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Found 44 results

  1. So my character, Sikko, is going on a personal quest that (I hope) to be canonized. Basically every year the clans of Shawnee Glacier the clans offer a sacrifice to the water elemental Natlei. If Sikko kills this elemental it unlocks a potentially godlike status on his water wielding abilities. But the elemental can only be invoked once a year by the "Conjuring Sacrifice". So he has to sneak into the festival, make a sacrifice, kill the elemental, and yeet out with his head on his shoulders. Anyone interested? If there are questions just shoot me a PM.
  2. I know I'm late, but ..... Looking for a small group of antagonists to basically be the main opposing force for my character and his Coven. Their goal is to acquire as many followers as possible of course, this is a repeatable quest and as mentioned by Hummingbird there is no need to canonize any Whispernight quests. A few from Choisel would be setting out to explore these lands, try to negotiate or form some type of alliance with the existing league and if that does not work, acquire things all lastly by force we can come to figure in a small skirmish or something. For those in need of a basic summary of what the place is/looks like: Talix-Egine A city run by gears, including a central gear that operated the entire city on a wheel of science and architecture seen nowhere else in Valucre. Home to more math and logic than magic, Talix-Engine’s near impenetrable headquarters that operated the entire city was overrun by doppelgangers and evil spirits. The city was in the end toppled. This ruin is one of the most dangerous, overrun with undead creatures that seek nothing but to destroy all that is left. Everyone who was gone here has died at the hands of violent geists. Led by a league of vampires wielding ancient, powerful swords capable of nullifying and reflecting magic spells, be the one to defeat the horde and free the city from the curse of Whispernight. I'm looking to start things as soon as possible. What do you guys think? Even if you just want to tag along for added story without being the opposition, that’s fine too.
  3. Shall we go to war once more? Long ago in times of strife and conflict long forgotten, a crown was lost. It wasn't a crown of royalty or a tool to demonstrate a particular bloodline. Rather it was one forged of blood and fire, thousands of lives falling or rising at its will. Though the crown itself could not be destroyed despite hundreds of powerful sorcerers and intellects working laboriously to decimate the relic, they weren't able to inflict so much as a scratch upon it. So they hid it away, deep in the underground where not a single person would ever be able to hear of it, much less find it. Or so it was believed. For centuries the crown was guarded by a secret group in Renovatio that spread throughout Nu Martyr and beyond. The faction, originally sailing to Renovatio from Terrenus, was the Church of Three; a near cult like religion which believes in worship of all three gods: Gaia, Time, and Space. It was always their solemn belief that, unlike in Gaianism or the preachings of Odin Haze, these three were merciless gods. An ideology said to be deeply influenced by the religious conflicts of Tellus Mater. Those who are part of the Church of Three but of Renovation ancestry view the God of Time much the same as they would the All-Creator. One in the same, in fact. Thus when those in charge could no longer bare the risk of having Asteria's crown fall into the wrong hands, they turned it toward the Church of Three. With the Church's extreme secrecy and unwillingness to bend before those they considered Heretics, such a godly relic was considered safe in their silent possession. It was a common belief that the Church of Three was an indomitable group throughout history, a stance recently challenged in modern Terrenus by a necromancer named Lilith Reiter and her cult of power hungry warmongers. The necromancer's desire to obtain lost pieces of armor previously belonging to the Witch King Zengi proved to be the Church's downfall in Terrenus. Upon retrieving the chest plate of Zengi's armor from an underground labyrinth hidden under the city of Tia in Terrenus, Lilith Reiter also took a single living prisoner with her; one who ultimately was unable to resist her power and told of their most valuable treasure. The crown of Asteria However, Lilith was not the only one who has heard of the crown. In fact, news of the Asteria's crown being found has spread throughout Valucre like wildfire. It's corrupt power infamous for the destruction it brings in its wake and the monsters it makes out of those who wear it. Upon hearing the news and its rumored location being within his land, the PRIME of Nu Martyr, Ardon Dallas (character sheet TBD), led a small army to the Church of Three's location. After a few small skirmishes, he came out with the crown. Ardon Dallas, PRIME of Nu Martyr, now has enough power to act on his ambitions. He may have even turned his eyes upon the Grand Kommadant, his ambitions were so grand. But then another word spread. This one striking fear in even Ardon, bearer of Asteria's crown and PRIME of Nu Martyr. "The Commander is one her way to Nu Martyr for the crown. All who stand in her way will perish." Will you stand in her way and risk death for glory, or join her for power and glory? OOC Do you stand with Ardon Dallas to protect Nu Martyr (both the province and the city), or do you join the attacking party for riches, wealth, and power? Let me know so I can mark you down and keep track of all the sides! I don't have a specific player limit in mind and I don't know how many people this will attract (don't wannt be cocky :p) but I'll definitely cap it if I start feeling its getting out of hand. You CAN do miniature T1 fights, but I don't have time to settle random cat fights. So make sure you have character sheets, an agreed ruleset, and a judge before you start doing it. Narrative fights are preferred. What happens to the crown is already more or less established (PM me and Aleksei if you want to challenge my claim I guess), but the fate of Nu Martyr relies a lot of on character interactions and decisions. While the actual city of Nu Martyr is limited to a few buildings of damage (don't want to ruin a major city my first real time RPing in Tellus Mater lol) the province itself and outskirts of the capital city are essentially war grounds. As are little towns surrounding it and whatnot. So what YOU do and what YOU decide will have a major effect on how this thread plays out. I will be GM, so keep me in the loops of character interactions such that I can best orchestrate stuff within the thread. @Aleksei being the BL of Renovatio, however, will have the last say on anything she decides need her attention. I'm new to TM so if I'm doing something you guys know goes against some part of the lore or rules I missed, let me know ASAP. THIS WILL BE A BIG BATTLE. It's not a little skirmish. The crown of Asteria is a hella powerful Renovatio Relic that used to belong to the daughter of a Titan who was powerful enough to defeat a past Grand Kommadant. It's very important and PRIME Dallas isn't going to give it up easily. Nor should he. To give an idea, I'm thinking there will be about a million "soldiers" one each side. More or less. No idea how many threads this will be. Most likely one because this is sort of Lilith's/ my introduction into Renovatio so I don't want it to be too long. But a few threads will hopefully result from this. If @Aleksei is up for it, I'd like for her to take up the PRIME role for this fight. If she's too busy (cause busy busy bee she is), I can double unless someone else wants to step in. You are also allowed to "join" the attacking forces without necessarily being on Lilith's side. An example of this would be if the Dead or the Legion of Doom wanted to take advantage of this opportunity to bolster their infamy. *There shouldn't just be ONE large clash. Nu Martyr is a huge province. Make this story fun. Communicate with the other side and set up fun scenarios. Don't be afraid to lose a battle because there's more than one in a war. Clashes between player forces should be talked about before hand and planned accordingly. ? Let's affect some lore you guys! TO WAR! Defenders of Nu Martyr @Alexei @Djinn&Juice @Fierach @Hurttoto ? @notmuch_23 @Tenkai Matsumoto @Twitterpated ? @-Lilium- ? Attackers of Nu Martyr @Ataraxy @Thotification @Die Shize @Metty @Archeos @danzilla3
  4. Genre: Adventure with some slice of lifeLocation: Terrenus, Wilds of Baizo IsleShort Description: A class C quest featuring a new adventurer Longer Description: A fairly leisurely paced Quest set in the wilds of Baizo, with the objective of identifying new fauna and flora for HERB. I'm looking to have probably no more than 4 people, as this is my first time doing a quest! For the pacing, I intend to check the thread twice a day. As per general site rules, I wouldn't expect that if someone didn't post for a day or two that it's time to skip over them. However if people are posting slower (or faster) than about once a day, then that's no problem for me. I may forget to check the thread sometimes as we all do, so I just ask that anyone interested be patient with other RPers in the thread as well as myself ? Like I said I'm new to Valucre so this is very much so an introductory, exploratory type quest. As such I'll probably be fielding questions in an OOC thread (probably this one) from more experienced members of the site if any are interested in joining, as well as generally asking and learning about how things work around here in general. Link to the IC thread:
  5. I've recently made a character who can create summoned companions using charms and I'm looking to test him out. The charms in question are not cheap and will require certain materials, of which will affect your newly summoned companion (Your own personal traits will also affect this companion). The nature of this quest is something that I'll leave up to whoever wants to join me. Want a small rock golem companion? Then it'll be a small light hearted quest for basic resources. Looking for something with a little more oomph, then it'll be a longer quest to scavenge rarer resources. I'd prefer to keep this to one thread with maybe 2-3 people, but I'm always open to new ideas. Thanks for reading!
  6. Deep in the rolling hills, surrounded by a small copse of oak trees whose leaves are always golden, squats a tavern. On the splintered board nailed to the supporting beam above the lintel, its paint faded and flaking from countless summers, is the once gaily pained slogan 'Happy Landings!'. The smell of ale and fresh-baked bread seem ever present and the windows glow with an inviting warmth that counters the weariness of the open road. Maybe, just maybe, one drink won't hurt, and a soft bed for the night, because the evening is drawing on, and if I have to eat one more charcoaled squirrel I'll probably scream and stab someone undeserving. So, I was looking for a place to establish my character's arrival on Valucre. 'Surely' I thought to myself, 'this problem of where to put a new character and have people to interact with has been noticed before and already addressed'. After a few hours of looking, I found no thread matching the necessary parameters of being always open to new players and having no overarching plotline. A place for characters to find themselves between plots, to meet other characters, develop their personality a little more, and maybe join others on their quest to bring happiness and fluffy kittens to the land. A place, in short, strictly for practice writing with throwaway posts and an NPC barkeeper who has seen it all and cannot be easily surprised. A Tavern thread. Perhaps I've been spoiled by other places always having at least one of these threads where character concepts can be tested without buggering up the plot of an established thread. Perhaps everyone here is already so awesome that they've never panicked about whether they can competently play a new character straight from the beginning, or haven't needed to ask whether their character fits and have a ready supply of written posts (complete with unexpected interactions) to let others know what they're in for. It could be either one, or just that no-one has thought of this yet, or deemed it unnecessary. I'm hoping for the second 'perhaps', but suspecting the first. tl;dr: Would anyone else be interested in having a plotless practice thread to character-up in, or is it just me? Please give feedback, whether you're new, established, interested or not.
  7. NOTICE: Recruiting now closed. Sorry. So, work is slow, and all my threads are even slower, and I feel the need to do something. I'm looking for one or two people to join me on a preferably fast-paced expedition into the wilds of Taen. When I say fast-paced, I mean I'd like to see one post per day, except on the weekends, since I appreciate that a lot of people (myself included) are often pretty busy then. But otherwise, on Monday through Friday, I'd like to see my partner(s) be able to post each day so this moves along at a steady pace. I do want to have fun with the thread, and I don't want the other person irritated with me, but really... threads where I have to wait a week for one person to post are just kind of irritating to me. lol I'm not going to officially say I want to follow "Brevity Rules", but I would prefer people write shorter posts if it means they can post more frequently. Naturally I don't mean too short of posts, because I wanna canonize this, but there's no need to write five paragraphs unless you're setting a scene or something. I would prefer more concise, to the point posts so we can have a bit more organic "action" and back-and-forth banter. The Scenario: Countess Abigail Karradeen is personally leading an expedition into the desert wilderness of Taen to recover the rumored artifact known as the Soulspeaker. The expedition is partially in reaction to a rival pirate faction having ostensibly discovered a clue to the artifact's location, leading Abigail to organize a force to go after them and try to recover it before they do. But as she is mainly a sailor, noble and merchant, not an adventurer, she may take on a couple people who can help guide her and her men to the sight of the artifact. Individuals with a background of adventuring in Taen are preferred. They will be paid well in gold for their efforts. I would also generally prefer only mid or low-level characters, just since high-powered demigod-type characters wouldn't really fit the type of setting I'm going for here. Like I said at the top, I'm going for a little more of an Indiana Jones (or Tomb Raider, The Mummy, Uncharted, if those float your boat better)-style adventure, so I general prefer the magic to be focused into the artifacts and obstacles rather than the characters. ONE more thing. As I did with last time I advertised and GM'd a thread, I'm gonna add a personal rule to this one. If you disappear off Valcure and do not respond to my attempts to contact you about posting, then I will assume you are gone for good, and I will kill your character in the narrative. I don't like it when people sign on to something, then just vanish without a trace and leave their fellow writers hanging. I will wait one week before I do this. So long as you communicate with me and ensure I know you're still around, we'll be good. Again, this is only if you disappear off the site; just missing your post time limit will only result in you forfeiting your turn for a round. Anyway, if I haven't scared you away already with my restrictions and expectations, please do submit a character sheet and sign on for a desert expedition!
  8. Quest is maxed out on participants, but this is a 'continuous roleplay arc' so feel free to read on and expect openings after the IC thread is wrapped up! Class C: Free inoculations are being handed out at the offices of the Civil Defense Force. There is a scientist that claims to know the truth behind these health initiatives. Escort her to the offices of the Public Defender news agency (note: quest ends with delivering the scientist and so should focus on challenges getting her there) OOC Thread IC Thread Quest Rules Hey all, I've just been approved to undertake a Class C quest (above) for Last Chance, and I'm reaching out to 2 other roleplayers to help me with it. Quest is titled "Last Regret" because "Last Chance" lol Some bullet points on key features and amenities: 1-3 days before skippage Looking for characters who are mercenaries, in the military or, preferably, in the Civil Defense Force (CDF) of Last Chance (follow link to city page or read along little donkey) No character sheets required (doubleplusplus because if you don't already have a 'militant' char, like me, then you can make one up for this rp!) Although this quest only requires a minimum of 16 posts to complete it, I'm aiming to go at least a little over, especially if I get two pardners (more postage overall) If CDF, our characters can already know each other or be new faces. I'm game for either. I'll run our crew OOC and IC as a PC who is a lieutenant and likes TV, with 5 CDF members (3 will be NPCs, 2 will be PCs, keyword "will" so sign up darn it) or a mix of CDF members and outside contractors. Combat will be collaborative, so go gunho and watpoh and wangfo on das enemies as we will certainly face them in our heroic zinger of a journey Fun is a requirement and if you can't have fun then you can't have cookies and I'll likely stab myself in the eye with one of those inoculation needles As bullet-pointed, I'm looking for Playable Characters of the militant capacity and preferably who are in the Civil Defense Force (CDF). From what I'm reading, though, this is a Last Chance guard unit, not a 'Terrenus proper' military force, so I don't believe that OOC signups or rankups are required. 10,000 person Civil Defense Force (CDF) - this force is very well equipped, trained by the military and assigned for five-year terms from bases from across Terrenus. Permanent assignments and ranks above 3rd are provided with enhanced training and equipment provided by the Civic Safety & Defense Academy (CSDA). Training often consists of enhanced crowd control, elementalism, with some specific members trained in unspecified psionics. —From the Last Chance lore page Finally, I plan on expanding the quest's overall story into follow-up quests or simply follow-up roleplays that will continue the storyline to really see my plans through. So even sweeter if those who stick with me unto the end of this quest...stick with me unto the end of any next quest-rp-thing. I LIED DANG IT this is the final part here's my char: Lieutenant Hayden Jansuela lol lied again here is a current list of PC participants including yours falsely Die Shize - Lieutenant Hayden Jansuela @-Lilium- - Capria Belvardi @Ace - Elisha "Levi" Ripkin WELL MISTERS AND MA'AMS that was some introduction right thar and now I'll point the finger at ya'll and will probably eat my own finger if I don't get any partners, pardner. Here's this for some inspiration (refunds not included): EDIT: If anyone is a needlephobe I'll remove that image in hindsight Promo Video Cast of Characters
  9. Try-outs for Bad Guy Infamy mysterious and powerful criminal syndicate is hosting a try-outs of sorts; a trial mission into the land of Taen for the chance to be inducted into this immaculate trade. Taen, too peaceful? Nonsense! Or at least, that’s what someone might have said 2 years ago. Today though, there is a certain constituent of the criminal class who searches out people and places like this. Someone who is too complacent, too inactive or inattentive, can get their whole world shaken up like a snowglobe! Even some who keep their fingers wrapped tight around their wallets can find themselves shaken up and broke any day. Mortimer's Research Laboratory of Extradimensional Matters and Magical-Affected Physics in the land of Taen fell under a certain someone’s scrutiny when it accepted the yolk of much of Taen’s main city, Lunaris’s scientific innovation. Furthermore, Mortimer’s established itself as the city’s lead apothecary. His advances in medicine and the distribution of pharmaceuticals has attracted the attention of a doctor named Theodore Alexander Roxyer-Rollins Amantis. He has come with four associates, representatives from a pharmaceutical firm called Catalyst Medicinal Corp. in search of employment at Mortimer’s and a contract between Mortimer’s and Catalyst. Good fortune willing, Amantis and the Catalyst representatives hope to establish a pharmacy supplied exclusively with Catalyst medicine. @amenities and @-Lilium- pose as pharmaceutical representatives from Catalyst while Amantis talks them up to Mortimer. What Do I Want? (any of the below) 1-2 Players: Pretend to be pharmaceutical interns with high ranking members of the criminal syndicate and scope out other pharmacies in Taen, then convince them to sell Catalyst medicine; secure permits from Taen quality control centers for Catalyst meds to be distributed in Taen; submit article to the local paper about how Catalyst medicine saved you or a loved one from illness; etc. The effectiveness of the extra 1-2 Players may allow one or both of them a comfortable rank in the mysterious and powerful criminal organization.
  10. Hello there! I’m going to make my very best attempt at keeping this interest check short and snappy, but I don’t make any promises, so here we go: There is an artifact made from the left horn of a foreign king that lies slumbering somewhere in the heart of Taen’s wilderness known for its capabilities of worldrift magic and I intend on claiming it for my character Ioreth Rhavon. What is Taen? It’s a pocket dimension located in a timey-wimey place connected to the Ursa Madeum island chain. You may know Ursa Madeum from its intrigue happy noble houses and stab happy pirates. What Taen lacks in people is made up for with trees that eat people that they do not like. I would suggest being kind to them for your character’s sake. What is worldrift magic? Think portals! Ioreth would like to be able to pop over to Hell’s Gate, grab her favorite ice cream, and pop back to wherever to share with her friends. Now wouldn’t you like to be one of her friends? Information for the Mork’Outh KIng’s horns can be found Over Here. Now that we have covered the whats, let us get into the whys and the hows. Ioreth Rhavon is a tome and artifact retrievalist for Book|Ends, a hub of knowledge both mundane and magical. She takes her work quite seriously, and I would like to say that she is a capable ally when one is out in the wilds. Her true reason for searching for an item hidden away in another dimension has to do with her current home: the growing town of Coth, where she resides in her library tower and assists with recording the high priest’s religious doctrines. Your character’s reasoning for assistance can be as simple as monetary gain or lust for adventure, or as complex as an in-depth backstory that requires further explanation. When I write a story for us to share, I try to make it so that each player has the opportunity to develop their character as much as possible. While the ultimate goal for this thread is a simple artifact acquisition, there are a few things to keep in mind. @Ataraxy requires a post once a week. If you need to be skipped, please let us know so that we can continue rolling forward. I’m going to hope that he pops in and informs us on how many pages are required, but be prepared to be writing quite a bit. If you need to bow out of the thread, we can collaborate for a way to do so without disrupting the narrative. I also have a plot line written out for this quest so we don’t do the unfortunate thing of sitting in a tavern for a page or two before launching into the adventure. There will be NPCs to interact with, places to discover, and even a few monsters to fight! If this sounds like your cup of tea, drop a link to your character and toss your ideas my way. If you have any questions, you can find me here or hunt me down on Discord. Thanks!
  11. Hello everyone! So one of my favorite role plays I made on here was a quest to take back the world from a tyrant demon: A'rrazaah. Unfortunately, that roleplay died out and I want to make a remastered version with more people. Same story, just different people. So, is anyone interested? Here's the original.
  12. here, the woods are dark and deep and twisted with m a d n e s s . . . Hello all! Vielle here ? To start things off with the objective: I'm looking to hunt down an artifact — Persicaria's Amulet — for my noble House Hildebrand, which leads to an adventure through the Greywood, a sprawling forest of the titular trees said to have been grown by the first Lord-Hildebrand in a time where magic had been more rampant, more prevalent in the noble family's lineage. Some say that the forest is haunted, others cursed, but all can agree that one must never set foot into the Greywood: if a spark of madness does not take you, the strange creatures lurking in the undergrowth will. Ultimately, I'll be hunting down the artifact and having a grand old adventure with whoever comes along with me! ❤️ IMPORTANT — the story might pose some very real dangers for the characters involved, just to let you know before anything starts, so joining would be giving me express permission to throw some baddies and ouchies at you! ? For those new to this sort of thing, the narrative damage system will be implemented, with #10 lethal/death rolls included for the NPCs involved in the story, at the very least ? I'll be acting as both Player and Game Master for this particular storyline. Character development and the overarching story is important to me, so I'd like to discuss how your character gets roped into this thing before they actually jump in, so everything works out well for everyone! On that note, I also value intimacy and depth when it comes to these things, so I might only be accepting a select few to tango with us in the bushes! (if anyone is interested, that is, hahaha! *sad violin music plays*) ? As your humble Game Master, I only ask for these: Consistency! — I know real life can get in the way sometimes, and that's fine! I understand that quite well ? but I'd very much like to do this from start to finish with the same people, so being consistent would be very much appreciated and overall essential ❤️ Communication! — This is specifically related to the above; if you skedaddle for-a-while or forever, please do let us know so we can continue on without waiting for too long! ? Respect! — Respect the storyline, respect the other writers, and all will go smoothly! Awesomeness! — Wait. I think you've got this in spades already ? So there ya have it! If anyone has any questions or concerns, do feel free to hit me up on that ? MEET THE NPCS ARTIFACT THREAD IS UP — check it out here! Will be posting to set the stage in the next few days! MY COMRADES @Thotification — Holiness "Holly" Sheathe, Khakina Khatun @Rin — Claudette
  13. Guten Morgen, Nachmittag und Abend, My name is Reinhardt Relzion, of the Relzion Coven. I ended up here in your world by incident of a Alchemical Experiment. While I do find myself in need of returning home. I am thoroughly intrigued by your World. If you ever find yourself in need of a man who is both Proficent with the Blade, Making Alchemical Draughts, or a Steamwork Engineer. Please feel free to enlist my services. I promise I don't bite...that hard. P.S. I do prefer jobs that can get bloody, lead me into Laboratories of Alchemists, Steamwork Engineers, or anything with High Society. Please understand I rather not get involved with the religious sorts and Any local Churches. Vielen Dank and I wish you all the best.
  14. [For the impatient, skip to the next words in bold to get the gist of this quest opportunity] I would like to ask you a question (and you don't have to be joining this thread to answer): How easy do you think it is to fight a pack of wolves? Ponder it for a moment, and really think about your response. If would be easy right? People have done it in real life all the time. Now consider the following situation: You are an adventurer — trapped several stories underground beneath a frozen city in the dead of winter, remnants of buildings ravaged by some past calamity. You, along with six others, are in the heart of enemy grounds. How many are there? Five? Ten? Fifteen? Twenty? You would wish that were the case, but in actuality, there are over a thousand, ravenous wolves lurking in the shadows, remnants of the disaster which befell the city which have made these ruins there home. Over the past year, they've gestated, growing in number, strength, and in intelligence. They aren't a pack of bloodthirsty animals anymore: they are a system of highly capable beasts whose sole purpose is to kill you, or worse. Trying to wipe them all out at once with wide-range magic didn't work — it just brought more of them to you. Splitting up didn't work either — those times you split, you never saw the others again. These white wolves are cunning beasts, and they don't attack blindly. They'll separate you like sheep from a herd, strike when you are at your most vulnerable. It's easy for them — you are in their home after all. These warpacks are led by towering, unnatural, monstrous wolves, so white in color, they fade into the snow itself, and if you were to defeat one, your name would most likely be recorded in the annals of Imperial South for your accomplishment — that is, if you get back. Rumors have it that there is more to these 'simplistic' beasts other than to maim or kill. Clearly, there are other forces behind the growing number of these beasts. Even as intelligent as they are, they are too organized. Too cunning. Too daring. Sightings have shown packs wandering farther and farther from their den, doing things that they've never done before like snatching men and women from their homes. But adventurers don't care. As a mounting threat in this ruined city grows, will you just stand by and watch? * * * So, suppose after that, you think this is all still trivial. Would you like to test your theory? This quest is a continuation of another quest I started in the summer which was taking on the Whispernight Quest in Cobran, Genesaris, but you don't need any prior knowledge to hop in. Just know we are diving into a beast-infested town, with a small party, in the dead of winter, where everything is trying to kill you. The goal? Find the source of the abnormal growth in wolf attacks and abductions. As custom, I shall be leading this adventure with carefully crafted NPCs and enemies, as well as a few characters of my own. Combat will not be easy — bring a character you aren't attached to, I assure you that killing these wolves will be less than easy. During the last quest, people scoffed at the wolves, yet one lost and arm, and the other almost lost her life. For reference, here is a list of things I usually go by when running these quests which you may find useful when deciding if this quest is right for you (my guide). I hope to see you join me in this little adventure, and I promise you... There will be cookies: If you don't join... 【 = ◈ ︿ ◈. = 】← sad face So see you there here ?
  15. Setting: The island of Corinth, thick jungles and hot weather. Daytime, early morning. The Skulking Grounds Genre: Adventure Objective: To claim both the True Crown of Ursa Madeum and to reclaim the remains of Sir Sarvos the Unchecked Danger level: High- A vicious werewolf prowls the grounds, as well as the ghosts of the hunted and traps covering the estate. Reward: The True Crown of Ursa Madeum Desired Story Arc: The full force of the Dogs of War knight order is coming down to Corinth to quest for treasures of great power. In one of the ruined fortresses, known with dread as the Skulking Grounds, these champions of House Uldwar desire both artifact and remains of one of their greatest members in known history, Sarvos the Unchecked. Recently, the knights have uncovered knowledge of a thief who had stolen the crown shortly after the disappearance of the Queen, a master of stealth who had come to Ursa Madeum to plunder all of its magical treasures. After pilfering the True Crown of Ursa Madeum, the thief ventured into the Skulking Grounds, knowing that any artifact of Sarvos the Unchecked would fetch a high price. The thief went into the ruins, but has never come out, his death likely due to the werewolf rumored to lurk within the ruins to this very day, always hunting for new prey to devour in its massive maw. What Roles Am I Looking For?: At the very least one person to serve as either helper or competition for the Crown and other such treasures that may be in the Skulking Grounds. Others can join in, really just depends on how your character fits into the story overall. Expectations: Good communication, an open mind for ideas and a willingness to keep disagreements civil. Aiming for at least five pages for this thread. Created Opportunities: If Oscar Uldwar is allowed both the remains of Sir Sarvos the Unchecked and the True Crown of Ursa Madeum, then he will indeed be a force to be reckoned with in the political and military scene of Ursa Madeum.
  16. Title really does say it all, really. For the last month or so, between drawing, fumbling my way through the new CoD and Battle for Azeroth, I've had this itch to put together a dungeon. I'm not just talking about a dimly lit cellar beneath some crumbling castle, of course. I'm talking about a full-blown, hitherto undiscovered ziggurat, only recently exposed to the elements somewhere within the sands of the Velhatien Desert. With massive, yet terribly worn ancient stone walls packing in whatever fermenting voodoo and trickery the architects had dreamed up in order to keep grave robbers at bay. The dungeon thread in question, speaking of which, would be a complete one-off. Only one group would ever get the chance to plunder the dungeon in search of fabulous wealth and ancient artifacts, and then the Ziggurat would be lost to time, along with the various things it contains. Not only would it be a one-off, of course, but I've also been meaning to experiment more and more with open-ended storytelling, where I make it easier for participants to use their characters (and their own imagination) to toy with the environment at their discretion, and uncovering their own secrets and leads while doing so. What that would mean, then, is that the majority of the thread would be relatively free of any hand holding. My work, as the story teller, would be to describe the Ziggurat, her inhabitants and interior as best as I could, giving you the best possible idea of what you're looking at--and making it easier for you to stop and check out the things you'd be most interested in. Pulling this off correctly might take a little work, but it would mean exploring the dungeon at your own pace, uncovering secret caches of loot, finding little clues that might lead you to even more impressive riches, and probably helping you avoid getting murdered by any traps or monsters hiding within. The reason, then, that I started this interest check with 'toying with the idea' is because of the work load involved. As interesting as it would be to write this all out, it's a tremendous amount of work for one person, which means I'd prefer to know if an audience for the quest actually existed before I started planning anything out. Keep in mind that this would involve several unique artifacts, all with unique--and perhaps a little overpowered--abilities. New artifacts on their own would demand a fair bit of writing on my part, especially considering that the party wouldn't be guaranteed to find all of them. Imagine writing ten full pages about a place nobody will visit ever again, filled with special stuff that nobody is guaranteed to find. That's like writing a whole board on the site, and never having anybody write on it, ever. That would suck. So, I guess I'm going to rehash this as best as I can now, and bold it, for the lazy folks who don't want to read anything. I am considering an artifact thread, taking place in an ancient tomb located beneath the Velhatien Desert. The thread will be open ended, and open to full user participation, and will contain multiple unique, hidden artifacts, tonnes of loot, traps and a bunch of monsters to fight. The dungeon will never be visited again by any other party, making the adventure a one-and-done sort of affair. Thread Duration: 5+ Pages, at a minimum. Party Size: 3-8 Unique Members Any takers out there? Let me know.
  17. As you see the bodies you cannot help but cover your mouth from the putrid stench. You slowly realize that the hollow husks before you, once were people full of life. They once had their own desires, flaws and perfections. Now they are nothing more than spoiled food for the rats and maggots that now infest their bodies. You count more than twenty people, all gathered in a specific pattern with the intent to form a some kind of marking. The bodies are painted black with some kind of tar. Together they form a circle with a cross going through it. Who could orchestrate such an unspeakable act? Does the scene before you make your skin crawl, or are you left fascinated by the artistry left behind for you to witness? Whatever the purpose and whoever the culprit might be one thing was clear; it was their intent for you to see it exactly as it is displayed before you, as A truly Grim Theatre.
  18. Thread: Players: @Aleksei @Grizzly @danzilla3 @Alexei @Garion @Grubbistch @Maverick @EpicRome23 Posting Expectations: 1 per 3 days. I am going to be very stringent on this! You will be skipped if you don't post within those time requirements. I am wanting to make the success of this quest canon, so I'm going to be pushing hard to keep this thread on track and 100% completed to The Hummingbird's standards. I will tag you when it's your turn to make sure you know when you're up. Where: Whispernight Ruins - Kuratel. Kuratel This leader in innovation left behind an airship filled with magically-enhanced rifles among a ruin of stone, steel, and dead bodies. Two dragons guard the city against intruders hoping to do good, one a Red Dragon and the other a Black Dragon. Both are lich lords and highly intelligent despite rotted brains, though they are more animalistic in nature and can barely talk. The airship was known as Heaven’s Mercy and is still operational. Warriors from afar have discussed grabbing the ship and fighting the dragons in the sky, suing the ships; powerful firearms to kill them both, then flying away with the ship’s army-full of rifles and guns in hand. The problem is fighting their way through the horde of geists that surround the airship base itself. There are other airships – Warrior’s Soul, Paradise High, Hellion Sky, and more – yours to keep if you can down the guardian dragons and their army of undead. - By @The Hummingbird What: A woman named 'She' has pasted flyers anywhere and everyone for people to see. She is looking for some hardy adventurers to go with her to the Whispernight Ruins in Genesaris, and get the airships - Heaven's Mercy (+ the magically enhanced rifles inside it), Warrior's Soul, Paradise High, and Hellion Sky. If you join her she expects all the ships and the extra goodies to be delivered safely to Aelindra or else no one gets paid and she will make sure you get punished (IC you won't be killed or anything, but you will be hunted down). Goodies: Your characters will be rewarded for their services retrieving the ships and their goods, and delivering them back to Aelindra. This opportunity is for characters looking for wealth and constant flow of work. After the success of this quest, your character will have an income that could sustain a reasonable living for the next 3 years. You will be on a list of people who will have first dibs on a job, which you can deny or not, you're not strapped to take every quest. I will be your DM for this quest, so your characters will have countless opportunities to get other goodies, like weapons, enchantments, etcetc in the quest. Hello everyone! Hope this Interest Check grabs you This is open to everyone. With me being your DM I will make sure to ensure to accommodate everyone the best that I can, but I will say this: This won't be a walk in the park, nor will it be a sprint across lava. It'll be difficult considering there are all sorts of things in the way to a successful completion of the quest. Expect your character to get injured and a little lost. No deaths unless you want me to kill your character, then that's cool, just let me know. If you have questions or concerns, post them here!
  19. Brief: A traveler spoke of an ancient tree with a large spear jammed into the center of its trunk and is encased in a soft glowing amber. Edged in the wood around the spear tip are words 'She who knows my name may wield me once again'. The traveler would have gotten it himself, but he claims whenever you get close to the tree three dryads come out to protect it. Item: Talisman of Jason of the Lions and Spear Location: Witch's Cave (general area), Terrenus Pages: 3+ Posting: 3 days, then you’re skipped. Participants: Shanti (@Aleksei) If anyone is interested in doing a little Artifact hunting, you are more than welcome to join this here thread: We are going after the Talisman of Jason of the Lions and getting an extra goody along the way.
  20. "You've never experienced the Whispernight when it first came, have you? No, I can tell from the look in your eyes you haven't, or else the very memory of that event would leave you numb and shaking." “Oh sod off with your theatrics. No fool in their right mind would just venture to the Ruins. Only knobheads and the desperate go there, seeking their gold and glory and what not.” - Orion and Artamese -- Artamese Prewitt loves the safety and comfort of her books and magical artifact research at the Enoteca: Wine and Workshop. As a Scrivener who only excels in the past (an obsolete subject according to the Chapel Alliance), she's quite passionate about historical artifacts and dreams of the day that she can go exploring into the world, embracing danger in the name of history and magic. Plunging into the depeths of Kuratel on the Queen's orders was not her idea of a first rodeo. Raveena has commissioned an expedition in the Whispernight Ruins of Kuratel for magical firearms, and Alethea's Air Force can always use another ship. Relying on Arty's ability to handle magical artifacts, she has explicitly requested the Artificer to be a part of the expedition, much to Arty's dismay. Despite her fears, she hopes this will be the adventure that allows her career to take off faster than before. She just simply cannot do it alone! That's where you come in. Join Artamese as she uses her resources to track down the long-missing Adand Withund and unearth the truth behind the mysterious artifact known as Sovereign's Fury. -- Dibs on this quest go first to: @carrionjackal @danzilla3 @Frostbinder as they defacto work for Rae in some capacity. So prepare to work with them! Ideal characters for this quest: Mechanics and/or engineers, in case the ship has problems before, during, or after taking off. A lich or a necromancer in case Frosty can't join in would be nice. Soldier prospects for the Hyperian Imperial Military, the Aralim. Wizards, witches and/or magi of any affinity would be fun to have too. A weapons specialist! Can't have too many of those! Another Artificer that can talk shop with Arty. As usual, I hope everyone can play nice and have fun with this. The general plot line I have is that there was a well known family of pilots, captains and aeronautical engineers, and supposedly one such family member survived Whispernight, but went into hiding due to some terrible secret. But the jist remains, "Find the clue. Find the clue and find the dude. Find the dude and get to the goods. Don't die." Also Lich Dwagins, yeey~ ^o^
  21. Setting: The island of Misral, thick jungles and hot weather. Daytime, early morning Genre: Adventure Objective: To claim two oil fields in the name of House Uldwar Danger level: Average-High (Chance for being attacked by an assortment of wild animals and/or hostile humanoids and for inclement weather.) Reward: A sum of gold considered enough to live like a nobleman for three months and possibly an item either magical enchantment or of a unique material exclusive to the Terran material list. Desired Story Arc: First Phase: To explore the thick jungles in order to locate at the maximum two oil fields, so that House Uldwar can set up a drilling operation to extract the oil. Second Phase: After discovering each oil field, a random encounter will be rolled for (a total of six in all) that will keep the party from securing said field. Once the obstacle is removed then the field will be considered secure. Third Phase: Once the last oil field has been secured, a random weather phenomenon will be rolled which will be played out as a natural disaster. The party will need to either find a place for shelter or outrun the disaster in order to make it to safety. What Roles Am I Looking For?: At the very least two people with each or both playing a role that I would wish to have for this quest. Your character doesn't have to meet this requirements, they are only a preference for helping to make the story go smoother. 1. A survivalist who is skilled in navigating wild terrains. 2. A magic user well versed in the arts of geological magic. Expectations: Good communication, an open mind for ideas and a willingness to keep disagreements civil. Created Opportunities: With the acquisition of one or two oil fields, House Uldwar grows in both wealth and political clout, bringing them one step closer to their ultimate goal of the crown.
  22. Greetings everyone! @AthenasFire, @HumanBean03, @Soldat Tenaille, @Twitterpated, @Etched in Stone, @Acies ab Vesania, @Deus Ex Aizen, @Grim Wolf, @Alexei, I'm back baby ~ It has been quite a long time since I've last been on; however, as you can see, I have returned. This year's semester has been pretty brutal; however, now that I'm declared and out of the hoops of fire, I've come back to continue my diabolical plans for the Cold South... Long story short, if you want a brief introduction to The Hand of Valjer series, here is the first act (I recommend taking a look at it because it has information from the previous quest that will be important): I think I left at an alright time as the IceStone Tavern had just been strangled and burned by a colossal wyrm, and everyone had seemingly found shelter and/or escaped the burning building. Still, there were numerous casualties, and I'm looking for revenge. That's right, I'm looking to kill the beast. Old blood, fresh blood, whoever you are, this beast is a threat to the Cold South, and perhaps may grow to an even larger threat for Genesaris. Will you join the fallen survivors from the ashes, and take to wilds to hunt the fearsome beast? Valjer stirs... and it is only time before the Dragon God wakes up. As for the minuscule minutiae of technicalities, I am looking for a large party so we can get posts rolling out daily -- I don't want this to die like it did last time when I disappeared ;~;. There will be no fixed order, so you can post whenever you want; however, there will be a "tentative" ordered listing so we can make sure no one falls too far behind. Mild powers is always in play, but I trust we'll all follow that. I'll be posting more information later, so if you are interested, stay tuned. (is it still okay to continue this from last time @The Hummingbird @Acies ab Vesania?)
  23. Did you know the city of Mezthaluen (nestled in the Genesaris Midlands) has ten quests available? All of them earn you credits you can use for Genesaris purchases, items related to the quest (with uses outside the quest) as well as opportunities to shape canon. I keep track of what you do--accomplish something significant, and you end up in the lore. One of the quests has you out dealing with a massive cat problem in one of Mezthaluen's neighborhoods--that is due to one member creating that said cat problem. A taste of the quests available: "Tag, You're It!" Easy quest, tracking a vandalizing prankster who has crossed the line. 'Learning One's Place" A thief has crossed the wrong man. You get to pay this thief back in more ways than just coin. "Cat and Mouse" The aforementioned cat problem. Unusually intelligent, sometimes explosive cats overrunning a district. Good luck. "A Giant Problem" A rogue giant kicked out of his clan survives by fleecing farmers of their sheep. Deal with the giant in whatever way you see fit, providing it resolves the problem. "He Who Would Steal my Steel" A Dwarven Blacksmith's Selarian Steel shipment never made it to his shop. He wants you to recover it in exchange for custom weapons made from this rare, valuable metal. "Trouble in the Mushroom Kingdom" A monstrous aligator creature recently took up residence in the marsh, sending the mushroom pickers fleeing. They want you to get rid of it. Watch out, that Marsh is dangerous even without that beast. "Fish Story" A giant, squid-like sea-monster somehow took up residence in the late. It was rumored to have caused a few deaths over a few months, but now it attacks multiple times a week. You must explore the underwater depths and get rid of it. Watch out, it is very dangerous. "Kicking the Hornet's Nest" A straight forward enough task in theory, you just have to go empty out a Wyverrn nest. It is not like they are not highly venomous and crafty. But hey, the quest giver will make you armor from the scales. "Maintaining the Monopoly" The main thieves guild in Mezthaluen wants assistance in rooting out a clever guild master in a new upstart guild. Bring down the competition and procure powerful friends and allies. "There is Something Strange in the Neighborhood" Nothing like some evil occultist necromancers planning to turn the entire city and region into an undead army for which they will then go on to rule the world. No big deal here. Here's the post with all the details. Have fun. ;)
  24. (Edit: added information about possible rewards, and where I want to take this thread...) Surely, it is common knowledge that wolves are considered to be one of the easiest creatures to slay in modern fantasy and fiction settings; however, if our the strongest NPCs in the Imperial South can't handle them, then surely there is something more to these creatures than meets the eye. The quest I'm looking to take up is in the small shanty of Cobran in Genesaris that had been overtaken during the course of the Whispernight Ragnarok. I am looking for those brave enough to help me liberate this town from the beasts which terrorize the few human inhabitants that still live in it. The rewards for such a task is varied; however there are some pieces of verified loot within the quest details. Aside from that, This quest's purpose is to help reestablish Cobran to its former glory, and perhaps free the Imperial South from the white wolves, and maybe an even more dangerous threat... Now, you are probably wondering: wolves? What makes them so hard to kill, they are just a bunch of normal animals my magic-slinging, sword-wielding, super-amazing adventure can take down with ease. The problem isn't in the strength of these creatures, but their intelligence. Their primary strength lies in the warpack — a group of roughly one hundred fierce and cunning beasts that are as vicious as they are intelligent led by an even more dangerous, sinister leader. The fiends of this area work together, so in short, it will be a small ragtag group of around fifteen challenging an army. There will be wolves, werewolves, beasts of all kinds, and perhaps a few enemies of magical nature that you will be expected to face. The key to this quest will be strategy. Sure, you may believe your character can take on four, maybe five normal wolves at a time; however, don't expect to be able to fight them off from all sides. If you are cornered, that's it. A team of around ten of these monsters should have more than enough the power be overtake you in seconds. The weakness of a single wolf is made up by the rest of the pack. If one goes high, expect the others to go low, to your right, to your left, from behind, and all around. As for the werewolves et al., you should be prepared for whatever cunning tricks they have as they are twisted apparitions out for your flesh. A wolf in man's skin is a hunter that you should be wary of. Perhaps we will be able to free this town from one of two of the dozens of warpacks that occupy it, or perhaps we will be running with our tails between our legs. The choice to join me on this quest is yours. ◆ ◆ ◆ As for the technical parts of this water cooler post, I am looking for a group of around three to seven others. There is currently a group of fifteen soldiers within Cobran right now from caravans as described in this thread (I will have the actual thread up either today or tomorrow, so watch close for updates). Four of the characters in the main party have already been introduced, and are the currently known NPCs (minus Frygg). If you join, then your character(s) will be a part of this group of people who just arrived in the previous linked thread, and are up to date on all of the events that just happened (up to the last post). I am really striving to roll out at least a post by the day. There is a tentative posting order given this quest; however, it is not fixed (essentially there is no posting order, but it would be nice to follow a general pattern). There should be some courtesy time for people who are next to post (around a day since the last written post); however, if you feel that your character is going to do something right there and then, then write, write, write! Sorry for being so stringent about this kind of thing, I am just so used to having really amazing threads written by fantastic writers die out because it was one person's turn and they flaked for a few days without saying anything, allowing others to become bored and abandon thread entirely. Still, if things come up, then just message the group! We can work things out IC, and in the end, real life if more important than our activities here. However, I must stipulate the most important criteria, one that is absolutely necessary if you are to come aboard... You are willing to have a little fun and enjoy writing! I hope that super long paragraph wasn't too discouraging, and I hope to see (and meet) some new faces around here! Join me on this adventure young traveler, and let us craft an adventure unlike any other. To help you decide, here is a cute emoji that describes how I'll feel if you say no: 【 = ◈ ︿ ◈. = 】← sad face
  25. On Biazo Isle, there’s a species of territorial crab called the Bramok. Think big motherfuckers the size of Shaquille O’Neal. Or Big Shaq if that’s more your style. They’re unique to the island’s south-eastern coast, where it’s part ashy jungle (kind of like a lush version of Morrowind), part-lava field. They’ve made their nest in a small canyon located near the base of the Baiyale volcano. Recently, the Bramok have become way too aggressive in their expansion because I need a valid reason to kill them. On top of the crabs, there’s also this loony bin tribe of modern degenerates that worship the Bramok as gods. They hunt for the crabs, protect them from harm, kidnap villagers and sacrifice them for drugs. It’s all very symbiotic. Details on that later, if you’re interested. Basically, the military’s been called in to destroy the Bramok nest and wipe out the tribe. At the same time, this’ll hopefully make the land safe enough for the establishment of a faux-ton post, and maybe a research outpost in the future. My character, Echo, will be a part of this mission. Anyone can join but priority goes to military characters. Also, it isn't first come first served. tl;dr: venture into an exotic wasteland, kill drugged-up tribals, fight multiple Big Shaqs, burn down the nest. Maybe you’ll get paid while you’re at it. This will likely be a bit of a slower, more flexible thread (3-5 days to post?) due to life, other threads, and the fact that, occasionally, I kinda need to sleep. That said, it'll be somewhat of a long-term commitment, though hopefully not too long. I’m looking for about 5 people. Got any questions or comments, lemme know either here or via PM. Same goes if you wanna get in on the action. Thanks for your time, fam
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