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Found 700 results

  1. Just some blocks north of the Gypsey Market, is a well known and well established building in Blairville known as the Central Medical Hospital, the largest hospital in the city and a well known place for medical care. Doctors and healers move throughout the halls in droves, planning and concocting all sorts of medicines and potions to help their patents. Nurses, whether they be the kindly kind, the sweet kind, the...extremly attractive kind, or even the sassy "dont you dare get in the way of me treating my patients" kind, among others can all be found helping patients in need. Among them was Public Room 42, the Physical Therapy Room. There, a young boy stood naked as two nurses continued to examine him. His body seemed weak and scrawny, but at the same time had sort of a scrappy feel to it. However, what was only noticable thanks to him being naked were the countless scars, burn marks, and other marks that screamed all levels of abuse. There was not a doubt in anyone's mind that this boy had been repeatedly beaten, used as an ashtray, neglected, and hurt both physically and psychologically. In fact, for the first five days, he refused to let anyone touch him and they were forced to sedate him. Repeatedly. After he screamed something about dying. From what the nurses, doctors, and psychologists could tell, his parents probably beat him so badly he had thought he died, and it left an impression on him. But now, he just lacked communication. However, as per Hospital Protocol, the wounds had to be repeatedly checked, see how they reacted to medication, see how they reacted to physical stress, and see what they could do to make them less noticable. Although, it was true that his parents were apparently smart enough not to make it too noticeable, for the trained eyes of the medical staff his body was covered in evidence of abuse. Some parts of his body, they thought he might have been hit by a baseball bat. Others, cut by a knife. Definently fist marks on some places, kick marks on others. Broken bones that healed, bruises, and burn marks. At the moment, they had just made him run on the treadmill, see how his legs were doing. It seemed like he must have gotten hit on the head, because once he finally woke up after having been found naked in a field unconscious, he finally came to but could barely move his body. It took him several days to be able to walk on his own, and while he can do fine now, they still make him go around in the wheelchair. Or maybe that was just because of hospital policy? He also claimed to have no memories, aside from his name being Noah Bell. The nurses ended up giving him the nickname Nobel though, a good nickname to try and brighten the spirit of someone who had been through so much darkness. The nurses were currently just waiting on a doctor to show up, and examine him further. Noah himself found the whole situation rather embarrassing, but given the state he heard he had been found in, he didn't have much room for complaint right now. Although to be honest, he did want to leave as soon as possible. He hoped the doctor would show up soon, and just clear him to leave the hospital already. While thinking that, he continued to chew some Tooroot, something the hospital gave him. He was not a major fan of the taste, but it was apparently to help deal with the sicknesses he kept getting.
  2. supernal

    Cap and Bells Market

    Art by artbytheo The Cap and Bells is an open air market situated between Weland and Marlboro Keep. It is a temporary town made up of mobile market stalls and caravans which, as a whole entity moves further north or south depending on the season; the warmer it is, the further sound the market can be found). As its infrastructure is transient, it provides no local law enforcement, no civil services, taxation, and so on. Things like camps, food, and entertainment are all available at prices which are set at the discretion of the provider. If there is a territorial or property dispute it is always settled privately. Players are free to make up NPC small-scale operations for their plots in this thread. Since the beginning of the civil war in Terrenus, the more exotic and expensive items have all moved to affected areas with a larger and more desperate population to sell to, meaning that supplies at Cap and Bells currently skew more towards the commonplace, but the flow of funds is already picking up, which will see the return of exotic goods. OOC thread Current stock Fabric and textiles Weapons and armor Food and provisions Liquor and gambling Camping Alchemist Growth Alchemist arc (24 posts total) Alexander and Gerald get (1) Stoneskin potion each and a skilled Alchemist as a player contact Gauntlet data arc (6 posts total) Sandhi helps Justice make a tracker for the powerful presence radiated by the gauntlets of Zengi Resurrection an assassin arc (15 posts total) Eldwine Wyrmwalker Dali hires Jalafrax, a necromancer, to bring back a corpse he has ferried over so that the zombie can be interrogated. Eldwine gets the information he's after and Jalafrax, for a discount to his fee, gets a zombie assassin bodygyard
  3. HumanBean03

    The Blasted Badlands

    “Ah, you can’t find freedom like this anywhere,” Fawkes thought to herself. She was soaring over the windswept sands of the Badlands and the thermal updrafts were perfect this time of day. The wind rustled in the brown, black and white feathers of her 6-foot wingspan. Though the Badlands were extremely inhospitable to outsiders, it was home to Fawkes. She was one of the few Avians left in Valucre, as most of them thought that the world had become too populated with cities and settlements for them to be able to fly free. Her small tribe, consisting now of her brother and his family and a few of the other young Avians, moved to the Badlands after Odin Haze’s attack on Blaurg Mountain where they had been living for nearly four generations. But the move was not easy, they left Blaurg Mountain with 15 and now there were only 10. Some abandoned the group and flew back to the mountains and the flight out of Valucre and some were lost to the harshness of the Badlands. They created their own sort of nomadic tribe and even managed to befriend the Mahrjan tribe and setup a loose trade network with them. The Shai-leuth elders believed that the Avians were warriors of Gaia because their wings allowed them to be closer to the light of her glory. But today she was out enjoying one of the cooler parts of the day and seeing if she could spot anything worth trying to hunt. Fawkes was the best hunter in the flock, her keen Avian eyes were like those of a hawk and could pick out even the smallest prey, she almost always managed to bring something back for the flock even during the most extreme parts of the year. Out of the corner of her eye she saw something glint from the sand, she banked her wings and wiped the dust from her goggles. Beneath her she saw a sand-rat foraging through the sunbaked earth. Unlike normal rats, sand-rats were as big as wolves and had even worse tempers. Fawkes grabbed the Vakar spear from her back, flew up higher and then dove. She tucked her wings close to her back and felt the wind blow through her hair and sand sting her face. As she neared the ground, she snapped open her wings and threw her spear. The rat let out a long shriek and bared its teeth as the long double-sided blade buried itself in its side. She flew toward the sand-rat and pulled her spear from its side. In one swift motion she pirouetted in the air and slashed upward with her spear. The sand-rat let out a gargled scream and toppled over. “Not a bad catch. This will be great for tonight,” Fawkes said as she began cutting up her prize. The sun was beginning to set, and Fawkes knew that she would need to get back to the camp before even more rats came above ground. Stuffing the last of the meat and useful parts into her bag Fawkes took off and flew back to camp.
  4. ChaosLord

    The Plague: Weland

    "Uhg....what a day" said a certain cat boy.....or rather, a cat man who appeared as a boy, said as he entered the doors of the changing room at the current place he was staying at, the Saezaeshita Hot Spring and Onsen, which was equipped with a fully developed and wonderfully made facility for him to rest and relax after a hard day's work. He had recieved an urgent request from a local hospital that had been overburdened to help deal with the recent influx or patients. And somehow, he ended up assisting with surgery to repair a man's heart. Lyrian quickly took off all his clothes and then grabbed a towel, slinging it across his shoulder instead of wrapping it around his waist. He was a doctor after all, he changed with everyone else in the locker room every day, took cleansing showers with the rest of the staff after surgery or dealing with infectious patients, and had to change the clothes of his patients even and see them naked just like how most of the staff had seen him naked today. Sure, he looked young, but that was because he was a rare strain of cat people. He looked 12, maybe 13, but he was actually 22 years old. And it did not stop him from getting married, though it did not stop the divorce either. He did think it was odd though, he thought a number of the patients had the same symptoms. The hospital took measures of course to prevent diseases from spreading, including having some of their lighting fixtures radiate light that helps deal with diseases at a level harmless to people, and had other methods as well. He started to think through all of his notes that he had taken today, but quickly shook it out of his head. He had just worked 26 hours non stop, he needed to spend some time soaking in a hot springs. He soon entered the bathing area, and went over and sat on a stool while he placed his towel in a safe spot, washing his body off before he would get into the water. He wondered if anyone was going to offer to wash his back like what sometimes happened at places like this, but for now he just started on his own so he could quickly enter the water. "I hope they wont need as much help tomorrow. I can work with low sleep just fine, but its not like I enjoy it...." he mentioned, as he enjoyed the atmosphere of the open air of the hot springs even while washing off his body before he had entered the water, including the air that felt like it cleared his nose right up and rejuvenated his body already.
  5. Talia, the large island that sat under Athentha and Lyonesse remained silent, looming. They never got involved with the affairs of either island. But in the current wake of the demons, more and more appearing, the land couldn't sit quiet. Not any longer could it remain neutral to its sister islands waging war and killing innocents. In it's heart Talia needed to stand with what was right. The destruction of the Sakimura's last remaining child. She was the danger now, and not because the elders said so. Talia witnessed the horrors that came out of Athentha. Demons awoke and arose throughout Talia's cities destroying the peace they had enjoyed. They had no saviour, no demon hunter. They only had themselves and their knights. It was time to act, to reclaim their home. And it began with cleansing the demons from the island. The people would run through with weapons, taking down any demon they saw, even at theown cost of their lives. The land would burn. Saved from the darkness. If only that was true.
  6. Outsider. Unnatural. Heretic. Bittersweet were the epithets that tripped off the wagging tongues of those who could not appreciate Caeceila Glasmann's affliction. In their unflagging ignorance, the superstitious and the malcontent readily misrepresented Caeceila's motives and branded her with all manner of vulgar misnomers, none of which bear repeating, that overplayed her purported ruthless efficiency and insatiable lust for blood. Of late, Hell's Gate was a cornucopia of such rumors where the nobility was concerned, particularly in drinking establishments frequented by the lower classes. In truth, anyone who was anyone could testify that none of these labels applied to Caeceila, for definitive knowledge of her condition, at least among the powers that be, easily outpaced the gossipmongers' litany. Nevertheless, a convenient lie coupled with Caeceila's newfound notoriety had transformed her into a symbol entities with an agenda could assail. She was much despised by the downtrodden who had lost their livelihoods to astounding advances in industrial automation, marked forever as a noble who cared more for the welfare of strangers than the poignant suffering of her own people, and they sought to vilify her for that injustice whether or not she was a deserving recipient of their rage. Was it any surprise, then, that drunken rabble had assembled at the gates of the Glasmann Estate, brandishing crude, improvised weaponry, approximately a quarter of an hour before guests were permitted to set foot on the premises? Not at all. Nor was it especially alarming when the mob forced itself past the team of young, well-groomed servants unfurling plush crimson carpets in advance of whatever might constitute the evening's opening ceremony, hellbent on vandalizing Caeceila's property. It was the terror that gripped the intruders in the chaotic retreat that ensued, the sustained shrieking of adult men carted out on stretchers, and the wild-eyed stares of the handful who were silent that caused the local looky-loos to quietly disperse, leaving only the scarce few who weren't so intimidated by Caeceila's show of force that they dare not brave her lair and risk her wrath. When the servants were recalled and the stout, ebony gate slid aside, its steady, telescoping motions doing much to enrich the pageantry of the reveal, a cavernous expanse illuminated by an artificial star stretched out before the audience. A tremendous collection of life-sized metal soldiers, facing inward toward the crimson finery neatly draped over the mass of platforms spread before a fleet of luxurious hovercraft, chartered for the express purpose of conveying guests from the entrance to the estate to the manor's great hall, scintillated in rays of light cast by the setting "sun," a soft, white orb that engendered no discomfort in the eye when viewed directly. A host of six-legged robots, mobile artillery units, judging by their heavy-duty design and menacing black frames, skittered in the distance, their imposing armaments repurposed for the night's festivities, firing a ceaseless barrage of cylindrical canisters that erupted into fantastical shapes cut from brilliant light into the air above crowd. The air itself was sweet with the amalgamated scent of beds of magnolia and lilac in blossom, courtesy of a microhabitat enabled by the city's world-renowned magitech. Indeed, all kinds of flowering flora dotted the landscape, tended, as they were, by swarms of butterflies so garish their admirers might get the impression that they too dressed their Sunday best for just this occasion. Empty birdcages are suspended from towering trees, implying that the exotic songbirds they once held have been moved elsewhere until the fireworks show concludes. The palatial structure that serves as the Glasmann residence proudly stands in consummate contrast to the bulk of Hell's Gate. Artistry and craftsmanship adorn every shining facet of the ancient domicile. Each stone bespeaks both the longevity and prosperity of the venerable Glasmann line, as if the fates of House Glasmann and the city of Hell's Gate were inextricably interwoven in days of yore. Much of the central structure, in fact, predates what is now considered the basic infrastructure of Hell's Gate, painstakingly preserved from the first settlement and transferred to the modern age with a profound reverence for tradition that is so very lacking in a great number of Hell's Gate's modern nobility. All of the glasswork in the older sections of the manor has been recently rehabilitated, allowing the throng of onlookers to examine renditions of Caeceila's ancestors and key events in the history of Hell's Gate through various viewscreens in the hovercrafts as they soar toward the newest wing of the manor, a staggeringly advanced wing constructed primarily from concrete, steel, glass, and composite materials. Several other buildings are visible from the hovercraft, including a private airship dock, servants' quarters, and what appears to be a small communications center flying Drow colors, but none can hope to hold a candle to the sprawling behemoth that is the Glasmann manor. Almost universally, the atmosphere is charged with magic and excitement, for this is the maiden unveiling of the Glasmann Estate. The news crews that remain descend into a dizzying spirals of feverish activity as influential and inconsequential members of society alike are whisked, as one, into this veritable wonderland that was hiding beneath their very noses. Upon disembarking at the great hall and proceeding through its titanic, metal doors, all guests, having checked in with the servants manning the gates prior to their admittance to a hovercraft, are issued a magitech tablet displaying the itinerary for the event and assigned a personal servant who shall see to their needs for the duration of the event. After this, guests are permitted to wander the great hall and the lawn in front of the great hall with the caveat that the uppermost balcony, accessible by both a staircase and an elevator, is a restricted area. For the majority, there is little draw in scaling that cordoned off staircase, for the diversions available on the first floor, mezzanine, and lawn are guaranteed to entertain even the most boorish partygoer. From skeet shooting and dueling with foils to sipping aged Yamazaki whiskey, snacking on hors d'oeuvres prepared by a teppanyaki chef, and chatting about relics, tapestries, and hunting trophies locked in various display cabinets or fixed to the dark purple wall above the handcarved wainscoting before the roaring fire of the great hearth, all ought to find something they can enjoy until the event gets underway. Yet... The organizer of the event, Caeceila Glasmann, is nowhere to be found. As with the interlopers, this is no real cause for alarm... Except that those sensitive to the paranormal will sense that the veil is especially weak in this manor. Something is amiss, but there's no time to investigate now. A bell rings, signaling that the first round has begun. White leather armchairs, velveteen loungers, mahogany furniture, fur rugs, Byōbu and sundries have been placed on the mezzanine and the first floor to facilitate social interaction with the intent of strengthening Valucre as a whole.
  7. Acies ab Vesania

    Tavern of Legend Season 3

    Current Status Read Before Posting Tavern of Legend OOC Thread When you're ready to leave the TOL and explore Valucre, check out these transition suggestions. Note these are suggestions and you are not limited to the options detailed there. The Tavern of Legend is a jumping off point for new members, a sort of sandbox where new members can play with other new members while getting used to the site. This is especially useful for those new to online role-playing in general. Only members registered on the site for 90 days or less can post in the ToL unless otherwise approved (such as select events or mentors). We strongly encourage participating in Tavern quests and activities as a starting point, but this isn't required and a member can leave the ToL at any time. The new member guide can assist you as you go forward. The water cooler is a good place to check out when you're ready. You don't have to read the whole thread. Given the amount of new members that get funneled into the ToL on a regular basis, members aren't expected to read dozens or hundreds of pages. You read this post to get an understanding of the tavern, the last few posts to get a handle on what other members are doing, then you're free to introduce your character in whatever fashion you deem fit. The Tavern of Legend is an RP forum that is quasi-canon; nothing here is canonized as 'world of Valucre' lore, but its internal canon is consistent. Note that the tavern also "heals itself", so things like holes in the wall and accidental fires won't affect the overall aesthetic. What you do in the ToL can be referenced later on in other RP threads within the world of Valucre. Any quests you complete for the Tavern that take place in canon lands can be canonized as well. The Tavern They say the road to the tavern was once a nondescript journey, traveling through nothingness until you happened upon a quiet little hamlet out in the middle of nowhere. Farmers would wave, children following a short distance behind, curious as to your origins and intent. Only, things have changed now. You travel through lands scarred by fires and death, through an atmosphere of despair laden with only the slightest traces of hope. Burned down buildings are as common a sight as are the rats and vultures still searching for morsels. At this time, people still bury their dead- and there is many, while others hurry to get back within the cover of what remains of their home. Eventually, your journey leads you down a dimly lit path, finding that night has come upon you faster than you first expected. You come to a location said to be the corner of all existence, the point between the world of Valucre and all other possibilities. There sits a quaint structure, small and unassuming. It is only one story, hardly more than a shack, and certainly nothing like what was promised by those claiming to have once stayed within its walls. The paint is peeling, the sign is careworn and faded. Perhaps you feel cheated, having come all this way just to find some hole in the wall that gives only a welcome home to drunks too far into their cups to notice the difference. Still, there is an inviting smell coming from inside, a welcome change from the smell of death you left behind. Perhaps you should enter then, and stay for a drink or two. Even if this tavern is not what was promised, a drink and a hot meal would do you some good. And there you find that the Tavern is all that was promised you - and more. It reaches high, higher than you could have even imagined, the ceiling reaching hundreds of feet above. Layers upon layers of rafters fill in the gaps, where some patrons sit, served by a young man who traverses them with ease. Down below, the sprawling layout reveals a tavern with more than a dozen corners (each with its own table), despite the improbability. At the center of establishment is a large stage, where bands of bards play and leave- their lineup and styles as random as anything could be. Along what could be called the back, a long bar stretches out, ending at a doorway leading to the kitchens. Also in the back are stairs leading up to an upstairs that cannot be seen from here, and a door that leads down to the storage basement. Weapons can be checked at the door or brought to the weapons counter, where the character will be relieved of their weapon and given a chip when they're ready to reclaim it Staff The staff is varied. Some are transient, coming and going within a few days, and others are permanent fixtures of the tavern's setting. Some are from the world of Valucre, and others are wanderers from further off. The only constants in this ever-shifting tapestry are the core staff members who manage the tavern itself, each serving their own special function. Attractions Recurring Wait Staff Young Attractive Barmaid: Early 20’s, Green eyes and chestnut hair, with a noticeably large bust. Her name is Gwen. Young exhausted Barmaid: Just out of her teens, always looks worn out and haggard. Smaller frame on top, but generous hips below. Her name is Beatrice. Young scrawny barmaid: New on the job, looks nervous and eager to please. Often speaks in a rehearsed manner, quite rapidly. Tiny, but looks healthy otherwise. Average looking. Her name is Clair. Young man with dark skin and bare feet: The Rafters server, as nimble and acrobatic as an ape in the jungles, he was hired for his abilities to assist those patrons with difficult logistical seating placements. His name is Tova. Man in his mid-twenties, blond, frequently scruffy. Rather friendly, a bit boisterous at times. He gets along well with anyone, and is known for flirting with the prettier customers who don’t come in with obvious attachment. His name is Fjorn (pronounced Fee-orn). Woman in her late forties, wavy, short grey hair and blue eyes. She has no patience for the workers she thinks are lazy and will be quick to click her tongue and chastise slackers. She is stocky but short, with old battle scars she says she earned from "Fighting in the pits, earning her freedom with blood." She's willing to tell a tale or two about her past fights. Her name is Wentree. [Hired recently] Younger man in his mid twenties, about 5'10 but huge build and a bald head, with nearly black skin. He speaks with a mild accent, but he is happy to repeat himself when required--but you have to make sure he knows you missed it, because he has a tendency to miss those signs, among other things. He seems to zone out a lot, and will trip over objects too. His name is Fendrel. He does not flirt, as his Husband wouldn't like it. [Hired Recently] Young man with long, red braids and grey eyes. He is perhaps 18, and quite talkative. He has his left eyebrow pierced three times and both ears filled with hoops and cuffs on his cartilage. He sometimes gets distracted by the bard, or pretty women. Wentree frequently gets on him about staying about his work. His name is Mism. [Hired Recently] Toilet Scrubber Not all the dragons fell during battle. One so-called "Tom" managed to fall inside the range of Ghallen's protective magic, sparing his life when the Dragon Cultist General decided to hit friends and foes with a blast of necrotic magic designed to drain life from others. Ghallen later found him playing "dead" as he was told to, and could see that the dragon-kin really did feel bad about the whole ordeal--those cultists, they sure can be convincing! So, Ghallen got him patched up, but not all is amended yet. The Tavern expects people to earn their keep, and that those who wish to reform their way should do so through hard labor. Vaddock set the dragon-kin to work as the official toilet-scrubber, keeping the privies clean. So far, he's been doing a pretty good job. His name is Zezzicryt, but most just call him "Z." He is 7' tall, and rather intimidating at first glance, especially for those who fought them. The veterans of the battle eye him suspiciously, but Vaddock feels like he might really mean to turn over a new leaf. Nevertheless, he still has Hand keep a close eye on him.
  8. Dolor Aeternum

    [Event] Darkness and Havoc - Illyria Arrives

    Illyrian Scientific Division Event Objectives: 1. Evacuate the citizens of Antigua or save yourself. 2. Tend to the wounded, if so inclined. 3. Fight off the dark creatures that will emerge from the random pockets scattered around Ceyana. The tougher creatures may drop sweet sweet loot. (List of creatures to come) Bonus: Attempt to find and confront Havoc and Darkness to stop prevent further loss by engaging them. This will not stop the success of this catastrophic event but it could modify how or make things worse. They are hidden deep within the rainforest. Good luck! Name: Heron Leneri/ Luz Yllende Affiliation: Illyrian Scientists Location: Illyrian Scientific Division Objective: Discovering the beginning of the event Heron’s day had already gotten off to a rough start, with the Scientific Council sending one of their representatives to tell him to shut down his experiment and relinquish all of his findings to Luz the next morning. Years of trying to implement a faster way to exchange goods with other partners outside of the plane that Illyria existed in was now seen as a waste of time to lazy fools who were too comfortable in their self-made thrones to realize that his home could still be better than it was…still do so much more. They have been blessed for so long with an abundance of everything they needed to survive, but did they not remember the dark centuries that preceded this? Were they so present-minded that they could not see that troubles would still lie ahead? It wouldn’t do his feeble heart any good to dwell on it now so as he began to put away his items and have his assistants pack up all of his data, all he could do was let out a sigh before he heard a high pitched noise from across the lab. “Sir, we are picking up some odd readings outside of the spire. The readings fall in line with what we get when we activate several of our pathway coils together.” A younger assistant chimed in. “That set us back weeks on our research……Oh well doesn’t matter now. Let the scientific council worry about that mess. We need to start thinking about finding another scientist to work with.” The younger assistant realized that perhaps it was too soon to mention that but ambition was always key when trying to escalate up through the science divisions. “No offense sir” Heron shook his head while looking at the thin monitor hovering in front of them that was connected wirelessly to several others that hovered above them. Suddenly a flurry of sounds similar to the one that started this interaction were heard and Heron immediately jumped into action. “Start recording all of this data in real time. You, give me my tether so I can communicate with Luz.” Heron furrowed his brows and he could almost feel his synapses firing quickly as he wondered what could be causing all of these dimensional spurts. Had someone conducted some sketchy research and miscalculated? Those fledglings like the ones he hired sometimes loved to act brashly and without proper respect for the scientific methods. Shaking his head given that he figured no one was intelligent or foolish enough to even attempt to coordinate the quantity of anomalies that he was currently viewing, he looked around for the assistant he had sent to get his tether. “Where is my tether?!” An assistant returned empty-handed, stuttering for fear of negative reprisal. “U..uh…uh I can’t f-f-f-find it. I looked in all of your usual spots sir” Huffing and clearly disturbed by what he considered the inadequacy of one of his employees, he was about to begin a slew of lashing verbal assaults at everyone around him before he remembered his feeble heart again and calmed himself down. “Ok just run over and find a fellow and let them know I need you to use their tether to contact Luz. Let her know that what I believed would happen has finally happened and she needs to let the council…hell let the Light of Illyria know we need to get everyone to tackle this problem now!” The kingdom of Illyria was a compact area if you take into account the near million inhabitants that somehow managed to cram themselves into compartments lest they opt to cohabitate within a pocket zone. The area that surrounded Illyria was treacherous and unforgiving, however, housing all manner of creatures created by the enemies of the past and the hubris of those who were not respectful of their king. Heron’s only concern, however, was that he could continue his research and this odd event while obviously a portent of bad things to come could help his cause into ears that were much more powerful than the old fools within the council. The young assistant frantically searched for Luz, asking with short breath about her whereabouts for quite some time until someone finally managed to give her some decent intel. Luz had been rumored to be scolding someone regarding their recent miscalculations of the data from their agricultural experiments attempting to infuse them with enchantments for use in a pinch. The lasting effects were far too lopsided to be accurate and such a thing was a stain on this department’s name she needed to wash clean. The young assistant arrived in the vicinity and gained her bearings by listening to the yelling in the distance. “We do not do mediocre work here you simpleton. Were you using the right equipment? Did you employ the best enchanters or pick some off of some slum somewhere?! I should suspend you for your stupidity…you know what…..” “Ms. Luz…um…uh….” A pair of fierce grey eyes shot in the young assistant’s direction, silver tresses contrasting sunkissed flesh well. Luz was a tall imposing figure that clearly maintained herself well as rumor had it she had an intense workout regimen that rivalled their ranger division. Dressed with form fitting fabric that held some sort of ethereal sheen to it and several insignias that denoted her place within the scientific division, she was pleasing to the eye but her reputation for being unabashedly blunt and controlling did her no favors with the Illyrian men. “Out with it already!” “Heron sent me to tell you that there are some dimensional anomalies occurring outside the kingdom and that he believes it is serious enough to warrant everyone’s attention” “Of course he does. How convenient that it happens to be on the eve of the end of his pipedream” “But ma’am….he seems serious. He even mentioned that king Raylon should know about it. I don’t think he would do that just to save our project” Luz’s delicate hands stroked her own chin before she shot a glare at the scientist she was just speaking to suggesting she had yet to finish with him but the assault was delayed for now. “Fine, I will round up whoever I can. If it turns out he is wrong then I will make sure they laugh him out of the department one last time.” The young assistant just nodded and slinked away to rest somewhere from having run so much. Heron began analyzing the data from the initial dimensional anomalies and noticed a familiar signature within the waves that were being emitted. Years ago when he was just starting his research, he had picked up on these readings only to find out the portals that were created had been sanctioned by king Raylon himself as he had managed to broker a deal with some foreign queen for some much needed supplies when he had feverishly inquired about it. He’d learn much later about the scandal it had caused given that foreign queen was some sort of vampyre named Irene Gabriela DuGrace. He had believed that no further contact was going to be established after they became self-sustaining. That couldn’t have possibly changed. Whipping his head to the other side, he had almost forgotten that Luz and those she convinced to come were urging him to deliver some sort of explanation about why he had forced Luz to bring them here. So it began… “My fellow co-workers. I believe that something or someone is creating several compact tears into another realm. Most of my initial data seems to point to the realm of that vampyre queen….” Several people gasped in horror and others huffed in disgust while a select few just arched a brow before Heron continued. “I suggest we come together to figure out more about these tears and gain control over these areas before it is too late. We never knew much about what resided within that realm before and were never given the opportunity to see for ourselves but I fear Illyria is in danger once again.” Some shouted “What if your readings are wrong”. Others kept it short by just yelling “Lies” or “Fool” before storming off. The few that remained were far too few in number to have ever prevented what began to occur hours after. Flickers of Ceyana’s landscape would appear and disappear violently, giving way to humid air and vegetation. All manner of flora and fauna would also appear, with some unfortunate beasts getting quartered or imploding once they arrived. Glimpses of a populated market were reported on the outskirts of the Illyrian spire, with horrific screams contributing to a cacophony of pain and strife that pounded into the peace that had once been. Bodies of those who were out on data collection runs or hunting for specimens decorated the rough lands outside in a macabre but potent display that this event was on a scale that exceeded man alone. What was left of their bodies were seared along their extremities from being torn viciously by an unknown energy into what they would find was Orisia. The beginnings of the rapture of Illyria were some of the most chaotic times since the dark centuries preceding the Light’s arrival. The litany of portals that were created were slowly beginning to coalesce as both realms fought for dominance against the whims of two deities. It would seem inevitable change was coming and neither Illyria nor Orisia would ever be the same. Antigua Map and City Key: Bestiary Thread:
  9. Fennis Ursai

    A Silver Ticket Gamble

    For a long while, it had seemed as thought Vashka would not see some field action for a good long while. Being called on for a job like this was troubling though, being as it was recruitment type work which was becoming more and more a staple of the company dealings of of late. Either way, he was happy to be on the job. The heavily armored goblin found a nice place amidst the 'Pavilion' area of town to watch the crowds of people come and go. His heavy plate armor was luckily cooled on the inside, if it wasn't for the inside lining, he would never wear this suit in weather that was as hot as it was. It seemed very strange for the set up of this job to involve a non-disclosed location, making the possible mercs have to seek him out, though The End Game was a bit of a secretive fellow on occasion. Either way, he chalked it up as commitment and dedication to the job ahead. From his seat at a local cafe, Vashka had tipped his helm back and was enjoying an early morning of spiked coffee, dark roast with a nice spike of some dark spiced rum. The day so far wasn't a bad day, it was his second day in blairville. Overall the city was nice but not his kind of town. A few sips from his coffee and it was becoming a good start of the day. While not drinking from his mug, Vashka would simply toss his helm back over his face and keep a place near the road so those looking for him could easily see him..though it wasn't that hard to notice him being his armor was bulky and a light tint of blue, almost bearing a knightly presence for such a short figure. Then there came the situation of having to use a false name..why? Why now of all times to use a false name, it wasn't like anyone was coming after them, at least best he knew anyways. Though this job held a few oddities to it, he wouldn't complain much seeing as how it wasn't really his place to question The End Game's methods. Instead he simply sat back, took a good view of the place, and let himself relax. Anything to keep him away from the tavern he called home right now, that place was a bit dangerous for the time being.
  10. In a world filled with microorganisms of all types, there was always a struggle to become dominate. At first it was just regular microbs destroying microbs. However the presence and fleeing of an extraterrestrial microb known as Z-35 around 2000 years ago visited and used the world as its little 'experiment' granting them the level of sentience that it was gifted Decades went by after it fled as fights and battles grew in numbers throughtout the various microbs. Within 1657 years only 6 remained and by the year 1978 only three were left The Corilians being the most dominant as they have the most organized coral reef cities and had begun gaining atomic power The RexRexo red Algae was second being a raypunk society yet having spots in their territory where technology was less developed Then there were also the Manitrix who instead of technology uses magic to defend against the war. Alas it was pointless as in 1996 they were destroyed by a sudden barrage of atomic weapons Then there were two As the Rexrexo algae had begun their own atomic weapons, at this time some had begun building exo-skeletons out of steel and copper, often requesting that several algae bond together for it to operate. However our story starts in a less developed colony of algae, it didnt really have a name none but the capital has a name called Agirea yet the colony was sorly known as a lesser state and thus though it not be its name it was known as lesser state 5# one of the newer colonies, it was to be a buffer to pervent the coral hordes from invading the land by blocking one of several passage ways, if this plan worked then it'll give them time to build up an army sufficient enough to stop the hordes Thats when it happened, all that was heard was a terrifying screeching sound followed by the sound of rushing water, as if the water was flowing out to somewhere. The whole colony was ripped from its attachments and got sucked up by a disk shaped portal that proceeded to suck up all of the algae in the colony, closing suddenly seconds later leaving a gap where the colony used to be...... -[somewhere in Eastern Oo'xora near a stream]- The colony was dropped into the slow going stream where it eventually setteled on the ground, the shock of this would cause panic as they have been dropped in unknown and unreached territory....
  11. Rin threw Sayndar to the ground as he came running at her. The rain drowning out his cries as it fell down heavily. Sayndar rolled against the ground, his sword falling to the side as the princess of Athentha made her way towards the hero of Lyonesse. That was his title, his proud achievement of defeating her those long years ago. That day he ripped her eye from her skull. Yet she didn't do the same to him. Picking him up from the back of his collar, she snarled. Nothing left in her eyes as she would make him suffer. Sayndar would have let her but he couldn't let the land fall to her hands. Her dark vision. His hands grasped her arms backwards to singe her skin. Rin hissed in pain as she released him. Sayndar with his last ounce of strength ran at the half breed and slammed her against the tree. He then collapsed into unconsciousness... --- Sayndar gasped as he awoke in a small enclosed camp. Those cold memories trying to suffocate him as the sweat fell down his face. Gripping the sheets as he sat in the bed, he had this dream for a week now. As if it was haunting him for a reason. And he didn't know why. Salsa leaned against the wall, her arms crossed against her chest. Her elf ears peeking out from black blue curls. Her yellow black eyes hauntingly staring at him. She was dressed in the usual resistance garb. About time ya awoke Capt'n. You've been asleep for days now after we found ya beat'n by the princess. She cut yer body up real good. Fin'lly had to shoo her off ya with that old magic tactic. "Salsa, it wasn't that easy. We were evenly matched. I thought I could redeem her this time. Show her the light. We've lost her to that villanous cur's magic. I--I--" Salsa put her hand up as she tried to ease the man's worries. Sayndar sighed as the resistance was growing in numbers yet at the same time couldn't fully go against the half breed and the man running the show. Capt'n, don't stress so much. We'll free yer princess. It will just take time. Plus we have to retrain a demon hunter again. Afraid he got eat'n by the demon raven. But the knights of Gemini Phoenix are here. Sayndar sighed shaking his head as he stood up. Yes, the knights were here to help build numbers in their ranks. Yet, he felt they weren't enough. He told Salsa he was off to see Cid. Waving her off as she stood there in silence.
  12. Hurttoto

    Invasions of Privacy (IC)

    "The fate of the doom station of old remained a mystery as its construction had halted over a year ago." "yet in light of new advancements and new ideas the secret service branch of the government of Lexdord came up with an idea a GRAND idea. "We are to believe that inorder to survive in an ever disordering world we need to have an ever strengthening security force both technologicaly and magically but mostly techology speaking" A speech from the king Himself just over a week ago to both respark the station and to provide a more powerful security system not just for lexdord but even its surrounding neighbors would be safe wether they know it or not They will always be under watch........ The idea was to convert the station into a security hub and replace its outdated tech with new and powerful computers which will when in operations begin its quest to survey the entire nation and more........ yet it wasnt exactly automatic as it still needed people to over look the comupters, manage security teams, hire spys, take down unwanted organizations, and eventully know every thing about everyone..... except those secret projects of Lexdord's course, the computer would be preprogrammed to mark those as nothing, no markings....no problems due to the other hundreads of nothing tags that would be present diplaying that nothing special was going on there, this is to ensure that in the case of an invasion the new holder of this station never finds out about the projects. Down below the heaven gate that would send the first crew to the station began to open......
  13. The airship landed on the lush grass of the dock. It could have landed in the sea, but then it probably sink. And Rowan not being so big, it was how they landed any aircraft. Unless it came crashing from the sky. Rin exited the ship as she looked at the people around her. Hearing the exploits of what happened in the two islands of Talia and Allia. Two dead elders at the hands of the beast. She wondered if they connected it to her yet. She didn't know. At the same time she casually strolled into the heart of Argyll-Obelisk. She knew that she would have to reach the bigger city to find the elder. But for now she wanted to visit the temple. It use to house an artifact. But now it held nothing but old whispers and wind. And it sounded interesting. She heard that the sorceress Sabbath hung around the temple. It could be a good opportunity to gain an ally to her side. Or probably another chance to fall deeper into the darkness. For now she checked into the Shady Iris Inn and rented a room. For now the local gossip would fuel her mind to see what was going on in time. "The world is ending. Two elders dead. How many more will fall before the tide of war kills us all?!" "The beast has come to Rowan. We need to stand up to it. The elder will help us If we ask him!" "Thats how the last two fell! We are doomed." Climbing the stairs to the last room on the left, she heard the scared patrons of the inn. How things unraveled to the point the elders were dying. Yet no children or seeds made their appearance yet. And she wondered why. Closing the oak door to her room, Rin flopped onto the bed exhausted. She also wondered why Flanna would be mad at her, her only friend in the world at the moment even though she was demon and she said nothing. She sighed. Closing her eye she tried to sleep.
  14. Bydo Terrarum DAICHON does not get out much. She stares out into the world from her 3-rd story bedroom window, spacing out at times. She really did not have many friends, save for the ones that tried to come by and get her to come out of her house, for which she rarely did. Her Seaweed Green eyes then turned away from the window and onto the bottle of Ambrosia that her father bought her; she did not have many concerns while at home. Her mother often worked through the night, just having enough time to come home to make dinner and then leave back out. This enraged Bydo much, but she knew that her mother's career was something that she could not protest about. She herself was in High School; a third year to be exact. Her grades were top-notch, but she did not go to any award ceremonies to Honor her performance and dedication. As she poured herself a hefty portion of the alcohol, she then thought about her classes; top grades and yet she did not feel like celebrating. Her little sister Yvonne, aged 13, waltzed into her room, now closing the door behind her. She had a tray of Chicken-Cheese Crepes, along with her own personal flask of Ambrosia. Their father often rested on the weekdays; he worked overnight and seemed pretty exhausted at times, though he had to make errands today to pay a few bills and to meet with the Council On Elder Matters, and that in itself deemed to be very tedious with the construction of the Geostratum coming in the future months. Would Xylex and the others be READY to embark on such n important assignment of re-building their lives? "I brought you something to nibble on dear sister. You cannot stay in your room all day not eat a single bite of food you know. Mother will be very worried about this matter." Said the 13-year old. Bydo giggled, then chugged back the large Goblet of Ambrosia, shifting her head to point over to her night stand for her sister to put the food onto.
  15. Mag

    accretion. (3/3)

    A car came to Yh’mi. As one might expect it came from the north on the good side of the wall, which was well — this meant that it carried no fell beasts, no wicked travelers, no disturbed voices that anchored themselves in the dark corners of the psyche where logic and sanity could not reach. At least it was not expected to carry such things, the reality of matters notwithstanding, though what sort of people were expected to be drawn to the rough-and-tumble hostile psychopath land here, one might have to wonder. Diplomats, hunters, prospectors, reckless suicides. But these were not enemies by default, and so the Paladins of Inns’th had no reservations in greeting it with, if not open arms, then inhostile ones. This would eventually be shown to be a mistake, but not then, and not for years to come. The problems arose when the Paladins inquired as to its destination, which happened to be toward the south, on the bad side of the wall. This was not so well, for all the exact same reasons in the inverse. Even considering there really was little other reason to come to Inns’th other than to leave it in the other direction; but it was the latter that was a madman’s undertaking. It was not happening — and if it were to happen, it had better be for reasons and ascendant ones at that. After a few minutes of arguing back and forth, papers were produced. Orders, signed by some foreign name, demanding access for reasons that may have been incomprehensible but were certainly not unholy. A tribe of gypsies had come to Yh’mi a while ago — this was true, if abrupt — and had disappeared into the wastes to eke a living out among the Cyclopes or die trying. What little thought accorded this tribe at that time in Inns’th upheld the truth of either; indeed the gypsies had not been seen for months, so yes, it must be true that they’d either found a meagre living off the cruel land, or died trying. But the papers carried by the newcomers indicated that a worried relative of one of the members of the tribe had expressed desire to send a message to his possibly-dead cousin, and had hired couriers — present company at your service — to deliver such a message. The Paladins deliberated for a few minutes as the car idled. It was a perfectly ordinary excursion made extraordinary by the wicked lands in which it proposed to take place. In the end, they decided to allow the car through. The couriers would deliver their message or die trying, they figured. Just the same as the gypsies so long ago. And while these Paladins concerned themselves with the lives of all living creatures, ones who sought early deaths were welcome to pursue their fates with glee. The gates swung open and the car roared into crippling waste without delay, not to be seen again.
  16. COTH The town of Church On The Hill a Low Tech setting The History: 4/18 Church on the Hill, or Coth as it is commonly called, is a growing town in Terrenus just beyond the domain of Blairville. For many years, the eponymous church stood alone atop the highest hill in the region. It was once the center of a populous parish in the ages before the great cities of Terrenus came to dominate political and social life. In recent times the church stood as more of a watchtower and repository of old knowledge than as a hub of community. The Gaian religion, to whom the church originally belonged, grew lax in replacing deceased clergymen as the location waned in importance until the building was occupied by a mere single man who was forced to live off scant alms and the generosity of local farmers and friends. This man's name was Constans, and though he prayed every day to the great mother of his religion, he had long given up hope that his faith would be rewarded. Times changed, as they are wont to do, and the Church on the Hill bore witness to even further degradation. In the wake of a faraway civil war the patrolmen, nobility, constabulary, and military of Terrenus receded away from the rural lands the church stood watch over, abandoning the fertile farms and meager hovels of its agrarian people. Once the protection of the nobles and their armies were gone, evil began to take root. Monsters and beasts not seen for years began to creep from the deep places of the world, and men turned on each other in banditry and violence. The people cried up to the sky and down to the earth, but found no peace. Meanwhile, Constans watched in horror as families dragged corpses by their hundreds to his church for burial. Starved men and women, murdered children. The peaceful age was ending. Yet one fateful night, a tearful Constans called out to anyone who would hear, any god or great spirit who would ease the suffering of the people and of one broken priest. Miraculously, his call was answered. A great fire exploded inside the church, blowing the very roof off the building and blasting a column of mystical green flame into the sky like a beacon. Among the holy fires, Constans fell victim to a fit of great and terrible visions portending the rise of a new world. For hours, the priest was held in the clutches of these mad prophesies, all the while safe inside the tornado of green flames. When it was over, and the flames subsided, word began to spread across the land. Those who had seen the miracle from afar had rushed to witness it themselves, and had seen the priest among the flames. Others, hearing secondhand stories, flocked to the ruins of the old church to hear the preaching of a holy man who had been chosen by green fire. He preached a message of a new social order in which the people worked for their own good and organized under no higher authority than that of a god. Men were weak, the priest proclaimed, and their promises were illusions. Only the power of a god could be relied upon to hold together a mortal realm. He encouraged his followers to work and share in equal measure, to respect each other's property and freedom, while submitting themselves to the will of a divine monarch-- not some self appointed human king claiming to speak for a god, but a king who was a god, and an authority which no man could undo. It was not long before this appealing promise of protection and community drew huge crowds of abandoned farmers, cobblers, blacksmiths, porters, cooks, healers, herdsmen, and laborers. Seeing himself at a crossroads of destiny, and urged by the whispering of a god, Constans proclaimed the masses of scared commonfolk to be one sanctified people, the people of Coth, the seed of the new world. 7/18 Coth has begun to achieve the dream of its founder, yet while its people celebrate a feast, a cohort of powerful raiders charges toward the nearly defenseless town. The Thread Setting: Coth is an open, low tech, persistent locale characters can freely enter or leave as they like. Coth itself is a 25 square mile area which includes a citizenry of approximately 4000, their domiciles, farms, and workshops arranged at the base of a tall hill upon whose pinnacle sits the famous, half destroyed church. Coth has a small-town feel. People are familiar with each other, helpful, and oftentimes oblivious to subtlety. The townsfolk are overwhelmingly derived from the lowest rung on the social order of Terrenus. Many have never seen magitech, or magic for that matter, yet what they lack in formal education they make up for in skill and spirit. They are working class people, and their work has helped the town of Coth spring up around the ruined church with alarming speed. Rather than have individual threads, I have elected to tell all stories in and around Coth in this single thread. This will give the town a sense of continuity and permanency, in the hope that actions taken by one player can impact the experiences of others. Often, stories told in Coth will be submitted for canonization, and canon events will be featured here in the first post to help inform newcomers and regulars of developing events. If you're unsure how to enter Coth, or aren't sure your character would fit its low power, low tech setting, message @Vansinfor assistance. Resident Characters: Coth has an agreement with the esteemed booksellers and loremasters of Book|Ends, who have arrived to advise Constans as he seeks to develop Coth into a model society that can inspire a world-spanning change in religion, morality, governance, and civilization. A tribe of Ice Giants, led by the mysterious Yahweh, has also made a pact of nonaggression and mutual aid with Coth, and their embassy hosts a quartet of hulking giants who smith for and protect the fledgling town. These character can be found in the town, and their writers are invested with moderator authority within this thread. If I am not around to ask questions, please contact one of them. At the Present: A raid! Canon Quest: Repel The Raiding Party! Defend the innocents of Coth from the barbarian raiders by any means neccessary! Questor 1: @Spooky Mittens Questor 2: @KittyvonCupcake Questor 3: @Better Than Gore Questor 4: @Radioactive Headers & Graphics The below graphics have been made for us by the renaissance woman @KittyvonCupcake. While these artistic headers are not mandatory, text headers are highly encouraged to discern where the many characters occupying this thread are. Concerning headers (lifted from an announcement on page 2): Graphics examples:
  17. DarkHorse

    Under The Hot Desert Sun

    Khepri's feet traversed the familiar, invisible path that wound through the sand. The giant tusked beast that walked beside her carrying all she needed, except water, she trusted the beast to find water - and it usually did. White and red paint decorated it, marking it as her's, around its neck and tusks hung the bones of small animals she gathered. The clacking sound they made kept away the sand cat's, big ferocious animals that preyed on anything that moved or breathed. Their expert feet easily walked across the sand and around the bones of long dead beasts that didn't survive the harsh heat during the day and the cold at night. After 5 years of exile she could finally return. 5 long years of selling her sword and her talent to make a meager living. That was the custom after all, 5 years in the outside world would at least erase some of her "shame." Now she could return to her temple and resume her rightful place, priestess to the high Sun Goddess. The long days of travel were hard, the heat welcome, but uncomfortable after her time in a milder climate. Her trained eyes spotted the tall lookout posts that marked the beginning of the main path to the temple. Typically two priestesses would perch there and keep a lookout for newcomers - good and bad ones. Khepri let out a chirrup sound, a common way for Priestesses to alert the others to their presence. Eerie silence met her ears, she tried again and yet still no response.... Something was horribly wrong. Khepri clambered her way up the gajah and urged it into a run. Its feet eating up the sand and creating a dust storm behind them. She covered her mouth and nose with her wrap and pulled from the void her sword, prepared for trouble....As she passed the guard posts, she noticed that there were no lookouts, her sisters were not there - even more strange. She urged her gajah even faster and the sandstone temple came into view, the wall that protected it looked crumbled and broken in places. As she burst through the broken main gate, a cry ripped from her throat. The temple was abandoned - the once carefully tended and lush gardens destroyed. The sounds of song and work were gone. She entered into the temple to find it was looted, destroyed, only the outer walls stood and the rest inside was burned. Even more egregious was the smashed remains of Sun Goddesses statue, her ever burning flame snuffed out. Instead - in her place - stood a crude statue of a man. One she knew all too well, the very one that caused her shame. With an angered yell and a swing of her sword she removed the head off the crude statue and swore on the Sun Goddess that her temple would be restored. This once peaceful place amidst chaos and war and cruelty. The one oasis built to aid any and all that were faithful to the Sun Goddess. The only place that had the clear cool spring to provide a steady flow of water. It now lay in ruin, the charred bones of her sister's scattered about. She crouched, picked up the skull of her fallen sister, placed her forehead to it and let out an anguished cry, mourning her loss. Khepri would spend the day gathering their bones and properly burying them in the depths of the temple. Next she would restore the Sun Goddesses flame, the oil stores left untouched in their hidden cove. As the sun set she wrapped herself in warm furs - a luxury that she obtained from the places she traveled - and she plotted the downfall of the godessless bastard that destroyed her life not once - but twice.
  18. KittyvonCupcake

    Book|Ends [Hub]

    Book|Ends OVERVIEW Whether you are searching for a novel on the Daily Weekly bestseller list, an original handwritten account of a half-mad ancient prophetess, or an enchanted tome that grants its owners the power of spontaneous levitation, Book|Ends is here for all of your literary needs. Currently located in the Northeastern part of Ashville, this multileveled building resembles what would happen if an architect fond of columns smashed a historical university’s snobbish library and a museum with a lot of stairs together and then filled it to the brim with books. A set of massive double doors, crafted of heavy wood imported from the Dark Forest, leads one into the Main Room. It is an expansive area, noted for its patterned marble tile and the wooden bookcases that stretch along the walls. Natural lighting pours through skylights and large windows, which have been enchanted to filter out harmful rays that may cause any damage to the texts on display. A fountain, minimalistic and elegant in design, is situated before the collection of shelves containing fictional works. Two desks for customer service are built against the walls on either side of the fountain, as fitting with the symmetrical theme of the store’s architectural structure. Employees at these desks conduct purchases, appraise mundane books for sales and returns, and contact other associates for special requests. Displays advertising suggested literature can be found atop small tables flanking the rows of main level shelves. Off of the Main Room are quieter reading areas, noted for their selection of comfortable seating. The reading areas are decorated with a more bohemian flair. Plush rugs from the Arcane East line the floors and various works of art, ranging from Classical period oil paintings to contemporary prints, can be found clinging to the wall spaces not overtaken by shelves. Rarer works of literature can be found in these separate rooms. A private office is situated in the back right-hand corner of the store. The door is rarely noticed upon first glance, as it is crafted from the same dark stained wood as the bookshelves and seems to exude an aura that wards off potential visitors. “Mister Draug Rhavon” is embossed in silver upon the door. It will not disappear no matter how hard the Mister Draug Rhavon in question scrubs and scrapes at it. Another set of double doors, smaller than those that serve as the front entrance, lead out to shaded courtyard full of exotic plant life. A koi pond and seating provide a scenic respite from city life. The Second Level is where one can find nonfiction work. There are two sets of stairs that lead up to the upper floor, as well as an elevator located at the back of the Main Room, near the restrooms. Like the Main Room, wall to ceiling bookshelves are found on this level. Because the upper floor overlooks the lower, it is advised that customers avoid dangling over the balustrades. The fall would be most unpleasant. The Second Level contains the Retrieval Request Desk, a circular structure that mirrors the fountain’s design. Employees manning the Retrieval Request Desk appraise enchanted tomes, scrolls, grimoires, and other forms of text that house magical properties. They also process requests filed for the Retrieval Specialist team and handle payment from clients. This can be done in person or through holo-calls, official directives signed by a notary (or another authority), messenger imp, crystal-powered communication spells, smoke signal, blood sacrifice, or politely worded letters. Six private conference rooms can be found off the main wings of the Second Level, as well as a two rooms dedicated for Tome Translation and Minor Book Repairs, respectively. The cafe, once overrun by arcane-enhanced raccoons, is now fully functioning and provides the best selection of tea south of Blairville. Might I also recommend sampling the mille-feuille? Beneath Book|Ends lies the Basement Level. Closed off to the public and well protected by systems both mystical and technological, the Basement serves as a Storage Facility. This is also where enchanted texts and magical artifacts are brought for safe examination before they are placed on the Book|Ends Catalog. Copies of the Catalog are available at each Help Desk. Individual copies can be delivered to anyone on the Book|Ends Mailing List. If any customer wishes to examine an item housed within the Storage Facility, an associate will bring the requested object to one of the conference rooms upstairs for the customer to inspect in private. The Book|Ends staff would appreciate it if customers could refrain from summoning eldritch beings or becoming possessed by malicious spirits hellbent on earthly destruction. Every written word that passes through these doors is stored within the Book|Ends database. Although it is accessible to associates only, Book|Ends does accept requests for assistance with research for a negotiable fee. If one wishes to conduct their research alone, associates can pick through the database for the best reading materials pertaining to one’s quest for knowledge. All it takes is one simple question. NOTABLE EMPLOYEES Draug Rhavon Ioreth Rhavon Godric Uldwar CURRENT EVENTS As the event’s title suggests, Book|Ends is hosting a weekend long special that invites local craft breweries to sample their wares in store. Poets, authors, research analysts, and the rest of those odd folks keen on slapping words onto paper or other mediums have been granted the opportunity to sign copies of their work, provide readings and lectures, and have their pick at the free food offered in the courtyard. Anyone that spills their drinks will face such harsh censure that they may pray for a swift and merciful execution. Live musicians can also be found out in the courtyard. One can only hope that they manage to refrain from awakening the beast that slumbers at the bottom of the pond. Ioreth Rhavon, Head Retrieval Agent, named it Stephen. She likes to feed it grapes. REQUEST LOG To Be Announced FLYERS Want to advertise your own business, event, organization, or enterprising character? Shoot me a PM and we can showcase it here. (Contact @LastLight for all your blacksmith-y needs.)
  19. Moon Owl

    An evening to remember

    Upon the stage Arnau stood, about ready to give performance for the eager crowd. The tavern was packed and the patrons rowdy with drinks in their hands, singing and cheering. Some were dancing already, knocking over chairs and tables. It was an evening of celebration and he had been hired to provide these restless souls entertainment. He swept the reminder of his mug in one swoop and then wiped his mouth with his sleeve as he cleared his throat. The wine was cheap but it served as fuel for the artist. “This one is called; The age of the Tyrant. Enjoy.” Arnau presented as he took hold his instrument, looking back over his shoulder he threw a graceful nod to the band. In his hand a beautiful guitar rested while he gestured the crowd to be silent. --- Rejoice, the Tyrant-King is dead May the crows feast upon his corpse Rejoice, the Tyrant-King is dead The valiant knight cut off his head Our bodies and minds may be broken Our judgement shall not be left unheard Tattered, though we remain soft spoken Whispered in the night, was a single word Rejoice, the Tyrant-King is dead May the crows feast upon his corpse Rejoice, the Tyrant-King is dead The valiant knight cut off his head Let our voices echo through the darkness of the night This is our call to arms, for a better tomorrow Let us take a stand, united to bring an end to our blight Never again, shall we wallow in our sorrow Rejoice, the Tyrant-King is dead May the crows feast upon his corpse Rejoice, the Tyrant-King is dead The valiant knight cut off his head Beloved children of High Corinth Fear not, lay your heads down and rest For the night is always darkest just before the sunrise Prepare well, this shall be our final test Rejoice, the Tyrant-King is dead May the crows feast upon his corpse Rejoice, the Tyrant-King is dead The valiant knight cut off his head --- He finished his performance with a graceful bow and gestured towards the band behind him. He noticed that he had caught the fancy of a few of the younger maidens, to the obvious discontent of their aspiring suitors. He smiled playfully as he stepped down from the stage to mingle with the crowds until he would again be called upon the stage. Some of the women were quick to approach and almost surround him. “Ladies, ladies there is no need to fight over me. I’ll be here all week, there is plenty of time!” He commented with a passing laugh when he became confronted by furious individual, pushing his though the crowd that had formed around him. He assumed the man was one of the women's husbands trying to defend his honor, or perhaps father trying to ensure the honor of his daughter. The man was so old and ugly it was impossible for Aranu to tell. “I’m sorry but I don’t swing that way, old man.” He spoke with a sarcastic tone but quickly regretted his words. For you see, this establishment was one of the few remaining where he was still welcomed. As you can image this wasn’t the first time he found himself at odds with other men over his natural charms when it comes to women. The problem with old people was that they have had their whole lives to build their influence and all it took was a few complains to have him blacklisted from most of the popular taverns. Something that had caused problems for Arnau in the past. Long story short, it was incidents just like this one that had left him broke.
  20. Etched in Stone

    Chateau De Choisel | ENTER AT RISK

    The moon shone splendid white, in the obfuscated ominous sky, it was the main wellspring of light that could be seen for miles. Beneath its bright glow, lay heavy gates, icy to the touch should you dare open them. Revealing behind them the sight of a little grave yard. Owls, crows, and swarms of vampire bats shudder overhead, their silhouettes casting hazy shadows across the broken stones of those long lost and dead, their eyes watching you as you approach the Château. The uneven cobblestones underfoot, worn smooth from years of use, pitted from years of abandonment are littered with dead leaves and branches that crunch under foot. The path winds its way through a labyrinth of graves, hedges and leaf barren trees creaking in the wind. Pathetic patches of dead grass, dull and dim as though it had lost the will to live and quit its quest for growth. And a single desolate oak, influenced by the breeze whispering into the perpetual night with its leafless branches. All leading up to the grand Château Choisel. Enhanced as it was with foreboding figures and carvings, these Gothic touches stared out with blank marble eyes, gaping mouths, horns and claws spoke of vile evildoings inside. Château Choisel, carved and built deep into the mountain side, stood poised, its dilapidated exterior a mockery to the grandness hidden within. The way to the entryway was congested with hedges and briers whose thistles gave a last effort to stop an unknowing visitors progress. Pruned plants, long dead and abandoned flanked the steel swinging doors. They easily swing open with surprising silence, a sound counter to their dilapidated state. The ghost of hand on the shoulder, a puff of breath on the ear sends chills down the spine, characteristic responses to the sudden drop in temperature enough to drive one back toward the way they've come. The clucking from an imperceptible host and the flutter of movement just out of sight - all lead to one conclusion, this was not a safe place for mortals to tread. Counter to its exterior, superfluous and ornate with a desire for decoration; builders worked tirelessly to design décor and ornamentation to the Chateau. Patterns, shapes, and detail worked together to create a visual effect that was both imaginative and impressive. The interior of the Estate tended to be unique and rambling in its complexity. Multiple bedrooms, second-floor balconies, double doors, ornate stairways, and detailed interior trim. High ceilings, deep archways, carved woodwork, and ornate chandeliers set the stage. A formal dining room ensured enjoyable meals. A library stocked well with books and with a sprawling fireplace provided comfort and warmth. Spacious parlors located throughout the home provided occupants with formal living areas for welcoming guests. Parlors usually featured ostentatious décor such as tasseled draperies, heavy tapestries, dark wood, fireplaces with fancy mantles, and gilded wainscoting. Area: 400,000 SQ FT Population: 1200+ - - - - - - - The Great Hall A multifunction room, the great hall was used for receiving guests and it was the place where the household would dine together, including the lord of the house, his gentleman attendants and at least some of the servants. From time to time it might also serve as the lord's courtroom. The decor as grand as it was imaginative, lent to the greatness of the hall and its importance. Paintings and tapestries, telling stories long lost hung on the walls, framing the ornate molding that encircled grand windows. The large bay window dominating the center wall, offering a glimpse out into the courtyard that lay beyond. The high ceilings supported by thick dark oak beams with paintings of the coat of arms looking down on the visitors, reminding them of who's benevolence they were seeking. A minstrel's gallery lay above the screen entrance to the hall, a little alcove from which music and joviality echoed across the expanse of hall and bounced gaily off the walls. At the other end of the hall, upon a raised dais, sat the head table, its heavy oak frame imposing to all who approached. Only the greatest of the great and most trusted of the Lord and Master would be honored a seat at such a prestigious place. Beyond the dais, behind a heavy oak framed door, the Lord and Master's family private rooms were concealed. A kitchen, buttery and pantry lay on the opposite side of the screen passage. Here lay the largest fireplace of the Chateau used for warmth and some of the cooking, so large a person could stand within it. It had an elaborate over mantle with stone carvings and plasterwork containing coats or arms, heraldic mottoes in Latin, caryatids and other adornments. Though the kitchen itself lies a level lower for the bulk of cooking. The great hall would be rigged with a listening device system allowing conversations to be heard in the lord's bedroom above as well as throughout the entire Chateau. The upper hall contained the Lord and Master's living quarters and bed room, a testament of comfort, lavishness and sin. Off one end of his quarters one had access from the external staircase tower from the ground-floor hall. The smaller ground-floor hall, directly beneath the Lord and Master's quarters, remained for receiving guests of social order. Its adornments and décor just as lavish as the great hall itself, a taste of the rest of the grandness that lay within. Teasing all who entered, filling them with a desire to be invited into the inner sanctum of their Lord and Master. Bed Chambers The Great chamber, the resting place for the Lord and Lady of the Chateau, lay above the ground floor hall. Its ceilings too painted with the crests of the families that presided within the residence. Walls draped with heavy tapestries, and windows that overlooked the courtyard. A large bed dominated the room, the dark oak a stark contrast to the tan of the plaster walls. Red drapes hung from the bed, concealing its comfort and warmth within. A set of lounging chairs were tucked to one side of the room, right near the fireplace. A place for the Lord to entertain his Lady....or other guests. A separate sleeping quarters was built into the structure for servants and attendants to sleep a short distance away from their Master. Ready to answer his call at any time of day or night. The castle hosted a myriad of other rooms, apartments built into the mountain as the residence grew. No windows graced these rooms, but the glow of candles kept it forever illuminated. These rooms were decorated and intended to hold guests rather than residents. Permanent residents were granted other small apartments or rooms based on their status and rank within the Coven. Each one a unique blend of its inhabitant and the history of the residence itself. All dominated by the dark oak that flanked the walls and ceilings in an attempt to support the structure. The Solar A private sitting room for the Lord and Master's family. Its intended audience the Lady of the caslte, a private and quiet getaway for her to hide from the noise of the day should she feel the need to. It is decorated with tapestries and paintings of various types, many pastoral scenes and landscapes. A fireplace not too large and not too small, decorated in a similar fashion to the great hall, hosted ornately carved oak. Upon it's mantle sat a grandfather clock and a vase full of black, thorny roses. It was a secluded spot, away from the great hall, located in the back tower of the outer Chateau, not built into the mountainside. Kitchen Located on the east side of the estate, away from the castle, covered by an arcade. Its location strategic in keeping the smells of smoke, and noise of the bustling kitchen staff away from sight and earshot of guests. Frying pans, pots, kettles, waffle irons, and utensils hang over adjustable cranes that could be easily swung away from the fires to keep them from burning or boiling over. Utensils were often held directly over the fire or placed into embers on tripods. The kitchen staff numbered in the hundreds, including: pantlers, bakers, waferers, sauciers, larderers, butchers, carvers, page boys, milkmaids, butlers and scullions. The kitchen was fully built and equip to handle to the stress of preparing two meals daily for several hundred people. A large woodshed located outside the kitchens held at minimum 1,000 cartloads of wood and a small barn held coal for burning. A pantry room kept the food, dishes and provisions stored and served. Sometimes it served as an isolation chamber for a naughty maid or disobedient page boy. The kitchen also boasted a larder and buttery located within its walls. Chapel Built with three levels, two intended for worship. Its plain decor and focus on worship pressing in upon its prayerful visitors the weight of their religion. The bottom most layer, located beneath the castle, was intended for the catacombs of the Lord and Master's family. The second level, a place of worship for the residents. The third, an ornately decorated level, complete with balcony and chairs that overlooked the second level, designed only for the Lord and Master himself. Off of it a small chapel, perhaps containing a relic, ornately decorated with gold. Cabinet / Library The Library, tucked within the folds of the mountain, was a testament to books gathered, well cared for and stashed away for centuries. Shelves lined the walls, their dark oak free of dust at all times. Comfortable furniture dominated the center of the cool room, the flickering lights from candles in hanging cast iron chandeliers lighting the room adequately enough to read. Hidden away behind a bookcase door, that only the Lord and Master would know about, lay a private chamber with the most valuable books. A place him to do his work undisturbed by guests. A gleaming desk made of mahogany was centered in the small room, a large wing backed chair situated behind it. Boudoir The boudoir is the private suite of rooms for the lady of the house. Specifically for bathing and dressing, adjacent to her bedchamber. The boudoir was also used as her private drawing room, intended to be a sanctum for her to embroider or entertain intimate guests. Dungeon Located in the deepest darkest bowels of the castle, the dungeons hosted prisoners. Its dank walls leaked limestone water coming from inside the mountain, always damp and the air cold. Walls thickened and enchanted to block out the sound of screaming, agony and utter despair of those locked within. It featured no windows and no candles save the torches the jailers used to see as they navigated its narrow hallways. Prisoners were crammed into small cells with no place to sit, often dropped down into them from a trap door located above it. There they struggled in fear, forgotten, until their mortal souls passed from the world and left behind their rotting corpses and eventually nothing but bones and dust. A single torture chamber was situated in the far corner of the dungeons, filled to the brim with various tools of torture, they lined the walls. A long wooden beam that was situated over a stone basin was used to string up prisoners, the basin to catch their blood. Feeding Sanctum A sanctum of sin, located deep within the mountain, a "dungeon" of sorts, used for feeding. A series of prison cells hosted volunteers or varying races and types, all there for indulgence. Dimly lit for ambiance, the light from the cast iron chandeliers flicked across the plaster walls. In exchange for their services they are greatly compensated by the Lord and Master. On a wall opposite the cells was a small bar, there others can come and partake in sins of a different kind. Injecting, snorting or inhaling their drug of choice, reveling in the ecstasy that is rush of chemicals. Here too one can find and have the popular and valuable Elixir of Life, for a cost. They are hosted in clean cells after their ingestion of the brew and held there until after their change. Falconry The circular stone structure boasts itself as the home of pigeons, falcons and eagles used for the hunting pleasure of the Lord and Master and his esteemed gyests. Housed away from trees or areas were predators could take advantage of the important assets. Courtyard Walk through a set of large double glass doors located off the great hall and you will find yourself in a courtyard, whose rival knows no others. Hosting a variety of moon surviving plants, vivid and dark blues, pinks, purples, reds and greens dominate the landscape. Pathways weave through batches of poisonous and deadly plants. Here is the gathering place of men and women, all in an attempt to catch the attention of another. Whether their intentions good or bad, all gather here to try. In an abandoned corner of the courtyard lays a peculiar patch of carefully tilled and cultivated herbs. Out of place in such a deadly and beautifully dark courtyard, it is filled with bright greens, purples, reds, and browns. An enchanted, fake sun hovering over them to encourages them to grow in the perpetual night. Wooden stakes with strings tied to between them outline the perimeter of the herb garden, cautioning all not to step on the delicate plants. Similarly small wooden labels stick out of the ground next to clusters of herbs like fresh little grave markers. "Medical" Clinic Located off the courtyard, not far from the small patch of herbs, built into the remains of a garden house, lies the Medical Clinic. Its two front windows shaded over with lacy curtains, obscuring the scene within. Through a narrow wooden door with dirty and warped four square window at the top. Above the door, a white washed sign reading "Medical Clinic," leaves no mystery as to the structures purpose. Once inside, the large room is divided by a paper screen. The front of the room dedicated to treating the living, chairs, shelves, and a table are used to heal. Behind the paper screen, lurks a laboratory of haunting proportions. The shelves are stacked and lined with jars filled with various and strange objects, empty vials and needles neatly organized. A line of counters frames half the room, upon it sits a towering plant. Black in nature, with red leaves, if one were to look closely they would see the outline of razor sharp teeth within the beast. In the center of the room, a sterile examination table lay with a large light above it. Beneath it various tubes, syringes, scalpels and other tools. In the far corner of the room a large clear tube looms nearly up to the high raftered ceiling, currently empty. Looking up at the wood beam supported rafters one would see herbs of varying degrees of dryness. A rickety ladder tucked off to the side used to climb to its heights. The air smelled of basil, lemon and preservatives. The underground escape tunnels Beneath the castle weaves miles and miles of tunnels, all with the purpose of providing an escape for those within should the worst happen. The entrance and exit to them is only known to the Lord and Master. *Since we have many locations listed, please make sure you're specific in which area you are in with some type of "" or >>. Thank you and enjoy.
  21. Grubbistch

    In Gaia We Trust

    Good can only triumph when someone stands up to the darkness and shouts defiantly into the void. Illyana read that somewhere, though the title of it now escapes her best attempts at recollection. Regardless of where it came from, the words still held truth within them. It has become her mission to follow these words, and to defy the darkness with every fiber of her being. There was a knock upon her door, and a voice calling out. "My Lady, are you ready?" "Yes, Maria, I am ready." Since waking from her fitful dreams she has been praying to Gaia, hoping for insight and guidance towards the goals she has set out for herself. As always, guidance was difficult to come by from a metaphysical being, but she was confident Gaia heard her prayers, for she had welcomed the goddess into her heart completely. With the support of her matron deity, the young Lady of House Uldwar felt she could withstand any storm, walking out of her chambers with confidence and pride. This is to be the day the light returned to the islands, and people could feel hope once again within their hearts, even with everything around them being so difficult and trying. Accompanying her was her bodyguard, selected personally by her father, meaning it was one of the members of the intimidating Dogs of War. His name was Sir Aron Redford, a reserved man that showed great spirit when roused into worship of the earth goddess. A paladin he may be, Sir Redford could still be just as savage as the rest of them, that much she knew by the order's reputation alone. Hopefully he could restrain himself during their time of charity and giving back to the community. "Lady Uldwar." Sir Redford said as they exited the Keep. "Why are you dressed so plainly? Do you feel you must be disguised while out in the streets?" Instead of her usual fine clothing, Illyana had chosen simple white linens that made her look more of a healer than a noble. "During this time, Sir Redford, I am going to be very close to sick and injured people. Jewelry and silks get in the way of trying to mend those suffering, don't you think?" Nodding, Sir Redford began detailing the other details of her protection detail. "We have hired extra protection for you today, Lady Uldwar. They will be here within the hour when the boat arrives. We have also received word that a shipment of grain was coming in from Corinth, from a vassal of House Hildebrand." "Send word to the pier that shipment is to come directly to the temple without delay. The De'Laire family have been very generous to provide food for the needy people of Ursa Madeum, they deserve to travel unmolested." Gaining the support of others was a blessing, and she had made many promises to make it up to them for their help. Payments already given, and now they simply had to await it's arrival. "Yes, my Lady." When their walk had ended, Illyana and her group had arrived at the temple erected just recently, welcomed by the priests who made this place their home. Knights spread out to form a defensive line, Sir Redford staying by the noblewoman's side for protection, and Illyana went to work preparing the set up. "People are already starting to come in. We need food and drink ready for consumption, fresh bandages and wine ready to boil. From what I understand the bugbears of this island are going to be coming here as well, so keep your fears to yourself or else you'll give them the wrong idea." Human, elf, goblin, all deserved the love and grace of Gaia. By Her will, Illyana intended on sparking a new wave of religious conversions, and to save the souls of the people on these islands.
  22. The small village of Frostfall sat between the borders of what had once been Ballard Bay and the Cold South. While its appearance was rather rustic, it had been one of the more recent villages to receive the full weight of the Corvinite’s technological support and advancements. Provided with electricity and running water, the hope was to raise the quality of life. All to gain the favor of the people, showing them that the Imperial government under Neronius valued them as much as they valued their own. So far, it seemed to have been working, whatever unrest that did happen was minimal, at best. The places a favorable light on the man known as Neronius and the vast imperium as a whole. Snow still clung to the southern reaches, pristine white blanketed the surrounding grounds and the rooftops. While to the North the snows had already begun to melt, if only in the areas where the snow could reach; thawing the ground and readying itself for the planting season. Here, such was not the case. The snows took longer to melt, and in the extreme south, still fell. Spring came slowly here, and did not last overlong. It was short and rainy, which presented its own problems. Still the people here survived, and were some of the most hardy people in Genesaris. It was in this village that Blackwatch had found itself, their first mission since abandoning Patia and its unworthy monarch. It had been through a contact of his own that he had managed to swiftly move away from Terrenus. Not only from under the Patian king’s own nose, but the noses of his own men. They didn’t know why he had ordered them to the eastern coast of Terrenus, believing that is was another independant mission. It was only after collecting all of them in one room, with sigils and wards for privacy and protection; that he revealed his intentions. They had been shocked to say the least. Many had already grown tired of the king’s ways, his lack of action. Others it had taken some convincing, but ultimately they too saw this as a chance to do something of worth. They all knew of Corvinus, the former Roanist knight that had defected to Orisia, then ultimately too moved on. Building his own throne and empire in his image. Not only had he already accomplished such a great feat, he had moved to make so much more. For soldiers without confidence in a cause, or a worthy monarch; this was an attractive place. So here they had come. The entire Blackwatch Company had rented out the massive inn at the center of town, the mayor's own business. They had also rented out quite a few other homes that had been empty since the Whispernight. It was here that Llewelyn, Captain of the Blackwatch Company; resided with the numerous other officer.He sat at a long table, a map stretched out before him depicting the entire region. They had been sent here after being refitted, this was to be a chance to prove their seriousness and ability. Simple though it was, this Monster Hunt was a valuable political tool for Neronius. He had already made plans to mobilize several units to travel around the countryside, sending regular messages of where a large grouping of monsters or beasts were spotted. Then they would group together as one and smash them. Now he simply waited for the officers of important to join him, as well as a few newer members. Two young girls. One the daughter of his contact, the other quite the esteemed one. Princess Novalie, the daughter of Corvinus. Why he would have her sent to him was a mystery, perhaps a show of trust. Or a test. Either way it didn’t matter. He sat back in his chair, armored arms crossed before his chest. He was a handsome man, stern in jaw, long black hair swept back. He had an eye patch, covering the damaged socket from an orc long ago. His appearance made the locals wary enough not to approach his table. @Aleksei @Maverick
  23. 1678AY, 5 August Rain tumbled down upon the cursed island of Athentha as the cries rang out. The red blood moon held its sphere in the sky as it signaled in the Umbral Year. Time moved so slowly here, outside in the realm of Valucre, it was present time. Their current year. Inside Athentha it was still 1678AY. The sounds of blade and steel clashed against each other as the citizens fought to keep their island safe, uncorroded and uncorrupted. The armies of darkness fighting to swallow them whole, their eyes empty, fingers smeared in ore. Servants to a man named Yevan, elder of Allia. No, it was time for heroes to stand. The resistance peering out among the streets of people fighting back. Sayndar was not there to lead them. Cid knowing that he would have to release them to fight the cursed souls. Rain fell harder as lightning danced among the sky. Fire lighting up the burning houses as the citizens tried to save their land. Against a vampire and his army of captured knights and souls. How he was revived was a long a painful process. His knight commander, a young elf by the name of R, as the name had been forgotten with time. He had come back to Allia to assess the damage at the castle. However, it was here the whispers of old captivated and consumed. Placing down, a stone of old malachite and opal, he began the ritual to rebirth the vampric elder back into the realm. His nimble fingers rotting away the embers of his soul as hours rolled by. In the end, at the cost of his life, Yevan awoke. War spread around the islands as it erupted. Yevan was back coming to spread his disease amomg the islanders. Esben was enslaving people. The children however, stood there at the center. Their day of reckon was at hand. They came to reclaim their stake, lives to become enslaved to their cruelty. Will you prevail or become cursed? Will you help save the land or burn it to the ground?
  24. In the Kastoria District, within the Iron Stronghold the street outside is crowded with a procession of priests. The Bravot Library stood as a two-story tower of polished marble, with several stained-glass windows and dwarf-wrought iron furnishings. The further corners and outline were lit by glowing gemstones set into the ceiling, casting eerie shadows on the flying machines and dangling bones of fantastic creatures overhead. The well-spaced domes of intricate detailing and artistry allow natural light to filter in. It's as charming inside as it is on the outside. Marble pillars support the upper floor and the fans attached to them. No corner is left unfilled with otherworldly gadgets, whirring gizmos, and skeletal remains of fantastic creatures. Spaced throughout the Library’s main and second story are globes—detailing far away planets and mysterious lands. There’s no discernible directory to be found, yet the plentiful staff guides have detailed and intimate knowledge of where to find just the right book. It is said that the Bravot collection is vast enough for several stories to be built underground. Some of the books could be seen floating through the halls. Tourists and scholars seem to be the primary clientele here—a good sign. Several long tables are occupied by, what seems to be entire intrigued visitors, dressed eloquently for an evening of spooks and fun, all enjoying the open space. lounging in conversation while accepting unusually colored drinks. The other, smaller tables are also occupied by people who are indulging in carving gourds and pumpkins, while others venture off to explore the complex halls of the Library. Veils of fog hover along the ground, while furniture draped in white sheets are sprinkled throughout rooms. Intricate webs are tastefully placed, courtesy of Rowan, while flickering candles hovered and wandered through over the heads of others. Mysterious twinkling lights--the mischievous Fae, no doubt--blink in and out of existence. Though the machinations that run the Bravot Library are unclear, it is immediately evident that it is no ordinary Library. While the layout presumably is all it appears, the Library itself is not—as rooms upon rooms that could not possibly fit within the confines, do! With books collected from across the multiverse, the Bravot Library is a gem to Kastoria. A lavender feline sits on a table by the entrance, the gentle echo of a voice reverberating in the minds of all who enter: Welcome, Seeker. I am called Mephisto. What and who I am is the same. I am the Articat and the Book of Descendants is my charge. You have questions, I have answers. Please enjoy a bite of food and dessert. Spirits are being served all around, drink at your own discretion. Please be aware that the rooms are very much alive, and it is easy to get lost if you wander off. There are several tricks as well as treats waiting for you within. Please be safe, and enjoy the soirée.
  25. Jade444

    Lost Mercenary

    Thrazes wandered a branching pathway on the outskirts of the inner city, looking around at the architecture with a hint of confusion on his face. He knew not how he came here, though his only thought was to find somewhere to rest at. He felt exhausted, magic levels drained. He'd have to find some food and drink if he were to survive any longer in this strange city, under the strange sky. Even on this road that seemed unpopular and dark, people bustled by on their way to... well, anywhere. The skeleton couldn't imagine how many people lived in this city, nor what direction he could go to escape the city. His footsteps made a thump-click sound on the ground because of his steel-toed boots, a sound he'd grown used to over time, especially in the cobblestone-paved pathways of his hometown. He brought aside one of the citizens, speaking in a low, quiet tone. "What is the name of this town?" The response he got was a scoff and the citizen pulling away, walking in the opposite direction. Grunting, he continued on his way. His gait was a little unsteady, caused by another reason he should find somewhere to rest... the chafing of his armor. Even as a skeleton, he did suffer from the rub of rough fabric on his bones. He usually only noticed it when he had worn his armor for an extended amount of time. After a few minutes he'd tried to speak to a few more citizens and got the same or similar reactions as before. He was starting to get irritated. Very irritated. He wondered what would happen if he decided to just punch something. Though, he didn't really feel like breaking his hand... yeah, bad idea.
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