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Church on the Hill, or Coth for short, is situated on the slopes of a particularly prominent hill between Blairville and Dougton. The current town limits are expanding as the town booms, but currently the town is considered to comprise of the hill and the farmlands at the base of the hill, which extend up to 3 miles out from that base. Coth is a rural town in every way-- wandering herds of animals share the streets with common folk, men and women plow the fields and trade their goods at the local market, the afternoon air rings with the sounds of construction. Homes are built from scratch with locally cut wood and stone. Atop the hill is the eponymous church, a once handsome Gaian church whose roof was blown off by a fiery miracle which spurred the spiritual reawakening. 

Coth's town borders are surrounded immediately by plains which, after about 4 miles from the base of the hill, give way to forests. Aside from the aforementioned farmland, the area surrounding Coth is untamed wilderness replete with strange monsters, ancient caverns, and subterranean complexes used by civilizations long passed. Coth claims sovereignty over 270 miles of this territory surrounding the hill. Indeed, it lays claim to the untamed lands from between Blairville and Dougton, though the church has no claim to either city for now. Nonetheless, the people who have come to Coth for safety represent many former peoples of this vast territory. Repopulating that land is paramount to Coth's goals. 


Coth's culture is a result of provincial instability in Terrenus and the intervention of a god. This god showed himself by inflicting a fiery miracle upon the Gaian church and the lone priest within it. This priest, Constans, was subjected to a series of visions and prophesies which were accompanied by a column of flame tall enough to be seen across the countryside. 

To this, the rural poor of Terrenus flocked. Desperate for someone to protect them after Terrenus's central government withdrew its protection from its provinces, the people congregated at Coth to hear the words of a fiery priest who promised that a god, not a man, would safeguard them. He claimed that men could be killed, that men were easy to corrupt and their failures were the cause of all worldly strife. He preached that if the people submitted themselves to a god as their monarch, they would never again have to experience the tumult of civil war. The people responded. Uprooting their lives and settling at the foot of the Church on the Hill, they began to construct an idyllic civilization-- a rural, moral paradise where all people were equal under god. They looked toward their prophet to interpret gods will. The prophet Constans, locally called "the father" demonstrated his ability to manipulate the god's holy fire and began the work of shaping his rural enclave. In many ways, Coth's culture is still developing!

The general level of education in Coth is extremely low. The vast majority of Coth's citizens are illiterate. However they represent a treasure trove of practical knowledge and skills. Hunters, farmers, builders, and craftsmen of all sorts occupy the Hill, and their combined ability has allowed the town to grow at an astounding pace. Coth is almost self-sufficient. The people feed themselves, build each other's homes, and provide all simple necessities required for a rural life. 

Yet the father of Coth has plans for his nascent civilization. He, perhaps the only learned citizen of the town, has reached out to find tutors and teachers who can educate his people so they can better serve their god by reading his words with their own eyes. To this end, he has recruited the staff of Book|Ends to educate his people and help him to pen his religion's holy scripture. 

Government and Politics

All law in Coth flows from god, through his chosen representative Constans, to the people. The religion of Coth calls for equality among all people, peace among friends, rejection of any unfair dealing and manipulation of the weak by the strong, and the refusal to obey any authority not ordained by god. Government is loosely structured and citizens are encouraged to police themselves by ascending through the holy Course of Honors.

Coth has no love for its neighboring civilizations, and its ire is focused specifically on the major cities of Terrenus. The common belief in Coth is that the small folks have been terribly abused at the hands of the city-folk who tax them into poverty and share none of their wealth and technological advancement. Worse still, those same city authorities who came for decades to collect their predatory grain tax had no qualms about abandoning the people the moment Terrenus erupted into civil war. 

Originally, Coth had no military, however recent alliances have provided Coth with considerable military protection. Coth is guarded by an irregular force of 30 barbarian warriors, the beginning of a standing army with the 1st Legion of 100 men, and it has united with the Order of the Word and hosts varying populations of religious knights. If desired, Constans can summon his irregulars, legionnaires, and the Order's knights to create an army 430 men strong. However Coth's most potent force is its peasant population-- Constans' has been shown to be extremely capable of inciting revolt in the underprivileged. 


Coth is a town ripe for trade. Few towns in Terrenus can boast such a wealth of raw materials and skilled labor. Coth is capable of exporting food, stone, wood, water, and clay. By far, its greatest export is its religion, a populist dogma of freedom which catches like fire wherever it is spread. 

Canon and History

Preface: Coth is perhaps the most restrictive canon on Valucre. To enforce Coth’s extremely low tech, low power, small town feel all characters are expected to be be as close to basic humanoid adventurers as possible. Coth is not a setting for epic-tier adventures and world shaking monstrosities. It’s not even a setting for mid-tier characters. Most Cothite characters are nonmagical humans or elves with slight Druidic powers, who have little experience with dangers more arcane than orcs and lizard folk and gnolls. If you want to play bigger, badder types you can request it, but really, that’s what the rest of Valucre is for.

Nor is Coth a place for characters to parade their agnostic and atheistic ideals and ignoring the canon setting. Playing in Coth often means making a character either emphatically for or bitterly against the foundation of Cothic society: which is its theocratic government’s revolutionary morality and its deep faith in its god. The religious motif of Coth should occupy canon character’s minds, much in the way the Declaration of the Rights of Man did in revolutionary France, or Martin Luther’s Ninety-Five Theses did in the time of the Protestant revolution. If you find yourself uninterested in dialoguing with these themes, Coth is simply not the right setting for you. 

While anyone can make any thread with any characters for any reason on Valucre, no thread will be canon unless it obeys these strict guidelines of conduct and thematic direction. This is not to say that you can’t play a hotshot swordsman looking to just slay some monsters and win the hearts of maidens. But while you write, be sure to color the world around your character with a setting afire with revolutionary zeal and religious fervor, where bright minds debate the meaning of freedom and equality in town squares, where little old ladies pray to the Cothic god before bed every night, and where children dream of growing up to spread justice and self-rule throughout the world. 

Venom Signs (Initial thread for Civil War)

Coth's goal is singular: the complete reshaping and unification of Terrenus under the rule of a single unstoppable god. This concept of a truly divine monarch underpins the revolutionary goals of the religion. In the name of freeing the meek, the religion is poised to overtake the entire world. 

Church On The Hill (Permanent locale thread containing multiple canon stories at any time) 

  • Subplot 1: Barbarian Raid
    A small horde of barbarians attack Coth, nearly burning it to the ground. The Father of Coth, Constans, performs a second great miracle to stop them, turning the sun from yellow to green across all of Terrenus as his god floods him with power enough to stop the fires. In the aftermath, it is determined that Coth must take steps to defend itself from future aggression. 

New Friends and New Adventures 

Young elven Mythandriel and the human warrior-chief Viscerex travel to a camp of elf-hating warriors intent on sneaking into Coth and killing its population of fair folk. Together, the elf and warrior end the threat and become friends. 

Winds of Plague

A town outside of Coth caught a nasty virus, killing those who were left untreated for too long. A perimeter was set up around this town to stop the victims from spreading the illness further. Vice, a newcomer to the region, was found in the forest and was convinced to help aid those infected in exchange for a reward. Vice then traveled into the afflicted town and prepared a concoction to cure the sickness. With the town saved, Vice is brought to Coth to receive a hero’s reward.

Moving Forward

Arturo woke up in a musky swamp in a strange land.  He was hunted by a pack of Gnolls, and slew all except an archer.  Tirkas helped him in that regard, and led him back to Coth to recover.

Edited by Vansin
Added a very important preface to the canon section

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