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Sigil Warden

Absalom Opens Its Gates

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Firstly, an announcement: Absalom is officially OPEN to all.

 

What does this mean? Well, I'm trying something a little different than the usual fare here, and carving out a comfortable nest among all the tagged quest threads and setting backgrounds. I intend for Absalom to be a roleplay hub that sees activity pushed by its own momentum, just like the fictional arcology itself - with writers and characters in close proximity and actively engaged with each other all in one place, instead of scattered between a dozen threads. Fear not the clutter, but embrace it, as a specific sub-plot or storyline is easily marked with a little text header atop your post - its as easy as that!


And if you -don't- have a particular plot in mind, that's fine too! Absalom is as much a setting and story-generating framework as it is a 'real' place, and what good are locations if they aren't used to interact? Do you just want to socialize in-character with no agenda? Head to the clubs, open one of your own... its all possible. It is a sandbox - a gritty, sci-fi sandbox with knives at the bottom. Bring your friends! 

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To put this all into context, I am a refugee from Gaia Online, along with several others that have made Valucre their second home. Some habits die hard, and in the hiatus of a good friend of mine, I have, at supernal's urging, taken over the helm of this project. In that respect, Absalom is a little bit of both schools of thought - I intend for all events that occur within (barring blatant destruction or disrespect to the setting) to be canonical within the city. At the same time, I have several plot threads that can be taken up by creative minds in a more traditional format, albeit posted within the Hub instead of elsewhere.

This includes an exciting new prospect: The Ergo Tech Expo, to be hosted in the great arcology! Details are still in-progress and will generate its own separate interest check, but for now, suffice it to say that this event will serve as the capstone of the new stewardship of the location and everyone that roleplays in Lagrimosa is welcome to attend, be it as a vendor, exhibitioner, or merely a tourist or investor.

 

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So, what IS Absalom anyway? Well, its your dream come true and your worst nightmare at the same time. Inspired equally by mainstream cyberpunk, the setting also draws heavily on political concepts that I find fascinating to explore, such as anarcho-capitalism, libertarianism, and dark themes such as rampant exploitation, social orders enforced by peer pressure, arms races, lack of morality, and so forth. A much more detailed account is to be found in the Overview thread: here .

If futuristic dystopia, or the byzantine contract-bartering of hyper-capitalist bankers sounds like a good time to you, give Absalom a look! And if you are the seedy sort seeking safe haven, noone looks much into the Suburbs... its own little hive of scum and villainy beneath the glistening behemoth above.

Edited by Sigil Warden
Minor flavor edit

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2 hours ago, Sigil Warden said:

This includes an exciting new prospect: The Ergo Tech Expo, to be hosted in the great arcology! Details are still in-progress and will generate its own separate interest check, but for now, suffice it to say that this event will serve as the capstone of the new stewardship of the location and everyone that roleplays in Lagrimosa is welcome to attend, be it as a vendor, exhibitioner, or merely a tourist or investor.

I might be interested in this when it's up 👀 

Not committing to anything at the moment but I'm glad Absalom is back in active management! I always liked its roleplay hub, intimate-setting setup.

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Ah for sure I'll give you a shout when its underway! Thank you so much for the kind words and support, I really hope I can get a nice cozy den of miscreants together. :3

 

As a brief aside I regret having to drop the intended expedition in UM so suddenly, maybe at some point I will come back to Eolan and that idea in a different form... but the current situation really shoved my life sideways, as I am sure it did for most.

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7 hours ago, L E V I A T H A N said:

Do some quests and get them stacks 💰!

They could do all the quests in Valucre and not earn enough cash to get them out of their "hole"

 

4 hours ago, Sigil Warden said:

Money is not the only form of payment accepted in Absalom... 🤐

Yeah, no roundabout/legal slavery

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I understand that the primary "currency", in so many words, are contracts. So in terms of gaining financial and political power that is not tied to a character's ability to negotiate with people or navigate byzantine laws, two questions:

1) What are the most liquid forms of currency in Absalom? I assume it has some of the usual suspects, shops with registers, small banks, large and heavily secured banks with safety deposits, private vaults, etc. But want to make sure that's actually the case

2) Are there the equivalent "bearer instruments" in Absalom? Such as bonds that pay out to whoever is holding them and/or an equivalent of bearer instruments for contracts? I think it would be interesting if there are valuable contracts, or deeds, that are under constant guard because the rules stipulate that whoever has them is technically the owner and you can imagine the heisting hijinks that ensue

Not trying to argue for either, just wondering about them

Edited by supernal

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This is a great question, and one that I am happy to explore, despite phoneposting at the moment.

The issuing of fiat currency is considered fraud and punished accordingly, so no coins or bills are issued in the manner we are used to in real life. That said, certificates are sometimes used, as supernal mentioned, in lieu of a physical value of an item. This is rare though because of market fluctuations, so the most common fluid currency is Absalom's version of bitcoin, which I havent named yet so for now is generic 'credits'.

These credits are based on the amount of work, and therefore value, that can be squeezed out of a kW, and thus remains astonishingly stable in value. Everything else is valued relatively to this in increasingly abstract relationships.

Contract trading is therefore more of a bartering exchange based on a general idea of potential useful work, whereas purchase of goods or services is done directly with credits.

Ultimately though, anything with demonstratable value can theoretically be accepted as tender as long as the buyer and seller agree.

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Can a “wallet” be stolen as with bitcoin which is stored in a hard drive or flash drive or are all the wallets “cloud hosted” and served out of controlled terminals / databases / wtfever like Coinbase?

Example like this guy who mined coin to his hard drive and accidentally threw it out, losing out on hundreds of millions of dollars 

https://www.cnbc.com/2017/12/20/man-lost-127-million-worth-of-bitcoins-and-city-wont-let-him-look.html

Edited by supernal

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I'm admittedly no economist, so take my answer to this with a grain of salt. Per my imagining, the 'physical' coins, as stored on a device, are held by vault companies that are banks (but calling them that is verboten), and they manage your balance so you can smartphone/chipcard for something at point of sale.

Thusly stealing people's money is more in the vein of identity theft than 'oops I found a credit chit' like in star wars or Shadowrun.

 

The best gig is actually probably like Unity's situation where your owners just buy you everything so you have functionally limitless credit.

As long as you don't mind losing all your bodily autonomy and other minor things like that. 

Edited by Sigil Warden

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Some minor updates have been added to the landing/info thread. click

 

Mostly just some extra detail concerning supernal's questions above. The currency has been named - EUC or 'Equivalent Usage Credit', and some info about Personal Vaults. Also a new point of interest, and some grammar fixes to the History section.

 

As an aside, I get the feeling while reading through other threads that Absalom's setting is a hard sell to the high fantasy and anime inspired writers here, but I remain optimistic that with sufficient fleshing out of the setting I can slowly endear it to the site at large. Regardless, its a point of pride either way to have stewardship over a creative project so if nothing else I am enjoying that aspect. Here's a roadmap with no particular order of things I wish to add:

- A map by zone and sublevel in cross-section of the entire structure
- A map of the Suburbs and surrounding industrial wasteland
- Character housing/apartments (marked on first map and purchased through RP)
- Ownership of establishments/services/businesses as quest rewards instead of or in addition to items/money
- 'Exception proves the rule' style character dynamics when relating to the setting; i.e. outsiders becoming embroiled in contract maze but lawyering their way out, female chars flouting the standard of repression, characters trying to corner markets, etc
- An energy crisis plot arc, both as a conflict generator with surrounding entities as much as internal struggles. Also because I want to prove I can do 'HARD TIMES' better than that communist Tresondros.
- Elon Musk but he's a Holder and he's colonizing the Sarcophagus
- Guild of scantily clad cyber ninja babes
- A war
- Conquer the known universe
- Declare grilled cheese sandwiches served with tomato soup a crime against humanity
- Transhumanist monks with no legs
- Actually interesting meeting locations for RP that aren't a night club, a casino, a bar, or some combination thereof

 

I suppose any suggestions of what people would like to see that would make them interested in joining would help too...

Edited by Sigil Warden

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