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LEGEND| Izral

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[THE FREE CITY]

The city of Izral is one of Alterion's crowning achievements, for no matter how the Masons have strove and struggled over the centuries, Izral has forever been a hotbed of the Rebellion. In many ways, it was the birthplace of the First Rebellion and every High Mason who has held the tools, since Riva herself, believes the key to defeating the Rebellion lies within the city of Izral. Never one to be held for more than a few decades, the power structure of Izral is fluid, at best. 

The second city founded, Izral is the smallest of the three mega-cities in Alterion.  Home to the Rebellion and Aureus Labs Corporate Headquarters,Izral offers a booming agriculture industry and is second only to Cosanastre in the amount of trade that is funneled through its territory. Given its history for opposing the Masons, Izral is a hot bed for black market dealings and other ventures that don't wish to be scrutinized by the Masons.  As the Free City, Izral is surprisingly well fortified and well guarded, relying on Merchant Lords, Caravan Guards and Mercenaries to see to its protection.  Though the Poor Sons do maintain several chapter houses in Izral, they are not taken very seriously and are considered ill equipped to deal with the constant threat of the Rebellion. 
Though it it is not the most advanced city in Alterion, Izral is still a technological hub, possessing cars, airships and firearms. Reactors are housed in the N, NE, E, SE, S, SW, W, and NW regions and funnel energy from Alterion itself.  

 

[RELIGION]

There is no one dominant religion in the Free City. Many people still look to the Crystal as a god, but reject the tenants of the Masons---as they view the Masons as the cause for their suffering. That being said, there is a number of pagan religions that get passed around and smatterings of the Gaian Faith, adherents to the Renovation, and others that have settled and brought their faith with them. 


[MILITANT ORDERS] - Masons 

The Poor Sons & Justicar
While the Masons are a collection of Priests and Clergyman they do possess a militant order to defend their faith. The Mason's militaristic order is known as the Poor Sons.
Militant orders of religion have existed at times in history: the Poor Sons are a knightly order comprised of the noble classes and the common folk. The Poor Sons give up their lands and gold and swear their swords to the High Mason.They bear mallet and chisel shaped crystals in the center of a necklace marking their position. The less favored Poor Sons carry ornate axes and wander the streets of the city, policing and protecting the civilians. Poor Sons are generally viewed as fodder by many within the military. OK TO NPC

Aureus Labs

Founded by one of Riva's supporters, the Aureus Collective of Alchemists rose to prominence alongside the other factions. With the current High Mason having served as Daius Industries CEO and now serving as majority shareholder, the Daius Syndicate and the Masons' interests are one and the same, leaving Aureus out in the cold. Little is known about the internal operations of Aureus Labs, as they have always followed the lead of the other factions. Despite this they have survived for a millennia for a reason, if not their strength then their cunning. Aureus used to be a major player in the Factions, but has now been swallowed up by the Daius. Perhaps the chance to regain their position exists, but only time will tell. 

Kuten Syndicate

A powerful family of shinobi and assassins, allied to the Daius and attributed with constructing much of its training regime. The Kuten are rarely involved in matters of state, but can be called in when the situation is dire enough. The Kuten frequently travel to Izral. In addition to a bulk of their work occurring there (assassinating Rebels and what not) there are numerous Hidden Villages scattered about Izral that they are expected to police and keep in check. 

[MILITANT ORDERS] - Hunters

Hunters operate all over Alterion, but few can make a better living or find more consistent work outside of Izral. As such there are many unofficial Hunter's 'dens' that crop up regularly. Usually bars or popular locales where the mercenary minded like to congregate, but there is no set chapter house or base of operations--hunter's tending to keep to their own self or party. The Hunters frequently assist the Masons or the Rebels in their regular activities and are generally regarded as untrustworthy by the populace. 

[MILITANT ORDERS] - Rebellion

As a disparate group of 'freedom fighters' there is no set organization to the Rebellion. It is a cause as old as the Crystal itself and its numbers grow and dwindle day-today. There is no one like mindset within the Rebellion, there is no protocol for existence. One usually joins the Rebellion with a simple declaration. With such disorganization it is impossible to construct a genuine militant order, yet the Rebellion does have several powerful and nigh infinite cells. There is no accurate approximation to the number of cells, but a safe estimation would number in the thousands, each cell bearing anywhere from two to two thousand members. Amongst the Rebellion its strongest warriors (and those fool hardy enough to claim leadership of such a cause) are called the 12 Kings. Though there are definitely more than 12 of them, they take their name from the monarchies of old. If legend is to be believed, modern alterians are a blend of Muhiran, Renovation and Rosinder refugees who settled and mixed with the native populace. The refugees eventually did away with the monarchies in favor of a republic, before the Winter King came to power. Many within Izral believe themselves to be of native blood and thus look back to the long dead monarchies with a sense of pride. 

 

12 Kings

"Are there really only 12 of them?"

"No, there's more." 

"Then why..."

"I guess they think it sounds cool?" 

The strongest leaders within the Rebellion, each man maintaining control over a cell large enough to be called a Kingdom in its own right. Those whose names are known are considered the Masons Most Wanted and bear a sizeable bounty on their head. 

 

[DOMINANT POLITICAL FACTION] -The Merchant Princes

While there can be no doubt to the Rebellion's tenacity, or the shere size and scope of the Masons, hands down the ruling class within Izral are the Merchant Princes. Royalty only in name these are the movers and shakers that keep money funneling in and out of the city, the kings of commerce. Most trade amongst themselves and with foreign powers, but there are those who sell to the Masons, much to the Rebellions displeasure. And there are those who support the Rebellion, earning a death mark on their heads in the eyes of the Masons. Their pragmatism is their greatest strength each of them leaning as needed in order to maintain power. Collectively they possess more wealth between themselves than the entirety of Alterion combined. This level of opulence is not without cost...the people of Izral suffer whilst these Princes grow fat.  

 

Edited by paradigm

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IZRAL — ♠ Notoriety ♠ & Death


TOPIC DISCUSSIONS
♠ IZRAL, open-combat forum
♠ Xaengri-La, the Death Isle
♠ Punishment for Denial

 

It is currently in an open-testing phase that within Izral, character deaths within open threads are clearly possible without "warning."

With this being said, the RoE remains for the rest of Alterion, but the above does not entirely comply with Izral; you no longer need to drop anyone a courtesy notice that you're about to enter their thread and pick a fight. In fact, it is encouraged due to Notoriety and gaining momentum for this board-style. We will always encourage intense player interaction, no matter the outcome, because that is how writing is suppose to happen. Abrasive players shouldn't be ostracized due to their nature in character, because of how the character is and acts. In an environment like this one, fame can be gained through quests, missions, and bounties. This specific RoE mention is for Bounties, mostly—due to the fact that players may be uncooperative and a fight may break out.

♠ COMPREHENDING & UNDERSTANDING_

I want to talk about this: death is not the end of your character. Instead of fighting this, work with the opponent and make an event out of it. I've gone through three or four RP sessions (threads) where someone has continuously tried to catch a character of mine and the first three were unsuccessful, but the fourth worked with different tactics. I want people to glean an awesome experience from this, without fighting and bickering and being unreasonable. I would like to see open lines of communication between the bounty and the hunter, to ensure a story is made. The bounty KNOWS why s/he's being chased; the hunter is there for that specific reason, Notoriety cannot be hidden. You're known. You're famous, per se. PLAY that out!

 

DEATH IS INEVITABLE_

So embrace it! @paradigm and I are working on a totally new Valucre concept for our sub-board, Xaengri-La. The Death Isle.

The idea is that when your character dies, if not teleported to Mercator Navis or resurrected, you're sent to the Awakening Station in Xaengri-La.
At that moment, for all intents and purposes, you're UNdead. No special vampire powers. Not hungry for brains. You're a shadowed glory of your former self and your mission while in this place is to complete a quest, a task, self-enlightenment, or ask and we'll provide a quest or mission for you to obtain rare, only-found-in-death materials. Pretty sweet, right? So death isn't an ending, but an alternative storyline to what you may not have exactly planned for.

We are still working out the kinks for this, and working out items and ideas and materials lists for specially crafted pieces.

 

THE ... UNRULY_

[BOARD LEADER DISCUSSION—Currently up for Revision; Debate, Alter, Change] [The Tainted] Whether you stumble by accident into Izral (we can work with you on this, but the RoE for every board is easily accessible before entry) and aren't aware of the rules, or you know them plain as day and decide that in the middle of combat, and you're not willing to die, want to argue about insignificant details instead of talking them out or decide not to accept the fate that is about to befall you and you cut out on a thread, deny a bounty hunter the take, or otherwise attempt to ignore-or-side-skirt the rules and purpose of this board, you will be "temporarily" removed from Izral for approximately a month, depending on severity—maybe more or maybe less and your notoriety will be stricken from the records.

If you don't want to die, escape by any means necessary before bailing on a fellow writer and thread out of cowardice or childishness.

 

Repost of Syncopy's Original.

Edited by paradigm

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— village of eternal rain, luka'reccia 

Foundation

A small but highly industrialised hidden village, the village of eternal rain,  is located in Izral, Alterion. As its name suggests, it rains almost constantly in Luka'reccia and the surrounding area. All the water seemingly ends in a large lake that surrounds the village.

Luka'reccia ninja are said to be notoriously short tempered, while their village trains them to their fullest potential, resulting in the creation of many original techniques. Luka'reccia is frequently hired for assassination missions, an area of expertise prized by many countries. A common trait of shinobi from this village is wearing rebreathers. 

 

History

Because of its location in Izral, Luka'reccia has frequently served as a battleground during the various  conflicts, making most of its population war refugees. Luka'reccia has adopted a heavy isolationist policy because of this, leading to the village's defenses being abnormally impenetrable. To be admitted to the village, visitors, even those coming for Chūnin Exams held in Luka'reccia, must go through a number of security checks and are under constant surveillance during their stay.

 Luka'reccia was led for many years by Kogato, a notoriously powerful shinobi. Despite his power, Kogato was deeply paranoid and would rarely appear in public for fear of being assassinated. When  a group called Entropy began building up its forces, Kogato interpreted this as a threat to his rule and attempted to assassinate the organizations leaders. At some point a civil war broke out in the village to remove Kogato from power. Led by an individual known only as Itazuki, the rebel faction symbolised their rejection of Kogato by placing a horizontal slash across their forehead protector. With Itazuki's near-godly power and rumours that he was multiple people, Kogato and his forces were overthrown, with Itazuki being the one to personally kill Kogato. Entropy then went on to kill anyone even remotely connected to Kogato, from close family to distant acquaintances, so that none would ever emerge to take revenge. Despite this, loyalists to Kogato still emerged from time to time, though all were crushed by Entropy.

Entropy became the dominant power in Luka'reccia, with its members revered as gods by the populace. None ever saw Entropy's founder, Itazuki, directly and as soon as Entropy seized power, they disappeared. Rumors spoke of their exploits in Terrenus and Genesaris but none could fathom why the cell ceased operating in its home territory. In it's absence the Kogato faction removed standard practice of having a village head, in favor of a small council.

The council currently sits in control over the village. 

 

population— twelve-thousand+

Edited by paradigm

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— village of holy wind, kitashiobara

 

When one speaks of shinobi and their sacred lands they often speak of the Kuten Syndicate in all of their reverence, but outside of the sacred bloodline's home, and outside of the chaotic lands of rogue shinobi turned bandits exists a single village far more advanced than it's predecessors. Five pillars fortified by seals reach into the heavens, holding up metropolitan commuities bustling with commerce and an economy that has thrived even with the chaos that surrounds it. Four pillars arrange themselves around a fifth that is home of the royal bloodlines that exist outside of Kuten: the Koji, the Enera, the Inugami, and the Yōsei: channelers of Yōkai and home of the previous ruler of Kitashiobara— Kitano Yōsei Emaki. With their power they've defended the village from harm for centuries in a structured order uncontested by the Kuten Syndicate or even the Church. Overtime as other villages fell and were born they became the central hub of shinobi in Alterion of all backgrounds, and although there's been conflict over the power of heritage that few are blessed to be born from within over others, Kitano and his predecessors were always benevolent and managed to bring peace to the village. Even as poverty increased and shinobi from within the village rioted in his reign, no revolution ever pushed the boundaries of the overall peace that settled over Kitashio (the shorter name as everyone calls it): that is, until the death of Kitano. The bridges that connected the villages were temporarily destroyed, and the village that was blessed by the higher power of wind and sanctity began to crumble. For years there seemed to be no hope of a successor, the Yōsei were a clan that was largely deceased due to the ramifications of calling on the power of spirits and the other clans battled bitterly to secure the throne for their own selfish gains. The village that had become known for its benevolence and peace descended into chaos. 

Then a man appeared who changed everything. Kaede Yamagata, a ruler of another world groomed to take on the role of the village's head, appeared as if the divine wind had sent for him. With a decree written by the Kuten Syndicate he as granted the position as the Kitakokou, a position of of full control and power that had previously belonged to the late, now deceased Kitano. Of course, it wasn't without a revolution. Those of poverty and struggle supported the upended legislation of the one-sided economy and a new ruler who wasn't a relic of the past mistakes made, and those of royalty stopped their bitter fighting to do anything they could against the decree whether it took force or not. 

Then the Iron Revolution happened. Every single shinobi regardless of their heritage, their position, or their power, was soundly killed or imprisoned. Kaede was unlike any ruler they had ever seen since the dawn of the village's creation. While he arrived with the intention of never having to raise his hand to any he would soon call his subordinate, with little help, he decisively defeated every single clan and shinobi that opposed the Kuten Syndicate's decree, and did so in such a way that earned him respect not just in Kitashio, but across Izral

Half of a year has passed since. Kitashio, a village of multiple pillars, connected by fortified bridges bustling with laughter, economy, and marketplace shenanigans, once again became a peaceful village with two distinct differences. The old royalty were taxed and given the same treatment in exams and decisions of democracy in total and of course...Kaede Yamagata found himself becoming the indisputed ruler of which everyone either loved or respected.

 

population— fifteen-thousand+

power source— mythical tailed beast of another world matabi descended from it's creator, brought across through the voyage of the kitakokou. it's power is used to further strengthen the seals. it's location within kitashiobara within the fifth pillar in the center, close to it's ruler. 

 

credit & point of contact: @dvsn

 

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— village of tranquil glades, minaiki

 

While Luka'reccia is known for it's qualified assassins and Kitashiobara for the Gunjin Sangin and it's layers of powerful diversity, there is village hidden in the impregnable forest of Minaikimora that is perhaps the most peaceful of them all: Minaiki. The jovial pedestrians situated in the sunlit meadow glows with lighthearted conversation and hardworking ninja who work continuously to ensure their tranquility is never broken. Of the shinobi and kunoichi that have served their lords and masters in the generations past those who reside in Minaiki are the most obscure— while other villages have allowed their Hiden to be traded with others in exchange for political stability Minaiki has remained resolute in their refusal to give up their ancestors secrets: holding dear to their heart traditions and the secluded serenity of their people above all else. Metropolitan, though not as advanced as Luka'reccia, it's people believe that influence of the outside world is what leads to the corruption of heart and as a result news from the outside world is severely limited beyond information passed through the governmental channels and by The Kuten Syndicate themselves. 

The village is headed by the Minakokou: who at present is Kodama MasaruContractor of the Forest. It is said with his otherworldly kinjutsu that he's able to command the vast woodlands beyond to defend the village from foreign invaders, and more importantly hide them from being reached by any who don't bear the Crest of Kojiki— said to be charged crystals derived of an ancient book that only those who are in-line to become the Minkakokou and Kuten himself have ever laid eyes on. 

population— four-thousand

 

credit & point of contact: @dvsn

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— village of iron bamboo, kimpusen-ji

In the beginning of indoctrination of Ninshu, the Kuten Syndicate brought forth the means of which to connect physical and spiritual energies to manifest what would later become Ninpo or Ninjutsu in Alterion. While most adhered to the principles Kuten proposed by the ancient creator and his familiars, there were those that felt that vital principles had been omitted and that the true essence of Kuten's vision was skewered. The result was the manifestation of Shugendo which became a common practice in those who believed in Kuten, but also believed that the path that he walked was one of blindness. Many would join Shugendo out of peaceful protests, others in hatred ofKuten altogether. 

While initially Shugendo manifested as the belief that the connection to spiritual power through the body meant developing a diamond disciplined mind, they became known as peaceful monks throughout: revered for their indelible manipulation of spiritual energy though strict regulation of the mind, though rarely to manifest as destructive forces. Their means was primarily to heal and help others in need. By synchronizing the body, the spirit, and the mind, they achieved a new height that superceded what shinobi (in the beginning) were capable of, outside of Kuten Syndicate's direct bloodline themselves. 

However as the centuries passed and members of the passive democracy of Kimpusen-Ji were slowly targeted and assassinated by rogue shinobi, shinobi of KitashiobaraLuka'reccia, and other lesser villages with their own demanding ideals, a turning point was eventually found through the omen of a mysterious traveler. Coming at a time where the disdain of those who had lost loves ones and felt the sting of failure was at the forefront, a monster marched through the gates and demanded that all who practiced Shugendo turn their eyes to him. His power, was the complete opposite of Shugendo - it was a destructive power that destroyed the elements and twisted the world about his intense, dark aura. Only months past before the worshippers of Shugendo abandoned the faith of their ancestors to revel in the new power of a man who claimed to be their ancestor. The truth? He had come from Renovatio, an overlord of assassination in the underworld where they called him the Father of the Dark ArtsGen

This marked the turning point in history for Kimpusen-ji. The village that was likened more to the lesser villages than that of a greater village became one of the most unstoppable forces in Izral in a mere decade. Their monks were trained to employ Anatsatsuken and when combined with their translation of the Art of Eight Limbs [derived of Renovatio] into the Nine Symbolic Cuts; Kuji Kiri - they become the most feared force in all of Izral with a hiearchy that remained unknown to even that of Kuten. Since then, generations more have past, and with the growth of their military regime and the indoctrination of their new Jikokou Ishido Ryoku, they appear to be poised to once again declare war on all of Izral

The village is protected by thirty-six monks, with six active at all times in a hexagram that surrounds the entire kingdom. Any who should step foot within it against the permission of their lord or will have more than the monks to deal with. It is rumored that some of Kimpusen-Ji's elites have made contracts with fiends that build into the kingdom— in the walls, in the pillars, in the ground, and in any architecture within it. 

credit & point of contact: @dvsn

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