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Found 87 results

  1. supernal

    How old are your characters?

    We had a thread like this a member posted a few years back and am curious how this has changed, if at all, by current and new members I'm particularly interested in: your youngest character, your oldest character, and the common/median/average age (whichever is easier, even if just guessing) of most of your characters You don't have to limit to this but I'd be interested in which of these ages you've played the most in 2018/2019, as opposed to just the overall budget of characters you may have accumulated over a lifetime of RP
  2. AngryCacti

    To y’all with characters with swords...

    Since I plan to do these every week, I may at least make my own thread for them. What follows is an accumulation of my knowledge as an amateur Sabre fencer. Sabre is fast and aggressive with less emphasis on technique and strategy than the other disciplines of fencing. (Don’t get me wrong, though, there’s still plenty of that.) A lot of ideas and strategies translate well into real-life sword play. So if you’ve got a character who uses a light/one handed sword, then I hope something in here could be of use to you and your role playing adventures! Without further ado... Your fencing tip of the week.
  3. I'm not looking for a literal "about three times a week" type of answer, just a general feel of how often you find yourself or others portraying biological necessities for characters in roleplay So not drinking tea and eating crumpets because it makes for a nice scene (which I've done about three or four times) but having to deal with hunger as a function of time in a thread (which I've done once, if that, in the same period of time) Applies to thirst, habits like smoking, so on. So another example would be, not smoking as a stylistic introduction but that character having to get a fix in the middle of something else Poverty or homelessness also count I think. Not sure if it fits the other examples as neatly but it still fits imo
  4. supernal

    Not enough banks, am I right?

    This is an open call to anyone that currently manages a territory or kingdom or business, to make themselves more of a target by detailing just a *little* bit of info around a bank, vault, storeroom, museum, or other high value stationary gathering of a resource or culturally valuable stuff Want to see more heists and capers!
  5. supernal

    Terrenus slang

    Keeping the focus on Terrenus to keep the suggestions from sprawling and just getting a nice little core of potential slang together I'm looking to homebrew bespoke versions of those words and phrases that we take for granted as Earth-ers. I want to tie them to specific lore too so don't just throw random stuff together Index Suujali = Smuggler of people across borders Origin - Ursa Madeum Gutter Guzzlers = vampires with little intellect or self control, a lower class of vampires that will feed off rodents and stray animals Origin - Tia Junkers = people that collect broken or obsolete magitech to sell Origin - Hell's Gate Twistling scum = refers to someone who stabs you in the back Origin - Yh'mi Background - Twistlings are sneaky master of disguises which can twist their features to look like anyone, and even mimic behavior. When confronted or attacked, they turn into their original form (humanoid, with large claw-hands) and try to kill you.
  6. Refrigerator

    Useful Writing Resources

    So today I was struggling with finding a name for a type of architectural structure when I stumbled upon Wikipedia's Glossary of Architecture. I thought other people might find it useful when they write, so I encourage you to post whatever helpful information resources you can in this thread for others to learn from. This includes writing tutorials, description aids, various how-to's (e.g. blood spatter analysis, surviving in the wilderness) and other neat information you think will help others with their writing. RULES DO post helpful resources in any form, whether it be through video, audio, infographic, pdf, or website link. Don't be afraid to recommend books as well. Feel free to also request help to find resources to aid in your writing or character building/development. DO feel free to ask for particular resources (in addition to posting a resource) or respond to other user's pleads for assistance with their writing! If the conversation should last longer than a couple posts, then please move to PM. DO NOT turn this thread into a circlejerk about "things you hate that other writers do" and instead work on providing solutions. If you want to correct someone on an incorrect resource they've posted, provide an alternative resource and leave a brief comment notifying them of their error. DO NOT litter the thread with chatter! If you have something you'd like to discuss with another user, PM them! CLICK HERE TO ACCESS THE COMPILATION DOCUMENT UPDATE 12/18/15: You can now access a fully compiled document of all the resources posted in this thread. It will be updated with every new full page that gets added to this thread.
  7. As the name suggests, I am compiling a list of 100 curses in this thread! This list will be usable for d100 rolls in the Dice Rolling Thread. For example, @Tyler just used the d100 roll there to correspond his roll result with a curse from a list of curses elsewhere. Well, now we'll have our own list of 100 curses so that, if your character runs into a supernaturally adverse scenario and you're looking to mix up the possibilities, this list will be at your disposal! I am taking suggestions for this list for the foreseeable future, so please provide me with scrumptious ideas for curses! Rules 15 curse suggestions allowed per player. Do not link to or reference external sites in this thread. There are a couple small details I will add, but this system will be completed AFTER the list of 100 curses is gathered, reviewed, and accepted. The duration of the curse is going to be a d6 roll for number of posts affected, but I'll pat down the full system after the curses.
  8. supernal

    Index of org services

    I call it RIPT, pronounced RIP IT! (Now RIPET; still pronounced the same!) I recently saw Get Backers and thought their system of service classification would be interesting to apply to Valucre. I don't want to go through all of those threads again like I did for the other indexes, so this will be a crowdsourced effort. By making people actively post their own links I hope to auto-curate only potentially active orgs too If you have/own/manage an org, post about it here with a link and let me know which service they fall under. If they're a multi-service org, then pick the primary one. None of this multi-classing BS Open to suggestions on how to improve this but want to keep it simple by design Classes Retrieval = "Get that thing back". I imagine this in the line of private investigation. Find this person or thing, and/or bring that person or thing back. A bounty hunter would be a good example. An insurance investigator that tracks and retrieves stolen art/equipment/etc would be another great example. Infiltration = "Get that thing or break into that place". A catch-all for general criminal services or orgs that would do the stealing or infiltration or extortion type crimes Protection = "Secure this thing". The actual guard or security that protects a person, place or thing in transit or at rest, and can apply to concepts (such as reputation) as well as concrete items Extermination = "Kill or hurt that person / thing". Assassination and mercenary type services. Transportation = "Move this thing". The service that moves materials, people, etc, from one location to the other. Shipping companies, smugglers, and fences would all fall into Transportation. If, like many transport, they also offer security during transportation, they would be Transport if transportation is their primary offering Organizations Casper Shipping Company; Transportation Blackspear Cartel; Protection Burning Bushes for Peace; Transportation Toxicant; Extermination House Karradeen; Transportation Book Ends; Infiltration Redeemer; Protection Justice; Protection Handymen; Infiltration
  9. supernal

    Index of good organizations

    I went into the user lore board and hit the Organization tag, started at the last page, and worked my way to the first, separating groups/orgs/etc into arguably "good" and arguably "evil" categories. My collection method was pretty shoddy. A number of groups didn't make this first cut because there wasn't enough information or the information wasn't easy enough for me to find or it was deliberately vague for story purposes. If you think an org should be included but isn't, or that one listed should be removed, let me know This list is inclusive of vigilante groups and anti-heroes who are ultimately/actually fighting for freedom, civil liberties, the greater good, etc, so expect to see your Dirty Harrys, Robin Hoods, and Deadpools Right now these aren't structured in any way but something I hope to do soon is: 1) make another list by Year to see if one year has a lot more or fewer groups than others and 2) make another list sorted by amount of threads involved in as listed on their page RAW
  10. Link to system reference document. There are a few reasons I posted this, mostly because I wanted an alternative to the 1d10 Terrenus Dice System (TDS) that didn't have similar issues. Some of you who are familiar with TTRPGs might recognize it as a simple 2d6±3 system converted to 1d12. We have a 1d12 roll in the dice rolling thread now, by the way. Why an alternative, and why not TDS or any of the other similar dice systems? Reduce excessive randomness. 1d10 has a 10% chance of each roll occurring. 2d6±3 is more reliable and players have more influence on outcomes, though modifiers in 1d12 admittedly have less impact than with 2d6. No damage in increments of decimal points (0.25, 0.50, 0.75, 1). Static damage is faster. On a PBP forum, fast-paced and visceral is almost necessary. Narrative choices other than damage. TDS wants to stay super simple, but Roll 12 is still super simple while offering more options. No random fail states. No "You miss and kill yourself! Sad trombone." There is a choice to expose yourself to danger by pressing an advantage, or to impose failure by actively defending yourself. Additionally, the system can be expanded based on interest. For now, I'm keeping it light. Please let me know if you have any feedback. I'm happy to provide examples of how rolls could be represented in narrative or to answer any questions. Thank you in advance.
  11. Metty

    Food on Valucre

    What type of food exists on Valucre? Like.... which cities/continents/towns etc have certain cuisine for instance? What would dragon meat taste like? That sort of thing. It's been a subject I've been thinking of, for a while now. Wanted to discuss it since it's a pretty important part of lore/world building in general.
  12. I got inspired recently, so I made this: More is to come, but I thought if anyone had already establisted something and they wanted to have it put in, that would be cool too!
  13. supernal

    RP tips and practices

    What are some of the tips, tricks, and sage wisdom you've learned over your time roleplaying? It can be specific to a certain system, or it can be abstracted to general play and narrative structure
  14. supernal

    “My guy syndrome”

    Desolate shared this interesting read with me today: https://rpg.stackexchange.com/questions/37103/what-is-my-guy-syndrome-and-how-do-i-handle-it Have you encountered my guy syndrome from other players or even yourself? Did it help enhance the play or did it hinder it? What do you think about any of the points brought up by the posts?
  15. supernal

    Poll - quests or slice of life?

    Just doing a quick, informal survey type to deal to see what people think To have a shared, working definition, think about each in these terms: quests - pretty common since they are an easy way for board leaders to seed their areas with lots of prompts. they follow a traditional adventure-type plot structure, where people will get together, face challenges towards a goal, and then complete that goal. usually these have a Big Bad of one sort or another and usually the PCs are successful (like most games and stories) but they aren't limited to this slice of life - also fairly common. the canon is easy to influence generally speaking but since its for noteworthy events, a lot of slice of life that is on a smaller scale doesn't usually call for canonization. that said slice of life threads that commonly do influence the canon are things like celebration threads (festivals, balls, galas), event threads (world fair, whispernight, etc), threads concerned with economic or political alliances and things like that Personally I like doing both so that's what I do. But which one do you find yourself gravitating to towards more?
  16. Sir Nathaniel

    Relationship Between Valucre and Earth

    Now, as you are all aware, Valucre is an entirely different planet than Earth. For simplicity’s sake, they are similar to each other in many respects; climate, atmosphere, landscapes, etc. but the difference is we live on a world that has no magic. Valucre is one that is abundant with it. What I’d like to know is how do you, my fellow Valucreans view the possible relationship between these two worlds? By which I mean, how is it in your minds they should interact? Or even, if there should there be any relationship, like they should have no interaction whatsoever? Obviously there’s a few characters that are from Earth, but somehow ended up on Valucre. Some figure by that logic, the reverse should be possible. Nathan for example, is aware of Earth’s existence and hopes to one day visit it, though all the other Watchers, except Max don’t care. I suppose a better question would be, are any characters of yours aware of Earth or are from it?
  17. supernal

    Poll - preferred pacing

    I'm aware that there's a lot of nuance between options that is being lost but I'm purposefully paring down the answers to keep the question simple So which type of pacing do you prefer? Don't be afraid to say why either
  18. supernal

    Index of evil organizations

    I went into the user lore board and hit the Organization tag, started at the last page, and worked my way to the first, separating groups/orgs/etc into arguably "good" and arguably "evil" categories. My collection method was pretty shoddy. A number of groups didn't make this first cut because there wasn't enough information or the information wasn't easy enough for me to find or it was deliberately vague for story purposes. If you think an org should be included but isn't, or that one listed should be removed, let me know This list is also inclusive of groups who would do anything for money, to basically mean they have no scruples. It's also inclusive of groups who believe themselves to be doing good but whose ends are iffy; there are a few cults and the like who want to usher in world destruction for the good of humanity and that sort of thing Right now these aren't structured in any way but something I hope to do soon is: 1) make another list by Year to see if one year has a lot more or fewer groups than others and 2) make another list sorted by amount of threads involved in as listed on their page RAW
  19. supernal

    How many threads are you in right now?

    Just wondering how many threads people juggle at once I'm in 7, and looking to quickly come back down to 5 or less You?
  20. vielle

    the best among your darlings

    So I've been making numerous new characters lately, and it got me thinking about character creation a lot more deeply, what goes into it and what-not. Among your written darlings, who is your favorite character? The one who sparks your creativity, your imagination; the one who makes your heart sing, your eyes sting, your fists clench with delight; the one who might even keep you up at night with dreams of their story, their bonds, their potential. What goes into making this character and how do you feel when writing for them? Do they have a little of you in them or are they inspired by any particular individual? Now, I understand that sometimes, your favorite character might not be the character who is the most rewarding to write for, so if there is some distinction on that part, do feel free to mention them! Hopefully this has never been done before, but I'd like to see who you consider your best characters among your current (and possibly inactive/dead) ones. 😄
  21. roboblu

    Are your characters like you?

    I had an interesting conversation with @Alexei the other day in which we discussed how our characters were similar and/or different from ourselves. For some of us, each character reflects a different facet of our own personality; for others, creating a fictional character provides an opportunity to live vicariously in a way we might not normally act. For you, personally, what goes into the creation of a character? Feel free to comment with your own musings and reflections here.
  22. supernal

    Feedback - RP etiquette: NPCs

    This is one in a series of threads I plan to post (and also a test of our new notification mod!) so as to get feedback on parts of our various guides to hopefully improve the site experience. This isn't a promise that anything is going to change because I have to see what people are saying first, and if you have to be mean spirited to get your point across don't bother posting at all This thread's discussion is around the NPC line item. Source: https://www.valucre.com/lore.html/resources/general/roleplay-faq/ Wording below updated 2018-09-19 Do you agree or disagree? Do you like or dislike it? Do you think it can be shortened or expanded upon? If you come across a post that summaries your sentiment feel free to echo it so we know how many people feel one way or another
  23. supernal

    Feedback - RP etiquette: Consequences

    This is the second in a series of threads that I'm using to get feedback on our guides, and hopefully improve the site experience (without promising anything). This thread's discussion is around the Consequences item in the RP FAQ. Source: https://www.valucre.com/lore.html/resources/general/roleplay-faq Note that the definition has been updated per feedback in this thread, which encapsulates everything up to page 2 where I indicated I updated. Future feedback should be using the new wording above. Do you agree or disagree? Do you like or dislike it? Do you think it can be shortened or expanded upon? If you come across a post that summaries your sentiment feel free to echo it so we know how many people feel one way or another
  24. Ichi

    Suggestion Box!

    I don't know where to start a story, the plot walls seem so high now. How can I have the confidence to write concrete plot into the world of Val when there are so many already set in stone ideas set up that are deeply hidden in the existing lore archives? To put it simply: I don't think you expect someone to read all the val archives to make a cannon post, right? Cause I'd like to build this world too, but It's a big mountain to climb if I have to read all the lore. I just wanna write and have fun doing it. (Basically never leaving Alternatives.)
  25. supernal

    Poll - Valucre theme

    And why? It could be because of simple color preference, because it's what shows up and you don't care enough to change it, because of the features one theme has that the other doesn't, etc Feel free to quote or repeat an answer if it applies to you as it will let us know how many people feel a certain way