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Aelene Hasleim

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Aelene Hasleim


B A S I C
Nicknames: -
Race: Elven
Gender: Female
Visual Age: Early 30s
Affiliations: -
Birthplace: Blairville, Terrenus


A P P E A R A N C E
Aelene is an elven lady who appears visually to be in a human's early 30s. She is lean and dainty, possessing sharp facial features common to those of her race. Born with what one might call an "intellectual gaze", Aelene's large eyes and downward sloping eyebrows cause her to appear as if she's always deep in thought. An aesthetic benefit, just as much as it is an inconvenience.


P E R S O N A L I T Y
Aelene is a skeptic. Naturally creative from birth, schooling only amplified her curiosity towards the material world. She questions everything, why things would be run a certain way, why people follow certain conventions... And she absolutely cannot stand the thought of conforming to a practice due to mob mentality. A logical thinker with a highly analytical mind, Aelene takes whatever the world has to offer her, runs it through her head, and then does things in the best way that she can think of doing them, regardless of whatever the rest of society is doing. To those that would happen to incur her distaste, they would see only the cold and calculated elegance of her decision making. But should she happen to call one a friend, they would find her to be an excellent listener and an empathetic confidant and counselor.


F A M I L Y
Spouse: None
Children: None
Parents: Both alive
Siblings: None
Other: -


B I O G R A P H Y
Aelene was born in Blairville, Terrenus. In school, she studied magitech and infusion, becoming very proficient in both arts. While finding work, she met fellow magitech enthusiast Felser Glitterbottom, and together they founded The Courier, a store dedicated to showcasing the talents and ideas of Glitterbottom. As time passed, she developed a certain restlessness which sparked an interest in adventure.


R O L E - P L A Y S
Where the Law Turns a Blind Eye

Edited by The Courier

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P H Y S I C A L   T R A I T S
Elven Affinity
As a member of the elven race, Aelene possesses a greater affinity towards magic, granting her larger mana pools, faster mana regeneration, slightly enhanced spell potency and greater spell control.

Edited by The Courier

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T R A I N I N G
Sorceress Training
Aelene attended basic spellcasting classes when she was in her teens. She understands the fundamentals of spellcasting and can independently learn on her own.

 

Basic Martial Arts
Although not the most impressive hand to hand combatant, Aelene is trained in non-lethal combat. She has knowledge of basic blocks and open palm stances that involve the redirection of an opponent's movement (Tai chi).

Edited by The Courier

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E Q U I P M E N T
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Dusk [Item Concept]
Item Class: Staff

 

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Frozen Claw [Item Concept]
Item Class: Dagger

 

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Black Wand
Item Class: Wand
A Black Wand used to help casters to channel their spells efficiently. Increases potency of all magic by 1 when wielded. Does not stack with other weapons.

Edited by The Courier

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M A G I C
All spells have an effect, and a degree of potency. A higher potency leads to greater or additional effects from the casting of the spell. The potency level may be increased through preps, situational advantages, or the use or certain items or weapons. The caster may not cast a high potency spell with no low potency equivalent if it does not meet the requirements to cast the lowest level potency variant of its type.
 


As a sorceress, Aelene has command over most fields of magic. They can be classified into the following sub groups:
-Elemental
-Others

 

 

 

E L E M E N T A L
Due to the large number of abilities falling under the "elemental" category, this section has been subdivided into the following groups:
-Ice

 

I C E
Frozen Palm Style [Level 3: Ice Barrier]
Level 1: The underside of the caster's hands become coated in a thin layer of ice. The ice can cause minor frost burns when coming in contact with skin. The caster is immune to this effect.
Level 2: The underside of the caster's hands become coated in a thin layer of frost. When the caster moves their hands through the air, a thin trail of ice with width the size of the caster's palm is left behind.
Level 3 [Upgrade -> Ice Barrier]: When the caster moves their hands through the air, a thick trail of ice with width the size of the caster's palm is left behind. This trail can be manipulated using Cryokinesis level 3 to form a solid sheet which can deflect projectile attacks. Any attacks that cannot be deflected will shatter the barrier.
Level 4: The ice barrier increases significantly in thickness and is now highly effective at deflecting projectile attacks. Any attacks that cannot be deflected will be lodged within the barrier. In addition, the barrier is now able to reflect certain forms of ray or beam attacks.

 

Cryokinesis
Level 1: The caster can manipulate small bodies of ice weighing up to 5kg.
Level 2: The caster can manipulate small bodies of ice weighing up to 5kg and move them at a speed of 40km/h
Level 3: The caster can manipulate medium bodies of ice (the size of a car) and move small bodies at a speed of 40km/h
Level 4: The caster can manipulate medium and large bodies of ice (the size of a small building) and move small bodies at a speed of 40km/h
Level 5: The caster can manipulate massive bodies of ice (the size of a block of buildings) and move small, medium and large bodies at a speed of 40km/h

 

Blizzard
Level 3: The caster manipulates ice in an elevated position, splitting them into tiny blade-like shards 1 mm in diameter and 10 cm in length. The caster then unleashes the wave of needle-like shards onto a target location. May strike a circular area 3 metres in diameter. Single cast spell.
Level 4: The caster manipulates ice in an elevated position, splitting them into tiny blade-like shards 1 mm in diameter and 10 cm in length. The caster then unleashes waves of needle-like shards onto a target location continuously for 5 seconds. May strike a circular area 10 metres in diameter. Channeling spell.
Level 5: The caster manipulates ice in an elevated position, splitting them into small dagger-like protrusions 10 cm in length. The caster then unleashes waves of dagger-like shards onto a target location continuously for 10 seconds. May strike a circular area 20 metres in diameter. Channeling spell.

 

Frostbolt
Level 2: The caster channels a single concentrated orb of frost into their palms or weapon. The orb is then fired at a target at 50 km/h. Upon contact, the orb explodes into several frost spikes that accelerate in the direction of the impact. Due to the explosive force generated by the orb's implosion, the spikes have the ability to gore and maim.

 

Ice Generation
Level 1: The caster sprays a small cone of shredded ice from their palms. The ice clumps around solids and can be used to relieve burns from fire or acid.
Level 2: The caster sprays a small cone of ice from their palms that immediately solidifies upon touching a solid surface. The ice clumps around the solid, hampering its movement.
Level 3: The caster sprays a small cone of ice from their palms that immediately solidifies upon touching a solid surface. The ice clumps around the solid and is extremely hard, restricting its movement. Can be used to create ice barriers.
Level 4: The caster unleashes a beam of pure cold from their palms. Surrounding water vapour immediately hardens and clumps around the beam. Can be used in conjunction with Cryokinesis level 3 to create unpredictable attack combinations.

 

Ice Aura
Level 1: The caster surrounds itself with cold, decreasing the temperature around it to -20 degrees Celsius. The effectiveness of the cold aura decreases by 5 degrees Celsius for every metre away from the caster. The potency of all Ice related abilities is increased by 1. Cannot be active while other auras are active.

 

Frost Armor
Level 1: The caster covers its body with a layer of thick hardened ice. Through the use of Cryokinesis level 1, the armor does not restrict bodily movement in spite of its thickness. The hardened ice layer gives the body a tremendous increase in durability and endurance while enhancing the damage that the caster inflicts via physical blows.

 

 

 O T H E R S

Edited by The Courier

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