custom-made runeite mask. What's a runite mask? Well, Runeite is the material used by smiths (typically runesmiths) to give weapons, armor and other equipment enhanced magical properties. This includes junk like making the sword set on fire, allowing the mask to drink blood, changing your shape--all kinds of stuff, potentially! Your mask will be custom made to give you a benefit that reflects your character, so you're guaranteed to get something cool! Where: The thread takes place in and around Vdara Kingdom, in Genesaris. It's a pretty cool place to write, and you should write there more. In fact, you should write in Genesaris too. Do it, you silly fool. More importantly though, the thread will involve travelling from Vdara Kingdom to a nearby city to follow up on a lead. From there, the party will need to determine how best to track the deed down, by visiting a few places around the city. Lastly, the party will need to return the deed back to Vdara Kingdom, at the Merchant's Guild, so Priscilla can finally get it updated with her name. When: The thread will begin within 3 days of confirming enough writers to start. As I already know that Hound wants to participate, and I intend on bringing my own character, this means we will likely be ready to go after two people express interest in the thread. However, if we get 5 characters for this thread, we'll start on that same day, to keep everybody from waiting too long. Because of the nature of the thread, I expect that at the longest, it'll take us about two months to complete, at the longest (hopefully). Don't forget, we're writing at a pace of at least one post every 3 days, so hopefully we get things done quick! Any questions? Any concerns? Let me know below! I'd be happy to hear them!
  22. Did you see what I did with the title? If not, look again 😜. So, hi all. It's your favourite Dabi again, and today I'm out for blood. So I'm looking for a thread where I can have my character kill a bunch of people. If you have an open thread that allows that possiblity, or if you're planning such a thread, or even if you're just interested on starting one up, please let me know. Now on to the details, but before that, you might want to take a look at this character sheet. So if you've checked out the sheet, you'd know by now that this is about Dauner A. Light, my human-dragon-demon hybrid. Here's the story. Dauner's dad was half human, half dragon, and his mom was a demon. Their union bore then a son who turned out to be a quarter human, a quarter dragon, and half demon. However Dauner's demonic self had been locked away in an entity known as the varhia, which resides in him as a curse, rendering his magic unstable. When he first arrived in valucre, Dauner was half human half dragon. During his stay in valucre, he's had to kill 6 people already unlocking part of the varhia and returning it to him. Now he's 6% demon, 47% human, and 47% dragon. All he has to do is kill 44 more people to unlock his full self, and here's where things get complicated. Dauner doesn't like killing, though the more demonic he will become, the more he'll grow accustomed to it as a way of life. Hence the reason for this interest check, that is, to get him into a position that forces him to kill (nobody ever said I have to respect my character's desires. Life isn't fair, he'll get used to it) Upon killing the 44th person Dauner would become his true self and would finally be rid of the varhia and the curse it comes with. Feel free to ask me more about anything you don't understand. So anyone interested in helping a guy out?
  23. Hey hey folks~ I'm in the mood to join an RP that's set outside of the Valucre canon. I don't have any concrete ideas that I'm set on, but a few broader settings that come to mind include: - cyberpunk - Cthulhu mythos/eldritch horror, either in the classic 1930s era or in a noir-style 1950s - Fallout post-nuclear apocalyptic (preferably East coast) - The Witcher-esque, not canon characters - other monster horror or outer space/sci-fi tropes maybe? -a re-imagining of Greek mythos in a more flavorful universe, maybe. Kinda like in the games Hades or God of War? I would be interested in incorporating dice into options 1 and 2, but that's not essential. XD And since I feel like I'm just grasping for ideas, I'm also open to hear any settings anyone else has an itch for! Now, I do have a lot going on right now and would only be able to post about once a week if we're talking super literate. More often if brevity is embraced. Amenable to romance if it's well-paced and earned, but mostly just looking for an adventure or thriller with big-bad intrigue. Please don't be offended if I don't agree to the first opportunity that presents itself. It's possibly going to be a challenging transition for me coming back to RP, so I'm looking for the one that really revs my engine, and is easy enough to follow along in terms of readability while still being engaging enough to keep me motivated.
  24. Looking for partners, friends, and annoying adventurers looking for somewhat reluctant sidekicks for my new character Nerisei: She's in Aspyn now, and I'd like to start there if possible since I'm new to the site and getting used to all the lore. Some ideas I'd have are: -Meet her up with some Gaian clergy, have them explain the faith to her a bit, try to convert her, and help her develop her powers, which are innate from her dryad blood -Quest around Biazo Isle, especially anything to do with protecting the local forests -> Maybe start with something a bit more minor, then work up to the more main questlines of Biazo like joining the Half-Men, etc. -This quest on Biazo: "Investigate the origin of the pigmen whom dwell in Biazo's thick forests. Find out what caused them to retreat, and determine if they are sapient, malicious, or diplomatic." -Bump into someone who's "not from around here" and looking for a guide of the forest, get into some trouble. Open to other ideas, let me know if anything piques your interest :3
  25. I made this check for @Skyy813 based off of our posts on their wall: https://www.valucre.com/profile/14349-skyy813/?status=55052&type=status I already suggested ursa madeum but figured why not get some suggestions from other members + serve as a bit of a looking for group type check for the new player?
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