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supernal

Terrenus Materials List - Detailed

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Will be posting materials as I fill out a template and update this post with an index.

Terrenus Material List (condensed)


Status

  1. Government: Government regulated and inaccessible to regular player characters unless part of the military or completing a government related thread. 
    1. New - Player characters can steal Government items so long as each active character rolls for damage on the Narrative Damage System
    2. New - Any transports or storage would be accompanied by military trained personnel and any heist, caper, bribe, etc should reflect the difficulty appropriately 
  2. Black Market: Regulated, rare or illegal items. Come at a higher price, which is 1.5x the activity.
  3. Standard: Can be bought, stolen, mined or otherwise acquired through roleplay.


Pricing Table
Rather than trying to fix a price on a per ounce basis, I've suggested a price range to myself and give the player a price depending on what they want to do. So tell me what it is you want and what you want it made of, and I'll try and give you a fair price. Someone that wants to use a material for decoration and another that wants to use it for defense would pay for a different grade, or weight, or type of material and this is the easiest way for me to account for all those things on a case-by-case basis.

Materials can also be acquired through roleplay. There is a required amount of posts to be able to obtain a certain amount of raw material or comparable item made of a certain material. The amount rises with each rise in classification. The count is for the thread and not for individual players.

***Can be part of an unrelated thread
Trinket: D class (1 post). Consumable items, such as potions and scrolls that can rear a temporary magical effect and is not reusable.
Object: C class (5 posts). Items such as amulets, rings and necklaces with larger or more heavily enchanted pendants. Reusable but limited in frequency.
***Requires separate thread
Weapon: B class (15 posts). Anything that can be used offensively from a sword to a spear to a club or metal knuckles or a grenade.
Armor: A class (30 posts). Anything that constitutes a physical defense, from a shield to partial to full plating or headgear.
Oversized: S class (60+ posts). Threads which meet this criteria can exceed customary limits of materials to create large items which are a mix of multiple materials. Canonization should be done in-thread for the materials as they are acquired and the final objective should be cleared with supernal before starting the thread. 

Methods of Acquisition
Through roleplay. Materials can be bought, stolen or mined depending on their category. This roleplay can involve other people, as long as you're willing to split the loot or they're willing to give up their share, and can also be part of the reward for completing a Terrenus based quest. Any standard metal with the exception of those used for money (gold, silver, and platinum) is free to access. Metals and materials like lead, steel, copper, iron, titanium, etc, are freely accessible. Those listed below are special materials and metals. Canonization required for tracking purposes. 

Aquatanium: Originally an import from the now vanished land of Khorvaire, great deposits of this metal were found in the deep sea during the assault against the Siren. With the introduction of the Silveril plant and its unique cloning ability, Aquatanium no longer has to be mined from the depths of the sea. Aquatanium has a natural affinity towards water and manipulating it, obscures sight when submerged (invisible), and does not disrupt the current.
Status: Standard
Location: Any coasts, in particular Barnstable Coast

Auranite: Crystal formed when radioactive elements are subjected to a magic saturated environment. The crystal is pale rose and forms into the shape of a dome. The nature of auranite makes it useful for storing magic energy, capable of absorbing ambient energy passively or the charge of incoming spells actively. The more energy it absorbs the more volatile it becomes. It turns milky white when it is at capacity and about to explode. 
Status: Standard
Location: Hell's Gate; No Man's Land

Auryl: Auryl (ie: Aural Crystals) are a light shade of purple and noted for their sensitive to sound, light and magic. The crystals found under Terran control are inferior clones to the original crystals, of alien an unknown origin. Terran Auryl is capable of converting energy (sound, light, kinetic, heat, and magical) into its various states with minimal loss.
Status: Government

Dlarun: This metal is polished to a brilliant bone-white and is often mistaken for ivory, though it can be identified by the curious blue sheen it releases when held in the right light. Wielders of this metal are protected from fire as if surrounded by a magical aura, though are still affected by extreme temperatures. A weapon or piece of armor forged from Dlarun inflicts extensive cold damage and can frost upon striking.
Status: Standard
Location: Shawnee Glacier

Ercaniron: Metal that is dark-blue when at rest and becomes ultra-orange when volatile, Ercaniron radiates dangerous amounts of raw enchantment that destablizes structured magical constructs. Ercaniron is not an anti-magic element but one which introduces chaos into the arcane. 
Status: Standard
Location: Hidden Valley | Yh'mi

L.R.I (Low-Refractive-Index) Metal: L.R.I is any type of metal treated to an industrial arcane processing and washing that lowers the refractive index of the metal to, for all practical purposes, that of air; the result is a metal that is highly transparent. LRI Iron has seen most industrial use in the windows of skyscraper buildings (like those in Hell's Gate) and the windows of Class M airships; LRI Steel is often used in the viewing platforms of submarines. A few mercenaries and some assassins have been known to use LRI metals for their weaponry, though the transparency can sometimes offer as many complications as advantages.
Status: Standard
Location: Some instances of naturally occurring LRI metal are Blaurg Mountain, No Man's Land, and Black Range.

Negabjurium: This metal was tailor-made for use by the Sea-Reavers (Terran submarines, usually fortified with aquatanium for stealth and propulsion) and represents one of Terrenus's first big successes in the use of Silveril. The process involved a Silveril plant exposed to anti-magic radiation during the germination phase atop a bed of auranite crystals. The resulting material is negabjurium. This green mineral has a strong resistance to abjuration and anti-magic.
Status: Government

Novonium: Novonium is a metal that becomes extremely malleable when subjected to an electrical current, and in its rest state has an ultimate tensile strength equivalent to titanium. Novonium is a high commodity metal given the easy with which it can be shaped in industrial applications. Novonium has a notable weakness against electricity, becoming utterly disfigured by lightning bolts and hence not used in civil engineering.
Status: Standard
Location: Weland Gorge

Nth: Nth has a very high conductivity rating and the ability to invert gravitational fields on a weak scale. It is dull silver in color, nearing gray and when forged properly allows a person to fly with control and comfort. It has limited resistance to wind and electrical elemental offenses and a weapon made of Nth is lighter and swings faster than normal.
Status: Standard
Location: Moonwood and a few mountain ranges, in particular Blaurg Mountain and Black Ridge

Starmetal: This metal is only found in Ponkapoag Lake - for the purposes of extraction; for the purposes of acqusition by your character you can fight a monster that's eaten the mineral and cut it out, you can steal a family heirloom made of it, etc. It's exact location in the Lake and extraction methods are a closely guarded secret by a large, but little known, family of gypsies scattered all over the lands of Terrenus. It is a secret that they take with them even to death. Starmetalincreases the kinetic energy of any weapon by a factor of five.
Status: Black Market

Silveril: Silveril is a plant that will absorb nearly any type of element, mineral or metal of oth magical and mundane origins, and transfer those properties into its leaves. The leaves are malleable and easy to forge into weapons or armor. The base material is liquefied in the process, stored in the stalk of the plant, and is capable of being recycled as a base. Silveril is capable of mixing properties into a unified product. Silveril is strictly regulated and available only to Terran military engineers.
Status: Government

Solabernite: A powerful mineral, solabernite is translucent gold in color and often used by priests of various sun and light gods for spell components or as a divine focus. The crystals are insanely efficient solar harvesters, absorbing the energy of the sun and storing it for later use. When properly harvest, solabernite crystals can be used to generate artificial light, heat or recharge divine or light-based items. When struck at the right frequency, it releases the stored energy as an explosion. When used as a focus, capable of discharging powerful lasers.
Status: Standard
Location: Great Pine Barrens; Biazo Isle

Sonical (previously Vibranium): This metal is found in two forms: Type A (Absorbs sound as a source of energy to strengthen itself) and Type E (Capable of releasing sonic blasts and vibrations). Type A and W cannot be forged together into the same item. Cannot be used to make armor or shields.
Status: Government

Uru: A highly durable and intractable metal that is very easy to enchant and requires extreme forging methods to shape. Albeit difficult to forge, weapons built with Uru are extremely resilient to physical damage. The most notable property of Uru is its natural affinity to magic and its ability to absorb directed energy blasts and storing it for later release.
Status: Standard

Vakar: Previously known as Hunter's Steel, this metal is fabled as the ultimate bane of any beast. At a glance it seems little more than tempered steel, but when held in hand it exudes a hue of menacing crimson that hints at more than meets the eye; this effect can be tempered by a matte coating for stealth purposes. When used against beasts or creatures (Suujali are a notable example), it exacerbates damage; when striking a sapient being, damage is equivalent to normal steel. Although outlawed in most of Terrenus, Last Chance has Vakar as a major export, and it is used regularly by the Wastelands Border Patrol.
Status: Government | Black Market

Edited by supernal

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Ercaniron

  • General
    • Description: Ercaniron is a heavy metal, non-toxic to biological systems, dark-blue when inert and ultra-orange when volatile. Ercaniron radiates dangerous amounts of chaotic raw enchantment that destabilizes structured magic. Ercaniron is not an anti-magical element but one which introduces chaos and entropy into existing arcane constructs. It is a new find
    • Location: Hidden Valley; Yh'mi
  • Properties
    • Physical: Ercaniron is highly malleable, meaning it can be easily shaped into armor and weaponry. It is moderately ductile, meaning that with effort it can be stretched into wires. It is a good conductor of heat and a poor conductor of electricity. It is non-magnetic and has alow oxidization rate
    • Arcane: Ercaniron is the only known naturally occurring element which destabilizes, rather than empower or negate, magic and magical structures. It doesn't cancel magic out but rather makes it go haywire and behave erratically
  • Applications
    • Industrial: None
    • Consumer: None
    • Specialist: Specialist warriors and mage-hunters find special use for employing ercaniron in their weaponry when attacking mages or hunting magical creatures
  • History
    • Social impact: Ercaniron was first discovered in the Hidden Valley, and its presence is said to be one of the principal reasons that it is impossible to survey the valley through magical means. A large vein of it was later discovered in Yh'mi, and there are rumors that large deposits can be found in Bi'le'ah, though these rumors have yet to be validated
    • Economic impact: None. It does not factor into a large enough market

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Aquatanium

  • General
    • Description: Non-toxic metal that is a faded, brushed silver in hue. Aquatanium is invisible when submerged in water. Originally an import from the now-vanished land of Khorvaire, a large deposit of the metal was found off Barnstable Coast and recreated in Terran labs via the use of Silveril
    • Location: Barnstable Coast
  • Properties
    • Physical: Aquatanium is highly malleable and highly ductile. It is a poor conductor of heat and electricity. It is non-magnetic and does not oxidize. 
    • Arcane: Aquatanium is capable of directly manipulating water 
  • Applications
    • Industrial: Used in Terran submarines to facilitate cost-efficient movement of the vessels, integrity under once impossible to withstand amounts of pressure, and stealth in transport and patrol
    • Consumer: Used by merchants for enhanced sea ships
    • Specialist: Used in weapons and armors to grant or enhance water manipulation abilities. Also used in advanced diving gear
  • History
    • Social impact: Although Terran forces were able to easily beat the sirens back and keep them at bay, Aquatanium was instrumental in allowing Terrenus to take the fight beyond the shoreline and into their underwater home, ending the menace once and for all
    • Economic impact: At first Aquatanium was used exclusively by the military due to an arrangement between Terrenus and Khorvaire. After it was replicated in Terran labs, aquatanium hit the market and became very valuable very quickly during the Siren wars. With the introduction of airships it is used almost exclusively by the military and merchants, with occasional use by specialists, and has dropped slightly in value due to a saturated market

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Vakar

  • General
    • Description: Non-toxic metal whose natural aesthetic is that of brushed steel; ultra-refined Vakar ores have the look of a rough wood grain. Weapons made of the latter look deceptively non-lethal.   
    • Location: Badlands (north-eastern quadrant, the patch of land untouched by the Shawnee).
  • Properties
    • Physical: Vakar is malleable but not ductile. This makes it easy to work with in large wedges, such as swords and shields, but difficult for fitted armor. It is a poor conductor of electricity and a good conductor of heat, making it cool to the touch. It is non-magnetic and will oxidize unless properly treated and maintained.
    • Arcane: Vakar causes exacerbated damage against creatures which are recognized in the Creature Codex as having an intelligence at or below Constructed. This damage can manifest as deeper cuts and cuts that are more difficult to heal or persistent.
  • Applications
    • Industrial: Moderate - Last Chance used to be a major exporter of Vakar but the trickle of the metal out of Last Chance has drastically reduced since Argus began assisting with policing duties.
    • Consumer: Minor - adventuring and dungoneering.
    • Specialist: High- Used by Terran government, specifically the Wastelands Border Patrol to disrupt raids, bandits, and Suujali packs.
  • History
    • Social impact: Due to the fact that Vakar will deal additional damage to dangerous creatures, as well as cast a red light when put in hand, the metal saw a lot of use by adventuring parties who struck out over the Wilds to loot dungeons, underground structures, etc.
    • Economic impact: Minor – In the past, due to the difficulty in extracting and working with the metal as well as its uses in exploring the Wilds, Vakar was almost at the level of precious metal and commonly used as a fungible good. In recent years, due to the proliferation of magitech in combination with Vakar's "black market" status, has continued to make Vakar valuable but very difficult to buy and sell.

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