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Hyperion Lore - Quests

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Rules
Include a [ Quest ] bracket in your thread title and remember to note the city and use the proper Region tag.

Each post should be no less than 100 words


To canonize your thread, the last post should be a summary of the events the thread contains.

A full summary (1-3 paragraphs) must include all important details. Please be as transparent as possible for the sake of fairness!

A minor summary (2-5 sentences) should be included in the Summary as well as this is what will be included in the lore article. 

 

    Hyperion Quests
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Class A (Easy) 1+ players. 1+ pages (15 post minimum).

Class B (Medium): 1+ players. 2+ page.

Class C (Hard) 2+ player. 1+ Storyteller (optional). 3+ pages.

Class S (Hardcore) 3+ player.  1+ Storyteller (required). 5+ pages.

 

Repeatable Opportunities - Class A - :

Paradise, Found – The city has opened its doors and there's much to be seen and found in this new western paradise! Explore up above as well as below, discover new flora and fauna then catalog them neatly! This is a wonderful opportunity to create new quests for future materials exclusive to the Hyperian Empire.

Become Somebody – Become a local and make the city your home. Whether you aim to become famous—or infamous—there’s plenty of room for you here. You will have the freedom to seamlessly integrate into the lore and be a part of its ever-growing story All walks of life are welcome!

Noble, Rising – Establish a Noble House and help bend and twist the tricky politics of the city. Create a character for an existing Noble House or be ambitious and create your own! For more information about how to establish a noble house or where, see the Noble Houses tab in the Hyperian Club.

With Great Power Comes Great Responsibility – Become the grandest of nobility and establish your Noble House as a Regency. Regents are responsible for shaping the lore of the land and creating fantastic stories and opportunities for their citizens. Tread lightly—for other nobility have the power to overthrow.

Carpe Terra – As the Empire grows, so too does the need for land. Expand the borders and explore new territories to settle. Regents, Nobles, Military and Notable Individuals will have the opportunity to expand their territories.

It’s Just Business – Money makes the world go ‘round as they say. Establish a business as a Hot Spot location and establish trade with neighboring cities. A Hot Spot is a Hub thread, meaning your business will be accessible to the every day locals that may come and go as they please. It’s a fantastic opportunity for the smaller, interpersonal stories.

Enable the Ordinary to Do the Extraordinary – There’s nothing more heartfelt than having like-minded people with like-minded goals they’re passionate about. Whether it’s a faction or union, a guild or a coven—create your own organization or join an existing one.

Tell Your Story – Host you plot in any given city. You will have the ability to impact existing lore and create new opportunities and adventures for others. Go at it solo or hit the Watercooler to gather your cast of characters and tell us a story for the ages.

 

 ____Hatch a Plan - Class B 

Someone is stealing dragon eggs from Hyperion! Track down the thie(f)ves and return the eggs safely to the Hatchery before all chaos and manner of destruction comes about. If you’re lucky—a newly born hatchling may choose you as its owner.

  • Potential Reward: Lore Impact | Loot

▇ ____Magic in the Books - Class C 

Hyperion is seeking a capable Librarian and Crew to take on the mystical Bravot Library. Since it’s relocation to the Rising West the side effects of the passing Mage Storms has unleashed magic within the books where characters have come alive and are running amuck. Find a way to safely return them to their homes, before the Library is destroyed. Oh, and don’t forget to feed and water Mephisto! She will reward you greatly for your assistance.

  • Potential Reward: Lore Impact | Treasure | Notoriety

____Gods Among Men - Class S 

A war has been brewing among the Hyperian Gods since the death of Arun'daeraa. Whose Champion will you become? This is not for the faint of heart though—survive a deity’s quest and you will be granted a boon—a god-forged weapon so that you may triumph in their name. For a list of available Deities and their Quests, see <insert nifty link to super cool google sheet and lore article >, then gather your crew (or your courage) and meet at the Cut and Jib Tavern for the adventure of a lifetime.

  • Potential Reward: Lore Impact | Artifact | Notoriety
Edited by Malintzin

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    Alethea's Quests
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Class A (Easy) 1+ players. 1+ pages (15 post minimum).

Class B (Medium): 1+ players. 2+ page.

Class C (Hard) 2+ player. 1+ Storyteller (optional). 3+ pages.

Class S (Hardcore) 3+ player.  1+ Storyteller (required). 5+ pages.

 

Repeatable Opportunities - Class A - :

Paradise, Found – The city has opened its doors and there's much to be seen and found in this new western paradise! Explore up above as well as below, discover new flora and fauna then catalog them neatly! This is a wonderful opportunity to create new quests for future materials exclusive to the Hyperian Empire.

Become Somebody – Become a local and make the city your home. Whether you aim to become famous—or infamous—there’s plenty of room for you here. You will have the freedom to seamlessly integrate into the lore and be a part of its ever-growing story All walks of life are welcome!

Noble, Rising – Establish a Noble House and help bend and twist the tricky politics of the city. Create a character for an existing Noble House or be ambitious and create your own! For more information about how to establish a noble house or where, see the Noble Houses tab in the Hyperian Club.

With Great Power Comes Great Responsibility – Become the grandest of nobility and establish your Noble House as a Regency. Regents are responsible for shaping the lore of the land and creating fantastic stories and opportunities for their citizens. Tread lightly—for other nobility have the power to overthrow.

Carpe Terra – As the Empire grows, so too does the need for land. Expand the borders and explore new territories to settle. Regents, Nobles, Military and Notable Individuals will have the opportunity to expand their territories.

It’s Just Business – Money makes the world go ‘round as they say. Establish a business as a Hot Spot location and establish trade with neighboring cities. A Hot Spot is a Hub thread, meaning your business will be accessible to the every day locals that may come and go as they please. It’s a fantastic opportunity for the smaller, interpersonal stories.

 

 ____War and Peace - Class B ↓

Much of the population is split into factions ready to push forward their own agenda. Some are loyalists to the old tyrant Minotaur King Raz-Nogore who would see the enslavement of the human population. Others have sided with the newly minted Queen Raveena, striving to end the escalating racial problems between species. Join an existing faction or put forth your own to make your voice heard and prepare to defend your cause, King or Queen. It could mean the difference between war and peace.

  • Potential Reward: Lore Impact 

▇ ____The House That Fell - Class C 

Alethea is on the brink of civil war. House Mazerunner, the regent family of Alethea has been slain and an integral symbol of peace, stolen! All factions are pointing fingers at one another, causing quite the stir. Investigate the deaths of the prominent Minotaur family and attempt to locate the missing artifact. Tension is rising and threats of war are growing. Assist the Enforcers in hunting down the criminal and putting the slain family to rest. 

  • Potential Reward: Lore Impact | Notoriety |  

▇ ____Raz-Nogore's Labyrinth - Class S 

Will you go left, right or straight? Choose the correct path and the truth will illuminate itself, revealing the history of a tucked away kingdom with a dark and bloodied past. The key to ending a war may rest at the heart of this vast and complex labyrinth. You will have three out of five chances to guess correctly, and they need not be in consecutive order. Beware, for if you fail to guess correctly, one of the Beast King's horrors lies in wait to be your undoing. If you survive the encounter, you redeem a chance to choose another path. If you fail a second time and fail to survive a second encounter, the Labyrinth's magic will deposit you at the mouth, where you must try a different route. If you successfully guess the three correct paths, you will find yourself at the heart of the Labyrinth, where a more dangerous threat awaits. Survive, and you will have more than wild tales to tell.

  • Potential Reward: Lore Impact | Notoriety | Artifact

 

Edited by Malintzin

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  ▇  ▇  Port Thea's Quests
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Class A (Easy) 1+ players. 1+ pages (15 post minimum).

Class B (Medium): 1+ players. 2+ page.

Class C (Hard) 2+ player. 1+ Storyteller (optional). 3+ pages.

Class S (Hardcore) 3+ player.  1+ Storyteller (required). 5+ pages.

 

Repeatable Opportunities - Class A - :

Paradise, Found – The city has opened its doors and there's much to be seen and found in this new western paradise! Explore up above as well as below, discover new flora and fauna then catalog them neatly! This is a wonderful opportunity to create new quests for future materials exclusive to the Hyperian Empire.

Become Somebody – Become a local and make the city your home. Whether you aim to become famous—or infamous—there’s plenty of room for you here. You will have the freedom to seamlessly integrate into the lore and be a part of its ever-growing story All walks of life are welcome!

Noble, Rising – Establish a Noble House and help bend and twist the tricky politics of the city. Create a character for an existing Noble House or be ambitious and create your own! For more information about how to establish a noble house or where, see the Noble Houses tab in the Hyperian Club.

With Great Power Comes Great Responsibility – Become the grandest of nobility and establish your Noble House as a Regency. Regents are responsible for shaping the lore of the land and creating fantastic stories and opportunities for their citizens. Tread lightly—for other nobility have the power to overthrow.

Carpe Terra – As the Empire grows, so too does the need for land. Expand the borders and explore new territories to settle. Regents, Nobles, Military and Notable Individuals will have the opportunity to expand their territories.

It’s Just Business – Money makes the world go ‘round as they say. Establish a business as a Hot Spot location and establish trade with neighboring cities. A Hot Spot is a Hub thread, meaning your business will be accessible to the every day locals that may come and go as they please. It’s a fantastic opportunity for the smaller, interpersonal stories.

Enable the Ordinary to Do the Extraordinary – There’s nothing more heartfelt than having like-minded people with like-minded goals they’re passionate about. Whether it’s a faction or union, a guild or a coven—create your own organization or join an existing one.

Tell Your Story – Host you plot in any given city. You will have the ability to impact existing lore and create new opportunities and adventures for others. Go at it solo or hit the Watercooler to gather your cast of characters and tell us a story for the ages.

 

▇ ▇ ____Bari's Only Hope - Class B ↓

Bari's Apothecary is in dire need of resupplying. Travel around the Port's scenic countryside, city and coasts collecting supplies of herbs, odds and ends. Barter in the marketplace for unique ingredients, enjoy the sunset while collecting shells and salts, or take a chance in the bordering hills and forests for flora and fauna. As busy as Bari is, he won't shy away from rewarding you with some of his famous homeopathic remedies.

  • Potential Reward: Lore Impact | Loot

 ▇ ____Peace Talks - Class C ↓

The Skaros Consulate is the third and final consulate designed to ease tensions between two war-torn continents. Assist in designing and building the consulate with the idea of bettering nations. Help THRIVE build it's new home within the consulate and you'll be handsomely awarded and perhaps be made an honorary member if you so choose. Those who join the THRIVE initiative gain access to exclusive quests that help safeguard and ecological integrity of Hyperion and beyond.

  • Potential Reward: Lore Impact | Treasure | Notoriety

▇  ____Spelunk Goes the Tourist - Class S ↓

The Ramalóke Caverns are a popular tourist destination, particularly for explorers. There are rumors of treasures from piratical days long past when Thea's early incarnation served as bastions against the marauder's onslaught.  Earthquakes are still occasionally problematic, so much so that a tourist has gone missing while spelunking in the caverns. Take a dive into the deep recesses of the Ramalóke Caverns, map out their depths and embark on what is hopefully a rescue mission. You may find that the rumors about lost treasure turn out to be true.

  • Potential Reward: Lore Impact | Artifact | Notoriety
Edited by Malintzin

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   ▇   T.H.R.I.V.E. Quests FKqhRAJm.jpg
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▇  ____Hyperion - Class S ↓

Tension between Dragonborn, their kin, and Hyperian citizens are at an all-time high. The bloodied history of the slaughtering at the behest of the last reigning Emperor is not so easily forgotten. To restore good faith between species and rekindle the days of Dragonriders and their mounts, a new hatchery and conservation park has been proposed to help repopulate and regulate the various species of dragons and their kin that exist in Valucre.  Choose a continent or venture to all three. Journey throughout and acquire various species as well as the necessary flora--or lack thereof--necessary for them to thrive. Eggs are precious, but dangerous to acquire. Catalog the species, record any habits or traits observed from living samples and compile the information in a compendium for the future.

 

  ____Alethea - Class S 

Aleatha's underground population has always relied on raw resources of the ruins and beyond to hew out their homes. The caves, the stalagmites, the natural minerals and semi-precious stones as well as the unique flora and fauna that don't grow above the surface have allowed the rogue citizens to thrive and flourish. As expansion beneath the Rising West is imminent, many sections of the Ikaria City have reported flooding from unknown sources. Though Alethea is no stranger to seasonal flooding and host a myriad of waterfalls and pools, this new problem threatens their very lives and could destroy the city's foundation and resources. Explore the cold, stony world of the Ikarian Ruins, deep in Alethea's black market city and find a way to put a stop to the flooding.

 

  ____Port Kyros - Class S 

A new and mysterious tribe have arrived from Port Thea, claiming to be a lost clan of Nymeria and seek an audience with the Empress. With Rahab, a Princess of Nymeria as a known regent of Raveena’s Empire—surely, she would be the better to speak with. The colony has their demands and its up to T.H.R.I.V.E. to choose the best course of action involved. Learn more about this new species and their intent, and find out if Nymeria will welcome them home or will they be forced to establish a new home?

 

  ____Port Thea - Class S 

Oceanic dead zones have become an increasing problem along the coasts of Port Thea, putting many fishermen out of work and leaving families to starve and business to crash. Toxic algae is suffocating and killing off ocean wildlife while forcing Nymerians to poach for food sources from the last vestiges of safe ocean waters. Find a way to clear the toxic algae and restore the ecosystem before Port Thea falls into economic crisis.

 

 

Edited by Malintzin

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Rules
 Include an [ Artifact ] bracket in your thread title and remember to note the city and region tag if available (if not, include it in your thread title).

 Hyperion artifacts are S-class level due to their “weapon, shield and armor” nature. As such, they occupy the 3 slot limit. If you wish to obtain a Hyperion artifact, but already have an artifact occupying a slot, please PM the respective BL to forfeit the former artifact so that it can be made available to other users

 Artifact rules are subject to the same Standardized Artifact Rules as set by supernal. An artifact thread is forfeit if it goes 30 days without a post or fails to be completed 1 year to its creation date.

 These Artifacts are subject to Meaningful Interruption. Please be mindful and be respectful of the work other users put in. If possible, collaborate first!

When complete, follow the same canonization process as Hyperion Quests and PM me to be added to the city’s respective canon 

 

       The Seven Spheres of Hyperion 

These seemingly ordinary, metallic balls are in fact powerful, sentient artifacts of war. When held in the palm of the hand and squeezed, it melds to the flesh of the new wielder like a biological suit. It can and will shape itself as a weapon that represents the will of the wielder--a sword, an axe, a false limb. Despite the fantastic ability of each, they come at a price.

 

 

  ____The Devourer 

This black, metallic sphere grants the wielder the power over shadows. A potent magic eater, this is the perfect weapon and armor for a master of the night and silence. In the dead of night, or in crucial situations where vision would typically be obscured--the Devourer will grant its user perfect vision. Be mindful of the sphere's sentience--it may be the voice that keeps you alive, or drive you insane. For every life taken by the Devourer, it is used to extend the life of the Wielder. If the Wielder does not regularly feed the Devourer, it will in turn begin to siphon the life of the wielder to sustain itself.

 

  ____The Impervious 

This silver sphere grants the wielder a power of being impervious. Capable of withstanding blows and piercings of blades and other metals, this weapon is perfect for one who seeks to become invincible. You will find any injuries sustained, healing quicker. Like its' sibling, the Impervious is immune to the effects of time only for as long as the wielder wears the armor. That is to say, the longer you wear the sphere, the slower you will age--though beware. You will rapidly age to catch up when the sphere is unworn. Many who bear this sphere become disillusioned with their false immortality.

 

  ____The Veiled 

This white, pearlescent sphere grants the wielder the power over glamours, illusion and veils. Capable of thwarting full sensory perception, wearing it allows the wielder to remain veiled from mundane sight, magic and psionic perception. All scents are devoured by the sphere, and only another powerful artifact can disrupt the veil or glamour. This sphere has been known to affect the psyche of its wielder, particularly those who were born with deformities or have suffered from racism. If worn for too long, the wielder will begin to lose touch with their identities. 

 

  ____The Earthshaker 

This bronze sphere grants the wielder the power to bend and break the earth to catastrophic levels. With brawny stone defenses and terrifying strength, this armor is equally as devastating as its siblings. This armor will absorb critical, heavy-hitting blows with very little trouble. Skin may turn to stone, physical strength multiplied. Manipulate gems, metals, crystals and earth-based materials with terrible ease. Despite the awesome power, this sphere's toll on the body of the wielder can cripple them if not careful. Past wielders have been known to succumb to the sphere's domineering nature and turn to rock.

 

  ____The Flamekeeper 

This coppery sphere grants the wielder the power over fire and flame both natural and supernatural. With this, one can invoke the power to awaken volcanoes, lay waste to civilizations, or bring life and prosperity. This armor will devour the heat and power of opposing flames. The swiftest of the spheres second only to the Devourer, the Flamekeeper is formidable sphere to wield in combat. Confrontational by nature, this sphere resonates and preys upon a wielder's passion and zeal. The Flamekeeper takes a great deal of energy which can leave a wielder vulnerable during prolonged confrontations.

 

  ____The Tidebringer 

This shimmering blue, metallic sphere grants the wielder the power over water and ice. A life giver and a life taker, wearing this sphere allows you to command salt and fresh water bodies, to breathe and change the tides and currents of the water body. Perhaps the most versatile of the spheres, the Tidebringer is capable of tremendous feats from filtering toxic water to creating devastating maelstroms. Unique to Tidebringer, it is capable of using water as a conduit to manipulate the flow of energy. It can steal the energy from an adversary, or it can redirect it to induce a healing state. Its most crippling flaw is its reliance on the lunar cycle, where it will grow weaker as the moon wanes, and stronger as the moon waxes. During the New Moon, it will eat at the energy of the wielder to sustain itself.

 

  ____The Vinesinger  

This green, metallic sphere grants the wielder the power over plants and natural poisons. Perhaps one of the deadliest of the spheres, Vinesinger is capable of rendering natural toxins and poisons useless to the wielder while also granting them to power to give life to plantlife around them. Plant pheromones allow the wielder to communicate with other plant like species and can even exert control. This can make for a powerful, natural weapon as whole forests become armies, jungles become traps, and swamps become graveyards. Still, it has also been known to help civilizations as well as destroy them, capable of reproducing natural materials in a shorter time span, helping to filter toxins from water, and capable of producing rare cures for aggressive diseases. The Vinesinger's abilities can be severely stunted, depending on the environment it resides in, or rendered useless in the right setting.

 

Edited by Malintzin

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