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Found 98 results

  1. Guten Morgen, Nachmittag und Abend, My name is Reinhardt Relzion, of the Relzion Coven. I ended up here in your world by incident of a Alchemical Experiment. While I do find myself in need of returning home. I am thoroughly intrigued by your World. If you ever find yourself in need of a man who is both Proficent with the Blade, Making Alchemical Draughts, or a Steamwork Engineer. Please feel free to enlist my services. I promise I don't bite...that hard. P.S. I do prefer jobs that can get bloody, lead me into Laboratories of Alchemists, Steamwork Engineers, or anything with High Society. Please understand I rather not get involved with the religious sorts and Any local Churches. Vielen Dank and I wish you all the best.
  2. TheElementHunter

    In need of a DM...

    So my character, Sikko, is going on a personal quest that (I hope) to be canonized. Basically every year the clans of Shawnee Glacier the clans offer a sacrifice to the water elemental Natlei. If Sikko kills this elemental it unlocks a potentially godlike status on his water wielding abilities. But the elemental can only be invoked once a year by the "Conjuring Sacrifice". So he has to sneak into the festival, make a sacrifice, kill the elemental, and yeet out with his head on his shoulders. Anyone interested? If there are questions just shoot me a PM.
  3. [For the impatient, skip to the next words in bold to get the gist of this quest opportunity] I would like to ask you a question (and you don't have to be joining this thread to answer): How easy do you think it is to fight a pack of wolves? Ponder it for a moment, and really think about your response. If would be easy right? People have done it in real life all the time. Now consider the following situation: You are an adventurer — trapped several stories underground beneath a frozen city in the dead of winter, remnants of buildings ravaged by some past calamity. You, along with six others, are in the heart of enemy grounds. How many are there? Five? Ten? Fifteen? Twenty? You would wish that were the case, but in actuality, there are over a thousand, ravenous wolves lurking in the shadows, remnants of the disaster which befell the city which have made these ruins there home. Over the past year, they've gestated, growing in number, strength, and in intelligence. They aren't a pack of bloodthirsty animals anymore: they are a system of highly capable beasts whose sole purpose is to kill you, or worse. Trying to wipe them all out at once with wide-range magic didn't work — it just brought more of them to you. Splitting up didn't work either — those times you split, you never saw the others again. These white wolves are cunning beasts, and they don't attack blindly. They'll separate you like sheep from a herd, strike when you are at your most vulnerable. It's easy for them — you are in their home after all. These warpacks are led by towering, unnatural, monstrous wolves, so white in color, they fade into the snow itself, and if you were to defeat one, your name would most likely be recorded in the annals of Imperial South for your accomplishment — that is, if you get back. Rumors have it that there is more to these 'simplistic' beasts other than to maim or kill. Clearly, there are other forces behind the growing number of these beasts. Even as intelligent as they are, they are too organized. Too cunning. Too daring. Sightings have shown packs wandering farther and farther from their den, doing things that they've never done before like snatching men and women from their homes. But adventurers don't care. As a mounting threat in this ruined city grows, will you just stand by and watch? * * * So, suppose after that, you think this is all still trivial. Would you like to test your theory? This quest is a continuation of another quest I started in the summer which was taking on the Whispernight Quest in Cobran, Genesaris, but you don't need any prior knowledge to hop in. Just know we are diving into a beast-infested town, with a small party, in the dead of winter, where everything is trying to kill you. The goal? Find the source of the abnormal growth in wolf attacks and abductions. As custom, I shall be leading this adventure with carefully crafted NPCs and enemies, as well as a few characters of my own. Combat will not be easy — bring a character you aren't attached to, I assure you that killing these wolves will be less than easy. During the last quest, people scoffed at the wolves, yet one lost and arm, and the other almost lost her life. For reference, here is a list of things I usually go by when running these quests which you may find useful when deciding if this quest is right for you (my guide). I hope to see you join me in this little adventure, and I promise you... There will be cookies: If you don't join... 【 = ◈ ︿ ◈. = 】← sad face So see you there here 😉
  4. Try-outs for Bad Guy Infamy mysterious and powerful criminal syndicate is hosting a try-outs of sorts; a trial mission into the land of Taen for the chance to be inducted into this immaculate trade. Taen, too peaceful? Nonsense! Or at least, that’s what someone might have said 2 years ago. Today though, there is a certain constituent of the criminal class who searches out people and places like this. Someone who is too complacent, too inactive or inattentive, can get their whole world shaken up like a snowglobe! Even some who keep their fingers wrapped tight around their wallets can find themselves shaken up and broke any day. Mortimer's Research Laboratory of Extradimensional Matters and Magical-Affected Physics in the land of Taen fell under a certain someone’s scrutiny when it accepted the yolk of much of Taen’s main city, Lunaris’s scientific innovation. Furthermore, Mortimer’s established itself as the city’s lead apothecary. His advances in medicine and the distribution of pharmaceuticals has attracted the attention of a doctor named Theodore Alexander Roxyer-Rollins Amantis. He has come with four associates, representatives from a pharmaceutical firm called Catalyst Medicinal Corp. in search of employment at Mortimer’s and a contract between Mortimer’s and Catalyst. Good fortune willing, Amantis and the Catalyst representatives hope to establish a pharmacy supplied exclusively with Catalyst medicine. @amenities and @-Lilium- pose as pharmaceutical representatives from Catalyst while Amantis talks them up to Mortimer. What Do I Want? (any of the below) 1-2 Players: Pretend to be pharmaceutical interns with high ranking members of the criminal syndicate and scope out other pharmacies in Taen, then convince them to sell Catalyst medicine; secure permits from Taen quality control centers for Catalyst meds to be distributed in Taen; submit article to the local paper about how Catalyst medicine saved you or a loved one from illness; etc. The effectiveness of the extra 1-2 Players may allow one or both of them a comfortable rank in the mysterious and powerful criminal organization.
  5. Grubbistch

    There Be A Wolf In These Ruins

    Setting: The island of Corinth, thick jungles and hot weather. Daytime, early morning. The Skulking Grounds Genre: Adventure Objective: To claim both the True Crown of Ursa Madeum and to reclaim the remains of Sir Sarvos the Unchecked Danger level: High- A vicious werewolf prowls the grounds, as well as the ghosts of the hunted and traps covering the estate. Reward: The True Crown of Ursa Madeum Desired Story Arc: The full force of the Dogs of War knight order is coming down to Corinth to quest for treasures of great power. In one of the ruined fortresses, known with dread as the Skulking Grounds, these champions of House Uldwar desire both artifact and remains of one of their greatest members in known history, Sarvos the Unchecked. Recently, the knights have uncovered knowledge of a thief who had stolen the crown shortly after the disappearance of the Queen, a master of stealth who had come to Ursa Madeum to plunder all of its magical treasures. After pilfering the True Crown of Ursa Madeum, the thief ventured into the Skulking Grounds, knowing that any artifact of Sarvos the Unchecked would fetch a high price. The thief went into the ruins, but has never come out, his death likely due to the werewolf rumored to lurk within the ruins to this very day, always hunting for new prey to devour in its massive maw. What Roles Am I Looking For?: At the very least one person to serve as either helper or competition for the Crown and other such treasures that may be in the Skulking Grounds. Others can join in, really just depends on how your character fits into the story overall. Expectations: Good communication, an open mind for ideas and a willingness to keep disagreements civil. Aiming for at least five pages for this thread. Created Opportunities: If Oscar Uldwar is allowed both the remains of Sir Sarvos the Unchecked and the True Crown of Ursa Madeum, then he will indeed be a force to be reckoned with in the political and military scene of Ursa Madeum.
  6. Title really does say it all, really. For the last month or so, between drawing, fumbling my way through the new CoD and Battle for Azeroth, I've had this itch to put together a dungeon. I'm not just talking about a dimly lit cellar beneath some crumbling castle, of course. I'm talking about a full-blown, hitherto undiscovered ziggurat, only recently exposed to the elements somewhere within the sands of the Velhatien Desert. With massive, yet terribly worn ancient stone walls packing in whatever fermenting voodoo and trickery the architects had dreamed up in order to keep grave robbers at bay. The dungeon thread in question, speaking of which, would be a complete one-off. Only one group would ever get the chance to plunder the dungeon in search of fabulous wealth and ancient artifacts, and then the Ziggurat would be lost to time, along with the various things it contains. Not only would it be a one-off, of course, but I've also been meaning to experiment more and more with open-ended storytelling, where I make it easier for participants to use their characters (and their own imagination) to toy with the environment at their discretion, and uncovering their own secrets and leads while doing so. What that would mean, then, is that the majority of the thread would be relatively free of any hand holding. My work, as the story teller, would be to describe the Ziggurat, her inhabitants and interior as best as I could, giving you the best possible idea of what you're looking at--and making it easier for you to stop and check out the things you'd be most interested in. Pulling this off correctly might take a little work, but it would mean exploring the dungeon at your own pace, uncovering secret caches of loot, finding little clues that might lead you to even more impressive riches, and probably helping you avoid getting murdered by any traps or monsters hiding within. The reason, then, that I started this interest check with 'toying with the idea' is because of the work load involved. As interesting as it would be to write this all out, it's a tremendous amount of work for one person, which means I'd prefer to know if an audience for the quest actually existed before I started planning anything out. Keep in mind that this would involve several unique artifacts, all with unique--and perhaps a little overpowered--abilities. New artifacts on their own would demand a fair bit of writing on my part, especially considering that the party wouldn't be guaranteed to find all of them. Imagine writing ten full pages about a place nobody will visit ever again, filled with special stuff that nobody is guaranteed to find. That's like writing a whole board on the site, and never having anybody write on it, ever. That would suck. So, I guess I'm going to rehash this as best as I can now, and bold it, for the lazy folks who don't want to read anything. I am considering an artifact thread, taking place in an ancient tomb located beneath the Velhatien Desert. The thread will be open ended, and open to full user participation, and will contain multiple unique, hidden artifacts, tonnes of loot, traps and a bunch of monsters to fight. The dungeon will never be visited again by any other party, making the adventure a one-and-done sort of affair. Thread Duration: 5+ Pages, at a minimum. Party Size: 3-8 Unique Members Any takers out there? Let me know.
  7. Moon Owl

    A truly Grim Theatre

    As you see the bodies you cannot help but cover your mouth from the putrid stench. You slowly realize that the hollow husks before you, once were people full of life. They once had their own desires, flaws and perfections. Now they are nothing more than spoiled food for the rats and maggots that now infest their bodies. You count more than twenty people, all gathered in a specific pattern with the intent to form a some kind of marking. The bodies are painted black with some kind of tar. Together they form a circle with a cross going through it. Who could orchestrate such an unspeakable act? Does the scene before you make your skin crawl, or are you left fascinated by the artistry left behind for you to witness? Whatever the purpose and whoever the culprit might be one thing was clear; it was their intent for you to see it exactly as it is displayed before you, as A truly Grim Theatre.
  8. Thread: Players: @Aleksei @Grizzly @danzilla3 @Alexei @Garion @Grubbistch @Maverick @EpicRome23 Posting Expectations: 1 per 3 days. I am going to be very stringent on this! You will be skipped if you don't post within those time requirements. I am wanting to make the success of this quest canon, so I'm going to be pushing hard to keep this thread on track and 100% completed to The Hummingbird's standards. I will tag you when it's your turn to make sure you know when you're up. Where: Whispernight Ruins - Kuratel. Kuratel This leader in innovation left behind an airship filled with magically-enhanced rifles among a ruin of stone, steel, and dead bodies. Two dragons guard the city against intruders hoping to do good, one a Red Dragon and the other a Black Dragon. Both are lich lords and highly intelligent despite rotted brains, though they are more animalistic in nature and can barely talk. The airship was known as Heaven’s Mercy and is still operational. Warriors from afar have discussed grabbing the ship and fighting the dragons in the sky, suing the ships; powerful firearms to kill them both, then flying away with the ship’s army-full of rifles and guns in hand. The problem is fighting their way through the horde of geists that surround the airship base itself. There are other airships – Warrior’s Soul, Paradise High, Hellion Sky, and more – yours to keep if you can down the guardian dragons and their army of undead. - By @The Hummingbird What: A woman named 'She' has pasted flyers anywhere and everyone for people to see. She is looking for some hardy adventurers to go with her to the Whispernight Ruins in Genesaris, and get the airships - Heaven's Mercy (+ the magically enhanced rifles inside it), Warrior's Soul, Paradise High, and Hellion Sky. If you join her she expects all the ships and the extra goodies to be delivered safely to Aelindra or else no one gets paid and she will make sure you get punished (IC you won't be killed or anything, but you will be hunted down). Goodies: Your characters will be rewarded for their services retrieving the ships and their goods, and delivering them back to Aelindra. This opportunity is for characters looking for wealth and constant flow of work. After the success of this quest, your character will have an income that could sustain a reasonable living for the next 3 years. You will be on a list of people who will have first dibs on a job, which you can deny or not, you're not strapped to take every quest. I will be your DM for this quest, so your characters will have countless opportunities to get other goodies, like weapons, enchantments, etcetc in the quest. Hello everyone! Hope this Interest Check grabs you This is open to everyone. With me being your DM I will make sure to ensure to accommodate everyone the best that I can, but I will say this: This won't be a walk in the park, nor will it be a sprint across lava. It'll be difficult considering there are all sorts of things in the way to a successful completion of the quest. Expect your character to get injured and a little lost. No deaths unless you want me to kill your character, then that's cool, just let me know. If you have questions or concerns, post them here!
  9. Aleksei

    Artifact hunting!

    Brief: A traveler spoke of an ancient tree with a large spear jammed into the center of its trunk and is encased in a soft glowing amber. Edged in the wood around the spear tip are words 'She who knows my name may wield me once again'. The traveler would have gotten it himself, but he claims whenever you get close to the tree three dryads come out to protect it. Item: Talisman of Jason of the Lions and Spear Location: Witch's Cave (general area), Terrenus Pages: 3+ Posting: 3 days, then you’re skipped. Participants: Shanti (@Aleksei) If anyone is interested in doing a little Artifact hunting, you are more than welcome to join this here thread: We are going after the Talisman of Jason of the Lions and getting an extra goody along the way.
  10. Deus Ex Aizen

    Sovereign's Fury

    "You've never experienced the Whispernight when it first came, have you? No, I can tell from the look in your eyes you haven't, or else the very memory of that event would leave you numb and shaking." “Oh sod off with your theatrics. No fool in their right mind would just venture to the Ruins. Only knobheads and the desperate go there, seeking their gold and glory and what not.” - Orion and Artamese -- Artamese Prewitt loves the safety and comfort of her books and magical artifact research at the Enoteca: Wine and Workshop. As a Scrivener who only excels in the past (an obsolete subject according to the Chapel Alliance), she's quite passionate about historical artifacts and dreams of the day that she can go exploring into the world, embracing danger in the name of history and magic. Plunging into the depeths of Kuratel on the Queen's orders was not her idea of a first rodeo. Raveena has commissioned an expedition in the Whispernight Ruins of Kuratel for magical firearms, and Alethea's Air Force can always use another ship. Relying on Arty's ability to handle magical artifacts, she has explicitly requested the Artificer to be a part of the expedition, much to Arty's dismay. Despite her fears, she hopes this will be the adventure that allows her career to take off faster than before. She just simply cannot do it alone! That's where you come in. Join Artamese as she uses her resources to track down the long-missing Adand Withund and unearth the truth behind the mysterious artifact known as Sovereign's Fury. -- Dibs on this quest go first to: @carrionjackal @danzilla3 @Frostbinder as they defacto work for Rae in some capacity. So prepare to work with them! Ideal characters for this quest: Mechanics and/or engineers, in case the ship has problems before, during, or after taking off. A lich or a necromancer in case Frosty can't join in would be nice. Soldier prospects for the Hyperian Imperial Military, the Aralim. Wizards, witches and/or magi of any affinity would be fun to have too. A weapons specialist! Can't have too many of those! Another Artificer that can talk shop with Arty. As usual, I hope everyone can play nice and have fun with this. The general plot line I have is that there was a well known family of pilots, captains and aeronautical engineers, and supposedly one such family member survived Whispernight, but went into hiding due to some terrible secret. But the jist remains, "Find the clue. Find the clue and find the dude. Find the dude and get to the goods. Don't die." Also Lich Dwagins, yeey~ ^o^
  11. Grubbistch

    There's Oil in these Jungles!

    Setting: The island of Misral, thick jungles and hot weather. Daytime, early morning Genre: Adventure Objective: To claim two oil fields in the name of House Uldwar Danger level: Average-High (Chance for being attacked by an assortment of wild animals and/or hostile humanoids and for inclement weather.) Reward: A sum of gold considered enough to live like a nobleman for three months and possibly an item either magical enchantment or of a unique material exclusive to the Terran material list. Desired Story Arc: First Phase: To explore the thick jungles in order to locate at the maximum two oil fields, so that House Uldwar can set up a drilling operation to extract the oil. Second Phase: After discovering each oil field, a random encounter will be rolled for (a total of six in all) that will keep the party from securing said field. Once the obstacle is removed then the field will be considered secure. Third Phase: Once the last oil field has been secured, a random weather phenomenon will be rolled which will be played out as a natural disaster. The party will need to either find a place for shelter or outrun the disaster in order to make it to safety. What Roles Am I Looking For?: At the very least two people with each or both playing a role that I would wish to have for this quest. Your character doesn't have to meet this requirements, they are only a preference for helping to make the story go smoother. 1. A survivalist who is skilled in navigating wild terrains. 2. A magic user well versed in the arts of geological magic. Expectations: Good communication, an open mind for ideas and a willingness to keep disagreements civil. Created Opportunities: With the acquisition of one or two oil fields, House Uldwar grows in both wealth and political clout, bringing them one step closer to their ultimate goal of the crown.
  12. Greetings everyone! @AthenasFire, @HumanBean03, @Soldat Tenaille, @Twitterpated, @Etched in Stone, @Acies ab Vesania, @Deus Ex Aizen, @Grim Wolf, @Alexei, I'm back baby ~ It has been quite a long time since I've last been on; however, as you can see, I have returned. This year's semester has been pretty brutal; however, now that I'm declared and out of the hoops of fire, I've come back to continue my diabolical plans for the Cold South... Long story short, if you want a brief introduction to The Hand of Valjer series, here is the first act (I recommend taking a look at it because it has information from the previous quest that will be important): I think I left at an alright time as the IceStone Tavern had just been strangled and burned by a colossal wyrm, and everyone had seemingly found shelter and/or escaped the burning building. Still, there were numerous casualties, and I'm looking for revenge. That's right, I'm looking to kill the beast. Old blood, fresh blood, whoever you are, this beast is a threat to the Cold South, and perhaps may grow to an even larger threat for Genesaris. Will you join the fallen survivors from the ashes, and take to wilds to hunt the fearsome beast? Valjer stirs... and it is only time before the Dragon God wakes up. As for the minuscule minutiae of technicalities, I am looking for a large party so we can get posts rolling out daily -- I don't want this to die like it did last time when I disappeared ;~;. There will be no fixed order, so you can post whenever you want; however, there will be a "tentative" ordered listing so we can make sure no one falls too far behind. Mild powers is always in play, but I trust we'll all follow that. I'll be posting more information later, so if you are interested, stay tuned. (is it still okay to continue this from last time @The Hummingbird @Acies ab Vesania?)
  13. Acies ab Vesania

    Mezthaluen Quests

    Did you know the city of Mezthaluen (nestled in the Genesaris Midlands) has ten quests available? All of them earn you credits you can use for Genesaris purchases, items related to the quest (with uses outside the quest) as well as opportunities to shape canon. I keep track of what you do--accomplish something significant, and you end up in the lore. One of the quests has you out dealing with a massive cat problem in one of Mezthaluen's neighborhoods--that is due to one member creating that said cat problem. A taste of the quests available: "Tag, You're It!" Easy quest, tracking a vandalizing prankster who has crossed the line. 'Learning One's Place" A thief has crossed the wrong man. You get to pay this thief back in more ways than just coin. "Cat and Mouse" The aforementioned cat problem. Unusually intelligent, sometimes explosive cats overrunning a district. Good luck. "A Giant Problem" A rogue giant kicked out of his clan survives by fleecing farmers of their sheep. Deal with the giant in whatever way you see fit, providing it resolves the problem. "He Who Would Steal my Steel" A Dwarven Blacksmith's Selarian Steel shipment never made it to his shop. He wants you to recover it in exchange for custom weapons made from this rare, valuable metal. "Trouble in the Mushroom Kingdom" A monstrous aligator creature recently took up residence in the marsh, sending the mushroom pickers fleeing. They want you to get rid of it. Watch out, that Marsh is dangerous even without that beast. "Fish Story" A giant, squid-like sea-monster somehow took up residence in the late. It was rumored to have caused a few deaths over a few months, but now it attacks multiple times a week. You must explore the underwater depths and get rid of it. Watch out, it is very dangerous. "Kicking the Hornet's Nest" A straight forward enough task in theory, you just have to go empty out a Wyverrn nest. It is not like they are not highly venomous and crafty. But hey, the quest giver will make you armor from the scales. "Maintaining the Monopoly" The main thieves guild in Mezthaluen wants assistance in rooting out a clever guild master in a new upstart guild. Bring down the competition and procure powerful friends and allies. "There is Something Strange in the Neighborhood" Nothing like some evil occultist necromancers planning to turn the entire city and region into an undead army for which they will then go on to rule the world. No big deal here. Here's the post with all the details. Have fun. ;)
  14. (Edit: added information about possible rewards, and where I want to take this thread...) Surely, it is common knowledge that wolves are considered to be one of the easiest creatures to slay in modern fantasy and fiction settings; however, if our the strongest NPCs in the Imperial South can't handle them, then surely there is something more to these creatures than meets the eye. The quest I'm looking to take up is in the small shanty of Cobran in Genesaris that had been overtaken during the course of the Whispernight Ragnarok. I am looking for those brave enough to help me liberate this town from the beasts which terrorize the few human inhabitants that still live in it. The rewards for such a task is varied; however there are some pieces of verified loot within the quest details. Aside from that, This quest's purpose is to help reestablish Cobran to its former glory, and perhaps free the Imperial South from the white wolves, and maybe an even more dangerous threat... Now, you are probably wondering: wolves? What makes them so hard to kill, they are just a bunch of normal animals my magic-slinging, sword-wielding, super-amazing adventure can take down with ease. The problem isn't in the strength of these creatures, but their intelligence. Their primary strength lies in the warpack — a group of roughly one hundred fierce and cunning beasts that are as vicious as they are intelligent led by an even more dangerous, sinister leader. The fiends of this area work together, so in short, it will be a small ragtag group of around fifteen challenging an army. There will be wolves, werewolves, beasts of all kinds, and perhaps a few enemies of magical nature that you will be expected to face. The key to this quest will be strategy. Sure, you may believe your character can take on four, maybe five normal wolves at a time; however, don't expect to be able to fight them off from all sides. If you are cornered, that's it. A team of around ten of these monsters should have more than enough the power be overtake you in seconds. The weakness of a single wolf is made up by the rest of the pack. If one goes high, expect the others to go low, to your right, to your left, from behind, and all around. As for the werewolves et al., you should be prepared for whatever cunning tricks they have as they are twisted apparitions out for your flesh. A wolf in man's skin is a hunter that you should be wary of. Perhaps we will be able to free this town from one of two of the dozens of warpacks that occupy it, or perhaps we will be running with our tails between our legs. The choice to join me on this quest is yours. ◆ ◆ ◆ As for the technical parts of this water cooler post, I am looking for a group of around three to seven others. There is currently a group of fifteen soldiers within Cobran right now from caravans as described in this thread (I will have the actual thread up either today or tomorrow, so watch close for updates). Four of the characters in the main party have already been introduced, and are the currently known NPCs (minus Frygg). If you join, then your character(s) will be a part of this group of people who just arrived in the previous linked thread, and are up to date on all of the events that just happened (up to the last post). I am really striving to roll out at least a post by the day. There is a tentative posting order given this quest; however, it is not fixed (essentially there is no posting order, but it would be nice to follow a general pattern). There should be some courtesy time for people who are next to post (around a day since the last written post); however, if you feel that your character is going to do something right there and then, then write, write, write! Sorry for being so stringent about this kind of thing, I am just so used to having really amazing threads written by fantastic writers die out because it was one person's turn and they flaked for a few days without saying anything, allowing others to become bored and abandon thread entirely. Still, if things come up, then just message the group! We can work things out IC, and in the end, real life if more important than our activities here. However, I must stipulate the most important criteria, one that is absolutely necessary if you are to come aboard... You are willing to have a little fun and enjoy writing! I hope that super long paragraph wasn't too discouraging, and I hope to see (and meet) some new faces around here! Join me on this adventure young traveler, and let us craft an adventure unlike any other. To help you decide, here is a cute emoji that describes how I'll feel if you say no: 【 = ◈ ︿ ◈. = 】← sad face
  15. On Biazo Isle, there’s a species of territorial crab called the Bramok. Think big motherfuckers the size of Shaquille O’Neal. Or Big Shaq if that’s more your style. They’re unique to the island’s south-eastern coast, where it’s part ashy jungle (kind of like a lush version of Morrowind), part-lava field. They’ve made their nest in a small canyon located near the base of the Baiyale volcano. Recently, the Bramok have become way too aggressive in their expansion because I need a valid reason to kill them. On top of the crabs, there’s also this loony bin tribe of modern degenerates that worship the Bramok as gods. They hunt for the crabs, protect them from harm, kidnap villagers and sacrifice them for drugs. It’s all very symbiotic. Details on that later, if you’re interested. Basically, the military’s been called in to destroy the Bramok nest and wipe out the tribe. At the same time, this’ll hopefully make the land safe enough for the establishment of a faux-ton post, and maybe a research outpost in the future. My character, Echo, will be a part of this mission. Anyone can join but priority goes to military characters. Also, it isn't first come first served. tl;dr: venture into an exotic wasteland, kill drugged-up tribals, fight multiple Big Shaqs, burn down the nest. Maybe you’ll get paid while you’re at it. This will likely be a bit of a slower, more flexible thread (3-5 days to post?) due to life, other threads, and the fact that, occasionally, I kinda need to sleep. That said, it'll be somewhat of a long-term commitment, though hopefully not too long. I’m looking for about 5 people. Got any questions or comments, lemme know either here or via PM. Same goes if you wanna get in on the action. Thanks for your time, fam
  16. Hey guys! Me and my lovely assistant @Wade (and @SweetCyanide!) are looking for two characters to join us on a Whispernight Quest in Port City. Wade's character Teddy is a charming, heart-breaking bounty hunter, while Cora is a smol and angry sailor; the two have paired up in the past for various adventures, and may or may not be repressing feelings for one another. (It's all very middle-school.) We're looking for characters who can play off of this dynamic and these personalities for some good, old-fashioned treasure hunting. The thread will likely begin at a party hosted by one of Teddy's contractors, where he will convince Teddy to lead a crew to retrieve treasure from Port City. Your characters will likely already know about the quest, and come to the party to meet Teddy before rolling out. This is where the quest begins. We have a rough guideline for how we'd like the plot to go, but are definitely open to suggestion and all of the fun that comes with a group RP. Ideally, the frequency will be around once per week, but Wade and I are both constantly in a state of dying, so patience is a must. Please comment below or DM me with interest! 1. Cheezeegriff 2. Zashii
  17. As a general note, some of the territories in mind for this quest are either already in process of becoming something, or have plans to be turned into something once discovered/settled. Circumstances surrounding region details and viable rewards will be fully discussed and agreed upon prior to one starting this quest. At large, the mainland region outside of Ventus Temple as well as Oo'Xora Capital and the lot of its neighboring chain of islands are the ideal targets of this quest. I will try to provide a visual references of the areas most available to the request above. Feel free to stick around and inquire about not only the quest above, but also about planned development in mind for the region as a whole. There's no telling where your interests lie if you're simply unaware.
  18. danzilla3

    The Golden Jackal

    Scuse me, champion. I'm relieved to see you! We're completely overwhelmed! The Golden Jackal has come for us again and more injured come into our hospital in search of aid, but we're running low in supplies! None of us can afford to leave the injured to seek out more supplies, so we need someone with a trained eye and capable means to do so! Please! Please help us! We are in dire need of Peaceblossom, sea urchin needles, silkweb and honey! Please be careful! The lands are not safe beyond these walls, and I’m not sure how much longer we can take on the injured! If we don’t get our supplies replenished, we’ll have more funerals than celebrations, and the Jackal will come to claim us all! I hope to reward you handsomely, so please—will you please help us?!” --- The Golden Jackal. Since Hyperion’s beginning this elusive band of thieving magi have plagued the city in hopes of poaching the merchants of their goods and wrongfully taking what they think is theirs. Though they have successfully been fended off in the past, it has not been without cost—and as they recruit and return to take on the juvenile city, the toll is taken, and lives are lost. Beyond the Mountains, the Forgotten Forest lays spread, a danger to the mind; there is rumor there that the pieces of the Fae kin’s culture can bewitch the mind—and that memories are stolen that do not belong to the gentry, with time. The Peaceful Woods, where no harm can befall, but an anathema to those born unnatural. A safe place to be for those who follow the teachings of Gaianism, who can respect and worship the earth. Though those worthy of the land can trespass, those who must fend for themselves along the borders may find themselves in more danger than before. Ashville, one of the most well-known powerhouses of Terran technology and economy. A city known for its civility as well as innovation, surely the rogue magi are not welcome there—but there is cunning and malevolence involved. Perhaps there is a certain man there that is capable of finding or trading anything… The mysterious Dr. Silas has answered the call, but he cannot do it alone. The road is dangerous, and the city needs you. --- The Short of It: A medical mage named Sariaa Meziro seeks the company of heroes to assist the medical team in helping the injured. A raiding party struck at merchants returning to Laconia, and they’re completely overwhelmed as more injured come to the hospital for aid, and supplies are running low. They cannot leave the injured unattended, and need a group to search for supplies from the coast. They need a healthy supply of peaceblossom, sea urchin needles, spidersilk and honey—but the raiders are still out and about, so the trek will be dangerous. Classification: Class A (Hard): 1+ players. 3+ pages. Expect the chance of loss of life, as you will be pursued and attacked. What is Needed: A few willing to play the part of Ne’er do well Magi that belong to the growing organization known as the Golden Jackal. A group willing to trek through the dangers of the Forgotten and Peaceful Wood (supernatural beings, beware—you cannot pass here and will be left to defend yourself outside the woods’ borders if the Jackal catches you), and to Asheville and the coast beyond. Where to Begin: Meet with Dr. Silas at the Cut and Jib Tavern in the Laconia District, where you’ll be debriefed on the situation as relayed by Sariaa. Introduce yourselves, plan your move and head out. Rewards Include: Canonization into Hyperion lore, IC spoils, materials to turn in to the Hyperion market. If the quest is too easily accomplished your canonization may be denied or modified. Players should keep in mind that injury and even death aren't permanent in a magical setting like Valucre All quests will be scored on a very basic rubric to determine the level of spoils one gets per quest level. There will be four categories, with a possibility of 1-5 points one can earn per category, with a maximum payout at 20 points total. Those interested in seeing how they scored can DM me.
  19. Danger Step: 4 | Post Step: 2 | Quest Grade: A- |Reward: Post Credits+Item Well, it isn’t Bowser, but something particularly nasty all the same. A local mushroom picker named Olivaid has been unable to get down to the lake for fear of losing a limb or worse. The occasional alligator is a normal part of the job, an occupational hazard he’s willing to deal with and has dealt with on a regular basis. However, this time is different, and it cost him one of his hired help. A beast unlike anything he has ever seen before rose out of the water, standing at 10ft tall (on two legs) with five claws per hand, each claw nearly a foot long each, in addition to teeth about 4” long themselves. He was able to get a sketch of the creature made, and with a bit of imagination, you can see something like this. As if that were not bad enough, the creature seems to be hanging around, aware that people go down to pick the River Mushrooms, looking for more human-prey. On top of that, it seems like his presence as made more alligators show up, causing the waters to be completely infested. At the very least, this big one has to go, or else the local mushroom economy might be in trouble- it sounds silly, but some people make their living picking these things. The man is offering good money to the first group willing to go down there and get rid of it and any other Alligators that get in your way, as well as a dozen mushrooms each—quite the deal, as those carry a fair price themselves. Just make sure to do your research on River Mushrooms before chowing down. In addition to Alligators, watch out for Manes and Ambush Mangroves. They are known to be in the area. Group Minimum: 3 Suggested Group: 3-5 Level of Danger explained: This is more of a "soft 4", but rather than call it a 3.5, I rounded to four and gave a lesser item instead of cutting back on the VB. Alligators are tricky as it is, but the primary target is very strong, fairly intelligent, magically resistant and has tough skin. Also surprisingly fast. Remember, in the company of other Alligators and there are those nasty mangroves out there. Storyteller Required: Recommended, not required
  20. Radioactive

    Join me for a quest!

    I’m looking to branch out to some class B or A quests, but I need a partner. I’m primarily interested in quests in Terrenus near or in Ignatz, but I’m willing to venture pretty much anywhere in Terrenus. Private Enouk is the character I’ll be using. I don’t demand anything, or ask much of a partner. Just post at least once per day (I know there are exceptions) and don’t disappear. Im a fast writer, and I will probably post multiple times per day, but I’m not usually on after 5pm est. Feel free to respond here, or pm if you’re interested.
  21. Grimmholt

    Quest: The Bold and Unwritten

    There are times where one might find oneself at the precipice of destiny - where the actions we take and the moments we miss have the power to change everything. They can appear in the mundane choices of our lives, the consequences something only appreciable after a great deal of time has passed. But this is not one of those times. Mounting tensions threaten to crack the diverse social strata of Terrenus apart and set neighbor against neighbor, friend against friend, family against family. This cannot be allowed to pass, for if it does, the history books will be written with Terren blood. F.I.S.T. has been working tirelessly to identify and intercept threats to the already failing stability of the region before they can grow. But they are stretched thin, and the opportunists are many. It seems inevitable that a single seething ember will slip through the cracks and set the already tense situation aflame unless something is done. Favors are called in. Ranks are called. A few disagreeable conversations and well-intentioned bribes take place. Slowly, manpower begins to trickle into the F.I.S.T field offices. Some are the best and brightest of their divisions, seeking to make their names across more than one branch by cracking the big cases wide open. Others are simply there to help regardless of where they're put to use. Still others are sent because their own units couldn't find anything better to do with them. But no matter their origin, every one bears the insignia of Terrenus and the weight of their task on their shoulders. In this vast effort, those who monitor communications are unsung heroes. If the investigators are arrows, then the Comms department is the aim that guides them. For weeks now, one small dissident group after another has been searching for any artifacts of power to tip the scales against the Safeguard initiative. The leads often fizzle out before anything major is found, and even then the few legitimate threats are quickly stamped out due to their lack of resources. It's all fine and good until a flurry of frantic communications erupts between three groups of suspected instigators Threats fly, and it isn't long before bodies begin to show up, torn apart by brutal spellworkings and weaponry. It is immediately apparent that something big is going on. The only clue to what they have begun to fight over is a repeated reference to "Drago's Opus." It is initially believed to be a weapon of some kind, but none of the research departments are able to track down anything concrete. Until one T.I.T.A.N. private tugs on a loose thread in another investigation - a book merchant with suspected ties to the underworld information trade. The staggering truth comes to light. Illyushin Drago was a warlock of considerable power who died long ago under suspicious circumstances. His final work was believed to be incomplete - a total exploration of how one can create truly gargantuan spells or rip them apart with apparent ease. In the hands of those who seek chaos, it is an armament of sufficient power to plunge the entire Blairville region into bloody chaos. You might not be the best F.I.S.T has to offer, but you're the best they can spare. Destiny calls. Will you take the plunge? If you've got a military character you've been dying to use but you're not that crazy about blowing things up, this might be the thread for you! Join a group of misfits as we attempt to keep the right knowledge out of the wrong hands and maybe, just maybe, get promoted in the process.
  22. HollowCipher

    Honor Among Thieves OOC

    Here's where you can find out what the top stuff means. Danger Step:4 | Post Step: 5 | Quest Grade: S- |Reward: Post Credits+Item It appears that a new guild started up in town and as one could imagine, the established guild isn’t happy about the competition. Normally, the guild would just go to war with the new upstarts and remove them from the picture themselves, but as it turns out, the new leader is a clever bastard. Part of the reason why they are so difficult to pin down is that they are not operating out of one location, but out of several cells connected to the greater network. Rumor has it that there is a central location, but only the guild leader remains there, none of his lieutenants. The organization is complex and difficult to pin down; it will take a great deal of legwork to unravel. Hence, the longtime guild is hiring out, looking for a group with the right combination of investigative skills, tenacity, and “muscle” to take care of the problem. In order to bring down the guild, you are going to have to locate all of the lieutenants and eventually the leader, taking each one of them out. There are a couple ways to “take them out”- you can capture them, obtain evidence of crimes, and then turn them over to the guards or you can just kill them, keeping in mind that discovered bodies lead to bounties. Either way, it will not be easy. If you choose to seize them and turn them into the law, you will have to extricate each one of them without alerting the other thieves, as they will just warn all the rest. If you choose to kill them, you’re going to have to take out all the present members as well. When you successfully complete the mission, the thieves will make it worth your while. Not only will you get paid, you’ll receive what is called a “Guild Token”, a mark of honorary guest membership to the guild, granting you access to certain privileges. You will be alerted to where guild contacts reside in the city, which opens up access to favors they can grant for you. They can tell you where to find available fences (people who buy and sell stolen or illegal goods) They can provide you with info gleaned off the streets as well as generally reliable rumors They can set you up with hired help, should you need someone to do some… sneaky stuff for you If you are trying to outrun some thugs or have guards hot on your tail, they can get you situated at a safe-house or bring in backup to help you fight them off. You will be told the location of some guild networks, which will help you move about the south district without detection, and can get you past the south gate and into the east district without paying the tax. Minimum group: 4 Recommended group: 4-6 Danger: You will be dealing with a criminal enterprise who would much rather stay in business. When you threaten the wellbeing of anyone, they tend to fight back, and when you threaten the wellbeing of a not so nice group of people, you can expect some not so nice responses. They are organized, carry big numbers, and you can expect many to be pretty competent combatants- tread carefully, and do not underestimate anyone. Storyteller: Recommended, not required. I am looking for at least 3 more people for this. I'd prefer an infiltration and take down from within strategy, if possible. As such, thieving abilities are a must. Also, competent fighting might help, but may not be required, depending on how we want to do this. As the post in the link above says, posts must be at least 150 words. 25 posts per person.
  23. Aelindra, the Grand Capital of Genesaris. A city steeped in centuries of innovations and higher education, it has become one of the continent's wealthiest City States. A place where the youth of the West come to fill their minds and hearts with the Knowledge and Grandeur of the Rising West. More importantly, it is the one place where it holds high anticipation for one major event. The Elections! From every corner of the Grand Capital the citizens crowd the streets, listening to Politicians as they are vying for the most coveted of positions. The Seven Seats! Though the Elections are quite a while away there is an uproar causing waves throughout the citizenry. Reform has come, a party built-up and filled by Second-string nobles, merchants, and all those who desire to change and repair not just a corrupt council, but to help those affected by the damage of Whispernight. Its leader Alfonso d'al Sancroix has gathered six hopefuls, who will join him in reaching a heights the old Council who are too old and fearful to try for. Alfonso and his comrades have decided to set out on a journey to recover Godfury from Telerian. They will prove though action that their words are not empty. Are you willing to take a chance? Memebers/Characters 1. Alfonso d'al Sancroix -@Garion 2. @Aleksei (DM) 3. Olandra "The Ugly" Aetherion -@Grubbistch 4. Caius d'al Cazarosta -@Alexei 5. Virgil Faulkner -@danzilla3 6. Aunoma Eiwa - @-Lilium- 7. Enrique d'al Hunter-@Maverick 8. @Maveranne 9. @EpicRome23 [I'll have your profiles linked here soon.] Threads Prelude- Coming Soon Chapter I- Coming Soon
  24. -The Forbidden Woods- What could possibly await us, where man fears to tread? Since time immemorial, places linked to the fae of Terrenus have been known as uneasy, tenebrous places. Places where the tightly packed trees and dense foliage, as well as ancient fae magic, begin to weigh on the minds and hearts of men. Those who enter places like this, the fallow home of natural spirits, rarely find their way out, and those who do are...affected. The very trees sap the memories and sanity of trespassers, either through some unseen magic, or through the choking isolation these trees seem to provide. Who is to say what truly lurks in these Forbidden places? Only rumors and stories can supplant any tangible theories, ranging from the presence of some long-slumbering god of the forest, to the more reasonable theories about a hidden race of faerie, so xenophobic that they cursed their own home in order to deter outsiders. Whether or not these tales hold any weight is still not conclusive, but one thing is certain, they have served to keep the vast majority of potential trespassers at bay. The situation in Terrenus is growing increasingly more volatile, and never before has the continent been in more disarray. Conflict abounds, and between the roads being used as major choke points and valuable resources being controlled in the interest of feeding and supplying the armies of each major faction, the bystanders are the ones who hurt most. In the far eastern section of Terrenus, villages and towns are reliant on supplies located closer to the center of the landmass, and with tensions brewing it will soon prove impossible to maintain any civilian roadways into the mainland, and supplies from the major city of Ashville have slowed to a trickle. With no other options left to them, many will be expected to leave their homes and seek sanctuary elsewhere. Unless, of course, there is an alternative solution. Which you already know there is, don't you? It's why you're reading this. The Forbidden Forest, or the Forgotten Forest, as some might call it, looms quite close by. While the twisted advance of the ancient trees may be intimidating, it's still possible that an opportunity to preserve the homes and livelihood of the civilian population could still be found underneath the forest's darkened canopy. At least, that's what one charismatic young woman believes. She has claimed to have made her way through the woods, and met with the denizens therein. If such a claim is grounded in reality, and not in fiction, then surely there exists an opportunity for a parley of sorts. Perhaps there exists a chance the people who want nothing more than to survive the oncoming civil war ☥ So! You've made it this far, have you? Well, let me take a minute more to convince you that this thread is worth joining. This faction, first and foremost, belongs to @Chouette. Without his idea, I would not have decided to get enrolled in the civil war at all, and so the events of the upcoming thread would never have happened. The goal of this thread, of course, is to chronicle the founding of what I hope to be possible the most tragic element in the Terrenus Civil War. Participants will be helping each other navigate through the faewilds, facing off against treacherous beasts, encountering never before seen elements of the fae wild, and communicating with the reclusive fae, in the hopes of helping those who need it the most. PAQ's (Possibly Asked Questions) What kind of characters can we use? All of them! So long as they are acceptable by MP and Terrenus world standards, there are zero limits on the kinds of folk that can come into the thread. Give me anybody you like! How long will this thread be? The thread has to be a minimum of two pages long, but seeing as I have a definite plan for what we should expect upon entering the woods, I would say that we should expect approximately five pages, give or take a few. Do not be discouraged, as the convenient location of the thread allows us to do a sort of drop in and out style of writing; if you're no longer able or interested, you can simply let us know and bow out. We simply assume that you were swallowed up and spit out by the woods, so nothing of value is lost. I will also look into whether or not it is possible to leave with some kind of artifact or loot for your troubles. What will this thread even be about? Well! If you like: Diplomacy Traps Exploring Mass Murder Then this is the thread for you! So you've heard my spiel. Thank you for taking the time to read this little interest check of mine. Please note that the thread is currently underway, and I will not turn down any volunteers. If you post in here with a character sheet and express interest, then feel free to also make your first post here. Thanks again, and have a good one!
  25. HollowCipher

    Who wants a pet phoenix?

    There is yet MORE whispernight things to do, So this time, I'm gonna go one at a time. Same with the originals that I have yet to do. So, first up, killing corrupted phoenixes! I'd like around 3 people with me here, and we can each take a phoenix, kill it, see it reborn, and claim the newborn baby Moltres bird. Anyone in?
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