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Artifacts, Relics, and Legendary Equipment [UPDATED: 17NOV2017]

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Item Title: Cathartic Trigger 
Item Alias: The Trigger Warning 
Item Creator: Daius Industries [The Daius Syndicate]
Item Class: IV

Known Locations: Opharian Pass
Assumed Locations: The Olive Gardens  

 

Substance: Mythril Madeum Composite
Enchantments: Infused with Skar energy.

1. Reverse polarity disruption—In its retracted state, the weapon serves as a protective gauntlet, covering the bearers arm. When activated, a handle swivels into the wearer's hand and further activation extracts the gauntlet's "twin-prongs" which release a strong current of Skar energy between them when fired. Grants the user a +1 to battle rolls 

2. Spell slicing capability [+1 to metaphysical def checks] 

3. Speed boost— the Trigger is unique in that it allows you to build two sets of preps at once. With each prep saved, you earn a boost of speed. You essentially receive a prep of speed boost for every standard prep you gather. You needn’t spend any preps on boosting speed, wearing the CT as it is charging is the source of this perk. Once you’ve spent your preps, the speed boost ends.

4.Ground Pound - the wearer fires the weapon into the ground at such a charge to send an eruption of earth toward a target. Useful for bunker busting. 

5. Elemental affinity—while it is technically a non magic/elemental weapon, the CT is outfitted with slots for Alteria which will imbue it’s specific non elemental non magical charge with the element shard slotted. Note: Doing this negates Spell Slicing ability. 

 
  • Slots: Full

Description:  A pile bunker/gauntlet designed to function as a radar, personal assistant and energy booster. The Cathartic Trigger was designed as a completely non-magical weapon to hunt, rogue Alchemists and mages. 

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Item Title: The Highwind
Item Alias: The Dragon Lance 
Item Creator: Proteus Enterprises
Item Class: Class IV

Known Locations: The Golden Coast 
Assumed Locations: Brummagem Bay 

Length: 72"

  • Haft/Hilt: 48"
  • Head: 12" ea.


Width: 4"/1"

  • Haft/Hilt: 1"
  • Head: 4"


Dimensions: N/A
Substance: Titanium Madeum Composite; Gravity Alteria 
Assembly Status: Indestructible

Enchantments:

  1. Grants the user the ability to alter the weapon's gravitational pull mid-swing. +1 to battle rolls.
  2. Grants the user the ability to jump incredibly high, by reducing their gravitational pull. 
  3. Grants the user the ability to increase their gravitational pull on descent. +1 to all Jump/airborne attacks. 
  4.  
  5. Slots: 1 available. 


Description: The lance was built for a legendary warrior of the Proteus Merchant Guard, Gaereth Kain. Renowned for hunting dragons and other winged monstrosities, Gaereth disappeared on a mission, never to be seen again. The lance was designed to be ridden by the user whilst airborne to further increase it's devastating descent. Rumors of a schematic that added airborne missiles and bombs have hovered around Proetus Enterprises for years, but nothing has ever been found. 

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Item Title: The Deadshot
Item Alias: The Gentleman's Gaze
Item Creator: VFi
Item Class: Class IV

Known Locations: The Devil’s Talon 
Assumed Locations: Gorram’s Grotto

 


Substance: Titanium Madeum Composite, Alchemically treated crystal lenses, with runic engravings.


Enchantments:

  1. +1 to Accuracy rolls. 
  2. +1 to reflex/dodge rolls. 
  3. Scan/Detect - Grants the ability to determine the make up and formulaic composition of incoming metaphysical attacks. 
  4.  
  5. Slots: 1 available. 


Description

The Deadshot was a prototype developed by Valorous Future Industries after studying a particular artifact in possession by their CEO Ventus Cross. It grants the wearer superhuman accuracy with virtually any projectile object, lethal force in employing that accuracy, and refined hand-eye coordination. For example, the user can throw a playing card hard enough to sink into a watermelon and with enough accuracy to hit a throat or eye.

Firearms can be fired with expert skill after discharging it at least once to become aware of its kickback, range, and weight. The same applies for bows. This inclination towards "accuracy" can be extrapolated onto a larger scale such as plotting out a ship's course or large missile trajectories, as well as smaller scales such as fisticuffs. This is especially lethal when combined with the supernatural hand-eye coordination this artifact grants.

The prototype upon being completed disappeared from VFi headquarters under mysterious circumstances. 

 

Edited by paradigm

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—Item Title: Eye of the World
—Item Alias: Scry Baby
—Item Creator: VFi
—Item Class: Class III

—Known Locations: Harlen Plains 
—Assumed Locations: Gungagga Village


—Substance: Alteria/Madeum Composite


—Enchantments:

  1. See em coming - +1 to reflex/dodge rolls
  2. Detect Evil - At will the bearer can use detect evil, as the spell. The bearer can concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it. While focusing on one individual or object, the bearer does not detect evil in any other object or individual within range. 
  3. Scan - Grants the ability. to determine the make up and formulaic composition of incoming metaphysical attacks. 
  4. Focus - With great concentration the bearer can scry the location of anyone/anything in the world, provided they can picture that individual or creature in their mind. Whether it is a person, creature, or object the eye will operate as a compass and point the way towards whatever the bearer is focused on.  Ideal for treasure and bounty hunting. Accurate to within 100ft. 


—Description: The Valorous got their start as hunters, scouring valucre for bounties and artifacts. It should come as no surprise that their company would fund this Relic. Roughly the size of  one’s palm, the device is powered with an Alteria core and activated upon touch. Note: you must physically be holding the relic to use Detect, Scan or Focus.

Edited by paradigm

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—Item Title: Temporal Nail
—Item Alias: Evisury’s Hand 
—Item Creator: Dollmaster 
—Item Class: V 

—Known Locations: Clowd City
—Assumed Locations: The Sky Spire

 

—Substance: Mythril Madeum Composite; Primal Time Alteria
—Enchantments

1. Grants the user a +1 to battle rolls 

2. Haste - the Time alteria Grants + 1 speed boost for every prep stored. 

3. Slow - Iinflict a -1 reflex save on one target for every natural Atk roll 5 and above. 

4. Blink - Teleport a short distance at the expense of all stored preps. Expend 5+ preps to teleport. Note: You cannot save 6+ preps; teleport; and have a prep stored. Using Blink expends all stored energy. We’d be willing to allow this if the right person comes along and proves they won’t abuse the Blink function. If said person exists, we’ll offer them the opportunity to quest for the Controlled Blink perk.

5 preps - teleport within 1-10ft of your current position. 

6 Preps (only possible with modifiers) - teleport within 10-15 ft of your current position. 

7 preps (only possible with modifiers) - teleport within 15-30ft if your current position. 

 

Slots: 1 [Specialty Slot - Controlled Blink][Currently Locked]

—Description:  A claw fist/knuckle weapon designed for Evisury Kallen by dollmaster. Dollmaster is an enigmatic figure I’m Alterion history, but his work is considered nearly on par with the fabled Onesimus Dii. Riva charged dollmaster with developing the first alteria, resulting in the creation of the Primal alteria. Evisury Kallen, High King of the Darius Syndicate of Pirates, was Riva’s personal assassin  and master of whispers. The Temporal Nail was designed specifically for the assassin and thus is primarily a cqc weapon.

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—Item Title: Chimera
—Item Alias: The Monstrosity
—Item Creator: Unknown
—Item Class: IV

—Known Locations:  The Lost Sky Fortress; Gilgamesh.
—Assumed Locations: 

 

—Substance:
—Enchantments: 

Chimera is another of the fabled seven swords. The weapon itself is particularly notorious for the versatility it serves in battle. By using its own rather hefty internal energy supply, the sword can adapt itself to any number of different circumstances based on the choice and nature of the owner. The weapon has been seen forming a particularly large hammer from metaphysica, capable of wreaking havoc on nearly anything it comes in contact with. This is due in so small part to the corrosive energy that coats. Merely touching the metaphysica causes damage, thus any weapons or creatures that attempt to absorb it will receive damage on an internal level.

 

It should be noted that this weapon is deceptively heavy. While, due to its bulk, it is a fair assumption that the weapon would be cumbersome to wield, it carries a significantly greater amount of weight as a result of the more intricate and subtle aspects to its design. Even the most physically equipped users face a substantial amount of difficulty applying the weapon to actual combat. 

Sub-type Weapons

Type: Hammer

Weapon Dimensions: +3 feet from the natural end of Chimera; 4 feet wide

The massive hammer extends an additional three feet from the natural end of the weapon. The blunt, offensive side of the energy hammer spans nearly four feet in diameter and is capable of completely devastating nearly anything it touches. The cloak of bright golden energy that forms the weapon itself is so dense that the mace itself adds weight and physical mass when shaped.

 

Type:  Polearm

Weapon Dimensions: +6 feet from the natural end of Chimera; 3 feet wide

The Chakra polearm forms a particularly lethal spear from the end of Chimera. While the additional weight created by the dense cloak of energy makes the weapon particularly difficult to wield, it's sheer range and scale make it incredibly formidable and difficult to deflect. Much like Chimera itself, this particular form of the weapon is difficult to wield for even the strongest of swordsman.

 

Type:  Crossbow

Weapon Dimensions: +0 feet from the natural end of Chimera; 4 feet wide

A rather hefty crossbow is formed along the end of Chimera. The crossbow is capable of firing 4 foot long, 6 inch wide bolts at targets. Due to the sheer mass and velocity of the bolts, the incredibly sharp and frightening projectiles can rip through the most significant obstructions with minimal difficulty.

 

The basic formation of the weapon allows the crossbow to quick-fire up to 10 bolts before the user's own chakra has to be supplied to continue usage. A new bolt can be formed at the price of a mid-rank jutsu.

 

Current owner: Chapter N. Verse 

what is Dead may never die.

 

WIP

Edited by paradigm

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—Item Title: Witchcraft & Wizardry
—Item Alias: N/A
—Item Creator: AUREUS LABS 
—Item Class: III | Spectral 

—Known Locations: The Devla Sands 
—Assumed Locations: Ableheim; the Desert Paradise. 

 

—Substance:  Madeum Composite 
—Enchantments: 

1. Grants the user a +1 to battle rolls when using magic

2. Spell Shot - Grants +1 to defense rolls against non-physical attacks.

3.

Slots: 1 available [Filling Slots may raise Classification of Relic]

—Description:  Designed specifically for Justicar Inquisitors these revolvers have the ability to enchant their ammo to take on the property of any spell. Standard ammunition is loaded, the bearer pulls the spell desired to the forefront of his mind, and runic/alchemical formulae are etched into the casing to bring the spell to life. There is no magical aura or any metaphysical traces left behind while prepping or firing.

 

Note: More complex spells and higher level spells require more preps to bring about. The basic idea remains that the spell is only as strong as the time spent prepping it. 

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So, a very good suggestion was made that Tellus Seeds be placed in the Artifact listing and since it's a damned good suggestion. 

Tellus Seeds

Tellus Seeds are genetic mutations brought about by an abundance of Crystal energy in the earth and are said to grant fantastic powers to those who eat them. Named after the mythical being, Tellus, the fruits are considered a blessing and in the early days of Alterion were said to have been gifted by Tellus, herself. Each fruit is named after one of the ten attendants of Riva, the first priestesses of the Masonic Faith and those granted the responsibility of the Masonress' wellbeing and comfort.

Because encounters with them are rare (especially outside Alterion), a number of rumors about them have risen, making it difficult to tell whether some things are fact or fiction. The average person knows nothing or very little about what they are or what they do. Because of their power, if sold they can expect to receive a vast fortune and, on occasion, those who have eaten them are sold at market prices as slaves.

There are only ten types of Tellus Seeds scattered throughout the known world and despite their name, they resemble a fruit more than a seed. They are said to taste unimaginably horrible, to the point that those who have eaten one believe they have been poisoned. The Tellus Seed, when consumed, gives the consumer a power or special trait, though they won't immediately become aware of it; a person who has eaten a Tellus Seed and gained its powers is known as a Crystallyn, or more specifically a Tellyn. The Seeds come in a variety of shapes, colors, and sizes, but all of them have swirl marks or patterns, presumably, on them of some kind to differentiate which Seed is which.  It is unheard of for two of the same type of Seed to surface at the same time. Only one bite is needed for the user to gain the Seed's power , after which the Crystal energy is sapped from the food rendering it a simple, useless, disgusting fruit. Swallowing the Seed whole, has the same effect, peeling off the skin and eating it piece by piece also works.

Tellus Seeds are believed to be responsible for empowering many legendary heroes from Alterion lore and were the inspiration for the Crystal infusion process practiced by The RioT Program. They are commonly found in Alterion compared to the other continents, but have been known to appear in other realms. There is no way of knowing how various Tellus Seed powers will fare when pitted against one other. A Tellyn who normally dominates all other powers can sometimes be brought down by a power considered "weak" in comparison.

There are never more than ten Tellus Seeds present, at any given time and never more than two of identical power. Of the ten Seeds, nine are restricted to their specific type (the powers they produce are completely random, however) and the last is a complete toss up.

NOTE The players interested in these Seeds may choose their specific power or request that one be randomly generated. 

NOTE The Seeds yield different results for each person that consumes them. The only thing guaranteed constant about a Seed is its type. 

Ex. Thalia is an Element Seed consumed by Soap Mactavish. Upon being consumed by Soap it granted various Fire related abilities. However, should Soap lose the Seeds power (through inactivity or story means) another Thalia Seed will blossom elsewhere and upon being consumed might yield a different Element. 

Side Effects

With this new power comes a weakness: the Tellyn is greatly discomforted by the Skar, a wealth of Trapar energy prevalent in Alterion. Interaction with Trapar waves without some means of protection (a physical barrier of some sort) will often result in severe headaches, dizziness, nausea and (with enough exposure) complete and total paralysis until removed from the energy.)

It isn't until a Tellyn is completely immersed in Trapar energy that they become immobilized,

Types

Tellus Seeds fall into one of three main categories. Within each category, they grant a single special power than may be extrapolated into techniques.

  • Animal type, allow the user to alter their shape or form into a creature of some sort. These often have three basic forms, a human- or natural- form, a hybrid form, and a beast-like form. Later on, through training, the user can achieve an even greater number of specialized forms to augment combat.
  • Body type, these grant a variety of very flexible effects that can vary depending on the circumstances. More often than not, these Tellus Seeds are seeds that are the odd-balls, following no real specific rhyme or reason one to the next. If you think that your Seed doesn't fit into the other two categories, it probably goes here. Most often Body type Seeds result in people with Super Strength, extreme durability, elasticity, etc.
  • Element type, grant the user the raw natural manifestation as an element from nature. Generally speaking these are the most rare and some of the most volatile Tellus Seeds. They often allow the user to freely break their body apart into the element that they've had entwined into their bodies, and they are capable of manifesting their physical form into elemental attacks upon their enemies. Additionally,Elemental Seeds grant the user the ability to control the natural states of the element, allowing them to bend/manipulate that element when in close proximity.

Name Sappho  

Type Variable  

Power The player may choose the power he/she wishes to imbue within his/her character

Claimed.

Dan 

Sappho manifested Wind/Air Element upon Consumption.


Name Urania 

Type Body 

Power The player may choose the power he/she wishes to imbue within his/her character, provided it conforms to that Seed's type.

Available


Name Thalia 

Type Element

Power The player may choose the power he/she wishes to imbue within his/her character, provided it conforms to that Seed's type.

 Inactive - up for grabs. 

 


Name Terpsichore 

Type Body

Power The player may choose the power he/she wishes to imbue within his/her character, provided it conforms to that Seed's type.


Name Polyhymnia 

Type Animal

Power -The player may choose the power he/she wishes to imbue within his/her character, provided it conforms to that Seed's type.


Name Melpomene 

Type Body

Power The player may choose the power he/she wishes to imbue within his/her character, provided it conforms to that Seed's type.


Name Erato 

Type Element

Power The player may choose the power he/she wishes to imbue within his/her character, provided it conforms to that Seed's type.

 Inactive - up for grabs. 

Varik Morose 

Upon Consumption Erato yielded the Water Element.


Name Euterpe 

Type Animal

Power The player may choose the power he/she wishes to imbue within his/her character, provided it conforms to that Seed's type.

Claimed

Chapter N. Verse

Upon Consumption Euterpe yielded the Basilisk Animal Type.


Name Clio 

Type Animal

Power The player may choose the power he/she wishes to imbue within his/her character, provided it conforms to that Seed's type.


Name Calliope 

Type Element

 Power The player may choose the power he/she wishes to imbue within his/her character, provided it conforms to that Seed's type

Dominic Kuz'ar

Upon Consumption Calliope yielded the Smoke Element

 

 

Edited by paradigm

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—Item Title: Reaper’s Eye 
—Item Alias: Riva’s Rifle 
—Item Creator: dollmaster
—Item Class: IV

—Known Locations: MaGNUS Forest
—Assumed Locations: Harkkan, The Sunken City

 

—Substance: Mythril Madeum Composite 
—Enchantments: 

1. Grants the user a +1 to battle rolls when using magic

2. Spell Shot - Grants +1 to defense rolls against non-physical attacks.

3. Grants the user an additional +1 to battle rolls if combating the undead.

4. Detect Undead - Sight defines the living from the Undead

5. Magic Missile - Weapon fires non-elemental energy, in addition to standard ammunition. Requires one prep to switch between standard mode and MM mode. 

Mage’s Best Friend Perk* If the bearer is skilled in psionics, magic, alchemy (any metaphysical specialty) they can enchant/empower standard ammunition and when utilizing MM mode may fire shots with the enchanted/empowered effect. 

Slots: Full

—Description:  Designed by dollmaster in an age where firearms were barely on the cusp of existence. Created for the soul purpose of purging the Undead, it’s creator had the good sense to make sure it could blow holes in the living, as well.Through the years its various owners have modified it to accept and utilize standard ammunition. As a long range weapon it is highly effective

 

Note: More complex spells and higher level spells require more preps to bring about. The basic idea remains that the spell is only as strong as the time spent prepping it. 

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—Item Title: Nosferatu

—Item Alias: The Bloodletter
—Item Creator: Unknown
—Item Class: IV

—Blade Length: Five feet
—Overall length: Six feet


—Known Locations:  
—Assumed Locations: 

 

—Substance:
—Enchantments: 

1. Grants +1 to atk roll

2. Blood Bonded - Weapon may be thrown. May call back for 2 prep points. 

3. Demon Blade - This Weapon uses the blood of its enemies to strengthen itself. After defeating an enemy add +1 to your next defensive roll. (Does not stack.)

4. Drain - Return HP for Prep points spent must roll a natural 4, 5 or 6.

Roll 4 ( 1 HP for 5 Preps) 

Roll 5 (1 HP for every 2 Preps) 

Roll 6 ( 1 HP for every Prep.)

 

—Description:  Nosferatu is shaped like a giant butcher knife. It has a circle cut out of the top and the semicircle near the handle, which seems to fit the sword's purpose of decapitation aptly, and gives something to wrap a back strap around. Its handle is detachable. Despite being well-trained, many of its wielders note that the heaviness of the blade can tire them out easily. The blade has a unique power to reform itself from the iron harvested from its victims' blood.

 
The blade can reform nearly its entire metallic structure by consuming the blood of eight full grown individuals. On a smaller scale, the constant drawing of opponent's blood will reduce and remove any nicks or imperfections cause by the usual wear and tear.
 
The weapon also blood bonds to its user. Once thrown, the user may call the weapon back by expending two preps.
 
Current owner: 

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—Item Title: Raijin
—Item Alias: Thundergod Blades
—Item Creator: 
—Item Class: III
Blade Length: Two-and-a-half feet
Overall length: Three-and-a-half feet
 
—Enchantments 
1. Grant +1 to atk roll 
2. Elemental Affinity - only take 1/2 dmg from lightning based attacks. Take x1.5 damage from water based attacks. Note: Atks must connect. Reflex/Dodge roll can stilll prevent dmg.
3. Speed boost— Grant +1 to reflex/Dodge roll when speed boost active. the Raijin is unique in that it allows you to build two sets of preps at once. With each prep saved, you earn a boost of speed. You essentially receive a prep of speed boost for every standard prep you gather. You needn’t spend any preps on boosting speed, holding the Raijin as it is charged with its current is the source of this perk. Once you’ve spent your preps, the speed boost ends.
4. 
5.
Slots: 2 available 
 
—Description: Raijin are one set of the swords of the Seven Swords, and are twin pike-like swords. They have been imbued with lightning, displaying enhanced cutting power in a manner similar to high-frequency blades. They are said to be the sharpest swords ever made.
 
They have been seen channeling Lightning techniques and conducting natural lightning. The swords could also be connected at the hilts by their owner to form a larger double-bladed sword. 
 
The lightning charge that makes these unique weapons so sharp uses a unique internal energy flow from the weapons themselves.
Current owner: 
 
Edited by paradigm

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—Item Title: Flechette
—Item Alias: Corpse Stitcher
—Item Creator: 
—Item Class: III
 
Blade Length: Three and a half feet
Overall length: Four feet
 
—Enchantments
1. Grants +1 to Atk rolls
2. Energy Bonded - This Weapon may be throne and called back by its owner. Expend 2 Preps to fall back.
3. Wire act - Inflicts -1 on all Dodge/reflex rolls The weapons abundance of razor wire makes dodging difficult. 
4.
5.
 
 
—Description: The Flechette is one of the swords of the Seven Swords, and is a longsword in the shape of a large needle, with a long thin wire that resembles thread tied to the eye. This sword is said to pierce all and stitches them together. It is able to pierce multiple targets at once, and stitch them together in bundles. The user can throw the needle to pierce a line of enemies, then catch the needle at the other side, and then repeat at different angles to create knots with the wire passing through the bodies, effectively creating bundles of bodies at different points in the wire.
 
Flechette has a few unique characteristics: in addition to cutting strength on par with other fabled weapons such as Kusanagi (allowing the weapon to pierce through bone and even armor with enough force), the weapon seems to possess a seemingly limitless supply of energy-forged wire.
 
Furthermore, the sword can be released with a single gesture causing it to perform much like the Kusanagi the weapon will take on a life of its own for one turn, propel itself when thrown, and return to the wielder.
Current owner: 
Edited by paradigm

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2f9b5b610ce587bd9dd295738c2902c6--mjolni

—Item Name: The Minotaur
—Item Alias: Unearned
—Item Creator: dollmaster
—Item Class: II

Length:
Weight:

—Madeum Composite Metals
—Enchantments
1. +1 to Attack rolls
2. Blood Bound - Weapon may be thrown. May be called back to you for 3 Preps.
3.
4.
5.
Slots: 3 Available

Note: This is a burgeoning artifact. It can be upgraded to Class V. In order to upgrade the weapon you must create a thread to find more components for your weapon and allot the necessary number of posts for each consecutive class lvl.

A 20+ post thread will make this a Class III weapon and eligible for Class III upgrade.

After obtaining eligibility a 30+ post thread will make this weapon a Class IV Artifact and eligible for Class V upgrade.

After obtaining eligibility a 40+ post thread will make this weapon a Class V Artifact.
 

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—Item Title: Sacred Moulding Pen
—Item Alias: N/A
—Item Creator: Soap MacTavish
—Item Class: Class II

—Known Locations: Sector III
—Assumed Locations: N/A

—Length: 12”

Shaft: 5”

Tip: 1”

Feather: 6”

—Width: 3”

Shaft: 2”

Tip: 1.5”

Feather: 3”


—Substance: Steel
—Enchantments:

Vitality(Equipment) | The equipped user receives +0attack/+3defense | +3 prep

Remoulding(Manufacturing) | Materials can be moulded for other purposes beside original | +2 prep

Examination(Equip/Vitality) | The equipped user can examine the material to determine its properties and purpose | +4 prep

Siphon(Equipment/Vitality) | The equipped user can examine their comrades and repurpose +1 prep from one person to another | +5 prep

Creation(Equip/Manufacturing) | The equipped user can use raw materials found to create from scratch anything imaginable |+ 5 prep

—Description: A legendary spirit pen for moulding, it can cut any materials and reveal the component properties through examination. The Sacred Moulding pen can also mould any material into another purpose.

 

Edited by Armada

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—Item Title: Arachnid’s Eye
—Item Alias: The Spinster
—Item Creator: Soap MacTavish
—Item Class: Class II

—Known Locations: Sector 0
—Assumed Locations: Arkadia Prime

—Length: N/A

—Width: 24 mm

—Dimensions: Must replace an eyeball
—Substance: Glass
—Enchantments:

Precognition

  • ·         Mad Eye(Awareness) | The equipped user will have near seamless 360 degree vision within a 10’ radius | Equip +3 prep

Control

  • ·         Black Widow | The equipped user can manipulate up to three dolls and/or creatures | equip +3
  • ·         Feeding(Equip) | The equipped user can siphon from comrades +1 prep from each person

Rebound

  • ·         Poison Fang | The equipped user can bleed 80% of damage received from the opponent, while receiving 20%. The bleed damage will be distributed among the dolls for maximum output of attack | +5 prep

Description: A glass eyeball of mysterious origins, the Arachnid’s Eye can release eight and half dozen threads made of the user’s soul to control dolls or even creatures. The eyeball has been nicknamed, ‘Mad Eye’ in the past because the pupil will ceaselessly glance in every direction as if insane.

Edited by Armada

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