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Ataraxy

The Tournament of Reverie (T1e)

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5 minutes ago, The Alexandrian said:

I'd figure it'd be the other way around.  From what I've seen, characters prioritize dodging/blocking high damage attacks in normal rp.  I don't imagine anyone will have their character camp in a corner and Hadouken spam or anything, but I think, without limiting the number of actions a character can take in one round, there will be built-in combos on many characters where the first move clobbers defense and staggers and one of the intermediate moves deals PDP while the opponent's guard is broken.  That isn't really an issue; I simply find it odd and am curious as to how it will all pan out.

I'm also still questioning the balance of the character I entered.  Even at this juncture, her set of abilities is very strange.

On a less serious note, abusing PDP in a nutshell:

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TADADADADADADADADADADADADADAAAA WAKAAAAA

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Also, I'll be looking at all the posted templates a little bit later today. I behind on my article deadline, but I'll try to set aside an hour or so for reviews and PMs this evening. Once everything is approved, there'll be a checkmark next to your name in the first post of this thread.

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Sorry only read first two pages!

 

----------

 

Name: Xack Unfair.

Race: Human.

Gender Identity: If it's sexy, me sexy.

Age: After being in the Aether, age doesn't really apply anymore... Yet looks 25ish!

 

Physical Description:

 

  1229865-untitled_1.png

 [Picture credited to Square Enix, and host of the link!]

 

Elemental/Magical Affinities: None-Elmental.

Body Size: Slim  (Under 6'; Approximately 200+ lbs)

Physical Power: High. 

Magical Power: None.

Primary Stat: Strength.

Secondary Stat: Agility.

Equipment:

  1. One bigass magi-tech obsidian sword.
  2. Two magi-tech shoulder plates.
  3. Two magi-tech bracers.
  4. Two magi-tech boots.
  5. Auto-revival cast before combat.
  6. One amazingly cute aetherreal chibi-chicken in full magi-tech obsidian armor (Named Tokkie), able to cast harmless illusion hearts, and Phoenix revival abilities. And wields a high powered amp on his back, with connected iPhone.

Note: Magi-tech is technically unaffected by magical abilities. Obsidian being immensly durable against any physical attack.

 

Abilities:

Type: Buff.

o    Name: Ribbon.

o    Description: A burst of energy giving the character exceedingly high supernatural resistance.

o    Uses: 1

o    Innate DP: 0

o    Persistent DP: 0

o    Turn Duration: 0

o    Notes: A resistance spell. For a single turn the character can resist up to 100% of supernatural spell (This includes any kind of spirit damage, ect.) This is usually calculated as; "Any spells cast directly on the character, 100% of the ability is negitated. (However it can become a resistance of ≠ 90% or lower. However not below 50%, in highly rare cases.)

This ability is activated instantly.

 

--

 

Type: Buff.

o    Name: Haste.

o    Description: A burst of energy giving the character exceedingly high speed.

o    Uses: 1

o    Innate DP: 0

o    Persistent DP: 0

o    Turn Duration: 1 (Lasts up to 5 turns)

o    Notes: A haste spell, imbueing the character with immense speed. The initial cast shows an aura around the character. The 5 charges can be used up to 1 charge per round minimal, or up to 2 in a single round (however using  2 charges, would result in either 1 extra expended charge, or if depleted and unable to pay the additional charge, a penalty of a turn.)

 

---

 

Type: Buff.

o    Name: Adreline.

o    Description: A burst of energy giving the character exceedingly high physical stats.

o    Uses: 1

o    Innate DP: 0

o    Persistent DP: 0

o    Turn Duration: 1 (Lasts up to 5 turns)

o    Notes: A buff spell, imbueing the character with immense physical power. The initial cast shows an aura around the character. The 5 charges can be used up to 1 charge per round minimal, or up to 2 in a single round (however using 2 charges, would result in either 1 extra expended charge, or if depleted and unable to pay the additional charge, a health penalty.)

 

---

 

Type: Long range spell.

o    Name: Odin.

o    Description: A high powered direct melee attack made by an supernatural external source. However on pre determined spot, with a minimal casting time of 3 turns.

o    Uses: 1

o    Innate DP: 5 extra per turn.

o    Persistent DP: 0

o    Turn Duration: 1 (However need to charge 2 additional turns at least after)

o    Notes: The strike is a spear from either the ground or the sky, if niether exist, it comes from an portal, sky being the first option. Even the impact of the spear may quake the surrounding area, yet only a small 5ft location actually gets damaged, the spear instantly dissapears as a supernatural source. It takes at least 3 turns to ready, yet can be charged while fighting. (If the strike would kill an opponent, the external source, will on command of the character, not deplete targets life force.)

 

--

 

 

Type: Melee Range

o    Name: Death blade

o    Description: A direct melee strike to a critical vital spot.

o    Uses: 1

o    Innate DP: 0

o    Persistent DP: 0

o    Turn Duration: 2

o    Notes: The strike is considered very sloppy, even an untrained child would have a decent chance to dodge it. However, if the strike hits, it's either fatal, or incapacitating. The turn duration is calculated after the attack. (So aside from wasting his turn for the attempt, he'd also lose a next turn as recovery.)

 

------------------------------------

 

0.92v for the tournament!

 

Any criticism or tips, or general ideas to make him more original, please!

Edited by Shiny
Legal issues and anti-cheesing, and empowered Tokkie.

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Not a Valucre regular, so my opinion is to be taken with a grain of salt, but I'd say using established story characters from a given franchise is probably frowned upon.

Beyond that, the abilities are very vague and could either be impossible to challenge (I'm going to imagine that 5 instant charges of haste makes him move at like Mach 3 because anime) or completely ignorable based purely on how closely the opponent decides they want to adhere to the number values of damage potential.

Basically, it looks like you are trying to cheese the system by frontloading a bunch of physical buffs that have no cast time, but by not putting any innate DP into them you intend to make them seem balanced. I for one, would counter this by simply referencing Atraxy's rule that every attack needs to have a reaction window available, and spear you through the throat with a quickdraw as you sped up to fighter jet speeds.

 

My 2 cents.

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I'm just using associated abilities.

Stuff as haste and Adreline shouldn't be odd.

I could tweak it by saying you can't expend additional charges beyond one extra, if so preferred.

 

I'm actually not cheesing just for the record.

I'm simply saying these are his basic abilities, and how the fanbase seen appropriate of using them.

And yes, I did occurred to me that expending the full charges could be catastrophic.

Hence the single use only, as some abilities others have are unlimited, and that is a significant difference.

 

I however do think the 'cheesing' factor matters, and shall tweak it.

 

Tell me if there are still issues with the tweaked version.

 

Thanks for the advice!

 

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For reference, it's a lot easier for me if you just copy paste the template guide and fill it out for your character. I didn't just make it for the fun of it. Otherwise I have to find the information and mentally fit it into the template myself, which is just going to take more time lol

PMs going out with Character Template reviews and suggested changes in order to be accepted. 

I might not get to everyone tonight, my article took longer than I thought to finish but I'll definitely send out the first review to everyone who's given me a rough template by tomorrow evening. 

Keep in mind that this ruleset is brand new (since it's here to replace the chosen ruleset), so just remember that right now I'm just eyeballing stuff. I have as much experience with this ruleset as you guys. We'll live and learn, but I like to think I'm pretty good at judging OP and acceptable abilities. Guess we'll see lmfao

First Draft Reviewed:

@The Alexandrian-> Yes

@Sigil Warden-> Yes (After everyone else goes through their first review, I'm going to go back and look over your edited template to see the changes you've made)

@jaistlyn -> Yes

@Veloci-Rapture -> Yes

@Shiny -> Not yet

@Djinn&Juice -> Not submitted yet

Ataraxy -> Lol no this fool hasn't even finished writing it yet

 

Edit: Fun fact, Amenities will be a judge as well. This way I can participate too! Yay!

Edited by Ataraxy

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1 minute ago, jaistlyn said:

I think @Djinn&Juice expressed interest in participating too!

You are very much correct! I went back and added him to the list, thanks for reminding me haha

 @amenities (cause he's now judge numero dos), here's my character template for you to peak at. 

 

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1 minute ago, Sigil Warden said:

" Element Nega-Ergokinesis"

Stop making up words you silly goose.

It's a real word! It's basically "Dark Energy Manipulation" lol Besides "element" is not supposed to restrict people to like, avatar the last airbender stuff. It just means "ability type" basically

Edited by Ataraxy

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"This works similarly to how a magnet of negative charge will stop a magnet of positive charge from approaching"

But... that's not how magnets work. Opposing poles attract....

 

And that's just the first ability! Oh noooooo...

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2 minutes ago, Sigil Warden said:

"This works similarly to how a magnet of negative charge will stop a magnet of positive charge from approaching"

But... that's not how magnets work. Opposing poles attract....

You know what, you're absolutely right LOL I mixed that up

>.> *sneaks away to delete that part*

Edited by Ataraxy

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1 minute ago, Sigil Warden said:

I have some further questions about this but I am too tired atm to formulate them, so, til tomorrow.

Sure thing. Send it in a PM to me and Amenities when or if you draft it up. Easier to keep track of PMs.

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