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Found 76 results

  1. Genre: Adventure with some slice of lifeLocation: Terrenus, Wilds of Baizo IsleShort Description: A class C quest featuring a new adventurer Longer Description: A fairly leisurely paced Quest set in the wilds of Baizo, with the objective of identifying new fauna and flora for HERB. I'm looking to have probably no more than 4 people, as this is my first time doing a quest! For the pacing, I intend to check the thread twice a day. As per general site rules, I wouldn't expect that if someone didn't post for a day or two that it's time to skip over them. However if people are posting slower (or faster) than about once a day, then that's no problem for me. I may forget to check the thread sometimes as we all do, so I just ask that anyone interested be patient with other RPers in the thread as well as myself ? Like I said I'm new to Valucre so this is very much so an introductory, exploratory type quest. As such I'll probably be fielding questions in an OOC thread (probably this one) from more experienced members of the site if any are interested in joining, as well as generally asking and learning about how things work around here in general. Link to the IC thread:
  2. NOTICE: Recruiting now closed. Sorry. So, work is slow, and all my threads are even slower, and I feel the need to do something. I'm looking for one or two people to join me on a preferably fast-paced expedition into the wilds of Taen. When I say fast-paced, I mean I'd like to see one post per day, except on the weekends, since I appreciate that a lot of people (myself included) are often pretty busy then. But otherwise, on Monday through Friday, I'd like to see my partner(s) be able to post each day so this moves along at a steady pace. I do want to have fun with the thread, and I don't want the other person irritated with me, but really... threads where I have to wait a week for one person to post are just kind of irritating to me. lol I'm not going to officially say I want to follow "Brevity Rules", but I would prefer people write shorter posts if it means they can post more frequently. Naturally I don't mean too short of posts, because I wanna canonize this, but there's no need to write five paragraphs unless you're setting a scene or something. I would prefer more concise, to the point posts so we can have a bit more organic "action" and back-and-forth banter. The Scenario: Countess Abigail Karradeen is personally leading an expedition into the desert wilderness of Taen to recover the rumored artifact known as the Soulspeaker. The expedition is partially in reaction to a rival pirate faction having ostensibly discovered a clue to the artifact's location, leading Abigail to organize a force to go after them and try to recover it before they do. But as she is mainly a sailor, noble and merchant, not an adventurer, she may take on a couple people who can help guide her and her men to the sight of the artifact. Individuals with a background of adventuring in Taen are preferred. They will be paid well in gold for their efforts. I would also generally prefer only mid or low-level characters, just since high-powered demigod-type characters wouldn't really fit the type of setting I'm going for here. Like I said at the top, I'm going for a little more of an Indiana Jones (or Tomb Raider, The Mummy, Uncharted, if those float your boat better)-style adventure, so I general prefer the magic to be focused into the artifacts and obstacles rather than the characters. ONE more thing. As I did with last time I advertised and GM'd a thread, I'm gonna add a personal rule to this one. If you disappear off Valcure and do not respond to my attempts to contact you about posting, then I will assume you are gone for good, and I will kill your character in the narrative. I don't like it when people sign on to something, then just vanish without a trace and leave their fellow writers hanging. I will wait one week before I do this. So long as you communicate with me and ensure I know you're still around, we'll be good. Again, this is only if you disappear off the site; just missing your post time limit will only result in you forfeiting your turn for a round. Anyway, if I haven't scared you away already with my restrictions and expectations, please do submit a character sheet and sign on for a desert expedition!
  3. I know I'm late, but ..... Looking for a small group of antagonists to basically be the main opposing force for my character and his Coven. Their goal is to acquire as many followers as possible of course, this is a repeatable quest and as mentioned by Hummingbird there is no need to canonize any Whispernight quests. A few from Choisel would be setting out to explore these lands, try to negotiate or form some type of alliance with the existing league and if that does not work, acquire things all lastly by force we can come to figure in a small skirmish or something. For those in need of a basic summary of what the place is/looks like: Talix-Egine A city run by gears, including a central gear that operated the entire city on a wheel of science and architecture seen nowhere else in Valucre. Home to more math and logic than magic, Talix-Engine’s near impenetrable headquarters that operated the entire city was overrun by doppelgangers and evil spirits. The city was in the end toppled. This ruin is one of the most dangerous, overrun with undead creatures that seek nothing but to destroy all that is left. Everyone who was gone here has died at the hands of violent geists. Led by a league of vampires wielding ancient, powerful swords capable of nullifying and reflecting magic spells, be the one to defeat the horde and free the city from the curse of Whispernight. I'm looking to start things as soon as possible. What do you guys think? Even if you just want to tag along for added story without being the opposition, that’s fine too.
  4. [For the impatient, skip to the next words in bold to get the gist of this quest opportunity] I would like to ask you a question (and you don't have to be joining this thread to answer): How easy do you think it is to fight a pack of wolves? Ponder it for a moment, and really think about your response. If would be easy right? People have done it in real life all the time. Now consider the following situation: You are an adventurer — trapped several stories underground beneath a frozen city in the dead of winter, remnants of buildings ravaged by some past calamity. You, along with six others, are in the heart of enemy grounds. How many are there? Five? Ten? Fifteen? Twenty? You would wish that were the case, but in actuality, there are over a thousand, ravenous wolves lurking in the shadows, remnants of the disaster which befell the city which have made these ruins there home. Over the past year, they've gestated, growing in number, strength, and in intelligence. They aren't a pack of bloodthirsty animals anymore: they are a system of highly capable beasts whose sole purpose is to kill you, or worse. Trying to wipe them all out at once with wide-range magic didn't work — it just brought more of them to you. Splitting up didn't work either — those times you split, you never saw the others again. These white wolves are cunning beasts, and they don't attack blindly. They'll separate you like sheep from a herd, strike when you are at your most vulnerable. It's easy for them — you are in their home after all. These warpacks are led by towering, unnatural, monstrous wolves, so white in color, they fade into the snow itself, and if you were to defeat one, your name would most likely be recorded in the annals of Imperial South for your accomplishment — that is, if you get back. Rumors have it that there is more to these 'simplistic' beasts other than to maim or kill. Clearly, there are other forces behind the growing number of these beasts. Even as intelligent as they are, they are too organized. Too cunning. Too daring. Sightings have shown packs wandering farther and farther from their den, doing things that they've never done before like snatching men and women from their homes. But adventurers don't care. As a mounting threat in this ruined city grows, will you just stand by and watch? * * * So, suppose after that, you think this is all still trivial. Would you like to test your theory? This quest is a continuation of another quest I started in the summer which was taking on the Whispernight Quest in Cobran, Genesaris, but you don't need any prior knowledge to hop in. Just know we are diving into a beast-infested town, with a small party, in the dead of winter, where everything is trying to kill you. The goal? Find the source of the abnormal growth in wolf attacks and abductions. As custom, I shall be leading this adventure with carefully crafted NPCs and enemies, as well as a few characters of my own. Combat will not be easy — bring a character you aren't attached to, I assure you that killing these wolves will be less than easy. During the last quest, people scoffed at the wolves, yet one lost and arm, and the other almost lost her life. For reference, here is a list of things I usually go by when running these quests which you may find useful when deciding if this quest is right for you (my guide). I hope to see you join me in this little adventure, and I promise you... There will be cookies: If you don't join... 【 = ◈ ︿ ◈. = 】← sad face So see you there here ?
  5. I have two Ideas based off of Classics (Cinderella, Little Red Riding Hood ect.) with a twist. If you are interested in hearing about them PM me and I would be more than happy to go over them! I am wanting someone who can post often and write more then a small paragraph.
  6. " Yes, I need children brave enough, adventurous enough to test out my newest creation!! A dungeon for children! - No, I am not mad! Children all crave adventure, and I have made just the thing to fit their fancies!" There was a man sitting in the town square in Doughton, screaming all this to no one as he was tossing fliers from his sleeve in all directions! There were far, far too many fliers, spilling every where and creating quite a mess. Next to the man stood a Gleaming door connected to nothing, and had engraved on it in ashen black lettering that read "CHILDREN ONLY." This seemed to be an obvious trap, the man by the door was wearing a gaudy and unpleasant green and purple striped pin-stripe suite for peet sake! That black dreaded hair and his metallic grin that showed no happiness... The man tapped on the door, and as it opened he slowly slid inside, giving one last piece of advice to any one listening. "Just, don't try to enter if you are not a child! I am looking at you... Seventeen year olds!" The man slid fully into the door, leaving only a mass of fliers and the door with him standing transfixed in the air. Soon after his leaving, the fliers shuddered horribly and took to the air like a mass of birds, heading towards the orphanage in that very location and plastering themselves all over the building. The fliers read in glittering golden print: " Seeking all ages, children born for adventure! Treasure and glory (most importantly fun) await you here! Tired of only having bugs and cats to slay and wish to hold a sword in your hand? Come in to the door in the square, and if you do survive, only glory and gold can be had for you here! Hate the head of the orphanage and wish she would go away? Wish you could afford a house to get you off the streets? All are welcome in Taddius's Dungeon for Tot's!" ( The rest is colorful illustrations of birds gently pecking holes into cactuses and filling the holes with ribbons, what did that even mean?!) ——————---------------------——–— (( Okay so I'm looking for a small band of rugrats under the age of 17 who would enter the dungeon around the same time, or even band up together to explore this 'child friendly' dungeon. They all don't have to be orphans from Dougton, but they definitely have to be children! Lemme know if you guys have any interest in this. Basics; there's a door, there's a dungeon, and children is a must.))
  7. Alright I’m looking for any good rps but I do want some good one on ones to fill in the space between big rp posts. It’s a lonely world. I have some ideas of my own not listed knowing it’ll push people away but also trying to lore people who want to build up a relation ship. I’m down to do most anything with some exceptions. But I wanna know someone before I make a broad pitch so I can angle for something they like. I’m long for a long term partner. i can manage a paragraph or be literate but I usually try to match my partner’s post length. Be warned we’ll probably end up being friends
  8. Our story begins thousands of years ago. With none other than a group of warriors, vagabonds, poets, healers, and many more. A group most people would refer too as...the gods. Yes those gods. You know who I mean. Zeus. Poseidon. Ares. Those gods. They acted like petulant children and it messed with our world. Messed it up so badly that apocalypse has come and they don't know how to fix it. How do I know all this you ask? Because my dad....is a god. Not just any god. My dad is Apollo. He basically drives the sun. Technically he pulls it with his horses and his chariot but it's essentially the same thing. Anyways I'm getting off topic. Pretty much what happened is all the gods slept around and played with our world as if it's a toy. Eventually they ended up at war. The battle lines were drawn and battles raged until eventually some gods died. It majorly messed up our world. Now is the time for a new group of heroes to fight through the wasteland and make the world better than it was in the past. This rp is going to be based in a post apocalyptic setting based around greek mythology. Geological setting will be northeast USA. The gods that have died are Hera, Thanatos, Hades, Demeter, and Artemis. You may choose to play as human, demigod, satyr, or dryad. Looking for a group of 4-6 (including myself) for this rp.
  9. Greetings everyone! @AthenasFire, @HumanBean03, @Soldat Tenaille, @Twitterpated, @Etched in Stone, @Acies ab Vesania, @Deus Ex Aizen, @Grim Wolf, @Alexei, I'm back baby ~ It has been quite a long time since I've last been on; however, as you can see, I have returned. This year's semester has been pretty brutal; however, now that I'm declared and out of the hoops of fire, I've come back to continue my diabolical plans for the Cold South... Long story short, if you want a brief introduction to The Hand of Valjer series, here is the first act (I recommend taking a look at it because it has information from the previous quest that will be important): I think I left at an alright time as the IceStone Tavern had just been strangled and burned by a colossal wyrm, and everyone had seemingly found shelter and/or escaped the burning building. Still, there were numerous casualties, and I'm looking for revenge. That's right, I'm looking to kill the beast. Old blood, fresh blood, whoever you are, this beast is a threat to the Cold South, and perhaps may grow to an even larger threat for Genesaris. Will you join the fallen survivors from the ashes, and take to wilds to hunt the fearsome beast? Valjer stirs... and it is only time before the Dragon God wakes up. As for the minuscule minutiae of technicalities, I am looking for a large party so we can get posts rolling out daily -- I don't want this to die like it did last time when I disappeared ;~;. There will be no fixed order, so you can post whenever you want; however, there will be a "tentative" ordered listing so we can make sure no one falls too far behind. Mild powers is always in play, but I trust we'll all follow that. I'll be posting more information later, so if you are interested, stay tuned. (is it still okay to continue this from last time @The Hummingbird @Acies ab Vesania?)
  10. A lot of the RPs on offer here are quest-type RPs, where a group of magical mercenaries band together to defeat some evil/claim some treasure/explore some land on the whims of some third party. I find they don't tend to foster close inter-character relationships very well. I hardly seem to get to talk to anyone! Just post how cool my character is and then read about everyone else's cool characters. So I would like to play a RP on a smaller scale, where characters have more investment in each other. The setting will be a small town somewhere in Valucre, barely bigger than a village, and the characters will be the town's locals. We won't be playing as magic-wielding super-assassins but rather regular townspeople (regular for valucre, anyway), with skills more attributed to village life. For instance: Torie is a young, shapeshifting druid who seems perpetually stuck in the form of a tiger. She arrived at the town two years ago and took over the running of the mill and bakery, after the owner became ill. She is valued by the village due to her muscle and baking but her lack of wandering (and taste for baked goods) has seen her become extremely fat. Out of the watermill by the water she also runs a bakery called Torie's Treats. When she's not running the bakery or the mill she helps look after Geena, the old mill operator's widow, and allows herself to be harnessed to ploughs and the occasional cart to help transport things around the town. She will also lend her exceptional strength to building tasks, such as moving heavy beams or stones into position. She has a crush on the blacksmith, Hank, but he remains in human form, making things particularly awkward, though when she's free she'll hang around there to chat and watch him work with his shirt off. Obviously some skills (like strength) are transferrable to adventuring. Some character flaws would be good too. Torie's flaws are gluttony and laziness. I would like the village to be facing some sort of challenge, or mystery. Fairly high stakes for the people in the village. Missing villagers, perhaps? A disease that is turning the villagers into vegetables (mentally, not literally)? Maybe a disease that's affecting the crops. I'm open to suggestions in this regard. Something that will involve travelling into the wilderness outside the village and confronting the problem, growing closer to each other along the way. Looking for a minimum of two other people, maximum of three, to keep things running smoothly and prevent stagnation, but everyone is free to use the village for original stories, as it's developed. Let me know if you're interested! Edit: Further idea development (suggestions welcome!) Gotsed hasn't changed for hundreds of years, as far as any of the locals can tell. Nestled in the foothills of the ... mountains, it is a quaint place that has remained safe despite the goings on in the wider world. It's resources are abundant, from sheep to vegetables to salmon, stone and timber. The people are poor but work hard, and are content leading simple lives, complicated only by the town gossip. But lately some of the villagers gave been having dreams. Nothing odd about that except they've been having the same one. A figure on a hill, calling them from far away. Now those who are having the dream have begun to disappear, with signs they've wandered up the mountain path with nothing but the clothes on their back. Search parties have gone looking for them but have returned in vain. Some of the searchers have even gone missing themselves. It might be your friend or your relative or your neighbour, but you also have lost someone to this strange wanderlust. You'll soon be making the journey into the mountains, to search for those who are missing. About Gotsed A town of roughly 200 souls. It was founded on rocky but fertile soil, good for grazing, with nearby forests and a salmon-rich river. There are caves a three day's walk up the river, as well as scattered mineral deposits that are sufficient for the town's blacksmithing needs. Other villager roles Farmers: vegetables, fruits and nuts tend to grow best on the slopes around Gotsed. Wheat is imported from the next town, which was founded on flatter ground. Fishers: Gotsed borders a tributory to a substantial mountain river. Though just a series of large pools interlinked with waterfalls, there are plenty of fish, turtles and a few swimming mammals for those willing to get their feet wet. Salmon tend to come for the winter, too. Goat/sheep herders: tend their flocks on Godsed's green slopes. They were the first to arrive in Gotsed, and the town was named to them. Blacksmiths: usually making farming tools such as shovels, hoes, pitchforks or ploughs. Also hunting knives and arrow heads. The blacksmiths may also double up as miners, given the local iron ore deposit. Tailor: makes clothes. Tends to be woollen products given the local sheep flocks. Inn: Gotsed has no inn as it exists on a dead-end road. Travellers usually find accommodation as guests of the townsfolk. Butcher: prepares local meat. Baker: turns flour into bread, sugar and fruits into cakes, etc. Coker: makes come suitable for smithing from wood burned in special clay mounds designed to limit oxygen. Teacher: teaches the small children numbers and writing. Forester: cuts down trees and runs the local sawmill. Chirurgeon: a doctor/surgeon of moderate skill. Doubles up as a barber. Elder: those oldies of sound mind are generally considered in charge.
  11. (Edit: added information about possible rewards, and where I want to take this thread...) Surely, it is common knowledge that wolves are considered to be one of the easiest creatures to slay in modern fantasy and fiction settings; however, if our the strongest NPCs in the Imperial South can't handle them, then surely there is something more to these creatures than meets the eye. The quest I'm looking to take up is in the small shanty of Cobran in Genesaris that had been overtaken during the course of the Whispernight Ragnarok. I am looking for those brave enough to help me liberate this town from the beasts which terrorize the few human inhabitants that still live in it. The rewards for such a task is varied; however there are some pieces of verified loot within the quest details. Aside from that, This quest's purpose is to help reestablish Cobran to its former glory, and perhaps free the Imperial South from the white wolves, and maybe an even more dangerous threat... Now, you are probably wondering: wolves? What makes them so hard to kill, they are just a bunch of normal animals my magic-slinging, sword-wielding, super-amazing adventure can take down with ease. The problem isn't in the strength of these creatures, but their intelligence. Their primary strength lies in the warpack — a group of roughly one hundred fierce and cunning beasts that are as vicious as they are intelligent led by an even more dangerous, sinister leader. The fiends of this area work together, so in short, it will be a small ragtag group of around fifteen challenging an army. There will be wolves, werewolves, beasts of all kinds, and perhaps a few enemies of magical nature that you will be expected to face. The key to this quest will be strategy. Sure, you may believe your character can take on four, maybe five normal wolves at a time; however, don't expect to be able to fight them off from all sides. If you are cornered, that's it. A team of around ten of these monsters should have more than enough the power be overtake you in seconds. The weakness of a single wolf is made up by the rest of the pack. If one goes high, expect the others to go low, to your right, to your left, from behind, and all around. As for the werewolves et al., you should be prepared for whatever cunning tricks they have as they are twisted apparitions out for your flesh. A wolf in man's skin is a hunter that you should be wary of. Perhaps we will be able to free this town from one of two of the dozens of warpacks that occupy it, or perhaps we will be running with our tails between our legs. The choice to join me on this quest is yours. ◆ ◆ ◆ As for the technical parts of this water cooler post, I am looking for a group of around three to seven others. There is currently a group of fifteen soldiers within Cobran right now from caravans as described in this thread (I will have the actual thread up either today or tomorrow, so watch close for updates). Four of the characters in the main party have already been introduced, and are the currently known NPCs (minus Frygg). If you join, then your character(s) will be a part of this group of people who just arrived in the previous linked thread, and are up to date on all of the events that just happened (up to the last post). I am really striving to roll out at least a post by the day. There is a tentative posting order given this quest; however, it is not fixed (essentially there is no posting order, but it would be nice to follow a general pattern). There should be some courtesy time for people who are next to post (around a day since the last written post); however, if you feel that your character is going to do something right there and then, then write, write, write! Sorry for being so stringent about this kind of thing, I am just so used to having really amazing threads written by fantastic writers die out because it was one person's turn and they flaked for a few days without saying anything, allowing others to become bored and abandon thread entirely. Still, if things come up, then just message the group! We can work things out IC, and in the end, real life if more important than our activities here. However, I must stipulate the most important criteria, one that is absolutely necessary if you are to come aboard... You are willing to have a little fun and enjoy writing! I hope that super long paragraph wasn't too discouraging, and I hope to see (and meet) some new faces around here! Join me on this adventure young traveler, and let us craft an adventure unlike any other. To help you decide, here is a cute emoji that describes how I'll feel if you say no: 【 = ◈ ︿ ◈. = 】← sad face
  12. It's as the title suggests. My character Red is seeking a mentor to teach him in the ways of magic. Character info can be found here or in my signature. Genre: Fantasy, maybe a bit of Sci-fi depending on how you perceive magic. Location: Somewhere in Terrenus, likely a small pub or something similar. Definitely a smaller town rather than a large city, Red's scared of crowds. Idea: The idea is simple and straightforward; Red wants to find himself a magic teacher. He's been enamored with magic since he was a kid, and despite all his self-made attempts he hasn't got very far. Red isn't a terrifically imaginative man so the nuances of creativity and the mental capacity for 'imagine anything' that typical magic covers will be difficult, if not impossible for him to grasp. He's going to need someone to teach him at his level, so to speak. Someone patient, practical, and above all else capable. FAQs: None yet.
  13. Alright, still new, so this is a fairly open RP thread, located between the desert and tundra of Terrenus. Now, since I'm new, so's my character! Fresh into this strange world, she has no idea where to go, but forward. Feel free to join, probably with a newer character, whenever you'd like here! Just be sure to let me know!!! You can also join the OOC here!
  14. More Important is the Journey has some openings again! After taking off from Dragonsoul Summit in an Airship, being raided by pirates and crash landing in the mountains, only a few of the original party members remain. The wherabouts of the others are unknown. Lost, dead or injured, their fate remains a mystery (OOC: they left the RP for various reasons, mostly life). There are essentially about 3-4 openings for people to join our RP, More Important is the Journey, as they try to brave the terrible mountainous wilderness and head to the nearest bastion of civilisation, Stormward. To join you will need a character who: a) Was on the airship that was attacked by pirates and crashed. You'll need a reason for them to be travelling from Dragonsoul Summit. b) I'll allow one player to generate a character who has a remarkably good reason to be in the middle of nowhere between Dragonsoul Summit and Stormward - ie. who wasn't involved in the crash. Your character doesn't need to know our characters. Probably simpler if he/she doesn't. It was a big airship with lots of passengers:). The situation: the airship has crashed remarkably gently, being still partially buoyant and is pinned against some cliffs on a mountainside by the wind. It's essentially resting on the slope of some mountains. Below is a snowy slope leading down to a valley of boreal forest. The season is autumn and it is pre-dawn, ie. very early in the morning. Flexible post rate and order. Quicker is better but we've gotten quite slow in our old age. But don't let that slow you down if you want to post often. Please let me know if you'd like to join and with which character:). Read more about the OOC thread here: It's by no means necessary, but if you wish, you can read up on the existing RP here: Old info follows. It gives a general idea of the purpose of the RP: Edit: A position is available as of 19-1-18. Put a message here if you're interested. So far the heroes have haggled prices for bodyguards etc and are now about to board an airship to Vdara. It's likely they won't make it without some problems;). So if you'd like to join you'll need to have a character travelling from Dragonsoul Summit to Vdara via airship, and come up with a valid reason for this. Jon is a sell-sword, a ranger, a druid of sorts and something of a drifter. Journeying from place to place he calls everywhere home, and is more comfortable in his sleeping sack around a campfire than in a musty inn. He usually provides guard-and-guide duty for travelling caravans, though he travels alone just as comfortably with his own animal companions: an ice bear, a tiger and an eagle owl. He's telepathically linked to them so even when they're not in sight, they're usually nearby, and he knows what they know. I'm after a roleplay about travelling, making friends, companionship, sharing the road together. We'll pass through beautiful landscapes and through harsh and pleasant weather, inspect the occasional peculiarity like old castle ruins or druid circles, isolated villages and prosperous farmsteads. But mostly it'll just be our characters sharing a journey. Because the journey is more important than the destination, especially to someone whose home is anywhere. I'd prefer to keep our party small. Maximum of 6 characters including Jon. The less we have the more regularly I'd like to post, but I'd like something at least once every 3 days. Flexible posting order according to need and availability. If you know youre going to be away for a post cycle then that's ok. Just make an excuse for your character to be absent for a bit. You can read about Jon in the character threads. I'd post a link but I'm currently operating things from my dumbphone. Will put one up later. You should also be warned that Jon has made a few enemies out there in the big wide world. We're bound to run into a few. He also has his own agenda. His wandering isn't aimless, even though it can take many dirdctions. It would be very cool if your character had a specific personal mission/ambition as well. Something that involves travelling. You can pay Jon to go with you or you can offer him your services to travel for free with him. This was partly inspired by a road trip I've taken with my family. We're on the last leg of it now. We'll have covered about 5000km by the time we get home. I hope to post some photos soon, just as a bit more inspiration. Post below if you're interested. Include what your character's motivation will be. You can lie, but Jon wouldn't trust anyone who says they're just travelling for the sake of it.
  15. Scuse me, champion. I'm relieved to see you! We're completely overwhelmed! The Golden Jackal has come for us again and more injured come into our hospital in search of aid, but we're running low in supplies! None of us can afford to leave the injured to seek out more supplies, so we need someone with a trained eye and capable means to do so! Please! Please help us! We are in dire need of Peaceblossom, sea urchin needles, silkweb and honey! Please be careful! The lands are not safe beyond these walls, and I’m not sure how much longer we can take on the injured! If we don’t get our supplies replenished, we’ll have more funerals than celebrations, and the Jackal will come to claim us all! I hope to reward you handsomely, so please—will you please help us?!” --- The Golden Jackal. Since Hyperion’s beginning this elusive band of thieving magi have plagued the city in hopes of poaching the merchants of their goods and wrongfully taking what they think is theirs. Though they have successfully been fended off in the past, it has not been without cost—and as they recruit and return to take on the juvenile city, the toll is taken, and lives are lost. Beyond the Mountains, the Forgotten Forest lays spread, a danger to the mind; there is rumor there that the pieces of the Fae kin’s culture can bewitch the mind—and that memories are stolen that do not belong to the gentry, with time. The Peaceful Woods, where no harm can befall, but an anathema to those born unnatural. A safe place to be for those who follow the teachings of Gaianism, who can respect and worship the earth. Though those worthy of the land can trespass, those who must fend for themselves along the borders may find themselves in more danger than before. Ashville, one of the most well-known powerhouses of Terran technology and economy. A city known for its civility as well as innovation, surely the rogue magi are not welcome there—but there is cunning and malevolence involved. Perhaps there is a certain man there that is capable of finding or trading anything… The mysterious Dr. Silas has answered the call, but he cannot do it alone. The road is dangerous, and the city needs you. --- The Short of It: A medical mage named Sariaa Meziro seeks the company of heroes to assist the medical team in helping the injured. A raiding party struck at merchants returning to Laconia, and they’re completely overwhelmed as more injured come to the hospital for aid, and supplies are running low. They cannot leave the injured unattended, and need a group to search for supplies from the coast. They need a healthy supply of peaceblossom, sea urchin needles, spidersilk and honey—but the raiders are still out and about, so the trek will be dangerous. Classification: Class A (Hard): 1+ players. 3+ pages. Expect the chance of loss of life, as you will be pursued and attacked. What is Needed: A few willing to play the part of Ne’er do well Magi that belong to the growing organization known as the Golden Jackal. A group willing to trek through the dangers of the Forgotten and Peaceful Wood (supernatural beings, beware—you cannot pass here and will be left to defend yourself outside the woods’ borders if the Jackal catches you), and to Asheville and the coast beyond. Where to Begin: Meet with Dr. Silas at the Cut and Jib Tavern in the Laconia District, where you’ll be debriefed on the situation as relayed by Sariaa. Introduce yourselves, plan your move and head out. Rewards Include: Canonization into Hyperion lore, IC spoils, materials to turn in to the Hyperion market. If the quest is too easily accomplished your canonization may be denied or modified. Players should keep in mind that injury and even death aren't permanent in a magical setting like Valucre All quests will be scored on a very basic rubric to determine the level of spoils one gets per quest level. There will be four categories, with a possibility of 1-5 points one can earn per category, with a maximum payout at 20 points total. Those interested in seeing how they scored can DM me.
  16. hey everyone. It's me Rin. While I wait for main canon posts and other posts I decided to put this up. I'm looking for an RP buddy to write with during the waiting of posts. Someone who will enjoy writing with a rambler and evil plots of chaos and corruption. I have my own board called Athentha in the Elendaron section. Anyways, PM me or hit me up here if interested. I am mainly active, posting every day except the weekends which is my me time. ❤Rin
  17. I'd like to learn about the lore of Val, but also do some action stuff since I made my characters kinda combat orientated. Not the main piece of cake, but I want it to be at least the icing of the cake. The cake itself will be whatever we decide it to be. The cake thing is a metaphor, of course. Basically, I just wanna write with a new bud. I may not be the best writer, but I'll try my best to make it a unique RP story!
  18. Greetings! I am an old player here, who has been struggling to get back into the roleplaying world. I do live such an active life out side of Valucre that I sometimes don’t make it back everyday to see if it’s my turn to post. But I am slowly working back into that habit. I’m looking to start a new character here, but am having difficulty finding something I know how and enjoy playing. There has to be a sense of comfort when I play a character or I simply lose interest fast and move on, or in this case away. Things move so quickly here, keeping up is incredibly overwhelming once you fall behind. I would like to find someone who is not necessarily active every day, but involved. I’m basically looking for someone to help me get back into the game I enjoyed so much growing up. It’s going to take a bit of patience and understanding, but in the end – you would have another friend. I have one character here who is currently stuck in a limbo. She is my original OC I created over ten years ago, and has been the inspiring force I’d like to revive in the near future. My new inspiration doesn’t necessarily need to fit into her mold as an extension of her, but it is something I’m incredibly comfortable in doing as she’s pretty much an extension of who I am. If you’re up to a challenge, I would love to hear from you. A little bit about me, before you assume you can handle My name is Kayla. I’m generally the sweetest person there is. (But who isn’t right? It’s the internet.. everyone is sweet in some way.) It’s not like a school girl kind of sweet, but a more, walk-all-over me kind of sweet. I don’t pressure people into posting for me. But I do come to the assumption that you’ve lost interest and therefore I lose it as well. To avoid such disasters, I appreciate communication. Going to be gone for a week and half? A month? Enjoy your time! If you don’t tell me, my anxiety will tell me I did something wrong and therefore avoid you when you return. We could have the best, steamiest, most amazing roleplay going, but without communication I’ll get paranoid and think I’d done something wrong in that roleplay that simply turned you off of it. Won’t matter. My following posts will be half-hearted and not fair to you. When I say I’m incredibly busy, I do sincerely mean it. I am a paralegal for one of the most active law firms on the west coast (hint at time zone here). I some times get out of work at 5, but I don’t get to come home after that. I have sports, child, dog, shopping, dinner prep, every-other chore known to man, then I can sit down for a league game or a post. These priorities are number one. I’m telling you this now, so if there is a day I don’t log onto Valucre, you know why. On top of all of this, I’m also a future wife; someone who had promised to dedicate her free time to another soul. He does work late on the weekdays, so I have a little bit of freedom then, but we share the weekends off together. This time is usually carved out for family activities and home improvement. Should this be an issue and we’re going to be gone all-weekend, I will let you know beforehand, otherwise I’ll be able to get a post or two on the weekends. We tend to plan trips out of the city at the beginning of the week. You will be kept in the loop in some way or another. For now, to be perfectly honest, I’d like to roleplay in PM’s until I hash out what kind of character I want to play. There are a few things I can and cannot do though. So I feel these are important for you to know. One. I cannot fight. I know it’s a big thing for women to fight and the strong-female character yada, yada. I just cannot grasp the articulation of roleplay involving fighting. I have sat for HOURS reading fights and I just can’t get the picture in my head enough to help me form the words. So, I tend to avoid characters who have that ability. Two. I will only play females. I’ve tried playing a male once, and it turned into more of a confused male which made it uncomfortable for me. I just didn’t enjoy it as much as I thought I would. Three. Paragraphs. As you can tell, I like details and winded explanations. I will never go into so much detail as to type out every time my character blinks or breaths (Unless it’s an intense situation), but the more the detail, the more I have to work with. When I write, I like to write books. Story’s for other to enjoy. I’d love to get back into that. Four. Adult themed – I am not opposed to adult-themed roleplay. The character I have here stuck in limbo has been a slave for 10 years, because I enjoyed it. I’m not opposed to playing that role again, but am willing to break from that norm to better fit a new exciting roleplay. Five. Robots – I know they were a big thing here a while ago (probably years ago now), but I just can’t do it. Emotionless machines is not enjoyable to me, unless it’s an NPC I probably won’t be involved. To begin, I’d like ideas. Simple base ideas of what kind of characters are popular right now. (Vampires, angels, demons, mermaids), whatever. Like I said, I’ve fallen behind and it’s growing impossible for me to catch back up. Even the site has changed and I can’t find where I usually lurk. Once I find an idea that connects with me, I can hash out a character relatively fast. Then will come the first introductory post. So, if you’re looking to try out a new idea for a character, want to introduce someone to the world of Valucre but want to test the waters first. I’m here to help – because it’ll help me get back into what I enjoy doing. And that is writing. Thanks for reading – Kayla
  19. I’m looking to branch out to some class B or A quests, but I need a partner. I’m primarily interested in quests in Terrenus near or in Ignatz, but I’m willing to venture pretty much anywhere in Terrenus. Private Enouk is the character I’ll be using. I don’t demand anything, or ask much of a partner. Just post at least once per day (I know there are exceptions) and don’t disappear. Im a fast writer, and I will probably post multiple times per day, but I’m not usually on after 5pm est. Feel free to respond here, or pm if you’re interested.
  20. In the link below you'll find a first post involving one of my characters, a blindsighted P.I. who's taken some time to enjoy some tea and waiting for the future love of his life to walk through the door and offer to share his table. Points to note if you're considering joining up: I like wordy posts. So much I ensure that my posts are at least 150 words long, though it usually reaches the 200-word mark. I expect the same This character is good-aligned. No evil characters, please. This character is also straight. That means female charrie, not genderless. You must be willing and able to post at least once every few days, though everyday is preferable (this extends until the 25th, after which my posting speed will slow down to between "1 per week" to "1 per 2 weeks" Any takers?
  21. Hello there! Well, as the title says, I am looking for one or more partners to participate in some 1x1 RPing that can take place either in messages or as a thread (I'm not fussy). I have been roleplaying for about eight years now and usually like hefty, paragraphed posts (i.e.-more than 8 sentences ) My post rate is not set, I can post anything from three times a day, to three times a week. The minimum I will post is probably once a week. I find the genre's that most pique my interest are: Fantasy (this includes supernatural-based things.) Historical Sci-fi Action (Not too gory.) Adventure Romance-ish (?)---> [Light, about pg 16-18. I like 'fades to black'.] I can do most genres if I find the plot interesting/creative enough, however... I am not interested in: Anything erotic (Hell to the no.) Anime (I just don't have enough knowledge) Real life (A tad boring in my opinion) Furry-anything (Unless it's like werewolves or shape-shifters in which case that will be in the fantasy category). I usually play original characters, although I don't mind doing something creative with certain fandoms (e.g.- Percy Jackson world but you don't rp as a Percy Jackson character.). I prefer my RP partners to be over the age of 17/18 but this doesn't have to be set in stone. I also only play female characters who are between the age of 18-22. I don't have anything super specific planned in terms of plots and am open for ideas. Drop me a personal message or comment on here :). (Thanks for reading this far. *congratulatory thumbs up*)
  22. If you were given the chance to disobey Fate, would you take it? Introductions Hello! Firstly, thank you for taking the time to read this little interest check I've made. If you stumbled upon this thread by accident, welcome! I do hope I can convince you to stay a little while longer. Please, do take a seat and have a biscuit. Whilst I could probably spend hours composing an essay on as to why I found Fire Emblem: Fates to be something of a let-down in terms of both plot and characterisation, I'm instead going to put my energy into finding fellow writers. Who, hopefully, would also like to explore the characters and world this instalment into the Franchise has to offer. I've listed below some of the characters I'd love to base a roleplay around, along with some general ideas which can be used as springboards for brainstorming. That said, however, I am generally very open to possibility! Whether the narrative is purely canonical, or if it veers off into some outlandish AU territory, whether our focus be the characters found in-game, or instead the (mis)adventures of an OC: I'm interested in seeing where things can go with the information we have and some creativity. Housekeeping This profile is quite new. I have, however, been roleplaying for years now. If you'd like to see examples of my writing whilst I'm still building my content count, please feel free to ask. I am mainly seeking 1x1 set-ups for roleplays. I will, however, consider forming a small group of three to four people if we're able to set up a schedule that means posts will remain regular. My posting length varies between a few sentences and several paragraphs of around ten lines. I'm a firm believer in posting what is necessary and what is fun to write, however, so I don't typically enforce a post-length requirement of any sort: just no one liners, please. I usually post once every one to three days, sometimes more! If you can't post that frequently, however, please don't be put off. I'm perfectly happy arranging something that is weekly or longer in order to fit your needs. Feel free to ask questions! Whether it's here or via a PM, fire away, even if it's something you think might sound stupid! Ideas Please note that all of the scenes listed below are only prompts. They can be changed, tweaked and adapted to what you are looking for, or completely ignored, if you so wish. Moreover, the details are not set in stone, and I do not require that we play these scenes exactly as they are written here. I'd rather they be used for simple inspiration than anything else. I'm a fan of snowballing. This is where we start with something simple, and through writing and improvisation with one another, it naturally builds into something more complex, if we so wish. I'm mainly seeking to play a female Corrin as my main character, whilst also playing other main characters, OC's and background characters in an NPC style as we need them. I'm especially interested in partners who want to play, or are interested in playing: Xander, Camilla, Leo, Ryoma, Hinoka Mikoto, Garon, Felicia or Gunter as their main characters. I would really like to explore their relationship with a Corrin. This, however, does not mean I won't play anyone else, or that I won't play beside anyone else! I am always seeking a challenge and finding ways to adapt my writing, so if you have a request or preference, just let me know, and we can very easily brainstorm something. The above is simply just an expression of interest. 'Hasty Marriages Seldom Proveth Well' To Put It Simply: King Garon tries to set Corrin up into an arranged marriage to an unkind noble. One of her siblings or another character volunteers to take her hand instead. The Full Thing: Ey! 'The Earth Has Music For Those Who Listen': To Put It Simply: Corrin goes missing from Nohr as a child. Years later, it turns out she was raised in a tribe as a slave. The Full Thing: Voila! 'The Lion King': To Put It Simply: A major pre-Fates re-write idea.
  23. Hey all. I'm looking for some people to roleplay with, preferably with my drifter druid/mercenary for hire, Jon (see ) but I'm happy to change that if need be. I prefer RPs with an emphasis on character interactions and making friends in difficult situations, struggling together, etc, where combat is used as the occasional distraction. Kind of like Harry Potter. Or Lord of the Rings. Romance or some sort of sexual tension is cool too, so long as it's secondary to an actual plot. Let me know if you'd like me on board:).
  24. Hello everyone, I was wondering if anyone would be willing to take on a large quest with me. As the name of the title implies, the nature of this quest will be a hunt -- a hunt to kill a wyrm within the depths of coastal forests that line Southern Genesaris: The Wilderness. This is a canon quest in Genesaris, and it is titled "Wild Wyrm." * * * * * * The formal quest states that it is rumored that the Wyrm is a manifestation of Valjer's wrath -- I want to expand on this idea. While the nature of this quest is simple, I want to turn the purpose of the quest into a search for the long lost Dragon God of the Cold South: Valjer. While fighting the wyrm is in itself a perilous mission for any adventurer to undertake, I was hoping to use this thread as a means to uncover some of the deeper secrets of Genesaris. We have talk of the one of the last surviving gods down here in the Cold South, and yet no one has seemed to find him yet. I want to stir things up down here in the frozen South -- shake Genesaris up. Maybe include the magestorms or aftereffects of the Whispernight Ragnarok as a central plot point to make it relevant to the current state of Genesaris. The possibilities are endless, and I want you -- whoever you are mysterious stranger -- to help me explore them! If you are willing, I was hoping to recruit four to five individuals for this quest specifically. The pace will be one-two days per post, just so we can keep it rolling for all of the members of the party. I was hoping we could get someone to play the Wyrm later in the plot, maybe asking someone like @The Hummingbird or something. In short, this is probably an overambitious idea from a newcomer who has no idea what he is in for; however, I hope you all have a slight touch of madness like myself, and are willing to embark on this epic quest with me. Hope to hear back from you soon. -Pseudonym
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