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Found 458 results

  1. A lot of the RPs on offer here are quest-type RPs, where a group of magical mercenaries band together to defeat some evil/claim some treasure/explore some land on the whims of some third party. I find they don't tend to foster close inter-character relationships very well. I hardly seem to get to talk to anyone! Just post how cool my character is and then read about everyone else's cool characters. So I would like to play a RP on a smaller scale, where characters have more investment in each other. The setting will be a small town somewhere in Valucre, barely bigger than a village, and the characters will be the town's locals. We won't be playing as magic-wielding super-assassins but rather regular townspeople (regular for valucre, anyway), with skills more attributed to village life. For instance: Torie is a young, shapeshifting druid who seems perpetually stuck in the form of a tiger. She arrived at the town two years ago and took over the running of the mill and bakery, after the owner became ill. She is valued by the village due to her muscle and baking but her lack of wandering (and taste for baked goods) has seen her become extremely fat. Out of the watermill by the water she also runs a bakery called Torie's Treats. When she's not running the bakery or the mill she helps look after Geena, the old mill operator's widow, and allows herself to be harnessed to ploughs and the occasional cart to help transport things around the town. She will also lend her exceptional strength to building tasks, such as moving heavy beams or stones into position. She has a crush on the blacksmith, Hank, but he remains in human form, making things particularly awkward, though when she's free she'll hang around there to chat and watch him work with his shirt off. Obviously some skills (like strength) are transferrable to adventuring. Some character flaws would be good too. Torie's flaws are gluttony and laziness. I would like the village to be facing some sort of challenge, or mystery. Fairly high stakes for the people in the village. Missing villagers, perhaps? A disease that is turning the villagers into vegetables (mentally, not literally)? Maybe a disease that's affecting the crops. I'm open to suggestions in this regard. Something that will involve travelling into the wilderness outside the village and confronting the problem, growing closer to each other along the way. Looking for a minimum of two other people, maximum of three, to keep things running smoothly and prevent stagnation, but everyone is free to use the village for original stories, as it's developed. Let me know if you're interested! Edit: Further idea development (suggestions welcome!) Gotsed hasn't changed for hundreds of years, as far as any of the locals can tell. Nestled in the foothills of the ... mountains, it is a quaint place that has remained safe despite the goings on in the wider world. It's resources are abundant, from sheep to vegetables to salmon, stone and timber. The people are poor but work hard, and are content leading simple lives, complicated only by the town gossip. But lately some of the villagers gave been having dreams. Nothing odd about that except they've been having the same one. A figure on a hill, calling them from far away. Now those who are having the dream have begun to disappear, with signs they've wandered up the mountain path with nothing but the clothes on their back. Search parties have gone looking for them but have returned in vain. Some of the searchers have even gone missing themselves. It might be your friend or your relative or your neighbour, but you also have lost someone to this strange wanderlust. You'll soon be making the journey into the mountains, to search for those who are missing. About Gotsed A town of roughly 200 souls. It was founded on rocky but fertile soil, good for grazing, with nearby forests and a salmon-rich river. There are caves a three day's walk up the river, as well as scattered mineral deposits that are sufficient for the town's blacksmithing needs. Other villager roles Farmers: vegetables, fruits and nuts tend to grow best on the slopes around Gotsed. Wheat is imported from the next town, which was founded on flatter ground. Fishers: Gotsed borders a tributory to a substantial mountain river. Though just a series of large pools interlinked with waterfalls, there are plenty of fish, turtles and a few swimming mammals for those willing to get their feet wet. Salmon tend to come for the winter, too. Goat/sheep herders: tend their flocks on Godsed's green slopes. They were the first to arrive in Gotsed, and the town was named to them. Blacksmiths: usually making farming tools such as shovels, hoes, pitchforks or ploughs. Also hunting knives and arrow heads. The blacksmiths may also double up as miners, given the local iron ore deposit. Tailor: makes clothes. Tends to be woollen products given the local sheep flocks. Inn: Gotsed has no inn as it exists on a dead-end road. Travellers usually find accommodation as guests of the townsfolk. Butcher: prepares local meat. Baker: turns flour into bread, sugar and fruits into cakes, etc. Coker: makes come suitable for smithing from wood burned in special clay mounds designed to limit oxygen. Teacher: teaches the small children numbers and writing. Forester: cuts down trees and runs the local sawmill. Chirurgeon: a doctor/surgeon of moderate skill. Doubles up as a barber. Elder: those oldies of sound mind are generally considered in charge.
  2. So my friend gave me a sudden burst of creativity to create a character. The thing about it is that it was during a discussion about rp, but they usually do DC fandom roleplays. Because of this topic the character that came to be would be in this universe. Who is he? His real name is David, but his "hero" name is Sorcar. He is his own hero, as my friend's character was a protege of Batman, and he has the ability to teleport. He wears a hat and mask that covers his mouth. His eyes are the only thing you can see in his face, he also wears a trench coat, and underneath that is typical teenage clothing, as he is around 15, it's still undecided. David though, isn't exactly a hero, yes he is a hero and does not kill, but he steals, especially when he was starting. He is mostly a thief in the beginning of his career (lol). I am not sure the best place for him to live in the DC universe though, my friend said somewhere where stealing is common, so my only idea at the moment would be Gotham. Anyway that is David. I'd really like to do this since it's in my head now, anyway time for what this rp would actually be. I want it to be more of the beginning of David's abilities (meaning more thievery, because I wanna do that). I'm willing to allow anyone with or without powers. I'd say the only thing you couldn't do would be an actual famous superhero (Batman, Superman, Flash, ECT). I'm fine with your character working under them, unless you can convince me otherwise. Anyway, I feel like this could be a fun alternative to. Feel free to ask questions and let me know what you think.
  3. Attention Valucre! Crystallo Stella the underground Faerie Nation is finally opening its gates to the outside world! In light of the eldest daughter of the Aequaliter-Nubila Family taking her father’s place as ruler of the land, they’re holding a coronation and summer solstice festival to celebrate. The times are changing in this breathtaking nation, and Aurora Aequliter-Nubila wishes to open the borders to the rest of Valucre with the invitation to this coronation. Will you brave the Rising West and enter the Wicker Mountains at the gate to Crystallo Stella? Enter through the Gates here.
  4. Setting: Pirate's Cove, Misral, second largest island in Ursa Madeum. Dead of night, calm weather with a full moon showing. Genre: Medieval fantasy/intrigue Objective: To convince the pirate lord to swear fealty to House Uldwar to serve as a makeshift navy/privateer operation. Danger level (Average): As this is a diplomatic mission, violence is not to be expected, but it is possible. Aggression towards the pirate lord or his lackeys will result in them returning the attack in kind if not worse. The use of characters with calm heads is not mandatory but is advised. Character death will not happen unless owner of character wishes for it to happen. Reward: Substantial amount of gold, recognition within the court of House Uldwar and possibly your own pirate ship. Desired Story Arc (Subject to change by participant request): A secret meeting is being held with the Pirate Lord of the Pirate's Cove in Misral and Lord Uldwar, Patriarch of House Uldwar and majority landowner in Misral. In this secret meeting, Lord Uldwar intends to recruit the Pirate Lord and many of his associates to act as Privateers in behalf of House Uldwar, to both protect their trade routes and harass the ships of their competitors so they may build up their own businesses. Through this House Uldwar would begin to start outfitting and improving on Pirate's Cove, making it it's own bustling city in a sense as the raiding would bring in more gold to the area. One twist that will come of this story is that the second oldest daughter of Lord Uldwar, Mia Uldwar, will be on the ship disguised as a boy. Whether or not you notice her will be up to you, giving you the choice of either turning her in to her father or letting her be and interacting with her a little. Should the pirates discover her it has the possibility of jeopardizing the entire negotiation, that detail is dependent on the people involved. Overall this isn't going to be a very action heavy thread (unless you the participants want to make it such). It really does depend on what the interested parties want. Should a tie come up on this decision I will weigh on and break said tie. What Roles Am I Looking For?: Minimum is one player to play as the Pirate Lord but I can play that role if no one wants to. Other than that you can play as either a mercenary in the employ of either Lord Uldwar or the Pirate Lord to make sure the other doesn't try anything funny. If you wish to participate in a different capacity then that is fine, just let me know and we can work it out on this thread. Please post a character sheet if your character has one (otherwise a short description of who they are and what they do) if you are interested in this kind of story. Expectations: Expectations are good communication, good behavior and an open mind towards other people's ideas. Posting window is once per three days, but I will allow at least a week so long as you let us know in the OOC thread that you need more time. As this will be a canon thread we will be going by the mild power settings and for the standard amount of words per post. Created Opportunities: Yo ho ho and a bottle of rum!: A valuable shipment of rum has gone missing! Discover it's whereabouts to receive a nice reward from the proprietor of the local taverns within the Pirate's Cove. Quest Type: Repeatable Reward: Some gold and a free night's stay at the tavern. Post Requirement: Ten or more Something stirs beneath the waves...: A sea monster has been spotted making trouble in the seas! Kill it, and bring it's briny hide in for a reward. Be it kraken, hydra, or royally pissed off snapping turtle, they'll be the perfect addition to your maritime legend! Post Requirement: 20 or more Quest Type: Repeatable Reward: If turned in to House Uldwar, a grand party held in your honor with a magical item made from the beast you have slain. If turned in to the Pirate's Cove, a raucous party will be held in your honor, with rum and women aplenty. A magical item will also be made from the beast you have slain. X marks the Spot!: There be buried treasure in a deserted island somewhere in those seas. Find it, claim it as your own, and reap the rewards of your labors! Quest Type: Repeatable Quest Reward: Large sum of gold coins and jewels, plus one item made from the Terran material list. Post Requirement: 20 or more
  5. Vanderbrie

    Discovering Characters

    So I don't really like to get into threads where they've posted more than 4 posts per character, as in if they're 3 characters and a total of 12 posts, so I want to start a thread instead of just looking for one atm. My main goal is to make a friend or a enemy, or even a rival, something to test the limits if my character both physically and mentally but I'm okay with mild roleplay too. I mostly want to get more familiar with the world and if you guys have any rp ideas I'd be glad to consider them! Edit: A quick overview of my character Aryela Vanderbrie is that she's s a demonic vampire, which are basically the original ones. She has prehensile hair, meaning she can use it like extra limbs to grasp, to attack, or to protect things. You can see more about her in my character sheet. She's a trained Martial Artist and skilled gymnast. Her nature is evil but she does have a soft spot for people and like to think before she acts.
  6. Izral, also known as the "free city", is also home to an unfortunate bit of slavery Jericho, founding member of the vigilante group Justice out in Terrenus, isn't much of a fan of slavery, no matter where it's at. He has a notion to drop in on Izral and kick some teeth around until he can find the keystone holding it all together so that he can take it all apart Right now my plan for success involves three distinct threads to carry through different arcs. Right now I'm looking for people that also violently oppose the slave trade to help me take it apart; that said I'm also open to players fulfilling other roles in the story, I'd just like to discuss it before hand to make sure the story doesn't get derailed as a consequence I'm not looking for antagonists yet, though I will be for the second arc, because I don't want to rely on a person to provide the opposing force in this plot's infancy If you're interested post here with either a link to a character sheet or a brief bio about who they are and what they can do IC thread
  7. B - Redeye Ruckus - Bounty; Rescue - A thief and renowned gambler, Torek Redeye has delved into the arms trade after a run of bad luck at the gaming tables. Torek somehow came into possession of military grade weaponry and is looking to sell. The rebellion is, no doubt interested. Stop the deal, detain Redeye and eliminate the rebel scum. Return the weaponry to Daius HQ. OOC: We need one or two more characters to get things moving. Stuffs.
  8. Hey guys! Me and my lovely assistant @Wade (and @SweetCyanide!) are looking for two characters to join us on a Whispernight Quest in Port City. Wade's character Teddy is a charming, heart-breaking bounty hunter, while Cora is a smol and angry sailor; the two have paired up in the past for various adventures, and may or may not be repressing feelings for one another. (It's all very middle-school.) We're looking for characters who can play off of this dynamic and these personalities for some good, old-fashioned treasure hunting. The thread will likely begin at a party hosted by one of Teddy's contractors, where he will convince Teddy to lead a crew to retrieve treasure from Port City. Your characters will likely already know about the quest, and come to the party to meet Teddy before rolling out. This is where the quest begins. We have a rough guideline for how we'd like the plot to go, but are definitely open to suggestion and all of the fun that comes with a group RP. Ideally, the frequency will be around once per week, but Wade and I are both constantly in a state of dying, so patience is a must. Please comment below or DM me with interest! 1. Cheezeegriff 2. Zashii
  9. Cheezeegriff

    Sword and guide for hire

    Jon Kowal is a master of the land. Adept in survival skills, well-travelled and an ex-soldier in a mercenary army, he's just the kind of person you'd want to hire if you were travelling the less civilised roads of Valucre. His secret weapon (which usually doesn't stay secret for long) is the three animal companions which share his soul - he uses them like you use your right arm or left foot. With an owl overhead and a tiger patrolling the road ahead, and a giant ice bear pulling up the rear, it's unlikely you'll ever be surprised if you choose Jon for your sword arm. Looking for at least two people who would like to hire an armed escort and guide in their travels across Valucre. Strictly on-foot or horseback travel only - Jon doesn't cater to people on airships or using any means of teleportation/portal travel. You'll preferably be the kind of person who would likely hire an escort, whether it be a treasure hunter/dungeon crawler, an assassin in foreign lands, a rich (or poor) lord or lady, or someone who expects attack at any moment. Even a farmer with livestock or produce to move. Disclaimer: Jon is already involved in another RP so this won't be canon by any means. I just want to use him a bit more than the pace the other RP allows:).
  10. Etched in Stone

    House of Choisel, BEWARE OOC

    To begin, my character is not from this world but from Gaia Primus. There are seven pureblood families. I encourage more Houses to come and play along and join us as a Society of Purebloods. However, I think starting with one which would be Choisel, would be a good start until we find more followers. I was kinda' shaky about this one, seeing as I don't know how Valucre and you all are going to take the idea of a totally new race of vampires here. For the most part I feel, people generally don't like vampires, but we all know how cool these undead beings actually are. These pureblood families are the first of vampires and are considered as the highest ranking from a lineage far, far away. I've looked at the vampires of Valkohyr and we share common abilities for the most part, but this is a different breed of vamp from a totally different world. I have information on the pureblood in my profile if you'd like to look. As for goals I plan to take some things over with time. Primarily I want this to be a unification of Purebloods. Let me know what you think, guys!
  11. Grubbistch

    Extinguishing the Flames of Hate

    Now that House Uldwar has established itself with a new city on the island of Misral, there are many challenges left to deal with. One of the more pressing challenges is the local populace, around one thousand approximately, who are aggressive towards the newcomers to the island. The reason they are angry towards them is thug House Uldwar was once aligned with the Tyrant King Damien before the invasion of Taen. Many times they were sent out to pacify and to subjugate the native people on the island, with many atrocities being committed under the current Patriarch, Oscar Uldwar's, direction. These tensions have flared up in many of the surrounding villages refusing to trade with the people of Port Mars, to more extreme cases of violence being committed to those trying to settle on the land itself. If things aren't taken care of soon, an open revolt is bound to happen, and rumors suggest the natives have access to an old supply cache of weapons leftover from the oppressive regime. Efforts to make peace with the natives so far have not gone well, but the eldest daughter of House Uldwar, Illyana Uldwar, believes her plan will finally create peace. She has commissioned a small convoy of food, medical supplies, clothing and clean water to visit the major villages on the island to help with their needs. It is her deepest hope that this will help foster a more supportive relationship between the ruling government and the local populace so that things can run smoother on the island. However in order for this to work she will need help in protecting the caravan, which is where you folks will come in. I am looking for a small group of people to work with on this writing prompt. In order to make things more interesting and challenging, there is also a no killing rule in effect on this thread. Slaying any of the natives or anyone else in the area that Illyana finds out about, then your character will be fired from this mission and asked to leave immediately. Should Illyana die during this quest the thread will immediately be considered a failure and drastic consequences will be written out as to how that will effect House Uldwar. The turn order is going to be loose because I don't like to keep people in an order. Everyone will post once in a round before I start the next round with a post of my own. The goal of this thread is to reach at the very least three pages, but a minimum is not being enforced. Those that succeed will be rewarded greatly for their services.
  12. aesome

    Seven Swords Stolen!!!

    So @The Shy Fennec gave me a fun idea that he's gonna participate in, as well as myself while storytelling. Taking from an idea from Naruto and the Seven Swordsmen of the Mist, I'm bringing a twist to Valucre. A powerful woman has stolen seven mighty blades, each tied to a deep and powerful secret, and has hidden away in her own personal fortress. Located in one of the most dangerous areas in all of Valucre, these trap-laden halls must be traversed and overcome before this enchantress can bind the swords to her will and gain god-like powers. Who wants to join the call and maybe get a one-of-a-kind non-canon item in the process? lol
  13. Trevor Wisegem

    Evil Lurks in the Darkest Corners

    Yo would anyone be interested in doing something with my character A'rrazaah? I feel like I haven't really used him, and I want more people to see just how much of a dick he is XD I don't really know what I have in mind, I just want to like... cause destruction. lol. He is also on a personal quest, that I haven't had any idea how to start here so he's just neglected (lol). So yeah, if anyone wants to destroy a few towns with him, let me know I just want to use him, but I don't know where to add him. So if someone could help, I'd greatly appreciate it.
  14. The dangerous marsh found on Genesaris. You know of it. A recent call to arms asks adventurers to dig deep into the marsh and uncover the unknown, and hopefully clear a better trade route THROUGH the marsh rather than around, for previous safety concerns of citizens. Only the valiant and clever can find and overcome what lies within! This isn't a canon thing, but it's an idea I wanted to play with along a group of people. I'll be creating the thread shortly and then inserting a link here. Heck, you'll discover some fancy gems I'm sure for a nice price on the markets ;)
  15. The Shy Fennec

    Stuck in a New Land [Interest Check]

    Alright, still new, so this is a fairly open RP thread, located between the desert and tundra of Terrenus. Now, since I'm new, so's my character! Fresh into this strange world, she has no idea where to go, but forward. Feel free to join, probably with a newer character, whenever you'd like here! Just be sure to let me know!!! You can also join the OOC here!
  16. Cheezeegriff

    More Important is the Journey

    More Important is the Journey has some openings again! After taking off from Dragonsoul Summit in an Airship, being raided by pirates and crash landing in the mountains, only a few of the original party members remain. The wherabouts of the others are unknown. Lost, dead or injured, their fate remains a mystery (OOC: they left the RP for various reasons, mostly life). There are essentially about 3-4 openings for people to join our RP, More Important is the Journey, as they try to brave the terrible mountainous wilderness and head to the nearest bastion of civilisation, Stormward. To join you will need a character who: a) Was on the airship that was attacked by pirates and crashed. You'll need a reason for them to be travelling from Dragonsoul Summit. b) I'll allow one player to generate a character who has a remarkably good reason to be in the middle of nowhere between Dragonsoul Summit and Stormward - ie. who wasn't involved in the crash. Your character doesn't need to know our characters. Probably simpler if he/she doesn't. It was a big airship with lots of passengers:). The situation: the airship has crashed remarkably gently, being still partially buoyant and is pinned against some cliffs on a mountainside by the wind. It's essentially resting on the slope of some mountains. Below is a snowy slope leading down to a valley of boreal forest. The season is autumn and it is pre-dawn, ie. very early in the morning. Flexible post rate and order. Quicker is better but we've gotten quite slow in our old age. But don't let that slow you down if you want to post often. Please let me know if you'd like to join and with which character:). Read more about the OOC thread here: It's by no means necessary, but if you wish, you can read up on the existing RP here: Old info follows. It gives a general idea of the purpose of the RP: Edit: A position is available as of 19-1-18. Put a message here if you're interested. So far the heroes have haggled prices for bodyguards etc and are now about to board an airship to Vdara. It's likely they won't make it without some problems;). So if you'd like to join you'll need to have a character travelling from Dragonsoul Summit to Vdara via airship, and come up with a valid reason for this. Jon is a sell-sword, a ranger, a druid of sorts and something of a drifter. Journeying from place to place he calls everywhere home, and is more comfortable in his sleeping sack around a campfire than in a musty inn. He usually provides guard-and-guide duty for travelling caravans, though he travels alone just as comfortably with his own animal companions: an ice bear, a tiger and an eagle owl. He's telepathically linked to them so even when they're not in sight, they're usually nearby, and he knows what they know. I'm after a roleplay about travelling, making friends, companionship, sharing the road together. We'll pass through beautiful landscapes and through harsh and pleasant weather, inspect the occasional peculiarity like old castle ruins or druid circles, isolated villages and prosperous farmsteads. But mostly it'll just be our characters sharing a journey. Because the journey is more important than the destination, especially to someone whose home is anywhere. I'd prefer to keep our party small. Maximum of 6 characters including Jon. The less we have the more regularly I'd like to post, but I'd like something at least once every 3 days. Flexible posting order according to need and availability. If you know youre going to be away for a post cycle then that's ok. Just make an excuse for your character to be absent for a bit. You can read about Jon in the character threads. I'd post a link but I'm currently operating things from my dumbphone. Will put one up later. You should also be warned that Jon has made a few enemies out there in the big wide world. We're bound to run into a few. He also has his own agenda. His wandering isn't aimless, even though it can take many dirdctions. It would be very cool if your character had a specific personal mission/ambition as well. Something that involves travelling. You can pay Jon to go with you or you can offer him your services to travel for free with him. This was partly inspired by a road trip I've taken with my family. We're on the last leg of it now. We'll have covered about 5000km by the time we get home. I hope to post some photos soon, just as a bit more inspiration. Post below if you're interested. Include what your character's motivation will be. You can lie, but Jon wouldn't trust anyone who says they're just travelling for the sake of it.
  17. In the summer of 26 AO, the coffee-fueled, aspiring captain Harlow Foster set out on seemingly normal shore leave to visit the World Fair San Yara Menagerie with two of her best shipmates in tow. Amongst the event’s boisterous crowd, the three found themselves drawn to a particular tent, in which participants were promised to “learn the power of the mind” by way of an up-close encounter with an ancient, powerful Harpy known as HocusPocus. During her time on stage, the giant bird appeared to hijack Harlow’s body, launching her into a perpetual reverie that would prove difficult to end. Upon surviving the mind-altering experience, the Captain-to-be would find herself haunted by depictions of a ship she didn’t know or recognize, and after suffering through weeks of relentlessly repetitive visions, Harlow would finally decide to set out in search of it. Despite harboring doubts of this mystery ship’s existence, Harlow’s right-hand weapons master (who’d previously accompanied her to the Fair), Kalco, would join Harlow in her quest to discover the truth behind her dreams. The two, along with a third newfound friend, Donovan, would venture from Blairville, through the Wastelands, to the Dead Peaks, in search of the foretold ship. Along the way, the triad came to realize they were being followed by someone known as the Black Mantis, who appeared fixated on Kalco (for reasons unknown), and who would ultimately attempt to deter them from both finding the hidden ship and keeping their comrade Kalco at their side. After a top-of-the-mountain, violate exchange with the Mantis, Harlow and Donovan would win out in acquiring the ship, but would end up losing something far more valuable. In the end, upon returning to Kalco’s position at the base of the Dead Peaks, the duo would find their friend gone, save only a bit of blood as the lone surviving artifact of her presence. Since then, Harlow has spent her time in search of her lost friend and preparing to bring justice to those responsible for Kalco’s disappearance. It's now 28 AO. Feeling ready, and knowing that it’s unlikely she’ll succeed alone, Harlow, now Captain of the Cloudstrider, has begun her search for a qualified, diverse line-up of hires to help seek out her first official target: The Black Mantis. Wahoo! This is the main story-line for my character Harlow. Looking for 2 - 3 people to join, nothing huge. Ideally looking for those a-okay with slower paced/longer-form RP with a real interest in collaboration. There will be combat and experiences in this thread that’ll be partially driven by dice rolls, and some things driven by player character details. Also open to helping others advance and move forward their own character plots, so if there’s something you think your character might be able to achieve for themselves in this thread, definitely want to hear about it. That said, would love to have any of the following sorts of characters round out the crew (I'm open to more than this, but wanted to provide some kind of direction): - Heavy / Mercenary - Mage / Healer (bonus for those who have experience with phylacteries) - Hunter / Tracker - Scholar / Folklore Expert Please post character sheets if you’ve got ‘em, or any kind of additional information you can provide, if you don’t have one. I’d like to gauge interest before making any decisions on who’s in, so I have a chance to balance out the team, if needed. Finally, please note that this thread will be canonized! Aaand, that’s it! Happy to answer any questions.
  18. Grubbistch

    Reclaiming What is Ours

    This writing prompt is a focus on the aftermath between the small trade war between House Aetherion and House Horbrace in the Great North. The short end of this story is that the two noble families went into a trade war after Horbrace slighted Aetherion, and Aetherion subsequently won said war. Now House Horbrace has been forced out of the Great North leaving all their holdings to the victor House Aetherion. Unfortunately there are a few problems to deal with before they can fully settle on their new land. Three of the biggest problems are: Setting Rewards Requirements I am looking for one to three people to take part (more can take part if enough interest is gathered) with a loose turn order with every post round being started by myself. This thread will likely not have much action in it, leaning more towards character development and diplomacy.
  19. danzilla3

    The Golden Jackal

    Scuse me, champion. I'm relieved to see you! We're completely overwhelmed! The Golden Jackal has come for us again and more injured come into our hospital in search of aid, but we're running low in supplies! None of us can afford to leave the injured to seek out more supplies, so we need someone with a trained eye and capable means to do so! Please! Please help us! We are in dire need of Peaceblossom, sea urchin needles, silkweb and honey! Please be careful! The lands are not safe beyond these walls, and I’m not sure how much longer we can take on the injured! If we don’t get our supplies replenished, we’ll have more funerals than celebrations, and the Jackal will come to claim us all! I hope to reward you handsomely, so please—will you please help us?!” --- The Golden Jackal. Since Hyperion’s beginning this elusive band of thieving magi have plagued the city in hopes of poaching the merchants of their goods and wrongfully taking what they think is theirs. Though they have successfully been fended off in the past, it has not been without cost—and as they recruit and return to take on the juvenile city, the toll is taken, and lives are lost. Beyond the Mountains, the Forgotten Forest lays spread, a danger to the mind; there is rumor there that the pieces of the Fae kin’s culture can bewitch the mind—and that memories are stolen that do not belong to the gentry, with time. The Peaceful Woods, where no harm can befall, but an anathema to those born unnatural. A safe place to be for those who follow the teachings of Gaianism, who can respect and worship the earth. Though those worthy of the land can trespass, those who must fend for themselves along the borders may find themselves in more danger than before. Ashville, one of the most well-known powerhouses of Terran technology and economy. A city known for its civility as well as innovation, surely the rogue magi are not welcome there—but there is cunning and malevolence involved. Perhaps there is a certain man there that is capable of finding or trading anything… The mysterious Dr. Silas has answered the call, but he cannot do it alone. The road is dangerous, and the city needs you. --- The Short of It: A medical mage named Sariaa Meziro seeks the company of heroes to assist the medical team in helping the injured. A raiding party struck at merchants returning to Laconia, and they’re completely overwhelmed as more injured come to the hospital for aid, and supplies are running low. They cannot leave the injured unattended, and need a group to search for supplies from the coast. They need a healthy supply of peaceblossom, sea urchin needles, spidersilk and honey—but the raiders are still out and about, so the trek will be dangerous. Classification: Class A (Hard): 1+ players. 3+ pages. Expect the chance of loss of life, as you will be pursued and attacked. What is Needed: A few willing to play the part of Ne’er do well Magi that belong to the growing organization known as the Golden Jackal. A group willing to trek through the dangers of the Forgotten and Peaceful Wood (supernatural beings, beware—you cannot pass here and will be left to defend yourself outside the woods’ borders if the Jackal catches you), and to Asheville and the coast beyond. Where to Begin: Meet with Dr. Silas at the Cut and Jib Tavern in the Laconia District, where you’ll be debriefed on the situation as relayed by Sariaa. Introduce yourselves, plan your move and head out. Rewards Include: Canonization into Hyperion lore, IC spoils, materials to turn in to the Hyperion market. If the quest is too easily accomplished your canonization may be denied or modified. Players should keep in mind that injury and even death aren't permanent in a magical setting like Valucre All quests will be scored on a very basic rubric to determine the level of spoils one gets per quest level. There will be four categories, with a possibility of 1-5 points one can earn per category, with a maximum payout at 20 points total. Those interested in seeing how they scored can DM me.
  20. Not really trying to do any sort of specific group structure, I’d like to keep it down to three extra people. We can discuss where we want to post, what we want to post about (the ‘theme’ of the thread,) and what characters we wanna use. Not in any particular order. I’m available basically any afternoon or evening. But if I don’t post, well, it’s because I am busy.
  21. Courtesy of friends of mine who indulge in a variety of Lovecraftian/Cthulhu-based tabletop games, I wanted to gather a small group of players who would like to partake in the adventures of the unknown, and the spook that lies therein. I'll be roleplaying a character of my own, and I'll even push the story ahead as it needs for players to adjust and find things to do. I just want to see where this suspense/horror will go~ Premise: Cthulhu or other greater elder things are at our doorsteps. Through a series of strange happenings, you will journey and discover what is the root of the evil happenings all around you. Hopefully your mortality won't be the end of you and you can hold off the grandest of lore from clutching the world in chaos.
  22. Danger Step: 4 | Post Step: 2 | Quest Grade: A- |Reward: Post Credits+Item Well, it isn’t Bowser, but something particularly nasty all the same. A local mushroom picker named Olivaid has been unable to get down to the lake for fear of losing a limb or worse. The occasional alligator is a normal part of the job, an occupational hazard he’s willing to deal with and has dealt with on a regular basis. However, this time is different, and it cost him one of his hired help. A beast unlike anything he has ever seen before rose out of the water, standing at 10ft tall (on two legs) with five claws per hand, each claw nearly a foot long each, in addition to teeth about 4” long themselves. He was able to get a sketch of the creature made, and with a bit of imagination, you can see something like this. As if that were not bad enough, the creature seems to be hanging around, aware that people go down to pick the River Mushrooms, looking for more human-prey. On top of that, it seems like his presence as made more alligators show up, causing the waters to be completely infested. At the very least, this big one has to go, or else the local mushroom economy might be in trouble- it sounds silly, but some people make their living picking these things. The man is offering good money to the first group willing to go down there and get rid of it and any other Alligators that get in your way, as well as a dozen mushrooms each—quite the deal, as those carry a fair price themselves. Just make sure to do your research on River Mushrooms before chowing down. In addition to Alligators, watch out for Manes and Ambush Mangroves. They are known to be in the area. Group Minimum: 3 Suggested Group: 3-5 Level of Danger explained: This is more of a "soft 4", but rather than call it a 3.5, I rounded to four and gave a lesser item instead of cutting back on the VB. Alligators are tricky as it is, but the primary target is very strong, fairly intelligent, magically resistant and has tough skin. Also surprisingly fast. Remember, in the company of other Alligators and there are those nasty mangroves out there. Storyteller Required: Recommended, not required
  23. The remote nation of Norkotia, a small, isolationist confederation of city-states, is in need of some unscrupulous foreigners for a handful of tasks. The current administration is trying to stamp out its underhanded political opponents, while at the same time expand the borders of the confederation's legal influence. While much of this will be handled by locals, there are a few jobs that need a special touch. Each of these are separate RPs. I don't intend to do all three of them, since I'm not sure I could handle GMing that many at once while still fulfilling my existing obligations. On that note, I don't intend to start these threads immediately, so give a few days from the point of recruitment before the actual RP gets started. Mission 1 -- A gunslinger and his henchmen are harassing a town outside of the Norkotian sphere of influence, trying to prevent it from joining the confederation. The local sheriff is in favor of joining Norkotia officially, and expresses public support for the current Norkotian chairman, Joseph Tynes. Unfortunately, the sheriff has repeatedly failed to defeat the gunslinger. A foreigner is hired to kill the gunslinger, but with one caveat: They must somehow make it appear that the sheriff is the one who did it! (1 - 2 players) Lack of interest Mission 2 -- The mayor and sheriff of an outlying village have repeatedly resisted offers to join the Norkotian government. It is suspected that they may have been bought-off by local mining companies and land owners. In order to persuade the people to push for annexation into Norkotia, a band of foreign mercenaries has been hired to murder the sheriff and threaten the town, but not destroy it. (2 - 4 players) Mission 3 -- The CEO of the powerful BlackBlood Energy Corporation has been causing political and logistical problems for the Norkotian government. Unable to penetrate his stronghold, the government seeks to contract a small band of foreign mercenaries to break-in and dispose of the CEO. Though it is preferred that he be taken alive, killing him is also acceptable. (2 - 4 players) Full Rewards will come in the form of unmarked silver and gold bars (mostly silver). I'll be handling most of the plot characters, minor NPCs and area descriptions. As noted, I will not do all three, at least not at once, so which ones get selected will depend a bit on how much interest I get and what order I get that interest in. Also note I reserve the right to decline players if I am not confident in them for whatever reason. I intend to get the RPs canonized, so I expect good quality posting from any joiners! Lastly, I would definitely appreciate players reading Norkotian lore, but it is only optional. The general setting to expect is a sort of blend of the American Wild West with the 1930s, though some of the technology can be as new as the 1980s. No computers or digital tech, however. Magic is also severely impaired, so your characters will only be able to work their magic at approximately 25% of its normal power. The population is mostly human with a few elves, so non-humanoid species will be regarded with suspicion. Be sure to ask me questions!
  24. Radioactive

    CHAOS is recruiting...

    CHAOS or Criminal Heathens Against Organized Systems is looking for new members. This is a Genesaris-based organization whose sole purpose is to create anarchy and chaos anywhere we can! There will be plenty of missions (which will hopefully be considered for canonization), but in the downtime, expect foul language, excessive drinking, and a completely unnecessary level of violence. We need thieves, assassins, and spies. If you don’t specialize in any of these areas, we can always use whatever you bring to the table. Weaklings and crybabies need not apply. (That is directed IC, and in no way meant to exclude any actual members) Reply here or PM me with questions, opinions, thoughts, complaints, or expressions of awe and wonder at my inspiring brilliance. 👍
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