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Found 35 results

  1. Yello Val it’s me again! This time I have rp ideas to pitch. ( yet again) however this is based on DND. Wel based, I mean I’ve seen some videoed about the creatures don’t know to much about all the complex lore but have had some ideas. So. Now then, you don’t have to know about dND to do these as I’ll explain them in depth. Nor do I require a campaign but if you have a campaign idea revolving around these ideas, feel free. I’m not into the dice rolling because I have bad luck. But if you want them I’m fine with doing them. Anyway I digress. I’ve included several non dnd based ideas. But I’ve labled them as such. Anyway most of these are redemption stories, alignment changes, and involve cute sweet cuddly goodness on normally evil characters. Not all ideas involve evil characters so be warned! A relationship of Morbiosity! black dragons are one of the most vile dragons imaginable. They live in putrid swamps and prefer things to rot and die. So what happened when a emotionally unstable and depressed mortal wanders into this dragon’s territory? A slow but steady friendship! I think a moody teens and a bike dragon would get along, since one wants to die and watch things die, and the other enjoys the Vileness in life. I imagine it starts slow, and has a gradual build before the dragon considers the human part of its life. So what else have I to pitch? I had some ideas but they’ve floated away now. I’m down for redemption and evilness galore. Have an idea of your own? Feel free to pitch! Don’t get discouraged if you see a lot of comments! I’m always game for something new and exciting
  2. The Skar Clan, newcomers to Terrenus proper, and the official denizens of the Forgotten Woods, have finally flushed the faefolk from the woods. Now, with room and food, their numbers grow fast--terrifyingly so, and their underground tunnels grow far and deep now. However, the Skaven are not along in this development, as a small trading town has erupted just above the tunnels--and this town is only growing larger and larger as more folk attempt to settle there. This poses problems for the Skaven and humans alike, as soon they will not be able to sustain the entire population. While they wait for farms to develop and produce, the Skaven and their companions must make do with what they can find--and steal. Of course, raiding and conquering is potentially profitable business for all involved. So, when Lars--the Quartermaster and Mayor of Nesthome--put out the request for scouts, word spread quite quickly. What kind of word? Well, all sorts. Some declare this an act of war, as the Skaven make preparations to invade the rest of Terrenus. Others believe this is a grand opportunity to explore. Regardless, there's a good bit of coin involved, for those willing to bloody their hands for a rapidly growing swarm of ratmen. This thread will focus on a small group of companions, with an equally small company of skaven taskmasters. These ratmen have been instructed to scout the world beyond the forgotten woods, identify ideal targets to sack and raid, and mark them somehow. Adventurers are encouraged to help however they can, be it through raiding the towns themselves, trying to scare off the folk living there, or whatever they see fit. Adventurers will be compensated for their efforts, which will also dramatically shape the scope of the Skaven's territory from here on in.
  3. Many of us probably don’t like being hunted down. However, sadly that’s exactly what’s happening here. you and a band of others have come together to live free. To be free. However you are all either Anomalous in other words, you’ve broken the world in a fundamental manner, and this shouldn’t Exist. Or you own something that does, which means you are to be Interrogated, tortured, investagated, and incinerated. its either run and die fighting to be free, or end up in a cell to be a Expirament. You and your comparaits done have a chance against the superior forces hunting you down by yourselves but with each other maybe his rmaybe you can stay away. GRSA: they move like a hive despite being human, their weapons are dangerous to all of you, even those who are invulnerable. You are the pest they are the exterminator . Priority: Threat Level Maximum. Task force 9: Hunters in the night if it breaks reality, Kill it. They have no mercy, you will be terminated on the spot, or if they capture you, burned alive. The Soceity is the Broken man: you don’t belong, you will be caputured and locked away for your own good. You can’t hurt and you can’t be Hurt. The Cult of Zarthrax: Order is madness. You will be enslaved to free this world if it’s rules. Let only that which shouldn’t Be! Alpha Corp: theyre the top of the buisness world, and you? Your a niche product to sell. Prepare to become a Slave to corporate greed. investigation Buero: threat level Low. huh, that’s odd, it rained frogs in Carolina, time to check that out. they show up to see what’s wrong, getting found out by then usually results in one of the other factions finding out and taking over. You better be Benign to get caught by them. intergarion, Amnesia, observation and release.
  4. Priscilla Arrettle, formerly a talented runesmith and craftsman, has fallen on troubled times. Having made her way back to the merchant's guild in Vdara, she failed to recover much of her previous wealth through insurance. Worse still, the majority of those costs went to the party that got her there in the first place, who disbanded swiftly, leaving her with a few gold pieces to rub together, but little else. She has a few benefits to her name, however, armed with a few scavenged weapons, clad in clean, undamaged clothes, and fed, cleaned and a little better than she was before. This puts her in the prime situation to look outward--and even upward--in search of new ways to reclaim her fortune. Fortunately, Vdara is full of people; aspirants, adventurers, warriors and guides, so hopefully finding someone to help her once again won't be much of a challenge. Finding wealth, following that, will follow shortly. This is an effort to try and move my character Priscilla's own story along. If you've read above, you certainly understand by now that she's a talented and impressive smith, capable of giving any character she interacts with some quite powerful objects, if things go to plan. I'm looking for...anyone, really. The goal is for Priscilla and her new company to look for leads, opportunities or jobs that will serve to make all involved a lot of money. This could mean busy work, honest jobs, mercenary work or, if they're convincing enough, crime. Priscilla is comfortable with nearly everyone (except vampires), is pansexual, meaning she can, and might find any character appealing if they get to know each other, and she's doing her best to claw her way back to her place in the world. She's determined, but desperate, and willing to try anything if pushed hard enough. Do you have a character/s that are also looking to make some coin? Are you interested in investigating destroyed caravans, sacked villages, abandoned mines and other ambiguous leads, in the hope of making some coin? Express your interest below and include a character sheet, and I'll try to get back to you right away! It'll be fun, potentially long-standing and hopefully entertaining for everybody.
  5. Setting: The island of Corinth, Andelusia City, Near the Beginning of Spring, two days after the death of Amelia Silverheart. Genre: Mystery, Horror Objective: To investigate the strange killing of Amelia Silverheart and discover the culprit of the crime. Danger Level: (Medium) Something had scared the victim so terribly that their heart gave out from fright. If the perpetrator is still in the area, then whoever is looking into the death may themselves be in danger. Reward: A monetary reward of a modest sum as well as political favor of small proportions for anyone who has any information that leads to solving the peculiar case of the death of Amelia Silverheart. Preferred Story Arc: The preferred Story Arc for this particular thread is for the various writers involved to be part of the investigation regarding the death of Amelia Silverheart. During this time, three people of interest are named that may have more information about the death or even responsibility for it. From a descending order there is Elsera Elludoria, elven diplomat from the Terran Empire of Odin Haze, come to Ursa Madeum to establish an embassy within the city. Then there is the medicine woman name Olga Earthblood, a witch who had recently moved from the wilds into the city to sell special herbs and potions to those looking to enhance their lives through magic. Finally there is the old knight Sir Darrell Bodinger, a veteran of the war for Ursa Madeum, who spends his days drinking at the local taverns. Through deductive reasoning and searching for clues, the writers will figure out which of the three people are in fact responsible for the death of Amelia Silverheart. Once that is done, they will be rewarded and sent on their way, all the while the true killer is revealed, and the mystery is truly solved to the audience instead of the characters themselves. What roles am I looking for?: Characters more suited to interaction than combat, preferrably. This is going to be more of a whodunit instead of a fight, so I'm definitely looking for those who chose charisma as their main Stat. Expectations: Good communication, cooperation and civility amongst the writers who are willing to join. It certainly won't be a very slow thread but I also don't want people bugging each other for posts, either. Aiming for at the very least two pages Created Opportunities: With the killer gone, the people of Andelusia can feel safe again, but there are still questions left unanswered. The greatest and most perplexing of all being, how does the gnarled old tree near the palace fit into the mystery itself?
  6. Gil

    Wandering Wares

    Hey there! So I'm looking for one or two small group, or one on one stories that would allow me to play my current favorite, Enid. I have some loose story ideas that I can flesh out as needed, but ideally I'd like to develop a plot together as a team in order to meet everybody's needs and interests. That said, Enid is a magic shop owner and a fortune teller, and the nature of her business allows me to place her just about anywhere at any time (convenient or otherwise). I'm open to adventures or smaller stories that revolve around her shop. If you have a character that might be in need of magical items, or if having their fortune told would help drive their story, that might be a good place to start. Below is a brief description of the shop from another thread, for a little more context: I move pretty consistently between jobs and projects, so there's probably going to be some weeks where I can only post once. But I want to try and be more active than I have been in the past. (I'm always online and checking to see what's new anyway.) You can reply here or send me a message if you're interested in coming up with a plot together. Please and thank you! ❤️
  7. key words: small group, casual pace, slice of life roleplay The Silver Screen is the modern evolution of the Silver Spoons. Where the Spoons were a roaming band of thespians making merry across the Wilds, the Screen is based in Ignatz and is trying to elevate the art into the new millennium. Instead of plays, they're making movies! But, after winning a few local awards and in preparation for the next stage of fame, Walmart Pentium Amazon (the draconian theater manager) brought a few of his band to Coth, to study the people and put on a play in a new open-air opera house That's where you come in. We're looking for: actors, new or experienced screenwriters and playwrights costume and set designers If that sounds like you/your character, then come join us! Church on the hill - the current scene: https://www.valucre.com/topic/39658-church-on-the-hill/?page=12&tab=comments#comment-753680 From theater to studio - the current ooc if you join up / have no questions: https://www.valucre.com/topic/40830-from-traveling-theater-to-production-studio/?page=7 And just in case you needed an extra push? The currently active members are none other than the mighty vielle and jaistlyn. Yeah, that's right
  8. Hello there! I’m going to make my very best attempt at keeping this interest check short and snappy, but I don’t make any promises, so here we go: There is an artifact made from the left horn of a foreign king that lies slumbering somewhere in the heart of Taen’s wilderness known for its capabilities of worldrift magic and I intend on claiming it for my character Ioreth Rhavon. What is Taen? It’s a pocket dimension located in a timey-wimey place connected to the Ursa Madeum island chain. You may know Ursa Madeum from its intrigue happy noble houses and stab happy pirates. What Taen lacks in people is made up for with trees that eat people that they do not like. I would suggest being kind to them for your character’s sake. What is worldrift magic? Think portals! Ioreth would like to be able to pop over to Hell’s Gate, grab her favorite ice cream, and pop back to wherever to share with her friends. Now wouldn’t you like to be one of her friends? Information for the Mork’Outh KIng’s horns can be found Over Here. Now that we have covered the whats, let us get into the whys and the hows. Ioreth Rhavon is a tome and artifact retrievalist for Book|Ends, a hub of knowledge both mundane and magical. She takes her work quite seriously, and I would like to say that she is a capable ally when one is out in the wilds. Her true reason for searching for an item hidden away in another dimension has to do with her current home: the growing town of Coth, where she resides in her library tower and assists with recording the high priest’s religious doctrines. Your character’s reasoning for assistance can be as simple as monetary gain or lust for adventure, or as complex as an in-depth backstory that requires further explanation. When I write a story for us to share, I try to make it so that each player has the opportunity to develop their character as much as possible. While the ultimate goal for this thread is a simple artifact acquisition, there are a few things to keep in mind. @Ataraxy requires a post once a week. If you need to be skipped, please let us know so that we can continue rolling forward. I’m going to hope that he pops in and informs us on how many pages are required, but be prepared to be writing quite a bit. If you need to bow out of the thread, we can collaborate for a way to do so without disrupting the narrative. I also have a plot line written out for this quest so we don’t do the unfortunate thing of sitting in a tavern for a page or two before launching into the adventure. There will be NPCs to interact with, places to discover, and even a few monsters to fight! If this sounds like your cup of tea, drop a link to your character and toss your ideas my way. If you have any questions, you can find me here or hunt me down on Discord. Thanks!
  9. Alright Lads and Lassies. I need your help. i need everyone who views this everyone who sees this to do one simple thing. Talk and spread the word. me and my staff are about to under go a massive operation. We we will be making Valucre’s Largest Event in the site’s history. Larger than Whisper night which shatters and entire Continent’s people. And larger than the first satielet that the Nersh and Reno have yet to do. anyway, wanna know how big we shooting here? Infinity war, Crisis on infinite earth, Spiderverse, Read Dead Redemption 2, Starwars EU Huge. Every single Continent Huge! So huge It’ll be like the Tavern for all of Val everyone can get involved. And you can pick up the story from where you are. Now I’m not doing anything ground breaking like a massive War or Invadion, however this could lead the road to that one day, but instead a HUGE treasure hunt. The rewards? Access to the Legendary Merc’s stash. Which will be so large Individual nation’s will want to scrub and hit the earth running for even a minute percentage of the reward! Now this will not play out like an ARG, or like those crazy huge video game hunts that go irl. Everything will be here and Valucre and be determined by character interaction. Finding the right stuff will take searching through threads, but beyond that, no meta Shinanigans. You can even hunt down the Merc to ask him yourself ( tho he won’t tell you and Trying to kill him is off limits ) so inneed hype and I need word to get around. An event this large , it requires high player count. And oh Gosh I’m going to be so over whelmed by how many threads I’ll have to manage. Also note, this will all be real time, snooze ya Lose. You can help us out, but your excluded from the reward because well you’ll end up bits of the information. You will tun into dead ends, danger ( possibly from other players) and you can even miss parts of the quest it’s so huge, but to get to the end will be a challenge, it may even break your character or spiral them into doubt. but speaking there is riches, weapons of immense power, crazy cool items, oh you know itll be worth it. Besides you can make friends. If youve seen ready player one, this is pretty much the Val equivalent. But all IC. Obviousky this event will be Cannon. And with such a fun bit, that means it interconnects with lore. Some of the cities and people may not be here any more. Now threads will be posted so you don’t have to try and track down threads they participated in. Which will give exposition. This is all open ended. Go crazy with your writings. I’ll only step in ( or a staffer) should you talk to appropriate people, monsters, gonto the correct locations, or pick up a trail. So go on a murder spree and covientoy run into a important npc. ( you could kill them but that doesn’t help you st all. ) anyway. I’m aiming to have prep done by May, and to launch sometime soon after that. Welcome to the Game.
  10. Setting: Alethea, the Underground, clear weather, daytime. Genre: Crime Mystery Objective: To bust up a ring of smugglers who have stolen a cache of Aluran eggs from Flock Cloud-Dance. Danger level: High-(This group is dedicated with getting away with the sale of the purely innocent offspring of the Aluran people. They will not go down quietly nor will they go without a fight. Hyperion authorities have authorized that anyone looking to turn these felons in may do so dead or alive.) Reward: Large sum of gold, notoriety amongst those in the criminal underworld of Alethea, and a personal gift from Flock Cloud-Dance. Desired Story Arc: Reasonably malleable so long as it stays within the confines of the lore of the given area. Intro: Huxbert "Black Bull" Goldgrave, a recent addition into the rough and tumble world of bounty hunting. His first job, the leader of a ruthless group of smugglers known as the Snatchers, who just so happens to be a real son of a bitch of a werebear. What he was doesn't matter to the minotaur, only that sweet payoff at the end does, so he puts in the time to try and pin down their location within Alethea. That is where the other writers come in. Help or hinder Huxbert in his journey as he delves into the dark depths of the underbelly of Alethea, risking life and limb to take down this group of outlaws. Your choice determines the outcome of this story, and could very well shape the fate of lives born and unborn. What Roles Am I Looking For?: At the very least two people with each or both playing a role that I would wish to have for this quest. Your character doesn't have to meet this requirements, they are only a preference for helping to make the story go smoother. 1. Someone of neutral or good alignment to help Huxbert. 2. Someone of neutral or evil alignment to oppose Huxbert. Expectations: Good communication, an open mind for ideas and a willingness to keep disagreements civil. Created Opportunities: With the smuggling ring defeated, a question is left hanging in the air. Who were they working with, and why did they want Aluran eggs?
  11. You read it right! @Moon Owl is preparing to lead his glorious 1st Legion of Coth against none other than the massing Sahaugin tribes in Coconino Marsh and we need someone to play a force of ~200 Sahaugin to oppose and eventually lose to the 100 men of the 1st! This will be a canon thread, so dedicated thread-finishers are encouraged to apply.
  12. Setting: The island of Corinth, thick jungles and hot weather. Daytime, early morning. The Skulking Grounds Genre: Adventure Objective: To claim both the True Crown of Ursa Madeum and to reclaim the remains of Sir Sarvos the Unchecked Danger level: High- A vicious werewolf prowls the grounds, as well as the ghosts of the hunted and traps covering the estate. Reward: The True Crown of Ursa Madeum Desired Story Arc: The full force of the Dogs of War knight order is coming down to Corinth to quest for treasures of great power. In one of the ruined fortresses, known with dread as the Skulking Grounds, these champions of House Uldwar desire both artifact and remains of one of their greatest members in known history, Sarvos the Unchecked. Recently, the knights have uncovered knowledge of a thief who had stolen the crown shortly after the disappearance of the Queen, a master of stealth who had come to Ursa Madeum to plunder all of its magical treasures. After pilfering the True Crown of Ursa Madeum, the thief ventured into the Skulking Grounds, knowing that any artifact of Sarvos the Unchecked would fetch a high price. The thief went into the ruins, but has never come out, his death likely due to the werewolf rumored to lurk within the ruins to this very day, always hunting for new prey to devour in its massive maw. What Roles Am I Looking For?: At the very least one person to serve as either helper or competition for the Crown and other such treasures that may be in the Skulking Grounds. Others can join in, really just depends on how your character fits into the story overall. Expectations: Good communication, an open mind for ideas and a willingness to keep disagreements civil. Aiming for at least five pages for this thread. Created Opportunities: If Oscar Uldwar is allowed both the remains of Sir Sarvos the Unchecked and the True Crown of Ursa Madeum, then he will indeed be a force to be reckoned with in the political and military scene of Ursa Madeum.
  13. The beginning of a musician's journey to becoming business owner in La Guardia Renovatio. Currently doing freelance work to save money for the last airship parts he needs to get his business off the ground. His ultimate goal being: making and managing a jazz club inside of an airship. However, to achieve this, he'll need to form a band that will leave the public no choice but to know they exist so that when the Blue Icarus Jazz club is opened it does not end up being empty. Setting:La Guardia, Renovatio. Daytime. Objective:Form a band for the "Blue Icarus" Danger level:pretty much nonexistent. The roles I'm looking for:Musicians or individuals looking to invest in the making of the "Blue Icarus"
  14. Greetings potential employees I, the great gambler of the Astral Planes, am seeking potential talent for a little investment. In particular, I am looking for a small group of adventurers or 'enforcer' types to help 'secure' a light encampment of hostiles so that I may turn it into a worth while investment location. For those seeking a potential opportunity to turn a quick payout for light physical work, seek out the small heavily armored man that hails by the name Vashka. As a side note, he seeks liquor fairly heavy. To those willing to take on a light task, the pay out will be compensation by means of gems, the currency that will never go wrong. For those that show an aptitude as well as a 'spark' for this line of work will see themselves in standing within my good graces as well as more opportunities for employment. Looking forward to seeing the outcome of this little business opportunity. -The End Game Hello everyone, this is an inquiry for a small group of adventures. This is open for 'any' persons no matter skill level or how confident you are in your roleplay ability. For information, this is a light quest, very low risk of death but high risk of injury. This will be the start of a line of quests by the benefactor know as 'The End Game'. As for characters I do not care what alignment or walk of life/experience of character. I'm hoping for a maximum of eight OC's willing to clear out an area of hostile denizens. The rest of the details will be given once the characters make contact with Vashka. As for the location, I will be setting the location to Blairville, where the contact will be spending at least 5 days wandering the city before either moving on or until a party has been found. Once your character makes contact with Vashka, they will be informed to hold onto a very light pebble (magical for those attuned to 'ancient' millennia old magics) which contains a tracker and responder sigil within it to contact the potential employee as well as making them much easier to find for when Vashka will be assembling the pack together. The most important thing is have fun ? Looking forwards to seeing you all on the job. If you have any more questions, feel free to PM me or post them below ? Spot 1: Witches Brew Character: Ji-woo Spot 2: Spot 3: Spot 4: Spot 5: Spot 6: Spot 7: Spot 8: To the action!
  15. Setting: The island of Misral, thick jungles and hot weather. Daytime, early morning Genre: Adventure Objective: To claim two oil fields in the name of House Uldwar Danger level: Average-High (Chance for being attacked by an assortment of wild animals and/or hostile humanoids and for inclement weather.) Reward: A sum of gold considered enough to live like a nobleman for three months and possibly an item either magical enchantment or of a unique material exclusive to the Terran material list. Desired Story Arc: First Phase: To explore the thick jungles in order to locate at the maximum two oil fields, so that House Uldwar can set up a drilling operation to extract the oil. Second Phase: After discovering each oil field, a random encounter will be rolled for (a total of six in all) that will keep the party from securing said field. Once the obstacle is removed then the field will be considered secure. Third Phase: Once the last oil field has been secured, a random weather phenomenon will be rolled which will be played out as a natural disaster. The party will need to either find a place for shelter or outrun the disaster in order to make it to safety. What Roles Am I Looking For?: At the very least two people with each or both playing a role that I would wish to have for this quest. Your character doesn't have to meet this requirements, they are only a preference for helping to make the story go smoother. 1. A survivalist who is skilled in navigating wild terrains. 2. A magic user well versed in the arts of geological magic. Expectations: Good communication, an open mind for ideas and a willingness to keep disagreements civil. Created Opportunities: With the acquisition of one or two oil fields, House Uldwar grows in both wealth and political clout, bringing them one step closer to their ultimate goal of the crown.
  16. Looking for a committed RP partner with an emphasis on building up characters from scratch in Terrenus. Leaning toward Terrenus's major Church or military, but open to starting as just about anything, adventurers, politicians, whatever. If you have a character, or an idea, you've been wanting to explore but lacked a partner for, then this is for you! Looking specifically for something that accounts for the continuity between characters and their relationships. If anyone's interested, post here or send me a PM.
  17. The Skarr Clan Not All Floods Involve Water The Forgotten Woods are, unsurprisingly, forgotten for the most part. The strange magics that work within the forest defy almost all attempts to travel through them. This not only cuts off trade routes between neighboring territories, makes the abundance of lumber there unobtainable, and also eats up tonnes of space to develop upon. Perhaps this is what has made the Skaven's abrupt appearance within the woods, or the rumors of Skaven in the woods at least, are causing such a commotion. The Skarr Clan, the small faction of Skaven that have found their way into the heart of the Forgotten Woods, have been sighted more and more along the outskirts of the Forest, scouting and poking along. Skirmishes can be heard from deep within the woods, echoing through the night. Though it's never seen, it's evident that blood has been spilled in the Woods already. It is unclear what will happen in the coming weeks. The Skaven are at odds with the fae living within the Forgotten Woods, and open conflict seems to be just around the corner. Weapons of war are surely being forged already, on both sides, and tensions can only continue to mount. Without some kind of insider information, it is unclear who will win the war for the Forgotten Woods...and who should win the war. See, the Skaven's position in the woods offer a unique opportunity. So long as they are thriving within the woods, the magicked trees will continue to be cleared out. Roads will eventually--hopefully--emerge, and trade will flourish along these new routes. If the Skaven are victorious, it would be in the neighboring territories' best interest to get on their good side. Does this mean the Skaven are justified in slaughtering the fae? Certainly not. There's no clear explanation as to how best to proceed, no obvious explanation as how best to approach the oncoming conflict. That won't stop some people from trying to make a difference, one way or another, however. In fact, one merchant has already put up posters in a handful of smaller settlements, looking for escorts. Looking for guards who can: -Protect a Carriage and One (1) Passenger along multiple routes through the Forbidden Forest All expenses covered; Food, Equipment, Reparations and Insurance Please get into contact with--- The Skaven's numbers will continue to grow, and if they are left untended they will surely overrun the fae no matter how well-organized their will. Through user participation, the Skaven's numbers will vary drastically following the conflict, along with that of the fae they're facing off against. There's no telling how this conflict will unfold--through your interaction, you may help shape the fate of the Forgotten Woods, and that of Terrenus at large.
  18. Setting: Pirate's Cove, Misral, second largest island in Ursa Madeum. Dead of night, calm weather with a full moon showing. Genre: Medieval fantasy/intrigue Objective: To convince the pirate lord to swear fealty to House Uldwar to serve as a makeshift navy/privateer operation. Danger level (Average): As this is a diplomatic mission, violence is not to be expected, but it is possible. Aggression towards the pirate lord or his lackeys will result in them returning the attack in kind if not worse. The use of characters with calm heads is not mandatory but is advised. Character death will not happen unless owner of character wishes for it to happen. Reward: Substantial amount of gold, recognition within the court of House Uldwar and possibly your own pirate ship. Desired Story Arc (Subject to change by participant request): A secret meeting is being held with the Pirate Lord of the Pirate's Cove in Misral and Lord Uldwar, Patriarch of House Uldwar and majority landowner in Misral. In this secret meeting, Lord Uldwar intends to recruit the Pirate Lord and many of his associates to act as Privateers in behalf of House Uldwar, to both protect their trade routes and harass the ships of their competitors so they may build up their own businesses. Through this House Uldwar would begin to start outfitting and improving on Pirate's Cove, making it it's own bustling city in a sense as the raiding would bring in more gold to the area. One twist that will come of this story is that the second oldest daughter of Lord Uldwar, Mia Uldwar, will be on the ship disguised as a boy. Whether or not you notice her will be up to you, giving you the choice of either turning her in to her father or letting her be and interacting with her a little. Should the pirates discover her it has the possibility of jeopardizing the entire negotiation, that detail is dependent on the people involved. Overall this isn't going to be a very action heavy thread (unless you the participants want to make it such). It really does depend on what the interested parties want. Should a tie come up on this decision I will weigh on and break said tie. What Roles Am I Looking For?: Minimum is one player to play as the Pirate Lord but I can play that role if no one wants to. Other than that you can play as either a mercenary in the employ of either Lord Uldwar or the Pirate Lord to make sure the other doesn't try anything funny. If you wish to participate in a different capacity then that is fine, just let me know and we can work it out on this thread. Please post a character sheet if your character has one (otherwise a short description of who they are and what they do) if you are interested in this kind of story. Expectations: Expectations are good communication, good behavior and an open mind towards other people's ideas. Posting window is once per three days, but I will allow at least a week so long as you let us know in the OOC thread that you need more time. As this will be a canon thread we will be going by the mild power settings and for the standard amount of words per post. Created Opportunities: Yo ho ho and a bottle of rum!: A valuable shipment of rum has gone missing! Discover it's whereabouts to receive a nice reward from the proprietor of the local taverns within the Pirate's Cove. Quest Type: Repeatable Reward: Some gold and a free night's stay at the tavern. Post Requirement: Ten or more Something stirs beneath the waves...: A sea monster has been spotted making trouble in the seas! Kill it, and bring it's briny hide in for a reward. Be it kraken, hydra, or royally pissed off snapping turtle, they'll be the perfect addition to your maritime legend! Post Requirement: 20 or more Quest Type: Repeatable Reward: If turned in to House Uldwar, a grand party held in your honor with a magical item made from the beast you have slain. If turned in to the Pirate's Cove, a raucous party will be held in your honor, with rum and women aplenty. A magical item will also be made from the beast you have slain. X marks the Spot!: There be buried treasure in a deserted island somewhere in those seas. Find it, claim it as your own, and reap the rewards of your labors! Quest Type: Repeatable Quest Reward: Large sum of gold coins and jewels, plus one item made from the Terran material list. Post Requirement: 20 or more
  19. Alright I’m looking for any good rps but I do want some good one on ones to fill in the space between big rp posts. It’s a lonely world. I have some ideas of my own not listed knowing it’ll push people away but also trying to lore people who want to build up a relation ship. I’m down to do most anything with some exceptions. But I wanna know someone before I make a broad pitch so I can angle for something they like. I’m long for a long term partner. i can manage a paragraph or be literate but I usually try to match my partner’s post length. Be warned we’ll probably end up being friends
  20. Unsurprisingly, Bodice Brouchard--Headmistress of Bronte, The Umbra Academy of the Arcane--has run into some major difficulties financing the full restoration and renovation of the Umbra Public Library. Her issues are varied, but the primary problem comes from a lack of resources. No amount of gold can make up for a serious lack of precious metals, ideal lumber and high quality masonry. As a result, progress on the rebuild has been...lackluster. In order to combat this stagnation, Bodice has found an elegant, if a little drawn-out, solution; becoming yet another pawn in the elaborate game of resource production and management. Through a little well-placed financing, and calling in a few favors, Bodice has managed to arrange for the early release of notorious Kobold crime boss Wilhem "Will" Shankyu (Pronounced "Will Shank You") as well as several of his cronies. Through the delicate art of faking ledgers and forging money laundering schemes, Bodice arranges for the financing of this motley crew, so that they can set up a 'SLAG' refinery. SLAG, or Solid Liquid And Gas, is a unique compound that Kobolds are renowned for. Through their peculiar refineries, SLAG can be used to do just about anything--wiring, sheet metal, stonework, smithing, minting and on and on--the science is a little harder to explain, but the results speak for themselves. If Bodice can set up this refinery, and get it running, the Kobolds will generate mass revenue and be able to put more funding into their business, which will allow them to collect the resources Bodice needs to finish the Library. Plus, she'll make a fat profit from the refinery's sales! It's a Win-Win! However, one major problem still remains. Bodice has very few means of getting her new band of convicts to where they're needed without arousing suspicion, or linking her to the refinery, meaning she's forced to rely on...unprofessional sources to get her little venture off the ground. That's where you come in. What do you say? Are you up for a little capitalism? Hey everybody! The gist of this thread took waaaaay too long for me to come up with, so I'm really hoping I do a stellar job of relaying it to you, the readers! In essence, Bodice will be paying the party in question to escort Shankyu (or just Shank if you prefer) to the designated build site, where they'll take care of the rest. The party will be responsible for escorting supplies as well as protecting the kobold masses. Now, I can already hear you saying "Jot, that sounds terrible. People don't like escort quests in games, why would they like them in their table tops?" To which I reply: Because this isn't your daddy's escort mission! For each person that joins the group (up to four players total, besides myself, there will be an additional two kobold cronies. These cronies don't go running into danger unless they're told to, and because I'm responsible for writing as them, they're not likely to do any stupid shit that gets them all killed. Additionally, you are almost completely in full control over what you want them to do. Run for cover? Done? Stand and fight? Easy. Moreover, your character gets paid twice for this quest, and one of those times is up front! Before embarking, your crew will have a big pool of money to share, and with it you can gear up your kobolds however you like! Maybe you want to put them all on overwatch, so you buy them all rifles! Maybe you wanna have some fun with them, and you dress them all up differently! Maybe you just want the Kobolds to run around in their plain attire, while you keep that fat stash of loot for yourself! You have total freedom on how you choose to use that money! Hell, you could even use it to buy yourself some cool shit before the adventure begins! I do hope that is enough to convince you that this will be a good time. I'm looking for anywhere between 2 and 4 other writers for this one, and I'm suggesting that we'll have a single post up a week. I know it's summer time and everybody has plans, so I'm hoping that a week-long deadline will be enough to give people a chance to post whenever they can. And...that's it! You got questions? I might have answers? Concerns or criticisms? I'll take those too! Really, if you've read this far and are still interested, I'd be happy with any feedback at all, just because I'm so grateful for you taking the time to read this mess of an Interest Check. Thanks again!
  21. Tired from those long adventures? Need a little coffee boost? That's right, this is the place to join to quench those thirst urges! We are a friendly bunch, don't hesitate. Genre: Fantasy Location: Terrenus, on the seas side of Casper Idea: Casper's city's own little " Cafe corner" on the seaside in the town of Terrenus. The idea of this role play is to provide fellow adventurers and citizens of Terrenus a place to quench their thirst, and satisfy those rumbling tummies! So many quests and adventures to do so little time to eat? Don't hesitate and join the " Corner cafe" group! Lots of yummy treats to eat, and friends to meet. All races are welcome. Any more queries do Pm me :)
  22. Hey guys! Me and my lovely assistant @Wade (and @SweetCyanide!) are looking for two characters to join us on a Whispernight Quest in Port City. Wade's character Teddy is a charming, heart-breaking bounty hunter, while Cora is a smol and angry sailor; the two have paired up in the past for various adventures, and may or may not be repressing feelings for one another. (It's all very middle-school.) We're looking for characters who can play off of this dynamic and these personalities for some good, old-fashioned treasure hunting. The thread will likely begin at a party hosted by one of Teddy's contractors, where he will convince Teddy to lead a crew to retrieve treasure from Port City. Your characters will likely already know about the quest, and come to the party to meet Teddy before rolling out. This is where the quest begins. We have a rough guideline for how we'd like the plot to go, but are definitely open to suggestion and all of the fun that comes with a group RP. Ideally, the frequency will be around once per week, but Wade and I are both constantly in a state of dying, so patience is a must. Please comment below or DM me with interest! 1. Cheezeegriff 2. Zashii
  23. In the summer of 26 AO, the coffee-fueled, aspiring captain Harlow Foster set out on seemingly normal shore leave to visit the World Fair San Yara Menagerie with two of her best shipmates in tow. Amongst the event’s boisterous crowd, the three found themselves drawn to a particular tent, in which participants were promised to “learn the power of the mind” by way of an up-close encounter with an ancient, powerful Harpy known as HocusPocus. During her time on stage, the giant bird appeared to hijack Harlow’s body, launching her into a perpetual reverie that would prove difficult to end. Upon surviving the mind-altering experience, the Captain-to-be would find herself haunted by depictions of a ship she didn’t know or recognize, and after suffering through weeks of relentlessly repetitive visions, Harlow would finally decide to set out in search of it. Despite harboring doubts of this mystery ship’s existence, Harlow’s right-hand weapons master (who’d previously accompanied her to the Fair), Kalco, would join Harlow in her quest to discover the truth behind her dreams. The two, along with a third newfound friend, Donovan, would venture from Blairville, through the Wastelands, to the Dead Peaks, in search of the foretold ship. Along the way, the triad came to realize they were being followed by someone known as the Black Mantis, who appeared fixated on Kalco (for reasons unknown), and who would ultimately attempt to deter them from both finding the hidden ship and keeping their comrade Kalco at their side. After a top-of-the-mountain, violate exchange with the Mantis, Harlow and Donovan would win out in acquiring the ship, but would end up losing something far more valuable. In the end, upon returning to Kalco’s position at the base of the Dead Peaks, the duo would find their friend gone, save only a bit of blood as the lone surviving artifact of her presence. Since then, Harlow has spent her time in search of her lost friend and preparing to bring justice to those responsible for Kalco’s disappearance. It's now 28 AO. Feeling ready, and knowing that it’s unlikely she’ll succeed alone, Harlow, now Captain of the Cloudstrider, has begun her search for a qualified, diverse line-up of hires to help seek out her first official target: The Black Mantis. Wahoo! This is the main story-line for my character Harlow. Looking for 2 - 3 people to join, nothing huge. Ideally looking for those a-okay with slower paced/longer-form RP with a real interest in collaboration. There will be combat and experiences in this thread that’ll be partially driven by dice rolls, and some things driven by player character details. Also open to helping others advance and move forward their own character plots, so if there’s something you think your character might be able to achieve for themselves in this thread, definitely want to hear about it. That said, would love to have any of the following sorts of characters round out the crew (I'm open to more than this, but wanted to provide some kind of direction): - Heavy / Mercenary - Mage / Healer (bonus for those who have experience with phylacteries) - Hunter / Tracker - Scholar / Folklore Expert Please post character sheets if you’ve got ‘em, or any kind of additional information you can provide, if you don’t have one. I’d like to gauge interest before making any decisions on who’s in, so I have a chance to balance out the team, if needed. Finally, please note that this thread will be canonized! Aaand, that’s it! Happy to answer any questions.
  24. Hello, hello. Book|Ends, your friendly local tomestore, will be hosting a quest in search of Herrington's Black Book of Summonings. Information will supplied below. Contract workers, mercenaries, and ragtag vagabonds are more than welcome to contact the head of the Book|Ends Retrieval Specialists Ioreth Rhavon via messenger imp, crystal communicator, smoke signal, or politely worded letter. Misspellings and improper grammar will be corrected in red ink. This includes the smoke signals1. The mission will take place in the southwest district of Blairville. A rendezvous point will be arranged shortly. As a D level quest, only 7 responses per person are necessary before closing out the mission, unless an Act of Gaia or sheer exhaustion dictates otherwise. 1Please do not ask B|E associates how, as we only know that she can and will do so.
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