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Acies ab Vesania

The Bulletin Board [Quests]

8 posts in this topic

ToL Questing Information

Note: If you PM me with a question that has an answer already written in this post, I will not respond to the question--I will tell you to go back and reread the post.

Who can take on Tavern Quests: Tavern of Legend (ToL) Quests are available to members eligible to post within the ToL. Lower level quests often allow someone to go about things solo, but groups are always encouraged.

What are the Tavern Quests: These are quests specifically designed for newcomers. Their purpose is to introduce you to Valucre questing, as well as ease you into the writing standards of the site. These quests may take place in the surrounding world of the tavern, or they might take place in a canon land. The difficulty of the quest is determined by its level. There are up to three quest types at any given time. There are repeatable quests, which are available for a new group to undertake at any time (one time per group, however). These quests are such events that can become reoccurring problems, and thus allow new people to resolve. The second are unique quests—these are available once, and once complete are gone for good. New quests update periodically. The third type is “Event” related quests. They may be one time or repeatable, but they are only available for a limited period and attached to a ToL event.

When can you quest at the Tavern: Right from day one, if you so choose. However, there are deadlines for starting new quests. To start a quest, you must have one week, plus one week for each level of quest, left in your Tavern eligibility. If you have less than a month left, you cannot start a level three. Once your time in the Tavern expires, you have two weeks left to finish your quest. There are no exceptions. Plan accordingly.

Where to get the quests: See the quests listed below. All quests have a contact person in the Tavern. To start a quest, enter the main thread of the Tavern and speak with the “Contact” listed on the posting (All ToL quests have a contact in the Tavern). Use the "@" to tag mentors, alerting them to your post. One of the mentors will create a thread for you as someone is available.

Why you should quest: Aside from being an opportunity to role-play with others, overcome challenges, make new friends, immerse yourself in the lore, and have a great time—there are rewards. Quest level determines rewards. Low-level quests give items of minor value, while the higher-level quests give something more valuable. During events, rare opportunities to undertake a higher-level quest may come about, and with these comes exceptional rewards. Items earned through the ToL are canon. Just bear in mind, the reward is one per person.

How you quest: Once your thread exists, go there and get started. All quests that take place in the ToL world are within walking distance. A quest occurring in the canon lands requires the use of the waygates. These gates transport you to the nearest advanced civilization, also within a day’s walk of the target location (often less). Once you set out, it falls on you and (if applicable) your role-play partners to complete the quest objectives in a manner that maintains fairness and adheres to any relevant lore. Some quests require lore reading before initiation. This includes meeting the requirements for that quest, such as post and word counts. The quests follow the board standard of a waiting period of 72hrs before skipping. However, individual groups may set limits. If the thread goes more than one week without a post, and no attempt at contacting the mentors and/or myself occurs, you forfeit the thread. The thread goes back to the listings, available to the first taker. You cannot choose to restart the thread for a period of two weeks, and if you do, you must completely start over. Abandoning quest threads twice results in the loss of questing privileges in the ToL. If you complete one level of a quest, you cannot complete the same level again, nor can you do a lower level quest. I advise you start with the lowest level that interests you, and then work your way up. I do not suggest starting out with the highest level. You can only participate in one quest at a time.

  Quest Level Descriptions

  • Level 0: Tavern: This requires 10 posts total and must contain the ToL word minimum of 20 words. For each additional role-player after the first three, you must produce 2 more posts. A group of four needs 12 posts, while a group of 5 needs 14 posts. Example Reward: Exceptionally durable rope. 
  • Level 0: Canon World: This requires 5 posts total and must contain the site minimum of 120 words (About a paragraph) per post. For each additional person, you must add at least two more posts. Example Reward: Exceptionally durable rope with a grappling hook.
  • Level 1: Tavern: This requires 15 posts total and have 75 words in a post to count (about 3 sentences). For each additional role-player after the first three, you must produce 3 more posts. A group of four needs 18 posts, while a group of 5 needs 21 posts. Example Reward: An advanced model of a lantern with different light settings including one that blinds weak undead.
  • Level 1: Canon World: This requires 12 posts total and must have the site minimum of 120 words. For each additional role-player after the first three, you must produce 3 more posts. These quests also come with a small amount of required lore reading (a short article or a section of an article). Example Reward: The deluxe version of the advanced lantern model, with the different light settings, undead blinding light, and a light that reveals invisible creatures masked by lower level magic. 
  • Level 2: This requires 25 posts total and must be about 175 words per post (two smaller paragraphs or one very large one). For each additional role-player beyond the first three, you must produce 4 more posts. A group of four needs 29posts, while a group of 5 needs 33 posts. This will come with a moderate amount of assigned lore reading (up to a medium length article). Example Reward: A magical ring that lets you jump twice as high and twice as far.
  • Level 3: This level requires 40 posts total and have a minimum 300 words per post requirement—about 3 average paragraphs. For each additional role-player after the third, you must produce 5 more posts. A group of four needs 45 posts, while a group of 5 needs 50 posts. This will come with a decent amount of assigned lore reading, either in a couple of small to medium articles or one large one. Example Reward: A magical sword that is all but indestructible, and can harm the incorporeal.

Quest Listings

Local Quests

These quests take place in the Tavern of Legend world space. 

Level 0

Repeatable

Quest:  Unwelcome Guests

  • The Info: The Tavern has some unwelcome guests taking up residence in the basement--big rats. These aren't just ordinary rats, but rodents about as big as cats. They're quick and nasty, so taking these rats out will require a little bit of leg work. The problem is a periodic one, so this is a repeatable quests for other groups. 
  • Contact: Levhea
  • Required Lore: Tavern Quests do not require lore.
  • Reward: A special brew. A single shot hits you like two, but some herbal infusion also increases your stamina for about an hour as well. If you have some arduous, difficult, and boring work, take a shot of this stuff. The bottle has 10 servings. 

Quest: I Cannot Bear it Any Longer

  • The Info: Local travelers have been complaining about a real problem with bears as of late—well, one specific bear. There are some bears that wander the local woods and most of them keep to themselves, but one of them has gotten used to the presence of people and has gotten awfully brave, attacking travelers and raiding their food stores, or wandering through their camps at night and stealing leftover food. It is only a matter of time before this bear attacks a person, and once a bear has had a taste of man, they rarely stop.  A reward is being offered for the bear’s removal, and upon proof of having done so, you’ll be given the VB. This bear is distinguishable in that it is larger than the rest and has a bright pink scar on its snout. Watch out though, this is a big brown bear, with estimates putting at 1,200+ pounds (545kg).
  • Contact: Vaddock
  • Required Lore: Tavern Quests do not require lore.
  • Reward: For getting rid of this bear, Vaddock will have a bear skin cloaks made for each assistant. These do a marvelous job of keeping you warm. 

Unique

Quest: It Came From Outer Space!

  • The Info: Well, you are not going to believe this… but these farmers are complaining about a “Giant Space Hamster”- no, you did not misread that, the flyer is calling for assistance with a “Giant Space Hamster”. Now, no one has confirmed whether the brute actually came from outer space, but they do say its arrival came just after a meteorite fell into the mountains just a few miles away. The morning after the fated shooting star came crashing down, a (literally) giant hamster showed up and started eating everyone’s crops. This thing is a bottomless pit and eats their vegetables nonstop. Now, one farmhand already tried to get rid of it- and nearly got his arm bit off. If it weren’t for Gallen, the lad probably would have lost the arm entirely.
    They really aren’t terribly picky about how you get rid of the damn thing- there is no love lost here. They just want someone (or a group) to get in there and find a way to get rid of it. Just bear in mind, this thing is over 8ft long, 5ft at the shoulder, has a bite that seems to be stronger than a crocodile’s and a hide tougher than a bear’s. It is quite aggressive too, which may or may not be out of fear. Also, there is an ongoing debate on whether it is actually a hamster or if it is a gerbil- this is not very relevant, however.
  • Contact: Farmer Bill, who comes into the Tavern once a day to check in and see if anyone is interested in taking on the job (those looking to take this quest on can act as though the farmer stopped by while their character is in the Tavern).
  • Required Lore: Tavern Quests do not require lore.
  • Reward: The farmers got this weird batch of seeds that, when wetted and tossed onto the ground, instantly spring up with a thick, difficult-to-manage burst of foliage. They only have enough to give each person a one-time use, which will cause plants to sprout and spread in a 10' radius. It is not impossible to get out of it, but it will slow enemies down significantly.  

Quest: Unfinished Business

  • The Info: There have been some rumors floating around about a spirit haunting the cemetery. Up until now, there had been no credible reports from reliable people. Today, a local known for being straight with others swears to have seen the ghost as well, appearing to frantically go about the graveyard. The contact suspects this spirit might have unfinished business. You are tasked with going out and finding out what that business is and helping the spirit complete it, so it may rest in peace. 
  • Contact: Rhemy Tyler, a lumberjack.
  • Required Lore: Tavern Quests do not require lore.
  • Reward: Rhemy is offering to give those who help some explosive tree sap. It comes in a small vile and when subjected to a flame, it bursts with about as much force as an M80. One per person.

Event

Quest:

  • The Info:
  • Contact
  • Required Lore: Tavern Quests do not require lore.
  • Reward:

Level 1

Repeatable


Quest: Arachnophobia

  • The Info: Lately, there has been a bit of an infestation by spiders. Not just any spiders, oh no- that would be too easy. These spiders are about the size of a housecat, extremely aggressive and shoot webs that can even tangle up full grown men. They’re up in the rafters, and have on more than one occasion dropped down and surprised unsuspecting patrons- quite the problem. You will be tasked with going up there and trying to maintain your balance in those rafters while exterminating the two dozen or so vermin that are still up there, and then you have to go one and find the source.
    They think they are coming out of the attic, which has not been in use for a little while. You will need to go up there, navigate the maze of old relics while fighting off more of these spiders, and find the queen spider, the breeder of these things (they know based on the breed that there is in fact a queen breeder). In all likelihood, she is going be bigger than a pony and incredibly aggressive, as well as hungry. Get rid of her and any egg sacks she might have left up there to complete the quest.
  • Contact: This quest is recruited by overhearing Levhea talking to Vaddock (the bartender) about the continued problem with the infestation. Basically, if you choose to take this on, you can post overhearing this conversation and volunteering to get rid of the problem. 
  • Required Lore: Tavern Quests do not require lore.
  • Reward: Levehea can have Ghallen extra some of venom from these buggers, and then concentrate it so it is more effective against people. She'll give you enough to coat an average sword or a few arrows. The poison causes tissue damage and intense pain to those struck by it. 

QuestA Roundup

  • The Info: A group of local bandits has been reported stealing from traveling merchants and caravans, as well as being suspected of being involved in a few recent robberies. There have been a total of three serious injuries at this point, one of which is believed to have been actually an attempted murder that failed, rather than a serious assault. Clearly, the group is getting out of hand, and their time between crimes is rapidly dwindling.
    The group is wanted Dead or Alive, but they are proving quite difficult to catch. They seem to have a hideout somewhere, possibly a cave in the base of the mountain range or some secreted cabin in the woods. In order to find it, it will be necessary for you to capture one of these bandits first, and then find a way to get him to spill the beans. This is a level 1 quest, which will go in two parts. In the first part of the quest, the participant(s) should work on finding a way to draw out and then capture at least one of the bandits. The second half of the quest will then entail getting to their hideout and either capturing or killing the said bandits. In all, there will be about a dozen, give or take a few.
  • Contact: Zell, a middle-aged man with rough-hewn features and a less than sunny disposition. He works as a volunteer constable in the area (there is no actual official one) and he is recruiting the help. You can find him sitting at the bar, complaining about these bandits over his glass of bourbon.
  • Required Lore: Tavern Quests do not require lore.
  • Reward: A randomly generated, low-level set of recently stolen magical items will be given to the characters, after finding the bandit's stash (to be rolled by Acies at quest completion). 

Unique

Quest:

  • The Info:
  • Contact
  • Required Lore: Tavern Quests do not require lore.
  • Reward:

Event

Quest:

  • The Info:
  • Contact
  • Required Lore: Tavern Quests do not require lore.
  • Reward:

Terrenus Quests

Level 0

Repeatable

Quest: Student Escort

  • The Info: The Gaian acadamy recruited a new prospect from a village out in the middle of nowhere. They are currently unable to go out and help ensure the student gets to the academy safely. The task falls upon a volunteer or volunteers to transport the new student (ages range 5-13) from their village to the nearest city where they can use a gate to travel to the academy. The dangers are typically mild and potential threats based on the location. The location of the student to be determined at random by the mentor who sets up the quest. This is a task that comes up periodically, so this quest is repeatable for different groups. This can be done solo. 
  • Contact: A Gaian Academy representative named Frank is in the Tavern. He wears a suit and tie, and is a bit of a clean-freak.
  • Required Lore: Read the article on the Gaian Academy. 
  • Reward: A special kit from the school. It comes with some herbal recipes to create minor healing potions, as well as the necessary herbs to prepare them. You can blend together 5 weak healing, 3 moderate healing, or 1 excellent healing potion (heals 60% of all damage). 

Unique

Quest: A Finger to the Man- Now Available

  • The Info: A childish task this one, someone who is disgruntled with Odin Haze wants you to go into Ignatz and really put it to him, by painting rude messages about the leader on the capital building itself. If you do it at night and are quick, you can probably get away with it, but the place is pretty well guarded, so be careful. This can be done solo.
  • Contact: Teenage boy, drinking apple juice over in a dark corner. He’s got bright red hair, freckles and blue eyes, and looks really sulky.
  • Required Lore: None

Level 1

Repeatable

Quest: 

  • The Info:
  • Contact
  • Required Lore:
  • Reward:

Unique

Quest: Fetch Me Mine Sword

  • The Info: A patron of the Tavern needs an order picked up out of Weland, Terrenus and he doesn’t have the time or ability to get there himself. He’s so busy in fact, that he needs this taken care of straight away, and will only be able to stop by the next day for a few minutes to meet you. You will need to go to Weland and find this weapon shop. Of course, what the characters will not realize is that this weapons master has ran into a spot of trouble and had to close for the next couple of days, leaving the characters in a predicament—how do you get the weapons? You have three options: Break in, convince a guard or another authority figure to let you in (using the writ of purchase), or go find the owner at his own (have to ask around). If you go to his home, you’ll find out that a sewage line burst beneath his house and he is now ankle deep in sewage- if you help him clean it up, he’ll go get the weapons for you. This can be done solo.
  • Contact: A middle aged man, balding, sitting at a table in the middle of the Tavern. He is dressed for travel and goes by the name Fred.
  • Required Lore: Read the lore for Weland, but the history section is unnecessary.
  • Reward:

Level 2

Repeatable

Quest: Suujali Attacks

  • The Info: A wandering Suujali has found its way around a village and decided the people there were a good source of entertainment. It has already killed a few who have wandered and people fear its rampage will continue until the creature is stopped. The trouble is, their carapace is so damn strong that it takes the best weapons available to cut through them, unless you make some carefully aimed shots at vulnerable points. That armor also resists most magic, so best of luck to you in bringing that beast down. The people ask that you kill it, and soon. This is a problem that springs up from time to time in differing villages and thus is a repeatable quest. You need to enlist the help of at least one other person for this quest.  
  • Contact: A generic representative from the village. The user can describe them, just make sure your post clearly denotes that you are trying to initiate this quest. 
  • Required Lore: Read about the Suujali
  • Reward: The carapace and its claws, as long as you don't ruin them. An average sized set of armor can be made from the carapace, for a price. Or it can be sold for a fair price too.

Unique

Quest: A Smaller Man Without

  • The Info: A special family heirloom was stolen, and now it is said to be in the possession of a fence who works out of The Black Tarantula. When the man inquired about the price of getting his heirloom back, they told him a price he cannot afford. Now, there are a couple of ways to go about getting this—you could try and intimidate or force the fence to give it back to you, but you must watch out for the doorman (it may require you tailing him). However, this fence is also known for giving up items for favors. If you ask to do a favor for him, he will send you out to deal with a rival group who have been selling stolen wares and drugs in the nearby area. Your job will be to “convince them” to stop- however you feel is appropriate. Do that, and he’ll give you the item. Now, this all sounds well and good, but there is one problem: Finding the Black Tarantula is hard. You will first have to go to the Biazo docks district and find the right kind of people to not only tell you where you can find it, but the pass phrase of the week. For those curious, the heirloom is actually an amulet said to give you a “Special Endowment." This quest can be done solo, but will require some solid role-playing to pass the muster of canon. It is easier to accomplish this one with teamwork.
  • Contact: Older man, quite overweight, kind of sweaty and has bulging veins in his cankles that stick out of pants that are a little too short and definitely too tight. His name is Lermon, and he is found sitting across from the stage.
  • Required Lore: This information on the Black Tarantula
  • Reward:

Level 3

Repeatable

Quest: Unnatural Purging

  • The Info: A cave/lair of unnaturals (name given to some forms of undead) was located outside a random city. You will be set to that city to then go out on foot to find the lair and root out the threat. Unnaturals tend to be strong, powerful, and at times cunning. Approach with caution and take seriously, as they can tear you to peices. Clearing this threat and achieving completion of this quest requires that you at least work your way through a three level (or more) system of unnaturals. Expect some potential injuries from this one. You need at least three people for this quest. More is better.
  • Contact: A generic representative from the city. They have an ordinary name and no specific description--you can make those details up, just be sure that your posts designates this as someone here on behalf of the unnatural problem.
  • Required Lore: Read the Bible of Gaia.
  • Reward: An amulet of warding--it protects you from those who would be deemed unnatural (Powerful undead and evil outsiders), not allowing them to touch you unless their sheer force of will is beyond measure. Very few can overcome this ward. 

Unique

Quest: Last Chance to Lay Him to Rest

  • The Info: Back before Last Chance’s development was taken over by Argus Incorporated, it was a real hellhole. Murders were rampant and people rarely did much about it, unless the case was a slam-dunk. Even now, with law and order restored, not much effort has gone into solving the cold-cases and this old mother just wants to see justice done for her dead son. Rumor had it he was involved in some backmarket trading, so this might have played into his death. It has been a few years now, so the clues are few and far between, but there might still be a chance to find his killer. The best she can tell you is that he was known for selling “questionable goods” and while he did that, he mostly avoided other trouble. This thread is taking place while there is a riot, so be careful not to get mixed up in that mess. Best place to start might be that black market. This is a level 3 quest whose nature will require an actual Storyteller or someone acting in that capacity. You can do this quest solo, but it will be easier with a small group.
  • Contact: Haggard looking older woman, sitting at the bar nursing a whisky. Her hair is grey and her face sorrowful. She’s seen better days. Her name is Lilly.
  • Required Lore: For this, you need to read the Last Chance lore page, the Black Market Lore, and the content of the first post in this thread, “Watching the Watchmen Burn.”
  • Reward:

Genesaris Quests

Level 0

Repeatable

Quest:

  • The Info:
  • Contact
  • Required Lore:
  • Reward:

Unique

Quest: Get my Cat Down From a Tree

  • The Info: Yes, it is that simple. Really… okay, maybe not quite. The tree happens to be thirty feet tall… and mean. It’s semi-sentient, batting away humanoid sized creatures. It’s a prized tree in this area, so you can’t hurt it beyond what it can heal itself, but this cat is important.
  • Contact: Little girl, waiting at a table by the door. She’s eating cookies and drinking milk.
  • Required Lore: None 

Level 1

Repeatable

Quest: Swampy Farming

  • The Info: The contact for this quest turns up periodically, seeking people who are brave enough to go out into the Bloodstone marsh to pick some mushrooms. Fortunately, they grow along the edge and can be accessed without running into too much danger, but there is still some danger nonetheless. He needs you to pick at least twelve. Just be careful, many dangerous things do lurk about. 
  • Contact: Rhallgar, a middle aged man with buck teeth and no hair. He looks funny, but he is actually a damn good herbalist who makes a poison out of these mushrooms. 
  • Required Lore
  • Reward:  He'll give you enough poison to dose a sword well enough to last through a few slashes, or to poison three arrows. Within seconds, the person will fall to the ground and experience convulsions for minutes. Some people can resist this, but not many.

Unique

Quest: Help Me Score...

  • The Info: This patron… well, he seems a little out there. After talking to him, you have a pretty good idea why that is too. Turns out, he is really into Talthanus, a type of drug pretty similar to Earth’s marijuana, only it’s a bit stronger and more likely to cause hallucinations (mild, pleasant ones). He’s known for carrying, so most way-gate stations in Genesaris won’t let him through without thoroughly searching him, so he’s had trouble picking some up. He needs you to go to Talthanus, pick up his order, and then find a way to sneak it past the customs inspectors at the High Crest City or Ballard Bay way-gates (both are about equally far away). There is an airship that leaves to either one daily, and the tickets are cheap, so he’ll pay for you to get there since walking could take you weeks. Once you find a way to get through customs, bring his stash back to him and you’ll get paid.
  • Contact: Young man, maybe early twenties. Has total “bed-head” and smells really bad—a known feature of the drug. He’s up in the rafters, giggling by himself. Other patrons avoid him. His name is Quinn.
  • Required Lore: This bit on Talthanus
  • Reward:

Level 2

Repeatable

Quest: Escaped Convict

  • The Info: Out in the Midlands, someone was on their way to Reyer City, where they would be serving a lengthy sentence. On their way, they managed to find a way to escape the convoy and make a break for the wilderness. Now, a convicted, dangerous criminal is on the loose, and the guards tasked with getting him to the prison city are angry beyond measure. They are looking for someone to come along and help get this guy (or gal) back to where he (or she) belongs. The preference is alive, but if you have to kill the criminal, so be it. This quest is repeatable, as this problems crops up from time to time. It involves some work to find the criminal, and they certainly won't give up--hence it being level 2. You will need a group of at least two for this one.
  • Contact: A generic Genesaris guard at the tavern (make up the details as you see fit).
  • Required Lore: Read about Reyer
  • Reward: Eye ointment of seeing invisibility. This oinment grants you the ability to see through invisibility spells as well as see the outline of people intentionally trying to hide in cover (like in bushes or some such) for an hour. Each vile has 10 doses. You might need it during the quest--it does come off your reward.

Unique

Quest:

  • The Info:
  • Contact
  • Required Lore:
  • Reward:

Level 3

Repeatable

Quest: Elemental Attacks

  • The Info: A recent magestorm blew through some region of Genesaris, and now surrounding villages are getting attacked by an elemental created by the storm. The elemental is to be determined by the mentor who sets up the quest (they can pick earth, fire, wind, water, electrical, ice, or something else) as well as the location. You will have to spend some time tracking down where it is hiding at, and then brace for a serious battle. This elemental is tough, powerful, and highly cunning. It will probably use guerrilla tactics with you and should give a small group a run for their money. You definitely need at least three people to take this creature on. This is a repeatable quest as magestorms kick up problems regularly, so different groups can go after this one.
  • Contact: A village representative that should match the region they hail from.
  • Required Lore: Read on Magestorms and the relevant article to the city/region you are headed to (as determined by mentor).
  • Reward: Elemental stones, based on what elemental you fight. Up to three times per day, you can issue a burst of that elemental power that causes signfiicant damage in a 20' radius. Use with caution--one per person.

Unique

Quest: The Missing Girl

  • The Info: An assistant to a politician has come seeking help in rescuing his daughter. He would go to the guards, but there are reasons that must be avoided. He fears for her life and cannot afford the ransom they think he can pay. He has tried tracking them down personally but they are an elusive group, rumored to have originated from Wicker Town, a prison city and they may be working with the Slaver’s Enclave to hide. This is a level 3 quest that requires a Storyteller or someone acting in that stead. It will be more complicated than it first seems.
  • Contact: A man in an expensive suit, with combed back hair, sunglasses he even wears inside, and a very short and to the point form of communicating. His name is Kesic.
  • Required Lore: Read about Aelindra (city politician is from), Wicker Town (rumored origin of gang), and Slaver’s Enclave (possible hiding place).
  • Reward:

 

 

Tellus Mater Quests

Level 0

Repeatable

Quest:

  • The Info:
  • Contact
  • Required Lore:
  • Reward:

Unique

Quest: Gain some Argane

  • The Info: The Argane mines are replenishing themselves, and this alchemist needs a batch of it. The area itself is abandoned, covered in overgrowth and hard to get to. If you go in there and procure about a few nuggets worth, he’ll pay you for your trouble.
  • Contact: Temlin the Alchemist. He’s sitting across from the bar, at a table by himself.  
  • Required Lore: None

Level 1

Repeatable

Quest:

  • The Info:
  • Contact
  • Required Lore:
  • Reward:

Unique

Quest: Five Fingers and the Seed

  • The Info: In the Heart’s Emporium business district, a tradesman has obtained a fresh supply of “Vital Seed”, but the cost is expensive. This contact wants you to go in and ‘acquire’ one for the low price of free, and bring it back to him. Just be careful, lots of guards wander the market.
  • Contact: Man dressed in a flannel and denim overalls. Name is Hoss.
  • Required Lore: Page on The Heart’s Emporium
  • Reward:

Level 2

Repeatable

Quest:

  • The Info:
  • Contact
  • Required Lore:
  • Reward:

Unique

Quest: Some Other Doctor's Monster

  • The Info: Nu Martyr likes to take old abandoned laboratories with dark history and convert them into museums. They just found another one, so they sent in a team to go clean the place up, restore it, and get it show ready. Well, it turns out the reason why it was abandoned is because somebody made something they could not contain, and it killed them. This same thing just killed two crew workers, leaving them in a bloodied, mangled mess. They need a group to go in there, find the creature, and kill it. [Up to you to describe it, it’s nothing normally native to Valucre, but a mutant]. Once you get out of there, you’ll need to box up the beast and bring it back *discreetly*, so the public never knows about it. Best way to do that is to find a nearby “Heaven’s Gate”. It can bring you back to the Tavern.
  • Contact: Pencil thin man with glasses and a long neck. Dressed in a nice button down shirt and slacks. Looks nervous. Name is Grev.
  • Required Lore: Lore page on Heaven’s Gate (If link does not take you to a particular post, it is post #6) and the one on Nu Martyr.
  • Reward:

Level 3

Repeatable

Quest:

  • The Info:
  • Contact
  • Required Lore:
  • Reward:

Unique

 

Quest:

  • The Info:
  • Contact
  • Required Lore:
  • Reward:

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Word count for level 0 quest updated to reflect ToL overall rules. 

 

New level 0 quest local quest added to replace completed quest.

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A Ghoulish Good Time- Completed

 

Differentiated Level 0 and Level 1 Tavern based quests from Level 0 and Level 1 quests in the canon lands (due to canon lands taking on a 120 word minimum).

 

Added new level 0 and level 1 quests for the Tavern.

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A Round Up, Get My Cat Down From a Tree, and I Cannot Bear it Any Longer have all been relisted and made available once again. 

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