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Aspyn Lore & Quest Index

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Geography

This blooming city, positioned in the northwestern quadrant of Biazo Isle, sits in the shadow of the volcanic Mt. Bia’Thera for the second half of every day, each morning basking in white yellow sunrise. Solace from the morning and early afternoon heat can be found in the thick rainforest surrounding Aspyn, which is invigorated by a righteous seed planted in its gardens that exudes natural energy for kilometers around. From above, the thickness of flora and resulting fauna visibly distributes away from Aspyn across the isle. Aspyn's seclusion from continental Terrenus offers a refuge away from the crumbling megacities, resulting in a continually bolstered and culturally enriched population.

Distances

  • to Sea of Regrets coast: ~12 km W
  • to Bia’Thera base: ~ 15 km E
  • to Biazo Abbey: ~ 90 km SE
  • to Bi’le’ah: ~ 80 km S

Characteristics

Much of the population that fled Biazo, now the supernaturally addled ruins of Bi’le’ah, settled in in Aspyn. This means there is still a large golem population in addition to a smatter of humans, nymphs, elves, and other races residing there. There is no such thing as prejudice among the survivors of this disaster, at least not yet. Those in Aspyn are not only personally dedicated to making it a better, more unified place than whence they came; they are also working hand-in-hand with the Gaian clergy and Terran military to ensure safety against future Unnatural threats such as the cataclysm that created Bi’le’ah.

Due to dangers ever-lurking from the shadows of the ruins toward the good people of Aspyn, there has been erected a 10-foot wall of igneous rock geo-encrypted to grow and manipulate the shape of extra layers. Five teams of seven, five military and two clergy, also patrol the city’s perimeter. Others stand watch at the two entrances on all four walls around the city, both wide and heavily gated with similar enchantments.

Notable People

  • PeaceKeeper No. 5: Michael Commager
  • Settlers / Citizens - Robust
    • ~ 3,001,500
    • A majority of these are from the displaced citizens of the ruins of Biazo City, and most recently Ashville. Population growth (5%/month, up from 1% as Aspyn enters a period of exponential growth) is in accordance with suitability for refugees from the Terran mainland and new immigrants, scientists, and explorers from around the world.
  • Military presence - Strong
    • 13,000 high-tier Terran soldiers under PK command scout and patrol everything in the settlement’s vicinity.
    • 12,000 Watchmen rotate in constant patrol around the city.
    • 5,000 Wallmen rotate watch on the wall that separates Aspyn from the dense jungle.
  • Clergy presence - Moderate
    • 1,000 clergy. In addition to dispatching according to situational needs, Biazo Abbey supplies 500 members of its clergy to Aspyn at any given time. Due to proximity to Biazo Abbey and a new road which, for the most part, connects the two areas, Aspyn has seen an of 500 additional clergy from the mainland.

Man-made Locations

  • Recreation Center: One of the first erected in the settlement, this five story compound was created a center where community activities such as intramural sports and independent classes could take place. Now a schoolcenter, sport's center, and Aspyn city council facility, The Rec Center continues to be a flowing source of social improvement and legislation on behalf of locally elected officials.
  • Mainland Embassy: Both Aspyn’s city hall and the Terran Embassy are located in this building. The highest level Aspyn officials and merchants convene here with Terran counselors and ambassadors, where trade and interaction with federal authorities is established and maintained.
  • Twizzen's Road: Archbishop Twizzen took it upon himself as a personal responsibility to pave a major road between Biazo Abbey and the city of Aspyn, with hopes that easy travel between the two areas will provide for more immediately deployment of clergy and avoid circumstances such as those which brought Biazo City to ruins. The road does not lead right to the Abbey, Twizzen is too cautious for that, but cuts travel time down considerably. 
  • Aspyn Lumber: Using specially fortified wood from the lush forest outside Aspyn, a small mill and workshop that sprouted from the city's development has made quite a name for itself with products of high quality made in good time.
  • Black Tarantula: Club owned by entrepreneur Rian Bilkes. The inside is much larger than the outside of the building looks to allow. Nightlife hotspot where mysterious, dark things happen behind the scenes.

Natural Features

  • Blessed vegetation: A natural byproduct of fruits and vegetables grown under the righteous seed’s influence is that they themselves are imbued with holy energy, each inhabitant who ingests them purified of evil energy each time they do so.
  • Sea of Regrets Coast: Emerging from a pathway in the foliage bordering the beach’s white and brick-red sands, one comes across the Sea of Regrets, a morning spectacle -which, contrary to popular belief- one would regret missing out on.
  • Bia’Thera: Approximately 4.4 km tall, where this mountain’s treeline ends begins a warming ascent to the mouth of the volcano, where looking in one can see molten rock far below and wonder if and when the cup will runneth over.
  • Aspyn tree (Populus arsynia): Tall, sturdy, quickly growing and predicted to have a >100 year lifespan, the amazonian Aspyns began springing rapidly up upin the seed's arrival. Their leaves are roughly the size of the average adult palm, a deep red in the center and a fiery red on the fringes. Saps, bark, and leaves are all subject to ongoing experimentation for consumer and medical use.

Canon

  • breaking dawn (08/26/2016) : PeaceKeeper and Archbishop venture into the ruins of Bi’le’ah with a benevolent demolition woman named Vilka. Together with a Half-Man native to Bi’le’ah, the three navigate the ruins and the dangers of notorious gangster, The Mule’s, men, until they find a righteous seed of natural energy and bring it back to Aspyn. This seed nourishes abundant natural growth for kilometers around Aspyn.
  • Itsy bitsy spider: Rian Bilkes, a store owner from Last Chance, spots a lucrative opportunity in the brightly reborn analogue of Biazo, Aspyn and re-establishes famous night club the Black Tarrantula. Rian Bilkes, puppet of mage Cain Rose, pulls the familiar move of appropriating the business and employees of another sprouting business to fuel the rise of his company's own business.

History

Aspyn is the safe haven of Biazoan citizens who fled an Unnatural crisis that brought the original city to ruins. A military group led by PeaceKeeper No. 5 and Archbishop Twizzen quickly responded to the disaster by leveling a portion of the rainforest many miles north of the ruins and erecting an encampment. It is upon that encampment that the settlement, now the city, has developed with the aid of the military and clergy.

In recent months, Aspyn has seen a continual influx of citizens as people flee from the mists that ruined much of Ashville. The growth in civilian population has resulted in both higher military and clergy presence. The city has made innovative infrastructural advancements and expansions to accommodate this new growth, but is always looking for bright minds and ready hands to further its cause for modernization and development.

The fall of Steam City saw Problem Solvers dumping Tians wholesale on the outskirts of the fallen kingdom they once called home. Watching the purple mist of the Maleficence Plant devour Tia, these citizens had nowhere to go. Many had been ushered off to other lands but families who wanted to stay with Terrenus and heard of a mecca called Aspyn to the northwest stayed, disenfranchised; but only for a moment. At the behest of Central, large scale transports scooped up the displaced and moved the scant belongings that remained to Aspyn. These people have since integrated into Aspyn and contributed zealously to the city's industry and economy.


Quest Index:

  • Class A: It is no secret to Aspynians that Bi’le’ah is rife with danger, but exceptions aside that does not mean all its inhabitants are dangerous. The Half-Men, a race of humanoids physically contorted by the ongoing whims of Bi’le’ah’s chaotic energy, are a good people who desire safety from a criminal who robs and assaults them named The Mule. Opportunities for this mission involve either helping the Half-Men or joining The Mule.
  • Class A:  Word circulates of a fishing vessel stranded on a reef about 15 miles from the shore, where Siren-like creatures have taken 68 people hostage who were attempting to migrate from Aspyn to mainland Terrenus. Negotiate their freedom and ferry those who wish to leave to Terrenus, and those who wish to return to Aspyn.
  • Class A: Help the military establish outposts outside of Aspyn for displaced refugees from Biazo City and protect them from raids
  • Class B: According to established maps of Biazo Isle, there are up to eleven other settlements on the landmass who have yet to optimize their means of transportation and security. Go to one of these settlements and organize the establishment of a Faux-ton hub or other means of transporting goods and personnel to and from settlements. 0/10 completed (Once completed 10x, Biazo isle will reach an optimal state of unification between its settlements.)
  • Class B: Now that exchange routes are appearing throughout the isle, merchants traversing them are in need of protection from dangerous animals, unnaturals, and hostile indigenous tribes.
  • Class B: Not unlike establishing trade with the other Biazo Isle settlements, establishing and maintaining friendly mercantile relations with the Terran mainland is an important objective of Michael Commager’s and other Aspyn officials. Talk skeptical federal agents at the Mainland Embassy into bypassing the dangers and risk of Bi’le’ah and endorsing trade with Aspyn.

Note: 1 page = 15 posts. All threads that contribute to Aspyn canon must be ≥1 page in length. Class A and B missions must be ≥2 pages in length. Once threads meet requirements and are completed, they will be added to thread history and their content to Aspyn canon.

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