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Feast of Blades: Trueblade Round 3: Resonance Chamber

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Resonance Chamber:


(Computer representation of the room)

Deep within the Dawn Komturie and every other Force Majeure fortress lay several rooms referred to as resonance chambers. Each is a dark room in the shape of half a perfect sphere with a 10 meter radius, dimly lit by a single crystal pillar in the center of the room. Light is sparse, barely enough to make out your opponent, and suddenly the meaning of cloak and dagger becomes clear to you. Subtlety and thoughtfulness is just as necessary for battle as force and raw strength. Less reliant on vision, you'll need to heed sound and feeling; the brush of air upon your skin, the hiss of your opponent's breath under your blow, the clash of steel. 

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